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Legacy:Unreal Engine Versions/2
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
Engine Development Credits
Unreal Engine Core System Design
- Tim Sweeney
Engine Development Management
- Daniel Vogel
Engine Technical Director
- Bruce Shankle
Engine Management System
- Steven Polge
UnrealEd
- Warren Marshall
- Demiurge Studios (UDN build on toolsets into UnrealEd)
- MathEngine (Karma SDK integrated into UnrealEd)
- LIPSinc (Automated Facial Automation Technology integrated into UnrealEd)
- OC3 Entertainment (Impersonater toolsets integrated into UnrealEd)
- Interactive Data Visualization (SpeedTreeRT integrated into UnrealEd)
Rendering Engine
- Erik De Neve (Main, scene graph, animation system)
- Daniel Vogel (Renderer devices, rendering pipeline)
- Andrew Scheidecker (Special effects, optimizing renderer)
- Sam Zamani (Shader pipeline, optimizing renderer)
- Demiurge Studios (UDN build on many rendering technologies)
- LIPSinc's Automated Facial Automation Technology (Real-time lipsync middleware, no additional cost)
- PixoMatic Software Renderer (High-speed performance software renderer middleware, no additional cost)
- OC3 Entertainment's Impersonater (Real-time lipsync and facial anmation middleware, no additional cost)
- Interactive Data Visualization's SpeedTreeRT (Real-time tree and vegetation middleware, no additional cost)
Physics Engine
- James Golding (Base physics)
- With MathEngine's Karma Physics Engine (Middleware, no additional cost)
Network Engine
- Steven Polge (Unreal Network)
Sound Engine
- Creative Labs's OpenAL Audio System (Freeware)
- Ogg Vorbis (Freeware)
A.I. System
- Steven Polge (Unreal A.I.)
Console Porting
- Steven Polge (Builds 633~2227 for Xbox and Builds 633 for PlayStation 2)
- Secret Level (Builds 777, 829, 926, 2199 for PlayStation 2 and GameCube)
- Sam Zamani (Unreal Engine 2.5 for Xbox: Unreal Engine 2X)
Build Versions
- [Unreal Warfare] Build 633, 697, 739, 777, 829, 848, 856, 906, 926, 927, 928 (32-bit Windows, 32-bit Linux, 32-bit Mac OS X, Xbox)
- [Unreal Warfare] Build 633 for PS2 port (PlayStation 2)
- [Unreal Warfare] Build 777 for PS2 and GC port by Secret Level (PlayStation 2, Gamecube)
- [Unreal Warfare] Build 829 for PS2 and GC port by Secret Level (PlayStation 2, Gamecube)
- [Unreal Warfare] Build 926 for PS2 and GC port by Secret Level (PlayStation 2, Gamecube)
- [Unreal 2] Builds 697(E3 2001 demo), 829(out of box), 2001(merged from some 2110 code) (32-bit Windows, Xbox)
- [Unreal Tournament 2003] Build 697(UTX beta), 906(E3 2002 demo), 927(beta), 928(Unreal Championship for Xbox), 1077(demo), 1080(demo patch), 2107(out of box), 2111(beta patch), 2136(patch 1), 2166(patch 2), 2186(patch 3), 2199(patch 4), 2206(demo 2), 2225(patch 5)
- [Unreal Tournament 2003] Build 2199 for PS2 and GC port by Secret Level (PlayStation 2, Gamecube)
- [Unreal Tournament 2004] Build 3120(beta demo), 3186(out of box), also known as: Unreal Engine 2.5 (32-bit Windows, 32-bit Linux, 64-bit Windows, 64-bit Linux, 32-bit Mac OS X, 64-bit Mac OS X)
- [Unreal Tournament 2003] Build 2199 for PS2 and GC port by Secret Level (PlayStation 2, Gamecube)
- Pure [Unreal Engine] 2 Builds 2110(merged from some UT2003 2107 code), 2226(merged from some UT2003 2225), 2227(all bugs fixed from 2226) (32-bit Windows, 32-bit Linux, 32-bit Mac OS X, Xbox)
