Cogito, ergo sum

Legacy:Sound

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2003 :: Object >> Sound (Package: Engine)

A reference to a sound within a sound package. A list of sound packages and the sound effects within them can be found in UnrealEd's Sound Browser. A common use of the Sound class is:

The Following Example Can Be Used If You Want To Use A Variable:

class MyActor extends Actor;
 
var Sound TheSound;
 
function SomeFunction()
{
  PlaySound( TheSound );
}
 
defaultproperties
{
  TheSound = Sound 'MySoundPackage.MySoundGroup.MySound'
}

The Following Example Can Be Used If You Don't Want A Variable:

class MyClass extends MyActor;
 
#exec OBJ LOAD FILE="..\Sounds\MySoundPackage.uax" //This may or may not require you to put this line in.
 
function SomeOtherFunction()
{
  PlaySound(sound'MySoundPackage.MySound')
}
 
DefaultProperties
{
}

For this class in UT see Sound (UT).

Properties[edit]

Sound Group[edit]

float Likelihood (native) 
float BaseRadius 
float VelocityScale 

Hidden[edit]

byte Data[48] (native, const) 
Script comment: "sizeof (FSoundData) :("
Name FileType (native, const) 
String FileName (native, const) 
int OriginalSize (native, const) 
float Duration (native, const) 
int Handle (native, const) 
int Flags (native, const) 

Known Subclasses[edit]

Related Topics[edit]