My program doesn't have bugs. It just develops random features.
Legacy:Static Mesh Package
From Unreal Wiki, The Unreal Engine Documentation Site
This is a list of known Static Mesh packages. Use the Static Mesh Browser to examine these packages. Note: Do Not Alter Default Packages.
Several packages have alternative skins for the SMs in a texture package, eg HumanoidHardwareBrush.UTX contains skins for HumanoidHardware.
[edit] Unreal Tournament 2003
See also the Legacy:Static Mesh Package/Index by theme, which lists the packages by catagories like "lights" and "lifts."
| Static Mesh Pack | Theme and type (eg. alien, lights) | Uses | Dominant Hue |
| AWHardware | blades, fans and signs | meathouses | bloody or rusty metal |
| AWMagicHardware | Portal with a camera client texture | Can be used as a viewport of some kind | green and purple |
| AWPipes | Tech-Metal decos | 2 meshes: bundled pipes, and steel grating | rusted metal |
| AWStellarMeshes | a flat moon and a ball with stars all around it, purdy | skybox | black and white |
| AW_AlleriaHW | pipes from geothermal | plumbing, very big plumbing | bone |
| AbaddonHardware | lights, supports, walkways, cages and strange plants | Evil but could be used for industrial | reddy-brown |
| AlienTech | Forest Catwalks | Tokara style walkways and bridges | Brown, Green, Bone White |
| AlleriaHardware | supports, lights, ramps and pipe tubing | industrial | moldy-looking white and orange. |
| AntalusStatic | trees, rocks and antalus lifts | natural | bone white, green and brown |
| AnubisStatic | egyptian statues | egyptian | yellow, brown |
| ArboreaHardware | bushes, trees and tokara hardware | natural | green and bone |
| ArboreaLandscape | cliff walls | natural | brown |
| BarrenHardware-epic | rim, statues, decorations | egyptians | yellow |
| BarrenHardware | Egyptian-styled decos | Decorations, supports, and some lights | Black and Gold |
| BastienHardware | a large tower, some pipes, some ramps | industrial | brown |
| BulldogMeshes | Bulldog vehicle | 2 meshes: Bulldog and a wheel | Yellow |
| CP_Nightmare1_Epic | a ring of fog, some walls, and some of the beautiful architecture from curse3 | evil | brown and red |
| CavernStatic | some walkways and some caverns | natural/industrial | brown and metallic grey |
| Citadel_Static | Big tower, spikey mine, rocks, bridges, grass, spikey plants, doorframe | Rusty metal spikey stuff | (?) |
| Comp | Nice lights, pipes and boiler, and an odd wire-support | Industrial | Mixed shiny/matt grey/darkbeige |
| E_Pickups | Health/Armor/UDamage and the BR ball | Everywhere necessary | Gold, Blue, Purple |
| EffectMeshes | A chunk of dirt? | (?) | (?) |
| Egypt_techmeshes_Epic | Lots of egyptian deco and architectural meshes esp. Face3/SunTemple, also some general-purpose sunbeam-effect meshes | Egypttech levels, light shining through cracks | Sandstone, some neon |
| EndGame-New | An egypt-style pillar with trim | Egypt? =P | Sandstone/Gold |
| EndStatic | Stone pillars, rocks, stone deco's stairs, dead tree | Old stone stuff | (?) |
| Epic_November2 | *The* Ship (CTF-December) | Erm a ship! | "Battleship" Gray with red highlights |
| Face3_decomeshes | Decos from CTF-Face3 | (?) | Brown/Beige |
| G_Finalset1_M_CP | Doorway, Hallbrace, Lightbrace | Futuristic Mechanical | Metallic, Blue |
| GeneralStatic | Template SkyBox cylinder | Night-time sky or retexture to suit | Blue/Black |
| GeothermalStatic | Coloured powertube, glass and other pipes/wires from CTF-Geothermal | Industrial | Grey/Red |
| Goose | 2 meshes to do with a pool FluidSurface | (?) | Untextured |
| HumanoidHardware | Antennae, braces, columns/supports, walkways, beams, misc deco, grates, lights, big pipes, concrete walls. Alternative skins in HumanoidHardwareBrush texture package | Army/city themed. | (?) |
| IceCliffs | Rock cliffs with snow caps | Boundaries of snowy levels | White and Gray/Brown |
| Industrial_Static | Girders & supports, pipes, rails, stone & blank columns, wall panels. | Industrial | (?) |
| JWDecember | Bunker, vent, light cones. | Army stuff | (?) |
| NvidiaLogo_M | The Nvidia logo seen when the game starts | You probably don't want to use this ;) | Black and White |