- [Unreal Engine 2 Runtime] Edition Build 2226 (32-bit Windows)
- [Unreal 2 eXpanded MultiPlayer] build 2226 (32-bit Windows, Xbox)
- [Unreal Championship 2] Build 2227 with Exclusive on Xbox optimized and some enhancedments, also known as: Unreal Engine 2X (Xbox)
Engine Details
Rendering Technologies
- Direct3D 8, Direct3D 9 (Builds 3236+) and OpenGL, OpenGL 2 (Builds 3236+) support
- Hardware shader support for vertex shaders and pixel shaders
- Enhanced lighting
- Real-time radiosity lightmaps
- Enhanced NURBS, scene graph, collision detection, and spatial data handling support
- Enhanced BSP/CSG and Portal world rendering technology and Scene graph and all Scene Management (Builds 2500+)
- Improvements very fast rendering engine speed (Builds 2500+)
- Improved texture compression
- Cube mapping (Builds 739+)
- All texture mapping with cube mapping including environment mapping
- Dot-3 product bump mapping
- With environment mapping (environment bump mapping) and with cube mapping too
- Advanced Weighted ClipTexturing
- With all other texturing techniques
- Weighted skeletal animation (Builds 829+)
- With smooth-skinned geometry (skinning animation)
- Facial animation support (Builds 829+)
- Including scripted lip syncing and real-time lip syncing
- Large scale terrain support (Builds 633+)
- Seamless mixing of indoor BSP meshes, static meshes, dynamic meshes and terrain meshes
- Hardware Brush with static meshes, movable meshes, non-deformable meshes
- Emitter based particles system (Builds 739+)
- Heavily extensive emitter particles system (Builds 3270+)
- 2048x2048 size texture support (Builds 633+)
- 4096x4096 size texture support (Builds 2500+)
- Software rendering with Pixomatic software renderer (Builds 3186+, no additional cost)
- Interactive Data Visualization's SpeedTreeRT (Builds 3369+)
- Unreal Developer Network support on many other rendering technologies by Demiurge Studios
Other Features
- New designed network engine (Builds 739+)
- Powerful material shader and texture editor for UnrealEd (Builds 829+)
- Fast vehicles and physics optimized based network engine (Builds 3186+)
- Particles system wizard toolset for UnrealEd (Builds 739+)
- Included entirely new particle system editor for UnrealEd (Builds 3270+)
- UnrealMatinee cutscene toolset for UnrealEd (Builds 739+)
- Powerful real-time terrain editing toolset for UnrealEd (Builds 633+)
- Improving GUI editor (Builds 927+)
- Voice-over IP support (Builds 3186+)
- Text-to-speech support (Builds 3186+)
- AI speech recognition (Builds 3186+)
- Improved dymanic music system support (Builds 829+)
- New designed A.I. system (Builds 633+)
- Newly improving A.I. system, BOT A.I. and teamwork A.I. (Builds 3186+)
- 16-bit unicode support (Builds 2110+)
- Include MathEngine's "Karma" physics engine (Builds 829+, no additional cost)
- Enhancing "Karma" physics engine performance and extending supported vehicles physics (Builds 3186+)
- Vehicles optimized physics (Builds 3186+)
- Support for Lipsync system of LIPSinc's Automated Facial Automation Technology (Builds 829+, no additional cost)
- OC3 Entertainment's Impersonater (Builds 3323+, no additional cost)
- 3DS MAX, MAYA, SoftImage's XSI Mod Tool (Builds 3355+) Plug-ins
- Enhancing Real-time recording of in-engine footage as replayable 'demo' files (Builds 829+)
