Always snap to grid

Legacy:TriggeredObjective

From Unreal Wiki, The Unreal Engine Documentation Site

Revision as of 16:33, 22 December 2002 by Mychaeel (Talk)
(diff) ← Older revision | Current revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2003 :: Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> TriggeredObjective

To disable a TriggeredObjective, a player must simply trigger it.

Add a Trigger and link it to the TriggeredObjective by setting the trigger's Event property to the same value as the TriggeredObjective's Tag property.