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		<title>Unreal Wiki - User contributions [en]</title>
		<link>http://wiki.beyondunreal.com/Special:Contributions/UE</link>
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		<item>
			<title>Legacy:Unreal Engine Versions/2</title>
			<link>http://wiki.beyondunreal.com/Legacy:Unreal_Engine_Versions/2</link>
			<description>&lt;p&gt;UE:&amp;#32;/* MOG Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Engine Development Credits==&lt;br /&gt;
&lt;br /&gt;
====Unreal Engine Core System Design====&lt;br /&gt;
* Tim Sweeney&lt;br /&gt;
&lt;br /&gt;
====Engine Development Management====&lt;br /&gt;
* Daniel Vogel&lt;br /&gt;
&lt;br /&gt;
====Engine Technical Director====&lt;br /&gt;
* Bruce Shankle&lt;br /&gt;
&lt;br /&gt;
====Engine Management System====&lt;br /&gt;
* Steven Polge&lt;br /&gt;
&lt;br /&gt;
====UnrealEd====&lt;br /&gt;
* Warren Marshall&lt;br /&gt;
* Demiurge Studios (UDN build on toolsets into UnrealEd)&lt;br /&gt;
* MathEngine (Karma SDK integrated into UnrealEd)&lt;br /&gt;
* LIPSinc (Automated Facial Automation Technology integrated into UnrealEd)&lt;br /&gt;
* OC3 Entertainment (Impersonater toolsets integrated into UnrealEd)&lt;br /&gt;
* Interactive Data Visualization (SpeedTreeRT integrated into UnrealEd)&lt;br /&gt;
&lt;br /&gt;
====Rendering Engine====&lt;br /&gt;
* Erik De Neve (Main, scene graph, animation system)&lt;br /&gt;
* Daniel Vogel (Renderer devices, rendering pipeline)&lt;br /&gt;
* Andrew Scheidecker (Special effects, optimizing renderer)&lt;br /&gt;
* Sam Zamani (Shader pipeline, optimizing renderer)&lt;br /&gt;
* Demiurge Studios (UDN build on many rendering technologies)&lt;br /&gt;
* LIPSinc's Automated Facial Automation Technology (Real-time lipsync middleware, no additional cost)&lt;br /&gt;
* PixoMatic Software Renderer (High-speed performance software renderer middleware, no additional cost)&lt;br /&gt;
* OC3 Entertainment's Impersonater (Real-time lipsync and facial anmation middleware, no additional cost)&lt;br /&gt;
* Interactive Data Visualization's SpeedTreeRT (Real-time tree and vegetation middleware, no additional cost)&lt;br /&gt;
&lt;br /&gt;
====Physics Engine====&lt;br /&gt;
* James Golding (Base physics)&lt;br /&gt;
** With MathEngine's Karma Physics Engine (Middleware, no additional cost)&lt;br /&gt;
&lt;br /&gt;
====Network Engine====&lt;br /&gt;
* Steven Polge (Unreal Network)&lt;br /&gt;
&lt;br /&gt;
====Sound Engine====&lt;br /&gt;
* Creative Labs's OpenAL Audio System (Freeware)&lt;br /&gt;
* Ogg Vorbis (Freeware)&lt;br /&gt;
&lt;br /&gt;
====A.I. System====&lt;br /&gt;
* Steven Polge (Unreal A.I.)&lt;br /&gt;
&lt;br /&gt;
====Console Porting====&lt;br /&gt;
* Steven Polge&lt;br /&gt;
** Build 633~2227 for Xbox&lt;br /&gt;
** Build 633 for PlayStation 2&lt;br /&gt;
* Secret Level&lt;br /&gt;
** Build 777, 829, 927 for PlayStation 2&lt;br /&gt;
** Build 829, 927 for GameCube&lt;br /&gt;
** UT2003 build 928 for Xbox version of America's Army Rise of a Soldier&lt;br /&gt;
** UT2003 build 928 for PS2 version of America's Army Rise of a Soldier (cancelled)&lt;br /&gt;
** UT2003 build 2199 for PS2 Unreal Title. Unreal Assault (cancelled)&lt;br /&gt;
* Sam Zamani&lt;br /&gt;
** Build 2227 for highly enhanced and exclusive on Xbox. (Unreal Engine 2X)&lt;br /&gt;
&lt;br /&gt;
==Build Versions==&lt;br /&gt;
* '''Unreal Warfare''' Build 633~927&lt;br /&gt;
** Build 633: First version of UE2 Licensee point (Windows) [Jan 2001]&lt;br /&gt;
*** Build 633 for PS2 port (PlayStation 2) [Jan 2001]&lt;br /&gt;
** Build 697: Leaked '''Unreal 2''' E3 2001 demo, with some modified Legend Entertainment's code (Windows) [Mar 2001]&lt;br /&gt;
** Build 739: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jul 2001]&lt;br /&gt;
*** Build 763 (94.14) : Leaked '''Unreal Championship''' leaked PC build beta &amp;quot;UTX-Build&amp;quot; included added DE's particle system (Windows) [Oct 2001]&lt;br /&gt;
** Build 777: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Dec 2001]&lt;br /&gt;
*** Build 777 PS2 port by Secret Level (PlayStation 2) [Dec 2001]&lt;br /&gt;
** Build 829: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jan 2002]&lt;br /&gt;
*** Build 829 for PS2 port by Secret Level (PlayStation 2) [Jan 2002]&lt;br /&gt;
*** Build 829 for GC port by Secret Level (GameCube) [Jan 2002]]&lt;br /&gt;
*** Build 829 Karma/Unreal Integration Patch1 [Mar 2002]&lt;br /&gt;
*** Build 829: with merged from some after 927 code and some UT2003 code for '''Unreal 2''' out of box (Windows) [Feb 2003]&lt;br /&gt;
**** Build 1000: Unreal 2 '''Demo version''' [Feb 2003]&lt;br /&gt;
**** Build 2001: '''v1403 Patch''' of Unreal 2 (Windows), out of box (Xbox) [Dec 2003]&lt;br /&gt;
** Build 848: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Jan 2002]&lt;br /&gt;
** Build 856: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Feb 2002]&lt;br /&gt;
** Build 918: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Apr 2002]&lt;br /&gt;
** Build 926: PREVIEW DROP for Public Release to Licensee (Windows, Xbox)&lt;br /&gt;
** Build 927: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox)&lt;br /&gt;
*** Build 927 for PS2 port by Secret Level (PlayStation 2)&lt;br /&gt;
*** Build 927 for GC port by Secret Level (GameCube)&lt;br /&gt;
** Build 1003: PREVIEW DROP for Public Release to Licensee &lt;br /&gt;
* '''Unreal Tournament 2003''' Build 927~2225&lt;br /&gt;
** Build 927 (117.25): '''Unreal Tournament 2003''' E3 2002 demo build 906, but Unreal Engine version is 927 (Windows) [Apr 2002]&lt;br /&gt;
** Build 927 (119.25): '''Unreal Tournament 2003''' beta demo (Windows) [May 2002]&lt;br /&gt;
*** Build 928 (119.25):'''Unreal Championship''' out of box (Xbox) [Sep 2002]&lt;br /&gt;
** Build 1077 (120.28): '''Unreal Tournament 2003''' first official demo (Windows, Linux) [Sep 2002]&lt;br /&gt;
** Build 1080 (120.28): '''Unreal Tournament 2003''' first official demo patch (Windows, Linux) [Sep 2002]&lt;br /&gt;
** Build 1142 (121.29): '''Unreal Tournament 2003''' second offcial demo (Windows, Linux, Mac OS X) [Nov 2002] (UE version is 1142. but after of 2136)&lt;br /&gt;
** Build 2107 (120.28): '''Unreal Tournament 2003''' out of box (Windows, Linux, Mac OS X) [Sep 2002]&lt;br /&gt;
** Build 2111 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Oct 2002]&lt;br /&gt;
** Build 2126 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Oct 2002]&lt;br /&gt;
** Build 2136 (121.29): '''Unreal Tournament 2003''' retail patch 1 (Windows) [Oct 2002]&lt;br /&gt;
** Build 2153 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2154 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2164 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2166 (121.29): '''Unreal Tournament 2003''' beta and retail patch 2 (Windows) [Dec 2002]&lt;br /&gt;
** Build 2186 (121.29): '''Unreal Tournament 2003''' retail patch 3 (Windows, Linux) [Jan 2003]&lt;br /&gt;
** Build 2199 (121.29): '''Unreal Tournament 2003''' retail patch 4 (Windows, Linux) [Feb 2003]&lt;br /&gt;
** Build 2206 (121.29): '''Unreal Tournament 2003''' third official demo (Windows, Linux)  &lt;br /&gt;
** Build 2225 (121.29): '''Unreal Tournament 2003''' retail patch 5 (Windows, Linux, Mac OS X) [Apr 2003]  &lt;br /&gt;
* Pure '''Unreal Engine''' 2 Builds 2110~2227&lt;br /&gt;
** Build 2110: OFFICIAL CODEDROP for Release to Licensee. based on '''Unreal Warfare''' engine at merged from some '''UT2003 2107 code''' and removed UT2003 game specific codes (Windows, Xbox) [Oct 2002]&lt;br /&gt;
** Build 2226: OFFICIAL CODEDROP for Release to Licensee. merged from some '''UT2003 2225 code''' (Windows, Xbox) [May 2003]&lt;br /&gt;
*** '''Unreal Engine 2 Runtime''' Edition (Windows) [Sep 2003]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.19.03 [Oct 2003]&lt;br /&gt;
***** Build 2226: UE2Runtime 2226.19.03 SpeedTree Demo [Apr 2004]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.20.01 [Jul 2004]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.20.02  [Feb 2005]&lt;br /&gt;
*** '''Unreal 2 eXpanded MultiPlayer''' free-download (Windows) [Dec 2003], included in Unreal 2 retail box (Xbox) [Feb 2004]&lt;br /&gt;
** Build 2227: OFFICIAL CODEDROP for Release to Licensee. all bugs fixed from 2226 (Windows, Xbox) [Mar 2004]&lt;br /&gt;
** '''Unreal Engine 2X''': '''Unreal Championship 2''' Exclusive on Xbox optimized and some enhancedments [Mar 2004]&lt;br /&gt;
* '''Unreal Engine 2.5''' Build 3120~3369&lt;br /&gt;
** Build 3120 (127.29): '''Unreal Tournament 2004''' beta demo (Windows, Linux, Mac OS X) [Feb 2004]&lt;br /&gt;
** Build 3186 (127.29): '''Unreal Tournament 2004''' out of box (Windows, Linux, Mac OS X) [Mar 2004]&lt;br /&gt;
** Build 3197 (127.29): '''Unreal Tournament 2004''' beta patch (Windows) [Apr 2004]&lt;br /&gt;
** Build 3204 (127.29): '''Unreal Tournament 2004''' retail patch 1 (Windows, Linux, 64-bit Linux, Mac OS X) [May 2004]&lt;br /&gt;
** Build 3236 (127.29): '''Unreal Tournament 2004''' retail patch 2 (Windows, Linux, 64-bit Linux, Mac OS X) [Jun 2004]&lt;br /&gt;
** Build 3270 (127.29): '''Unreal Tournament 2004''' retail patch 3 (Windows, Linux, 64-bit Linux) [Aug 2004]&lt;br /&gt;
** Build 3323 (128.29): '''Unreal Tournament 2004''' beta and retail patch 4 (Windows, Linux, 64-bit Linux) [Sep 2004]&lt;br /&gt;
** Build 3334 (128.29): '''Unreal Tournament 2004''' official demo (Windows, Linux, Mac OS X)  [Sep 2004]&lt;br /&gt;
** Build 3339 (128.29): '''Unreal Tournament 2004''' retail patch 5 (Windows, Linux, 64-bit Linux) [Nov 2004]&lt;br /&gt;
** Build 3355 (128.29): '''Unreal Tournament 2004''' retail patch 6 (Windows, 64-bit Windows, Linux, 64-bit Linux) [Feb 2005]&lt;br /&gt;
** Build 3362 (128.29): '''Unreal Tournament 2004''' beta patch (Windows) [Oct 2005]&lt;br /&gt;
** Build 3369 (128.29): '''Unreal Tournament 2004''' retail patch 7 (Windows, 64-bit Windows, Linux, 64-bit Linux, Mac OS X) [Dec 2005]&lt;br /&gt;
&lt;br /&gt;
==Engine Details==&lt;br /&gt;
&lt;br /&gt;
===Rendering Technologies===&lt;br /&gt;
* Direct3D 8, Direct3D 9 (Builds 3236+) and OpenGL, OpenGL 2 (Builds 3236+) support&lt;br /&gt;
* Hardware shader support for vertex shaders and pixel shaders&lt;br /&gt;
* Enhanced lighting&lt;br /&gt;
** Real-time radiosity lightmaps&lt;br /&gt;
* Enhanced NURBS, scene graph, collision detection, and spatial data handling support&lt;br /&gt;
* Enhanced BSP/CSG and Portal world rendering technology and Scene graph and all Scene Management (Builds 2500+)&lt;br /&gt;
* Improvements very fast rendering engine speed (Builds 2500+)&lt;br /&gt;
* Improved texture compression&lt;br /&gt;
* Cube mapping (Builds 739+)&lt;br /&gt;
** All texture mapping with cube mapping including environment mapping&lt;br /&gt;
* Dot-3 product bump mapping&lt;br /&gt;
** With environment mapping (environment bump mapping) and with cube mapping too&lt;br /&gt;
* Advanced Weighted ClipTexturing&lt;br /&gt;
** With all other texturing techniques&lt;br /&gt;
* Weighted skeletal animation (Builds 829+)&lt;br /&gt;
** With smooth-skinned geometry (skinning animation)&lt;br /&gt;
* Facial animation support (Builds 829+)&lt;br /&gt;
** Including scripted lip syncing and real-time lip syncing&lt;br /&gt;
* Large scale terrain support (Builds 633+)&lt;br /&gt;
* Seamless mixing of indoor BSP meshes, static meshes, dynamic meshes and terrain meshes&lt;br /&gt;
* Hardware Brush with static meshes, movable meshes, non-deformable meshes&lt;br /&gt;
* Emitter based particles system  (Builds 739+)&lt;br /&gt;
* Heavily extensive emitter particles system (Builds 3270+)&lt;br /&gt;
* 2048x2048 size texture support (Builds 633+)&lt;br /&gt;
* 4096x4096 size texture support (Builds 2500+)&lt;br /&gt;
* Software rendering with Pixomatic software renderer (Builds 3186+, no additional cost)&lt;br /&gt;
* Interactive Data Visualization's SpeedTreeRT (Builds 3369+)&lt;br /&gt;
* Unreal Developer Network support on many other rendering technologies by Demiurge Studios&lt;br /&gt;
&lt;br /&gt;
===Other Features===&lt;br /&gt;
* New designed network engine (Builds 739+)&lt;br /&gt;
* Powerful material shader and texture editor for UnrealEd (Builds 829+)&lt;br /&gt;
* Fast vehicles and physics optimized based network engine (Builds 3186+)&lt;br /&gt;
* Particles system wizard toolset for UnrealEd (Builds 739+)&lt;br /&gt;
* Included entirely new particle system editor for UnrealEd (Builds 3270+)&lt;br /&gt;
* UnrealMatinee cutscene toolset for UnrealEd (Builds 739+)&lt;br /&gt;
* Powerful real-time terrain editing toolset for UnrealEd (Builds 633+)&lt;br /&gt;
* Improving GUI editor (Builds 927+)&lt;br /&gt;
* Voice-over IP support (Builds 3186+)&lt;br /&gt;
* Text-to-speech support (Builds 3186+)&lt;br /&gt;
* AI speech recognition (Builds 3186+)&lt;br /&gt;
* Improved dymanic music system support (Builds 829+)&lt;br /&gt;
* New designed A.I. system (Builds 633+)&lt;br /&gt;
* Newly improving A.I. system, BOT A.I. and teamwork A.I. (Builds 3186+)&lt;br /&gt;
* 16-bit unicode support (Builds 2110+)&lt;br /&gt;
* Include MathEngine's &amp;quot;Karma&amp;quot; physics engine (Builds 829+, no additional cost)&lt;br /&gt;
* Enhancing &amp;quot;Karma&amp;quot; physics engine performance and extending supported vehicles physics (Builds 3186+)&lt;br /&gt;
* Vehicles optimized physics (Builds 3186+)&lt;br /&gt;
* Support for Lipsync system of LIPSinc's Automated Facial Automation Technology (Builds 829+, no additional cost)&lt;br /&gt;
* OC3 Entertainment's Impersonater (Builds 3323+, no additional cost)&lt;br /&gt;
* 3DS MAX, MAYA, SoftImage's XSI  Mod Tool  (Builds 3355+) Plug-ins&lt;br /&gt;
* Enhancing Real-time recording of in-engine footage as replayable 'demo' files (Builds 829+)&lt;br /&gt;
* Support for processing those demo files into DivX movies (DivX library license separately) &lt;br /&gt;
* Support for processing those demo files into Bink Video&lt;br /&gt;
* Unreal Developer Network support on many other toolsets, utilities and sample contents by Demiurge Studios&lt;br /&gt;
&lt;br /&gt;
==Development Tools==&lt;br /&gt;
* [[Legacy:UnrealEd 3|UnrealEd 3]]&lt;br /&gt;
* [[Legacy:Ucc|Ucc]]&lt;br /&gt;
* [[Legacy:UccDepend|UccDepend]]&lt;br /&gt;
* [[Legacy:UDebugger|UDebugger]]&lt;br /&gt;
* [[Legacy:UPaint|UPaint]]&lt;br /&gt;
* Karma Authoring Tool (Builds 829+, no additional cost)&lt;br /&gt;
* LIPSinc Animation Studio (Builds 829+, no additional cost)&lt;br /&gt;
* Impersonator Studio (Builds 3323+, no additional cost)&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
&lt;br /&gt;
===Announced Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Release Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build'''''&lt;br /&gt;
|-&lt;br /&gt;
|Tom Clancy's Splinter Cell Blacklist&lt;br /&gt;
|Ubisoft Toronto&lt;br /&gt;
|TBA&lt;br /&gt;
|Build 829&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MMOG Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Started Beta or Service Released Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sephiroth.co.kr/ Sephiroth]&lt;br /&gt;
|IMagic Entertainment&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash; January 14, 2002&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; August 27, 2003&lt;br /&gt;
|before July 2011 version &amp;amp;ndash; Build 926(UE2)&amp;lt;br&amp;gt;after August 2011 version &amp;amp;ndash; Build 3369(UE2.5)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.lineage2.com Lineage 2]&lt;br /&gt;
|NC Soft&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash;  November 30, 2002&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; July 9, 2003&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; October 1, 2003 (Korea)&amp;lt;br /&amp;gt;April 27, 2004 (North America / Europe)&lt;br /&gt;
|Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://jy2.chinesegamer.net/ Jinyong Online 2]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; December 8, 2004&lt;br /&gt;
|Buils 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://he.chinesegamer.net/ Huang-Yi Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2006&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.vanguardsoh.com/ Vanguard: Saga of Heroes]&lt;br /&gt;
|Sigil Games Online&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; August 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; December 16, 2005&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; August 12, 2006&amp;lt;br /&amp;gt;4th Closed Beta Testing &amp;amp;ndash; December 16, 2006&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; January 5, 2007&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; January 30, 2007&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.tcos.com/ The Chronicles of Spellbone]&lt;br /&gt;
|Spellborn International&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; November 30, 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; August 9, 2006&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; March 23, 2007&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash January 25, 2008&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; November 27, 2008 &lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ragnarok2.co.kr/ Ragnarok Online 2: The Gate of the World]&lt;br /&gt;
|Gravity&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; December 27, 2006&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; Febraury 23, 2007&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; April 27, 2007&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; May 28, 2007&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://pt2.ndolfin.com/ Priston Tale 2]&lt;br /&gt;
|Yedang Online&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; Febraury 23, 2007&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; June 8, 2007&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; October 1, 2007&amp;lt;br /&amp;gt;Pre-Open Beta Testing &amp;amp;ndash; Febraury 22, 2008&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; Febraury 29, 2008&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; April 18, 2008&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://wx.chinesegamer.net/ WX Online] - Original CGI version&amp;lt;br&amp;gt;[http://50.catv.net/ Martial Online] - CATV version(not apply to expansion paks)&amp;lt;br&amp;gt;[http://502.catv.net/ Martial Online 2] - CATV version(apply to expansion paks)&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2009&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://hero.chinesegamer.net/ Hero Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sh2.wanku.com/ Shui Hu Q Zhuan 2] - Original Firestone version&amp;lt;br&amp;gt;[http://sh2.changyou.com/ Shui Hu Q Zhuan 2] - Changyou version&lt;br /&gt;
|Firestone Software&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://dg.xoyo.com/ DG Online] - Original Kingsoft version&amp;lt;br&amp;gt;[http://dg.113.com.tw/ DG Online] - 113 version&lt;br /&gt;
|Kingsoft SHX Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://ten.chinesegamer.net/ Emperor Online] - Original CGI version&amp;lt;br&amp;gt;[http://tz.catv.net/ TZ Online] - CATV version&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://qt.chinesegamer.net/ QT Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sd.xoyo.com/ SD online]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://mj.xoyo.com/ MLJH Online]&lt;br /&gt;
|Kingsoft Adin Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://he2.chinesegamer.net/ Huang-Yi Online 2]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://ts3.chinesegamer.net/ TS Online 3]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://eos.hangame.com/ EOS:Echo of Soul]&lt;br /&gt;
|NVius&lt;br /&gt;
|TBA 2013&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://sg.xoyo.com/ San Guo Online]&lt;br /&gt;
|Kingsoft&lt;br /&gt;
|When it's Done&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://tl.xoyo.com/ TL Online]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|TBA&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sanjie71.com/ SanJie71 Online]&lt;br /&gt;
|Wan71&lt;br /&gt;
|TBA 2013&lt;br /&gt;
|Build unknown maybe 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://wxsj.hopecool.com/ WXSJ Online]&lt;br /&gt;
|HopeCool&lt;br /&gt;
|TBA 2013&lt;br /&gt;
|Build 2227&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MOG Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Started Beta or Service Released Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.exteel.com/us/ Exteel]&lt;br /&gt;
|NC Soft&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; October 26, 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; December 21, 2005&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; January 18, 2006&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; January 25, 2006 &amp;amp;ndash; (Korea)&amp;lt;br /&amp;gt;TBA 2007 &amp;amp;ndash; (North America / Europe)&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.landmass.co.kr/ LandMass]&lt;br /&gt;
|WayPoint&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; October 11, 2006&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; October 27, 2006&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; December 26, 2006&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; May 11, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://metalrage.gamehi.co.kr/ MetalRage]&lt;br /&gt;
|GameHi&lt;br /&gt;
|Closed Beta Testing &amp;amp;ndash; December 30, 2008&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; Janyary 13, 2009&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; May 26, 2009&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://xd.xoyo.com/ Mission Against Terror] - Original Kingsoft version&amp;lt;br&amp;gt;(Including all game modes)&amp;lt;br&amp;gt;[http://cso.winner.co.th/csowinv3/ Crazy Shooter Online] - Winner Online version&amp;lt;br&amp;gt;(not included Terminator mode and Mummy Mode)&amp;lt;br&amp;gt;[http://www.xshot.in.th/Intro/Default.aspx X-SHOT] - Winner Online version&amp;lt;br&amp;gt;(Seperated version of Terminator Mode and Mummy mode)&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2008&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://loco.paran.com/ LOCO]&lt;br /&gt;
|DANAL&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash; June 24, 2010&amp;lt;br&amp;gt;Launching &amp;amp;ndash; August 18, 2010&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://btr.webzen.co.kr/ Battery]&lt;br /&gt;
|WEBGEN&lt;br /&gt;
|Open Beta testing &amp;amp;ndash; November 11, 2010&amp;lt;br&amp;gt;Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://dc.chinesegamer.net/ Diamond Club Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://rt.xoyo.com/ Rush Team]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.cyphers.co.kr/cyphers/ Cypers]&lt;br /&gt;
|Neople&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://jj.xoyo.com/ JJ]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://dc.chinesegamer.net/event/120606/p2.asp Mini Diamond Club Online (Web)]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sf.gnjoy.com/ Steal Fighter]&lt;br /&gt;
|LTimegames&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash;  Febraury 21, 2013&amp;lt;br&amp;gt;Launching &amp;amp;ndash; Feb 28, 2013&lt;br /&gt;
|Build 3369&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Released Projects===&lt;br /&gt;
&lt;br /&gt;
====Unreal Engine 2 using released projects on more than 300 over titles, included all of the unknowned PC, Xbox, PS2, GameCube titles====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Release Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.americasarmy.com America's Army]&lt;br /&gt;
|[http://www.goarmy.com US Army]&lt;br /&gt;
|August 28, 2002&lt;br /&gt;
|Builds 927-3369 &lt;br /&gt;
|-&lt;br /&gt;
|Unreal Tournament 2003&lt;br /&gt;
|PC (Windows, Linux) / Macintosh &amp;amp;ndash; [http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|September 30, 2002&lt;br /&gt;
|Builds 2107-2225 &lt;br /&gt;
|-&lt;br /&gt;
|Twin Caliber&lt;br /&gt;
|Rage Software&lt;br /&gt;
|November 01, 2002&lt;br /&gt;
|Build 633&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercell.php Tom Clancy's Splinter Cell]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|Xbox &amp;amp;ndash; November 17, 2002&amp;lt;br /&amp;gt;PC &amp;amp;ndash; Febraury 19, 2003&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; April 8, 2003&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; April 10, 2003&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unrealchampionship.com/ Unreal Championship]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|November 12, 2002&lt;br /&gt;
|Builds 928&lt;br /&gt;
|-&lt;br /&gt;
|Unreal 2: The Awakening&lt;br /&gt;
|Legend Entertainment&lt;br /&gt;
|PC &amp;amp;ndash; February 3, 2003&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; February 10, 2004&lt;br /&gt;
|Builds 829-2001 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Raven Shield]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|March 17, 2003&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|Devastation&lt;br /&gt;
|Digitalo Studios&lt;br /&gt;
|March 28, 2003&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|Postal 2&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|April 14, 2003&lt;br /&gt;
|Builds 926-1337 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3]&lt;br /&gt;
|Xbox &amp;amp;ndash; Ubisoft Montreal&amp;lt;br /&amp;gt;PlayStation 2 / GameCube &amp;amp;ndash; Ubisoft Shanghai&lt;br /&gt;
|Xbox  &amp;amp;ndash; Octgober 28, 2003&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; March 23, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; June 15, 2004&lt;br /&gt;
|Build 927&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unrealtechnology.com/html/runtime/overview.shtml Unreal Engine 2 Runtime Edition]&lt;br /&gt;
|[Legacy:Epic Games|Epic Games]]&lt;br /&gt;
|October 31, 2003&lt;br /&gt;
|Builds 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.xiii-thegame.com XIII]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|PC / PlayStation 2 &amp;amp;ndash; November 18, 2003&amp;lt;br /&amp;gt;GameCube / Xbox &amp;amp;ndash; November 24, 2003&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.mtggame.com/ Magic the Gathering: BattleGrounds]&lt;br /&gt;
|Secret Level&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; November 18, 2003&lt;br /&gt;
|Build 926 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.groovegames.com/Games/DesertThunder/index.html Desert Thunder]&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|November 18, 2003&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.eidosinteractive.co.uk/gss/dxiw/ Deus Ex: Invisible War]&lt;br /&gt;
|Ion Storm Austin&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; December 2, 2003&lt;br /&gt;
|Build 777 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unreal2.com/ Unreal 2 XMP]&lt;br /&gt;
|Legend Entertainment&lt;br /&gt;
|December 10, 2003&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.gopostal.com/postal2/ Postal 2: Share the Pain]&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|December 17, 2003&lt;br /&gt;
|Builds 1407-1409 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.activision.com/en_US/game_specific/3098a6b3-2332-43e9-8bff-d37a7c7c8eb9.html Shrek 2]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; March 3, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.humanhead.com/headgames_dmh.html Dead Man's Hand]&lt;br /&gt;
|Human Head Studios&lt;br /&gt;
|Xbox &amp;amp;ndash; March 3, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; March 18, 2004&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Athena Sword]&lt;br /&gt;
|Ubisoft Milan&lt;br /&gt;
|March 9, 2004&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|Unreal Tournament 2004&lt;br /&gt;
|PC (Windows, Linux) / Macintosh &amp;amp;ndash; [[Legacy:Epic Games|Epic Games]] / [http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|March 16, 2004&lt;br /&gt;
|Builds 3186-3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercellpandoratomorrow.php Tom Clancy's Splinter Cell: Pandora Tommorow]&lt;br /&gt;
|Ubisoft Shanghai SinglePlayer &amp;lt;br /&amp;gt;Ubisoft Annecy MultiPlayer&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; March 23, 2004&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; June 16, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; July 20, 2004&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.eidos.co.uk/gss/thief_ds/ Thief: Deadly Shadows]&lt;br /&gt;
|Ion Storm Austin&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; May 25, 2004&lt;br /&gt;
|Build 777 &lt;br /&gt;
|-&lt;br /&gt;
|[http://harrypotter.ea.com/hppoa/flash_en_US.html Harry Potter and the Prisoners of Azkarban]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; May 25, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.shadowopsgame.com/ Shadow Ops: Red Mercury]&lt;br /&gt;
|Zombie Studios&lt;br /&gt;
|Xbox &amp;amp;ndash; June 15, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; September 21, 2004&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.activision.com/microsite/spider-man/ Spider-Man 2]&lt;br /&gt;
|Fizz Factor&lt;br /&gt;
|PC &amp;amp;ndash; June 24, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Black Arrow]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|August 4, 2004&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.heavygunner.com/ Marine Heavy Gunner: Vietnam]&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|August 22, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sharktalethegame.com/ Shark Tale]&lt;br /&gt;
|Amaze Entertainment&lt;br /&gt;
|PC &amp;amp;ndash; September 27, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.tribesvengeance.com/ Tribes: Vengeance]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|October 5, 2004&lt;br /&gt;
|Build 2500 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.menofvalorgame.com/ Men of Valor]&lt;br /&gt;
|2015&lt;br /&gt;
|Xbox &amp;amp;ndash; October 19, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; October 26, 2004&lt;br /&gt;
|Builds 926&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unfortunategame.com/ Lemony Snicket's A Series of Unfortunate Events]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; November 10, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.magnacarta.co.kr/ Magna Carta: Crimson Stigmata]&amp;lt;br&amp;gt;(Japan / Korea)&amp;lt;br /&amp;gt;[http://www.atlus.com/magna_carta/ Magna Carta: Tears of Blood]&amp;lt;br&amp;gt;(North America / Europe)&lt;br /&gt;
|Softmax&lt;br /&gt;
|November 11, 2004 (Japan)&amp;lt;br /&amp;gt;December 1, 2004 (Korea)&amp;lt;br /&amp;gt;November 16, 2005 (North America / Europe)&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ghostrecon.com/ Tom Clancy's Ghost Recon 2]&lt;br /&gt;
|Ubisoft Shanghai (PlayStation 2 / Gamecube)&amp;lt;br /&amp;gt;Ubisoft Paris (PlayStation 2)&lt;br /&gt;
|PlayStation 2 &amp;amp;ndash; November 30, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; March 15, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.lucasarts.com/games/swrepubliccommando/ Star Wars Republic Commando]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|March 1, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.brothersinarmsgame.com/uk/roadtohill30/home.php Brothers in Arms: Road to Hill 30]&lt;br /&gt;
|Gearbox Software&lt;br /&gt;
|Xbox &amp;amp;ndash; March 1&amp;lt;br /&amp;gt;PC / PlayStation 2 &amp;amp;ndash; March 15, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.combat121.com/index2.html Combat: Task Force 121]&amp;lt;br&amp;gt;(North America)&amp;lt;br /&amp;gt;[http://www.city-interactive.com/index.php?page=aso America's Secret Operations]&amp;lt;br&amp;gt;(Europe)&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; March 23, 2005 (North America)&amp;lt;br /&amp;gt;PC &amp;amp;ndash; January 26, 2006 (Europe)&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercellchaostheory.php Tom Clancy's Splinter Cell: Chaos Theory]&lt;br /&gt;
|Ubisoft Montreal (SinglePlayer / Co-op Mode)&amp;lt;br /&amp;gt;Ubisoft Annecy (Versus Mode)&lt;br /&gt;
|PC / Xbox / PlayStation 2 &amp;amp;ndash; March 28, 2005&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; March 31, 2005&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.swat4.com/ SWAT 4]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|April 5, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.liandriconflict.com/ Unreal Championship 2: Liandri Conflict]&lt;br /&gt;
|[[Legacy:Epic Games|Epic Games]]&lt;br /&gt;
|April 18, 2005&lt;br /&gt;
|builds 3323&lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:Pariah|Pariah]]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; May 3, 2005&lt;br /&gt;
|Build 928 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.postal2.com/postal2/ Postal 2: Apocalypse Weekend]&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|May 31, 2005&lt;br /&gt;
|Builds 1410-1411 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Iron Wrath]&lt;br /&gt;
|Ubisoft Casablanca&lt;br /&gt;
|June 10, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.adventtrilogy.com/home/ Advent Rising]&lt;br /&gt;
|GlyphX&lt;br /&gt;
|Xbox  &amp;amp;ndash; May 31, 2005&amp;lt;br /&amp;gt;PC &amp;amp;ndash; August 9, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.brothersinarmsgame.com/uk/earnedinblood/index.php Brothers in Arms: Earned in Blood]&lt;br /&gt;
|Gearbox Software&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; October 6, 2005&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; October 26, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:Land Of The Dead|Land Of The Dead]]: Road to Fiddler's Green&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|PC &amp;amp;ndash; October 20, 2005&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; October 26, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.riseofasoldier.com/us/ America's Army: Rise of a Soldier]&lt;br /&gt;
|Secret Level&lt;br /&gt;
|November 17, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.driverheaven.net/articles/regiment/ The Regiment]&lt;br /&gt;
|Kuju Entertainment&lt;br /&gt;
|Febrary 17, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.splintercell.com Tom Clancy's Splinter Cell: Essentials]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|March 21, 2006&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.wwiicombat.com/ World War II Combat: Road to Berlin]&amp;lt;br&amp;gt;(North America)&amp;lt;br /&amp;gt;[http://city-interactive.com/index.php?page=secret_weapon Battlestrike: Secret Weapons]&amp;lt;br&amp;gt;(Europe)&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|Xbox &amp;amp;ndash; January 24, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; April 3, 2006 (North America)&amp;lt;br /&amp;gt;PC &amp;amp;ndash; March 27, 2007 (Europe)&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.swat4.com/ SWAT 4: The Stetchkov Syndicate]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|Febraury 28, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ghostrecon.com/uk/ghostrecon3/index.php Tom Clancy's Ghost Recon: Advanced Warfighter]&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|Xbox &amp;amp;ndash; March 9, 2006&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; March 28, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.redorchestragame.com/ Red Orchestra: Ostfront 41-45]&lt;br /&gt;
|Tripwire Interactive&lt;br /&gt;
|March 14, 2006&lt;br /&gt;
|Builds 3323 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.magnacarta.jp/mcp/index.html Magna Carta Portable]&lt;br /&gt;
|Softmax&lt;br /&gt;
|May 25, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:WarPath|WarPath]]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|PC &amp;amp;ndash; July 18, 2006&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; July 24, 2006&lt;br /&gt;
|Build 928 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.wwiicombat.com/ World War II Combat: Iwo Jima]&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|Xbox &amp;amp;ndash; June 21, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; June 25, 2006&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://openseasongame.uk.ubi.com/ Open Season]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|PC / PSP / PlayStation 2 / Xbox / Xbox 360 / GameCube &amp;amp;ndash; September 19, 2006&amp;lt;br /&amp;gt;Wii &amp;amp;ndash; November 30, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/doubleagent/ Tom Clancy's Splinter Cell: Double Agent]&lt;br /&gt;
|Ubisoft Shanghai (Offline mode for next-gen version)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ubisoft Montreal (Offline mode for current-gen version)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ubisoft Annecy (Online mode)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Offline mode for next-gen version &amp;amp;ndash; PC / Xbox 360 / PlayStation 3&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Offline mode for current-gen version &amp;amp;ndash; Xbox / PlayStation 2 / GameCube / Wii&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Online mode &amp;amp;ndash; PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3&lt;br /&gt;
|Xbox 360 &amp;amp;ndash; October 17, 2006&amp;lt;br /&amp;gt;Xbox/PlayStation 2 &amp;amp;ndash; October 24, 2006&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; October 26, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; November 7, 2006&amp;lt;br /&amp;gt;Wii &amp;amp;ndash; November 28, 2006&amp;lt;br /&amp;gt;PlayStation 3 &amp;amp;ndash; March 30, 2007&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.redsteelgame.com/ Red Steel]&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|November 17, 2006&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www1.skillground.com/help/kungfu.html#1/ Kung Fu: Deadly Arts]&lt;br /&gt;
|Bedlam Games&lt;br /&gt;
|December 1, 2006&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://brothersinarmsgame.us.ubi.com/dday/agegate.php Brothers in Arms: D-DAY]&lt;br /&gt;
|Ubisoft Shanghai / Gearbox Software&lt;br /&gt;
|December 5, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.playcqc.com/ Close Quarters Conflict]&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|January 22, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.city-interactive.com/index.php?page=redneck_kentucky Redneck Kentucky and The Next Generation Chickens]&lt;br /&gt;
|City Interactive&lt;br /&gt;
|March 2, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.groovegames.com/sharpshooter3/index.html/ Marine Sharpshooter 3]&lt;br /&gt;
|Jarhead Games&lt;br /&gt;
|May 28, 2007&lt;br /&gt;
|Build 3339 &lt;br /&gt;
|-&lt;br /&gt;
|[http://surfsupgame.us.ubi.com/ Surf's up]&lt;br /&gt;
|Ubisoft&lt;br /&gt;
|PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3 / GameCube / Wii &amp;amp;ndash; June 1, 2007&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bioshockgame.com/ BioShock]&lt;br /&gt;
|2K Boston / 2K Australia &amp;amp;ndash; Xbox 360 / PC&amp;lt;br&amp;gt;2K Marin &amp;amp;ndash; PlayStation 3&lt;br /&gt;
|August 21, 2007 &amp;amp;ndash; Xbox 360 / PC&amp;lt;br&amp;gt;October 23, 2008 &amp;amp;ndash; PlayStation 3&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://service.globalvr.com/downloads/aa/040-0143-01_Americas_Army_Manual-web.pdf America's Army (Arcade version)]&lt;br /&gt;
|GlobalVR&lt;br /&gt;
|July 24, 2007&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://inferno.fxlabs.com INFERNO: Where Death Is Your Only Ally&amp;lt;br&amp;gt;AGNI: Queen of Darkness]&lt;br /&gt;
|FXLabs Studios&lt;br /&gt;
|Febraury 22, 2008&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bestbuy.com/site/olspage.jsp?skuId=8924523&amp;amp;type=product&amp;amp;id=1214004959123/ Marine Sharpshooter 4]&lt;br /&gt;
|Groove Games&lt;br /&gt;
|June 10, 2008&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://brothersinarmsgame.uk.ubi.com/doubletime/ Brothers in Arms Double Time]&lt;br /&gt;
|Demiurge Studios / Gearbox Software&lt;br /&gt;
|September 23, 2008&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|Day Of The Zombie&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|PC &amp;amp;ndash; March 6, 2009&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; March 6, 2009&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.killingfloorthegame.com/ Killing Floor]&lt;br /&gt;
|Tripwire Interactive&lt;br /&gt;
|May 15, 2009&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bioshock2game.com/ BioShock 2]&lt;br /&gt;
|2K Marin&lt;br /&gt;