- Support for processing those demo files into DivX movies (DivX library license separately)
- Support for processing those demo files into Bink Video
- Unreal Developer Network support on many other toolsets, utilities and sample contents by Demiurge Studios
Development Tools
- UnrealEd 3
- Ucc
- UccDepend
- UDebugger
- UPaint
- Karma Authoring Tool (Builds 829+, no additional cost)
- LIPSinc Animation Studio (Builds 829+, no additional cost)
- Impersonator Studio (Builds 3323+, no additional cost)
Projects
Announced Projects
Project | Developer | Release Date | Engine Build |
I Am Alive | Ubisoft Shanghai | TBA | Build 829 |
Tom Clancy's Splinter Cell 6 | Ubisoft Toronto | TBA | Build 829 |
MMOG Projects
Project | Developer | Started Beta or Service Released Date | Engine Build |
Sephiroth | IMagic Entertainment | Open Beta Testing – January 14, 2002 Launching – August 27, 2003 |
before July 2011 version – Build 926(UE2) after August 2011 version – Build 3369(UE2.5) |
Lineage 2 | NC Soft | 1st Closed Beta Testing – November 30, 2002 Open Beta Testing – July 9, 2003 Launching – October 1, 2003 (Korea) April 27, 2004 (North America / Europe) |
Build 2110 |
Jinyong Online 2 | Chinese Gamer International | Launching – December 8, 2004 | Buils 2226 |
Vanguard: Saga of Heroes | Sigil Games Online | 1st Closed Beta Testing – August 2005 2nd Closed Beta Testing – December 16, 2005 3rd Closed Beta Testing – August 12, 2006 4th Closed Beta Testing – December 16, 2006 Open Beta Testing – January 5, 2007 Launching – January 30, 2007 |
Build 2226 |
The Chronicles of Spellbone | Spellborn International | 1st Closed Beta Testing – November 30, 2005 2nd Closed Beta Testing – August 9, 2006 3rd Closed Beta Testing – March 23, 2007 Open Beta Testing &ndash January 25, 2008 Launching – November 27, 2008 |
Build 3323 |
HE Online | Chinese Gamer International | Launching – 2006 | Build 3323 |
Ragnarok Online 2: The Gate of the World | Gravity | 1st Closed Beta Testing – December 27, 2006 2nd Closed Beta Testing – Febraury 23, 2007 3rd Closed Beta Testing – April 27, 2007 Open Beta Testing – May 28, 2007 |
Build 2226 |
Priston Tale 2 | Yedang Online | 1st Closed Beta Testing – Febraury 23, 2007 2nd Closed Beta Testing – June 8, 2007 3rd Closed Beta Testing – October 1, 2007 Pre-Open Beta Testing – Febraury 22, 2008 Open Beta Testing – Febraury 29, 2008 Launching – April 18, 2008 |
Build 3369 |
WX Online - Always Upgrade (Taiwan version) Martial Online - Keep original version (China CATV version) Martial Online 2 - Always Upgrade (China CATV version) |
Chinese Gamer International | Launching – 2009 | Build 3323 |
Hero Online | Chinese Gamer International | Launching – 2010 | Build 3323 |
Shui Hu Q Zhuan 2 | Firestone Software | Launching – 2010 | Build 2227 |
DG Online | Kingsoft SHX Studio | Launching – 2010 | Build 2227 |
TEN Online (Taiwan version) TZ Online (China CATV version) |
Chinese Gamer International | Launching – 2010 | Build 3323 |
QT Online | Chinese Gamer International | Launching – 2011 | Build 3323 |
SD online | Kingsoft JC Studio | Launching – 2011 | Build 3369 |
EOS:Echo of Soul | NVius | TBA 2012 | Build 3369 |
San Guo Online | Kingsoft | TBA | Build 2226 |
MLJH Online | Kingsoft Adin Studio | Launching – 2011 | Build 2227 |
