I love the smell of UnrealEd crashing in the morning. – tarquin

Difference between revisions of "Legacy:Unreal Engine Versions/2"

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(Build Versions)
(Unreal Engine 2 using released projects on more than 300 over titles, included all of the unknowned PC, Xbox, PS2, GameCube titles)
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|PC (Windows, Linux) / Macintosh – [http://www.digitalextremes.com/ Digital Extremes]
 
|PC (Windows, Linux) / Macintosh – [http://www.digitalextremes.com/ Digital Extremes]
 
|September 30, 2002
 
|September 30, 2002
|Builds 1077-2225  
+
|Builds 2107-2225  
 
|-
 
|-
 
|Twin Caliber
 
|Twin Caliber
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|[http://www.digitalextremes.com/ Digital Extremes]
 
|[http://www.digitalextremes.com/ Digital Extremes]
 
|November 12, 2002
 
|November 12, 2002
|Builds 927
+
|Builds 928
 
|-
 
|-
 
|Unreal 2: The Awakening
 
|Unreal 2: The Awakening
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|PC (Windows, Linux) / Macintosh – [[Legacy:Epic Games|Epic Games]] / [http://www.digitalextremes.com/ Digital Extremes]
 
|PC (Windows, Linux) / Macintosh – [[Legacy:Epic Games|Epic Games]] / [http://www.digitalextremes.com/ Digital Extremes]
 
|March 16, 2004
 
|March 16, 2004
|Builds 3120-3369  
+
|Builds 3186-3369  
 
|-
 
|-
 
|[http://splintercell.uk.ubi.com/splintercellpandoratomorrow.php Tom Clancy's Splinter Cell: Pandora Tommorow]
 
|[http://splintercell.uk.ubi.com/splintercellpandoratomorrow.php Tom Clancy's Splinter Cell: Pandora Tommorow]

Revision as of 05:45, 30 November 2011

Engine Development Credits

Unreal Engine Core System Design

  • Tim Sweeney

Engine Development Management

  • Daniel Vogel

Engine Technical Director

  • Bruce Shankle

Engine Management System

  • Steven Polge

UnrealEd

  • Warren Marshall
  • Demiurge Studios (UDN build on toolsets into UnrealEd)
  • MathEngine (Karma SDK integrated into UnrealEd)
  • LIPSinc (Automated Facial Automation Technology integrated into UnrealEd)
  • OC3 Entertainment (Impersonater toolsets integrated into UnrealEd)
  • Interactive Data Visualization (SpeedTreeRT integrated into UnrealEd)

Rendering Engine

  • Erik De Neve (Main, scene graph, animation system)
  • Daniel Vogel (Renderer devices, rendering pipeline)
  • Andrew Scheidecker (Special effects, optimizing renderer)
  • Sam Zamani (Shader pipeline, optimizing renderer)
  • Demiurge Studios (UDN build on many rendering technologies)
  • LIPSinc's Automated Facial Automation Technology (Real-time lipsync middleware, no additional cost)
  • PixoMatic Software Renderer (High-speed performance software renderer middleware, no additional cost)
  • OC3 Entertainment's Impersonater (Real-time lipsync and facial anmation middleware, no additional cost)
  • Interactive Data Visualization's SpeedTreeRT (Real-time tree and vegetation middleware, no additional cost)

Physics Engine

  • James Golding (Base physics)
    • With MathEngine's Karma Physics Engine (Middleware, no additional cost)

Network Engine

  • Steven Polge (Unreal Network)

Sound Engine

  • Creative Labs's OpenAL Audio System (Freeware)
  • Ogg Vorbis (Freeware)

A.I. System

  • Steven Polge (Unreal A.I.)