|Febraury 7, 2010&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.us.ubi.com/conviction/ Tom Clancy's Splinter Cell: ConViction]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|April 13, 2010&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ubi.com/US/Games/Info.aspx?pId=9479/ Tom Clancy's Splinter Cell 3D]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|April 10, 2011&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.us.ubi.com/ Tom Clancy's Splinter Cell HD Trilogy]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|August 9, 2011&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.iamalivegame.com/ I Am Alive]&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|Xbox 360 XBLA &amp;amp;ndash; March 7, 2012&amp;lt;br /&amp;gt;PS3 PSN &amp;amp;ndash; April 3, 2012&amp;lt;br /&amp;gt;PC &amp;amp;ndash; September 6, 2012&lt;br /&gt;
|Build 829&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Splinter Cell engine history===&lt;br /&gt;
* Splinter Cell 1&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell based on enhanced version of the Unreal Engine 2 build 829 without karma physics engine.&lt;br /&gt;
* Splinter Cell 2&lt;br /&gt;
** Ubisoft Shanghai: Splinter Cell Pandora Tomorrow singleplayer version based on some enhanced Splinter Cell 1 engine and some code steal from Unreal Engine 2 build 2110 with renderware physics engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Shadow Strike based on Unreal Engine 2 build 2110 without karma physics engine. later changed Splinter Cell Pandora Tomorrow multiplayer modes.&lt;br /&gt;
* Splinter Cell 3&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Chaos Theory singleplayer/co-op mode based on enhanced version of Splinter Cell 1 engine and some code steal from Unreal Engine 2.5 build 3339 with havok physics 2 engine. this version called SCX engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Chaos Theory versus mode based on Splinter Cell Pandora Tomorrow multiplayer modes engine and some code steal from Unreal Engine 2 build 2226. without karma physics engine.&lt;br /&gt;
* Splinter Cell Essentials&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Essentials based on PS2 version of Splinter Cell Pandora Tomorrow singleplayer mode engine and optimized for PSP.&lt;br /&gt;
* Splinter Cell 4&lt;br /&gt;
** Ubisoft Shanghai: Splinter Cell Double Agent offline mode for next-gen version (PC/Xbox 360/PS3) based on enhaced version of SCX engine(enhancing for multithreaded) and some code steal from Unreal Engine 2.5 build 3369  with havok physics 2 engine.&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Double Agent offline mode for current-gen version(Xbox/PS2/GameCube/Wii) based on standard SCX engine and some code steal from Unreal Engine 2.5 build 3369 with havok physics 2 engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Double Agent online mode based on enhacned version of Splinter Cell Chaos Theory versus mode engine with PhysX physics engine.&lt;br /&gt;
* Splinter Cell 5&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Conviction based on enhanced version of standard SCX engine(NOT based on Shanghai team's next-gen version of double agent engine). based on montreal team's Chaos Theory and current-gen version of double agent SCX engine and some improved engine with havok physics 3 engine. this version called LEAD engine.&lt;br /&gt;
* Splinter Cell 3D&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Chaos Theory converted to Nitendo 3DS&lt;br /&gt;
* I Am Alive&lt;br /&gt;
** Ubisoft Shanghai: I Am Alive based on LEAD engine.&lt;br /&gt;
* Splinter Cell 6&lt;br /&gt;
** Ubisoft Toronto: Splinter Cell 6 based on LEAD engine.&lt;br /&gt;
&lt;br /&gt;
===Non-gaming Projects===&lt;br /&gt;
&lt;br /&gt;
Unreal Engine 2 Runtime Custom License is used in many non-gaming projects including construction simulations and designs, training simulations, driving simulations, educations, virtual reality shopping malls, movie storyboards, continuities, pre-visuals and etc&lt;br /&gt;
&lt;br /&gt;
As of March 2008, more than 600 companies had a Unreal Engine 2 Runtime Licenses.&lt;br /&gt;
&lt;br /&gt;
===A Cases by===&lt;br /&gt;
&lt;br /&gt;
====Licensees for Educations====&lt;br /&gt;
* The Art Institute of Pittsburgh&lt;br /&gt;
* ETC&lt;br /&gt;
&lt;br /&gt;
====Construction Simulations and Interior Designs====&lt;br /&gt;
* Bentheim interior design&lt;br /&gt;
* ETC&lt;br /&gt;
&lt;br /&gt;
==Related Topics==&lt;br /&gt;
* [[Legacy:UnrealEngine2 Runtime|UnrealEngine2 Runtime]]&lt;br /&gt;
* [[Legacy:Unreal Engine|Unreal Engine]]&lt;br /&gt;
* [[Legacy:UnrealEd 3|UnrealEd 3]]&lt;br /&gt;
* [[Legacy:Ucc|Ucc]]&lt;br /&gt;
* [[Legacy:UPaint|UPaint]]&lt;br /&gt;
* [[Legacy:UDebugger|UDebugger]]&lt;br /&gt;
* [http://www.unrealtechnology.com/ Powered by Unreal Technology] - The offical page for the Unreal Engine.&lt;br /&gt;
* Epic's list of [http://www.unrealtechnology.com/html/powered/announced.shtml Announced] and [http://www.unrealtechnology.com/html/powered/released.shtml Released] projects using the Unreal Engine.&lt;br /&gt;
* [http://udn.epicgames.com/ Unreal Development Network] &amp;amp;ndash; The official support site for Unreal Engine real-time technology.&lt;br /&gt;
&lt;br /&gt;
[[Category:Legacy Game|{{PAGENAME}}]]&lt;/div&gt;</description>
			<pubDate>Wed, 29 May 2013 17:09:20 GMT</pubDate>			<dc:creator>UE</dc:creator>			<comments>http://wiki.beyondunreal.com/Legacy_talk:Unreal_Engine_Versions/2</comments>		</item>
		<item>
			<title>Legacy:Unreal Engine Versions/2</title>
			<link>http://wiki.beyondunreal.com/Legacy:Unreal_Engine_Versions/2</link>
			<description>&lt;p&gt;UE:&amp;#32;/* MOG Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Engine Development Credits==&lt;br /&gt;
&lt;br /&gt;
====Unreal Engine Core System Design====&lt;br /&gt;
* Tim Sweeney&lt;br /&gt;
&lt;br /&gt;
====Engine Development Management====&lt;br /&gt;
* Daniel Vogel&lt;br /&gt;
&lt;br /&gt;
====Engine Technical Director====&lt;br /&gt;
* Bruce Shankle&lt;br /&gt;
&lt;br /&gt;
====Engine Management System====&lt;br /&gt;
* Steven Polge&lt;br /&gt;
&lt;br /&gt;
====UnrealEd====&lt;br /&gt;
* Warren Marshall&lt;br /&gt;
* Demiurge Studios (UDN build on toolsets into UnrealEd)&lt;br /&gt;
* MathEngine (Karma SDK integrated into UnrealEd)&lt;br /&gt;
* LIPSinc (Automated Facial Automation Technology integrated into UnrealEd)&lt;br /&gt;
* OC3 Entertainment (Impersonater toolsets integrated into UnrealEd)&lt;br /&gt;
* Interactive Data Visualization (SpeedTreeRT integrated into UnrealEd)&lt;br /&gt;
&lt;br /&gt;
====Rendering Engine====&lt;br /&gt;
* Erik De Neve (Main, scene graph, animation system)&lt;br /&gt;
* Daniel Vogel (Renderer devices, rendering pipeline)&lt;br /&gt;
* Andrew Scheidecker (Special effects, optimizing renderer)&lt;br /&gt;
* Sam Zamani (Shader pipeline, optimizing renderer)&lt;br /&gt;
* Demiurge Studios (UDN build on many rendering technologies)&lt;br /&gt;
* LIPSinc's Automated Facial Automation Technology (Real-time lipsync middleware, no additional cost)&lt;br /&gt;
* PixoMatic Software Renderer (High-speed performance software renderer middleware, no additional cost)&lt;br /&gt;
* OC3 Entertainment's Impersonater (Real-time lipsync and facial anmation middleware, no additional cost)&lt;br /&gt;
* Interactive Data Visualization's SpeedTreeRT (Real-time tree and vegetation middleware, no additional cost)&lt;br /&gt;
&lt;br /&gt;
====Physics Engine====&lt;br /&gt;
* James Golding (Base physics)&lt;br /&gt;
** With MathEngine's Karma Physics Engine (Middleware, no additional cost)&lt;br /&gt;
&lt;br /&gt;
====Network Engine====&lt;br /&gt;
* Steven Polge (Unreal Network)&lt;br /&gt;
&lt;br /&gt;
====Sound Engine====&lt;br /&gt;
* Creative Labs's OpenAL Audio System (Freeware)&lt;br /&gt;
* Ogg Vorbis (Freeware)&lt;br /&gt;
&lt;br /&gt;
====A.I. System====&lt;br /&gt;
* Steven Polge (Unreal A.I.)&lt;br /&gt;
&lt;br /&gt;
====Console Porting====&lt;br /&gt;
* Steven Polge&lt;br /&gt;
** Build 633~2227 for Xbox&lt;br /&gt;
** Build 633 for PlayStation 2&lt;br /&gt;
* Secret Level&lt;br /&gt;
** Build 777, 829, 927 for PlayStation 2&lt;br /&gt;
** Build 829, 927 for GameCube&lt;br /&gt;
** UT2003 build 928 for Xbox version of America's Army Rise of a Soldier&lt;br /&gt;
** UT2003 build 928 for PS2 version of America's Army Rise of a Soldier (cancelled)&lt;br /&gt;
** UT2003 build 2199 for PS2 Unreal Title. Unreal Assault (cancelled)&lt;br /&gt;
* Sam Zamani&lt;br /&gt;
** Build 2227 for highly enhanced and exclusive on Xbox. (Unreal Engine 2X)&lt;br /&gt;
&lt;br /&gt;
==Build Versions==&lt;br /&gt;
* '''Unreal Warfare''' Build 633~927&lt;br /&gt;
** Build 633: First version of UE2 Licensee point (Windows) [Jan 2001]&lt;br /&gt;
*** Build 633 for PS2 port (PlayStation 2) [Jan 2001]&lt;br /&gt;
** Build 697: Leaked '''Unreal 2''' E3 2001 demo, with some modified Legend Entertainment's code (Windows) [Mar 2001]&lt;br /&gt;
** Build 739: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jul 2001]&lt;br /&gt;
*** Build 763 (94.14) : Leaked '''Unreal Championship''' leaked PC build beta &amp;quot;UTX-Build&amp;quot; included added DE's particle system (Windows) [Oct 2001]&lt;br /&gt;
** Build 777: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Dec 2001]&lt;br /&gt;
*** Build 777 PS2 port by Secret Level (PlayStation 2) [Dec 2001]&lt;br /&gt;
** Build 829: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jan 2002]&lt;br /&gt;
*** Build 829 for PS2 port by Secret Level (PlayStation 2) [Jan 2002]&lt;br /&gt;
*** Build 829 for GC port by Secret Level (GameCube) [Jan 2002]]&lt;br /&gt;
*** Build 829 Karma/Unreal Integration Patch1 [Mar 2002]&lt;br /&gt;
*** Build 829: with merged from some after 927 code and some UT2003 code for '''Unreal 2''' out of box (Windows) [Feb 2003]&lt;br /&gt;
**** Build 1000: Unreal 2 '''Demo version''' [Feb 2003]&lt;br /&gt;
**** Build 2001: '''v1403 Patch''' of Unreal 2 (Windows), out of box (Xbox) [Dec 2003]&lt;br /&gt;
** Build 848: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Jan 2002]&lt;br /&gt;
** Build 856: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Feb 2002]&lt;br /&gt;
** Build 918: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Apr 2002]&lt;br /&gt;
** Build 926: PREVIEW DROP for Public Release to Licensee (Windows, Xbox)&lt;br /&gt;
** Build 927: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox)&lt;br /&gt;
*** Build 927 for PS2 port by Secret Level (PlayStation 2)&lt;br /&gt;
*** Build 927 for GC port by Secret Level (GameCube)&lt;br /&gt;
** Build 1003: PREVIEW DROP for Public Release to Licensee &lt;br /&gt;
* '''Unreal Tournament 2003''' Build 927~2225&lt;br /&gt;
** Build 927 (117.25): '''Unreal Tournament 2003''' E3 2002 demo build 906, but Unreal Engine version is 927 (Windows) [Apr 2002]&lt;br /&gt;
** Build 927 (119.25): '''Unreal Tournament 2003''' beta demo (Windows) [May 2002]&lt;br /&gt;
*** Build 928 (119.25):'''Unreal Championship''' out of box (Xbox) [Sep 2002]&lt;br /&gt;
** Build 1077 (120.28): '''Unreal Tournament 2003''' first official demo (Windows, Linux) [Sep 2002]&lt;br /&gt;
** Build 1080 (120.28): '''Unreal Tournament 2003''' first official demo patch (Windows, Linux) [Sep 2002]&lt;br /&gt;
** Build 1142 (121.29): '''Unreal Tournament 2003''' second offcial demo (Windows, Linux, Mac OS X) [Nov 2002] (UE version is 1142. but after of 2136)&lt;br /&gt;
** Build 2107 (120.28): '''Unreal Tournament 2003''' out of box (Windows, Linux, Mac OS X) [Sep 2002]&lt;br /&gt;
** Build 2111 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Oct 2002]&lt;br /&gt;
** Build 2126 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Oct 2002]&lt;br /&gt;
** Build 2136 (121.29): '''Unreal Tournament 2003''' retail patch 1 (Windows) [Oct 2002]&lt;br /&gt;
** Build 2153 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2154 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2164 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2166 (121.29): '''Unreal Tournament 2003''' beta and retail patch 2 (Windows) [Dec 2002]&lt;br /&gt;
** Build 2186 (121.29): '''Unreal Tournament 2003''' retail patch 3 (Windows, Linux) [Jan 2003]&lt;br /&gt;
** Build 2199 (121.29): '''Unreal Tournament 2003''' retail patch 4 (Windows, Linux) [Feb 2003]&lt;br /&gt;
** Build 2206 (121.29): '''Unreal Tournament 2003''' third official demo (Windows, Linux)  &lt;br /&gt;
** Build 2225 (121.29): '''Unreal Tournament 2003''' retail patch 5 (Windows, Linux, Mac OS X) [Apr 2003]  &lt;br /&gt;
* Pure '''Unreal Engine''' 2 Builds 2110~2227&lt;br /&gt;
** Build 2110: OFFICIAL CODEDROP for Release to Licensee. based on '''Unreal Warfare''' engine at merged from some '''UT2003 2107 code''' and removed UT2003 game specific codes (Windows, Xbox) [Oct 2002]&lt;br /&gt;
** Build 2226: OFFICIAL CODEDROP for Release to Licensee. merged from some '''UT2003 2225 code''' (Windows, Xbox) [May 2003]&lt;br /&gt;
*** '''Unreal Engine 2 Runtime''' Edition (Windows) [Sep 2003]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.19.03 [Oct 2003]&lt;br /&gt;
***** Build 2226: UE2Runtime 2226.19.03 SpeedTree Demo [Apr 2004]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.20.01 [Jul 2004]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.20.02  [Feb 2005]&lt;br /&gt;
*** '''Unreal 2 eXpanded MultiPlayer''' free-download (Windows) [Dec 2003], included in Unreal 2 retail box (Xbox) [Feb 2004]&lt;br /&gt;
** Build 2227: OFFICIAL CODEDROP for Release to Licensee. all bugs fixed from 2226 (Windows, Xbox) [Mar 2004]&lt;br /&gt;
** '''Unreal Engine 2X''': '''Unreal Championship 2''' Exclusive on Xbox optimized and some enhancedments [Mar 2004]&lt;br /&gt;
* '''Unreal Engine 2.5''' Build 3120~3369&lt;br /&gt;
** Build 3120 (127.29): '''Unreal Tournament 2004''' beta demo (Windows, Linux, Mac OS X) [Feb 2004]&lt;br /&gt;
** Build 3186 (127.29): '''Unreal Tournament 2004''' out of box (Windows, Linux, Mac OS X) [Mar 2004]&lt;br /&gt;
** Build 3197 (127.29): '''Unreal Tournament 2004''' beta patch (Windows) [Apr 2004]&lt;br /&gt;
** Build 3204 (127.29): '''Unreal Tournament 2004''' retail patch 1 (Windows, Linux, 64-bit Linux, Mac OS X) [May 2004]&lt;br /&gt;
** Build 3236 (127.29): '''Unreal Tournament 2004''' retail patch 2 (Windows, Linux, 64-bit Linux, Mac OS X) [Jun 2004]&lt;br /&gt;
** Build 3270 (127.29): '''Unreal Tournament 2004''' retail patch 3 (Windows, Linux, 64-bit Linux) [Aug 2004]&lt;br /&gt;
** Build 3323 (128.29): '''Unreal Tournament 2004''' beta and retail patch 4 (Windows, Linux, 64-bit Linux) [Sep 2004]&lt;br /&gt;
** Build 3334 (128.29): '''Unreal Tournament 2004''' official demo (Windows, Linux, Mac OS X)  [Sep 2004]&lt;br /&gt;
** Build 3339 (128.29): '''Unreal Tournament 2004''' retail patch 5 (Windows, Linux, 64-bit Linux) [Nov 2004]&lt;br /&gt;
** Build 3355 (128.29): '''Unreal Tournament 2004''' retail patch 6 (Windows, 64-bit Windows, Linux, 64-bit Linux) [Feb 2005]&lt;br /&gt;
** Build 3362 (128.29): '''Unreal Tournament 2004''' beta patch (Windows) [Oct 2005]&lt;br /&gt;
** Build 3369 (128.29): '''Unreal Tournament 2004''' retail patch 7 (Windows, 64-bit Windows, Linux, 64-bit Linux, Mac OS X) [Dec 2005]&lt;br /&gt;
&lt;br /&gt;
==Engine Details==&lt;br /&gt;
&lt;br /&gt;
===Rendering Technologies===&lt;br /&gt;
* Direct3D 8, Direct3D 9 (Builds 3236+) and OpenGL, OpenGL 2 (Builds 3236+) support&lt;br /&gt;
* Hardware shader support for vertex shaders and pixel shaders&lt;br /&gt;
* Enhanced lighting&lt;br /&gt;
** Real-time radiosity lightmaps&lt;br /&gt;
* Enhanced NURBS, scene graph, collision detection, and spatial data handling support&lt;br /&gt;
* Enhanced BSP/CSG and Portal world rendering technology and Scene graph and all Scene Management (Builds 2500+)&lt;br /&gt;
* Improvements very fast rendering engine speed (Builds 2500+)&lt;br /&gt;
* Improved texture compression&lt;br /&gt;
* Cube mapping (Builds 739+)&lt;br /&gt;
** All texture mapping with cube mapping including environment mapping&lt;br /&gt;
* Dot-3 product bump mapping&lt;br /&gt;
** With environment mapping (environment bump mapping) and with cube mapping too&lt;br /&gt;
* Advanced Weighted ClipTexturing&lt;br /&gt;
** With all other texturing techniques&lt;br /&gt;
* Weighted skeletal animation (Builds 829+)&lt;br /&gt;
** With smooth-skinned geometry (skinning animation)&lt;br /&gt;
* Facial animation support (Builds 829+)&lt;br /&gt;
** Including scripted lip syncing and real-time lip syncing&lt;br /&gt;
* Large scale terrain support (Builds 633+)&lt;br /&gt;
* Seamless mixing of indoor BSP meshes, static meshes, dynamic meshes and terrain meshes&lt;br /&gt;
* Hardware Brush with static meshes, movable meshes, non-deformable meshes&lt;br /&gt;
* Emitter based particles system  (Builds 739+)&lt;br /&gt;
* Heavily extensive emitter particles system (Builds 3270+)&lt;br /&gt;
* 2048x2048 size texture support (Builds 633+)&lt;br /&gt;
* 4096x4096 size texture support (Builds 2500+)&lt;br /&gt;
* Software rendering with Pixomatic software renderer (Builds 3186+, no additional cost)&lt;br /&gt;
* Interactive Data Visualization's SpeedTreeRT (Builds 3369+)&lt;br /&gt;
* Unreal Developer Network support on many other rendering technologies by Demiurge Studios&lt;br /&gt;
&lt;br /&gt;
===Other Features===&lt;br /&gt;
* New designed network engine (Builds 739+)&lt;br /&gt;
* Powerful material shader and texture editor for UnrealEd (Builds 829+)&lt;br /&gt;
* Fast vehicles and physics optimized based network engine (Builds 3186+)&lt;br /&gt;
* Particles system wizard toolset for UnrealEd (Builds 739+)&lt;br /&gt;
* Included entirely new particle system editor for UnrealEd (Builds 3270+)&lt;br /&gt;
* UnrealMatinee cutscene toolset for UnrealEd (Builds 739+)&lt;br /&gt;
* Powerful real-time terrain editing toolset for UnrealEd (Builds 633+)&lt;br /&gt;
* Improving GUI editor (Builds 927+)&lt;br /&gt;
* Voice-over IP support (Builds 3186+)&lt;br /&gt;
* Text-to-speech support (Builds 3186+)&lt;br /&gt;
* AI speech recognition (Builds 3186+)&lt;br /&gt;
* Improved dymanic music system support (Builds 829+)&lt;br /&gt;
* New designed A.I. system (Builds 633+)&lt;br /&gt;
* Newly improving A.I. system, BOT A.I. and teamwork A.I. (Builds 3186+)&lt;br /&gt;
* 16-bit unicode support (Builds 2110+)&lt;br /&gt;
* Include MathEngine's &amp;quot;Karma&amp;quot; physics engine (Builds 829+, no additional cost)&lt;br /&gt;
* Enhancing &amp;quot;Karma&amp;quot; physics engine performance and extending supported vehicles physics (Builds 3186+)&lt;br /&gt;
* Vehicles optimized physics (Builds 3186+)&lt;br /&gt;
* Support for Lipsync system of LIPSinc's Automated Facial Automation Technology (Builds 829+, no additional cost)&lt;br /&gt;
* OC3 Entertainment's Impersonater (Builds 3323+, no additional cost)&lt;br /&gt;
* 3DS MAX, MAYA, SoftImage's XSI  Mod Tool  (Builds 3355+) Plug-ins&lt;br /&gt;
* Enhancing Real-time recording of in-engine footage as replayable 'demo' files (Builds 829+)&lt;br /&gt;
* Support for processing those demo files into DivX movies (DivX library license separately) &lt;br /&gt;
* Support for processing those demo files into Bink Video&lt;br /&gt;
* Unreal Developer Network support on many other toolsets, utilities and sample contents by Demiurge Studios&lt;br /&gt;
&lt;br /&gt;
==Development Tools==&lt;br /&gt;
* [[Legacy:UnrealEd 3|UnrealEd 3]]&lt;br /&gt;
* [[Legacy:Ucc|Ucc]]&lt;br /&gt;
* [[Legacy:UccDepend|UccDepend]]&lt;br /&gt;
* [[Legacy:UDebugger|UDebugger]]&lt;br /&gt;
* [[Legacy:UPaint|UPaint]]&lt;br /&gt;
* Karma Authoring Tool (Builds 829+, no additional cost)&lt;br /&gt;
* LIPSinc Animation Studio (Builds 829+, no additional cost)&lt;br /&gt;
* Impersonator Studio (Builds 3323+, no additional cost)&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
&lt;br /&gt;
===Announced Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Release Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build'''''&lt;br /&gt;
|-&lt;br /&gt;
|Tom Clancy's Splinter Cell Blacklist&lt;br /&gt;
|Ubisoft Toronto&lt;br /&gt;
|TBA&lt;br /&gt;
|Build 829&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MMOG Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Started Beta or Service Released Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sephiroth.co.kr/ Sephiroth]&lt;br /&gt;
|IMagic Entertainment&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash; January 14, 2002&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; August 27, 2003&lt;br /&gt;
|before July 2011 version &amp;amp;ndash; Build 926(UE2)&amp;lt;br&amp;gt;after August 2011 version &amp;amp;ndash; Build 3369(UE2.5)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.lineage2.com Lineage 2]&lt;br /&gt;
|NC Soft&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash;  November 30, 2002&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; July 9, 2003&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; October 1, 2003 (Korea)&amp;lt;br /&amp;gt;April 27, 2004 (North America / Europe)&lt;br /&gt;
|Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://jy2.chinesegamer.net/ Jinyong Online 2]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; December 8, 2004&lt;br /&gt;
|Buils 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://he.chinesegamer.net/ Huang-Yi Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2006&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.vanguardsoh.com/ Vanguard: Saga of Heroes]&lt;br /&gt;
|Sigil Games Online&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; August 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; December 16, 2005&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; August 12, 2006&amp;lt;br /&amp;gt;4th Closed Beta Testing &amp;amp;ndash; December 16, 2006&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; January 5, 2007&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; January 30, 2007&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.tcos.com/ The Chronicles of Spellbone]&lt;br /&gt;
|Spellborn International&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; November 30, 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; August 9, 2006&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; March 23, 2007&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash January 25, 2008&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; November 27, 2008 &lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ragnarok2.co.kr/ Ragnarok Online 2: The Gate of the World]&lt;br /&gt;
|Gravity&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; December 27, 2006&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; Febraury 23, 2007&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; April 27, 2007&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; May 28, 2007&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://pt2.ndolfin.com/ Priston Tale 2]&lt;br /&gt;
|Yedang Online&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; Febraury 23, 2007&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; June 8, 2007&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; October 1, 2007&amp;lt;br /&amp;gt;Pre-Open Beta Testing &amp;amp;ndash; Febraury 22, 2008&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; Febraury 29, 2008&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; April 18, 2008&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://wx.chinesegamer.net/ WX Online] - Original CGI version&amp;lt;br&amp;gt;[http://50.catv.net/ Martial Online] - CATV version(not apply to expansion paks)&amp;lt;br&amp;gt;[http://502.catv.net/ Martial Online 2] - CATV version(apply to expansion paks)&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2009&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://hero.chinesegamer.net/ Hero Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sh2.wanku.com/ Shui Hu Q Zhuan 2] - Original Firestone version&amp;lt;br&amp;gt;[http://sh2.changyou.com/ Shui Hu Q Zhuan 2] - Changyou version&lt;br /&gt;
|Firestone Software&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://dg.xoyo.com/ DG Online] - Original Kingsoft version&amp;lt;br&amp;gt;[http://dg.113.com.tw/ DG Online] - 113 version&lt;br /&gt;
|Kingsoft SHX Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://ten.chinesegamer.net/ Emperor Online] - Original CGI version&amp;lt;br&amp;gt;[http://tz.catv.net/ TZ Online] - CATV version&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://qt.chinesegamer.net/ QT Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sd.xoyo.com/ SD online]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://mj.xoyo.com/ MLJH Online]&lt;br /&gt;
|Kingsoft Adin Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://he2.chinesegamer.net/ Huang-Yi Online 2]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://ts3.chinesegamer.net/ TS Online 3]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://eos.hangame.com/ EOS:Echo of Soul]&lt;br /&gt;
|NVius&lt;br /&gt;
|TBA 2013&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://sg.xoyo.com/ San Guo Online]&lt;br /&gt;
|Kingsoft&lt;br /&gt;
|When it's Done&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://tl.xoyo.com/ TL Online]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|TBA&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sanjie71.com/ SanJie71 Online]&lt;br /&gt;
|Wan71&lt;br /&gt;
|TBA 2013&lt;br /&gt;
|Build unknown maybe 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://wxsj.hopecool.com/ WXSJ Online]&lt;br /&gt;
|HopeCool&lt;br /&gt;
|TBA 2013&lt;br /&gt;
|Build 2227&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MOG Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Started Beta or Service Released Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.exteel.com/us/ Exteel]&lt;br /&gt;
|NC Soft&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; October 26, 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; December 21, 2005&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; January 18, 2006&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; January 25, 2006 &amp;amp;ndash; (Korea)&amp;lt;br /&amp;gt;TBA 2007 &amp;amp;ndash; (North America / Europe)&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.landmass.co.kr/ LandMass]&lt;br /&gt;
|WayPoint&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; October 11, 2006&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; October 27, 2006&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; December 26, 2006&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; May 11, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://metalrage.gamehi.co.kr/ MetalRage]&lt;br /&gt;
|GameHi&lt;br /&gt;
|Closed Beta Testing &amp;amp;ndash; December 30, 2008&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; Janyary 13, 2009&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; May 26, 2009&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://xd.xoyo.com/ Mission Against Terror] - Original Kingsoft version(Including all game modes)&amp;lt;br&amp;gt;[http://cso.winner.co.th/csowinv3/ Crazy Shooter Online] - Winner Online version(not included Terminator mode and Mummy Mode)&amp;lt;br&amp;gt;[http://www.xshot.in.th/Intro/Default.aspx X-SHOT] - Winner Online version(Seperated version of Terminator Mode and Mummy mode)&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2008&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://loco.paran.com/ LOCO]&lt;br /&gt;
|DANAL&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash; June 24, 2010&amp;lt;br&amp;gt;Launching &amp;amp;ndash; August 18, 2010&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://btr.webzen.co.kr/ Battery]&lt;br /&gt;
|WEBGEN&lt;br /&gt;
|Open Beta testing &amp;amp;ndash; November 11, 2010&amp;lt;br&amp;gt;Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://dc.chinesegamer.net/ Diamond Club Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://rt.xoyo.com/ Rush Team]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.cyphers.co.kr/cyphers/ Cypers]&lt;br /&gt;
|Neople&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://jj.xoyo.com/ JJ]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://dc.chinesegamer.net/event/120606/p2.asp Mini Diamond Club Online (Web)]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sf.gnjoy.com/ Steal Fighter]&lt;br /&gt;
|LTimegames&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash;  Febraury 21, 2013&amp;lt;br&amp;gt;Launching &amp;amp;ndash; Feb 28, 2013&lt;br /&gt;
|Build 3369&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Released Projects===&lt;br /&gt;
&lt;br /&gt;
====Unreal Engine 2 using released projects on more than 300 over titles, included all of the unknowned PC, Xbox, PS2, GameCube titles====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Release Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.americasarmy.com America's Army]&lt;br /&gt;
|[http://www.goarmy.com US Army]&lt;br /&gt;
|August 28, 2002&lt;br /&gt;
|Builds 927-3369 &lt;br /&gt;
|-&lt;br /&gt;
|Unreal Tournament 2003&lt;br /&gt;
|PC (Windows, Linux) / Macintosh &amp;amp;ndash; [http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|September 30, 2002&lt;br /&gt;
|Builds 2107-2225 &lt;br /&gt;
|-&lt;br /&gt;
|Twin Caliber&lt;br /&gt;
|Rage Software&lt;br /&gt;
|November 01, 2002&lt;br /&gt;
|Build 633&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercell.php Tom Clancy's Splinter Cell]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|Xbox &amp;amp;ndash; November 17, 2002&amp;lt;br /&amp;gt;PC &amp;amp;ndash; Febraury 19, 2003&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; April 8, 2003&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; April 10, 2003&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unrealchampionship.com/ Unreal Championship]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|November 12, 2002&lt;br /&gt;
|Builds 928&lt;br /&gt;
|-&lt;br /&gt;
|Unreal 2: The Awakening&lt;br /&gt;
|Legend Entertainment&lt;br /&gt;
|PC &amp;amp;ndash; February 3, 2003&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; February 10, 2004&lt;br /&gt;
|Builds 829-2001 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Raven Shield]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|March 17, 2003&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|Devastation&lt;br /&gt;
|Digitalo Studios&lt;br /&gt;
|March 28, 2003&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|Postal 2&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|April 14, 2003&lt;br /&gt;
|Builds 926-1337 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3]&lt;br /&gt;
|Xbox &amp;amp;ndash; Ubisoft Montreal&amp;lt;br /&amp;gt;PlayStation 2 / GameCube &amp;amp;ndash; Ubisoft Shanghai&lt;br /&gt;
|Xbox  &amp;amp;ndash; Octgober 28, 2003&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; March 23, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; June 15, 2004&lt;br /&gt;
|Build 927&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unrealtechnology.com/html/runtime/overview.shtml Unreal Engine 2 Runtime Edition]&lt;br /&gt;
|[Legacy:Epic Games|Epic Games]]&lt;br /&gt;
|October 31, 2003&lt;br /&gt;
|Builds 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.xiii-thegame.com XIII]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|PC / PlayStation 2 &amp;amp;ndash; November 18, 2003&amp;lt;br /&amp;gt;GameCube / Xbox &amp;amp;ndash; November 24, 2003&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.mtggame.com/ Magic the Gathering: BattleGrounds]&lt;br /&gt;
|Secret Level&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; November 18, 2003&lt;br /&gt;
|Build 926 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.groovegames.com/Games/DesertThunder/index.html Desert Thunder]&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|November 18, 2003&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.eidosinteractive.co.uk/gss/dxiw/ Deus Ex: Invisible War]&lt;br /&gt;
|Ion Storm Austin&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; December 2, 2003&lt;br /&gt;
|Build 777 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unreal2.com/ Unreal 2 XMP]&lt;br /&gt;
|Legend Entertainment&lt;br /&gt;
|December 10, 2003&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.gopostal.com/postal2/ Postal 2: Share the Pain]&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|December 17, 2003&lt;br /&gt;
|Builds 1407-1409 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.activision.com/en_US/game_specific/3098a6b3-2332-43e9-8bff-d37a7c7c8eb9.html Shrek 2]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; March 3, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.humanhead.com/headgames_dmh.html Dead Man's Hand]&lt;br /&gt;
|Human Head Studios&lt;br /&gt;
|Xbox &amp;amp;ndash; March 3, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; March 18, 2004&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Athena Sword]&lt;br /&gt;
|Ubisoft Milan&lt;br /&gt;
|March 9, 2004&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|Unreal Tournament 2004&lt;br /&gt;
|PC (Windows, Linux) / Macintosh &amp;amp;ndash; [[Legacy:Epic Games|Epic Games]] / [http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|March 16, 2004&lt;br /&gt;
|Builds 3186-3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercellpandoratomorrow.php Tom Clancy's Splinter Cell: Pandora Tommorow]&lt;br /&gt;
|Ubisoft Shanghai SinglePlayer &amp;lt;br /&amp;gt;Ubisoft Annecy MultiPlayer&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; March 23, 2004&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; June 16, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; July 20, 2004&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.eidos.co.uk/gss/thief_ds/ Thief: Deadly Shadows]&lt;br /&gt;
|Ion Storm Austin&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; May 25, 2004&lt;br /&gt;
|Build 777 &lt;br /&gt;
|-&lt;br /&gt;
|[http://harrypotter.ea.com/hppoa/flash_en_US.html Harry Potter and the Prisoners of Azkarban]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; May 25, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.shadowopsgame.com/ Shadow Ops: Red Mercury]&lt;br /&gt;
|Zombie Studios&lt;br /&gt;
|Xbox &amp;amp;ndash; June 15, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; September 21, 2004&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.activision.com/microsite/spider-man/ Spider-Man 2]&lt;br /&gt;
|Fizz Factor&lt;br /&gt;
|PC &amp;amp;ndash; June 24, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Black Arrow]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|August 4, 2004&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.heavygunner.com/ Marine Heavy Gunner: Vietnam]&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|August 22, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sharktalethegame.com/ Shark Tale]&lt;br /&gt;
|Amaze Entertainment&lt;br /&gt;
|PC &amp;amp;ndash; September 27, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.tribesvengeance.com/ Tribes: Vengeance]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|October 5, 2004&lt;br /&gt;
|Build 2500 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.menofvalorgame.com/ Men of Valor]&lt;br /&gt;
|2015&lt;br /&gt;
|Xbox &amp;amp;ndash; October 19, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; October 26, 2004&lt;br /&gt;
|Builds 926&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unfortunategame.com/ Lemony Snicket's A Series of Unfortunate Events]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; November 10, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.magnacarta.co.kr/ Magna Carta: Crimson Stigmata]&amp;lt;br&amp;gt;(Japan / Korea)&amp;lt;br /&amp;gt;[http://www.atlus.com/magna_carta/ Magna Carta: Tears of Blood]&amp;lt;br&amp;gt;(North America / Europe)&lt;br /&gt;
|Softmax&lt;br /&gt;
|November 11, 2004 (Japan)&amp;lt;br /&amp;gt;December 1, 2004 (Korea)&amp;lt;br /&amp;gt;November 16, 2005 (North America / Europe)&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ghostrecon.com/ Tom Clancy's Ghost Recon 2]&lt;br /&gt;
|Ubisoft Shanghai (PlayStation 2 / Gamecube)&amp;lt;br /&amp;gt;Ubisoft Paris (PlayStation 2)&lt;br /&gt;
|PlayStation 2 &amp;amp;ndash; November 30, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; March 15, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.lucasarts.com/games/swrepubliccommando/ Star Wars Republic Commando]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|March 1, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.brothersinarmsgame.com/uk/roadtohill30/home.php Brothers in Arms: Road to Hill 30]&lt;br /&gt;
|Gearbox Software&lt;br /&gt;
|Xbox &amp;amp;ndash; March 1&amp;lt;br /&amp;gt;PC / PlayStation 2 &amp;amp;ndash; March 15, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.combat121.com/index2.html Combat: Task Force 121]&amp;lt;br&amp;gt;(North America)&amp;lt;br /&amp;gt;[http://www.city-interactive.com/index.php?page=aso America's Secret Operations]&amp;lt;br&amp;gt;(Europe)&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; March 23, 2005 (North America)&amp;lt;br /&amp;gt;PC &amp;amp;ndash; January 26, 2006 (Europe)&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercellchaostheory.php Tom Clancy's Splinter Cell: Chaos Theory]&lt;br /&gt;
|Ubisoft Montreal (SinglePlayer / Co-op Mode)&amp;lt;br /&amp;gt;Ubisoft Annecy (Versus Mode)&lt;br /&gt;
|PC / Xbox / PlayStation 2 &amp;amp;ndash; March 28, 2005&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; March 31, 2005&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.swat4.com/ SWAT 4]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|April 5, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.liandriconflict.com/ Unreal Championship 2: Liandri Conflict]&lt;br /&gt;
|[[Legacy:Epic Games|Epic Games]]&lt;br /&gt;
|April 18, 2005&lt;br /&gt;
|builds 3323&lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:Pariah|Pariah]]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; May 3, 2005&lt;br /&gt;
|Build 928 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.postal2.com/postal2/ Postal 2: Apocalypse Weekend]&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|May 31, 2005&lt;br /&gt;
|Builds 1410-1411 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Iron Wrath]&lt;br /&gt;
|Ubisoft Casablanca&lt;br /&gt;
|June 10, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.adventtrilogy.com/home/ Advent Rising]&lt;br /&gt;
|GlyphX&lt;br /&gt;
|Xbox  &amp;amp;ndash; May 31, 2005&amp;lt;br /&amp;gt;PC &amp;amp;ndash; August 9, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.brothersinarmsgame.com/uk/earnedinblood/index.php Brothers in Arms: Earned in Blood]&lt;br /&gt;
|Gearbox Software&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; October 6, 2005&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; October 26, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:Land Of The Dead|Land Of The Dead]]: Road to Fiddler's Green&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|PC &amp;amp;ndash; October 20, 2005&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; October 26, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.riseofasoldier.com/us/ America's Army: Rise of a Soldier]&lt;br /&gt;
|Secret Level&lt;br /&gt;
|November 17, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.driverheaven.net/articles/regiment/ The Regiment]&lt;br /&gt;
|Kuju Entertainment&lt;br /&gt;
|Febrary 17, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.splintercell.com Tom Clancy's Splinter Cell: Essentials]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|March 21, 2006&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.wwiicombat.com/ World War II Combat: Road to Berlin]&amp;lt;br&amp;gt;(North America)&amp;lt;br /&amp;gt;[http://city-interactive.com/index.php?page=secret_weapon Battlestrike: Secret Weapons]&amp;lt;br&amp;gt;(Europe)&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|Xbox &amp;amp;ndash; January 24, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; April 3, 2006 (North America)&amp;lt;br /&amp;gt;PC &amp;amp;ndash; March 27, 2007 (Europe)&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.swat4.com/ SWAT 4: The Stetchkov Syndicate]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|Febraury 28, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ghostrecon.com/uk/ghostrecon3/index.php Tom Clancy's Ghost Recon: Advanced Warfighter]&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|Xbox &amp;amp;ndash; March 9, 2006&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; March 28, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.redorchestragame.com/ Red Orchestra: Ostfront 41-45]&lt;br /&gt;