HE Online 2 | Chinese Gamer International | Launching – 2011 | Build 3323 |
TS Online 3 | Chinese Gamer International | TBA 2012 | Build 3323 |
MOG Projects
Project | Developer | Started Beta or Service Released Date | Engine Build |
Exteel | NC Soft | 1st Closed Beta Testing – October 26, 2005 2nd Closed Beta Testing – December 21, 2005 Open Beta Testing – January 18, 2006 Launching – January 25, 2006 – (Korea) TBA 2007 – (North America / Europe) |
Build 2226 |
LandMass | WayPoint | 1st Closed Beta Testing – October 11, 2006 2nd Closed Beta Testing – October 27, 2006 3rd Closed Beta Testing – December 26, 2006 Open Beta Testing – May 11, 2007 |
Build 3369 |
MetalRage | GameHi | Closed Beta Testing – December 30, 2008 Open Beta Testing – Janyary 13, 2009 Launching – May 26, 2009 |
Build 3369 |
Mission Against Terror - Including all game modes (China Kingsoft version) Crazy Shooter Online - not included Terminator mode and Mummy Mode (Thailand Winner Online version) X-SHOT - Seperated version of Terminator Mode and Mummy mode (Thailand Winner Online version) |
Kingsoft JC Studio | Launching – 2008 | Build 3369 |
LOCO | DANAL | Open Beta Testing – June 24, 2010 Launching – August 18, 2010 |
Build 3369 |
Battery | WEBGEN | Open Beta testing – November 11, 2010 Launching – 2011 |
Build 3369 |
DC Online | Chinese Gamer International | Launching – 2010 | Build 3323 |
R.O.C. | IF Studio | TBA | Build 3369 |
Rush Team | Kingsoft JC Studio | Launching – 2011 | Build 3369 |
Cypers | Neople | Launching – 2011 | Build 3369 |
Released Projects
Unreal Engine 2 using released projects on more than 300 over titles, included all of the unknowned PC, Xbox, PS2, GameCube titles
Project | Developer | Release Date | Engine Build |
America's Army | US Army | August 28, 2002 | Builds 927-3369 |
Unreal Tournament 2003 | PC (Windows, Linux) / Macintosh – Digital Extremes | September 30, 2002 | Builds 2107-2225 |
Twin Caliber | Rage Software | November 01, 2002 | Build 633 |
Tom Clancy's Splinter Cell | Ubisoft Montreal | Xbox – November 17, 2002 PC – Febraury 19, 2003 PlayStation 2 – April 8, 2003 GameCube – April 10, 2003 |
Build 829 |
Unreal Championship | Digital Extremes | November 12, 2002 | Builds 928 |
Unreal 2: The Awakening | Legend Entertainment | PC – February 3, 2003 Xbox – February 10, 2004 |
Builds 829-2001 |
Tom Clancy's Rainbow Six 3: Raven Shield | Ubisoft Montreal | March 17, 2003 | Build 927 |
Devastation | Digitalo Studios | March 28, 2003 | Build 2110 |
Postal 2 | Running with Scissors | April 14, 2003 | Builds 926-1337 |
Tom Clancy's Rainbow Six 3 | Xbox – Ubisoft Montreal PlayStation 2 / GameCube – Ubisoft Shanghai |
Xbox – Octgober 28, 2003 PlayStation 2 – March 23, 2004 GameCube – June 15, 2004 |
Build 927 |
Unreal Engine 2 Runtime Edition | Epic Games]] | October 31, 2003 | Builds 2226 |
XIII | Ubisoft Montreal | PC / PlayStation 2 – November 18, 2003 GameCube / Xbox – November 24, 2003 |
Build 829 |
Magic the Gathering: BattleGrounds | Secret Level | PC / Xbox – November 18, 2003 | Build 829 |
Desert Thunder | Brainbox Games | November 18, 2003 | Build 2226 |
Deus Ex: Invisible War | Ion Storm Austin | PC / Xbox – December 2, 2003 | Build 777 |
Unreal 2 XMP | Legend Entertainment | December 10, 2003 | Build 2226 |
Postal 2: Share the Pain | Running with Scissors | December 17, 2003 | Builds 1407-1409 |