Console Porting

  • Steven Polge (Builds 633~2227 for Xbox and Builds 633 for PlayStation 2)
  • Secret Level (Builds 777, 829, 926, 2199 for PlayStation 2 and GameCube)
  • Sam Zamani (Unreal Engine 2.5 for Xbox: Unreal Engine 2X)

Build Versions

  • [Unreal Warfare] Builds 633~927 (32-bit Windows, 32-bit Linux, 32-bit Mac OS X, Xbox)
    • [Unreal Warfare] Builds 633 for PS2 port (PlayStation 2)
    • [Unreal Warfare] Builds 777 for PS2 and GC port by Secret Level (PlayStation 2, Gamecube)
    • [Unreal Warfare] Builds 829 for PS2 and GC port by Secret Level (PlayStation 2, Gamecube)
    • [Unreal Warfare] Builds 926 for PS2 and GC port by Secret Level (PlayStation 2, Gamecube)
    • [Unreal Championship] Build 928 some modified by Digital Extremes (Xbox)
    • [Unreal 2] Builds 829~2001(final patch) some modified by Legend Entertainment (32-bit Windows, Xbox)
  • Pure [Unreal Engine] 2 Builds 1000~2227 (32-bit Windows, 32-bit Linux, 32-bit Mac OS X, Xbox)
    • Pure [Unreal Engine] 2 Builds 2199 for PS2 and GC port by Secret Level (PlayStation 2, Gamecube)
    • [Unreal Engine 2 Runtime] Edition Build 2226 (32-bit Windows)
    • [Unreal 2 eXpanded MultiPlayer] build 2226 with modified Unreal 2 code by Legend Entertainment (32-bit Windows, Xbox)
    • [Unreal Tournament 2003] Builds 2107~2225(final patch) with modified Unreal Championship code by Digital Extremes (32-bit Windows, 32-bit Linux, 32-bit Mac OS X)
      • [Unreal Tournament 2004] Builds 2500~3369 also known as: Unreal Engine 2.5 (32-bit Windows, 32-bit Linux, 64-bit Windows, 64-bit Linux, 32-bit Mac OS X, 64-bit Mac OS X)
        • [Unreal Championship 2] Builds Builds 3323 v300~v313 also known as: Unreal Engine 2X (Xbox)

Engine Details

Rendering Technologies

  • Direct3D 8, Direct3D 9 (Builds 3236+) and OpenGL, OpenGL 2 (Builds 3236+) support
  • Hardware shader support for vertex shaders and pixel shaders
  • Enhanced lighting
    • Real-time radiosity lightmaps
  • Enhanced NURBS, scene graph, collision detection, and spatial data handling support
  • Enhanced BSP/CSG and Portal world rendering technology and Scene graph and all Scene Management (Builds 2500+)
  • Improvements very fast rendering engine speed (Builds 2500+)
  • Improved texture compression
  • Cube mapping (Builds 739+)
    • All texture mapping with cube mapping including environment mapping
  • Dot-3 product bump mapping
    • With environment mapping (environment bump mapping) and with cube mapping too
  • Advanced Weighted ClipTexturing
    • With all other texturing techniques
  • Weighted skeletal animation (Builds 829+)
    • With smooth-skinned geometry (skinning animation)
  • Facial animation support (Builds 829+)
    • Including scripted lip syncing and real-time lip syncing
  • Large scale terrain support (Builds 633+)
  • Seamless mixing of indoor BSP meshes, static meshes, dynamic meshes and terrain meshes
  • Hardware Brush with static meshes, movable meshes, non-deformable meshes
  • Emitter based particles system (Builds 739+)
  • Heavily extensive emitter particles system (Builds 3270+)
  • 2048x2048 size texture support (Builds 633+)
  • 4096x4096 size texture support (Builds 2500+)
  • Software rendering with Pixomatic software renderer (Builds 3186+, no additional cost)
  • Interactive Data Visualization's SpeedTreeRT (Builds 3369+)
  • Unreal Developer Network support on many other rendering technologies by Demiurge Studios