|Tripwire Interactive&lt;br /&gt;
|March 14, 2006&lt;br /&gt;
|Builds 3323 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.magnacarta.jp/mcp/index.html Magna Carta Portable]&lt;br /&gt;
|Softmax&lt;br /&gt;
|May 25, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:WarPath|WarPath]]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|PC &amp;amp;ndash; July 18, 2006&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; July 24, 2006&lt;br /&gt;
|Build 928 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.wwiicombat.com/ World War II Combat: Iwo Jima]&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|Xbox &amp;amp;ndash; June 21, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; June 25, 2006&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://openseasongame.uk.ubi.com/ Open Season]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|PC / PSP / PlayStation 2 / Xbox / Xbox 360 / GameCube &amp;amp;ndash; September 19, 2006&amp;lt;br /&amp;gt;Wii &amp;amp;ndash; November 30, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/doubleagent/ Tom Clancy's Splinter Cell: Double Agent]&lt;br /&gt;
|Ubisoft Shanghai (Offline mode for next-gen version)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ubisoft Montreal (Offline mode for current-gen version)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ubisoft Annecy (Online mode)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Offline mode for next-gen version &amp;amp;ndash; PC / Xbox 360 / PlayStation 3&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Offline mode for current-gen version &amp;amp;ndash; Xbox / PlayStation 2 / GameCube / Wii&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Online mode &amp;amp;ndash; PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3&lt;br /&gt;
|Xbox 360 &amp;amp;ndash; October 17, 2006&amp;lt;br /&amp;gt;Xbox/PlayStation 2 &amp;amp;ndash; October 24, 2006&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; October 26, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; November 7, 2006&amp;lt;br /&amp;gt;Wii &amp;amp;ndash; November 28, 2006&amp;lt;br /&amp;gt;PlayStation 3 &amp;amp;ndash; March 30, 2007&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.redsteelgame.com/ Red Steel]&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|November 17, 2006&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www1.skillground.com/help/kungfu.html#1/ Kung Fu: Deadly Arts]&lt;br /&gt;
|Bedlam Games&lt;br /&gt;
|December 1, 2006&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://brothersinarmsgame.us.ubi.com/dday/agegate.php Brothers in Arms: D-DAY]&lt;br /&gt;
|Ubisoft Shanghai / Gearbox Software&lt;br /&gt;
|December 5, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.playcqc.com/ Close Quarters Conflict]&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|January 22, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.city-interactive.com/index.php?page=redneck_kentucky Redneck Kentucky and The Next Generation Chickens]&lt;br /&gt;
|City Interactive&lt;br /&gt;
|March 2, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.groovegames.com/sharpshooter3/index.html/ Marine Sharpshooter 3]&lt;br /&gt;
|Jarhead Games&lt;br /&gt;
|May 28, 2007&lt;br /&gt;
|Build 3339 &lt;br /&gt;
|-&lt;br /&gt;
|[http://surfsupgame.us.ubi.com/ Surf's up]&lt;br /&gt;
|Ubisoft&lt;br /&gt;
|PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3 / GameCube / Wii &amp;amp;ndash; June 1, 2007&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bioshockgame.com/ BioShock]&lt;br /&gt;
|2K Boston / 2K Australia &amp;amp;ndash; Xbox 360 / PC&amp;lt;br&amp;gt;2K Marin &amp;amp;ndash; PlayStation 3&lt;br /&gt;
|August 21, 2007 &amp;amp;ndash; Xbox 360 / PC&amp;lt;br&amp;gt;October 23, 2008 &amp;amp;ndash; PlayStation 3&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://service.globalvr.com/downloads/aa/040-0143-01_Americas_Army_Manual-web.pdf America's Army (Arcade version)]&lt;br /&gt;
|GlobalVR&lt;br /&gt;
|July 24, 2007&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://inferno.fxlabs.com INFERNO: Where Death Is Your Only Ally&amp;lt;br&amp;gt;AGNI: Queen of Darkness]&lt;br /&gt;
|FXLabs Studios&lt;br /&gt;
|Febraury 22, 2008&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bestbuy.com/site/olspage.jsp?skuId=8924523&amp;amp;type=product&amp;amp;id=1214004959123/ Marine Sharpshooter 4]&lt;br /&gt;
|Groove Games&lt;br /&gt;
|June 10, 2008&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://brothersinarmsgame.uk.ubi.com/doubletime/ Brothers in Arms Double Time]&lt;br /&gt;
|Demiurge Studios / Gearbox Software&lt;br /&gt;
|September 23, 2008&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|Day Of The Zombie&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|PC &amp;amp;ndash; March 6, 2009&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; March 6, 2009&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.killingfloorthegame.com/ Killing Floor]&lt;br /&gt;
|Tripwire Interactive&lt;br /&gt;
|May 15, 2009&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bioshock2game.com/ BioShock 2]&lt;br /&gt;
|2K Marin&lt;br /&gt;
|Febraury 7, 2010&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.us.ubi.com/conviction/ Tom Clancy's Splinter Cell: ConViction]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|April 13, 2010&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ubi.com/US/Games/Info.aspx?pId=9479/ Tom Clancy's Splinter Cell 3D]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|April 10, 2011&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.us.ubi.com/ Tom Clancy's Splinter Cell HD Trilogy]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|August 9, 2011&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.iamalivegame.com/ I Am Alive]&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|Xbox 360 XBLA &amp;amp;ndash; March 7, 2012&amp;lt;br /&amp;gt;PS3 PSN &amp;amp;ndash; April 3, 2012&amp;lt;br /&amp;gt;PC &amp;amp;ndash; September 6, 2012&lt;br /&gt;
|Build 829&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Splinter Cell engine history===&lt;br /&gt;
* Splinter Cell 1&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell based on enhanced version of the Unreal Engine 2 build 829 without karma physics engine.&lt;br /&gt;
* Splinter Cell 2&lt;br /&gt;
** Ubisoft Shanghai: Splinter Cell Pandora Tomorrow singleplayer version based on some enhanced Splinter Cell 1 engine and some code steal from Unreal Engine 2 build 2110 with renderware physics engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Shadow Strike based on Unreal Engine 2 build 2110 without karma physics engine. later changed Splinter Cell Pandora Tomorrow multiplayer modes.&lt;br /&gt;
* Splinter Cell 3&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Chaos Theory singleplayer/co-op mode based on enhanced version of Splinter Cell 1 engine and some code steal from Unreal Engine 2.5 build 3339 with havok physics 2 engine. this version called SCX engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Chaos Theory versus mode based on Splinter Cell Pandora Tomorrow multiplayer modes engine and some code steal from Unreal Engine 2 build 2226. without karma physics engine.&lt;br /&gt;
* Splinter Cell Essentials&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Essentials based on PS2 version of Splinter Cell Pandora Tomorrow singleplayer mode engine and optimized for PSP.&lt;br /&gt;
* Splinter Cell 4&lt;br /&gt;
** Ubisoft Shanghai: Splinter Cell Double Agent offline mode for next-gen version (PC/Xbox 360/PS3) based on enhaced version of SCX engine(enhancing for multithreaded) and some code steal from Unreal Engine 2.5 build 3369  with havok physics 2 engine.&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Double Agent offline mode for current-gen version(Xbox/PS2/GameCube/Wii) based on standard SCX engine and some code steal from Unreal Engine 2.5 build 3369 with havok physics 2 engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Double Agent online mode based on enhacned version of Splinter Cell Chaos Theory versus mode engine with PhysX physics engine.&lt;br /&gt;
* Splinter Cell 5&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Conviction based on enhanced version of standard SCX engine(NOT based on Shanghai team's next-gen version of double agent engine). based on montreal team's Chaos Theory and current-gen version of double agent SCX engine and some improved engine with havok physics 3 engine. this version called LEAD engine.&lt;br /&gt;
* Splinter Cell 3D&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Chaos Theory converted to Nitendo 3DS&lt;br /&gt;
* I Am Alive&lt;br /&gt;
** Ubisoft Shanghai: I Am Alive based on LEAD engine.&lt;br /&gt;
* Splinter Cell 6&lt;br /&gt;
** Ubisoft Toronto: Splinter Cell 6 based on LEAD engine.&lt;br /&gt;
&lt;br /&gt;
===Non-gaming Projects===&lt;br /&gt;
&lt;br /&gt;
Unreal Engine 2 Runtime Custom License is used in many non-gaming projects including construction simulations and designs, training simulations, driving simulations, educations, virtual reality shopping malls, movie storyboards, continuities, pre-visuals and etc&lt;br /&gt;
&lt;br /&gt;
As of March 2008, more than 600 companies had a Unreal Engine 2 Runtime Licenses.&lt;br /&gt;
&lt;br /&gt;
===A Cases by===&lt;br /&gt;
&lt;br /&gt;
====Licensees for Educations====&lt;br /&gt;
* The Art Institute of Pittsburgh&lt;br /&gt;
* ETC&lt;br /&gt;
&lt;br /&gt;
====Construction Simulations and Interior Designs====&lt;br /&gt;
* Bentheim interior design&lt;br /&gt;
* ETC&lt;br /&gt;
&lt;br /&gt;
==Related Topics==&lt;br /&gt;
* [[Legacy:UnrealEngine2 Runtime|UnrealEngine2 Runtime]]&lt;br /&gt;
* [[Legacy:Unreal Engine|Unreal Engine]]&lt;br /&gt;
* [[Legacy:UnrealEd 3|UnrealEd 3]]&lt;br /&gt;
* [[Legacy:Ucc|Ucc]]&lt;br /&gt;
* [[Legacy:UPaint|UPaint]]&lt;br /&gt;
* [[Legacy:UDebugger|UDebugger]]&lt;br /&gt;
* [http://www.unrealtechnology.com/ Powered by Unreal Technology] - The offical page for the Unreal Engine.&lt;br /&gt;
* Epic's list of [http://www.unrealtechnology.com/html/powered/announced.shtml Announced] and [http://www.unrealtechnology.com/html/powered/released.shtml Released] projects using the Unreal Engine.&lt;br /&gt;
* [http://udn.epicgames.com/ Unreal Development Network] &amp;amp;ndash; The official support site for Unreal Engine real-time technology.&lt;br /&gt;
&lt;br /&gt;
[[Category:Legacy Game|{{PAGENAME}}]]&lt;/div&gt;</description>
			<pubDate>Wed, 29 May 2013 17:07:50 GMT</pubDate>			<dc:creator>UE</dc:creator>			<comments>http://wiki.beyondunreal.com/Legacy_talk:Unreal_Engine_Versions/2</comments>		</item>
		<item>
			<title>Legacy:Unreal Engine Versions/2</title>
			<link>http://wiki.beyondunreal.com/Legacy:Unreal_Engine_Versions/2</link>
			<description>&lt;p&gt;UE:&amp;#32;/* MMOG Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Engine Development Credits==&lt;br /&gt;
&lt;br /&gt;
====Unreal Engine Core System Design====&lt;br /&gt;
* Tim Sweeney&lt;br /&gt;
&lt;br /&gt;
====Engine Development Management====&lt;br /&gt;
* Daniel Vogel&lt;br /&gt;
&lt;br /&gt;
====Engine Technical Director====&lt;br /&gt;
* Bruce Shankle&lt;br /&gt;
&lt;br /&gt;
====Engine Management System====&lt;br /&gt;
* Steven Polge&lt;br /&gt;
&lt;br /&gt;
====UnrealEd====&lt;br /&gt;
* Warren Marshall&lt;br /&gt;
* Demiurge Studios (UDN build on toolsets into UnrealEd)&lt;br /&gt;
* MathEngine (Karma SDK integrated into UnrealEd)&lt;br /&gt;
* LIPSinc (Automated Facial Automation Technology integrated into UnrealEd)&lt;br /&gt;
* OC3 Entertainment (Impersonater toolsets integrated into UnrealEd)&lt;br /&gt;
* Interactive Data Visualization (SpeedTreeRT integrated into UnrealEd)&lt;br /&gt;
&lt;br /&gt;
====Rendering Engine====&lt;br /&gt;
* Erik De Neve (Main, scene graph, animation system)&lt;br /&gt;
* Daniel Vogel (Renderer devices, rendering pipeline)&lt;br /&gt;
* Andrew Scheidecker (Special effects, optimizing renderer)&lt;br /&gt;
* Sam Zamani (Shader pipeline, optimizing renderer)&lt;br /&gt;
* Demiurge Studios (UDN build on many rendering technologies)&lt;br /&gt;
* LIPSinc's Automated Facial Automation Technology (Real-time lipsync middleware, no additional cost)&lt;br /&gt;
* PixoMatic Software Renderer (High-speed performance software renderer middleware, no additional cost)&lt;br /&gt;
* OC3 Entertainment's Impersonater (Real-time lipsync and facial anmation middleware, no additional cost)&lt;br /&gt;
* Interactive Data Visualization's SpeedTreeRT (Real-time tree and vegetation middleware, no additional cost)&lt;br /&gt;
&lt;br /&gt;
====Physics Engine====&lt;br /&gt;
* James Golding (Base physics)&lt;br /&gt;
** With MathEngine's Karma Physics Engine (Middleware, no additional cost)&lt;br /&gt;
&lt;br /&gt;
====Network Engine====&lt;br /&gt;
* Steven Polge (Unreal Network)&lt;br /&gt;
&lt;br /&gt;
====Sound Engine====&lt;br /&gt;
* Creative Labs's OpenAL Audio System (Freeware)&lt;br /&gt;
* Ogg Vorbis (Freeware)&lt;br /&gt;
&lt;br /&gt;
====A.I. System====&lt;br /&gt;
* Steven Polge (Unreal A.I.)&lt;br /&gt;
&lt;br /&gt;
====Console Porting====&lt;br /&gt;
* Steven Polge&lt;br /&gt;
** Build 633~2227 for Xbox&lt;br /&gt;
** Build 633 for PlayStation 2&lt;br /&gt;
* Secret Level&lt;br /&gt;
** Build 777, 829, 927 for PlayStation 2&lt;br /&gt;
** Build 829, 927 for GameCube&lt;br /&gt;
** UT2003 build 928 for Xbox version of America's Army Rise of a Soldier&lt;br /&gt;
** UT2003 build 928 for PS2 version of America's Army Rise of a Soldier (cancelled)&lt;br /&gt;
** UT2003 build 2199 for PS2 Unreal Title. Unreal Assault (cancelled)&lt;br /&gt;
* Sam Zamani&lt;br /&gt;
** Build 2227 for highly enhanced and exclusive on Xbox. (Unreal Engine 2X)&lt;br /&gt;
&lt;br /&gt;
==Build Versions==&lt;br /&gt;
* '''Unreal Warfare''' Build 633~927&lt;br /&gt;
** Build 633: First version of UE2 Licensee point (Windows) [Jan 2001]&lt;br /&gt;
*** Build 633 for PS2 port (PlayStation 2) [Jan 2001]&lt;br /&gt;
** Build 697: Leaked '''Unreal 2''' E3 2001 demo, with some modified Legend Entertainment's code (Windows) [Mar 2001]&lt;br /&gt;
** Build 739: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jul 2001]&lt;br /&gt;
*** Build 763 (94.14) : Leaked '''Unreal Championship''' leaked PC build beta &amp;quot;UTX-Build&amp;quot; included added DE's particle system (Windows) [Oct 2001]&lt;br /&gt;
** Build 777: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Dec 2001]&lt;br /&gt;
*** Build 777 PS2 port by Secret Level (PlayStation 2) [Dec 2001]&lt;br /&gt;
** Build 829: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jan 2002]&lt;br /&gt;
*** Build 829 for PS2 port by Secret Level (PlayStation 2) [Jan 2002]&lt;br /&gt;
*** Build 829 for GC port by Secret Level (GameCube) [Jan 2002]]&lt;br /&gt;
*** Build 829 Karma/Unreal Integration Patch1 [Mar 2002]&lt;br /&gt;
*** Build 829: with merged from some after 927 code and some UT2003 code for '''Unreal 2''' out of box (Windows) [Feb 2003]&lt;br /&gt;
**** Build 1000: Unreal 2 '''Demo version''' [Feb 2003]&lt;br /&gt;
**** Build 2001: '''v1403 Patch''' of Unreal 2 (Windows), out of box (Xbox) [Dec 2003]&lt;br /&gt;
** Build 848: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Jan 2002]&lt;br /&gt;
** Build 856: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Feb 2002]&lt;br /&gt;
** Build 918: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Apr 2002]&lt;br /&gt;
** Build 926: PREVIEW DROP for Public Release to Licensee (Windows, Xbox)&lt;br /&gt;
** Build 927: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox)&lt;br /&gt;
*** Build 927 for PS2 port by Secret Level (PlayStation 2)&lt;br /&gt;
*** Build 927 for GC port by Secret Level (GameCube)&lt;br /&gt;
** Build 1003: PREVIEW DROP for Public Release to Licensee &lt;br /&gt;
* '''Unreal Tournament 2003''' Build 927~2225&lt;br /&gt;
** Build 927 (117.25): '''Unreal Tournament 2003''' E3 2002 demo build 906, but Unreal Engine version is 927 (Windows) [Apr 2002]&lt;br /&gt;
** Build 927 (119.25): '''Unreal Tournament 2003''' beta demo (Windows) [May 2002]&lt;br /&gt;
*** Build 928 (119.25):'''Unreal Championship''' out of box (Xbox) [Sep 2002]&lt;br /&gt;
** Build 1077 (120.28): '''Unreal Tournament 2003''' first official demo (Windows, Linux) [Sep 2002]&lt;br /&gt;
** Build 1080 (120.28): '''Unreal Tournament 2003''' first official demo patch (Windows, Linux) [Sep 2002]&lt;br /&gt;
** Build 1142 (121.29): '''Unreal Tournament 2003''' second offcial demo (Windows, Linux, Mac OS X) [Nov 2002] (UE version is 1142. but after of 2136)&lt;br /&gt;
** Build 2107 (120.28): '''Unreal Tournament 2003''' out of box (Windows, Linux, Mac OS X) [Sep 2002]&lt;br /&gt;
** Build 2111 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Oct 2002]&lt;br /&gt;
** Build 2126 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Oct 2002]&lt;br /&gt;
** Build 2136 (121.29): '''Unreal Tournament 2003''' retail patch 1 (Windows) [Oct 2002]&lt;br /&gt;
** Build 2153 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2154 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2164 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2166 (121.29): '''Unreal Tournament 2003''' beta and retail patch 2 (Windows) [Dec 2002]&lt;br /&gt;
** Build 2186 (121.29): '''Unreal Tournament 2003''' retail patch 3 (Windows, Linux) [Jan 2003]&lt;br /&gt;
** Build 2199 (121.29): '''Unreal Tournament 2003''' retail patch 4 (Windows, Linux) [Feb 2003]&lt;br /&gt;
** Build 2206 (121.29): '''Unreal Tournament 2003''' third official demo (Windows, Linux)  &lt;br /&gt;
** Build 2225 (121.29): '''Unreal Tournament 2003''' retail patch 5 (Windows, Linux, Mac OS X) [Apr 2003]  &lt;br /&gt;
* Pure '''Unreal Engine''' 2 Builds 2110~2227&lt;br /&gt;
** Build 2110: OFFICIAL CODEDROP for Release to Licensee. based on '''Unreal Warfare''' engine at merged from some '''UT2003 2107 code''' and removed UT2003 game specific codes (Windows, Xbox) [Oct 2002]&lt;br /&gt;
** Build 2226: OFFICIAL CODEDROP for Release to Licensee. merged from some '''UT2003 2225 code''' (Windows, Xbox) [May 2003]&lt;br /&gt;
*** '''Unreal Engine 2 Runtime''' Edition (Windows) [Sep 2003]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.19.03 [Oct 2003]&lt;br /&gt;
***** Build 2226: UE2Runtime 2226.19.03 SpeedTree Demo [Apr 2004]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.20.01 [Jul 2004]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.20.02  [Feb 2005]&lt;br /&gt;
*** '''Unreal 2 eXpanded MultiPlayer''' free-download (Windows) [Dec 2003], included in Unreal 2 retail box (Xbox) [Feb 2004]&lt;br /&gt;
** Build 2227: OFFICIAL CODEDROP for Release to Licensee. all bugs fixed from 2226 (Windows, Xbox) [Mar 2004]&lt;br /&gt;
** '''Unreal Engine 2X''': '''Unreal Championship 2''' Exclusive on Xbox optimized and some enhancedments [Mar 2004]&lt;br /&gt;
* '''Unreal Engine 2.5''' Build 3120~3369&lt;br /&gt;
** Build 3120 (127.29): '''Unreal Tournament 2004''' beta demo (Windows, Linux, Mac OS X) [Feb 2004]&lt;br /&gt;
** Build 3186 (127.29): '''Unreal Tournament 2004''' out of box (Windows, Linux, Mac OS X) [Mar 2004]&lt;br /&gt;
** Build 3197 (127.29): '''Unreal Tournament 2004''' beta patch (Windows) [Apr 2004]&lt;br /&gt;
** Build 3204 (127.29): '''Unreal Tournament 2004''' retail patch 1 (Windows, Linux, 64-bit Linux, Mac OS X) [May 2004]&lt;br /&gt;
** Build 3236 (127.29): '''Unreal Tournament 2004''' retail patch 2 (Windows, Linux, 64-bit Linux, Mac OS X) [Jun 2004]&lt;br /&gt;
** Build 3270 (127.29): '''Unreal Tournament 2004''' retail patch 3 (Windows, Linux, 64-bit Linux) [Aug 2004]&lt;br /&gt;
** Build 3323 (128.29): '''Unreal Tournament 2004''' beta and retail patch 4 (Windows, Linux, 64-bit Linux) [Sep 2004]&lt;br /&gt;
** Build 3334 (128.29): '''Unreal Tournament 2004''' official demo (Windows, Linux, Mac OS X)  [Sep 2004]&lt;br /&gt;
** Build 3339 (128.29): '''Unreal Tournament 2004''' retail patch 5 (Windows, Linux, 64-bit Linux) [Nov 2004]&lt;br /&gt;
** Build 3355 (128.29): '''Unreal Tournament 2004''' retail patch 6 (Windows, 64-bit Windows, Linux, 64-bit Linux) [Feb 2005]&lt;br /&gt;
** Build 3362 (128.29): '''Unreal Tournament 2004''' beta patch (Windows) [Oct 2005]&lt;br /&gt;
** Build 3369 (128.29): '''Unreal Tournament 2004''' retail patch 7 (Windows, 64-bit Windows, Linux, 64-bit Linux, Mac OS X) [Dec 2005]&lt;br /&gt;
&lt;br /&gt;
==Engine Details==&lt;br /&gt;
&lt;br /&gt;
===Rendering Technologies===&lt;br /&gt;
* Direct3D 8, Direct3D 9 (Builds 3236+) and OpenGL, OpenGL 2 (Builds 3236+) support&lt;br /&gt;
* Hardware shader support for vertex shaders and pixel shaders&lt;br /&gt;
* Enhanced lighting&lt;br /&gt;
** Real-time radiosity lightmaps&lt;br /&gt;
* Enhanced NURBS, scene graph, collision detection, and spatial data handling support&lt;br /&gt;
* Enhanced BSP/CSG and Portal world rendering technology and Scene graph and all Scene Management (Builds 2500+)&lt;br /&gt;
* Improvements very fast rendering engine speed (Builds 2500+)&lt;br /&gt;
* Improved texture compression&lt;br /&gt;
* Cube mapping (Builds 739+)&lt;br /&gt;
** All texture mapping with cube mapping including environment mapping&lt;br /&gt;
* Dot-3 product bump mapping&lt;br /&gt;
** With environment mapping (environment bump mapping) and with cube mapping too&lt;br /&gt;
* Advanced Weighted ClipTexturing&lt;br /&gt;
** With all other texturing techniques&lt;br /&gt;
* Weighted skeletal animation (Builds 829+)&lt;br /&gt;
** With smooth-skinned geometry (skinning animation)&lt;br /&gt;
* Facial animation support (Builds 829+)&lt;br /&gt;
** Including scripted lip syncing and real-time lip syncing&lt;br /&gt;
* Large scale terrain support (Builds 633+)&lt;br /&gt;
* Seamless mixing of indoor BSP meshes, static meshes, dynamic meshes and terrain meshes&lt;br /&gt;
* Hardware Brush with static meshes, movable meshes, non-deformable meshes&lt;br /&gt;
* Emitter based particles system  (Builds 739+)&lt;br /&gt;
* Heavily extensive emitter particles system (Builds 3270+)&lt;br /&gt;
* 2048x2048 size texture support (Builds 633+)&lt;br /&gt;
* 4096x4096 size texture support (Builds 2500+)&lt;br /&gt;
* Software rendering with Pixomatic software renderer (Builds 3186+, no additional cost)&lt;br /&gt;
* Interactive Data Visualization's SpeedTreeRT (Builds 3369+)&lt;br /&gt;
* Unreal Developer Network support on many other rendering technologies by Demiurge Studios&lt;br /&gt;
&lt;br /&gt;
===Other Features===&lt;br /&gt;
* New designed network engine (Builds 739+)&lt;br /&gt;
* Powerful material shader and texture editor for UnrealEd (Builds 829+)&lt;br /&gt;
* Fast vehicles and physics optimized based network engine (Builds 3186+)&lt;br /&gt;
* Particles system wizard toolset for UnrealEd (Builds 739+)&lt;br /&gt;
* Included entirely new particle system editor for UnrealEd (Builds 3270+)&lt;br /&gt;
* UnrealMatinee cutscene toolset for UnrealEd (Builds 739+)&lt;br /&gt;
* Powerful real-time terrain editing toolset for UnrealEd (Builds 633+)&lt;br /&gt;
* Improving GUI editor (Builds 927+)&lt;br /&gt;
* Voice-over IP support (Builds 3186+)&lt;br /&gt;
* Text-to-speech support (Builds 3186+)&lt;br /&gt;
* AI speech recognition (Builds 3186+)&lt;br /&gt;
* Improved dymanic music system support (Builds 829+)&lt;br /&gt;
* New designed A.I. system (Builds 633+)&lt;br /&gt;
* Newly improving A.I. system, BOT A.I. and teamwork A.I. (Builds 3186+)&lt;br /&gt;
* 16-bit unicode support (Builds 2110+)&lt;br /&gt;
* Include MathEngine's &amp;quot;Karma&amp;quot; physics engine (Builds 829+, no additional cost)&lt;br /&gt;
* Enhancing &amp;quot;Karma&amp;quot; physics engine performance and extending supported vehicles physics (Builds 3186+)&lt;br /&gt;
* Vehicles optimized physics (Builds 3186+)&lt;br /&gt;
* Support for Lipsync system of LIPSinc's Automated Facial Automation Technology (Builds 829+, no additional cost)&lt;br /&gt;
* OC3 Entertainment's Impersonater (Builds 3323+, no additional cost)&lt;br /&gt;
* 3DS MAX, MAYA, SoftImage's XSI  Mod Tool  (Builds 3355+) Plug-ins&lt;br /&gt;
* Enhancing Real-time recording of in-engine footage as replayable 'demo' files (Builds 829+)&lt;br /&gt;
* Support for processing those demo files into DivX movies (DivX library license separately) &lt;br /&gt;
* Support for processing those demo files into Bink Video&lt;br /&gt;
* Unreal Developer Network support on many other toolsets, utilities and sample contents by Demiurge Studios&lt;br /&gt;
&lt;br /&gt;
==Development Tools==&lt;br /&gt;
* [[Legacy:UnrealEd 3|UnrealEd 3]]&lt;br /&gt;
* [[Legacy:Ucc|Ucc]]&lt;br /&gt;
* [[Legacy:UccDepend|UccDepend]]&lt;br /&gt;
* [[Legacy:UDebugger|UDebugger]]&lt;br /&gt;
* [[Legacy:UPaint|UPaint]]&lt;br /&gt;
* Karma Authoring Tool (Builds 829+, no additional cost)&lt;br /&gt;
* LIPSinc Animation Studio (Builds 829+, no additional cost)&lt;br /&gt;
* Impersonator Studio (Builds 3323+, no additional cost)&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
&lt;br /&gt;
===Announced Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Release Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build'''''&lt;br /&gt;
|-&lt;br /&gt;
|Tom Clancy's Splinter Cell Blacklist&lt;br /&gt;
|Ubisoft Toronto&lt;br /&gt;
|TBA&lt;br /&gt;
|Build 829&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MMOG Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Started Beta or Service Released Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sephiroth.co.kr/ Sephiroth]&lt;br /&gt;
|IMagic Entertainment&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash; January 14, 2002&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; August 27, 2003&lt;br /&gt;
|before July 2011 version &amp;amp;ndash; Build 926(UE2)&amp;lt;br&amp;gt;after August 2011 version &amp;amp;ndash; Build 3369(UE2.5)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.lineage2.com Lineage 2]&lt;br /&gt;
|NC Soft&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash;  November 30, 2002&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; July 9, 2003&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; October 1, 2003 (Korea)&amp;lt;br /&amp;gt;April 27, 2004 (North America / Europe)&lt;br /&gt;
|Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://jy2.chinesegamer.net/ Jinyong Online 2]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; December 8, 2004&lt;br /&gt;
|Buils 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://he.chinesegamer.net/ Huang-Yi Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2006&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.vanguardsoh.com/ Vanguard: Saga of Heroes]&lt;br /&gt;
|Sigil Games Online&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; August 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; December 16, 2005&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; August 12, 2006&amp;lt;br /&amp;gt;4th Closed Beta Testing &amp;amp;ndash; December 16, 2006&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; January 5, 2007&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; January 30, 2007&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.tcos.com/ The Chronicles of Spellbone]&lt;br /&gt;
|Spellborn International&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; November 30, 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; August 9, 2006&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; March 23, 2007&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash January 25, 2008&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; November 27, 2008 &lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ragnarok2.co.kr/ Ragnarok Online 2: The Gate of the World]&lt;br /&gt;
|Gravity&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; December 27, 2006&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; Febraury 23, 2007&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; April 27, 2007&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; May 28, 2007&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://pt2.ndolfin.com/ Priston Tale 2]&lt;br /&gt;
|Yedang Online&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; Febraury 23, 2007&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; June 8, 2007&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; October 1, 2007&amp;lt;br /&amp;gt;Pre-Open Beta Testing &amp;amp;ndash; Febraury 22, 2008&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; Febraury 29, 2008&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; April 18, 2008&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://wx.chinesegamer.net/ WX Online] - Original CGI version&amp;lt;br&amp;gt;[http://50.catv.net/ Martial Online] - CATV version(not apply to expansion paks)&amp;lt;br&amp;gt;[http://502.catv.net/ Martial Online 2] - CATV version(apply to expansion paks)&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2009&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://hero.chinesegamer.net/ Hero Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sh2.wanku.com/ Shui Hu Q Zhuan 2] - Original Firestone version&amp;lt;br&amp;gt;[http://sh2.changyou.com/ Shui Hu Q Zhuan 2] - Changyou version&lt;br /&gt;
|Firestone Software&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://dg.xoyo.com/ DG Online] - Original Kingsoft version&amp;lt;br&amp;gt;[http://dg.113.com.tw/ DG Online] - 113 version&lt;br /&gt;
|Kingsoft SHX Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://ten.chinesegamer.net/ Emperor Online] - Original CGI version&amp;lt;br&amp;gt;[http://tz.catv.net/ TZ Online] - CATV version&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://qt.chinesegamer.net/ QT Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sd.xoyo.com/ SD online]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://mj.xoyo.com/ MLJH Online]&lt;br /&gt;
|Kingsoft Adin Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://he2.chinesegamer.net/ Huang-Yi Online 2]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://ts3.chinesegamer.net/ TS Online 3]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://eos.hangame.com/ EOS:Echo of Soul]&lt;br /&gt;
|NVius&lt;br /&gt;
|TBA 2013&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://sg.xoyo.com/ San Guo Online]&lt;br /&gt;
|Kingsoft&lt;br /&gt;
|When it's Done&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://tl.xoyo.com/ TL Online]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|TBA&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sanjie71.com/ SanJie71 Online]&lt;br /&gt;
|Wan71&lt;br /&gt;
|TBA 2013&lt;br /&gt;
|Build unknown maybe 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://wxsj.hopecool.com/ WXSJ Online]&lt;br /&gt;
|HopeCool&lt;br /&gt;
|TBA 2013&lt;br /&gt;
|Build 2227&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MOG Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Started Beta or Service Released Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.exteel.com/us/ Exteel]&lt;br /&gt;
|NC Soft&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; October 26, 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; December 21, 2005&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; January 18, 2006&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; January 25, 2006 &amp;amp;ndash; (Korea)&amp;lt;br /&amp;gt;TBA 2007 &amp;amp;ndash; (North America / Europe)&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.landmass.co.kr/ LandMass]&lt;br /&gt;
|WayPoint&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; October 11, 2006&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; October 27, 2006&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; December 26, 2006&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; May 11, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://metalrage.gamehi.co.kr/ MetalRage]&lt;br /&gt;
|GameHi&lt;br /&gt;
|Closed Beta Testing &amp;amp;ndash; December 30, 2008&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; Janyary 13, 2009&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; May 26, 2009&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://xd.xoyo.com/ Mission Against Terror] - Including all game modes&amp;lt;br&amp;gt;(China Kingsoft version)&amp;lt;br&amp;gt;[http://cso.winner.co.th/csowinv3/ Crazy Shooter Online] - not included Terminator mode and Mummy Mode&amp;lt;br&amp;gt;(Thailand Winner Online version)&amp;lt;br&amp;gt;[http://www.xshot.in.th/Intro/Default.aspx X-SHOT] - Seperated version of Terminator Mode and Mummy mode&amp;lt;br&amp;gt;(Thailand Winner Online version)&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2008&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://loco.paran.com/ LOCO]&lt;br /&gt;
|DANAL&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash; June 24, 2010&amp;lt;br&amp;gt;Launching &amp;amp;ndash; August 18, 2010&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://btr.webzen.co.kr/ Battery]&lt;br /&gt;
|WEBGEN&lt;br /&gt;
|Open Beta testing &amp;amp;ndash; November 11, 2010&amp;lt;br&amp;gt;Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://dc.chinesegamer.net/ Diamond Club Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://rt.xoyo.com/ Rush Team]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.cyphers.co.kr/cyphers/ Cypers]&lt;br /&gt;
|Neople&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://jj.xoyo.com/ JJ]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://dc.chinesegamer.net/event/120606/p2.asp Mini Diamond Club Online (Web)]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sf.gnjoy.com/ Steal Fighter]&lt;br /&gt;
|LTimegames&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash;  Febraury 21, 2013&amp;lt;br&amp;gt;Launching &amp;amp;ndash; Feb 28, 2013&lt;br /&gt;
|Build 3369&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Released Projects===&lt;br /&gt;
&lt;br /&gt;
====Unreal Engine 2 using released projects on more than 300 over titles, included all of the unknowned PC, Xbox, PS2, GameCube titles====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Release Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.americasarmy.com America's Army]&lt;br /&gt;
|[http://www.goarmy.com US Army]&lt;br /&gt;
|August 28, 2002&lt;br /&gt;
|Builds 927-3369 &lt;br /&gt;
|-&lt;br /&gt;
|Unreal Tournament 2003&lt;br /&gt;
|PC (Windows, Linux) / Macintosh &amp;amp;ndash; [http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|September 30, 2002&lt;br /&gt;
|Builds 2107-2225 &lt;br /&gt;
|-&lt;br /&gt;
|Twin Caliber&lt;br /&gt;
|Rage Software&lt;br /&gt;
|November 01, 2002&lt;br /&gt;
|Build 633&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercell.php Tom Clancy's Splinter Cell]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|Xbox &amp;amp;ndash; November 17, 2002&amp;lt;br /&amp;gt;PC &amp;amp;ndash; Febraury 19, 2003&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; April 8, 2003&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; April 10, 2003&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unrealchampionship.com/ Unreal Championship]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|November 12, 2002&lt;br /&gt;
|Builds 928&lt;br /&gt;
|-&lt;br /&gt;
|Unreal 2: The Awakening&lt;br /&gt;
|Legend Entertainment&lt;br /&gt;
|PC &amp;amp;ndash; February 3, 2003&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; February 10, 2004&lt;br /&gt;
|Builds 829-2001 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Raven Shield]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|March 17, 2003&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|Devastation&lt;br /&gt;
|Digitalo Studios&lt;br /&gt;
|March 28, 2003&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|Postal 2&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|April 14, 2003&lt;br /&gt;
|Builds 926-1337 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3]&lt;br /&gt;
|Xbox &amp;amp;ndash; Ubisoft Montreal&amp;lt;br /&amp;gt;PlayStation 2 / GameCube &amp;amp;ndash; Ubisoft Shanghai&lt;br /&gt;
|Xbox  &amp;amp;ndash; Octgober 28, 2003&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; March 23, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; June 15, 2004&lt;br /&gt;
|Build 927&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unrealtechnology.com/html/runtime/overview.shtml Unreal Engine 2 Runtime Edition]&lt;br /&gt;
|[Legacy:Epic Games|Epic Games]]&lt;br /&gt;
|October 31, 2003&lt;br /&gt;
|Builds 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.xiii-thegame.com XIII]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|PC / PlayStation 2 &amp;amp;ndash; November 18, 2003&amp;lt;br /&amp;gt;GameCube / Xbox &amp;amp;ndash; November 24, 2003&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.mtggame.com/ Magic the Gathering: BattleGrounds]&lt;br /&gt;
|Secret Level&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; November 18, 2003&lt;br /&gt;
|Build 926 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.groovegames.com/Games/DesertThunder/index.html Desert Thunder]&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|November 18, 2003&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.eidosinteractive.co.uk/gss/dxiw/ Deus Ex: Invisible War]&lt;br /&gt;
|Ion Storm Austin&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; December 2, 2003&lt;br /&gt;
|Build 777 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unreal2.com/ Unreal 2 XMP]&lt;br /&gt;
|Legend Entertainment&lt;br /&gt;
|December 10, 2003&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.gopostal.com/postal2/ Postal 2: Share the Pain]&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|December 17, 2003&lt;br /&gt;
|Builds 1407-1409 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.activision.com/en_US/game_specific/3098a6b3-2332-43e9-8bff-d37a7c7c8eb9.html Shrek 2]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; March 3, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.humanhead.com/headgames_dmh.html Dead Man's Hand]&lt;br /&gt;
|Human Head Studios&lt;br /&gt;
|Xbox &amp;amp;ndash; March 3, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; March 18, 2004&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Athena Sword]&lt;br /&gt;
|Ubisoft Milan&lt;br /&gt;
|March 9, 2004&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|Unreal Tournament 2004&lt;br /&gt;
|PC (Windows, Linux) / Macintosh &amp;amp;ndash; [[Legacy:Epic Games|Epic Games]] / [http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|March 16, 2004&lt;br /&gt;
|Builds 3186-3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercellpandoratomorrow.php Tom Clancy's Splinter Cell: Pandora Tommorow]&lt;br /&gt;
|Ubisoft Shanghai SinglePlayer &amp;lt;br /&amp;gt;Ubisoft Annecy MultiPlayer&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; March 23, 2004&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; June 16, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; July 20, 2004&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.eidos.co.uk/gss/thief_ds/ Thief: Deadly Shadows]&lt;br /&gt;
|Ion Storm Austin&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; May 25, 2004&lt;br /&gt;
|Build 777 &lt;br /&gt;
|-&lt;br /&gt;
|[http://harrypotter.ea.com/hppoa/flash_en_US.html Harry Potter and the Prisoners of Azkarban]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; May 25, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.shadowopsgame.com/ Shadow Ops: Red Mercury]&lt;br /&gt;
|Zombie Studios&lt;br /&gt;
|Xbox &amp;amp;ndash; June 15, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; September 21, 2004&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.activision.com/microsite/spider-man/ Spider-Man 2]&lt;br /&gt;
|Fizz Factor&lt;br /&gt;
|PC &amp;amp;ndash; June 24, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Black Arrow]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|August 4, 2004&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.heavygunner.com/ Marine Heavy Gunner: Vietnam]&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|August 22, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sharktalethegame.com/ Shark Tale]&lt;br /&gt;
|Amaze Entertainment&lt;br /&gt;
|PC &amp;amp;ndash; September 27, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.tribesvengeance.com/ Tribes: Vengeance]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|October 5, 2004&lt;br /&gt;
|Build 2500 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.menofvalorgame.com/ Men of Valor]&lt;br /&gt;
|2015&lt;br /&gt;
|Xbox &amp;amp;ndash; October 19, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; October 26, 2004&lt;br /&gt;
