Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

Legacy:TerrainBuilder

From Unreal Wiki, The Unreal Engine Documentation Site

Revision as of 04:38, 22 July 2004 by Wormbo (Talk | contribs)
(diff) ← Older revision | Current revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Object >> BrushBuilder >> TerrainBuilder (Package: Editor)

Creates a BSP Based Terrain for the red builder brush

[edit] Properties

  • Height, Width and Breadth - these are the H,W and B of the terrain
  • Width Segments - These are the number of vertices in the width
  • Breadth Segments - These are the number of vertices in the breadth

[edit] Use

With this you can build terrain for UT. It costs some time if it's large, since you have to move one vertex at a time. To move a vertex, set the grid points to 64 to avoid BSP cuts. Then select a vertex, Hold alt and a mouse button or both, and move the point. Avoid moving them over others, because then you have a risk of crashing. Save often when doing this.

[edit] Related Topics