Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
From Unreal Wiki, The Unreal Engine Documentation Site
A LiftCenter actor tells AI agents (bots, etc) where to go while riding a lift.
For the UT200x version of this actor, see LiftCenter.
 LiftCenter Group
- name LiftTag
- Ties this to other lift pathnodes.
- name LiftTrigger
- Indicates to AI which Trigger actor will activate this Lift.
- vector MaxZDiffAdd
- Added threshold for Z difference between pawn and lift, for lifts which are at the end of a ramp or stairs.
- vector MaxDist2D
- float LastTriggerTime
- vector LiftOffset
- Trigger RecommendedTrigger
 Known Subclasses
These are used in a similar fashion with LiftExit (UT) to create different types of path.