|Builds 926&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unfortunategame.com/ Lemony Snicket's A Series of Unfortunate Events]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; November 10, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.magnacarta.co.kr/ Magna Carta: Crimson Stigmata]&amp;lt;br&amp;gt;(Japan / Korea)&amp;lt;br /&amp;gt;[http://www.atlus.com/magna_carta/ Magna Carta: Tears of Blood]&amp;lt;br&amp;gt;(North America / Europe)&lt;br /&gt;
|Softmax&lt;br /&gt;
|November 11, 2004 (Japan)&amp;lt;br /&amp;gt;December 1, 2004 (Korea)&amp;lt;br /&amp;gt;November 16, 2005 (North America / Europe)&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ghostrecon.com/ Tom Clancy's Ghost Recon 2]&lt;br /&gt;
|Ubisoft Shanghai (PlayStation 2 / Gamecube)&amp;lt;br /&amp;gt;Ubisoft Paris (PlayStation 2)&lt;br /&gt;
|PlayStation 2 &amp;amp;ndash; November 30, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; March 15, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.lucasarts.com/games/swrepubliccommando/ Star Wars Republic Commando]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|March 1, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.brothersinarmsgame.com/uk/roadtohill30/home.php Brothers in Arms: Road to Hill 30]&lt;br /&gt;
|Gearbox Software&lt;br /&gt;
|Xbox &amp;amp;ndash; March 1&amp;lt;br /&amp;gt;PC / PlayStation 2 &amp;amp;ndash; March 15, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.combat121.com/index2.html Combat: Task Force 121]&amp;lt;br&amp;gt;(North America)&amp;lt;br /&amp;gt;[http://www.city-interactive.com/index.php?page=aso America's Secret Operations]&amp;lt;br&amp;gt;(Europe)&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; March 23, 2005 (North America)&amp;lt;br /&amp;gt;PC &amp;amp;ndash; January 26, 2006 (Europe)&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercellchaostheory.php Tom Clancy's Splinter Cell: Chaos Theory]&lt;br /&gt;
|Ubisoft Montreal (SinglePlayer / Co-op Mode)&amp;lt;br /&amp;gt;Ubisoft Annecy (Versus Mode)&lt;br /&gt;
|PC / Xbox / PlayStation 2 &amp;amp;ndash; March 28, 2005&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; March 31, 2005&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.swat4.com/ SWAT 4]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|April 5, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.liandriconflict.com/ Unreal Championship 2: Liandri Conflict]&lt;br /&gt;
|[[Legacy:Epic Games|Epic Games]]&lt;br /&gt;
|April 18, 2005&lt;br /&gt;
|builds 3323&lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:Pariah|Pariah]]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; May 3, 2005&lt;br /&gt;
|Build 928 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.postal2.com/postal2/ Postal 2: Apocalypse Weekend]&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|May 31, 2005&lt;br /&gt;
|Builds 1410-1411 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Iron Wrath]&lt;br /&gt;
|Ubisoft Casablanca&lt;br /&gt;
|June 10, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.adventtrilogy.com/home/ Advent Rising]&lt;br /&gt;
|GlyphX&lt;br /&gt;
|Xbox  &amp;amp;ndash; May 31, 2005&amp;lt;br /&amp;gt;PC &amp;amp;ndash; August 9, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.brothersinarmsgame.com/uk/earnedinblood/index.php Brothers in Arms: Earned in Blood]&lt;br /&gt;
|Gearbox Software&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; October 6, 2005&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; October 26, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:Land Of The Dead|Land Of The Dead]]: Road to Fiddler's Green&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|PC &amp;amp;ndash; October 20, 2005&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; October 26, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.riseofasoldier.com/us/ America's Army: Rise of a Soldier]&lt;br /&gt;
|Secret Level&lt;br /&gt;
|November 17, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.driverheaven.net/articles/regiment/ The Regiment]&lt;br /&gt;
|Kuju Entertainment&lt;br /&gt;
|Febrary 17, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.splintercell.com Tom Clancy's Splinter Cell: Essentials]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|March 21, 2006&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.wwiicombat.com/ World War II Combat: Road to Berlin]&amp;lt;br&amp;gt;(North America)&amp;lt;br /&amp;gt;[http://city-interactive.com/index.php?page=secret_weapon Battlestrike: Secret Weapons]&amp;lt;br&amp;gt;(Europe)&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|Xbox &amp;amp;ndash; January 24, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; April 3, 2006 (North America)&amp;lt;br /&amp;gt;PC &amp;amp;ndash; March 27, 2007 (Europe)&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.swat4.com/ SWAT 4: The Stetchkov Syndicate]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|Febraury 28, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ghostrecon.com/uk/ghostrecon3/index.php Tom Clancy's Ghost Recon: Advanced Warfighter]&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|Xbox &amp;amp;ndash; March 9, 2006&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; March 28, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.redorchestragame.com/ Red Orchestra: Ostfront 41-45]&lt;br /&gt;
|Tripwire Interactive&lt;br /&gt;
|March 14, 2006&lt;br /&gt;
|Builds 3323 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.magnacarta.jp/mcp/index.html Magna Carta Portable]&lt;br /&gt;
|Softmax&lt;br /&gt;
|May 25, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:WarPath|WarPath]]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|PC &amp;amp;ndash; July 18, 2006&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; July 24, 2006&lt;br /&gt;
|Build 928 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.wwiicombat.com/ World War II Combat: Iwo Jima]&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|Xbox &amp;amp;ndash; June 21, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; June 25, 2006&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://openseasongame.uk.ubi.com/ Open Season]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|PC / PSP / PlayStation 2 / Xbox / Xbox 360 / GameCube &amp;amp;ndash; September 19, 2006&amp;lt;br /&amp;gt;Wii &amp;amp;ndash; November 30, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/doubleagent/ Tom Clancy's Splinter Cell: Double Agent]&lt;br /&gt;
|Ubisoft Shanghai (Offline mode for next-gen version)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ubisoft Montreal (Offline mode for current-gen version)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ubisoft Annecy (Online mode)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Offline mode for next-gen version &amp;amp;ndash; PC / Xbox 360 / PlayStation 3&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Offline mode for current-gen version &amp;amp;ndash; Xbox / PlayStation 2 / GameCube / Wii&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Online mode &amp;amp;ndash; PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3&lt;br /&gt;
|Xbox 360 &amp;amp;ndash; October 17, 2006&amp;lt;br /&amp;gt;Xbox/PlayStation 2 &amp;amp;ndash; October 24, 2006&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; October 26, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; November 7, 2006&amp;lt;br /&amp;gt;Wii &amp;amp;ndash; November 28, 2006&amp;lt;br /&amp;gt;PlayStation 3 &amp;amp;ndash; March 30, 2007&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.redsteelgame.com/ Red Steel]&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|November 17, 2006&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www1.skillground.com/help/kungfu.html#1/ Kung Fu: Deadly Arts]&lt;br /&gt;
|Bedlam Games&lt;br /&gt;
|December 1, 2006&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://brothersinarmsgame.us.ubi.com/dday/agegate.php Brothers in Arms: D-DAY]&lt;br /&gt;
|Ubisoft Shanghai / Gearbox Software&lt;br /&gt;
|December 5, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.playcqc.com/ Close Quarters Conflict]&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|January 22, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.city-interactive.com/index.php?page=redneck_kentucky Redneck Kentucky and The Next Generation Chickens]&lt;br /&gt;
|City Interactive&lt;br /&gt;
|March 2, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.groovegames.com/sharpshooter3/index.html/ Marine Sharpshooter 3]&lt;br /&gt;
|Jarhead Games&lt;br /&gt;
|May 28, 2007&lt;br /&gt;
|Build 3339 &lt;br /&gt;
|-&lt;br /&gt;
|[http://surfsupgame.us.ubi.com/ Surf's up]&lt;br /&gt;
|Ubisoft&lt;br /&gt;
|PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3 / GameCube / Wii &amp;amp;ndash; June 1, 2007&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bioshockgame.com/ BioShock]&lt;br /&gt;
|2K Boston / 2K Australia &amp;amp;ndash; Xbox 360 / PC&amp;lt;br&amp;gt;2K Marin &amp;amp;ndash; PlayStation 3&lt;br /&gt;
|August 21, 2007 &amp;amp;ndash; Xbox 360 / PC&amp;lt;br&amp;gt;October 23, 2008 &amp;amp;ndash; PlayStation 3&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://service.globalvr.com/downloads/aa/040-0143-01_Americas_Army_Manual-web.pdf America's Army (Arcade version)]&lt;br /&gt;
|GlobalVR&lt;br /&gt;
|July 24, 2007&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://inferno.fxlabs.com INFERNO: Where Death Is Your Only Ally&amp;lt;br&amp;gt;AGNI: Queen of Darkness]&lt;br /&gt;
|FXLabs Studios&lt;br /&gt;
|Febraury 22, 2008&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bestbuy.com/site/olspage.jsp?skuId=8924523&amp;amp;type=product&amp;amp;id=1214004959123/ Marine Sharpshooter 4]&lt;br /&gt;
|Groove Games&lt;br /&gt;
|June 10, 2008&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://brothersinarmsgame.uk.ubi.com/doubletime/ Brothers in Arms Double Time]&lt;br /&gt;
|Demiurge Studios / Gearbox Software&lt;br /&gt;
|September 23, 2008&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|Day Of The Zombie&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|PC &amp;amp;ndash; March 6, 2009&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; March 6, 2009&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.killingfloorthegame.com/ Killing Floor]&lt;br /&gt;
|Tripwire Interactive&lt;br /&gt;
|May 15, 2009&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bioshock2game.com/ BioShock 2]&lt;br /&gt;
|2K Marin&lt;br /&gt;
|Febraury 7, 2010&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.us.ubi.com/conviction/ Tom Clancy's Splinter Cell: ConViction]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|April 13, 2010&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ubi.com/US/Games/Info.aspx?pId=9479/ Tom Clancy's Splinter Cell 3D]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|April 10, 2011&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.us.ubi.com/ Tom Clancy's Splinter Cell HD Trilogy]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|August 9, 2011&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.iamalivegame.com/ I Am Alive]&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|Xbox 360 XBLA &amp;amp;ndash; March 7, 2012&amp;lt;br /&amp;gt;PS3 PSN &amp;amp;ndash; April 3, 2012&amp;lt;br /&amp;gt;PC &amp;amp;ndash; September 6, 2012&lt;br /&gt;
|Build 829&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Splinter Cell engine history===&lt;br /&gt;
* Splinter Cell 1&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell based on enhanced version of the Unreal Engine 2 build 829 without karma physics engine.&lt;br /&gt;
* Splinter Cell 2&lt;br /&gt;
** Ubisoft Shanghai: Splinter Cell Pandora Tomorrow singleplayer version based on some enhanced Splinter Cell 1 engine and some code steal from Unreal Engine 2 build 2110 with renderware physics engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Shadow Strike based on Unreal Engine 2 build 2110 without karma physics engine. later changed Splinter Cell Pandora Tomorrow multiplayer modes.&lt;br /&gt;
* Splinter Cell 3&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Chaos Theory singleplayer/co-op mode based on enhanced version of Splinter Cell 1 engine and some code steal from Unreal Engine 2.5 build 3339 with havok physics 2 engine. this version called SCX engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Chaos Theory versus mode based on Splinter Cell Pandora Tomorrow multiplayer modes engine and some code steal from Unreal Engine 2 build 2226. without karma physics engine.&lt;br /&gt;
* Splinter Cell Essentials&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Essentials based on PS2 version of Splinter Cell Pandora Tomorrow singleplayer mode engine and optimized for PSP.&lt;br /&gt;
* Splinter Cell 4&lt;br /&gt;
** Ubisoft Shanghai: Splinter Cell Double Agent offline mode for next-gen version (PC/Xbox 360/PS3) based on enhaced version of SCX engine(enhancing for multithreaded) and some code steal from Unreal Engine 2.5 build 3369  with havok physics 2 engine.&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Double Agent offline mode for current-gen version(Xbox/PS2/GameCube/Wii) based on standard SCX engine and some code steal from Unreal Engine 2.5 build 3369 with havok physics 2 engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Double Agent online mode based on enhacned version of Splinter Cell Chaos Theory versus mode engine with PhysX physics engine.&lt;br /&gt;
* Splinter Cell 5&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Conviction based on enhanced version of standard SCX engine(NOT based on Shanghai team's next-gen version of double agent engine). based on montreal team's Chaos Theory and current-gen version of double agent SCX engine and some improved engine with havok physics 3 engine. this version called LEAD engine.&lt;br /&gt;
* Splinter Cell 3D&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Chaos Theory converted to Nitendo 3DS&lt;br /&gt;
* I Am Alive&lt;br /&gt;
** Ubisoft Shanghai: I Am Alive based on LEAD engine.&lt;br /&gt;
* Splinter Cell 6&lt;br /&gt;
** Ubisoft Toronto: Splinter Cell 6 based on LEAD engine.&lt;br /&gt;
&lt;br /&gt;
===Non-gaming Projects===&lt;br /&gt;
&lt;br /&gt;
Unreal Engine 2 Runtime Custom License is used in many non-gaming projects including construction simulations and designs, training simulations, driving simulations, educations, virtual reality shopping malls, movie storyboards, continuities, pre-visuals and etc&lt;br /&gt;
&lt;br /&gt;
As of March 2008, more than 600 companies had a Unreal Engine 2 Runtime Licenses.&lt;br /&gt;
&lt;br /&gt;
===A Cases by===&lt;br /&gt;
&lt;br /&gt;
====Licensees for Educations====&lt;br /&gt;
* The Art Institute of Pittsburgh&lt;br /&gt;
* ETC&lt;br /&gt;
&lt;br /&gt;
====Construction Simulations and Interior Designs====&lt;br /&gt;
* Bentheim interior design&lt;br /&gt;
* ETC&lt;br /&gt;
&lt;br /&gt;
==Related Topics==&lt;br /&gt;
* [[Legacy:UnrealEngine2 Runtime|UnrealEngine2 Runtime]]&lt;br /&gt;
* [[Legacy:Unreal Engine|Unreal Engine]]&lt;br /&gt;
* [[Legacy:UnrealEd 3|UnrealEd 3]]&lt;br /&gt;
* [[Legacy:Ucc|Ucc]]&lt;br /&gt;
* [[Legacy:UPaint|UPaint]]&lt;br /&gt;
* [[Legacy:UDebugger|UDebugger]]&lt;br /&gt;
* [http://www.unrealtechnology.com/ Powered by Unreal Technology] - The offical page for the Unreal Engine.&lt;br /&gt;
* Epic's list of [http://www.unrealtechnology.com/html/powered/announced.shtml Announced] and [http://www.unrealtechnology.com/html/powered/released.shtml Released] projects using the Unreal Engine.&lt;br /&gt;
* [http://udn.epicgames.com/ Unreal Development Network] &amp;amp;ndash; The official support site for Unreal Engine real-time technology.&lt;br /&gt;
&lt;br /&gt;
[[Category:Legacy Game|{{PAGENAME}}]]&lt;/div&gt;</description>
			<pubDate>Wed, 29 May 2013 16:38:41 GMT</pubDate>			<dc:creator>UE</dc:creator>			<comments>http://wiki.beyondunreal.com/Legacy_talk:Unreal_Engine_Versions/2</comments>		</item>
		<item>
			<title>Legacy:Unreal Engine Versions/2</title>
			<link>http://wiki.beyondunreal.com/Legacy:Unreal_Engine_Versions/2</link>
			<description>&lt;p&gt;UE:&amp;#32;/* MMOG Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Engine Development Credits==&lt;br /&gt;
&lt;br /&gt;
====Unreal Engine Core System Design====&lt;br /&gt;
* Tim Sweeney&lt;br /&gt;
&lt;br /&gt;
====Engine Development Management====&lt;br /&gt;
* Daniel Vogel&lt;br /&gt;
&lt;br /&gt;
====Engine Technical Director====&lt;br /&gt;
* Bruce Shankle&lt;br /&gt;
&lt;br /&gt;
====Engine Management System====&lt;br /&gt;
* Steven Polge&lt;br /&gt;
&lt;br /&gt;
====UnrealEd====&lt;br /&gt;
* Warren Marshall&lt;br /&gt;
* Demiurge Studios (UDN build on toolsets into UnrealEd)&lt;br /&gt;
* MathEngine (Karma SDK integrated into UnrealEd)&lt;br /&gt;
* LIPSinc (Automated Facial Automation Technology integrated into UnrealEd)&lt;br /&gt;
* OC3 Entertainment (Impersonater toolsets integrated into UnrealEd)&lt;br /&gt;
* Interactive Data Visualization (SpeedTreeRT integrated into UnrealEd)&lt;br /&gt;
&lt;br /&gt;
====Rendering Engine====&lt;br /&gt;
* Erik De Neve (Main, scene graph, animation system)&lt;br /&gt;
* Daniel Vogel (Renderer devices, rendering pipeline)&lt;br /&gt;
* Andrew Scheidecker (Special effects, optimizing renderer)&lt;br /&gt;
* Sam Zamani (Shader pipeline, optimizing renderer)&lt;br /&gt;
* Demiurge Studios (UDN build on many rendering technologies)&lt;br /&gt;
* LIPSinc's Automated Facial Automation Technology (Real-time lipsync middleware, no additional cost)&lt;br /&gt;
* PixoMatic Software Renderer (High-speed performance software renderer middleware, no additional cost)&lt;br /&gt;
* OC3 Entertainment's Impersonater (Real-time lipsync and facial anmation middleware, no additional cost)&lt;br /&gt;
* Interactive Data Visualization's SpeedTreeRT (Real-time tree and vegetation middleware, no additional cost)&lt;br /&gt;
&lt;br /&gt;
====Physics Engine====&lt;br /&gt;
* James Golding (Base physics)&lt;br /&gt;
** With MathEngine's Karma Physics Engine (Middleware, no additional cost)&lt;br /&gt;
&lt;br /&gt;
====Network Engine====&lt;br /&gt;
* Steven Polge (Unreal Network)&lt;br /&gt;
&lt;br /&gt;
====Sound Engine====&lt;br /&gt;
* Creative Labs's OpenAL Audio System (Freeware)&lt;br /&gt;
* Ogg Vorbis (Freeware)&lt;br /&gt;
&lt;br /&gt;
====A.I. System====&lt;br /&gt;
* Steven Polge (Unreal A.I.)&lt;br /&gt;
&lt;br /&gt;
====Console Porting====&lt;br /&gt;
* Steven Polge&lt;br /&gt;
** Build 633~2227 for Xbox&lt;br /&gt;
** Build 633 for PlayStation 2&lt;br /&gt;
* Secret Level&lt;br /&gt;
** Build 777, 829, 927 for PlayStation 2&lt;br /&gt;
** Build 829, 927 for GameCube&lt;br /&gt;
** UT2003 build 928 for Xbox version of America's Army Rise of a Soldier&lt;br /&gt;
** UT2003 build 928 for PS2 version of America's Army Rise of a Soldier (cancelled)&lt;br /&gt;
** UT2003 build 2199 for PS2 Unreal Title. Unreal Assault (cancelled)&lt;br /&gt;
* Sam Zamani&lt;br /&gt;
** Build 2227 for highly enhanced and exclusive on Xbox. (Unreal Engine 2X)&lt;br /&gt;
&lt;br /&gt;
==Build Versions==&lt;br /&gt;
* '''Unreal Warfare''' Build 633~927&lt;br /&gt;
** Build 633: First version of UE2 Licensee point (Windows) [Jan 2001]&lt;br /&gt;
*** Build 633 for PS2 port (PlayStation 2) [Jan 2001]&lt;br /&gt;
** Build 697: Leaked '''Unreal 2''' E3 2001 demo, with some modified Legend Entertainment's code (Windows) [Mar 2001]&lt;br /&gt;
** Build 739: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jul 2001]&lt;br /&gt;
*** Build 763 (94.14) : Leaked '''Unreal Championship''' leaked PC build beta &amp;quot;UTX-Build&amp;quot; included added DE's particle system (Windows) [Oct 2001]&lt;br /&gt;
** Build 777: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Dec 2001]&lt;br /&gt;
*** Build 777 PS2 port by Secret Level (PlayStation 2) [Dec 2001]&lt;br /&gt;
** Build 829: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jan 2002]&lt;br /&gt;
*** Build 829 for PS2 port by Secret Level (PlayStation 2) [Jan 2002]&lt;br /&gt;
*** Build 829 for GC port by Secret Level (GameCube) [Jan 2002]]&lt;br /&gt;
*** Build 829 Karma/Unreal Integration Patch1 [Mar 2002]&lt;br /&gt;
*** Build 829: with merged from some after 927 code and some UT2003 code for '''Unreal 2''' out of box (Windows) [Feb 2003]&lt;br /&gt;
**** Build 1000: Unreal 2 '''Demo version''' [Feb 2003]&lt;br /&gt;
**** Build 2001: '''v1403 Patch''' of Unreal 2 (Windows), out of box (Xbox) [Dec 2003]&lt;br /&gt;
** Build 848: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Jan 2002]&lt;br /&gt;
** Build 856: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Feb 2002]&lt;br /&gt;
** Build 918: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Apr 2002]&lt;br /&gt;
** Build 926: PREVIEW DROP for Public Release to Licensee (Windows, Xbox)&lt;br /&gt;
** Build 927: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox)&lt;br /&gt;
*** Build 927 for PS2 port by Secret Level (PlayStation 2)&lt;br /&gt;
*** Build 927 for GC port by Secret Level (GameCube)&lt;br /&gt;
** Build 1003: PREVIEW DROP for Public Release to Licensee &lt;br /&gt;
* '''Unreal Tournament 2003''' Build 927~2225&lt;br /&gt;
** Build 927 (117.25): '''Unreal Tournament 2003''' E3 2002 demo build 906, but Unreal Engine version is 927 (Windows) [Apr 2002]&lt;br /&gt;
** Build 927 (119.25): '''Unreal Tournament 2003''' beta demo (Windows) [May 2002]&lt;br /&gt;
*** Build 928 (119.25):'''Unreal Championship''' out of box (Xbox) [Sep 2002]&lt;br /&gt;
** Build 1077 (120.28): '''Unreal Tournament 2003''' first official demo (Windows, Linux) [Sep 2002]&lt;br /&gt;
** Build 1080 (120.28): '''Unreal Tournament 2003''' first official demo patch (Windows, Linux) [Sep 2002]&lt;br /&gt;
** Build 1142 (121.29): '''Unreal Tournament 2003''' second offcial demo (Windows, Linux, Mac OS X) [Nov 2002] (UE version is 1142. but after of 2136)&lt;br /&gt;
** Build 2107 (120.28): '''Unreal Tournament 2003''' out of box (Windows, Linux, Mac OS X) [Sep 2002]&lt;br /&gt;
** Build 2111 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Oct 2002]&lt;br /&gt;
** Build 2126 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Oct 2002]&lt;br /&gt;
** Build 2136 (121.29): '''Unreal Tournament 2003''' retail patch 1 (Windows) [Oct 2002]&lt;br /&gt;
** Build 2153 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2154 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2164 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2166 (121.29): '''Unreal Tournament 2003''' beta and retail patch 2 (Windows) [Dec 2002]&lt;br /&gt;
** Build 2186 (121.29): '''Unreal Tournament 2003''' retail patch 3 (Windows, Linux) [Jan 2003]&lt;br /&gt;
** Build 2199 (121.29): '''Unreal Tournament 2003''' retail patch 4 (Windows, Linux) [Feb 2003]&lt;br /&gt;
** Build 2206 (121.29): '''Unreal Tournament 2003''' third official demo (Windows, Linux)  &lt;br /&gt;
** Build 2225 (121.29): '''Unreal Tournament 2003''' retail patch 5 (Windows, Linux, Mac OS X) [Apr 2003]  &lt;br /&gt;
* Pure '''Unreal Engine''' 2 Builds 2110~2227&lt;br /&gt;
** Build 2110: OFFICIAL CODEDROP for Release to Licensee. based on '''Unreal Warfare''' engine at merged from some '''UT2003 2107 code''' and removed UT2003 game specific codes (Windows, Xbox) [Oct 2002]&lt;br /&gt;
** Build 2226: OFFICIAL CODEDROP for Release to Licensee. merged from some '''UT2003 2225 code''' (Windows, Xbox) [May 2003]&lt;br /&gt;
*** '''Unreal Engine 2 Runtime''' Edition (Windows) [Sep 2003]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.19.03 [Oct 2003]&lt;br /&gt;
***** Build 2226: UE2Runtime 2226.19.03 SpeedTree Demo [Apr 2004]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.20.01 [Jul 2004]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.20.02  [Feb 2005]&lt;br /&gt;
*** '''Unreal 2 eXpanded MultiPlayer''' free-download (Windows) [Dec 2003], included in Unreal 2 retail box (Xbox) [Feb 2004]&lt;br /&gt;
** Build 2227: OFFICIAL CODEDROP for Release to Licensee. all bugs fixed from 2226 (Windows, Xbox) [Mar 2004]&lt;br /&gt;
** '''Unreal Engine 2X''': '''Unreal Championship 2''' Exclusive on Xbox optimized and some enhancedments [Mar 2004]&lt;br /&gt;
* '''Unreal Engine 2.5''' Build 3120~3369&lt;br /&gt;
** Build 3120 (127.29): '''Unreal Tournament 2004''' beta demo (Windows, Linux, Mac OS X) [Feb 2004]&lt;br /&gt;
** Build 3186 (127.29): '''Unreal Tournament 2004''' out of box (Windows, Linux, Mac OS X) [Mar 2004]&lt;br /&gt;
** Build 3197 (127.29): '''Unreal Tournament 2004''' beta patch (Windows) [Apr 2004]&lt;br /&gt;
** Build 3204 (127.29): '''Unreal Tournament 2004''' retail patch 1 (Windows, Linux, 64-bit Linux, Mac OS X) [May 2004]&lt;br /&gt;
** Build 3236 (127.29): '''Unreal Tournament 2004''' retail patch 2 (Windows, Linux, 64-bit Linux, Mac OS X) [Jun 2004]&lt;br /&gt;
** Build 3270 (127.29): '''Unreal Tournament 2004''' retail patch 3 (Windows, Linux, 64-bit Linux) [Aug 2004]&lt;br /&gt;
** Build 3323 (128.29): '''Unreal Tournament 2004''' beta and retail patch 4 (Windows, Linux, 64-bit Linux) [Sep 2004]&lt;br /&gt;
** Build 3334 (128.29): '''Unreal Tournament 2004''' official demo (Windows, Linux, Mac OS X)  [Sep 2004]&lt;br /&gt;
** Build 3339 (128.29): '''Unreal Tournament 2004''' retail patch 5 (Windows, Linux, 64-bit Linux) [Nov 2004]&lt;br /&gt;
** Build 3355 (128.29): '''Unreal Tournament 2004''' retail patch 6 (Windows, 64-bit Windows, Linux, 64-bit Linux) [Feb 2005]&lt;br /&gt;
** Build 3362 (128.29): '''Unreal Tournament 2004''' beta patch (Windows) [Oct 2005]&lt;br /&gt;
** Build 3369 (128.29): '''Unreal Tournament 2004''' retail patch 7 (Windows, 64-bit Windows, Linux, 64-bit Linux, Mac OS X) [Dec 2005]&lt;br /&gt;
&lt;br /&gt;
==Engine Details==&lt;br /&gt;
&lt;br /&gt;
===Rendering Technologies===&lt;br /&gt;
* Direct3D 8, Direct3D 9 (Builds 3236+) and OpenGL, OpenGL 2 (Builds 3236+) support&lt;br /&gt;
* Hardware shader support for vertex shaders and pixel shaders&lt;br /&gt;
* Enhanced lighting&lt;br /&gt;
** Real-time radiosity lightmaps&lt;br /&gt;
* Enhanced NURBS, scene graph, collision detection, and spatial data handling support&lt;br /&gt;
* Enhanced BSP/CSG and Portal world rendering technology and Scene graph and all Scene Management (Builds 2500+)&lt;br /&gt;
* Improvements very fast rendering engine speed (Builds 2500+)&lt;br /&gt;
* Improved texture compression&lt;br /&gt;
* Cube mapping (Builds 739+)&lt;br /&gt;
** All texture mapping with cube mapping including environment mapping&lt;br /&gt;
* Dot-3 product bump mapping&lt;br /&gt;
** With environment mapping (environment bump mapping) and with cube mapping too&lt;br /&gt;
* Advanced Weighted ClipTexturing&lt;br /&gt;
** With all other texturing techniques&lt;br /&gt;
* Weighted skeletal animation (Builds 829+)&lt;br /&gt;
** With smooth-skinned geometry (skinning animation)&lt;br /&gt;
* Facial animation support (Builds 829+)&lt;br /&gt;
** Including scripted lip syncing and real-time lip syncing&lt;br /&gt;
* Large scale terrain support (Builds 633+)&lt;br /&gt;
* Seamless mixing of indoor BSP meshes, static meshes, dynamic meshes and terrain meshes&lt;br /&gt;
* Hardware Brush with static meshes, movable meshes, non-deformable meshes&lt;br /&gt;
* Emitter based particles system  (Builds 739+)&lt;br /&gt;
* Heavily extensive emitter particles system (Builds 3270+)&lt;br /&gt;
* 2048x2048 size texture support (Builds 633+)&lt;br /&gt;
* 4096x4096 size texture support (Builds 2500+)&lt;br /&gt;
* Software rendering with Pixomatic software renderer (Builds 3186+, no additional cost)&lt;br /&gt;
* Interactive Data Visualization's SpeedTreeRT (Builds 3369+)&lt;br /&gt;
* Unreal Developer Network support on many other rendering technologies by Demiurge Studios&lt;br /&gt;
&lt;br /&gt;
===Other Features===&lt;br /&gt;
* New designed network engine (Builds 739+)&lt;br /&gt;
* Powerful material shader and texture editor for UnrealEd (Builds 829+)&lt;br /&gt;
* Fast vehicles and physics optimized based network engine (Builds 3186+)&lt;br /&gt;
* Particles system wizard toolset for UnrealEd (Builds 739+)&lt;br /&gt;
* Included entirely new particle system editor for UnrealEd (Builds 3270+)&lt;br /&gt;
* UnrealMatinee cutscene toolset for UnrealEd (Builds 739+)&lt;br /&gt;
* Powerful real-time terrain editing toolset for UnrealEd (Builds 633+)&lt;br /&gt;
* Improving GUI editor (Builds 927+)&lt;br /&gt;
* Voice-over IP support (Builds 3186+)&lt;br /&gt;
* Text-to-speech support (Builds 3186+)&lt;br /&gt;
* AI speech recognition (Builds 3186+)&lt;br /&gt;
* Improved dymanic music system support (Builds 829+)&lt;br /&gt;
* New designed A.I. system (Builds 633+)&lt;br /&gt;
* Newly improving A.I. system, BOT A.I. and teamwork A.I. (Builds 3186+)&lt;br /&gt;
* 16-bit unicode support (Builds 2110+)&lt;br /&gt;
* Include MathEngine's &amp;quot;Karma&amp;quot; physics engine (Builds 829+, no additional cost)&lt;br /&gt;
* Enhancing &amp;quot;Karma&amp;quot; physics engine performance and extending supported vehicles physics (Builds 3186+)&lt;br /&gt;
* Vehicles optimized physics (Builds 3186+)&lt;br /&gt;
* Support for Lipsync system of LIPSinc's Automated Facial Automation Technology (Builds 829+, no additional cost)&lt;br /&gt;
* OC3 Entertainment's Impersonater (Builds 3323+, no additional cost)&lt;br /&gt;
* 3DS MAX, MAYA, SoftImage's XSI  Mod Tool  (Builds 3355+) Plug-ins&lt;br /&gt;
* Enhancing Real-time recording of in-engine footage as replayable 'demo' files (Builds 829+)&lt;br /&gt;
* Support for processing those demo files into DivX movies (DivX library license separately) &lt;br /&gt;
* Support for processing those demo files into Bink Video&lt;br /&gt;
* Unreal Developer Network support on many other toolsets, utilities and sample contents by Demiurge Studios&lt;br /&gt;
&lt;br /&gt;
==Development Tools==&lt;br /&gt;
* [[Legacy:UnrealEd 3|UnrealEd 3]]&lt;br /&gt;
* [[Legacy:Ucc|Ucc]]&lt;br /&gt;
* [[Legacy:UccDepend|UccDepend]]&lt;br /&gt;
* [[Legacy:UDebugger|UDebugger]]&lt;br /&gt;
* [[Legacy:UPaint|UPaint]]&lt;br /&gt;
* Karma Authoring Tool (Builds 829+, no additional cost)&lt;br /&gt;
* LIPSinc Animation Studio (Builds 829+, no additional cost)&lt;br /&gt;
* Impersonator Studio (Builds 3323+, no additional cost)&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
&lt;br /&gt;
===Announced Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Release Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build'''''&lt;br /&gt;
|-&lt;br /&gt;
|Tom Clancy's Splinter Cell Blacklist&lt;br /&gt;
|Ubisoft Toronto&lt;br /&gt;
|TBA&lt;br /&gt;
|Build 829&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MMOG Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Started Beta or Service Released Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sephiroth.co.kr/ Sephiroth]&lt;br /&gt;
|IMagic Entertainment&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash; January 14, 2002&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; August 27, 2003&lt;br /&gt;
|before July 2011 version &amp;amp;ndash; Build 926(UE2)&amp;lt;br&amp;gt;after August 2011 version &amp;amp;ndash; Build 3369(UE2.5)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.lineage2.com Lineage 2]&lt;br /&gt;
|NC Soft&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash;  November 30, 2002&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; July 9, 2003&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; October 1, 2003 (Korea)&amp;lt;br /&amp;gt;April 27, 2004 (North America / Europe)&lt;br /&gt;
|Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://jy2.chinesegamer.net/ Jinyong Online 2]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; December 8, 2004&lt;br /&gt;
|Buils 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://he.chinesegamer.net/ Huang-Yi Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2006&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.vanguardsoh.com/ Vanguard: Saga of Heroes]&lt;br /&gt;
|Sigil Games Online&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; August 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; December 16, 2005&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; August 12, 2006&amp;lt;br /&amp;gt;4th Closed Beta Testing &amp;amp;ndash; December 16, 2006&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; January 5, 2007&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; January 30, 2007&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.tcos.com/ The Chronicles of Spellbone]&lt;br /&gt;
|Spellborn International&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; November 30, 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; August 9, 2006&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; March 23, 2007&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash January 25, 2008&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; November 27, 2008 &lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ragnarok2.co.kr/ Ragnarok Online 2: The Gate of the World]&lt;br /&gt;
|Gravity&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; December 27, 2006&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; Febraury 23, 2007&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; April 27, 2007&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; May 28, 2007&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://pt2.ndolfin.com/ Priston Tale 2]&lt;br /&gt;
|Yedang Online&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; Febraury 23, 2007&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; June 8, 2007&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; October 1, 2007&amp;lt;br /&amp;gt;Pre-Open Beta Testing &amp;amp;ndash; Febraury 22, 2008&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; Febraury 29, 2008&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; April 18, 2008&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://wx.chinesegamer.net/ WX Online] - Original Taiwan version&amp;lt;br&amp;gt;(Always Upgrade)&amp;lt;br&amp;gt;[http://50.catv.net/ Martial Online] - China CATV version&amp;lt;br&amp;gt;(Keep original version)&amp;lt;br&amp;gt;[http://502.catv.net/ Martial Online 2] - China CATV version&amp;lt;br&amp;gt;(Always Upgrade)&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2009&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://hero.chinesegamer.net/ Hero Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sh2.wanku.com/ Shui Hu Q Zhuan 2] - Original Twiwan version&amp;lt;br&amp;gt;[http://sh2.changyou.com/ Shui Hu Q Zhuan 2] - China Changyou version&lt;br /&gt;
|Firestone Software&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://dg.xoyo.com/ DG Online] - Original version&amp;lt;br&amp;gt;[http://dg.113.com.tw/ DG Online] - Taiwan 113 version&lt;br /&gt;
|Kingsoft SHX Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://ten.chinesegamer.net/ Emperor Online]&amp;lt;br&amp;gt;(Original Chinese Gamer International version)&amp;lt;br&amp;gt;[http://tz.catv.net/ TZ Online]&amp;lt;br&amp;gt;(China CATV version)&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://qt.chinesegamer.net/ QT Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sd.xoyo.com/ SD online]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://mj.xoyo.com/ MLJH Online]&lt;br /&gt;
|Kingsoft Adin Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://he2.chinesegamer.net/ Huang-Yi Online 2]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://ts3.chinesegamer.net/ TS Online 3]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://eos.hangame.com/ EOS:Echo of Soul]&lt;br /&gt;
|NVius&lt;br /&gt;
|TBA 2013&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://sg.xoyo.com/ San Guo Online]&lt;br /&gt;
|Kingsoft&lt;br /&gt;
|When it's Done&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://tl.xoyo.com/ TL Online]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|TBA&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sanjie71.com/ SanJie71 Online]&lt;br /&gt;
|Wan71&lt;br /&gt;
|TBA 2013&lt;br /&gt;
|Build unknown maybe 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://wxsj.hopecool.com/ WXSJ Online]&lt;br /&gt;
|HopeCool&lt;br /&gt;
|TBA 2013&lt;br /&gt;
|Build 2227&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MOG Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Started Beta or Service Released Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.exteel.com/us/ Exteel]&lt;br /&gt;
|NC Soft&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; October 26, 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; December 21, 2005&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; January 18, 2006&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; January 25, 2006 &amp;amp;ndash; (Korea)&amp;lt;br /&amp;gt;TBA 2007 &amp;amp;ndash; (North America / Europe)&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.landmass.co.kr/ LandMass]&lt;br /&gt;
|WayPoint&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; October 11, 2006&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; October 27, 2006&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; December 26, 2006&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; May 11, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://metalrage.gamehi.co.kr/ MetalRage]&lt;br /&gt;
|GameHi&lt;br /&gt;
|Closed Beta Testing &amp;amp;ndash; December 30, 2008&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; Janyary 13, 2009&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; May 26, 2009&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://xd.xoyo.com/ Mission Against Terror] - Including all game modes&amp;lt;br&amp;gt;(China Kingsoft version)&amp;lt;br&amp;gt;[http://cso.winner.co.th/csowinv3/ Crazy Shooter Online] - not included Terminator mode and Mummy Mode&amp;lt;br&amp;gt;(Thailand Winner Online version)&amp;lt;br&amp;gt;[http://www.xshot.in.th/Intro/Default.aspx X-SHOT] - Seperated version of Terminator Mode and Mummy mode&amp;lt;br&amp;gt;(Thailand Winner Online version)&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2008&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://loco.paran.com/ LOCO]&lt;br /&gt;
|DANAL&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash; June 24, 2010&amp;lt;br&amp;gt;Launching &amp;amp;ndash; August 18, 2010&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://btr.webzen.co.kr/ Battery]&lt;br /&gt;
|WEBGEN&lt;br /&gt;
|Open Beta testing &amp;amp;ndash; November 11, 2010&amp;lt;br&amp;gt;Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://dc.chinesegamer.net/ Diamond Club Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://rt.xoyo.com/ Rush Team]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.cyphers.co.kr/cyphers/ Cypers]&lt;br /&gt;
|Neople&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://jj.xoyo.com/ JJ]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://dc.chinesegamer.net/event/120606/p2.asp Mini Diamond Club Online (Web)]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sf.gnjoy.com/ Steal Fighter]&lt;br /&gt;
|LTimegames&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash;  Febraury 21, 2013&amp;lt;br&amp;gt;Launching &amp;amp;ndash; Feb 28, 2013&lt;br /&gt;
|Build 3369&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Released Projects===&lt;br /&gt;
&lt;br /&gt;
====Unreal Engine 2 using released projects on more than 300 over titles, included all of the unknowned PC, Xbox, PS2, GameCube titles====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Release Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.americasarmy.com America's Army]&lt;br /&gt;
|[http://www.goarmy.com US Army]&lt;br /&gt;
|August 28, 2002&lt;br /&gt;
|Builds 927-3369 &lt;br /&gt;
|-&lt;br /&gt;
|Unreal Tournament 2003&lt;br /&gt;
|PC (Windows, Linux) / Macintosh &amp;amp;ndash; [http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|September 30, 2002&lt;br /&gt;
|Builds 2107-2225 &lt;br /&gt;
|-&lt;br /&gt;
|Twin Caliber&lt;br /&gt;
|Rage Software&lt;br /&gt;
|November 01, 2002&lt;br /&gt;
|Build 633&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercell.php Tom Clancy's Splinter Cell]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|Xbox &amp;amp;ndash; November 17, 2002&amp;lt;br /&amp;gt;PC &amp;amp;ndash; Febraury 19, 2003&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; April 8, 2003&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; April 10, 2003&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unrealchampionship.com/ Unreal Championship]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|November 12, 2002&lt;br /&gt;
|Builds 928&lt;br /&gt;
|-&lt;br /&gt;
|Unreal 2: The Awakening&lt;br /&gt;
|Legend Entertainment&lt;br /&gt;
