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Legacy:MinigunAmmoPickup
From Unreal Wiki, The Unreal Engine Documentation Site
From UT2003; Build 2225
class MinigunAmmoPickup extends UTAmmoPickup; // This class inherits properties from UTAmmoPickup.
defaultproperties
{
InventoryType=class'MinigunAmmo' // This links the class to the MinigunAmmo class.
PickupMessage="You picked up 50 bullets." // ...You've actually played the game right? :D
PickupSound=Sound'PickupSounds.MinigunAmmoPickup' // The sound you hear when you pickup the ammo pack.
PickupForce="MinigunAmmoPickup" // jdf
AmmoAmount=50 // How many bullets are in each ammo pickup pack.
CollisionHeight=12.750000 // Sets a collision value.
StaticMesh=StaticMesh'WeaponStaticMesh.MinigunAmmoPickup' // Which static mesh the game will use for the ammo pack.
DrawType=DT_StaticMesh // If you're using a static mesh,
// you have to tell the engine.
}
