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Legacy:LiftExit
From Unreal Wiki, The Unreal Engine Documentation Site
A LiftExit actor tells the bots where to go to before riding a lift or after riding a lift. It works together with a LiftCenter actor. See Pathing Lifts for full details on how to use.
See LiftExit (UT) for the UT version of this class.
Contents |
[edit] Properties
[edit] Main
- name LiftTag
- Set this to match a LiftCenter actor's LiftTag to associate.
- byte SuggestedKeyFrame
- This should be set to match the Mover's corresponding keyframe. Failing to set this value can cause issues with bot navigation.
[edit] Main (UT2004 Only)
- bool bLiftJumpExit
- Set this up in the same way as normal LiftExits by placing the LiftExit where you want a bot to jump to, then set bLiftJumpExit under the LiftJump heading to True. Finish by setting the normal properties of the LiftExit. A good example map is DM-DE-Grendelkeep.
- bool bNoDoubleJump
[edit] Hidden
- Mover MyLift
- byte KeyFrame
