My program doesn't have bugs. It just develops random features.

Legacy:WetTexture

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Revision as of 07:34, 23 May 2003 by Wormbo (Talk | contribs)
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UT :: Object (UT) >> Bitmap >> Texture (UT) >> FractalTexture >> WaterTexture >> WetTexture (Package: Fire)
UT2003 :: Object >> Material >> RenderedMaterial >> BitmapMaterial >> Texture >> FractalTexture >> WaterTexture >> WetTexture (Package: Fire)

Water amplitude used as displacement for another texture.

[edit] Properties

[edit] WaterPaint Group

Texture SourceTexture 
The texture that should get distorted by the water effect.

[edit] UnrealScript-Only Properties

Texture OldSourceTex (transient) 
int LocalSourceBitmap (transient)