Other Features

  • New designed network engine (Builds 739+)
  • Powerful material shader and texture editor for UnrealEd (Builds 829+)
  • Fast vehicles and physics optimized based network engine (Builds 3186+)
  • Particles system wizard toolset for UnrealEd (Builds 739+)
  • Included entirely new particle system editor for UnrealEd (Builds 3270+)
  • UnrealMatinee cutscene toolset for UnrealEd (Builds 739+)
  • Powerful real-time terrain editing toolset for UnrealEd (Builds 633+)
  • Improving GUI editor (Builds 927+)
  • Voice-over IP support (Builds 3186+)
  • Text-to-speech support (Builds 3186+)
  • AI speech recognition (Builds 3186+)
  • Improved dymanic music system support (Builds 829+)
  • New designed A.I. system (Builds 633+)
  • Newly improving A.I. system, BOT A.I. and teamwork A.I. (Builds 3186+)
  • 16-bit unicode support (Builds 2110+)
  • Include MathEngine's "Karma" physics engine (Builds 829+, no additional cost)
  • Enhancing "Karma" physics engine performance and extending supported vehicles physics (Builds 3186+)
  • Vehicles optimized physics (Builds 3186+)
  • Support for Lipsync system of LIPSinc's Automated Facial Automation Technology (Builds 829+, no additional cost)
  • OC3 Entertainment's Impersonater (Builds 3323+, no additional cost)
  • 3DS MAX, MAYA, SoftImage's XSI Mod Tool (Builds 3355+) Plug-ins
  • Enhancing Real-time recording of in-engine footage as replayable 'demo' files (Builds 829+)
  • Support for processing those demo files into DivX movies (DivX library license separately)
  • Support for processing those demo files into Bink Video
  • Unreal Developer Network support on many other toolsets, utilities and sample contents by Demiurge Studios

Development Tools

  • UnrealEd 3
  • Ucc
  • UccDepend
  • UDebugger
  • UPaint
  • Karma Authoring Tool (Builds 829+, no additional cost)
  • LIPSinc Animation Studio (Builds 829+, no additional cost)
  • Impersonator Studio (Builds 3323+, no additional cost)

Projects

Announced Projects

Project Developer Release Date Engine Build
I Am Alive Ubisoft Shanghai TBA Build 829
Tom Clancy's Splinter Cell 6 Ubisoft Toronto TBA Build 829

MMOG Projects

Project Developer Started Beta or Service Released Date Engine Build
Sephiroth IMagic Entertainment Open Beta Testing – January 14, 2002
Launching – August 27, 2003
before July 2011 version – Build 926(UE2)
after August 2011 version – Build 3369(UE2.5)
Lineage 2 NC Soft 1st Closed Beta Testing – November 30, 2002
Open Beta Testing – July 9, 2003
Launching – October 1, 2003 (Korea)
April 27, 2004 (North America / Europe)
Build 2110
Jinyong Online 2 Chinese Gamer International Launching – December 8, 2004 Buils 2226
Vanguard: Saga of Heroes Sigil Games Online 1st Closed Beta Testing – August 2005
2nd Closed Beta Testing – December 16, 2005
3rd Closed Beta Testing – August 12, 2006
4th Closed Beta Testing – December 16, 2006
Open Beta Testing – January 5, 2007
Launching – January 30, 2007
Build 2226
The Chronicles of Spellbone Spellborn International 1st Closed Beta Testing – November 30, 2005
2nd Closed Beta Testing – August 9, 2006
3rd Closed Beta Testing – March 23, 2007
Open Beta Testing &ndash January 25, 2008
Launching – November 27, 2008
Build 3323
HE Online Chinese Gamer International Launching – 2006 Build 3323
Ragnarok Online 2: The Gate of the World Gravity 1st Closed Beta Testing – December 27, 2006
2nd Closed Beta Testing – Febraury 23, 2007
3rd Closed Beta Testing – April 27, 2007
Open Beta Testing – May 28, 2007
Build 2226
Priston Tale 2 Yedang Online 1st Closed Beta Testing – Febraury 23, 2007
2nd Closed Beta Testing – June 8, 2007
3rd Closed Beta Testing – October 1, 2007
Pre-Open Beta Testing – Febraury 22, 2008
Open Beta Testing – Febraury 29, 2008
Launching – April 18, 2008
Build 3369
WX Online - Always Upgrade
(Taiwan version)
Martial Online - Keep original version
(China CATV version)
Martial Online 2 - Always Upgrade
(China CATV version)
Chinese Gamer International Launching – 2009 Build 3323
Hero Online Chinese Gamer International Launching – 2010 Build 3323
Shui Hu Q Zhuan 2 Firestone Software Launching – 2010 Build 2227
DG Online Kingsoft SHX Studio Launching – 2010 Build 2227
TEN Online
(Taiwan version)
TZ Online
(China CATV version)
Chinese Gamer International Launching – 2010 Build 3323
QT Online Chinese Gamer International Launching – 2011 Build 3323
SD online Kingsoft JC Studio Launching – 2011 Build 3369
EOS:Echo of Soul NVius TBA 2012 Build 3369
San Guo Online Kingsoft TBA Build 2226
MLJH Online Kingsoft Adin Studio Launching – 2011 Build 2227
HE Online 2 Chinese Gamer International Launching – 2011 Build 3323
TS Online 3 Chinese Gamer International TBA 2012 Build 3323

