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Legacy:AdrenalinePickup

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UT2003 :: Actor >> Pickup >> TournamentPickup >> AdrenalinePickup (Package: XPickups)

This is the adreneline pickup class. Useful when fiddling with adreneline mutators.

Contents

[edit] Properties

This property is hidden.

float AdrenalineAmount 
Amount of adrenaline to award the Controller who picks this up.

[edit] Function

float DetourWeight( Pawn Other, float PathWeight ) 
Value of this path to take a quick detour (usually 0, used when on route to distant objective, but want to grab inventory, for example).

[edit] Events

float BotDesirability( Pawn Bot ) 
This returns MaxDesirability unless Bot.Controller.bHuntPlayer is true or Bot.Controller.NeedsAdrenaline() returns false.

[edit] States

Pickup (auto) 
When the function Touch is called, the Other's Pawn.Controller.AwardAdrenaline( AdrenalineAmount ) function is called (if ValidTouch(Other)), the pickup is announced and set to respawn.

[edit] Source Code

The Legacy:AdrenalinePickup/Script page lists all the code for the class, heavily commented for learning.

[edit] Related Topics

[edit] Discussion

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