Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Legacy:Rockslide

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UT :: Actor (UT) >> Keypoint (UT) >> Rockslide

This actor is supposed to cause rocks to spawn when triggered.

Contents

[edit] Properties

[edit] Rockslide Group

CubeDimensions 
A vector specifying the dimensions of the cube in which rocks will spawn.
InitialDirection 
A rotational vector specifying the initial direction.
MaxBetweenTime 
MaxInitialSpeed 
MaxScaleFactor 
MinBetweenTime 
MinInitialSpeed 
TimeLength 
TimeLimit 
True or False

[edit] Script Only Properties

NextRockTime 
TotalTimePassed 

[edit] Comments

Ike Bart: I don't know how to get this to work exactly. I'm doing some testing on it now.

SabbathCat: Going by something said in the mapping forum at BeyondUnreal Forums it simply crashes UT and Unreal when triggered. :tdown:

You can achieve a similar effect using an Earthquake, a Trigger, an ExplodingWall and a SpecialEvent for sound. :)

I think maybe it was something left over when developing the first Unreal maybe, something that was never used in the final version of the game or subsequently fixed in UT.