I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
User contributions
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- 12:26, 6 May 2011 (diff | hist) . . (+512) . . User:Crusha/UltimateMappingTools (Complete restructured the page and added ScriptedActions)
- 11:31, 6 May 2011 (diff | hist) . . (+454) . . User:Crusha/UltimateMappingTools (Added PlayInEditorPlayerStart)
- 16:51, 30 April 2011 (diff | hist) . . (+2,160) . . N User:Crusha/UltimateMappingTools/ShadowProjectorPlaceable (First revision of the page. Autogenerated but checked for correctness.) (current)
- 16:38, 30 April 2011 (diff | hist) . . (+360) . . User:Crusha/UltimateMappingTools (Added ShadowProjectorPlaceable)
- 16:30, 30 April 2011 (diff | hist) . . (+2,369) . . N User:Crusha/UltimateMappingTools/CullDistanceVolume (First revision of the page. Autogenerated but checked for correctness.) (current)
- 16:29, 30 April 2011 (diff | hist) . . (+50) . . User:Crusha/UltimateMappingTools (→CullDistanceVolume: Fatal error with linked page name. :d)
- 16:22, 30 April 2011 (diff | hist) . . (+564) . . User:Crusha/UltimateMappingTools (Added CullDistancVolume)
- 08:55, 19 January 2011 (diff | hist) . . (0) . . m Talk:What happens when an Actor is destroyed
- 08:55, 19 January 2011 (diff | hist) . . (+500) . . Talk:What happens when an Actor is destroyed (Suggestion: Incorporate "How to destroy something" into "what happens at/after destruction".)
- 14:06, 6 January 2011 (diff | hist) . . (+2,278) . . N User:Jrubzjeknf/TeamSpecificActors/TeamSpecificLocalMessage (Added autogenerated descriptions) (current)
- 14:05, 6 January 2011 (diff | hist) . . (+4,044) . . N User:Jrubzjeknf/TeamSpecificActors/TeamSpecificColorChanger (Added autogenerated descriptions) (current)
- 14:02, 6 January 2011 (diff | hist) . . (+10,397) . . N User:Jrubzjeknf/TeamSpecificActors/TeamSpecificPhysicsVolume (Added autogenerated descriptions) (current)
- 14:00, 6 January 2011 (diff | hist) . . (+4,332) . . N User:Jrubzjeknf/TeamSpecificActors/TeamSpecificWeaponLocker (Added autogenerated descriptions) (current)
- 14:00, 6 January 2011 (diff | hist) . . (+1) . . m User:Jrubzjeknf/TeamSpecificActors/TeamSpecificTriggerableJumppad (wrong package) (current)
- 13:59, 6 January 2011 (diff | hist) . . (+3,952) . . N User:Jrubzjeknf/TeamSpecificActors/TeamSpecificTriggerableJumppad (Added autogenerated descriptions)
- 13:57, 6 January 2011 (diff | hist) . . (+3,650) . . N User:Jrubzjeknf/TeamSpecificActors/TeamSpecificTeleporter (Added autogenerated descriptions) (current)
- 13:56, 6 January 2011 (diff | hist) . . (+168) . . m User:Jrubzjeknf/TeamSpecificActors/TeamSpecificPathNode (Updated with a version that uses absolute links.) (current)
- 13:49, 6 January 2011 (diff | hist) . . (+6,750) . . N User:Jrubzjeknf/TeamSpecificActors/TeamSpecificPathNode (Added autogenerated descriptions)
- 13:47, 6 January 2011 (diff | hist) . . (+5,138) . . N User:Jrubzjeknf/TeamSpecificActors (Added descriptions with links to sub-pages.) (current)
- 13:29, 6 January 2011 (diff | hist) . . (+255) . . m User:Jrubzjeknf (Added link to TeamSpecificActors. I asked Robin to create his user page for that. :))
- 15:52, 18 December 2010 (diff | hist) . . (+322) . . m Talk:Compiler errors overview (PS: Color background alternation.)
- 15:49, 18 December 2010 (diff | hist) . . (+592) . . Talk:Compiler errors overview (Answer and format question.)
- 15:43, 18 December 2010 (diff | hist) . . (+377) . . m Compiler errors overview (Few more descriptions.)
- 15:33, 18 December 2010 (diff | hist) . . (+441) . . m Compiler errors overview (→Default Properties: Almost all descriptions have been added.)