| ParticleMeshes | System | Meshes to use with ParticleEmitters | (?) |
| Pipe_Static | Interior panels (walls/ceilings), wall-mounted industrial items, supports | Industrial interiors | Metal/Concrete |
| Pipe_staticmeshes | Earlier versions (not properly centered) of some from PipeStatic | Not needed | (?) |
| PlungeMeshes | Glowing pipes and light-trims from DM-Plunge and other Skyline-theme levels | (?) | Red/Black, white |
| ProcMeshes | Fluidsurface for streams? | (?) | Untextured |
| SC-Intro_Meshes | The column in the intro that Gorge smashes =) | Not many! | white/grey |
| SC_Volcano_M | CTF-Magma, both the castle and the false-terrain meshes | Medievil castle and lava | Brown/Red |
| ShiptechHardware | Techy stuff, in the style of UT's blue Tech textures. Seen in DM-Fluid. Metal roofs, aerials, pipey stuff, steps, floors, doorways, walls, jumppad, fan, tubes, industrial stuffage. | Industrial/Futuristic | Synthetic, greys, some whites/blues/beige |
| SurvivalGuideMeshes | 2 door panels and misc lock parts for a sliding door, a tv monitor model, 1 wall panel | (?) | (?) |
| TowerStatic | Contains the Static Meshes that form CTF-Maul. Tower/bunker, grass, wire fence, dead tree, landpad, lightpost, sphere tank, ringwire, spotlights, trees, bush, wall, broken wall. | External, nature settings(!?) | Night metals |
| TroffHardware | 1 tall square tower piece and 1 nifty teardrop-shaped sky-ball with a warp drive effect shader | (?) | (?) |
| Trophy_endroom | Tournament trophies and the architecture for the end game | Use sparingly, it's from a cutscene so it's all high-poly | (?) |
| VehicleMeshes | 2 complete 'hoverbike' models | IIRC UEd balks when you try to add these | (?) |
| WastelandHardware | Giant rib cage (from the Vehicle Test) | Ancient / Nightmare | Neutral |
| WeaponStaticMesh | All the UT2003 weapon pickup meshes here | (?) | (?) |
| XGame_StaticMeshes | Gametype specific like BR gates, DOM controlpoints etc | (?) | (?) |
| XceptOneObjA | A door from DM-Flux | NewTech / Space | Metal |
| cf_DE | Collision, corpses and meshes from DM-Gael | NewTech / Space | Metal |
| cf_sm01 | Space static meshes and skybox effects from DM-Phobos. Asteroids, planets, floors, doorframes, planet rings, windows, tube brace/lift. | Space | Metal |
| cf_sm02 | CTF-Face 3 static meshes. Anubis, complete floor sections etc. | Egyptian | Tan / Light Browns |
| cp_wasteland_mesh | A lot of ruined castle walls and towers | Ancient | Browns / Grays |
| epic_phobos | Two static meshes out of DM-Phobos. A Radar and a Wing | Space | Metal |
| sg_UT2003_pickups | Jumpboots! | Jumpboots (already been done) | Metal |
| skyline-meshes-epic | Wall sections, pillars and trim; low-poly background buildings; blimp; some converted BSP from an old version | Mostly only useful for rooftop maps, pillars and wall-sections might be handy elsewhere | white |
| wm_meshes | Mainly the egyptian meshes used in BR-TwinTombs. Walls, pillars, corners and trims. | Egyptian levels. | Tan, light browns |
[edit] Unreal Tournament 2004
(May include packages from CBP or other bonus packs, unfortunately I can't easily reinstall, sorry)
| Static Mesh Pack | Theme and type (eg. alien, lights) | Uses | Dominant Hue |
| 2k4_Nvidia | intro logo | not much | white, green |
| 2k4ChargerMeshes | the pair of new 2k4 charger meshes | health and weapons | blue/grey, green/brown |
| 2k4Trophies | shiny UT trophy | trophy rooms? | shiny gold |
| AbaddonHardware | lights, pipes, walkways, lava rocks, lots of spikes | savage areas, some machinery | dirt, red |
| Albatross_architecture | grey stone bridges, tiles, arches, pillars, some rocks | castle | grey hewn stone |
| AlienBrushes | untextured rounded stuff | not much | untextured |
| Aliencrystal | single untextured rock | not much | untextured |
| AlienTech | Arborea walkways, balcony, light, some crystals, some decos | Arborea | light bricks, brown/green rock |
| AlleriaHardware | lots of small pipes, human-size pipes, walkways, support deco, wires, machinery | industrial, pipe assault | yellow/orange icedamaged, some blue/yellow/grey tech |
| AntalusStatic | green trees, some rocks, a few Arborea-style platforms | Arborea | green trees, green rock/white bricks |
