I'm a doctor, not a mechanic
Legacy:MinigunAmmo
From Unreal Wiki, The Unreal Engine Documentation Site
UT2003, Build 2225
class MinigunAmmo extends Ammunition; //Shows that minigun ammo is derived from the ammunition class
//The minigun HUD display icon lives in this texture package.
#EXEC OBJ LOAD FILE=InterfaceContent.utx
defaultproperties //Normal variable properties
{
MaxAmmo=350 //Maximum ammo allowed for the minigun
InitialAmount=150 //This sets the amount of ammo you get when you pickup the minigun.
PickupClass=Class'XWeapons.MinigunAmmoPickup' //Pickup class for the ammo
IconMaterial=Texture'InterfaceContent.HUD.SkinA' //This says package to get the HUD icon from. This line would not be
// valid if we hadn't loaded the InterfaceContent package above.
IconCoords=(X1=445,Y1=75,X2=544,Y2=149) //This says which HUD icon in the InterfaceContent package to use.
ItemName="Bullets" //Name of the ingame pickup, i.e. "You got Bullets!"
}
// "But wait, I thought you only got 50 bullets from each Ammo pickup?"
// "You do... check out the MinigunAmmoPickup class :)"
As always corrections and additions are welcome