Shrek 2 | KnowWonder | PC – March 3, 2004 | Build 2226 |
Dead Man's Hand | Human Head Studios | Xbox – March 3, 2004 PC – March 18, 2004 |
Build 2110 |
Tom Clancy's Rainbow Six 3: Athena Sword | Ubisoft Milan | March 9, 2004 | Build 927 |
Unreal Tournament 2004 | PC (Windows, Linux) / Macintosh – Epic Games / Digital Extremes | March 16, 2004 | Builds 3186-3369 |
Tom Clancy's Splinter Cell: Pandora Tommorow | Ubisoft Shanghai SinglePlayer Ubisoft Annecy MultiPlayer |
PC / Xbox – March 23, 2004 PlayStation 2 – June 16, 2004 GameCube – July 20, 2004 |
SP – Build 829 MP – Build 2110 |
Thief: Deadly Shadows | Ion Storm Austin | PC / Xbox – May 25, 2004 | Build 777 |
Harry Potter and the Prisoners of Azkarban | KnowWonder | PC – May 25, 2004 | Build 2226 |
Shadow Ops: Red Mercury | Zombie Studios | Xbox – June 15, 2004 PC – September 21, 2004 |
Build 2110 |
Spider-Man 2 | Fizz Factor | PC – June 24, 2004 | Build 2226 |
Tom Clancy's Rainbow Six 3: Black Arrow | Ubisoft Montreal | August 4, 2004 | Build 927 |
Marine Heavy Gunner: Vietnam | Brainbox Games | August 22, 2004 | Build 2226 |
Shark Tale | Amaze Entertainment | PC – September 27, 2004 | Build 2226 |
Tribes: Vengeance | Irrational Games | October 5, 2004 | Build 2500 |
Men of Valor | 2015 | Xbox – October 19, 2004 PC – October 26, 2004 |
Builds 926 |
Lemony Snicket's A Series of Unfortunate Events | KnowWonder | PC – November 10, 2004 | Build 2226 |
Magna Carta: Crimson Stigmata (Japan / Korea) Magna Carta: Tears of Blood (North America / Europe) |
Softmax | November 11, 2004 (Japan) December 1, 2004 (Korea) November 16, 2005 (North America / Europe) |
Build 927 |
Tom Clancy's Ghost Recon 2 | Ubisoft Shanghai (PlayStation 2 / Gamecube) Ubisoft Paris (PlayStation 2) |
PlayStation 2 – November 30, 2004 GameCube – March 15, 2005 |
Build 927 |
Star Wars Republic Commando | LucasArts | March 1, 2005 | Build 2226 |
Brothers in Arms: Road to Hill 30 | Gearbox Software | Xbox – March 1 PC / PlayStation 2 – March 15, 2005 |
Build 2226 |
Combat: Task Force 121 (North America) America's Secret Operations (Europe) |
Direct Action Games | PC / Xbox – March 23, 2005 (North America) PC – January 26, 2006 (Europe) |
Build 2110 |
Tom Clancy's Splinter Cell: Chaos Theory | Ubisoft Montreal (SinglePlayer / Co-op Mode) Ubisoft Annecy (Versus Mode) |
PC / Xbox / PlayStation 2 – March 28, 2005 GameCube – March 31, 2005 |
SP – Build 829 MP – Build 2110 |
SWAT 4 | Irrational Games | April 5, 2005 | Build 2226 |
Unreal Championship 2: Liandri Conflict | Epic Games | April 18, 2005 | builds 3323 |
Pariah | Digital Extremes | PC / Xbox – May 3, 2005 | Build 928 |
Postal 2: Apocalypse Weekend | Running with Scissors | May 31, 2005 | Builds 1410-1411 |
Tom Clancy's Rainbow Six 3: Iron Wrath | Ubisoft Casablanca | June 10, 2005 | Build 927 |
Advent Rising | GlyphX | Xbox – May 31, 2005 PC – August 9, 2005 |
Build 2226 |
Brothers in Arms: Earned in Blood | Gearbox Software | PC / Xbox – October 6, 2005 PlayStation 2 – October 26, 2005 |
Build 2226 |
Land Of The Dead: Road to Fiddler's Green | Brainbox Games | PC – October 20, 2005 Xbox – October 26, 2005 |
Build 2226 |
America's Army: Rise of a Soldier | Secret Level | November 17, 2005 | Build 927 |
The Regiment | Kuju Entertainment | Febrary 17, 2006 | Build 2226 |
