I don't need to test my programs. I have an error-correcting modem.
Legacy:XBombingRun
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
[edit] Properties
- ResetCountdown
- Keep track of the new round countdown.
- ResetTimeDelay
- Delay beween rounds.
- TeamSpawnCount
- Apparently not used.
- Bomb
- The ball.
- NewRoundSound
- HomeBase
- Apparently not used.
- EnemyBase
- Apparently not used.
- BombBase
- Apparently not used.
- OldScore
- Score of the last team that scored.
[edit] Methods
[edit] Inherited from Actor
- PostBeginPlay
- Tell the BombingRunTeamAIs about the ball and call SetTeamBases.
- Timer
- Handles the new round countdown.
[edit] Inherited from GameInfo
- PrecacheGameTextures
- PrecacheGameStaticMeshes
- Logout
- Make a player drop the ball when he leaves.
- DiscardInventory
- Make players drop the ball along with everything else.
- FindSpecGoalFor
- Return either the ball carrier or the ball.
[edit] Inherited from TeamGame
- AnnounceScore
[edit] Other Methods
- SetTeamBases
- Hook up the xBombDelivery objects with their corresponding team AI.
- ScoreBomb
- Called when the ball hits a goal.