| AnubisStatic | big egyptian statues, brazier, torch, arch, glowing disc | egyptian | egyptian stone |
| ArboreaHardware | walkways, plants, rock trim, wall deco, some big pieces | alien nature/forest | white bricks, green stone |
| ArboreaLanscape (sic) | cliff/rock deco | Arborea | brown stone |
| AS_Decos | construction barricade, bomber plane, barrel, Hellbender engine, metal shelving | urban | varied |
| AS_Vehicles_SM | Destroyed Ion Tank, non-destroyed spacefighter (human and skaarj) | outer space | burnt tank, blue and grey metal ships |
| AS_Weapons_SM | Minigun turret, ceiling turret, floor turret, jumbo turret pieces, objective arrow, city, turret | weapons | various |
| AW-2004Crystals | several crystal outcroppings, flakes, spikes | crystaline cave | blue crystal, grey stone |
| AW_AlleriaHW | Shiny pipes (t-intersection, corner, straight) | Alleria? | bright shiny metal |
| AW-Bridge | a few untextured items | not much | untextured |
| AW-DemoMeshes | bump map demos | not much | demos? |
| AWHardware | railings, meat, sawblades, doors, conveyor, chain, tiles, lever, lighting | meathouse | shades of rust, grey tiles |
| AW-Junk2 | untextured stuff | not much | untextured |
| AW-Junk | pipes, walkways, piles of junk, giant rusted A and B, broken vehicles | junkyard | rust reds/oranges/browns |
| AWMagicHardware | "Magic Camera Plane"? | ? | ? |
| AW-MechMeshes | single tall, thin light | somewhere dark | grey w/ blue light |
| AW-Natural | single rock talon | cave | brown/grey |
| AW-Nature | random untextured stuff | not much | untextured |
| aw-neutral | two partially textured dock pieces | not much | untextured |
| AW-PhysicMeshes | some untextured stuff | not much | untextured |
| AWPipes | grated lift, a pipe cluster | industrial | rust, metal |
| AW-RustMeshes | pile of chairs, barrel, pipes, tanks, bridge, sign; shrub | junkyard | rust (duh?) |
| AW-Steel | Molten steel pipes (straight, slanted, drop) , pipe support | steel factory | molten metal, rust |
| AWStellarMeshes | moon card, skybox (skyball?) of stars | outer space | greyscale |
| AW-Tech | lots of untextured tech | not much | untextured |
| BarrenHardware | egyptian deco galore, mostly pillars and wall trims | egyptian | sandstone |
| BarrenHardware | more deco, some large meshes, wall trim lights | egyptian | sandstone, some dark stone |
| BastienHardware | arrow, light, human pipe, ramps, large tower | industrial | dark grey |
| BastienHardware | castle pieces: grates, lights, blocks, terrain, spiral stairs, large pieces | industrial castle | shades of stone |
| BenMesh01 | lots of pillars, grass and trees, some big building ruins, castle top | stone castle | stone, green plants |
| BenMesh02 | stadium pieces, seats, ramps, scaffolding, ring of fire | xxxtreme sports map | browns |
| BenTropicalSM01 | cliff pieces and foliage, palm plants, volcano, small bridge pieces | tropical outdoors | stone, green plants |
| BP_egyptnew | egyptian trim pieces | egyptian | sandstone, blue lights |
| BulldogMeshes | bulldog pieces | not much | sand color |
| cass_staticmesh | large pieces | not much | blue-green |
| CaveDecoMeshes | three blue mushrooms | cave? | blue w/spots |
| CavernStatic | cave pieces, arch, flooring, light, gate | some pieces usable anywhere | various |
| CB-Desert1 | rock and cliff pieces | outdoor rocky desert | layered sandstone |
| CB-Desert2 | a couple rock pieces | outdour rocky desert | stone |
| CB-StaticMesh | single reinforced sandbag mesh | urban, warzone | yellow sandbags, green metal |
| cf_DE | misc characters/corpses, lift, a few small pieces | not much | various |
| cf_sm01 | DM-Phobos2 skylight pieces, planets, flooring and framing | indoor space station | metal, colorful planets |
| cf_sm02 | egyptian/egyptech pieces and deco | egyptian | sandstone, gold, blue lights |
| cf_static1 | shiny pipe, untextured stuff | not much | mostly untextured |
| cf_staticMushrooms | more blue mushrooms a la CaveDecoMeshes | caves and woods | blue with spots |
| Citadel_Static | sinister citadel pieces, spiked ball, bridges, cactus, light, tiles | dark citadel | dark green stone |
| Comp | pipes, lights, boiler | industrial | grey |
| Corrosion_Hardware | railing, large pipe | wherever | blue metal |
