Always snap to grid

Legacy:Binding Editor Commands

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Revision as of 01:21, 27 October 2003 by GRAF1K (Talk)
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UnrealEd console commands can be assigned to toolbox buttons (see Custom Toolbox Buttons) or to keys.

[edit] Binding to Keys

[edit] Examples

  • "POLY TEXMULT UU=0 VV=0 UV=-1 VU=1". This will create a shortcut key that rotates a surface texture by 90°.
  • ACTOR ADD CLASS=<CLASS>