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Legacy:Texture Browser
From Unreal Wiki, The Unreal Engine Documentation Site
The Texture Browser is one of several Resource Browsers in the UnrealEd Interface. By default it is docked in the Master Browser.
Uses of the browser:
- displays currently loaded Materials
- allows further packages to be opened
- Texture Import And Export
- inspect or set Texture Properties
- select textures to:
- apply them to surfaces
- Set The Resource Property of an actor.
Contents |
[edit] Opening
The Texture Browser is accessed either of two ways:
- Do UnrealEd Main Menu -> View -> Texture Browser
- Press the texture browser button in the middle of the toolbar at the top of the Editor window. It looks like a little scenic display, to the left of the eye.
[edit] The Interface
In the screenshot above, from top to bottom:
- highlighted: the texture browser toolbar button
- the Texture Browser Menu
- Texture browser toolbar
- Three tabs: Full, In Use, MRU (Most Recently Used)
- right-clicking on a material pops up the Material Context Menu
[edit] Browser Toolbar Buttons
- Dock / undock from browser window
- Open Package
- Save Package
- Texture Properties
- Load Entire Package
- Previous Group
- Next Group
[edit] Full Tab
- List of loaded (or partially-loaded) packages: select one
- Second row:
- The exclamation mark animates textures
- Either push the "All" button to show the textures from all groups in this package, or pick one group from the drop-down box
[edit] Textures
The browser doesn't list only textures (big change from UnrealEd 2). The text below each item shows:
Type Name(*) [format and black magic codes] (dimensions)
[edit] Type
Type is one of:
- CubeMap
- Shader, marked with a red box
- TexEnvMap, blue
- Texture
- Final Blend, yellow
- ... and others
Texture Browser Menu -> Filter determines which are shown.
[edit] Formats
- DXT1
- DXT1 compressed texture
- DXT3
- DXT3 compressed texture
- DXT5
- DXT5 compressed texture
- G16
- 16 bit grayscale texture (for heightmaps)
- L8
- ?
- NODATA
- no data (?)
- P8
- 8 bit palettized texture
- RGB16
- three channels (red, green, blue) with 16 bits per channel (?)
- RGB8
- three channels (red, green, blue) with 8 bits per channel
- RGBA7
- four channels (red, green, blue, alpha) with 7 bits per channel
- RGBA8
- four channels (red, green, blue, alpha) with 8 bits per channel
- RRRGGGBBB
- ?
See Texture Format for more information.
[edit] Packages
Textures are stored in files called packages. The Texture Package gives a full list & a summary of their contents.
Because loaded packages use up system memory, it's advisable to use UTX-Viewer. This is an external package browser, which allows you to quickly look for textures without loading them into UnrealEd.
[edit] External Links
- Blacksway's UEd2 Texture Browser Tutorial – An excellent introductory tour of the Texture Browser
[edit] Related Topics
- Right-click a texture to open the Texture Properties.
- Texture Browser Menu
- Texture Topics
[edit] Tutorials
[edit] Other browsers in the UnrealEd Interface
- previous: Sound Browser
- next: Mesh Browser