MOG Projects

Project Developer Started Beta or Service Released Date Engine Build
Exteel NC Soft 1st Closed Beta Testing – October 26, 2005
2nd Closed Beta Testing – December 21, 2005
Open Beta Testing – January 18, 2006
Launching – January 25, 2006 – (Korea)
TBA 2007 – (North America / Europe)
Build 2226
LandMass WayPoint 1st Closed Beta Testing – October 11, 2006
2nd Closed Beta Testing – October 27, 2006
3rd Closed Beta Testing – December 26, 2006
Open Beta Testing – May 11, 2007
Build 3369
MetalRage GameHi Closed Beta Testing – December 30, 2008
Open Beta Testing – Janyary 13, 2009
Launching – May 26, 2009
Build 3369
Mission Against Terror - Including all game modes
(China Kingsoft version)
Crazy Shooter Online - not included Terminator mode and Mummy Mode
(Thailand Winner Online version)
X-SHOT - Seperated version of Terminator Mode and Mummy mode
(Thailand Winner Online version)
Kingsoft JC Studio Launching – 2008 Build 3369
LOCO DANAL Open Beta Testing – June 24, 2010
Launching – August 18, 2010
Build 3369
Battery WEBGEN Open Beta testing – November 11, 2010
Launching – 2011
Build 3369
DC Online Chinese Gamer International Launching – 2010 Build 3323
R.O.C. IF Studio TBA Build 3369
Rush Team Kingsoft JC Studio Launching – 2011 Build 3369
Cypers Neople Launching – 2011 Build 3369

Released Projects

Unreal Engine 2 using released projects on more than 300 over titles, included all of the unknowned PC, Xbox, PS2, GameCube titles