|PC &amp;amp;ndash; February 3, 2003&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; February 10, 2004&lt;br /&gt;
|Builds 829-2001 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Raven Shield]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|March 17, 2003&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|Devastation&lt;br /&gt;
|Digitalo Studios&lt;br /&gt;
|March 28, 2003&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|Postal 2&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|April 14, 2003&lt;br /&gt;
|Builds 926-1337 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3]&lt;br /&gt;
|Xbox &amp;amp;ndash; Ubisoft Montreal&amp;lt;br /&amp;gt;PlayStation 2 / GameCube &amp;amp;ndash; Ubisoft Shanghai&lt;br /&gt;
|Xbox  &amp;amp;ndash; Octgober 28, 2003&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; March 23, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; June 15, 2004&lt;br /&gt;
|Build 927&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unrealtechnology.com/html/runtime/overview.shtml Unreal Engine 2 Runtime Edition]&lt;br /&gt;
|[Legacy:Epic Games|Epic Games]]&lt;br /&gt;
|October 31, 2003&lt;br /&gt;
|Builds 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.xiii-thegame.com XIII]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|PC / PlayStation 2 &amp;amp;ndash; November 18, 2003&amp;lt;br /&amp;gt;GameCube / Xbox &amp;amp;ndash; November 24, 2003&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.mtggame.com/ Magic the Gathering: BattleGrounds]&lt;br /&gt;
|Secret Level&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; November 18, 2003&lt;br /&gt;
|Build 926 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.groovegames.com/Games/DesertThunder/index.html Desert Thunder]&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|November 18, 2003&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.eidosinteractive.co.uk/gss/dxiw/ Deus Ex: Invisible War]&lt;br /&gt;
|Ion Storm Austin&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; December 2, 2003&lt;br /&gt;
|Build 777 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unreal2.com/ Unreal 2 XMP]&lt;br /&gt;
|Legend Entertainment&lt;br /&gt;
|December 10, 2003&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.gopostal.com/postal2/ Postal 2: Share the Pain]&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|December 17, 2003&lt;br /&gt;
|Builds 1407-1409 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.activision.com/en_US/game_specific/3098a6b3-2332-43e9-8bff-d37a7c7c8eb9.html Shrek 2]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; March 3, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.humanhead.com/headgames_dmh.html Dead Man's Hand]&lt;br /&gt;
|Human Head Studios&lt;br /&gt;
|Xbox &amp;amp;ndash; March 3, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; March 18, 2004&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Athena Sword]&lt;br /&gt;
|Ubisoft Milan&lt;br /&gt;
|March 9, 2004&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|Unreal Tournament 2004&lt;br /&gt;
|PC (Windows, Linux) / Macintosh &amp;amp;ndash; [[Legacy:Epic Games|Epic Games]] / [http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|March 16, 2004&lt;br /&gt;
|Builds 3186-3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercellpandoratomorrow.php Tom Clancy's Splinter Cell: Pandora Tommorow]&lt;br /&gt;
|Ubisoft Shanghai SinglePlayer &amp;lt;br /&amp;gt;Ubisoft Annecy MultiPlayer&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; March 23, 2004&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; June 16, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; July 20, 2004&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.eidos.co.uk/gss/thief_ds/ Thief: Deadly Shadows]&lt;br /&gt;
|Ion Storm Austin&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; May 25, 2004&lt;br /&gt;
|Build 777 &lt;br /&gt;
|-&lt;br /&gt;
|[http://harrypotter.ea.com/hppoa/flash_en_US.html Harry Potter and the Prisoners of Azkarban]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; May 25, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.shadowopsgame.com/ Shadow Ops: Red Mercury]&lt;br /&gt;
|Zombie Studios&lt;br /&gt;
|Xbox &amp;amp;ndash; June 15, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; September 21, 2004&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.activision.com/microsite/spider-man/ Spider-Man 2]&lt;br /&gt;
|Fizz Factor&lt;br /&gt;
|PC &amp;amp;ndash; June 24, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Black Arrow]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|August 4, 2004&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.heavygunner.com/ Marine Heavy Gunner: Vietnam]&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|August 22, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sharktalethegame.com/ Shark Tale]&lt;br /&gt;
|Amaze Entertainment&lt;br /&gt;
|PC &amp;amp;ndash; September 27, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.tribesvengeance.com/ Tribes: Vengeance]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|October 5, 2004&lt;br /&gt;
|Build 2500 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.menofvalorgame.com/ Men of Valor]&lt;br /&gt;
|2015&lt;br /&gt;
|Xbox &amp;amp;ndash; October 19, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; October 26, 2004&lt;br /&gt;
|Builds 926&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unfortunategame.com/ Lemony Snicket's A Series of Unfortunate Events]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; November 10, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.magnacarta.co.kr/ Magna Carta: Crimson Stigmata]&amp;lt;br&amp;gt;(Japan / Korea)&amp;lt;br /&amp;gt;[http://www.atlus.com/magna_carta/ Magna Carta: Tears of Blood]&amp;lt;br&amp;gt;(North America / Europe)&lt;br /&gt;
|Softmax&lt;br /&gt;
|November 11, 2004 (Japan)&amp;lt;br /&amp;gt;December 1, 2004 (Korea)&amp;lt;br /&amp;gt;November 16, 2005 (North America / Europe)&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ghostrecon.com/ Tom Clancy's Ghost Recon 2]&lt;br /&gt;
|Ubisoft Shanghai (PlayStation 2 / Gamecube)&amp;lt;br /&amp;gt;Ubisoft Paris (PlayStation 2)&lt;br /&gt;
|PlayStation 2 &amp;amp;ndash; November 30, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; March 15, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.lucasarts.com/games/swrepubliccommando/ Star Wars Republic Commando]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|March 1, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.brothersinarmsgame.com/uk/roadtohill30/home.php Brothers in Arms: Road to Hill 30]&lt;br /&gt;
|Gearbox Software&lt;br /&gt;
|Xbox &amp;amp;ndash; March 1&amp;lt;br /&amp;gt;PC / PlayStation 2 &amp;amp;ndash; March 15, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.combat121.com/index2.html Combat: Task Force 121]&amp;lt;br&amp;gt;(North America)&amp;lt;br /&amp;gt;[http://www.city-interactive.com/index.php?page=aso America's Secret Operations]&amp;lt;br&amp;gt;(Europe)&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; March 23, 2005 (North America)&amp;lt;br /&amp;gt;PC &amp;amp;ndash; January 26, 2006 (Europe)&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercellchaostheory.php Tom Clancy's Splinter Cell: Chaos Theory]&lt;br /&gt;
|Ubisoft Montreal (SinglePlayer / Co-op Mode)&amp;lt;br /&amp;gt;Ubisoft Annecy (Versus Mode)&lt;br /&gt;
|PC / Xbox / PlayStation 2 &amp;amp;ndash; March 28, 2005&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; March 31, 2005&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.swat4.com/ SWAT 4]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|April 5, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.liandriconflict.com/ Unreal Championship 2: Liandri Conflict]&lt;br /&gt;
|[[Legacy:Epic Games|Epic Games]]&lt;br /&gt;
|April 18, 2005&lt;br /&gt;
|builds 3323&lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:Pariah|Pariah]]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; May 3, 2005&lt;br /&gt;
|Build 928 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.postal2.com/postal2/ Postal 2: Apocalypse Weekend]&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|May 31, 2005&lt;br /&gt;
|Builds 1410-1411 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Iron Wrath]&lt;br /&gt;
|Ubisoft Casablanca&lt;br /&gt;
|June 10, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.adventtrilogy.com/home/ Advent Rising]&lt;br /&gt;
|GlyphX&lt;br /&gt;
|Xbox  &amp;amp;ndash; May 31, 2005&amp;lt;br /&amp;gt;PC &amp;amp;ndash; August 9, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.brothersinarmsgame.com/uk/earnedinblood/index.php Brothers in Arms: Earned in Blood]&lt;br /&gt;
|Gearbox Software&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; October 6, 2005&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; October 26, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:Land Of The Dead|Land Of The Dead]]: Road to Fiddler's Green&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|PC &amp;amp;ndash; October 20, 2005&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; October 26, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.riseofasoldier.com/us/ America's Army: Rise of a Soldier]&lt;br /&gt;
|Secret Level&lt;br /&gt;
|November 17, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.driverheaven.net/articles/regiment/ The Regiment]&lt;br /&gt;
|Kuju Entertainment&lt;br /&gt;
|Febrary 17, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.splintercell.com Tom Clancy's Splinter Cell: Essentials]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|March 21, 2006&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.wwiicombat.com/ World War II Combat: Road to Berlin]&amp;lt;br&amp;gt;(North America)&amp;lt;br /&amp;gt;[http://city-interactive.com/index.php?page=secret_weapon Battlestrike: Secret Weapons]&amp;lt;br&amp;gt;(Europe)&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|Xbox &amp;amp;ndash; January 24, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; April 3, 2006 (North America)&amp;lt;br /&amp;gt;PC &amp;amp;ndash; March 27, 2007 (Europe)&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.swat4.com/ SWAT 4: The Stetchkov Syndicate]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|Febraury 28, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ghostrecon.com/uk/ghostrecon3/index.php Tom Clancy's Ghost Recon: Advanced Warfighter]&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|Xbox &amp;amp;ndash; March 9, 2006&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; March 28, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.redorchestragame.com/ Red Orchestra: Ostfront 41-45]&lt;br /&gt;
|Tripwire Interactive&lt;br /&gt;
|March 14, 2006&lt;br /&gt;
|Builds 3323 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.magnacarta.jp/mcp/index.html Magna Carta Portable]&lt;br /&gt;
|Softmax&lt;br /&gt;
|May 25, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:WarPath|WarPath]]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|PC &amp;amp;ndash; July 18, 2006&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; July 24, 2006&lt;br /&gt;
|Build 928 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.wwiicombat.com/ World War II Combat: Iwo Jima]&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|Xbox &amp;amp;ndash; June 21, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; June 25, 2006&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://openseasongame.uk.ubi.com/ Open Season]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|PC / PSP / PlayStation 2 / Xbox / Xbox 360 / GameCube &amp;amp;ndash; September 19, 2006&amp;lt;br /&amp;gt;Wii &amp;amp;ndash; November 30, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/doubleagent/ Tom Clancy's Splinter Cell: Double Agent]&lt;br /&gt;
|Ubisoft Shanghai (Offline mode for next-gen version)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ubisoft Montreal (Offline mode for current-gen version)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ubisoft Annecy (Online mode)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Offline mode for next-gen version &amp;amp;ndash; PC / Xbox 360 / PlayStation 3&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Offline mode for current-gen version &amp;amp;ndash; Xbox / PlayStation 2 / GameCube / Wii&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Online mode &amp;amp;ndash; PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3&lt;br /&gt;
|Xbox 360 &amp;amp;ndash; October 17, 2006&amp;lt;br /&amp;gt;Xbox/PlayStation 2 &amp;amp;ndash; October 24, 2006&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; October 26, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; November 7, 2006&amp;lt;br /&amp;gt;Wii &amp;amp;ndash; November 28, 2006&amp;lt;br /&amp;gt;PlayStation 3 &amp;amp;ndash; March 30, 2007&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.redsteelgame.com/ Red Steel]&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|November 17, 2006&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www1.skillground.com/help/kungfu.html#1/ Kung Fu: Deadly Arts]&lt;br /&gt;
|Bedlam Games&lt;br /&gt;
|December 1, 2006&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://brothersinarmsgame.us.ubi.com/dday/agegate.php Brothers in Arms: D-DAY]&lt;br /&gt;
|Ubisoft Shanghai / Gearbox Software&lt;br /&gt;
|December 5, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.playcqc.com/ Close Quarters Conflict]&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|January 22, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.city-interactive.com/index.php?page=redneck_kentucky Redneck Kentucky and The Next Generation Chickens]&lt;br /&gt;
|City Interactive&lt;br /&gt;
|March 2, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.groovegames.com/sharpshooter3/index.html/ Marine Sharpshooter 3]&lt;br /&gt;
|Jarhead Games&lt;br /&gt;
|May 28, 2007&lt;br /&gt;
|Build 3339 &lt;br /&gt;
|-&lt;br /&gt;
|[http://surfsupgame.us.ubi.com/ Surf's up]&lt;br /&gt;
|Ubisoft&lt;br /&gt;
|PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3 / GameCube / Wii &amp;amp;ndash; June 1, 2007&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bioshockgame.com/ BioShock]&lt;br /&gt;
|2K Boston / 2K Australia &amp;amp;ndash; Xbox 360 / PC&amp;lt;br&amp;gt;2K Marin &amp;amp;ndash; PlayStation 3&lt;br /&gt;
|August 21, 2007 &amp;amp;ndash; Xbox 360 / PC&amp;lt;br&amp;gt;October 23, 2008 &amp;amp;ndash; PlayStation 3&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://service.globalvr.com/downloads/aa/040-0143-01_Americas_Army_Manual-web.pdf America's Army (Arcade version)]&lt;br /&gt;
|GlobalVR&lt;br /&gt;
|July 24, 2007&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://inferno.fxlabs.com INFERNO: Where Death Is Your Only Ally&amp;lt;br&amp;gt;AGNI: Queen of Darkness]&lt;br /&gt;
|FXLabs Studios&lt;br /&gt;
|Febraury 22, 2008&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bestbuy.com/site/olspage.jsp?skuId=8924523&amp;amp;type=product&amp;amp;id=1214004959123/ Marine Sharpshooter 4]&lt;br /&gt;
|Groove Games&lt;br /&gt;
|June 10, 2008&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://brothersinarmsgame.uk.ubi.com/doubletime/ Brothers in Arms Double Time]&lt;br /&gt;
|Demiurge Studios / Gearbox Software&lt;br /&gt;
|September 23, 2008&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|Day Of The Zombie&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|PC &amp;amp;ndash; March 6, 2009&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; March 6, 2009&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.killingfloorthegame.com/ Killing Floor]&lt;br /&gt;
|Tripwire Interactive&lt;br /&gt;
|May 15, 2009&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bioshock2game.com/ BioShock 2]&lt;br /&gt;
|2K Marin&lt;br /&gt;
|Febraury 7, 2010&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.us.ubi.com/conviction/ Tom Clancy's Splinter Cell: ConViction]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|April 13, 2010&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ubi.com/US/Games/Info.aspx?pId=9479/ Tom Clancy's Splinter Cell 3D]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|April 10, 2011&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.us.ubi.com/ Tom Clancy's Splinter Cell HD Trilogy]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|August 9, 2011&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.iamalivegame.com/ I Am Alive]&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|Xbox 360 XBLA &amp;amp;ndash; March 7, 2012&amp;lt;br /&amp;gt;PS3 PSN &amp;amp;ndash; April 3, 2012&amp;lt;br /&amp;gt;PC &amp;amp;ndash; September 6, 2012&lt;br /&gt;
|Build 829&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Splinter Cell engine history===&lt;br /&gt;
* Splinter Cell 1&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell based on enhanced version of the Unreal Engine 2 build 829 without karma physics engine.&lt;br /&gt;
* Splinter Cell 2&lt;br /&gt;
** Ubisoft Shanghai: Splinter Cell Pandora Tomorrow singleplayer version based on some enhanced Splinter Cell 1 engine and some code steal from Unreal Engine 2 build 2110 with renderware physics engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Shadow Strike based on Unreal Engine 2 build 2110 without karma physics engine. later changed Splinter Cell Pandora Tomorrow multiplayer modes.&lt;br /&gt;
* Splinter Cell 3&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Chaos Theory singleplayer/co-op mode based on enhanced version of Splinter Cell 1 engine and some code steal from Unreal Engine 2.5 build 3339 with havok physics 2 engine. this version called SCX engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Chaos Theory versus mode based on Splinter Cell Pandora Tomorrow multiplayer modes engine and some code steal from Unreal Engine 2 build 2226. without karma physics engine.&lt;br /&gt;
* Splinter Cell Essentials&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Essentials based on PS2 version of Splinter Cell Pandora Tomorrow singleplayer mode engine and optimized for PSP.&lt;br /&gt;
* Splinter Cell 4&lt;br /&gt;
** Ubisoft Shanghai: Splinter Cell Double Agent offline mode for next-gen version (PC/Xbox 360/PS3) based on enhaced version of SCX engine(enhancing for multithreaded) and some code steal from Unreal Engine 2.5 build 3369  with havok physics 2 engine.&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Double Agent offline mode for current-gen version(Xbox/PS2/GameCube/Wii) based on standard SCX engine and some code steal from Unreal Engine 2.5 build 3369 with havok physics 2 engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Double Agent online mode based on enhacned version of Splinter Cell Chaos Theory versus mode engine with PhysX physics engine.&lt;br /&gt;
* Splinter Cell 5&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Conviction based on enhanced version of standard SCX engine(NOT based on Shanghai team's next-gen version of double agent engine). based on montreal team's Chaos Theory and current-gen version of double agent SCX engine and some improved engine with havok physics 3 engine. this version called LEAD engine.&lt;br /&gt;
* Splinter Cell 3D&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Chaos Theory converted to Nitendo 3DS&lt;br /&gt;
* I Am Alive&lt;br /&gt;
** Ubisoft Shanghai: I Am Alive based on LEAD engine.&lt;br /&gt;
* Splinter Cell 6&lt;br /&gt;
** Ubisoft Toronto: Splinter Cell 6 based on LEAD engine.&lt;br /&gt;
&lt;br /&gt;
===Non-gaming Projects===&lt;br /&gt;
&lt;br /&gt;
Unreal Engine 2 Runtime Custom License is used in many non-gaming projects including construction simulations and designs, training simulations, driving simulations, educations, virtual reality shopping malls, movie storyboards, continuities, pre-visuals and etc&lt;br /&gt;
&lt;br /&gt;
As of March 2008, more than 600 companies had a Unreal Engine 2 Runtime Licenses.&lt;br /&gt;
&lt;br /&gt;
===A Cases by===&lt;br /&gt;
&lt;br /&gt;
====Licensees for Educations====&lt;br /&gt;
* The Art Institute of Pittsburgh&lt;br /&gt;
* ETC&lt;br /&gt;
&lt;br /&gt;
====Construction Simulations and Interior Designs====&lt;br /&gt;
* Bentheim interior design&lt;br /&gt;
* ETC&lt;br /&gt;
&lt;br /&gt;
==Related Topics==&lt;br /&gt;
* [[Legacy:UnrealEngine2 Runtime|UnrealEngine2 Runtime]]&lt;br /&gt;
* [[Legacy:Unreal Engine|Unreal Engine]]&lt;br /&gt;
* [[Legacy:UnrealEd 3|UnrealEd 3]]&lt;br /&gt;
* [[Legacy:Ucc|Ucc]]&lt;br /&gt;
* [[Legacy:UPaint|UPaint]]&lt;br /&gt;
* [[Legacy:UDebugger|UDebugger]]&lt;br /&gt;
* [http://www.unrealtechnology.com/ Powered by Unreal Technology] - The offical page for the Unreal Engine.&lt;br /&gt;
* Epic's list of [http://www.unrealtechnology.com/html/powered/announced.shtml Announced] and [http://www.unrealtechnology.com/html/powered/released.shtml Released] projects using the Unreal Engine.&lt;br /&gt;
* [http://udn.epicgames.com/ Unreal Development Network] &amp;amp;ndash; The official support site for Unreal Engine real-time technology.&lt;br /&gt;
&lt;br /&gt;
[[Category:Legacy Game|{{PAGENAME}}]]&lt;/div&gt;</description>
			<pubDate>Wed, 29 May 2013 16:20:59 GMT</pubDate>			<dc:creator>UE</dc:creator>			<comments>http://wiki.beyondunreal.com/Legacy_talk:Unreal_Engine_Versions/2</comments>		</item>
		<item>
			<title>Legacy:Unreal Engine Versions/2</title>
			<link>http://wiki.beyondunreal.com/Legacy:Unreal_Engine_Versions/2</link>
			<description>&lt;p&gt;UE:&amp;#32;/* MMOG Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Engine Development Credits==&lt;br /&gt;
&lt;br /&gt;
====Unreal Engine Core System Design====&lt;br /&gt;
* Tim Sweeney&lt;br /&gt;
&lt;br /&gt;
====Engine Development Management====&lt;br /&gt;
* Daniel Vogel&lt;br /&gt;
&lt;br /&gt;
====Engine Technical Director====&lt;br /&gt;
* Bruce Shankle&lt;br /&gt;
&lt;br /&gt;
====Engine Management System====&lt;br /&gt;
* Steven Polge&lt;br /&gt;
&lt;br /&gt;
====UnrealEd====&lt;br /&gt;
* Warren Marshall&lt;br /&gt;
* Demiurge Studios (UDN build on toolsets into UnrealEd)&lt;br /&gt;
* MathEngine (Karma SDK integrated into UnrealEd)&lt;br /&gt;
* LIPSinc (Automated Facial Automation Technology integrated into UnrealEd)&lt;br /&gt;
* OC3 Entertainment (Impersonater toolsets integrated into UnrealEd)&lt;br /&gt;
* Interactive Data Visualization (SpeedTreeRT integrated into UnrealEd)&lt;br /&gt;
&lt;br /&gt;
====Rendering Engine====&lt;br /&gt;
* Erik De Neve (Main, scene graph, animation system)&lt;br /&gt;
* Daniel Vogel (Renderer devices, rendering pipeline)&lt;br /&gt;
* Andrew Scheidecker (Special effects, optimizing renderer)&lt;br /&gt;
* Sam Zamani (Shader pipeline, optimizing renderer)&lt;br /&gt;
* Demiurge Studios (UDN build on many rendering technologies)&lt;br /&gt;
* LIPSinc's Automated Facial Automation Technology (Real-time lipsync middleware, no additional cost)&lt;br /&gt;
* PixoMatic Software Renderer (High-speed performance software renderer middleware, no additional cost)&lt;br /&gt;
* OC3 Entertainment's Impersonater (Real-time lipsync and facial anmation middleware, no additional cost)&lt;br /&gt;
* Interactive Data Visualization's SpeedTreeRT (Real-time tree and vegetation middleware, no additional cost)&lt;br /&gt;
&lt;br /&gt;
====Physics Engine====&lt;br /&gt;
* James Golding (Base physics)&lt;br /&gt;
** With MathEngine's Karma Physics Engine (Middleware, no additional cost)&lt;br /&gt;
&lt;br /&gt;
====Network Engine====&lt;br /&gt;
* Steven Polge (Unreal Network)&lt;br /&gt;
&lt;br /&gt;
====Sound Engine====&lt;br /&gt;
* Creative Labs's OpenAL Audio System (Freeware)&lt;br /&gt;
* Ogg Vorbis (Freeware)&lt;br /&gt;
&lt;br /&gt;
====A.I. System====&lt;br /&gt;
* Steven Polge (Unreal A.I.)&lt;br /&gt;
&lt;br /&gt;
====Console Porting====&lt;br /&gt;
* Steven Polge&lt;br /&gt;
** Build 633~2227 for Xbox&lt;br /&gt;
** Build 633 for PlayStation 2&lt;br /&gt;
* Secret Level&lt;br /&gt;
** Build 777, 829, 927 for PlayStation 2&lt;br /&gt;
** Build 829, 927 for GameCube&lt;br /&gt;
** UT2003 build 928 for Xbox version of America's Army Rise of a Soldier&lt;br /&gt;
** UT2003 build 928 for PS2 version of America's Army Rise of a Soldier (cancelled)&lt;br /&gt;
** UT2003 build 2199 for PS2 Unreal Title. Unreal Assault (cancelled)&lt;br /&gt;
* Sam Zamani&lt;br /&gt;
** Build 2227 for highly enhanced and exclusive on Xbox. (Unreal Engine 2X)&lt;br /&gt;
&lt;br /&gt;
==Build Versions==&lt;br /&gt;
* '''Unreal Warfare''' Build 633~927&lt;br /&gt;
** Build 633: First version of UE2 Licensee point (Windows) [Jan 2001]&lt;br /&gt;
*** Build 633 for PS2 port (PlayStation 2) [Jan 2001]&lt;br /&gt;
** Build 697: Leaked '''Unreal 2''' E3 2001 demo, with some modified Legend Entertainment's code (Windows) [Mar 2001]&lt;br /&gt;
** Build 739: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jul 2001]&lt;br /&gt;
*** Build 763 (94.14) : Leaked '''Unreal Championship''' leaked PC build beta &amp;quot;UTX-Build&amp;quot; included added DE's particle system (Windows) [Oct 2001]&lt;br /&gt;
** Build 777: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Dec 2001]&lt;br /&gt;
*** Build 777 PS2 port by Secret Level (PlayStation 2) [Dec 2001]&lt;br /&gt;
** Build 829: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jan 2002]&lt;br /&gt;
*** Build 829 for PS2 port by Secret Level (PlayStation 2) [Jan 2002]&lt;br /&gt;
*** Build 829 for GC port by Secret Level (GameCube) [Jan 2002]]&lt;br /&gt;
*** Build 829 Karma/Unreal Integration Patch1 [Mar 2002]&lt;br /&gt;
*** Build 829: with merged from some after 927 code and some UT2003 code for '''Unreal 2''' out of box (Windows) [Feb 2003]&lt;br /&gt;
**** Build 1000: Unreal 2 '''Demo version''' [Feb 2003]&lt;br /&gt;
**** Build 2001: '''v1403 Patch''' of Unreal 2 (Windows), out of box (Xbox) [Dec 2003]&lt;br /&gt;
** Build 848: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Jan 2002]&lt;br /&gt;
** Build 856: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Feb 2002]&lt;br /&gt;
** Build 918: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Apr 2002]&lt;br /&gt;
** Build 926: PREVIEW DROP for Public Release to Licensee (Windows, Xbox)&lt;br /&gt;
** Build 927: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox)&lt;br /&gt;
*** Build 927 for PS2 port by Secret Level (PlayStation 2)&lt;br /&gt;
*** Build 927 for GC port by Secret Level (GameCube)&lt;br /&gt;
** Build 1003: PREVIEW DROP for Public Release to Licensee &lt;br /&gt;
* '''Unreal Tournament 2003''' Build 927~2225&lt;br /&gt;
** Build 927 (117.25): '''Unreal Tournament 2003''' E3 2002 demo build 906, but Unreal Engine version is 927 (Windows) [Apr 2002]&lt;br /&gt;
** Build 927 (119.25): '''Unreal Tournament 2003''' beta demo (Windows) [May 2002]&lt;br /&gt;
*** Build 928 (119.25):'''Unreal Championship''' out of box (Xbox) [Sep 2002]&lt;br /&gt;
** Build 1077 (120.28): '''Unreal Tournament 2003''' first official demo (Windows, Linux) [Sep 2002]&lt;br /&gt;
** Build 1080 (120.28): '''Unreal Tournament 2003''' first official demo patch (Windows, Linux) [Sep 2002]&lt;br /&gt;
** Build 1142 (121.29): '''Unreal Tournament 2003''' second offcial demo (Windows, Linux, Mac OS X) [Nov 2002] (UE version is 1142. but after of 2136)&lt;br /&gt;
** Build 2107 (120.28): '''Unreal Tournament 2003''' out of box (Windows, Linux, Mac OS X) [Sep 2002]&lt;br /&gt;
** Build 2111 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Oct 2002]&lt;br /&gt;
** Build 2126 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Oct 2002]&lt;br /&gt;
** Build 2136 (121.29): '''Unreal Tournament 2003''' retail patch 1 (Windows) [Oct 2002]&lt;br /&gt;
** Build 2153 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2154 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2164 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2166 (121.29): '''Unreal Tournament 2003''' beta and retail patch 2 (Windows) [Dec 2002]&lt;br /&gt;
** Build 2186 (121.29): '''Unreal Tournament 2003''' retail patch 3 (Windows, Linux) [Jan 2003]&lt;br /&gt;
** Build 2199 (121.29): '''Unreal Tournament 2003''' retail patch 4 (Windows, Linux) [Feb 2003]&lt;br /&gt;
** Build 2206 (121.29): '''Unreal Tournament 2003''' third official demo (Windows, Linux)  &lt;br /&gt;
** Build 2225 (121.29): '''Unreal Tournament 2003''' retail patch 5 (Windows, Linux, Mac OS X) [Apr 2003]  &lt;br /&gt;
* Pure '''Unreal Engine''' 2 Builds 2110~2227&lt;br /&gt;
** Build 2110: OFFICIAL CODEDROP for Release to Licensee. based on '''Unreal Warfare''' engine at merged from some '''UT2003 2107 code''' and removed UT2003 game specific codes (Windows, Xbox) [Oct 2002]&lt;br /&gt;
** Build 2226: OFFICIAL CODEDROP for Release to Licensee. merged from some '''UT2003 2225 code''' (Windows, Xbox) [May 2003]&lt;br /&gt;
*** '''Unreal Engine 2 Runtime''' Edition (Windows) [Sep 2003]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.19.03 [Oct 2003]&lt;br /&gt;
***** Build 2226: UE2Runtime 2226.19.03 SpeedTree Demo [Apr 2004]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.20.01 [Jul 2004]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.20.02  [Feb 2005]&lt;br /&gt;
*** '''Unreal 2 eXpanded MultiPlayer''' free-download (Windows) [Dec 2003], included in Unreal 2 retail box (Xbox) [Feb 2004]&lt;br /&gt;
** Build 2227: OFFICIAL CODEDROP for Release to Licensee. all bugs fixed from 2226 (Windows, Xbox) [Mar 2004]&lt;br /&gt;
** '''Unreal Engine 2X''': '''Unreal Championship 2''' Exclusive on Xbox optimized and some enhancedments [Mar 2004]&lt;br /&gt;
* '''Unreal Engine 2.5''' Build 3120~3369&lt;br /&gt;
** Build 3120 (127.29): '''Unreal Tournament 2004''' beta demo (Windows, Linux, Mac OS X) [Feb 2004]&lt;br /&gt;
** Build 3186 (127.29): '''Unreal Tournament 2004''' out of box (Windows, Linux, Mac OS X) [Mar 2004]&lt;br /&gt;
** Build 3197 (127.29): '''Unreal Tournament 2004''' beta patch (Windows) [Apr 2004]&lt;br /&gt;
** Build 3204 (127.29): '''Unreal Tournament 2004''' retail patch 1 (Windows, Linux, 64-bit Linux, Mac OS X) [May 2004]&lt;br /&gt;
** Build 3236 (127.29): '''Unreal Tournament 2004''' retail patch 2 (Windows, Linux, 64-bit Linux, Mac OS X) [Jun 2004]&lt;br /&gt;
** Build 3270 (127.29): '''Unreal Tournament 2004''' retail patch 3 (Windows, Linux, 64-bit Linux) [Aug 2004]&lt;br /&gt;
** Build 3323 (128.29): '''Unreal Tournament 2004''' beta and retail patch 4 (Windows, Linux, 64-bit Linux) [Sep 2004]&lt;br /&gt;
** Build 3334 (128.29): '''Unreal Tournament 2004''' official demo (Windows, Linux, Mac OS X)  [Sep 2004]&lt;br /&gt;
** Build 3339 (128.29): '''Unreal Tournament 2004''' retail patch 5 (Windows, Linux, 64-bit Linux) [Nov 2004]&lt;br /&gt;
** Build 3355 (128.29): '''Unreal Tournament 2004''' retail patch 6 (Windows, 64-bit Windows, Linux, 64-bit Linux) [Feb 2005]&lt;br /&gt;
** Build 3362 (128.29): '''Unreal Tournament 2004''' beta patch (Windows) [Oct 2005]&lt;br /&gt;
** Build 3369 (128.29): '''Unreal Tournament 2004''' retail patch 7 (Windows, 64-bit Windows, Linux, 64-bit Linux, Mac OS X) [Dec 2005]&lt;br /&gt;
&lt;br /&gt;
==Engine Details==&lt;br /&gt;
&lt;br /&gt;
===Rendering Technologies===&lt;br /&gt;
* Direct3D 8, Direct3D 9 (Builds 3236+) and OpenGL, OpenGL 2 (Builds 3236+) support&lt;br /&gt;
* Hardware shader support for vertex shaders and pixel shaders&lt;br /&gt;
* Enhanced lighting&lt;br /&gt;
** Real-time radiosity lightmaps&lt;br /&gt;
* Enhanced NURBS, scene graph, collision detection, and spatial data handling support&lt;br /&gt;
* Enhanced BSP/CSG and Portal world rendering technology and Scene graph and all Scene Management (Builds 2500+)&lt;br /&gt;
* Improvements very fast rendering engine speed (Builds 2500+)&lt;br /&gt;
* Improved texture compression&lt;br /&gt;
* Cube mapping (Builds 739+)&lt;br /&gt;
** All texture mapping with cube mapping including environment mapping&lt;br /&gt;
* Dot-3 product bump mapping&lt;br /&gt;
** With environment mapping (environment bump mapping) and with cube mapping too&lt;br /&gt;
* Advanced Weighted ClipTexturing&lt;br /&gt;
** With all other texturing techniques&lt;br /&gt;
* Weighted skeletal animation (Builds 829+)&lt;br /&gt;
** With smooth-skinned geometry (skinning animation)&lt;br /&gt;
* Facial animation support (Builds 829+)&lt;br /&gt;
** Including scripted lip syncing and real-time lip syncing&lt;br /&gt;
* Large scale terrain support (Builds 633+)&lt;br /&gt;
* Seamless mixing of indoor BSP meshes, static meshes, dynamic meshes and terrain meshes&lt;br /&gt;
* Hardware Brush with static meshes, movable meshes, non-deformable meshes&lt;br /&gt;
* Emitter based particles system  (Builds 739+)&lt;br /&gt;
* Heavily extensive emitter particles system (Builds 3270+)&lt;br /&gt;
* 2048x2048 size texture support (Builds 633+)&lt;br /&gt;
* 4096x4096 size texture support (Builds 2500+)&lt;br /&gt;
* Software rendering with Pixomatic software renderer (Builds 3186+, no additional cost)&lt;br /&gt;
* Interactive Data Visualization's SpeedTreeRT (Builds 3369+)&lt;br /&gt;
* Unreal Developer Network support on many other rendering technologies by Demiurge Studios&lt;br /&gt;
&lt;br /&gt;
===Other Features===&lt;br /&gt;
* New designed network engine (Builds 739+)&lt;br /&gt;
* Powerful material shader and texture editor for UnrealEd (Builds 829+)&lt;br /&gt;
* Fast vehicles and physics optimized based network engine (Builds 3186+)&lt;br /&gt;
* Particles system wizard toolset for UnrealEd (Builds 739+)&lt;br /&gt;
* Included entirely new particle system editor for UnrealEd (Builds 3270+)&lt;br /&gt;
* UnrealMatinee cutscene toolset for UnrealEd (Builds 739+)&lt;br /&gt;
* Powerful real-time terrain editing toolset for UnrealEd (Builds 633+)&lt;br /&gt;
* Improving GUI editor (Builds 927+)&lt;br /&gt;
* Voice-over IP support (Builds 3186+)&lt;br /&gt;
* Text-to-speech support (Builds 3186+)&lt;br /&gt;
* AI speech recognition (Builds 3186+)&lt;br /&gt;
* Improved dymanic music system support (Builds 829+)&lt;br /&gt;
* New designed A.I. system (Builds 633+)&lt;br /&gt;
* Newly improving A.I. system, BOT A.I. and teamwork A.I. (Builds 3186+)&lt;br /&gt;
* 16-bit unicode support (Builds 2110+)&lt;br /&gt;
* Include MathEngine's &amp;quot;Karma&amp;quot; physics engine (Builds 829+, no additional cost)&lt;br /&gt;
* Enhancing &amp;quot;Karma&amp;quot; physics engine performance and extending supported vehicles physics (Builds 3186+)&lt;br /&gt;
* Vehicles optimized physics (Builds 3186+)&lt;br /&gt;
* Support for Lipsync system of LIPSinc's Automated Facial Automation Technology (Builds 829+, no additional cost)&lt;br /&gt;
* OC3 Entertainment's Impersonater (Builds 3323+, no additional cost)&lt;br /&gt;
* 3DS MAX, MAYA, SoftImage's XSI  Mod Tool  (Builds 3355+) Plug-ins&lt;br /&gt;
* Enhancing Real-time recording of in-engine footage as replayable 'demo' files (Builds 829+)&lt;br /&gt;
* Support for processing those demo files into DivX movies (DivX library license separately) &lt;br /&gt;
* Support for processing those demo files into Bink Video&lt;br /&gt;
* Unreal Developer Network support on many other toolsets, utilities and sample contents by Demiurge Studios&lt;br /&gt;
&lt;br /&gt;
==Development Tools==&lt;br /&gt;
* [[Legacy:UnrealEd 3|UnrealEd 3]]&lt;br /&gt;
* [[Legacy:Ucc|Ucc]]&lt;br /&gt;
* [[Legacy:UccDepend|UccDepend]]&lt;br /&gt;
* [[Legacy:UDebugger|UDebugger]]&lt;br /&gt;
* [[Legacy:UPaint|UPaint]]&lt;br /&gt;
* Karma Authoring Tool (Builds 829+, no additional cost)&lt;br /&gt;
* LIPSinc Animation Studio (Builds 829+, no additional cost)&lt;br /&gt;
* Impersonator Studio (Builds 3323+, no additional cost)&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
&lt;br /&gt;
===Announced Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Release Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build'''''&lt;br /&gt;
|-&lt;br /&gt;
|Tom Clancy's Splinter Cell Blacklist&lt;br /&gt;
|Ubisoft Toronto&lt;br /&gt;
|TBA&lt;br /&gt;
|Build 829&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MMOG Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Started Beta or Service Released Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sephiroth.co.kr/ Sephiroth]&lt;br /&gt;
|IMagic Entertainment&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash; January 14, 2002&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; August 27, 2003&lt;br /&gt;
|before July 2011 version &amp;amp;ndash; Build 926(UE2)&amp;lt;br&amp;gt;after August 2011 version &amp;amp;ndash; Build 3369(UE2.5)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.lineage2.com Lineage 2]&lt;br /&gt;
|NC Soft&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash;  November 30, 2002&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; July 9, 2003&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; October 1, 2003 (Korea)&amp;lt;br /&amp;gt;April 27, 2004 (North America / Europe)&lt;br /&gt;
|Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://jy2.chinesegamer.net/ Jinyong Online 2]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; December 8, 2004&lt;br /&gt;
|Buils 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://he.chinesegamer.net/ Huang-Yi Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2006&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.vanguardsoh.com/ Vanguard: Saga of Heroes]&lt;br /&gt;
|Sigil Games Online&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; August 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; December 16, 2005&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; August 12, 2006&amp;lt;br /&amp;gt;4th Closed Beta Testing &amp;amp;ndash; December 16, 2006&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; January 5, 2007&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; January 30, 2007&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.tcos.com/ The Chronicles of Spellbone]&lt;br /&gt;
|Spellborn International&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; November 30, 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; August 9, 2006&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; March 23, 2007&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash January 25, 2008&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; November 27, 2008 &lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ragnarok2.co.kr/ Ragnarok Online 2: The Gate of the World]&lt;br /&gt;
|Gravity&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; December 27, 2006&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; Febraury 23, 2007&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; April 27, 2007&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; May 28, 2007&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://pt2.ndolfin.com/ Priston Tale 2]&lt;br /&gt;
|Yedang Online&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; Febraury 23, 2007&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; June 8, 2007&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; October 1, 2007&amp;lt;br /&amp;gt;Pre-Open Beta Testing &amp;amp;ndash; Febraury 22, 2008&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; Febraury 29, 2008&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; April 18, 2008&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://wx.chinesegamer.net/ WX Online] - Original Taiwan version&amp;lt;br&amp;gt;Always Upgrade&amp;lt;br&amp;gt;[http://50.catv.net/ Martial Online] - China CATV version)&amp;lt;br&amp;gt;Keep original version&amp;lt;br&amp;gt;[http://502.catv.net/ Martial Online 2] - China CATV version&amp;lt;br&amp;gt;Always Upgrade&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2009&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://hero.chinesegamer.net/ Hero Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sh2.wanku.com/ Shui Hu Q Zhuan 2] - Original Twiwan version&amp;lt;br&amp;gt;[http://sh2.changyou.com/ Shui Hu Q Zhuan 2] - China Changyou version&lt;br /&gt;
|Firestone Software&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://dg.xoyo.com/ DG Online] - Original version&amp;lt;br&amp;gt;[http://dg.113.com.tw/ DG Online] - Taiwan 113 version&lt;br /&gt;
|Kingsoft SHX Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://ten.chinesegamer.net/ Emperor Online]&amp;lt;br&amp;gt;(Original Chinese Gamer International version)&amp;lt;br&amp;gt;[http://tz.catv.net/ TZ Online]&amp;lt;br&amp;gt;(China CATV version)&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://qt.chinesegamer.net/ QT Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sd.xoyo.com/ SD online]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://mj.xoyo.com/ MLJH Online]&lt;br /&gt;