- 15:21, 18 December 2010 (diff | hist) . . (+289) . . m Compiler errors overview (Error, Redefinition of 'function FUNCNAME' differs from original in CLASSNAME --- added description.)
- 12:44, 13 December 2010 (diff | hist) . . (+1) . . m User:Crusha/UltimateSaveSystem (Format correction.) (current)
- 08:39, 13 December 2010 (diff | hist) . . (+1,143) . . User:Crusha/UltimateSaveSystem (New version uploaded! Better performance and support for array saving and loading.)
- 04:50, 13 December 2010 (diff | hist) . . (+44) . . Nm UltimateSaveSystem (Redirected to user page.) (current)
- 05:35, 12 December 2010 (diff | hist) . . (+429) . . User:Crusha/UltimateSaveSystem (Added links! \o/)
- 20:12, 11 December 2010 (diff | hist) . . (+12,847) . . N User:Crusha/UltimateSaveSystem (First revision of the page, download follows tomorrow. Would be good to know how to make the images fit the user's resolution.)
- 19:58, 11 December 2010 (diff | hist) . . (+94) . . N File:SaveSystemKismet.png (Preview of all Kismet-SeqActions of my SaveSystem) (current)
- 07:40, 11 December 2010 (diff | hist) . . (+142) . . User talk:Crusha (current)
- 07:37, 11 December 2010 (diff | hist) . . (0) . . File:SaveSystemTestMap.jpg (uploaded a new version of "File:SaveSystemTestMap.jpg": Slightly better quality.) (current)
- 07:33, 11 December 2010 (diff | hist) . . (+209) . . N File:SaveSystemTestMap.jpg (A test level I quickly put together in the UDK to show how to use my UltimateSaveSystem in order to let the player respawn at a checkpoint read from a file.)
- 06:56, 11 December 2010 (diff | hist) . . (+123) . . N File:DeleteFiles.png (A Kismet sequence I put together for my tutorial about the UltimateSaveSystem.) (current)
- 06:56, 11 December 2010 (diff | hist) . . (+123) . . N File:LoadFiles.png (A Kismet sequence I put together for my tutorial about the UltimateSaveSystem.) (current)
- 06:55, 11 December 2010 (diff | hist) . . (+123) . . N File:SaveFiles.png (A Kismet sequence I put together for my tutorial about the UltimateSaveSystem.) (current)
- 06:54, 11 December 2010 (diff | hist) . . (+201) . . N File:TestMap.jpg (A test level I quickly put together in the UDK to show how to use my UltimateSaveSystem in order to let the player respawn at a checkpoint read from a file.) (current)
- 06:47, 11 December 2010 (diff | hist) . . (+419) . . User:Crusha (Changed some stuff and added a link to my UltimateSaveSystem subpage.)
- 10:46, 20 November 2010 (diff | hist) . . (+151) . . m Compiler errors overview (→Other errors: Error, Static arrays of dynamic arrays are not allowed)
- 08:45, 28 October 2010 (diff | hist) . . (+969) . . External UDK tutorials (Added many of the great tutorials by Christopher Albeluhn and re-organized the categories a bit.)
- 17:19, 16 October 2010 (diff | hist) . . (-7) . . m User:Crusha (Small formatting issues)
- 17:18, 16 October 2010 (diff | hist) . . (+3,093) . . User:Crusha (Updated my user page a lot)
- 10:49, 21 September 2010 (diff | hist) . . (+1,339) . . UE2:XWeatherEffect (UT2004) (Added some descriptions.) (current)
- 12:00, 20 September 2010 (diff | hist) . . (+4,939) . . UE3:Actor events (UDK) (Added some descriptions, could someone re-check because I orientated much on older engine versions?)
- 16:02, 19 September 2010 (diff | hist) . . (+55) . . Nm NoExportHeader (Redirected to Functions#Native_implementation_modifiers) (current)
- 16:02, 19 September 2010 (diff | hist) . . (+55) . . Nm Iterator (Redirected to Functions#Native_implementation_modifiers) (current)
- 08:48, 19 September 2010 (diff | hist) . . (+145) . . Talk:UnrealScript syntax (Get rid of 'c'ancelled keywords?)
- 08:46, 19 September 2010 (diff | hist) . . (+50) . . Nm Input (Redirected to Variables#Modifiers_affecting_values) (current)
- 08:45, 19 September 2010 (diff | hist) . . (+50) . . Nm DuplicateTransient (Redirected to Variables#Modifiers_affecting_values) (current)
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