Project Developer Release Date Engine Build
America's Army US Army August 28, 2002 Builds 927-3369
Unreal Tournament 2003 PC (Windows, Linux) / Macintosh – Digital Extremes September 30, 2002 Builds 2107-2225
Twin Caliber Rage Software November 01, 2002 Build 633
Tom Clancy's Splinter Cell Ubisoft Montreal Xbox – November 17, 2002
PC – Febraury 19, 2003
PlayStation 2 – April 8, 2003
GameCube – April 10, 2003
Build 829
Unreal Championship Digital Extremes November 12, 2002 Builds 928
Unreal 2: The Awakening Legend Entertainment PC – February 3, 2003
Xbox – February 10, 2004
Builds 829-2001
Tom Clancy's Rainbow Six 3: Raven Shield Ubisoft Montreal March 17, 2003 Build 927
Devastation Digitalo Studios March 28, 2003 Build 2110
Postal 2 Running with Scissors April 14, 2003 Builds 926-1337
Tom Clancy's Rainbow Six 3 Xbox – Ubisoft Montreal
PlayStation 2 / GameCube – Ubisoft Shanghai
Xbox – Octgober 28, 2003
PlayStation 2 – March 23, 2004
GameCube – June 15, 2004
Build 927
Unreal Engine 2 Runtime Edition Epic Games]] October 31, 2003 Builds 2226
XIII Ubisoft Montreal PC / PlayStation 2 – November 18, 2003
GameCube / Xbox – November 24, 2003
Build 829
Magic the Gathering: BattleGrounds Secret Level PC / Xbox – November 18, 2003 Build 829
Desert Thunder Brainbox Games November 18, 2003 Build 2226
Deus Ex: Invisible War Ion Storm Austin PC / Xbox – December 2, 2003 Build 777
Unreal 2 XMP Legend Entertainment December 10, 2003 Build 2226
Postal 2: Share the Pain Running with Scissors December 17, 2003 Builds 1407-1409
Shrek 2 KnowWonder PC – March 3, 2004 Build 2226
Dead Man's Hand Human Head Studios Xbox – March 3, 2004
PC – March 18, 2004
Build 2110
Tom Clancy's Rainbow Six 3: Athena Sword Ubisoft Milan March 9, 2004 Build 927
Unreal Tournament 2004 PC (Windows, Linux) / Macintosh – Epic Games / Digital Extremes March 16, 2004 Builds 3186-3369
Tom Clancy's Splinter Cell: Pandora Tommorow Ubisoft Shanghai SinglePlayer
Ubisoft Annecy MultiPlayer
PC / Xbox – March 23, 2004
PlayStation 2 – June 16, 2004
GameCube – July 20, 2004
SP – Build 829
MP – Build 2110
Thief: Deadly Shadows Ion Storm Austin PC / Xbox – May 25, 2004 Build 777
Harry Potter and the Prisoners of Azkarban KnowWonder PC – May 25, 2004 Build 2226
Shadow Ops: Red Mercury Zombie Studios Xbox – June 15, 2004
PC – September 21, 2004
Build 2110
Spider-Man 2 Fizz Factor PC – June 24, 2004 Build 2226
Tom Clancy's Rainbow Six 3: Black Arrow Ubisoft Montreal August 4, 2004 Build 927
Marine Heavy Gunner: Vietnam Brainbox Games August 22, 2004 Build 2226
Shark Tale Amaze Entertainment PC – September 27, 2004 Build 2226
Tribes: Vengeance Irrational Games October 5, 2004 Build 2500
Men of Valor 2015 Xbox – October 19, 2004
PC – October 26, 2004
Builds 926
Lemony Snicket's A Series of Unfortunate Events KnowWonder PC – November 10, 2004 Build 2226
Magna Carta: Crimson Stigmata
(Japan / Korea)
Magna Carta: Tears of Blood
(North America / Europe)
Softmax November 11, 2004 (Japan)
December 1, 2004 (Korea)
November 16, 2005 (North America / Europe)
Build 927
Tom Clancy's Ghost Recon 2 Ubisoft Shanghai (PlayStation 2 / Gamecube)
Ubisoft Paris (PlayStation 2)
PlayStation 2 – November 30, 2004
GameCube – March 15, 2005
Build 927
Star Wars Republic Commando LucasArts March 1, 2005 Build 2226
Brothers in Arms: Road to Hill 30 Gearbox Software Xbox – March 1
PC / PlayStation 2 – March 15, 2005
Build 2226
Combat: Task Force 121
(North America)
America's Secret Operations
(Europe)
Direct Action Games PC / Xbox – March 23, 2005 (North America)
PC – January 26, 2006 (Europe)
Build 2110
Tom Clancy's Splinter Cell: Chaos Theory Ubisoft Montreal (SinglePlayer / Co-op Mode)
Ubisoft Annecy (Versus Mode)
PC / Xbox / PlayStation 2 – March 28, 2005
GameCube – March 31, 2005
SP – Build 829
MP – Build 2110
SWAT 4 Irrational Games April 5, 2005 Build 2226
Unreal Championship 2: Liandri Conflict Epic Games April 18, 2005 builds 3323
Pariah Digital Extremes PC / Xbox – May 3, 2005 Build 928
Postal 2: Apocalypse Weekend Running with Scissors May 31, 2005 Builds 1410-1411
Tom Clancy's Rainbow Six 3: Iron Wrath Ubisoft Casablanca June 10, 2005 Build 927
Advent Rising GlyphX Xbox – May 31, 2005
PC – August 9, 2005
Build 2226
Brothers in Arms: Earned in Blood Gearbox Software PC / Xbox – October 6, 2005
PlayStation 2 – October 26, 2005
Build 2226
Land Of The Dead: Road to Fiddler's Green Brainbox Games PC – October 20, 2005
Xbox – October 26, 2005
Build 2226
America's Army: Rise of a Soldier Secret Level November 17, 2005 Build 927
The Regiment Kuju Entertainment Febrary 17, 2006 Build 2226
Tom Clancy's Splinter Cell: Essentials Ubisoft Montreal March 21, 2006 Build 829
World War II Combat: Road to Berlin
(North America)
Battlestrike: Secret Weapons
(Europe)
Direct Action Games Xbox – January 24, 2006
PC – April 3, 2006 (North America)
PC – March 27, 2007 (Europe)
Build 2110
SWAT 4: The Stetchkov Syndicate Irrational Games Febraury 28, 2006 Build 2226
Tom Clancy's Ghost Recon: Advanced Warfighter Ubisoft Shanghai Xbox – March 9, 2006
PlayStation 2 – March 28, 2006
Build 927
Red Orchestra: Ostfront 41-45 Tripwire Interactive March 14, 2006 Builds 3323
Magna Carta Portable Softmax May 25, 2006 Build 927
WarPath Digital Extremes PC – July 18, 2006
Xbox – July 24, 2006
Build 928
WWII Combat: Iwo Jima Direct Action Games Xbox – June 21, 2006
PC – June 25, 2006
Build 2110
Open Season Ubisoft Montreal PC / PSP / PlayStation 2 / Xbox / Xbox 360 / GameCube – September 19, 2006
Wii – November 30, 2006
Build 927
Tom Clancy's Splinter Cell: Double Agent Ubisoft Shanghai (Offline mode for next-gen version)

