My program doesn't have bugs. It just develops random features.
From Unreal Wiki, The Unreal Engine Documentation Site
Manifest contains a list of saved packages that have been created when saving DataObjects. The saved packages are stored in the Saves directory (hardcoded), and have a .uvx extention.
A manifest instance is returned when you call GameInfo.GetSavedGames().
- array<string> ManifestEntries
- the list of saved packages