|Kingsoft Adin Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://he2.chinesegamer.net/ Huang-Yi Online 2]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://ts3.chinesegamer.net/ TS Online 3]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://eos.hangame.com/ EOS:Echo of Soul]&lt;br /&gt;
|NVius&lt;br /&gt;
|TBA 2013&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://sg.xoyo.com/ San Guo Online]&lt;br /&gt;
|Kingsoft&lt;br /&gt;
|When it's Done&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://tl.xoyo.com/ TL Online]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|TBA&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sanjie71.com/ SanJie71 Online]&lt;br /&gt;
|Wan71&lt;br /&gt;
|TBA 2013&lt;br /&gt;
|Build unknown maybe 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://wxsj.hopecool.com/ WXSJ Online]&lt;br /&gt;
|HopeCool&lt;br /&gt;
|TBA 2013&lt;br /&gt;
|Build 2227&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MOG Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Started Beta or Service Released Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.exteel.com/us/ Exteel]&lt;br /&gt;
|NC Soft&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; October 26, 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; December 21, 2005&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; January 18, 2006&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; January 25, 2006 &amp;amp;ndash; (Korea)&amp;lt;br /&amp;gt;TBA 2007 &amp;amp;ndash; (North America / Europe)&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.landmass.co.kr/ LandMass]&lt;br /&gt;
|WayPoint&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; October 11, 2006&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; October 27, 2006&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; December 26, 2006&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; May 11, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://metalrage.gamehi.co.kr/ MetalRage]&lt;br /&gt;
|GameHi&lt;br /&gt;
|Closed Beta Testing &amp;amp;ndash; December 30, 2008&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; Janyary 13, 2009&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; May 26, 2009&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://xd.xoyo.com/ Mission Against Terror] - Including all game modes&amp;lt;br&amp;gt;(China Kingsoft version)&amp;lt;br&amp;gt;[http://cso.winner.co.th/csowinv3/ Crazy Shooter Online] - not included Terminator mode and Mummy Mode&amp;lt;br&amp;gt;(Thailand Winner Online version)&amp;lt;br&amp;gt;[http://www.xshot.in.th/Intro/Default.aspx X-SHOT] - Seperated version of Terminator Mode and Mummy mode&amp;lt;br&amp;gt;(Thailand Winner Online version)&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2008&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://loco.paran.com/ LOCO]&lt;br /&gt;
|DANAL&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash; June 24, 2010&amp;lt;br&amp;gt;Launching &amp;amp;ndash; August 18, 2010&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://btr.webzen.co.kr/ Battery]&lt;br /&gt;
|WEBGEN&lt;br /&gt;
|Open Beta testing &amp;amp;ndash; November 11, 2010&amp;lt;br&amp;gt;Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://dc.chinesegamer.net/ Diamond Club Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://rt.xoyo.com/ Rush Team]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.cyphers.co.kr/cyphers/ Cypers]&lt;br /&gt;
|Neople&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://jj.xoyo.com/ JJ]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://dc.chinesegamer.net/event/120606/p2.asp Mini Diamond Club Online (Web)]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sf.gnjoy.com/ Steal Fighter]&lt;br /&gt;
|LTimegames&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash;  Febraury 21, 2013&amp;lt;br&amp;gt;Launching &amp;amp;ndash; Feb 28, 2013&lt;br /&gt;
|Build 3369&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Released Projects===&lt;br /&gt;
&lt;br /&gt;
====Unreal Engine 2 using released projects on more than 300 over titles, included all of the unknowned PC, Xbox, PS2, GameCube titles====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Release Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.americasarmy.com America's Army]&lt;br /&gt;
|[http://www.goarmy.com US Army]&lt;br /&gt;
|August 28, 2002&lt;br /&gt;
|Builds 927-3369 &lt;br /&gt;
|-&lt;br /&gt;
|Unreal Tournament 2003&lt;br /&gt;
|PC (Windows, Linux) / Macintosh &amp;amp;ndash; [http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|September 30, 2002&lt;br /&gt;
|Builds 2107-2225 &lt;br /&gt;
|-&lt;br /&gt;
|Twin Caliber&lt;br /&gt;
|Rage Software&lt;br /&gt;
|November 01, 2002&lt;br /&gt;
|Build 633&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercell.php Tom Clancy's Splinter Cell]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|Xbox &amp;amp;ndash; November 17, 2002&amp;lt;br /&amp;gt;PC &amp;amp;ndash; Febraury 19, 2003&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; April 8, 2003&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; April 10, 2003&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unrealchampionship.com/ Unreal Championship]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|November 12, 2002&lt;br /&gt;
|Builds 928&lt;br /&gt;
|-&lt;br /&gt;
|Unreal 2: The Awakening&lt;br /&gt;
|Legend Entertainment&lt;br /&gt;
|PC &amp;amp;ndash; February 3, 2003&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; February 10, 2004&lt;br /&gt;
|Builds 829-2001 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Raven Shield]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|March 17, 2003&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|Devastation&lt;br /&gt;
|Digitalo Studios&lt;br /&gt;
|March 28, 2003&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|Postal 2&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|April 14, 2003&lt;br /&gt;
|Builds 926-1337 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3]&lt;br /&gt;
|Xbox &amp;amp;ndash; Ubisoft Montreal&amp;lt;br /&amp;gt;PlayStation 2 / GameCube &amp;amp;ndash; Ubisoft Shanghai&lt;br /&gt;
|Xbox  &amp;amp;ndash; Octgober 28, 2003&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; March 23, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; June 15, 2004&lt;br /&gt;
|Build 927&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unrealtechnology.com/html/runtime/overview.shtml Unreal Engine 2 Runtime Edition]&lt;br /&gt;
|[Legacy:Epic Games|Epic Games]]&lt;br /&gt;
|October 31, 2003&lt;br /&gt;
|Builds 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.xiii-thegame.com XIII]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|PC / PlayStation 2 &amp;amp;ndash; November 18, 2003&amp;lt;br /&amp;gt;GameCube / Xbox &amp;amp;ndash; November 24, 2003&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.mtggame.com/ Magic the Gathering: BattleGrounds]&lt;br /&gt;
|Secret Level&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; November 18, 2003&lt;br /&gt;
|Build 926 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.groovegames.com/Games/DesertThunder/index.html Desert Thunder]&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|November 18, 2003&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.eidosinteractive.co.uk/gss/dxiw/ Deus Ex: Invisible War]&lt;br /&gt;
|Ion Storm Austin&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; December 2, 2003&lt;br /&gt;
|Build 777 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unreal2.com/ Unreal 2 XMP]&lt;br /&gt;
|Legend Entertainment&lt;br /&gt;
|December 10, 2003&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.gopostal.com/postal2/ Postal 2: Share the Pain]&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|December 17, 2003&lt;br /&gt;
|Builds 1407-1409 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.activision.com/en_US/game_specific/3098a6b3-2332-43e9-8bff-d37a7c7c8eb9.html Shrek 2]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; March 3, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.humanhead.com/headgames_dmh.html Dead Man's Hand]&lt;br /&gt;
|Human Head Studios&lt;br /&gt;
|Xbox &amp;amp;ndash; March 3, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; March 18, 2004&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Athena Sword]&lt;br /&gt;
|Ubisoft Milan&lt;br /&gt;
|March 9, 2004&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|Unreal Tournament 2004&lt;br /&gt;
|PC (Windows, Linux) / Macintosh &amp;amp;ndash; [[Legacy:Epic Games|Epic Games]] / [http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|March 16, 2004&lt;br /&gt;
|Builds 3186-3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercellpandoratomorrow.php Tom Clancy's Splinter Cell: Pandora Tommorow]&lt;br /&gt;
|Ubisoft Shanghai SinglePlayer &amp;lt;br /&amp;gt;Ubisoft Annecy MultiPlayer&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; March 23, 2004&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; June 16, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; July 20, 2004&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.eidos.co.uk/gss/thief_ds/ Thief: Deadly Shadows]&lt;br /&gt;
|Ion Storm Austin&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; May 25, 2004&lt;br /&gt;
|Build 777 &lt;br /&gt;
|-&lt;br /&gt;
|[http://harrypotter.ea.com/hppoa/flash_en_US.html Harry Potter and the Prisoners of Azkarban]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; May 25, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.shadowopsgame.com/ Shadow Ops: Red Mercury]&lt;br /&gt;
|Zombie Studios&lt;br /&gt;
|Xbox &amp;amp;ndash; June 15, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; September 21, 2004&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.activision.com/microsite/spider-man/ Spider-Man 2]&lt;br /&gt;
|Fizz Factor&lt;br /&gt;
|PC &amp;amp;ndash; June 24, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Black Arrow]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|August 4, 2004&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.heavygunner.com/ Marine Heavy Gunner: Vietnam]&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|August 22, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sharktalethegame.com/ Shark Tale]&lt;br /&gt;
|Amaze Entertainment&lt;br /&gt;
|PC &amp;amp;ndash; September 27, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.tribesvengeance.com/ Tribes: Vengeance]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|October 5, 2004&lt;br /&gt;
|Build 2500 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.menofvalorgame.com/ Men of Valor]&lt;br /&gt;
|2015&lt;br /&gt;
|Xbox &amp;amp;ndash; October 19, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; October 26, 2004&lt;br /&gt;
|Builds 926&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unfortunategame.com/ Lemony Snicket's A Series of Unfortunate Events]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; November 10, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.magnacarta.co.kr/ Magna Carta: Crimson Stigmata]&amp;lt;br&amp;gt;(Japan / Korea)&amp;lt;br /&amp;gt;[http://www.atlus.com/magna_carta/ Magna Carta: Tears of Blood]&amp;lt;br&amp;gt;(North America / Europe)&lt;br /&gt;
|Softmax&lt;br /&gt;
|November 11, 2004 (Japan)&amp;lt;br /&amp;gt;December 1, 2004 (Korea)&amp;lt;br /&amp;gt;November 16, 2005 (North America / Europe)&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ghostrecon.com/ Tom Clancy's Ghost Recon 2]&lt;br /&gt;
|Ubisoft Shanghai (PlayStation 2 / Gamecube)&amp;lt;br /&amp;gt;Ubisoft Paris (PlayStation 2)&lt;br /&gt;
|PlayStation 2 &amp;amp;ndash; November 30, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; March 15, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.lucasarts.com/games/swrepubliccommando/ Star Wars Republic Commando]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|March 1, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.brothersinarmsgame.com/uk/roadtohill30/home.php Brothers in Arms: Road to Hill 30]&lt;br /&gt;
|Gearbox Software&lt;br /&gt;
|Xbox &amp;amp;ndash; March 1&amp;lt;br /&amp;gt;PC / PlayStation 2 &amp;amp;ndash; March 15, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.combat121.com/index2.html Combat: Task Force 121]&amp;lt;br&amp;gt;(North America)&amp;lt;br /&amp;gt;[http://www.city-interactive.com/index.php?page=aso America's Secret Operations]&amp;lt;br&amp;gt;(Europe)&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; March 23, 2005 (North America)&amp;lt;br /&amp;gt;PC &amp;amp;ndash; January 26, 2006 (Europe)&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercellchaostheory.php Tom Clancy's Splinter Cell: Chaos Theory]&lt;br /&gt;
|Ubisoft Montreal (SinglePlayer / Co-op Mode)&amp;lt;br /&amp;gt;Ubisoft Annecy (Versus Mode)&lt;br /&gt;
|PC / Xbox / PlayStation 2 &amp;amp;ndash; March 28, 2005&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; March 31, 2005&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.swat4.com/ SWAT 4]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|April 5, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.liandriconflict.com/ Unreal Championship 2: Liandri Conflict]&lt;br /&gt;
|[[Legacy:Epic Games|Epic Games]]&lt;br /&gt;
|April 18, 2005&lt;br /&gt;
|builds 3323&lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:Pariah|Pariah]]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; May 3, 2005&lt;br /&gt;
|Build 928 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.postal2.com/postal2/ Postal 2: Apocalypse Weekend]&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|May 31, 2005&lt;br /&gt;
|Builds 1410-1411 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Iron Wrath]&lt;br /&gt;
|Ubisoft Casablanca&lt;br /&gt;
|June 10, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.adventtrilogy.com/home/ Advent Rising]&lt;br /&gt;
|GlyphX&lt;br /&gt;
|Xbox  &amp;amp;ndash; May 31, 2005&amp;lt;br /&amp;gt;PC &amp;amp;ndash; August 9, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.brothersinarmsgame.com/uk/earnedinblood/index.php Brothers in Arms: Earned in Blood]&lt;br /&gt;
|Gearbox Software&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; October 6, 2005&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; October 26, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:Land Of The Dead|Land Of The Dead]]: Road to Fiddler's Green&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|PC &amp;amp;ndash; October 20, 2005&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; October 26, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.riseofasoldier.com/us/ America's Army: Rise of a Soldier]&lt;br /&gt;
|Secret Level&lt;br /&gt;
|November 17, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.driverheaven.net/articles/regiment/ The Regiment]&lt;br /&gt;
|Kuju Entertainment&lt;br /&gt;
|Febrary 17, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.splintercell.com Tom Clancy's Splinter Cell: Essentials]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|March 21, 2006&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.wwiicombat.com/ World War II Combat: Road to Berlin]&amp;lt;br&amp;gt;(North America)&amp;lt;br /&amp;gt;[http://city-interactive.com/index.php?page=secret_weapon Battlestrike: Secret Weapons]&amp;lt;br&amp;gt;(Europe)&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|Xbox &amp;amp;ndash; January 24, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; April 3, 2006 (North America)&amp;lt;br /&amp;gt;PC &amp;amp;ndash; March 27, 2007 (Europe)&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.swat4.com/ SWAT 4: The Stetchkov Syndicate]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|Febraury 28, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ghostrecon.com/uk/ghostrecon3/index.php Tom Clancy's Ghost Recon: Advanced Warfighter]&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|Xbox &amp;amp;ndash; March 9, 2006&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; March 28, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.redorchestragame.com/ Red Orchestra: Ostfront 41-45]&lt;br /&gt;
|Tripwire Interactive&lt;br /&gt;
|March 14, 2006&lt;br /&gt;
|Builds 3323 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.magnacarta.jp/mcp/index.html Magna Carta Portable]&lt;br /&gt;
|Softmax&lt;br /&gt;
|May 25, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:WarPath|WarPath]]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|PC &amp;amp;ndash; July 18, 2006&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; July 24, 2006&lt;br /&gt;
|Build 928 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.wwiicombat.com/ World War II Combat: Iwo Jima]&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|Xbox &amp;amp;ndash; June 21, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; June 25, 2006&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://openseasongame.uk.ubi.com/ Open Season]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|PC / PSP / PlayStation 2 / Xbox / Xbox 360 / GameCube &amp;amp;ndash; September 19, 2006&amp;lt;br /&amp;gt;Wii &amp;amp;ndash; November 30, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/doubleagent/ Tom Clancy's Splinter Cell: Double Agent]&lt;br /&gt;
|Ubisoft Shanghai (Offline mode for next-gen version)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ubisoft Montreal (Offline mode for current-gen version)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ubisoft Annecy (Online mode)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Offline mode for next-gen version &amp;amp;ndash; PC / Xbox 360 / PlayStation 3&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Offline mode for current-gen version &amp;amp;ndash; Xbox / PlayStation 2 / GameCube / Wii&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Online mode &amp;amp;ndash; PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3&lt;br /&gt;
|Xbox 360 &amp;amp;ndash; October 17, 2006&amp;lt;br /&amp;gt;Xbox/PlayStation 2 &amp;amp;ndash; October 24, 2006&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; October 26, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; November 7, 2006&amp;lt;br /&amp;gt;Wii &amp;amp;ndash; November 28, 2006&amp;lt;br /&amp;gt;PlayStation 3 &amp;amp;ndash; March 30, 2007&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.redsteelgame.com/ Red Steel]&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|November 17, 2006&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www1.skillground.com/help/kungfu.html#1/ Kung Fu: Deadly Arts]&lt;br /&gt;
|Bedlam Games&lt;br /&gt;
|December 1, 2006&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://brothersinarmsgame.us.ubi.com/dday/agegate.php Brothers in Arms: D-DAY]&lt;br /&gt;
|Ubisoft Shanghai / Gearbox Software&lt;br /&gt;
|December 5, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.playcqc.com/ Close Quarters Conflict]&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|January 22, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.city-interactive.com/index.php?page=redneck_kentucky Redneck Kentucky and The Next Generation Chickens]&lt;br /&gt;
|City Interactive&lt;br /&gt;
|March 2, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.groovegames.com/sharpshooter3/index.html/ Marine Sharpshooter 3]&lt;br /&gt;
|Jarhead Games&lt;br /&gt;
|May 28, 2007&lt;br /&gt;
|Build 3339 &lt;br /&gt;
|-&lt;br /&gt;
|[http://surfsupgame.us.ubi.com/ Surf's up]&lt;br /&gt;
|Ubisoft&lt;br /&gt;
|PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3 / GameCube / Wii &amp;amp;ndash; June 1, 2007&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bioshockgame.com/ BioShock]&lt;br /&gt;
|2K Boston / 2K Australia &amp;amp;ndash; Xbox 360 / PC&amp;lt;br&amp;gt;2K Marin &amp;amp;ndash; PlayStation 3&lt;br /&gt;
|August 21, 2007 &amp;amp;ndash; Xbox 360 / PC&amp;lt;br&amp;gt;October 23, 2008 &amp;amp;ndash; PlayStation 3&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://service.globalvr.com/downloads/aa/040-0143-01_Americas_Army_Manual-web.pdf America's Army (Arcade version)]&lt;br /&gt;
|GlobalVR&lt;br /&gt;
|July 24, 2007&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://inferno.fxlabs.com INFERNO: Where Death Is Your Only Ally&amp;lt;br&amp;gt;AGNI: Queen of Darkness]&lt;br /&gt;
|FXLabs Studios&lt;br /&gt;
|Febraury 22, 2008&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bestbuy.com/site/olspage.jsp?skuId=8924523&amp;amp;type=product&amp;amp;id=1214004959123/ Marine Sharpshooter 4]&lt;br /&gt;
|Groove Games&lt;br /&gt;
|June 10, 2008&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://brothersinarmsgame.uk.ubi.com/doubletime/ Brothers in Arms Double Time]&lt;br /&gt;
|Demiurge Studios / Gearbox Software&lt;br /&gt;
|September 23, 2008&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|Day Of The Zombie&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|PC &amp;amp;ndash; March 6, 2009&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; March 6, 2009&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.killingfloorthegame.com/ Killing Floor]&lt;br /&gt;
|Tripwire Interactive&lt;br /&gt;
|May 15, 2009&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bioshock2game.com/ BioShock 2]&lt;br /&gt;
|2K Marin&lt;br /&gt;
|Febraury 7, 2010&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.us.ubi.com/conviction/ Tom Clancy's Splinter Cell: ConViction]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|April 13, 2010&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ubi.com/US/Games/Info.aspx?pId=9479/ Tom Clancy's Splinter Cell 3D]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|April 10, 2011&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.us.ubi.com/ Tom Clancy's Splinter Cell HD Trilogy]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|August 9, 2011&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.iamalivegame.com/ I Am Alive]&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|Xbox 360 XBLA &amp;amp;ndash; March 7, 2012&amp;lt;br /&amp;gt;PS3 PSN &amp;amp;ndash; April 3, 2012&amp;lt;br /&amp;gt;PC &amp;amp;ndash; September 6, 2012&lt;br /&gt;
|Build 829&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Splinter Cell engine history===&lt;br /&gt;
* Splinter Cell 1&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell based on enhanced version of the Unreal Engine 2 build 829 without karma physics engine.&lt;br /&gt;
* Splinter Cell 2&lt;br /&gt;
** Ubisoft Shanghai: Splinter Cell Pandora Tomorrow singleplayer version based on some enhanced Splinter Cell 1 engine and some code steal from Unreal Engine 2 build 2110 with renderware physics engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Shadow Strike based on Unreal Engine 2 build 2110 without karma physics engine. later changed Splinter Cell Pandora Tomorrow multiplayer modes.&lt;br /&gt;
* Splinter Cell 3&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Chaos Theory singleplayer/co-op mode based on enhanced version of Splinter Cell 1 engine and some code steal from Unreal Engine 2.5 build 3339 with havok physics 2 engine. this version called SCX engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Chaos Theory versus mode based on Splinter Cell Pandora Tomorrow multiplayer modes engine and some code steal from Unreal Engine 2 build 2226. without karma physics engine.&lt;br /&gt;
* Splinter Cell Essentials&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Essentials based on PS2 version of Splinter Cell Pandora Tomorrow singleplayer mode engine and optimized for PSP.&lt;br /&gt;
* Splinter Cell 4&lt;br /&gt;
** Ubisoft Shanghai: Splinter Cell Double Agent offline mode for next-gen version (PC/Xbox 360/PS3) based on enhaced version of SCX engine(enhancing for multithreaded) and some code steal from Unreal Engine 2.5 build 3369  with havok physics 2 engine.&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Double Agent offline mode for current-gen version(Xbox/PS2/GameCube/Wii) based on standard SCX engine and some code steal from Unreal Engine 2.5 build 3369 with havok physics 2 engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Double Agent online mode based on enhacned version of Splinter Cell Chaos Theory versus mode engine with PhysX physics engine.&lt;br /&gt;
* Splinter Cell 5&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Conviction based on enhanced version of standard SCX engine(NOT based on Shanghai team's next-gen version of double agent engine). based on montreal team's Chaos Theory and current-gen version of double agent SCX engine and some improved engine with havok physics 3 engine. this version called LEAD engine.&lt;br /&gt;
* Splinter Cell 3D&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Chaos Theory converted to Nitendo 3DS&lt;br /&gt;
* I Am Alive&lt;br /&gt;
** Ubisoft Shanghai: I Am Alive based on LEAD engine.&lt;br /&gt;
* Splinter Cell 6&lt;br /&gt;
** Ubisoft Toronto: Splinter Cell 6 based on LEAD engine.&lt;br /&gt;
&lt;br /&gt;
===Non-gaming Projects===&lt;br /&gt;
&lt;br /&gt;
Unreal Engine 2 Runtime Custom License is used in many non-gaming projects including construction simulations and designs, training simulations, driving simulations, educations, virtual reality shopping malls, movie storyboards, continuities, pre-visuals and etc&lt;br /&gt;
&lt;br /&gt;
As of March 2008, more than 600 companies had a Unreal Engine 2 Runtime Licenses.&lt;br /&gt;
&lt;br /&gt;
===A Cases by===&lt;br /&gt;
&lt;br /&gt;
====Licensees for Educations====&lt;br /&gt;
* The Art Institute of Pittsburgh&lt;br /&gt;
* ETC&lt;br /&gt;
&lt;br /&gt;
====Construction Simulations and Interior Designs====&lt;br /&gt;
* Bentheim interior design&lt;br /&gt;
* ETC&lt;br /&gt;
&lt;br /&gt;
==Related Topics==&lt;br /&gt;
* [[Legacy:UnrealEngine2 Runtime|UnrealEngine2 Runtime]]&lt;br /&gt;
* [[Legacy:Unreal Engine|Unreal Engine]]&lt;br /&gt;
* [[Legacy:UnrealEd 3|UnrealEd 3]]&lt;br /&gt;
* [[Legacy:Ucc|Ucc]]&lt;br /&gt;
* [[Legacy:UPaint|UPaint]]&lt;br /&gt;
* [[Legacy:UDebugger|UDebugger]]&lt;br /&gt;
* [http://www.unrealtechnology.com/ Powered by Unreal Technology] - The offical page for the Unreal Engine.&lt;br /&gt;
* Epic's list of [http://www.unrealtechnology.com/html/powered/announced.shtml Announced] and [http://www.unrealtechnology.com/html/powered/released.shtml Released] projects using the Unreal Engine.&lt;br /&gt;
* [http://udn.epicgames.com/ Unreal Development Network] &amp;amp;ndash; The official support site for Unreal Engine real-time technology.&lt;br /&gt;
&lt;br /&gt;
[[Category:Legacy Game|{{PAGENAME}}]]&lt;/div&gt;</description>
			<pubDate>Wed, 29 May 2013 16:18:51 GMT</pubDate>			<dc:creator>UE</dc:creator>			<comments>http://wiki.beyondunreal.com/Legacy_talk:Unreal_Engine_Versions/2</comments>		</item>
		<item>
			<title>Legacy:Unreal Engine Versions/2</title>
			<link>http://wiki.beyondunreal.com/Legacy:Unreal_Engine_Versions/2</link>
			<description>&lt;p&gt;UE:&amp;#32;/* MMOG Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Engine Development Credits==&lt;br /&gt;
&lt;br /&gt;
====Unreal Engine Core System Design====&lt;br /&gt;
* Tim Sweeney&lt;br /&gt;
&lt;br /&gt;
====Engine Development Management====&lt;br /&gt;
* Daniel Vogel&lt;br /&gt;
&lt;br /&gt;
====Engine Technical Director====&lt;br /&gt;
* Bruce Shankle&lt;br /&gt;
&lt;br /&gt;
====Engine Management System====&lt;br /&gt;
* Steven Polge&lt;br /&gt;
&lt;br /&gt;
====UnrealEd====&lt;br /&gt;
* Warren Marshall&lt;br /&gt;
* Demiurge Studios (UDN build on toolsets into UnrealEd)&lt;br /&gt;
* MathEngine (Karma SDK integrated into UnrealEd)&lt;br /&gt;
* LIPSinc (Automated Facial Automation Technology integrated into UnrealEd)&lt;br /&gt;
* OC3 Entertainment (Impersonater toolsets integrated into UnrealEd)&lt;br /&gt;
* Interactive Data Visualization (SpeedTreeRT integrated into UnrealEd)&lt;br /&gt;
&lt;br /&gt;
====Rendering Engine====&lt;br /&gt;
* Erik De Neve (Main, scene graph, animation system)&lt;br /&gt;
* Daniel Vogel (Renderer devices, rendering pipeline)&lt;br /&gt;
* Andrew Scheidecker (Special effects, optimizing renderer)&lt;br /&gt;
* Sam Zamani (Shader pipeline, optimizing renderer)&lt;br /&gt;
* Demiurge Studios (UDN build on many rendering technologies)&lt;br /&gt;
* LIPSinc's Automated Facial Automation Technology (Real-time lipsync middleware, no additional cost)&lt;br /&gt;
* PixoMatic Software Renderer (High-speed performance software renderer middleware, no additional cost)&lt;br /&gt;
* OC3 Entertainment's Impersonater (Real-time lipsync and facial anmation middleware, no additional cost)&lt;br /&gt;
* Interactive Data Visualization's SpeedTreeRT (Real-time tree and vegetation middleware, no additional cost)&lt;br /&gt;
&lt;br /&gt;
====Physics Engine====&lt;br /&gt;
* James Golding (Base physics)&lt;br /&gt;
** With MathEngine's Karma Physics Engine (Middleware, no additional cost)&lt;br /&gt;
&lt;br /&gt;
====Network Engine====&lt;br /&gt;
* Steven Polge (Unreal Network)&lt;br /&gt;
&lt;br /&gt;
====Sound Engine====&lt;br /&gt;
* Creative Labs's OpenAL Audio System (Freeware)&lt;br /&gt;
* Ogg Vorbis (Freeware)&lt;br /&gt;
&lt;br /&gt;
====A.I. System====&lt;br /&gt;
* Steven Polge (Unreal A.I.)&lt;br /&gt;
&lt;br /&gt;
====Console Porting====&lt;br /&gt;
* Steven Polge&lt;br /&gt;
** Build 633~2227 for Xbox&lt;br /&gt;
** Build 633 for PlayStation 2&lt;br /&gt;
* Secret Level&lt;br /&gt;
** Build 777, 829, 927 for PlayStation 2&lt;br /&gt;
** Build 829, 927 for GameCube&lt;br /&gt;
** UT2003 build 928 for Xbox version of America's Army Rise of a Soldier&lt;br /&gt;
** UT2003 build 928 for PS2 version of America's Army Rise of a Soldier (cancelled)&lt;br /&gt;
** UT2003 build 2199 for PS2 Unreal Title. Unreal Assault (cancelled)&lt;br /&gt;
* Sam Zamani&lt;br /&gt;
** Build 2227 for highly enhanced and exclusive on Xbox. (Unreal Engine 2X)&lt;br /&gt;
&lt;br /&gt;
==Build Versions==&lt;br /&gt;
* '''Unreal Warfare''' Build 633~927&lt;br /&gt;
** Build 633: First version of UE2 Licensee point (Windows) [Jan 2001]&lt;br /&gt;
*** Build 633 for PS2 port (PlayStation 2) [Jan 2001]&lt;br /&gt;
** Build 697: Leaked '''Unreal 2''' E3 2001 demo, with some modified Legend Entertainment's code (Windows) [Mar 2001]&lt;br /&gt;
** Build 739: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jul 2001]&lt;br /&gt;
*** Build 763 (94.14) : Leaked '''Unreal Championship''' leaked PC build beta &amp;quot;UTX-Build&amp;quot; included added DE's particle system (Windows) [Oct 2001]&lt;br /&gt;
** Build 777: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Dec 2001]&lt;br /&gt;
*** Build 777 PS2 port by Secret Level (PlayStation 2) [Dec 2001]&lt;br /&gt;
** Build 829: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jan 2002]&lt;br /&gt;
*** Build 829 for PS2 port by Secret Level (PlayStation 2) [Jan 2002]&lt;br /&gt;
*** Build 829 for GC port by Secret Level (GameCube) [Jan 2002]]&lt;br /&gt;
*** Build 829 Karma/Unreal Integration Patch1 [Mar 2002]&lt;br /&gt;
*** Build 829: with merged from some after 927 code and some UT2003 code for '''Unreal 2''' out of box (Windows) [Feb 2003]&lt;br /&gt;
**** Build 1000: Unreal 2 '''Demo version''' [Feb 2003]&lt;br /&gt;
**** Build 2001: '''v1403 Patch''' of Unreal 2 (Windows), out of box (Xbox) [Dec 2003]&lt;br /&gt;
** Build 848: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Jan 2002]&lt;br /&gt;
** Build 856: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Feb 2002]&lt;br /&gt;
** Build 918: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Apr 2002]&lt;br /&gt;
** Build 926: PREVIEW DROP for Public Release to Licensee (Windows, Xbox)&lt;br /&gt;
** Build 927: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox)&lt;br /&gt;
*** Build 927 for PS2 port by Secret Level (PlayStation 2)&lt;br /&gt;
*** Build 927 for GC port by Secret Level (GameCube)&lt;br /&gt;
** Build 1003: PREVIEW DROP for Public Release to Licensee &lt;br /&gt;
* '''Unreal Tournament 2003''' Build 927~2225&lt;br /&gt;
** Build 927 (117.25): '''Unreal Tournament 2003''' E3 2002 demo build 906, but Unreal Engine version is 927 (Windows) [Apr 2002]&lt;br /&gt;
** Build 927 (119.25): '''Unreal Tournament 2003''' beta demo (Windows) [May 2002]&lt;br /&gt;
*** Build 928 (119.25):'''Unreal Championship''' out of box (Xbox) [Sep 2002]&lt;br /&gt;
** Build 1077 (120.28): '''Unreal Tournament 2003''' first official demo (Windows, Linux) [Sep 2002]&lt;br /&gt;
** Build 1080 (120.28): '''Unreal Tournament 2003''' first official demo patch (Windows, Linux) [Sep 2002]&lt;br /&gt;
** Build 1142 (121.29): '''Unreal Tournament 2003''' second offcial demo (Windows, Linux, Mac OS X) [Nov 2002] (UE version is 1142. but after of 2136)&lt;br /&gt;
** Build 2107 (120.28): '''Unreal Tournament 2003''' out of box (Windows, Linux, Mac OS X) [Sep 2002]&lt;br /&gt;
** Build 2111 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Oct 2002]&lt;br /&gt;
** Build 2126 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Oct 2002]&lt;br /&gt;
** Build 2136 (121.29): '''Unreal Tournament 2003''' retail patch 1 (Windows) [Oct 2002]&lt;br /&gt;
** Build 2153 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2154 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2164 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2166 (121.29): '''Unreal Tournament 2003''' beta and retail patch 2 (Windows) [Dec 2002]&lt;br /&gt;
** Build 2186 (121.29): '''Unreal Tournament 2003''' retail patch 3 (Windows, Linux) [Jan 2003]&lt;br /&gt;
** Build 2199 (121.29): '''Unreal Tournament 2003''' retail patch 4 (Windows, Linux) [Feb 2003]&lt;br /&gt;
** Build 2206 (121.29): '''Unreal Tournament 2003''' third official demo (Windows, Linux)  &lt;br /&gt;
** Build 2225 (121.29): '''Unreal Tournament 2003''' retail patch 5 (Windows, Linux, Mac OS X) [Apr 2003]  &lt;br /&gt;
* Pure '''Unreal Engine''' 2 Builds 2110~2227&lt;br /&gt;
** Build 2110: OFFICIAL CODEDROP for Release to Licensee. based on '''Unreal Warfare''' engine at merged from some '''UT2003 2107 code''' and removed UT2003 game specific codes (Windows, Xbox) [Oct 2002]&lt;br /&gt;
** Build 2226: OFFICIAL CODEDROP for Release to Licensee. merged from some '''UT2003 2225 code''' (Windows, Xbox) [May 2003]&lt;br /&gt;
*** '''Unreal Engine 2 Runtime''' Edition (Windows) [Sep 2003]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.19.03 [Oct 2003]&lt;br /&gt;
***** Build 2226: UE2Runtime 2226.19.03 SpeedTree Demo [Apr 2004]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.20.01 [Jul 2004]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.20.02  [Feb 2005]&lt;br /&gt;
*** '''Unreal 2 eXpanded MultiPlayer''' free-download (Windows) [Dec 2003], included in Unreal 2 retail box (Xbox) [Feb 2004]&lt;br /&gt;
** Build 2227: OFFICIAL CODEDROP for Release to Licensee. all bugs fixed from 2226 (Windows, Xbox) [Mar 2004]&lt;br /&gt;
** '''Unreal Engine 2X''': '''Unreal Championship 2''' Exclusive on Xbox optimized and some enhancedments [Mar 2004]&lt;br /&gt;
* '''Unreal Engine 2.5''' Build 3120~3369&lt;br /&gt;
** Build 3120 (127.29): '''Unreal Tournament 2004''' beta demo (Windows, Linux, Mac OS X) [Feb 2004]&lt;br /&gt;
** Build 3186 (127.29): '''Unreal Tournament 2004''' out of box (Windows, Linux, Mac OS X) [Mar 2004]&lt;br /&gt;
** Build 3197 (127.29): '''Unreal Tournament 2004''' beta patch (Windows) [Apr 2004]&lt;br /&gt;
** Build 3204 (127.29): '''Unreal Tournament 2004''' retail patch 1 (Windows, Linux, 64-bit Linux, Mac OS X) [May 2004]&lt;br /&gt;
** Build 3236 (127.29): '''Unreal Tournament 2004''' retail patch 2 (Windows, Linux, 64-bit Linux, Mac OS X) [Jun 2004]&lt;br /&gt;
** Build 3270 (127.29): '''Unreal Tournament 2004''' retail patch 3 (Windows, Linux, 64-bit Linux) [Aug 2004]&lt;br /&gt;
** Build 3323 (128.29): '''Unreal Tournament 2004''' beta and retail patch 4 (Windows, Linux, 64-bit Linux) [Sep 2004]&lt;br /&gt;
** Build 3334 (128.29): '''Unreal Tournament 2004''' official demo (Windows, Linux, Mac OS X)  [Sep 2004]&lt;br /&gt;
** Build 3339 (128.29): '''Unreal Tournament 2004''' retail patch 5 (Windows, Linux, 64-bit Linux) [Nov 2004]&lt;br /&gt;
** Build 3355 (128.29): '''Unreal Tournament 2004''' retail patch 6 (Windows, 64-bit Windows, Linux, 64-bit Linux) [Feb 2005]&lt;br /&gt;
** Build 3362 (128.29): '''Unreal Tournament 2004''' beta patch (Windows) [Oct 2005]&lt;br /&gt;
** Build 3369 (128.29): '''Unreal Tournament 2004''' retail patch 7 (Windows, 64-bit Windows, Linux, 64-bit Linux, Mac OS X) [Dec 2005]&lt;br /&gt;
&lt;br /&gt;
==Engine Details==&lt;br /&gt;
&lt;br /&gt;
===Rendering Technologies===&lt;br /&gt;
* Direct3D 8, Direct3D 9 (Builds 3236+) and OpenGL, OpenGL 2 (Builds 3236+) support&lt;br /&gt;
* Hardware shader support for vertex shaders and pixel shaders&lt;br /&gt;
* Enhanced lighting&lt;br /&gt;
** Real-time radiosity lightmaps&lt;br /&gt;
* Enhanced NURBS, scene graph, collision detection, and spatial data handling support&lt;br /&gt;
* Enhanced BSP/CSG and Portal world rendering technology and Scene graph and all Scene Management (Builds 2500+)&lt;br /&gt;
* Improvements very fast rendering engine speed (Builds 2500+)&lt;br /&gt;
* Improved texture compression&lt;br /&gt;
* Cube mapping (Builds 739+)&lt;br /&gt;
** All texture mapping with cube mapping including environment mapping&lt;br /&gt;
* Dot-3 product bump mapping&lt;br /&gt;
** With environment mapping (environment bump mapping) and with cube mapping too&lt;br /&gt;
* Advanced Weighted ClipTexturing&lt;br /&gt;
** With all other texturing techniques&lt;br /&gt;
* Weighted skeletal animation (Builds 829+)&lt;br /&gt;
** With smooth-skinned geometry (skinning animation)&lt;br /&gt;
* Facial animation support (Builds 829+)&lt;br /&gt;
** Including scripted lip syncing and real-time lip syncing&lt;br /&gt;
* Large scale terrain support (Builds 633+)&lt;br /&gt;
* Seamless mixing of indoor BSP meshes, static meshes, dynamic meshes and terrain meshes&lt;br /&gt;
* Hardware Brush with static meshes, movable meshes, non-deformable meshes&lt;br /&gt;
* Emitter based particles system  (Builds 739+)&lt;br /&gt;
* Heavily extensive emitter particles system (Builds 3270+)&lt;br /&gt;
* 2048x2048 size texture support (Builds 633+)&lt;br /&gt;
* 4096x4096 size texture support (Builds 2500+)&lt;br /&gt;
* Software rendering with Pixomatic software renderer (Builds 3186+, no additional cost)&lt;br /&gt;
* Interactive Data Visualization's SpeedTreeRT (Builds 3369+)&lt;br /&gt;
* Unreal Developer Network support on many other rendering technologies by Demiurge Studios&lt;br /&gt;
&lt;br /&gt;
===Other Features===&lt;br /&gt;
* New designed network engine (Builds 739+)&lt;br /&gt;
* Powerful material shader and texture editor for UnrealEd (Builds 829+)&lt;br /&gt;
* Fast vehicles and physics optimized based network engine (Builds 3186+)&lt;br /&gt;
* Particles system wizard toolset for UnrealEd (Builds 739+)&lt;br /&gt;
* Included entirely new particle system editor for UnrealEd (Builds 3270+)&lt;br /&gt;
* UnrealMatinee cutscene toolset for UnrealEd (Builds 739+)&lt;br /&gt;
* Powerful real-time terrain editing toolset for UnrealEd (Builds 633+)&lt;br /&gt;
* Improving GUI editor (Builds 927+)&lt;br /&gt;
* Voice-over IP support (Builds 3186+)&lt;br /&gt;
* Text-to-speech support (Builds 3186+)&lt;br /&gt;
* AI speech recognition (Builds 3186+)&lt;br /&gt;
* Improved dymanic music system support (Builds 829+)&lt;br /&gt;
* New designed A.I. system (Builds 633+)&lt;br /&gt;
* Newly improving A.I. system, BOT A.I. and teamwork A.I. (Builds 3186+)&lt;br /&gt;
* 16-bit unicode support (Builds 2110+)&lt;br /&gt;
* Include MathEngine's &amp;quot;Karma&amp;quot; physics engine (Builds 829+, no additional cost)&lt;br /&gt;
* Enhancing &amp;quot;Karma&amp;quot; physics engine performance and extending supported vehicles physics (Builds 3186+)&lt;br /&gt;
* Vehicles optimized physics (Builds 3186+)&lt;br /&gt;
* Support for Lipsync system of LIPSinc's Automated Facial Automation Technology (Builds 829+, no additional cost)&lt;br /&gt;
* OC3 Entertainment's Impersonater (Builds 3323+, no additional cost)&lt;br /&gt;
* 3DS MAX, MAYA, SoftImage's XSI  Mod Tool  (Builds 3355+) Plug-ins&lt;br /&gt;
* Enhancing Real-time recording of in-engine footage as replayable 'demo' files (Builds 829+)&lt;br /&gt;
* Support for processing those demo files into DivX movies (DivX library license separately) &lt;br /&gt;
* Support for processing those demo files into Bink Video&lt;br /&gt;
* Unreal Developer Network support on many other toolsets, utilities and sample contents by Demiurge Studios&lt;br /&gt;
&lt;br /&gt;
==Development Tools==&lt;br /&gt;
* [[Legacy:UnrealEd 3|UnrealEd 3]]&lt;br /&gt;