Ubisoft Montreal (Offline mode for current-gen version)

Ubisoft Annecy (Online mode)

Offline mode for next-gen version – PC / Xbox 360 / PlayStation 3

Offline mode for current-gen version – Xbox / PlayStation 2 / GameCube / Wii

Online mode – PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3
Xbox 360 – October 17, 2006
Xbox/PlayStation 2 – October 24, 2006
GameCube – October 26, 2006
PC – November 7, 2006
Wii – November 28, 2006
PlayStation 3 – March 30, 2007
SP – Build 829
MP – Build 2110
Red Steel Ubisoft Paris November 17, 2006 Build 3369
Kung Fu: Deadly Arts Bedlam Games December 1, 2006 Build 3369
Brothers in Arms: D-DAY Ubisoft Shanghai / Gearbox Software December 5, 2006 Build 2226
Close Quarters Conflict Direct Action Games January 22, 2007 Build 3369
Redneck Kentucky and The Next Generation Chickens City Interactive March 2, 2007 Build 3369
Marine Sharpshooter 3 Jarhead Games May 28, 2007 Build 3339
Surf's up Ubisoft PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3 / GameCube / Wii – June 1, 2007 Build 927
BioShock 2K Boston / 2K Australia – Xbox 360 / PC
2K Marin – PlayStation 3
August 21, 2007 – Xbox 360 / PC
October 23, 2008 – PlayStation 3
Build 2226
America's Army (Arcade version) GlobalVR July 24, 2007 Build 3369
INFERNO: Where Death Is Your Only Ally
AGNI: Queen of Darkness
FXLabs Studios Febraury 22, 2008 Build 3369
Marine Sharpshooter 4 Groove Games June 10, 2008 Build 3369
Brothers in Arms Double Time Demiurge Studios / Gearbox Software September 23, 2008 Build 2227
Day Of The Zombie Brainbox Games PC – March 6, 2009
Xbox – March 6, 2009
Build 2226
Killing Floor Tripwire Interactive May 15, 2009 Build 3323
BioShock 2 2K Marin Febraury 7, 2010 Build 2226
Tom Clancy's Splinter Cell: ConViction Ubisoft Montreal April 13, 2010 Build 829
Tom Clancy's Splinter Cell 3D Ubisoft Montreal April 10, 2011 Build 829
Tom Clancy's Splinter Cell HD Trilogy Ubisoft Montreal August 9, 2011 Build 829