| cp_enviromesh1 | rock wall piece, simple waterfall | not much | various |
| cp_Evil | pump, pipes, grating | dark foundry | red, rusty metal |
| cp_Evilstatic2 | stair railing, piece of machinery | not much | greenish metal |
| cp_Mechstaticpack1 | lots of DM-Injector/IronDeity tech deco, techbarrels, lights, doorways, braces, light tubes, wall/floorpanels | tech | green metal |
| CP_Nightmare1_Epic | walkways, deco, lava | quake 3/doom 3-style | greys, reds |
| cp_simplewall_meshes | pipe cluster, hi-poly decorative wall panels | industrial | green metal |
| cp_stevetest1 | Meta-package designed to give quick access to ALL smeshes | various | various |
| CP_UT2K3_TechSetMesh1 | superset of cp_simplewall_meshes plus a few door pieces | industrial | green metal |
| cp_wasteland_mesh | ruined brickwork walls, untextured stuff | brick ruins | brick color? greys |
| DanielsMeshes | single untextured ball | not much | untextured |
| DEBonusMeshes | pyramid, pillar | egyptian | sandstone |
| DEBPchecker | the ceiling/glass/trailing plants from DM-Ironic | Interesting ceilingglass effects | green/grey |
| DemoMeshes | Karma collision primitives and a mesh for skybox cylinders with a 'floor' | primitives | untextured |
| Desp_SMS-SM | All the interior techmeshes from AS-Mothership, hi-poly | Skaarj tech | black/brown/beige/grey, bright green highlights |
| DespFallenCity-SM | AS-FallenCity specific - charred vehicles, dropship, ammo crates | modern-military/civvehicles | burnt/rusty |
| DESP-MS | Meshes that make the exterior of the Skaarj Mothership | Skaarj MS | dark, bright green highlights |
| DespTech-STA | Lots of hi-poly walls/braces/grates/deco and the actual ship parts that make up DM-HyperBlast2 itself plus a right-side-up untextured version of the Sky City from AS-RobotFactory | sci-fi/starship | white/grey/beige |
| Desp-TelMecoMex | Community Bonus Pack 2 Those lovely techmeshes from DM-TelMecoMex (some hi-poly) | sci-fi industrial | grey/white, blue highlights |
| DS-staticMeshes | Submarine meshes from CTF-January | Erm, a submarine | grey, red |
| E_Pickups | BR bombball and all health/armor/UDamage smeshes EXCEPT the Health Vial (?) | non-weapon pickups | animated blue/purple/gold |
[edit] Related Topics
- Static Mesh
- Texture Package
- Terrain Decoration Layers - For laying down static meshes (such as grass) across the terrain
- Mesh Browser Project
Oxygen: I added some separate pages for specific packages, what do you think?
Mychaeel: That's a great idea, but I'd rather make those pages subpages of Static Mesh Package (like Static Mesh Package/WastelandHardware). We can rename those pages; no need to do it manually.
Oxygen: Suits me, how do you rename pages?
Mychaeel: You ask an admin. Done. :-)
Aphex: Hmm I think it would benefit from being one large page so it's searchable.
Mychaeel: Images aren't searchable, are they?
Oxygen: Why not do both, there's no extra burden on bandwidth
skulkingghost Waht about a picture catalog, that would take alot of work though.
Bob_The_Beheader: :Pissed: Damnit, this is what sucks about UnrealEd - The packages are so completely disorganized. Thanks alot for making an attempt to sort them out. I usually have this page opened as well as the listing of texture packages every time I open UnrealEd. I think that this page would be improved if it listed the total no. of meshes in each package, and if it listed the groups inside the packages, but I don't know if that will fit on the page width.
Bob_The_Beheader: Hmm... wouldn't it be more useful if, instead of, for instance the AntalusStatic listing which says "Natural" for uses, it said "outdoors/lifts." I hope I'm making sense, but alot of the entries in the "Uses" column say things other then "uses." Am I confusing you? ;) Another way of putting my qualm with this is that "Natural" does not sound like a use to me...
Tarquin: I think by natural, they meant 'outdoors', but thought that some maps are set in the outdoors parts of a factory ;) but you can change it to 'outdoors' :)
Solitaire: Added some of the outstanding UT2003 packages, adding to the UT2004 collection slowly but please correct me if I add a custom package by mistake (have added the TelMecoMex pack anyway! =P