* [[Legacy:Ucc|Ucc]]&lt;br /&gt;
* [[Legacy:UccDepend|UccDepend]]&lt;br /&gt;
* [[Legacy:UDebugger|UDebugger]]&lt;br /&gt;
* [[Legacy:UPaint|UPaint]]&lt;br /&gt;
* Karma Authoring Tool (Builds 829+, no additional cost)&lt;br /&gt;
* LIPSinc Animation Studio (Builds 829+, no additional cost)&lt;br /&gt;
* Impersonator Studio (Builds 3323+, no additional cost)&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
&lt;br /&gt;
===Announced Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Release Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build'''''&lt;br /&gt;
|-&lt;br /&gt;
|Tom Clancy's Splinter Cell Blacklist&lt;br /&gt;
|Ubisoft Toronto&lt;br /&gt;
|TBA&lt;br /&gt;
|Build 829&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MMOG Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Started Beta or Service Released Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sephiroth.co.kr/ Sephiroth]&lt;br /&gt;
|IMagic Entertainment&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash; January 14, 2002&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; August 27, 2003&lt;br /&gt;
|before July 2011 version &amp;amp;ndash; Build 926(UE2)&amp;lt;br&amp;gt;after August 2011 version &amp;amp;ndash; Build 3369(UE2.5)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.lineage2.com Lineage 2]&lt;br /&gt;
|NC Soft&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash;  November 30, 2002&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; July 9, 2003&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; October 1, 2003 (Korea)&amp;lt;br /&amp;gt;April 27, 2004 (North America / Europe)&lt;br /&gt;
|Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://jy2.chinesegamer.net/ Jinyong Online 2]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; December 8, 2004&lt;br /&gt;
|Buils 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://he.chinesegamer.net/ Huang-Yi Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2006&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.vanguardsoh.com/ Vanguard: Saga of Heroes]&lt;br /&gt;
|Sigil Games Online&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; August 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; December 16, 2005&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; August 12, 2006&amp;lt;br /&amp;gt;4th Closed Beta Testing &amp;amp;ndash; December 16, 2006&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; January 5, 2007&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; January 30, 2007&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.tcos.com/ The Chronicles of Spellbone]&lt;br /&gt;
|Spellborn International&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; November 30, 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; August 9, 2006&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; March 23, 2007&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash January 25, 2008&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; November 27, 2008 &lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ragnarok2.co.kr/ Ragnarok Online 2: The Gate of the World]&lt;br /&gt;
|Gravity&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; December 27, 2006&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; Febraury 23, 2007&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; April 27, 2007&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; May 28, 2007&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://pt2.ndolfin.com/ Priston Tale 2]&lt;br /&gt;
|Yedang Online&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; Febraury 23, 2007&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; June 8, 2007&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; October 1, 2007&amp;lt;br /&amp;gt;Pre-Open Beta Testing &amp;amp;ndash; Febraury 22, 2008&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; Febraury 29, 2008&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; April 18, 2008&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://wx.chinesegamer.net/ WX Online](Original Taiwan version)&amp;lt;br&amp;gt;Always Upgrade&amp;lt;br&amp;gt;[http://50.catv.net/ Martial Online](China CATV version)&amp;lt;br&amp;gt;Keep original version&amp;lt;br&amp;gt;[http://502.catv.net/ Martial Online 2](China CATV version)&lt;br /&gt;
&amp;lt;br&amp;gt;Always Upgrade&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2009&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://hero.chinesegamer.net/ Hero Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sh2.wanku.com/ Shui Hu Q Zhuan 2] - Original Twiwan version&amp;lt;br&amp;gt;[http://sh2.changyou.com/ Shui Hu Q Zhuan 2] - China Changyou version&lt;br /&gt;
|Firestone Software&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://dg.xoyo.com/ DG Online] - Original version&amp;lt;br&amp;gt;[http://dg.113.com.tw/ DG Online] - Taiwan 113 version&lt;br /&gt;
|Kingsoft SHX Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://ten.chinesegamer.net/ Emperor Online]&amp;lt;br&amp;gt;(Original Chinese Gamer International version)&amp;lt;br&amp;gt;[http://tz.catv.net/ TZ Online]&amp;lt;br&amp;gt;(China CATV version)&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://qt.chinesegamer.net/ QT Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sd.xoyo.com/ SD online]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://mj.xoyo.com/ MLJH Online]&lt;br /&gt;
|Kingsoft Adin Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://he2.chinesegamer.net/ Huang-Yi Online 2]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://ts3.chinesegamer.net/ TS Online 3]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://eos.hangame.com/ EOS:Echo of Soul]&lt;br /&gt;
|NVius&lt;br /&gt;
|TBA 2013&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://sg.xoyo.com/ San Guo Online]&lt;br /&gt;
|Kingsoft&lt;br /&gt;
|When it's Done&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://tl.xoyo.com/ TL Online]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|TBA&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sanjie71.com/ SanJie71 Online]&lt;br /&gt;
|Wan71&lt;br /&gt;
|TBA 2013&lt;br /&gt;
|Build unknown maybe 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://wxsj.hopecool.com/ WXSJ Online]&lt;br /&gt;
|HopeCool&lt;br /&gt;
|TBA 2013&lt;br /&gt;
|Build 2227&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MOG Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Started Beta or Service Released Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.exteel.com/us/ Exteel]&lt;br /&gt;
|NC Soft&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; October 26, 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; December 21, 2005&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; January 18, 2006&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; January 25, 2006 &amp;amp;ndash; (Korea)&amp;lt;br /&amp;gt;TBA 2007 &amp;amp;ndash; (North America / Europe)&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.landmass.co.kr/ LandMass]&lt;br /&gt;
|WayPoint&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; October 11, 2006&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; October 27, 2006&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; December 26, 2006&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; May 11, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://metalrage.gamehi.co.kr/ MetalRage]&lt;br /&gt;
|GameHi&lt;br /&gt;
|Closed Beta Testing &amp;amp;ndash; December 30, 2008&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; Janyary 13, 2009&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; May 26, 2009&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://xd.xoyo.com/ Mission Against Terror] - Including all game modes&amp;lt;br&amp;gt;(China Kingsoft version)&amp;lt;br&amp;gt;[http://cso.winner.co.th/csowinv3/ Crazy Shooter Online] - not included Terminator mode and Mummy Mode&amp;lt;br&amp;gt;(Thailand Winner Online version)&amp;lt;br&amp;gt;[http://www.xshot.in.th/Intro/Default.aspx X-SHOT] - Seperated version of Terminator Mode and Mummy mode&amp;lt;br&amp;gt;(Thailand Winner Online version)&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2008&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://loco.paran.com/ LOCO]&lt;br /&gt;
|DANAL&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash; June 24, 2010&amp;lt;br&amp;gt;Launching &amp;amp;ndash; August 18, 2010&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://btr.webzen.co.kr/ Battery]&lt;br /&gt;
|WEBGEN&lt;br /&gt;
|Open Beta testing &amp;amp;ndash; November 11, 2010&amp;lt;br&amp;gt;Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://dc.chinesegamer.net/ Diamond Club Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://rt.xoyo.com/ Rush Team]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.cyphers.co.kr/cyphers/ Cypers]&lt;br /&gt;
|Neople&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://jj.xoyo.com/ JJ]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://dc.chinesegamer.net/event/120606/p2.asp Mini Diamond Club Online (Web)]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sf.gnjoy.com/ Steal Fighter]&lt;br /&gt;
|LTimegames&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash;  Febraury 21, 2013&amp;lt;br&amp;gt;Launching &amp;amp;ndash; Feb 28, 2013&lt;br /&gt;
|Build 3369&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Released Projects===&lt;br /&gt;
&lt;br /&gt;
====Unreal Engine 2 using released projects on more than 300 over titles, included all of the unknowned PC, Xbox, PS2, GameCube titles====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Release Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.americasarmy.com America's Army]&lt;br /&gt;
|[http://www.goarmy.com US Army]&lt;br /&gt;
|August 28, 2002&lt;br /&gt;
|Builds 927-3369 &lt;br /&gt;
|-&lt;br /&gt;
|Unreal Tournament 2003&lt;br /&gt;
|PC (Windows, Linux) / Macintosh &amp;amp;ndash; [http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|September 30, 2002&lt;br /&gt;
|Builds 2107-2225 &lt;br /&gt;
|-&lt;br /&gt;
|Twin Caliber&lt;br /&gt;
|Rage Software&lt;br /&gt;
|November 01, 2002&lt;br /&gt;
|Build 633&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercell.php Tom Clancy's Splinter Cell]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|Xbox &amp;amp;ndash; November 17, 2002&amp;lt;br /&amp;gt;PC &amp;amp;ndash; Febraury 19, 2003&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; April 8, 2003&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; April 10, 2003&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unrealchampionship.com/ Unreal Championship]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|November 12, 2002&lt;br /&gt;
|Builds 928&lt;br /&gt;
|-&lt;br /&gt;
|Unreal 2: The Awakening&lt;br /&gt;
|Legend Entertainment&lt;br /&gt;
|PC &amp;amp;ndash; February 3, 2003&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; February 10, 2004&lt;br /&gt;
|Builds 829-2001 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Raven Shield]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|March 17, 2003&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|Devastation&lt;br /&gt;
|Digitalo Studios&lt;br /&gt;
|March 28, 2003&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|Postal 2&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|April 14, 2003&lt;br /&gt;
|Builds 926-1337 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3]&lt;br /&gt;
|Xbox &amp;amp;ndash; Ubisoft Montreal&amp;lt;br /&amp;gt;PlayStation 2 / GameCube &amp;amp;ndash; Ubisoft Shanghai&lt;br /&gt;
|Xbox  &amp;amp;ndash; Octgober 28, 2003&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; March 23, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; June 15, 2004&lt;br /&gt;
|Build 927&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unrealtechnology.com/html/runtime/overview.shtml Unreal Engine 2 Runtime Edition]&lt;br /&gt;
|[Legacy:Epic Games|Epic Games]]&lt;br /&gt;
|October 31, 2003&lt;br /&gt;
|Builds 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.xiii-thegame.com XIII]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|PC / PlayStation 2 &amp;amp;ndash; November 18, 2003&amp;lt;br /&amp;gt;GameCube / Xbox &amp;amp;ndash; November 24, 2003&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.mtggame.com/ Magic the Gathering: BattleGrounds]&lt;br /&gt;
|Secret Level&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; November 18, 2003&lt;br /&gt;
|Build 926 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.groovegames.com/Games/DesertThunder/index.html Desert Thunder]&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|November 18, 2003&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.eidosinteractive.co.uk/gss/dxiw/ Deus Ex: Invisible War]&lt;br /&gt;
|Ion Storm Austin&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; December 2, 2003&lt;br /&gt;
|Build 777 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unreal2.com/ Unreal 2 XMP]&lt;br /&gt;
|Legend Entertainment&lt;br /&gt;
|December 10, 2003&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.gopostal.com/postal2/ Postal 2: Share the Pain]&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|December 17, 2003&lt;br /&gt;
|Builds 1407-1409 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.activision.com/en_US/game_specific/3098a6b3-2332-43e9-8bff-d37a7c7c8eb9.html Shrek 2]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; March 3, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.humanhead.com/headgames_dmh.html Dead Man's Hand]&lt;br /&gt;
|Human Head Studios&lt;br /&gt;
|Xbox &amp;amp;ndash; March 3, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; March 18, 2004&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Athena Sword]&lt;br /&gt;
|Ubisoft Milan&lt;br /&gt;
|March 9, 2004&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|Unreal Tournament 2004&lt;br /&gt;
|PC (Windows, Linux) / Macintosh &amp;amp;ndash; [[Legacy:Epic Games|Epic Games]] / [http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|March 16, 2004&lt;br /&gt;
|Builds 3186-3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercellpandoratomorrow.php Tom Clancy's Splinter Cell: Pandora Tommorow]&lt;br /&gt;
|Ubisoft Shanghai SinglePlayer &amp;lt;br /&amp;gt;Ubisoft Annecy MultiPlayer&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; March 23, 2004&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; June 16, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; July 20, 2004&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.eidos.co.uk/gss/thief_ds/ Thief: Deadly Shadows]&lt;br /&gt;
|Ion Storm Austin&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; May 25, 2004&lt;br /&gt;
|Build 777 &lt;br /&gt;
|-&lt;br /&gt;
|[http://harrypotter.ea.com/hppoa/flash_en_US.html Harry Potter and the Prisoners of Azkarban]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; May 25, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.shadowopsgame.com/ Shadow Ops: Red Mercury]&lt;br /&gt;
|Zombie Studios&lt;br /&gt;
|Xbox &amp;amp;ndash; June 15, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; September 21, 2004&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.activision.com/microsite/spider-man/ Spider-Man 2]&lt;br /&gt;
|Fizz Factor&lt;br /&gt;
|PC &amp;amp;ndash; June 24, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Black Arrow]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|August 4, 2004&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.heavygunner.com/ Marine Heavy Gunner: Vietnam]&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|August 22, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sharktalethegame.com/ Shark Tale]&lt;br /&gt;
|Amaze Entertainment&lt;br /&gt;
|PC &amp;amp;ndash; September 27, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.tribesvengeance.com/ Tribes: Vengeance]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|October 5, 2004&lt;br /&gt;
|Build 2500 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.menofvalorgame.com/ Men of Valor]&lt;br /&gt;
|2015&lt;br /&gt;
|Xbox &amp;amp;ndash; October 19, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; October 26, 2004&lt;br /&gt;
|Builds 926&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unfortunategame.com/ Lemony Snicket's A Series of Unfortunate Events]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; November 10, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.magnacarta.co.kr/ Magna Carta: Crimson Stigmata]&amp;lt;br&amp;gt;(Japan / Korea)&amp;lt;br /&amp;gt;[http://www.atlus.com/magna_carta/ Magna Carta: Tears of Blood]&amp;lt;br&amp;gt;(North America / Europe)&lt;br /&gt;
|Softmax&lt;br /&gt;
|November 11, 2004 (Japan)&amp;lt;br /&amp;gt;December 1, 2004 (Korea)&amp;lt;br /&amp;gt;November 16, 2005 (North America / Europe)&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ghostrecon.com/ Tom Clancy's Ghost Recon 2]&lt;br /&gt;
|Ubisoft Shanghai (PlayStation 2 / Gamecube)&amp;lt;br /&amp;gt;Ubisoft Paris (PlayStation 2)&lt;br /&gt;
|PlayStation 2 &amp;amp;ndash; November 30, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; March 15, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.lucasarts.com/games/swrepubliccommando/ Star Wars Republic Commando]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|March 1, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.brothersinarmsgame.com/uk/roadtohill30/home.php Brothers in Arms: Road to Hill 30]&lt;br /&gt;
|Gearbox Software&lt;br /&gt;
|Xbox &amp;amp;ndash; March 1&amp;lt;br /&amp;gt;PC / PlayStation 2 &amp;amp;ndash; March 15, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.combat121.com/index2.html Combat: Task Force 121]&amp;lt;br&amp;gt;(North America)&amp;lt;br /&amp;gt;[http://www.city-interactive.com/index.php?page=aso America's Secret Operations]&amp;lt;br&amp;gt;(Europe)&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; March 23, 2005 (North America)&amp;lt;br /&amp;gt;PC &amp;amp;ndash; January 26, 2006 (Europe)&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercellchaostheory.php Tom Clancy's Splinter Cell: Chaos Theory]&lt;br /&gt;
|Ubisoft Montreal (SinglePlayer / Co-op Mode)&amp;lt;br /&amp;gt;Ubisoft Annecy (Versus Mode)&lt;br /&gt;
|PC / Xbox / PlayStation 2 &amp;amp;ndash; March 28, 2005&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; March 31, 2005&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.swat4.com/ SWAT 4]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|April 5, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.liandriconflict.com/ Unreal Championship 2: Liandri Conflict]&lt;br /&gt;
|[[Legacy:Epic Games|Epic Games]]&lt;br /&gt;
|April 18, 2005&lt;br /&gt;
|builds 3323&lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:Pariah|Pariah]]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; May 3, 2005&lt;br /&gt;
|Build 928 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.postal2.com/postal2/ Postal 2: Apocalypse Weekend]&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|May 31, 2005&lt;br /&gt;
|Builds 1410-1411 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Iron Wrath]&lt;br /&gt;
|Ubisoft Casablanca&lt;br /&gt;
|June 10, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.adventtrilogy.com/home/ Advent Rising]&lt;br /&gt;
|GlyphX&lt;br /&gt;
|Xbox  &amp;amp;ndash; May 31, 2005&amp;lt;br /&amp;gt;PC &amp;amp;ndash; August 9, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.brothersinarmsgame.com/uk/earnedinblood/index.php Brothers in Arms: Earned in Blood]&lt;br /&gt;
|Gearbox Software&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; October 6, 2005&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; October 26, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:Land Of The Dead|Land Of The Dead]]: Road to Fiddler's Green&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|PC &amp;amp;ndash; October 20, 2005&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; October 26, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.riseofasoldier.com/us/ America's Army: Rise of a Soldier]&lt;br /&gt;
|Secret Level&lt;br /&gt;
|November 17, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.driverheaven.net/articles/regiment/ The Regiment]&lt;br /&gt;
|Kuju Entertainment&lt;br /&gt;
|Febrary 17, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.splintercell.com Tom Clancy's Splinter Cell: Essentials]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|March 21, 2006&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.wwiicombat.com/ World War II Combat: Road to Berlin]&amp;lt;br&amp;gt;(North America)&amp;lt;br /&amp;gt;[http://city-interactive.com/index.php?page=secret_weapon Battlestrike: Secret Weapons]&amp;lt;br&amp;gt;(Europe)&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|Xbox &amp;amp;ndash; January 24, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; April 3, 2006 (North America)&amp;lt;br /&amp;gt;PC &amp;amp;ndash; March 27, 2007 (Europe)&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.swat4.com/ SWAT 4: The Stetchkov Syndicate]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|Febraury 28, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ghostrecon.com/uk/ghostrecon3/index.php Tom Clancy's Ghost Recon: Advanced Warfighter]&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|Xbox &amp;amp;ndash; March 9, 2006&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; March 28, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.redorchestragame.com/ Red Orchestra: Ostfront 41-45]&lt;br /&gt;
|Tripwire Interactive&lt;br /&gt;
|March 14, 2006&lt;br /&gt;
|Builds 3323 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.magnacarta.jp/mcp/index.html Magna Carta Portable]&lt;br /&gt;
|Softmax&lt;br /&gt;
|May 25, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:WarPath|WarPath]]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|PC &amp;amp;ndash; July 18, 2006&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; July 24, 2006&lt;br /&gt;
|Build 928 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.wwiicombat.com/ World War II Combat: Iwo Jima]&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|Xbox &amp;amp;ndash; June 21, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; June 25, 2006&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://openseasongame.uk.ubi.com/ Open Season]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|PC / PSP / PlayStation 2 / Xbox / Xbox 360 / GameCube &amp;amp;ndash; September 19, 2006&amp;lt;br /&amp;gt;Wii &amp;amp;ndash; November 30, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/doubleagent/ Tom Clancy's Splinter Cell: Double Agent]&lt;br /&gt;
|Ubisoft Shanghai (Offline mode for next-gen version)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ubisoft Montreal (Offline mode for current-gen version)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ubisoft Annecy (Online mode)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Offline mode for next-gen version &amp;amp;ndash; PC / Xbox 360 / PlayStation 3&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Offline mode for current-gen version &amp;amp;ndash; Xbox / PlayStation 2 / GameCube / Wii&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Online mode &amp;amp;ndash; PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3&lt;br /&gt;
|Xbox 360 &amp;amp;ndash; October 17, 2006&amp;lt;br /&amp;gt;Xbox/PlayStation 2 &amp;amp;ndash; October 24, 2006&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; October 26, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; November 7, 2006&amp;lt;br /&amp;gt;Wii &amp;amp;ndash; November 28, 2006&amp;lt;br /&amp;gt;PlayStation 3 &amp;amp;ndash; March 30, 2007&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.redsteelgame.com/ Red Steel]&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|November 17, 2006&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www1.skillground.com/help/kungfu.html#1/ Kung Fu: Deadly Arts]&lt;br /&gt;
|Bedlam Games&lt;br /&gt;
|December 1, 2006&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://brothersinarmsgame.us.ubi.com/dday/agegate.php Brothers in Arms: D-DAY]&lt;br /&gt;
|Ubisoft Shanghai / Gearbox Software&lt;br /&gt;
|December 5, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.playcqc.com/ Close Quarters Conflict]&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|January 22, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.city-interactive.com/index.php?page=redneck_kentucky Redneck Kentucky and The Next Generation Chickens]&lt;br /&gt;
|City Interactive&lt;br /&gt;
|March 2, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.groovegames.com/sharpshooter3/index.html/ Marine Sharpshooter 3]&lt;br /&gt;
|Jarhead Games&lt;br /&gt;
|May 28, 2007&lt;br /&gt;
|Build 3339 &lt;br /&gt;
|-&lt;br /&gt;
|[http://surfsupgame.us.ubi.com/ Surf's up]&lt;br /&gt;
|Ubisoft&lt;br /&gt;
|PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3 / GameCube / Wii &amp;amp;ndash; June 1, 2007&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bioshockgame.com/ BioShock]&lt;br /&gt;
|2K Boston / 2K Australia &amp;amp;ndash; Xbox 360 / PC&amp;lt;br&amp;gt;2K Marin &amp;amp;ndash; PlayStation 3&lt;br /&gt;
|August 21, 2007 &amp;amp;ndash; Xbox 360 / PC&amp;lt;br&amp;gt;October 23, 2008 &amp;amp;ndash; PlayStation 3&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://service.globalvr.com/downloads/aa/040-0143-01_Americas_Army_Manual-web.pdf America's Army (Arcade version)]&lt;br /&gt;
|GlobalVR&lt;br /&gt;
|July 24, 2007&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://inferno.fxlabs.com INFERNO: Where Death Is Your Only Ally&amp;lt;br&amp;gt;AGNI: Queen of Darkness]&lt;br /&gt;
|FXLabs Studios&lt;br /&gt;
|Febraury 22, 2008&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bestbuy.com/site/olspage.jsp?skuId=8924523&amp;amp;type=product&amp;amp;id=1214004959123/ Marine Sharpshooter 4]&lt;br /&gt;
|Groove Games&lt;br /&gt;
|June 10, 2008&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://brothersinarmsgame.uk.ubi.com/doubletime/ Brothers in Arms Double Time]&lt;br /&gt;
|Demiurge Studios / Gearbox Software&lt;br /&gt;
|September 23, 2008&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|Day Of The Zombie&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|PC &amp;amp;ndash; March 6, 2009&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; March 6, 2009&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.killingfloorthegame.com/ Killing Floor]&lt;br /&gt;
|Tripwire Interactive&lt;br /&gt;
|May 15, 2009&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bioshock2game.com/ BioShock 2]&lt;br /&gt;
|2K Marin&lt;br /&gt;
|Febraury 7, 2010&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.us.ubi.com/conviction/ Tom Clancy's Splinter Cell: ConViction]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|April 13, 2010&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ubi.com/US/Games/Info.aspx?pId=9479/ Tom Clancy's Splinter Cell 3D]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|April 10, 2011&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.us.ubi.com/ Tom Clancy's Splinter Cell HD Trilogy]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|August 9, 2011&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.iamalivegame.com/ I Am Alive]&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|Xbox 360 XBLA &amp;amp;ndash; March 7, 2012&amp;lt;br /&amp;gt;PS3 PSN &amp;amp;ndash; April 3, 2012&amp;lt;br /&amp;gt;PC &amp;amp;ndash; September 6, 2012&lt;br /&gt;
|Build 829&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Splinter Cell engine history===&lt;br /&gt;
* Splinter Cell 1&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell based on enhanced version of the Unreal Engine 2 build 829 without karma physics engine.&lt;br /&gt;
* Splinter Cell 2&lt;br /&gt;
** Ubisoft Shanghai: Splinter Cell Pandora Tomorrow singleplayer version based on some enhanced Splinter Cell 1 engine and some code steal from Unreal Engine 2 build 2110 with renderware physics engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Shadow Strike based on Unreal Engine 2 build 2110 without karma physics engine. later changed Splinter Cell Pandora Tomorrow multiplayer modes.&lt;br /&gt;
* Splinter Cell 3&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Chaos Theory singleplayer/co-op mode based on enhanced version of Splinter Cell 1 engine and some code steal from Unreal Engine 2.5 build 3339 with havok physics 2 engine. this version called SCX engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Chaos Theory versus mode based on Splinter Cell Pandora Tomorrow multiplayer modes engine and some code steal from Unreal Engine 2 build 2226. without karma physics engine.&lt;br /&gt;
* Splinter Cell Essentials&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Essentials based on PS2 version of Splinter Cell Pandora Tomorrow singleplayer mode engine and optimized for PSP.&lt;br /&gt;
* Splinter Cell 4&lt;br /&gt;
** Ubisoft Shanghai: Splinter Cell Double Agent offline mode for next-gen version (PC/Xbox 360/PS3) based on enhaced version of SCX engine(enhancing for multithreaded) and some code steal from Unreal Engine 2.5 build 3369  with havok physics 2 engine.&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Double Agent offline mode for current-gen version(Xbox/PS2/GameCube/Wii) based on standard SCX engine and some code steal from Unreal Engine 2.5 build 3369 with havok physics 2 engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Double Agent online mode based on enhacned version of Splinter Cell Chaos Theory versus mode engine with PhysX physics engine.&lt;br /&gt;
* Splinter Cell 5&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Conviction based on enhanced version of standard SCX engine(NOT based on Shanghai team's next-gen version of double agent engine). based on montreal team's Chaos Theory and current-gen version of double agent SCX engine and some improved engine with havok physics 3 engine. this version called LEAD engine.&lt;br /&gt;
* Splinter Cell 3D&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Chaos Theory converted to Nitendo 3DS&lt;br /&gt;
* I Am Alive&lt;br /&gt;
** Ubisoft Shanghai: I Am Alive based on LEAD engine.&lt;br /&gt;
* Splinter Cell 6&lt;br /&gt;
** Ubisoft Toronto: Splinter Cell 6 based on LEAD engine.&lt;br /&gt;
&lt;br /&gt;
===Non-gaming Projects===&lt;br /&gt;
&lt;br /&gt;
Unreal Engine 2 Runtime Custom License is used in many non-gaming projects including construction simulations and designs, training simulations, driving simulations, educations, virtual reality shopping malls, movie storyboards, continuities, pre-visuals and etc&lt;br /&gt;
&lt;br /&gt;
As of March 2008, more than 600 companies had a Unreal Engine 2 Runtime Licenses.&lt;br /&gt;
&lt;br /&gt;
===A Cases by===&lt;br /&gt;
&lt;br /&gt;
====Licensees for Educations====&lt;br /&gt;
* The Art Institute of Pittsburgh&lt;br /&gt;
* ETC&lt;br /&gt;
&lt;br /&gt;
====Construction Simulations and Interior Designs====&lt;br /&gt;
* Bentheim interior design&lt;br /&gt;
* ETC&lt;br /&gt;
&lt;br /&gt;
==Related Topics==&lt;br /&gt;
* [[Legacy:UnrealEngine2 Runtime|UnrealEngine2 Runtime]]&lt;br /&gt;
* [[Legacy:Unreal Engine|Unreal Engine]]&lt;br /&gt;
* [[Legacy:UnrealEd 3|UnrealEd 3]]&lt;br /&gt;
* [[Legacy:Ucc|Ucc]]&lt;br /&gt;
* [[Legacy:UPaint|UPaint]]&lt;br /&gt;
* [[Legacy:UDebugger|UDebugger]]&lt;br /&gt;
* [http://www.unrealtechnology.com/ Powered by Unreal Technology] - The offical page for the Unreal Engine.&lt;br /&gt;
* Epic's list of [http://www.unrealtechnology.com/html/powered/announced.shtml Announced] and [http://www.unrealtechnology.com/html/powered/released.shtml Released] projects using the Unreal Engine.&lt;br /&gt;
* [http://udn.epicgames.com/ Unreal Development Network] &amp;amp;ndash; The official support site for Unreal Engine real-time technology.&lt;br /&gt;
&lt;br /&gt;
[[Category:Legacy Game|{{PAGENAME}}]]&lt;/div&gt;</description>
			<pubDate>Wed, 29 May 2013 16:16:49 GMT</pubDate>			<dc:creator>UE</dc:creator>			<comments>http://wiki.beyondunreal.com/Legacy_talk:Unreal_Engine_Versions/2</comments>		</item>
		<item>
			<title>Legacy:Unreal Engine Versions/2</title>
			<link>http://wiki.beyondunreal.com/Legacy:Unreal_Engine_Versions/2</link>
			<description>&lt;p&gt;UE:&amp;#32;/* MMOG Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Engine Development Credits==&lt;br /&gt;
&lt;br /&gt;
====Unreal Engine Core System Design====&lt;br /&gt;
* Tim Sweeney&lt;br /&gt;
&lt;br /&gt;
====Engine Development Management====&lt;br /&gt;
* Daniel Vogel&lt;br /&gt;
&lt;br /&gt;
====Engine Technical Director====&lt;br /&gt;
* Bruce Shankle&lt;br /&gt;
&lt;br /&gt;
====Engine Management System====&lt;br /&gt;
* Steven Polge&lt;br /&gt;
&lt;br /&gt;
====UnrealEd====&lt;br /&gt;
* Warren Marshall&lt;br /&gt;
* Demiurge Studios (UDN build on toolsets into UnrealEd)&lt;br /&gt;
* MathEngine (Karma SDK integrated into UnrealEd)&lt;br /&gt;
* LIPSinc (Automated Facial Automation Technology integrated into UnrealEd)&lt;br /&gt;
* OC3 Entertainment (Impersonater toolsets integrated into UnrealEd)&lt;br /&gt;
* Interactive Data Visualization (SpeedTreeRT integrated into UnrealEd)&lt;br /&gt;
&lt;br /&gt;
====Rendering Engine====&lt;br /&gt;
* Erik De Neve (Main, scene graph, animation system)&lt;br /&gt;
* Daniel Vogel (Renderer devices, rendering pipeline)&lt;br /&gt;
* Andrew Scheidecker (Special effects, optimizing renderer)&lt;br /&gt;
* Sam Zamani (Shader pipeline, optimizing renderer)&lt;br /&gt;
* Demiurge Studios (UDN build on many rendering technologies)&lt;br /&gt;
* LIPSinc's Automated Facial Automation Technology (Real-time lipsync middleware, no additional cost)&lt;br /&gt;
* PixoMatic Software Renderer (High-speed performance software renderer middleware, no additional cost)&lt;br /&gt;
* OC3 Entertainment's Impersonater (Real-time lipsync and facial anmation middleware, no additional cost)&lt;br /&gt;
* Interactive Data Visualization's SpeedTreeRT (Real-time tree and vegetation middleware, no additional cost)&lt;br /&gt;
&lt;br /&gt;
====Physics Engine====&lt;br /&gt;
* James Golding (Base physics)&lt;br /&gt;
** With MathEngine's Karma Physics Engine (Middleware, no additional cost)&lt;br /&gt;
&lt;br /&gt;
====Network Engine====&lt;br /&gt;
* Steven Polge (Unreal Network)&lt;br /&gt;
&lt;br /&gt;
====Sound Engine====&lt;br /&gt;
* Creative Labs's OpenAL Audio System (Freeware)&lt;br /&gt;
* Ogg Vorbis (Freeware)&lt;br /&gt;
&lt;br /&gt;
====A.I. System====&lt;br /&gt;
* Steven Polge (Unreal A.I.)&lt;br /&gt;
&lt;br /&gt;
====Console Porting====&lt;br /&gt;
* Steven Polge&lt;br /&gt;
** Build 633~2227 for Xbox&lt;br /&gt;
** Build 633 for PlayStation 2&lt;br /&gt;
* Secret Level&lt;br /&gt;
** Build 777, 829, 927 for PlayStation 2&lt;br /&gt;
** Build 829, 927 for GameCube&lt;br /&gt;
** UT2003 build 928 for Xbox version of America's Army Rise of a Soldier&lt;br /&gt;
** UT2003 build 928 for PS2 version of America's Army Rise of a Soldier (cancelled)&lt;br /&gt;
** UT2003 build 2199 for PS2 Unreal Title. Unreal Assault (cancelled)&lt;br /&gt;
* Sam Zamani&lt;br /&gt;
** Build 2227 for highly enhanced and exclusive on Xbox. (Unreal Engine 2X)&lt;br /&gt;
&lt;br /&gt;
==Build Versions==&lt;br /&gt;
* '''Unreal Warfare''' Build 633~927&lt;br /&gt;
** Build 633: First version of UE2 Licensee point (Windows) [Jan 2001]&lt;br /&gt;
*** Build 633 for PS2 port (PlayStation 2) [Jan 2001]&lt;br /&gt;
** Build 697: Leaked '''Unreal 2''' E3 2001 demo, with some modified Legend Entertainment's code (Windows) [Mar 2001]&lt;br /&gt;
** Build 739: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jul 2001]&lt;br /&gt;
*** Build 763 (94.14) : Leaked '''Unreal Championship''' leaked PC build beta &amp;quot;UTX-Build&amp;quot; included added DE's particle system (Windows) [Oct 2001]&lt;br /&gt;
** Build 777: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Dec 2001]&lt;br /&gt;
*** Build 777 PS2 port by Secret Level (PlayStation 2) [Dec 2001]&lt;br /&gt;
** Build 829: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jan 2002]&lt;br /&gt;
*** Build 829 for PS2 port by Secret Level (PlayStation 2) [Jan 2002]&lt;br /&gt;
*** Build 829 for GC port by Secret Level (GameCube) [Jan 2002]]&lt;br /&gt;
*** Build 829 Karma/Unreal Integration Patch1 [Mar 2002]&lt;br /&gt;
*** Build 829: with merged from some after 927 code and some UT2003 code for '''Unreal 2''' out of box (Windows) [Feb 2003]&lt;br /&gt;
**** Build 1000: Unreal 2 '''Demo version''' [Feb 2003]&lt;br /&gt;
**** Build 2001: '''v1403 Patch''' of Unreal 2 (Windows), out of box (Xbox) [Dec 2003]&lt;br /&gt;
** Build 848: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Jan 2002]&lt;br /&gt;
** Build 856: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Feb 2002]&lt;br /&gt;
** Build 918: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Apr 2002]&lt;br /&gt;
** Build 926: PREVIEW DROP for Public Release to Licensee (Windows, Xbox)&lt;br /&gt;
** Build 927: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox)&lt;br /&gt;
*** Build 927 for PS2 port by Secret Level (PlayStation 2)&lt;br /&gt;
*** Build 927 for GC port by Secret Level (GameCube)&lt;br /&gt;
** Build 1003: PREVIEW DROP for Public Release to Licensee &lt;br /&gt;
* '''Unreal Tournament 2003''' Build 927~2225&lt;br /&gt;
** Build 927 (117.25): '''Unreal Tournament 2003''' E3 2002 demo build 906, but Unreal Engine version is 927 (Windows) [Apr 2002]&lt;br /&gt;
** Build 927 (119.25): '''Unreal Tournament 2003''' beta demo (Windows) [May 2002]&lt;br /&gt;
*** Build 928 (119.25):'''Unreal Championship''' out of box (Xbox) [Sep 2002]&lt;br /&gt;
** Build 1077 (120.28): '''Unreal Tournament 2003''' first official demo (Windows, Linux) [Sep 2002]&lt;br /&gt;
** Build 1080 (120.28): '''Unreal Tournament 2003''' first official demo patch (Windows, Linux) [Sep 2002]&lt;br /&gt;
** Build 1142 (121.29): '''Unreal Tournament 2003''' second offcial demo (Windows, Linux, Mac OS X) [Nov 2002] (UE version is 1142. but after of 2136)&lt;br /&gt;
** Build 2107 (120.28): '''Unreal Tournament 2003''' out of box (Windows, Linux, Mac OS X) [Sep 2002]&lt;br /&gt;
** Build 2111 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Oct 2002]&lt;br /&gt;
** Build 2126 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Oct 2002]&lt;br /&gt;
** Build 2136 (121.29): '''Unreal Tournament 2003''' retail patch 1 (Windows) [Oct 2002]&lt;br /&gt;
** Build 2153 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2154 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2164 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2166 (121.29): '''Unreal Tournament 2003''' beta and retail patch 2 (Windows) [Dec 2002]&lt;br /&gt;
** Build 2186 (121.29): '''Unreal Tournament 2003''' retail patch 3 (Windows, Linux) [Jan 2003]&lt;br /&gt;
** Build 2199 (121.29): '''Unreal Tournament 2003''' retail patch 4 (Windows, Linux) [Feb 2003]&lt;br /&gt;
** Build 2206 (121.29): '''Unreal Tournament 2003''' third official demo (Windows, Linux)  &lt;br /&gt;
** Build 2225 (121.29): '''Unreal Tournament 2003''' retail patch 5 (Windows, Linux, Mac OS X) [Apr 2003]  &lt;br /&gt;
* Pure '''Unreal Engine''' 2 Builds 2110~2227&lt;br /&gt;
** Build 2110: OFFICIAL CODEDROP for Release to Licensee. based on '''Unreal Warfare''' engine at merged from some '''UT2003 2107 code''' and removed UT2003 game specific codes (Windows, Xbox) [Oct 2002]&lt;br /&gt;
** Build 2226: OFFICIAL CODEDROP for Release to Licensee. merged from some '''UT2003 2225 code''' (Windows, Xbox) [May 2003]&lt;br /&gt;
*** '''Unreal Engine 2 Runtime''' Edition (Windows) [Sep 2003]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.19.03 [Oct 2003]&lt;br /&gt;
***** Build 2226: UE2Runtime 2226.19.03 SpeedTree Demo [Apr 2004]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.20.01 [Jul 2004]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.20.02  [Feb 2005]&lt;br /&gt;
*** '''Unreal 2 eXpanded MultiPlayer''' free-download (Windows) [Dec 2003], included in Unreal 2 retail box (Xbox) [Feb 2004]&lt;br /&gt;
** Build 2227: OFFICIAL CODEDROP for Release to Licensee. all bugs fixed from 2226 (Windows, Xbox) [Mar 2004]&lt;br /&gt;
** '''Unreal Engine 2X''': '''Unreal Championship 2''' Exclusive on Xbox optimized and some enhancedments [Mar 2004]&lt;br /&gt;
* '''Unreal Engine 2.5''' Build 3120~3369&lt;br /&gt;
