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Legacy:QPoint

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Revision as of 21:55, 14 June 2004 by Kamek (Talk)
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Postal 2 :: Object >> Actor >> Keypoint >> InterestPoint >> QPoint

This is a queue for people to stand in, like in a grocery awaiting checkout.

[edit] Properties

float CutterFrequency 
0 to 1 for how often people will try to cut in line.
float DistToActive 
How close the player needs to be before I become active, if I wasn't already
Name EndTag 
Tag for Keypoint that marks the end of the line
float UpdateTime 
How quickly the line moves / how often I update the line

[edit] Related Topics