My program doesn't have bugs. It just develops random features.

Legacy:JumpMatch

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UT :: Actor (UT) >> Info (UT) >> Mutator (UT) >> JumpMatch (Package: Botpack)

This mutator provides every player within the game the ability to jump extremely high. This is a similar effect to that obtained when wearing jump boots, but does have slightly different behaviour.

[edit] Methods

[edit] Inherited From Actor (UT)

PostBeginPlay ( ) 
If this game is a subclass of DeathMatchPlus then set the bJumpMatch property to true.
The bJumpMatch property is interrogated within the function DeathMatchPlus.PlayerJumpZScaling(). This function returns a Z scaling of 3 if the bJumpMatch property if true.
The Assault.InitGame( string Options, out string Error ) function explicity sets the bJumpMatch property to false.

[edit] Inherited From Mutator (UT)

bool CheckReplacement (Actor (UT) Other, out byte bSuperRelevant) 
This function returns false every time an object of type UT_JumpBoots is encountered. This effectively removes all jump boots from the game.

Jumpzone