Always snap to grid

Legacy:How UT Weapons Work

From Unreal Wiki, The Unreal Engine Documentation Site

Revision as of 08:00, 7 April 2006 by Wormbo (Talk | contribs)
(diff) ← Older revision | Current revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Contents

[edit] Before we start

It is advisable to have the script code of the classes mentioned opened in an editor of your choice while reading this to compare the descriptions here with the actual code.

[edit] Contents

[edit] Related Topics

[edit] Discussion

Luggage: Can someone explain how the return value of the RateSelf() function is... valued? The higher, the more likely is a bot to choose that weapon... but... how often is that function called? And how do bots respond to it? Hm, maybe I could just have a look at what the other guns give back, ahem. :)