Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Legacy:WetTexture

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 00:12, 18 February 2003 by Evolution (Talk)

Jump to: navigation, search
UT :: Object >> Bitmap >> Texture (UT) >> FractalTexture >> WaterTexture >> WetTexture (Package: Fire)

Category:Legacy Class (UT2003)

UT2003 :: Object >> Material >> RenderedMaterial >> BitmapMaterial >> Texture >> FractalTexture >> WaterTexture >> WetTexture (Package: Fire)

Water amplitude used as displacement for another texture.

Properties

WaterPaint Group

Texture SourceTexture 
The texture that should get distorted by the water effect.

UnrealScript-Only Properties

Texture OldSourceTex (transient) 
int LocalSourceBitmap (transient)