Tom Clancy's Splinter Cell: Essentials | Ubisoft Montreal | March 21, 2006 | Build 829 |
World War II Combat: Road to Berlin (North America) Battlestrike: Secret Weapons (Europe) |
Direct Action Games | Xbox – January 24, 2006 PC – April 3, 2006 (North America) PC – March 27, 2007 (Europe) |
Build 2110 |
SWAT 4: The Stetchkov Syndicate | Irrational Games | Febraury 28, 2006 | Build 2226 |
Tom Clancy's Ghost Recon: Advanced Warfighter | Ubisoft Shanghai | Xbox – March 9, 2006 PlayStation 2 – March 28, 2006 |
Build 927 |
Red Orchestra: Ostfront 41-45 | Tripwire Interactive | March 14, 2006 | Builds 3323 |
Magna Carta Portable | Softmax | May 25, 2006 | Build 927 |
WarPath | Digital Extremes | PC – July 18, 2006 Xbox – July 24, 2006 |
Build 928 |
WWII Combat: Iwo Jima | Direct Action Games | Xbox – June 21, 2006 PC – June 25, 2006 |
Build 2110 |
Open Season | Ubisoft Montreal | PC / PSP / PlayStation 2 / Xbox / Xbox 360 / GameCube – September 19, 2006 Wii – November 30, 2006 |
Build 927 |
Tom Clancy's Splinter Cell: Double Agent | Ubisoft Shanghai (Offline mode for next-gen version) Ubisoft Montreal (Offline mode for current-gen version) Ubisoft Annecy (Online mode) Offline mode for next-gen version – PC / Xbox 360 / PlayStation 3 Offline mode for current-gen version – Xbox / PlayStation 2 / GameCube / Wii Online mode – PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3 |
Xbox 360 – October 17, 2006 Xbox/PlayStation 2 – October 24, 2006 GameCube – October 26, 2006 PC – November 7, 2006 Wii – November 28, 2006 PlayStation 3 – March 30, 2007 |
SP – Build 829 MP – Build 2110 |
Red Steel | Ubisoft Paris | November 17, 2006 | Build 3369 |
Kung Fu: Deadly Arts | Bedlam Games | December 1, 2006 | Build 3369 |
Brothers in Arms: D-DAY | Ubisoft Shanghai / Gearbox Software | December 5, 2006 | Build 2226 |
Close Quarters Conflict | Direct Action Games | January 22, 2007 | Build 3369 |
Redneck Kentucky and The Next Generation Chickens | City Interactive | March 2, 2007 | Build 3369 |
Marine Sharpshooter 3 | Jarhead Games | May 28, 2007 | Build 3339 |
Surf's up | Ubisoft | PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3 / GameCube / Wii – June 1, 2007 | Build 927 |
BioShock | 2K Boston / 2K Australia – Xbox 360 / PC 2K Marin – PlayStation 3 |
August 21, 2007 – Xbox 360 / PC October 23, 2008 – PlayStation 3 |
Build 2226 |
America's Army (Arcade version) | GlobalVR | July 24, 2007 | Build 3369 |
INFERNO: Where Death Is Your Only Ally AGNI: Queen of Darkness |
FXLabs Studios | Febraury 22, 2008 | Build 3369 |
Marine Sharpshooter 4 | Groove Games | June 10, 2008 | Build 3369 |
Brothers in Arms Double Time | Demiurge Studios / Gearbox Software | September 23, 2008 | Build 2226 |
Day Of The Zombie | Brainbox Games | PC – March 6, 2009 Xbox – March 6, 2009 |
Build 2226 |
Killing Floor | Tripwire Interactive | May 15, 2009 | Build 3323 |
BioShock 2 | 2K Marin | Febraury 7, 2010 | Build 2226 |
Tom Clancy's Splinter Cell: ConViction | Ubisoft Montreal | April 13, 2010 | Build 829 |
Tom Clancy's Splinter Cell 3D | Ubisoft Montreal | April 10, 2011 | Build 829 |
Tom Clancy's Splinter Cell HD Trilogy | Ubisoft Montreal | August 9, 2011 | Build 829 |
Splinter Cell engine history
- Splinter Cell 1
- Ubisoft Montreal: Splinter Cell based on enhanced version of the Unreal Engine 2 build 829 without karma physics engine.
