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Light color values

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The Unreal Engine uses a HSV color space for specifying light colors. HSV stands for Hue, Saturation and Value. The hue specifies the actual color (red, green, blue, etc.), while the saturation specifies how colorful or gray the result will be. The value component scales the result between black and full brightness.

The following table gives an overview of LightHue and LightSaturation values you can use for light sources, such as the Light(RTNP, U1, U2, U2XMP, UE2Runtime, UT, UT2003, UT2004) actor in Unreal Engine 1 and 2 or the LightComponent(UDK, UT3) of actors in Unreal Engine 3. The third parameter, LightBrightness, controls the strength of the emitted light. As you can see, the LightSaturation is actually reversed, in that zero saturation actually produces a fully saturated color, while full saturation produces gray.

Hue=0 15 30 45 60 75 90 105 120 135 150 165 180 195 210 225 240 255
Sat=0                                    
15                                    
30                                    
45                                    
60                                    
75                                    
90                                    
105                                    
120                                    
135                                    
150                                    
165                                    
180                                    
195                                    
210                                    
225                                    
240                                    
255