Splinter Cell engine history

  • Splinter Cell 1
    • Ubisoft Montreal: Splinter Cell based on enhanced version of the Unreal Engine 2 build 829 without karma physics engine.
  • Splinter Cell 2
    • Ubisoft Shanghai: Splinter Cell Pandora Tomorrow singleplayer version based on some enhanced Splinter Cell 1 engine and some code steal from Unreal Engine 2 build 2110 with renderware physics engine.
    • Ubisoft Annecy: Splinter Cell Shadow Strike based on Unreal Engine 2 build 2110 without karma physics engine. later changed Splinter Cell Pandora Tomorrow multiplayer modes.
  • Splinter Cell 3
    • Ubisoft Montreal: Splinter Cell Chaos Theory singleplayer/co-op mode based on enhanced version of Splinter Cell 1 engine and some code steal from Unreal Engine 2.5 build 3339 with havok physics 2 engine. this version called SCX engine.
    • Ubisoft Annecy: Splinter Cell Chaos Theory versus mode based on Splinter Cell Pandora Tomorrow multiplayer modes engine and some code steal from Unreal Engine 2 build 2226. without karma physics engine.
  • Splinter Cell Essentials
    • Ubisoft Montreal: Splinter Cell Essentials based on PS2 version of Splinter Cell Pandora Tomorrow singleplayer mode engine and optimized for PSP.
  • Splinter Cell 4
    • Ubisoft Shanghai: Splinter Cell Double Agent offline mode for next-gen version (PC/Xbox 360/PS3) based on enhaced version of SCX engine(enhancing for multithreaded) and some code steal from Unreal Engine 2.5 build 3369 with havok physics 2 engine.
    • Ubisoft Montreal: Splinter Cell Double Agent offline mode for current-gen version(Xbox/PS2/GameCube/Wii) based on standard SCX engine and some code steal from Unreal Engine 2.5 build 3369 with havok physics 2 engine.
    • Ubisoft Annecy: Splinter Cell Double Agent online mode based on enhacned version of Splinter Cell Chaos Theory versus mode engine with PhysX physics engine.
  • Splinter Cell 5
    • Ubisoft Montreal: Splinter Cell Conviction based on enhanced version of standard SCX engine(NOT based on Shanghai team's next-gen version of double agent engine). based on montreal team's Chaos Theory and current-gen version of double agent SCX engine and some improved engine with havok physics 3 engine. this version called LEAD engine.
  • Splinter Cell 3D
    • Ubisoft Montreal: Splinter Cell Chaos Theory converted to Nitendo 3DS
  • I Am Alive
    • Ubisoft Shanghai: I Am Alive based on LEAD engine.
  • Splinter Cell 6
    • Ubisoft Toronto: Splinter Cell 6 based on LEAD engine.

Non-gaming Projects

Unreal Engine 2 Runtime Custom License is used in many non-gaming projects including construction simulations and designs, training simulations, driving simulations, educations, virtual reality shopping malls, movie storyboards, continuities, pre-visuals and etc

As of March 2008, more than 600 companies had a Unreal Engine 2 Runtime Licenses.

A Cases by

Licensees for Educations

  • The Art Institute of Pittsburgh
  • ETC

Construction Simulations and Interior Designs

  • Bentheim interior design
  • ETC

Related Topics