The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
Legacy:VitalOverdose/AllMapVehicleFactory
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
[edit] Overview
This is a modified ASVehicleFactory that will work in all gametypes. It works by overwriting the post begin play function and adding a small bit of code that scans for the GameInfo actor in the level.
[edit] The Script
class AllMapVehicleFactory Extends AsVehiclefactory Placeable; // Generic function : overwriting : adding 'simulated' before function name so it works online. simulated Function PostBeginPlay() { if (!Level.Game.bAllowVehicles) Level.Game.bAllowVehicles = True;// changes the bAllowVehicles value Super.PostBeginPlay(); // any function related code from the parent function is inserted here. }
[edit] Related
[edit] Discusion
VitalOverdose - Credit to Tarquin for pointing out the correct way to reference the GameInfo actor.