- Splinter Cell 2
- Ubisoft Shanghai: Splinter Cell Pandora Tomorrow singleplayer version based on some enhanced Splinter Cell 1 engine and some code steal from Unreal Engine 2 build 2110 with renderware physics engine.
- Ubisoft Annecy: Splinter Cell Shadow Strike based on Unreal Engine 2 build 2110 without karma physics engine. later changed Splinter Cell Pandora Tomorrow multiplayer modes.
- Splinter Cell 3
- Ubisoft Montreal: Splinter Cell Chaos Theory singleplayer/co-op mode based on enhanced version of Splinter Cell 1 engine and some code steal from Unreal Engine 2.5 build 3339 with havok physics 2 engine. this version called SCX engine.
- Ubisoft Annecy: Splinter Cell Chaos Theory versus mode based on Splinter Cell Pandora Tomorrow multiplayer modes engine and some code steal from Unreal Engine 2 build 2226. without karma physics engine.
- Splinter Cell Essentials
- Ubisoft Montreal: Splinter Cell Essentials based on PS2 version of Splinter Cell Pandora Tomorrow singleplayer mode engine and optimized for PSP.
- Splinter Cell 4
- Ubisoft Shanghai: Splinter Cell Double Agent offline mode for next-gen version (PC/Xbox 360/PS3) based on enhaced version of SCX engine(enhancing for multithreaded) and some code steal from Unreal Engine 2.5 build 3369 with havok physics 2 engine.
- Ubisoft Montreal: Splinter Cell Double Agent offline mode for current-gen version(Xbox/PS2/GameCube/Wii) based on standard SCX engine and some code steal from Unreal Engine 2.5 build 3369 with havok physics 2 engine.
- Ubisoft Annecy: Splinter Cell Double Agent online mode based on enhacned version of Splinter Cell Chaos Theory versus mode engine with PhysX physics engine.
- Splinter Cell 5
- Ubisoft Montreal: Splinter Cell Conviction based on enhanced version of standard SCX engine(NOT based on Shanghai team's next-gen version of double agent engine). based on montreal team's Chaos Theory and current-gen version of double agent SCX engine and some improved engine with havok physics 3 engine. this version called LEAD engine.
- Splinter Cell 3D
- Ubisoft Montreal: Splinter Cell Chaos Theory converted to Nitendo 3DS
- I Am Alive
- Ubisoft Shanghai: I Am Alive based on LEAD engine.
- Splinter Cell 6
- Ubisoft Toronto: Splinter Cell 6 based on LEAD engine.
Non-gaming Projects
Unreal Engine 2 Runtime Custom License is used in many non-gaming projects including construction simulations and designs, training simulations, driving simulations, educations, virtual reality shopping malls, movie storyboards, continuities, pre-visuals and etc
As of March 2008, more than 600 companies had a Unreal Engine 2 Runtime Licenses.
A Cases by
Licensees for Educations
- The Art Institute of Pittsburgh
- ETC
Construction Simulations and Interior Designs
- Bentheim interior design
- ETC
Related Topics
- UnrealEngine2 Runtime
- Unreal Engine
- UnrealEd 3
- Ucc
- UPaint
- UDebugger
- Powered by Unreal Technology - The offical page for the Unreal Engine.
- Epic's list of Announced and Released projects using the Unreal Engine.
- Unreal Development Network – The official support site for Unreal Engine real-time technology.