Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
User contributions
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- 11:19, 13 April 2013 (hist) (diff) User:Rejecht (→Countless Hours Wasted) (top)
- 11:19, 13 April 2013 (hist) (diff) User:Rejecht (→Countless Hours Wasted)
- 11:18, 13 April 2013 (hist) (diff) User:Rejecht
- 16:23, 24 February 2013 (hist) (diff) User:Rejecht (Using a bitwise or operator: Added clarification and real-world application)
- 18:28, 15 October 2012 (hist) (diff) User:Rejecht (→Added: Example: Using a bitwise and operator III)
- 18:23, 15 October 2012 (hist) (diff) User:Rejecht (→Example: Using a bitwise and operator II)
- 16:21, 7 October 2012 (hist) (diff) User:Rejecht (→About)
- 16:13, 7 October 2012 (hist) (diff) User:Rejecht (→About)
- 05:11, 5 August 2012 (hist) (diff) User:Rejecht (→ImportText && "Bad termination in:")
- 04:47, 5 August 2012 (hist) (diff) User:Rejecht (→ImportText && "Bad termination in:")
- 04:43, 5 August 2012 (hist) (diff) User:Rejecht (→ImportText && "Bad termination in:")
- 04:38, 5 August 2012 (hist) (diff) User:Rejecht (→ImportText && "Bad termination in:")
- 04:37, 5 August 2012 (hist) (diff) User:Rejecht (→ImportText && "Bad termination in:")
- 04:33, 5 August 2012 (hist) (diff) User:Rejecht (→Unreal Tournament 2004 Bugs || Errors)
- 07:10, 27 May 2012 (hist) (diff) User:Rejecht (→Tips)
- 07:09, 27 May 2012 (hist) (diff) User:Rejecht (→Tips)
- 07:09, 27 May 2012 (hist) (diff) User:Rejecht (→(...) more to come.)
- 11:12, 26 April 2012 (hist) (diff) m UE2:GameInfo properties (UT2004) (→TimeLimit) (top)
- 11:05, 26 April 2012 (hist) (diff) UE2:GameInfo properties (UT2004) (→TimeLimit)
- 18:11, 15 March 2012 (hist) (diff) User:Rejecht (→InitTeamSymbols may sometimes give both teams the same team symbol)
- 22:22, 8 March 2012 (hist) (diff) User:Rejecht (→PlayTakeHit never played drowning sound)
- 22:07, 8 March 2012 (hist) (diff) User:Rejecht (→Where)
- 22:06, 8 March 2012 (hist) (diff) User:Rejecht (→Where)
- 21:59, 8 March 2012 (hist) (diff) User:Rejecht (→About)
- 12:48, 5 March 2012 (hist) (diff) User:Rejecht (→InitTeamSymbols may sometimes give both teams the same team symbol)
- 12:46, 5 March 2012 (hist) (diff) User:Rejecht (→Sometimes a player pawn spawns and gets possessed, but immediately gets destroyed again)
- 12:41, 5 March 2012 (hist) (diff) User:Rejecht (→Players who are out can sometimes respawn)
- 12:38, 5 March 2012 (hist) (diff) User:Rejecht (→AskforPawn and ClientGotoState)
- 03:25, 5 March 2012 (hist) (diff) User:Rejecht (→Players who are out can sometimes respawn)
- 01:49, 27 February 2012 (hist) (diff) User:Rejecht (→Players who are out can sometimes respawn)
- 01:48, 27 February 2012 (hist) (diff) User:Rejecht (→Players who are out can sometimes respawn)
- 00:48, 27 February 2012 (hist) (diff) User:Rejecht (→ToggleScreenShotMode does not restore Handedness)
- 00:40, 27 February 2012 (hist) (diff) User:Rejecht (→Players who are out can sometimes respawn)
- 00:31, 27 February 2012 (hist) (diff) User:Rejecht (→Nice to know)
- 00:29, 27 February 2012 (hist) (diff) User:Rejecht (→Players who are out can sometimes respawn)
- 00:27, 27 February 2012 (hist) (diff) User:Rejecht (→Players who are out can sometimes respawn)
- 00:10, 27 February 2012 (hist) (diff) User:Rejecht
- 16:10, 22 January 2012 (hist) (diff) m UE2:LocalMessage (UT2004) (→bFadeMessage - Description) (top)
- 16:03, 22 January 2012 (hist) (diff) m UE2:LocalMessage (UT2004) (→RenderComplexMessage)
- 16:02, 22 January 2012 (hist) (diff) m UE2:LocalMessage (UT2004) (→RenderComplexMessage - Elaborated on the dependencies and specifics.)
- 15:57, 22 January 2012 (hist) (diff) m UE2:LocalMessage (UT2004) (→bComplexString - Elaborated on the consequences.)
- 03:02, 13 November 2011 (hist) (diff) Compiler issues (→Parsing Issues) (top)
- 02:24, 13 November 2011 (hist) (diff) N User:Rejecht (Created page with 'Haphazard hobbyist programming sessions.')
- 02:22, 13 November 2011 (hist) (diff) m Compiler issues (→Parsing Issues)
- 00:46, 16 October 2010 (hist) (diff) Legacy:Chain Of Events When A Player Logs In (→Serverside UnrealScript Events: fleshed out) (top)
- 21:21, 17 October 2009 (hist) (diff) Legacy:Colors (→Added new top section: Colors. Added same table created for the Actor page as well.) (top)
- 20:56, 17 October 2009 (hist) (diff) Legacy:Actor/Lighting (→LightColor: Added a table to show what colour corresponds with the LightHue value (UE2.5, UT2004 as reference).) (top)
- 18:50, 14 October 2009 (hist) (diff) m Mapping concepts (→Link to vertex editing)
- 12:00, 15 July 2009 (hist) (diff) m Legacy:FluidSurfaceInfo (→EFluidGridType) (top)
- 20:43, 22 May 2009 (hist) (diff) Legacy:UDE (→Download) (top)
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