** Build 3120 (127.29): '''Unreal Tournament 2004''' beta demo (Windows, Linux, Mac OS X) [Feb 2004]&lt;br /&gt;
** Build 3186 (127.29): '''Unreal Tournament 2004''' out of box (Windows, Linux, Mac OS X) [Mar 2004]&lt;br /&gt;
** Build 3197 (127.29): '''Unreal Tournament 2004''' beta patch (Windows) [Apr 2004]&lt;br /&gt;
** Build 3204 (127.29): '''Unreal Tournament 2004''' retail patch 1 (Windows, Linux, 64-bit Linux, Mac OS X) [May 2004]&lt;br /&gt;
** Build 3236 (127.29): '''Unreal Tournament 2004''' retail patch 2 (Windows, Linux, 64-bit Linux, Mac OS X) [Jun 2004]&lt;br /&gt;
** Build 3270 (127.29): '''Unreal Tournament 2004''' retail patch 3 (Windows, Linux, 64-bit Linux) [Aug 2004]&lt;br /&gt;
** Build 3323 (128.29): '''Unreal Tournament 2004''' beta and retail patch 4 (Windows, Linux, 64-bit Linux) [Sep 2004]&lt;br /&gt;
** Build 3334 (128.29): '''Unreal Tournament 2004''' official demo (Windows, Linux, Mac OS X)  [Sep 2004]&lt;br /&gt;
** Build 3339 (128.29): '''Unreal Tournament 2004''' retail patch 5 (Windows, Linux, 64-bit Linux) [Nov 2004]&lt;br /&gt;
** Build 3355 (128.29): '''Unreal Tournament 2004''' retail patch 6 (Windows, 64-bit Windows, Linux, 64-bit Linux) [Feb 2005]&lt;br /&gt;
** Build 3362 (128.29): '''Unreal Tournament 2004''' beta patch (Windows) [Oct 2005]&lt;br /&gt;
** Build 3369 (128.29): '''Unreal Tournament 2004''' retail patch 7 (Windows, 64-bit Windows, Linux, 64-bit Linux, Mac OS X) [Dec 2005]&lt;br /&gt;
&lt;br /&gt;
==Engine Details==&lt;br /&gt;
&lt;br /&gt;
===Rendering Technologies===&lt;br /&gt;
* Direct3D 8, Direct3D 9 (Builds 3236+) and OpenGL, OpenGL 2 (Builds 3236+) support&lt;br /&gt;
* Hardware shader support for vertex shaders and pixel shaders&lt;br /&gt;
* Enhanced lighting&lt;br /&gt;
** Real-time radiosity lightmaps&lt;br /&gt;
* Enhanced NURBS, scene graph, collision detection, and spatial data handling support&lt;br /&gt;
* Enhanced BSP/CSG and Portal world rendering technology and Scene graph and all Scene Management (Builds 2500+)&lt;br /&gt;
* Improvements very fast rendering engine speed (Builds 2500+)&lt;br /&gt;
* Improved texture compression&lt;br /&gt;
* Cube mapping (Builds 739+)&lt;br /&gt;
** All texture mapping with cube mapping including environment mapping&lt;br /&gt;
* Dot-3 product bump mapping&lt;br /&gt;
** With environment mapping (environment bump mapping) and with cube mapping too&lt;br /&gt;
* Advanced Weighted ClipTexturing&lt;br /&gt;
** With all other texturing techniques&lt;br /&gt;
* Weighted skeletal animation (Builds 829+)&lt;br /&gt;
** With smooth-skinned geometry (skinning animation)&lt;br /&gt;
* Facial animation support (Builds 829+)&lt;br /&gt;
** Including scripted lip syncing and real-time lip syncing&lt;br /&gt;
* Large scale terrain support (Builds 633+)&lt;br /&gt;
* Seamless mixing of indoor BSP meshes, static meshes, dynamic meshes and terrain meshes&lt;br /&gt;
* Hardware Brush with static meshes, movable meshes, non-deformable meshes&lt;br /&gt;
* Emitter based particles system  (Builds 739+)&lt;br /&gt;
* Heavily extensive emitter particles system (Builds 3270+)&lt;br /&gt;
* 2048x2048 size texture support (Builds 633+)&lt;br /&gt;
* 4096x4096 size texture support (Builds 2500+)&lt;br /&gt;
* Software rendering with Pixomatic software renderer (Builds 3186+, no additional cost)&lt;br /&gt;
* Interactive Data Visualization's SpeedTreeRT (Builds 3369+)&lt;br /&gt;
* Unreal Developer Network support on many other rendering technologies by Demiurge Studios&lt;br /&gt;
&lt;br /&gt;
===Other Features===&lt;br /&gt;
* New designed network engine (Builds 739+)&lt;br /&gt;
* Powerful material shader and texture editor for UnrealEd (Builds 829+)&lt;br /&gt;
* Fast vehicles and physics optimized based network engine (Builds 3186+)&lt;br /&gt;
* Particles system wizard toolset for UnrealEd (Builds 739+)&lt;br /&gt;
* Included entirely new particle system editor for UnrealEd (Builds 3270+)&lt;br /&gt;
* UnrealMatinee cutscene toolset for UnrealEd (Builds 739+)&lt;br /&gt;
* Powerful real-time terrain editing toolset for UnrealEd (Builds 633+)&lt;br /&gt;
* Improving GUI editor (Builds 927+)&lt;br /&gt;
* Voice-over IP support (Builds 3186+)&lt;br /&gt;
* Text-to-speech support (Builds 3186+)&lt;br /&gt;
* AI speech recognition (Builds 3186+)&lt;br /&gt;
* Improved dymanic music system support (Builds 829+)&lt;br /&gt;
* New designed A.I. system (Builds 633+)&lt;br /&gt;
* Newly improving A.I. system, BOT A.I. and teamwork A.I. (Builds 3186+)&lt;br /&gt;
* 16-bit unicode support (Builds 2110+)&lt;br /&gt;
* Include MathEngine's &amp;quot;Karma&amp;quot; physics engine (Builds 829+, no additional cost)&lt;br /&gt;
* Enhancing &amp;quot;Karma&amp;quot; physics engine performance and extending supported vehicles physics (Builds 3186+)&lt;br /&gt;
* Vehicles optimized physics (Builds 3186+)&lt;br /&gt;
* Support for Lipsync system of LIPSinc's Automated Facial Automation Technology (Builds 829+, no additional cost)&lt;br /&gt;
* OC3 Entertainment's Impersonater (Builds 3323+, no additional cost)&lt;br /&gt;
* 3DS MAX, MAYA, SoftImage's XSI  Mod Tool  (Builds 3355+) Plug-ins&lt;br /&gt;
* Enhancing Real-time recording of in-engine footage as replayable 'demo' files (Builds 829+)&lt;br /&gt;
* Support for processing those demo files into DivX movies (DivX library license separately) &lt;br /&gt;
* Support for processing those demo files into Bink Video&lt;br /&gt;
* Unreal Developer Network support on many other toolsets, utilities and sample contents by Demiurge Studios&lt;br /&gt;
&lt;br /&gt;
==Development Tools==&lt;br /&gt;
* [[Legacy:UnrealEd 3|UnrealEd 3]]&lt;br /&gt;
* [[Legacy:Ucc|Ucc]]&lt;br /&gt;
* [[Legacy:UccDepend|UccDepend]]&lt;br /&gt;
* [[Legacy:UDebugger|UDebugger]]&lt;br /&gt;
* [[Legacy:UPaint|UPaint]]&lt;br /&gt;
* Karma Authoring Tool (Builds 829+, no additional cost)&lt;br /&gt;
* LIPSinc Animation Studio (Builds 829+, no additional cost)&lt;br /&gt;
* Impersonator Studio (Builds 3323+, no additional cost)&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
&lt;br /&gt;
===Announced Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Release Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build'''''&lt;br /&gt;
|-&lt;br /&gt;
|Tom Clancy's Splinter Cell Blacklist&lt;br /&gt;
|Ubisoft Toronto&lt;br /&gt;
|TBA&lt;br /&gt;
|Build 829&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MMOG Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Started Beta or Service Released Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sephiroth.co.kr/ Sephiroth]&lt;br /&gt;
|IMagic Entertainment&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash; January 14, 2002&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; August 27, 2003&lt;br /&gt;
|before July 2011 version &amp;amp;ndash; Build 926(UE2)&amp;lt;br&amp;gt;after August 2011 version &amp;amp;ndash; Build 3369(UE2.5)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.lineage2.com Lineage 2]&lt;br /&gt;
|NC Soft&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash;  November 30, 2002&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; July 9, 2003&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; October 1, 2003 (Korea)&amp;lt;br /&amp;gt;April 27, 2004 (North America / Europe)&lt;br /&gt;
|Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://jy2.chinesegamer.net/ Jinyong Online 2]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; December 8, 2004&lt;br /&gt;
|Buils 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://he.chinesegamer.net/ Huang-Yi Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2006&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.vanguardsoh.com/ Vanguard: Saga of Heroes]&lt;br /&gt;
|Sigil Games Online&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; August 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; December 16, 2005&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; August 12, 2006&amp;lt;br /&amp;gt;4th Closed Beta Testing &amp;amp;ndash; December 16, 2006&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; January 5, 2007&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; January 30, 2007&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.tcos.com/ The Chronicles of Spellbone]&lt;br /&gt;
|Spellborn International&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; November 30, 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; August 9, 2006&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; March 23, 2007&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash January 25, 2008&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; November 27, 2008 &lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ragnarok2.co.kr/ Ragnarok Online 2: The Gate of the World]&lt;br /&gt;
|Gravity&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; December 27, 2006&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; Febraury 23, 2007&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; April 27, 2007&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; May 28, 2007&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://pt2.ndolfin.com/ Priston Tale 2]&lt;br /&gt;
|Yedang Online&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; Febraury 23, 2007&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; June 8, 2007&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; October 1, 2007&amp;lt;br /&amp;gt;Pre-Open Beta Testing &amp;amp;ndash; Febraury 22, 2008&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; Febraury 29, 2008&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; April 18, 2008&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://wx.chinesegamer.net/ WX Online](Original Taiwan version)&amp;lt;br&amp;gt;Always Upgrade&amp;lt;br&amp;gt;[http://50.catv.net/ Martial Online](China CATV version)&amp;lt;br&amp;gt;Keep original version&amp;lt;br&amp;gt;[http://502.catv.net/ Martial Online 2](China CATV version)&lt;br /&gt;
&amp;lt;br&amp;gt;Always Upgrade&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2009&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://hero.chinesegamer.net/ Hero Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sh2.wanku.com/ Shui Hu Q Zhuan 2](Original Twiwan version)&amp;lt;br&amp;gt;[http://sh2.changyou.com/ Shui Hu Q Zhuan 2](China Changyou version)&lt;br /&gt;
|Firestone Software&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://dg.xoyo.com/ DG Online](Original version)&amp;lt;br&amp;gt;[http://dg.113.com.tw/ DG Online](Taiwan 113 version)&lt;br /&gt;
|Kingsoft SHX Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://ten.chinesegamer.net/ Emperor Online]&amp;lt;br&amp;gt;(Original Chinese Gamer International version)&amp;lt;br&amp;gt;[http://tz.catv.net/ TZ Online]&amp;lt;br&amp;gt;(China CATV version)&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://qt.chinesegamer.net/ QT Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sd.xoyo.com/ SD online]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://mj.xoyo.com/ MLJH Online]&lt;br /&gt;
|Kingsoft Adin Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://he2.chinesegamer.net/ Huang-Yi Online 2]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://ts3.chinesegamer.net/ TS Online 3]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://eos.hangame.com/ EOS:Echo of Soul]&lt;br /&gt;
|NVius&lt;br /&gt;
|TBA 2013&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://sg.xoyo.com/ San Guo Online]&lt;br /&gt;
|Kingsoft&lt;br /&gt;
|When it's Done&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://tl.xoyo.com/ TL Online]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|TBA&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sanjie71.com/ SanJie71 Online]&lt;br /&gt;
|Wan71&lt;br /&gt;
|TBA 2013&lt;br /&gt;
|Build unknown maybe 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://wxsj.hopecool.com/ WXSJ Online]&lt;br /&gt;
|HopeCool&lt;br /&gt;
|TBA 2013&lt;br /&gt;
|Build 2227&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MOG Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Started Beta or Service Released Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.exteel.com/us/ Exteel]&lt;br /&gt;
|NC Soft&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; October 26, 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; December 21, 2005&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; January 18, 2006&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; January 25, 2006 &amp;amp;ndash; (Korea)&amp;lt;br /&amp;gt;TBA 2007 &amp;amp;ndash; (North America / Europe)&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.landmass.co.kr/ LandMass]&lt;br /&gt;
|WayPoint&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; October 11, 2006&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; October 27, 2006&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; December 26, 2006&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; May 11, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://metalrage.gamehi.co.kr/ MetalRage]&lt;br /&gt;
|GameHi&lt;br /&gt;
|Closed Beta Testing &amp;amp;ndash; December 30, 2008&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; Janyary 13, 2009&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; May 26, 2009&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://xd.xoyo.com/ Mission Against Terror] - Including all game modes&amp;lt;br&amp;gt;(China Kingsoft version)&amp;lt;br&amp;gt;[http://cso.winner.co.th/csowinv3/ Crazy Shooter Online] - not included Terminator mode and Mummy Mode&amp;lt;br&amp;gt;(Thailand Winner Online version)&amp;lt;br&amp;gt;[http://www.xshot.in.th/Intro/Default.aspx X-SHOT] - Seperated version of Terminator Mode and Mummy mode&amp;lt;br&amp;gt;(Thailand Winner Online version)&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2008&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://loco.paran.com/ LOCO]&lt;br /&gt;
|DANAL&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash; June 24, 2010&amp;lt;br&amp;gt;Launching &amp;amp;ndash; August 18, 2010&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://btr.webzen.co.kr/ Battery]&lt;br /&gt;
|WEBGEN&lt;br /&gt;
|Open Beta testing &amp;amp;ndash; November 11, 2010&amp;lt;br&amp;gt;Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://dc.chinesegamer.net/ Diamond Club Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://rt.xoyo.com/ Rush Team]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.cyphers.co.kr/cyphers/ Cypers]&lt;br /&gt;
|Neople&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://jj.xoyo.com/ JJ]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://dc.chinesegamer.net/event/120606/p2.asp Mini Diamond Club Online (Web)]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sf.gnjoy.com/ Steal Fighter]&lt;br /&gt;
|LTimegames&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash;  Febraury 21, 2013&amp;lt;br&amp;gt;Launching &amp;amp;ndash; Feb 28, 2013&lt;br /&gt;
|Build 3369&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Released Projects===&lt;br /&gt;
&lt;br /&gt;
====Unreal Engine 2 using released projects on more than 300 over titles, included all of the unknowned PC, Xbox, PS2, GameCube titles====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Release Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.americasarmy.com America's Army]&lt;br /&gt;
|[http://www.goarmy.com US Army]&lt;br /&gt;
|August 28, 2002&lt;br /&gt;
|Builds 927-3369 &lt;br /&gt;
|-&lt;br /&gt;
|Unreal Tournament 2003&lt;br /&gt;
|PC (Windows, Linux) / Macintosh &amp;amp;ndash; [http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|September 30, 2002&lt;br /&gt;
|Builds 2107-2225 &lt;br /&gt;
|-&lt;br /&gt;
|Twin Caliber&lt;br /&gt;
|Rage Software&lt;br /&gt;
|November 01, 2002&lt;br /&gt;
|Build 633&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercell.php Tom Clancy's Splinter Cell]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|Xbox &amp;amp;ndash; November 17, 2002&amp;lt;br /&amp;gt;PC &amp;amp;ndash; Febraury 19, 2003&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; April 8, 2003&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; April 10, 2003&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unrealchampionship.com/ Unreal Championship]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|November 12, 2002&lt;br /&gt;
|Builds 928&lt;br /&gt;
|-&lt;br /&gt;
|Unreal 2: The Awakening&lt;br /&gt;
|Legend Entertainment&lt;br /&gt;
|PC &amp;amp;ndash; February 3, 2003&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; February 10, 2004&lt;br /&gt;
|Builds 829-2001 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Raven Shield]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|March 17, 2003&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|Devastation&lt;br /&gt;
|Digitalo Studios&lt;br /&gt;
|March 28, 2003&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|Postal 2&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|April 14, 2003&lt;br /&gt;
|Builds 926-1337 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3]&lt;br /&gt;
|Xbox &amp;amp;ndash; Ubisoft Montreal&amp;lt;br /&amp;gt;PlayStation 2 / GameCube &amp;amp;ndash; Ubisoft Shanghai&lt;br /&gt;
|Xbox  &amp;amp;ndash; Octgober 28, 2003&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; March 23, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; June 15, 2004&lt;br /&gt;
|Build 927&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unrealtechnology.com/html/runtime/overview.shtml Unreal Engine 2 Runtime Edition]&lt;br /&gt;
|[Legacy:Epic Games|Epic Games]]&lt;br /&gt;
|October 31, 2003&lt;br /&gt;
|Builds 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.xiii-thegame.com XIII]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|PC / PlayStation 2 &amp;amp;ndash; November 18, 2003&amp;lt;br /&amp;gt;GameCube / Xbox &amp;amp;ndash; November 24, 2003&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.mtggame.com/ Magic the Gathering: BattleGrounds]&lt;br /&gt;
|Secret Level&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; November 18, 2003&lt;br /&gt;
|Build 926 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.groovegames.com/Games/DesertThunder/index.html Desert Thunder]&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|November 18, 2003&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.eidosinteractive.co.uk/gss/dxiw/ Deus Ex: Invisible War]&lt;br /&gt;
|Ion Storm Austin&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; December 2, 2003&lt;br /&gt;
|Build 777 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unreal2.com/ Unreal 2 XMP]&lt;br /&gt;
|Legend Entertainment&lt;br /&gt;
|December 10, 2003&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.gopostal.com/postal2/ Postal 2: Share the Pain]&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|December 17, 2003&lt;br /&gt;
|Builds 1407-1409 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.activision.com/en_US/game_specific/3098a6b3-2332-43e9-8bff-d37a7c7c8eb9.html Shrek 2]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; March 3, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.humanhead.com/headgames_dmh.html Dead Man's Hand]&lt;br /&gt;
|Human Head Studios&lt;br /&gt;
|Xbox &amp;amp;ndash; March 3, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; March 18, 2004&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Athena Sword]&lt;br /&gt;
|Ubisoft Milan&lt;br /&gt;
|March 9, 2004&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|Unreal Tournament 2004&lt;br /&gt;
|PC (Windows, Linux) / Macintosh &amp;amp;ndash; [[Legacy:Epic Games|Epic Games]] / [http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|March 16, 2004&lt;br /&gt;
|Builds 3186-3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercellpandoratomorrow.php Tom Clancy's Splinter Cell: Pandora Tommorow]&lt;br /&gt;
|Ubisoft Shanghai SinglePlayer &amp;lt;br /&amp;gt;Ubisoft Annecy MultiPlayer&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; March 23, 2004&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; June 16, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; July 20, 2004&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.eidos.co.uk/gss/thief_ds/ Thief: Deadly Shadows]&lt;br /&gt;
|Ion Storm Austin&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; May 25, 2004&lt;br /&gt;
|Build 777 &lt;br /&gt;
|-&lt;br /&gt;
|[http://harrypotter.ea.com/hppoa/flash_en_US.html Harry Potter and the Prisoners of Azkarban]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; May 25, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.shadowopsgame.com/ Shadow Ops: Red Mercury]&lt;br /&gt;
|Zombie Studios&lt;br /&gt;
|Xbox &amp;amp;ndash; June 15, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; September 21, 2004&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.activision.com/microsite/spider-man/ Spider-Man 2]&lt;br /&gt;
|Fizz Factor&lt;br /&gt;
|PC &amp;amp;ndash; June 24, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Black Arrow]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|August 4, 2004&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.heavygunner.com/ Marine Heavy Gunner: Vietnam]&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|August 22, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sharktalethegame.com/ Shark Tale]&lt;br /&gt;
|Amaze Entertainment&lt;br /&gt;
|PC &amp;amp;ndash; September 27, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.tribesvengeance.com/ Tribes: Vengeance]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|October 5, 2004&lt;br /&gt;
|Build 2500 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.menofvalorgame.com/ Men of Valor]&lt;br /&gt;
|2015&lt;br /&gt;
|Xbox &amp;amp;ndash; October 19, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; October 26, 2004&lt;br /&gt;
|Builds 926&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unfortunategame.com/ Lemony Snicket's A Series of Unfortunate Events]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; November 10, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.magnacarta.co.kr/ Magna Carta: Crimson Stigmata]&amp;lt;br&amp;gt;(Japan / Korea)&amp;lt;br /&amp;gt;[http://www.atlus.com/magna_carta/ Magna Carta: Tears of Blood]&amp;lt;br&amp;gt;(North America / Europe)&lt;br /&gt;
|Softmax&lt;br /&gt;
|November 11, 2004 (Japan)&amp;lt;br /&amp;gt;December 1, 2004 (Korea)&amp;lt;br /&amp;gt;November 16, 2005 (North America / Europe)&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ghostrecon.com/ Tom Clancy's Ghost Recon 2]&lt;br /&gt;
|Ubisoft Shanghai (PlayStation 2 / Gamecube)&amp;lt;br /&amp;gt;Ubisoft Paris (PlayStation 2)&lt;br /&gt;
|PlayStation 2 &amp;amp;ndash; November 30, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; March 15, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.lucasarts.com/games/swrepubliccommando/ Star Wars Republic Commando]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|March 1, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.brothersinarmsgame.com/uk/roadtohill30/home.php Brothers in Arms: Road to Hill 30]&lt;br /&gt;
|Gearbox Software&lt;br /&gt;
|Xbox &amp;amp;ndash; March 1&amp;lt;br /&amp;gt;PC / PlayStation 2 &amp;amp;ndash; March 15, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.combat121.com/index2.html Combat: Task Force 121]&amp;lt;br&amp;gt;(North America)&amp;lt;br /&amp;gt;[http://www.city-interactive.com/index.php?page=aso America's Secret Operations]&amp;lt;br&amp;gt;(Europe)&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; March 23, 2005 (North America)&amp;lt;br /&amp;gt;PC &amp;amp;ndash; January 26, 2006 (Europe)&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercellchaostheory.php Tom Clancy's Splinter Cell: Chaos Theory]&lt;br /&gt;
|Ubisoft Montreal (SinglePlayer / Co-op Mode)&amp;lt;br /&amp;gt;Ubisoft Annecy (Versus Mode)&lt;br /&gt;
|PC / Xbox / PlayStation 2 &amp;amp;ndash; March 28, 2005&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; March 31, 2005&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.swat4.com/ SWAT 4]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|April 5, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.liandriconflict.com/ Unreal Championship 2: Liandri Conflict]&lt;br /&gt;
|[[Legacy:Epic Games|Epic Games]]&lt;br /&gt;
|April 18, 2005&lt;br /&gt;
|builds 3323&lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:Pariah|Pariah]]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; May 3, 2005&lt;br /&gt;
|Build 928 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.postal2.com/postal2/ Postal 2: Apocalypse Weekend]&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|May 31, 2005&lt;br /&gt;
|Builds 1410-1411 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Iron Wrath]&lt;br /&gt;
|Ubisoft Casablanca&lt;br /&gt;
|June 10, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.adventtrilogy.com/home/ Advent Rising]&lt;br /&gt;
|GlyphX&lt;br /&gt;
|Xbox  &amp;amp;ndash; May 31, 2005&amp;lt;br /&amp;gt;PC &amp;amp;ndash; August 9, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.brothersinarmsgame.com/uk/earnedinblood/index.php Brothers in Arms: Earned in Blood]&lt;br /&gt;
|Gearbox Software&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; October 6, 2005&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; October 26, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:Land Of The Dead|Land Of The Dead]]: Road to Fiddler's Green&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|PC &amp;amp;ndash; October 20, 2005&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; October 26, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.riseofasoldier.com/us/ America's Army: Rise of a Soldier]&lt;br /&gt;
|Secret Level&lt;br /&gt;
|November 17, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.driverheaven.net/articles/regiment/ The Regiment]&lt;br /&gt;
|Kuju Entertainment&lt;br /&gt;
|Febrary 17, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.splintercell.com Tom Clancy's Splinter Cell: Essentials]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|March 21, 2006&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.wwiicombat.com/ World War II Combat: Road to Berlin]&amp;lt;br&amp;gt;(North America)&amp;lt;br /&amp;gt;[http://city-interactive.com/index.php?page=secret_weapon Battlestrike: Secret Weapons]&amp;lt;br&amp;gt;(Europe)&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|Xbox &amp;amp;ndash; January 24, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; April 3, 2006 (North America)&amp;lt;br /&amp;gt;PC &amp;amp;ndash; March 27, 2007 (Europe)&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.swat4.com/ SWAT 4: The Stetchkov Syndicate]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|Febraury 28, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ghostrecon.com/uk/ghostrecon3/index.php Tom Clancy's Ghost Recon: Advanced Warfighter]&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|Xbox &amp;amp;ndash; March 9, 2006&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; March 28, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.redorchestragame.com/ Red Orchestra: Ostfront 41-45]&lt;br /&gt;
|Tripwire Interactive&lt;br /&gt;
|March 14, 2006&lt;br /&gt;
|Builds 3323 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.magnacarta.jp/mcp/index.html Magna Carta Portable]&lt;br /&gt;
|Softmax&lt;br /&gt;
|May 25, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:WarPath|WarPath]]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|PC &amp;amp;ndash; July 18, 2006&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; July 24, 2006&lt;br /&gt;
|Build 928 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.wwiicombat.com/ World War II Combat: Iwo Jima]&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|Xbox &amp;amp;ndash; June 21, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; June 25, 2006&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://openseasongame.uk.ubi.com/ Open Season]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|PC / PSP / PlayStation 2 / Xbox / Xbox 360 / GameCube &amp;amp;ndash; September 19, 2006&amp;lt;br /&amp;gt;Wii &amp;amp;ndash; November 30, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/doubleagent/ Tom Clancy's Splinter Cell: Double Agent]&lt;br /&gt;
|Ubisoft Shanghai (Offline mode for next-gen version)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ubisoft Montreal (Offline mode for current-gen version)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ubisoft Annecy (Online mode)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Offline mode for next-gen version &amp;amp;ndash; PC / Xbox 360 / PlayStation 3&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Offline mode for current-gen version &amp;amp;ndash; Xbox / PlayStation 2 / GameCube / Wii&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Online mode &amp;amp;ndash; PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3&lt;br /&gt;
|Xbox 360 &amp;amp;ndash; October 17, 2006&amp;lt;br /&amp;gt;Xbox/PlayStation 2 &amp;amp;ndash; October 24, 2006&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; October 26, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; November 7, 2006&amp;lt;br /&amp;gt;Wii &amp;amp;ndash; November 28, 2006&amp;lt;br /&amp;gt;PlayStation 3 &amp;amp;ndash; March 30, 2007&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.redsteelgame.com/ Red Steel]&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|November 17, 2006&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www1.skillground.com/help/kungfu.html#1/ Kung Fu: Deadly Arts]&lt;br /&gt;
|Bedlam Games&lt;br /&gt;
|December 1, 2006&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://brothersinarmsgame.us.ubi.com/dday/agegate.php Brothers in Arms: D-DAY]&lt;br /&gt;
|Ubisoft Shanghai / Gearbox Software&lt;br /&gt;
|December 5, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.playcqc.com/ Close Quarters Conflict]&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|January 22, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.city-interactive.com/index.php?page=redneck_kentucky Redneck Kentucky and The Next Generation Chickens]&lt;br /&gt;
|City Interactive&lt;br /&gt;
|March 2, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.groovegames.com/sharpshooter3/index.html/ Marine Sharpshooter 3]&lt;br /&gt;
|Jarhead Games&lt;br /&gt;
|May 28, 2007&lt;br /&gt;
|Build 3339 &lt;br /&gt;
|-&lt;br /&gt;
|[http://surfsupgame.us.ubi.com/ Surf's up]&lt;br /&gt;
|Ubisoft&lt;br /&gt;
|PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3 / GameCube / Wii &amp;amp;ndash; June 1, 2007&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bioshockgame.com/ BioShock]&lt;br /&gt;
|2K Boston / 2K Australia &amp;amp;ndash; Xbox 360 / PC&amp;lt;br&amp;gt;2K Marin &amp;amp;ndash; PlayStation 3&lt;br /&gt;
|August 21, 2007 &amp;amp;ndash; Xbox 360 / PC&amp;lt;br&amp;gt;October 23, 2008 &amp;amp;ndash; PlayStation 3&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://service.globalvr.com/downloads/aa/040-0143-01_Americas_Army_Manual-web.pdf America's Army (Arcade version)]&lt;br /&gt;
|GlobalVR&lt;br /&gt;
|July 24, 2007&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://inferno.fxlabs.com INFERNO: Where Death Is Your Only Ally&amp;lt;br&amp;gt;AGNI: Queen of Darkness]&lt;br /&gt;
|FXLabs Studios&lt;br /&gt;
|Febraury 22, 2008&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bestbuy.com/site/olspage.jsp?skuId=8924523&amp;amp;type=product&amp;amp;id=1214004959123/ Marine Sharpshooter 4]&lt;br /&gt;
|Groove Games&lt;br /&gt;
|June 10, 2008&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://brothersinarmsgame.uk.ubi.com/doubletime/ Brothers in Arms Double Time]&lt;br /&gt;
|Demiurge Studios / Gearbox Software&lt;br /&gt;
|September 23, 2008&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|Day Of The Zombie&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|PC &amp;amp;ndash; March 6, 2009&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; March 6, 2009&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.killingfloorthegame.com/ Killing Floor]&lt;br /&gt;
|Tripwire Interactive&lt;br /&gt;
|May 15, 2009&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bioshock2game.com/ BioShock 2]&lt;br /&gt;
|2K Marin&lt;br /&gt;
|Febraury 7, 2010&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.us.ubi.com/conviction/ Tom Clancy's Splinter Cell: ConViction]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|April 13, 2010&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ubi.com/US/Games/Info.aspx?pId=9479/ Tom Clancy's Splinter Cell 3D]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|April 10, 2011&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.us.ubi.com/ Tom Clancy's Splinter Cell HD Trilogy]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|August 9, 2011&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.iamalivegame.com/ I Am Alive]&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|Xbox 360 XBLA &amp;amp;ndash; March 7, 2012&amp;lt;br /&amp;gt;PS3 PSN &amp;amp;ndash; April 3, 2012&amp;lt;br /&amp;gt;PC &amp;amp;ndash; September 6, 2012&lt;br /&gt;
|Build 829&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Splinter Cell engine history===&lt;br /&gt;
* Splinter Cell 1&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell based on enhanced version of the Unreal Engine 2 build 829 without karma physics engine.&lt;br /&gt;
* Splinter Cell 2&lt;br /&gt;
** Ubisoft Shanghai: Splinter Cell Pandora Tomorrow singleplayer version based on some enhanced Splinter Cell 1 engine and some code steal from Unreal Engine 2 build 2110 with renderware physics engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Shadow Strike based on Unreal Engine 2 build 2110 without karma physics engine. later changed Splinter Cell Pandora Tomorrow multiplayer modes.&lt;br /&gt;
* Splinter Cell 3&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Chaos Theory singleplayer/co-op mode based on enhanced version of Splinter Cell 1 engine and some code steal from Unreal Engine 2.5 build 3339 with havok physics 2 engine. this version called SCX engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Chaos Theory versus mode based on Splinter Cell Pandora Tomorrow multiplayer modes engine and some code steal from Unreal Engine 2 build 2226. without karma physics engine.&lt;br /&gt;
* Splinter Cell Essentials&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Essentials based on PS2 version of Splinter Cell Pandora Tomorrow singleplayer mode engine and optimized for PSP.&lt;br /&gt;
* Splinter Cell 4&lt;br /&gt;
** Ubisoft Shanghai: Splinter Cell Double Agent offline mode for next-gen version (PC/Xbox 360/PS3) based on enhaced version of SCX engine(enhancing for multithreaded) and some code steal from Unreal Engine 2.5 build 3369  with havok physics 2 engine.&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Double Agent offline mode for current-gen version(Xbox/PS2/GameCube/Wii) based on standard SCX engine and some code steal from Unreal Engine 2.5 build 3369 with havok physics 2 engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Double Agent online mode based on enhacned version of Splinter Cell Chaos Theory versus mode engine with PhysX physics engine.&lt;br /&gt;
* Splinter Cell 5&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Conviction based on enhanced version of standard SCX engine(NOT based on Shanghai team's next-gen version of double agent engine). based on montreal team's Chaos Theory and current-gen version of double agent SCX engine and some improved engine with havok physics 3 engine. this version called LEAD engine.&lt;br /&gt;
* Splinter Cell 3D&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Chaos Theory converted to Nitendo 3DS&lt;br /&gt;
* I Am Alive&lt;br /&gt;
** Ubisoft Shanghai: I Am Alive based on LEAD engine.&lt;br /&gt;
* Splinter Cell 6&lt;br /&gt;
** Ubisoft Toronto: Splinter Cell 6 based on LEAD engine.&lt;br /&gt;
&lt;br /&gt;
===Non-gaming Projects===&lt;br /&gt;
&lt;br /&gt;
Unreal Engine 2 Runtime Custom License is used in many non-gaming projects including construction simulations and designs, training simulations, driving simulations, educations, virtual reality shopping malls, movie storyboards, continuities, pre-visuals and etc&lt;br /&gt;
&lt;br /&gt;
As of March 2008, more than 600 companies had a Unreal Engine 2 Runtime Licenses.&lt;br /&gt;
&lt;br /&gt;
===A Cases by===&lt;br /&gt;
&lt;br /&gt;
====Licensees for Educations====&lt;br /&gt;
* The Art Institute of Pittsburgh&lt;br /&gt;
* ETC&lt;br /&gt;
&lt;br /&gt;
====Construction Simulations and Interior Designs====&lt;br /&gt;
* Bentheim interior design&lt;br /&gt;
* ETC&lt;br /&gt;
&lt;br /&gt;
==Related Topics==&lt;br /&gt;
* [[Legacy:UnrealEngine2 Runtime|UnrealEngine2 Runtime]]&lt;br /&gt;
* [[Legacy:Unreal Engine|Unreal Engine]]&lt;br /&gt;
* [[Legacy:UnrealEd 3|UnrealEd 3]]&lt;br /&gt;
* [[Legacy:Ucc|Ucc]]&lt;br /&gt;
* [[Legacy:UPaint|UPaint]]&lt;br /&gt;
* [[Legacy:UDebugger|UDebugger]]&lt;br /&gt;
* [http://www.unrealtechnology.com/ Powered by Unreal Technology] - The offical page for the Unreal Engine.&lt;br /&gt;
* Epic's list of [http://www.unrealtechnology.com/html/powered/announced.shtml Announced] and [http://www.unrealtechnology.com/html/powered/released.shtml Released] projects using the Unreal Engine.&lt;br /&gt;
* [http://udn.epicgames.com/ Unreal Development Network] &amp;amp;ndash; The official support site for Unreal Engine real-time technology.&lt;br /&gt;
&lt;br /&gt;
[[Category:Legacy Game|{{PAGENAME}}]]&lt;/div&gt;</description>
			<pubDate>Wed, 29 May 2013 16:12:24 GMT</pubDate>			<dc:creator>UE</dc:creator>			<comments>http://wiki.beyondunreal.com/Legacy_talk:Unreal_Engine_Versions/2</comments>		</item>
		<item>
			<title>Legacy:Unreal Engine Versions/2</title>
			<link>http://wiki.beyondunreal.com/Legacy:Unreal_Engine_Versions/2</link>
			<description>&lt;p&gt;UE:&amp;#32;/* MMOG Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Engine Development Credits==&lt;br /&gt;
&lt;br /&gt;
====Unreal Engine Core System Design====&lt;br /&gt;
* Tim Sweeney&lt;br /&gt;
&lt;br /&gt;
====Engine Development Management====&lt;br /&gt;
* Daniel Vogel&lt;br /&gt;
&lt;br /&gt;
====Engine Technical Director====&lt;br /&gt;
* Bruce Shankle&lt;br /&gt;
&lt;br /&gt;
====Engine Management System====&lt;br /&gt;
* Steven Polge&lt;br /&gt;
&lt;br /&gt;
====UnrealEd====&lt;br /&gt;
* Warren Marshall&lt;br /&gt;
* Demiurge Studios (UDN build on toolsets into UnrealEd)&lt;br /&gt;
* MathEngine (Karma SDK integrated into UnrealEd)&lt;br /&gt;
* LIPSinc (Automated Facial Automation Technology integrated into UnrealEd)&lt;br /&gt;
* OC3 Entertainment (Impersonater toolsets integrated into UnrealEd)&lt;br /&gt;
* Interactive Data Visualization (SpeedTreeRT integrated into UnrealEd)&lt;br /&gt;
&lt;br /&gt;
====Rendering Engine====&lt;br /&gt;
* Erik De Neve (Main, scene graph, animation system)&lt;br /&gt;
* Daniel Vogel (Renderer devices, rendering pipeline)&lt;br /&gt;
* Andrew Scheidecker (Special effects, optimizing renderer)&lt;br /&gt;
* Sam Zamani (Shader pipeline, optimizing renderer)&lt;br /&gt;
* Demiurge Studios (UDN build on many rendering technologies)&lt;br /&gt;
* LIPSinc's Automated Facial Automation Technology (Real-time lipsync middleware, no additional cost)&lt;br /&gt;
* PixoMatic Software Renderer (High-speed performance software renderer middleware, no additional cost)&lt;br /&gt;
* OC3 Entertainment's Impersonater (Real-time lipsync and facial anmation middleware, no additional cost)&lt;br /&gt;
* Interactive Data Visualization's SpeedTreeRT (Real-time tree and vegetation middleware, no additional cost)&lt;br /&gt;
&lt;br /&gt;
====Physics Engine====&lt;br /&gt;
* James Golding (Base physics)&lt;br /&gt;
** With MathEngine's Karma Physics Engine (Middleware, no additional cost)&lt;br /&gt;
&lt;br /&gt;
====Network Engine====&lt;br /&gt;
* Steven Polge (Unreal Network)&lt;br /&gt;
&lt;br /&gt;
====Sound Engine====&lt;br /&gt;
* Creative Labs's OpenAL Audio System (Freeware)&lt;br /&gt;
* Ogg Vorbis (Freeware)&lt;br /&gt;
&lt;br /&gt;
====A.I. System====&lt;br /&gt;
* Steven Polge (Unreal A.I.)&lt;br /&gt;
&lt;br /&gt;
====Console Porting====&lt;br /&gt;
* Steven Polge&lt;br /&gt;
** Build 633~2227 for Xbox&lt;br /&gt;
** Build 633 for PlayStation 2&lt;br /&gt;
* Secret Level&lt;br /&gt;
** Build 777, 829, 927 for PlayStation 2&lt;br /&gt;
** Build 829, 927 for GameCube&lt;br /&gt;
** UT2003 build 928 for Xbox version of America's Army Rise of a Soldier&lt;br /&gt;
** UT2003 build 928 for PS2 version of America's Army Rise of a Soldier (cancelled)&lt;br /&gt;
** UT2003 build 2199 for PS2 Unreal Title. Unreal Assault (cancelled)&lt;br /&gt;
* Sam Zamani&lt;br /&gt;
** Build 2227 for highly enhanced and exclusive on Xbox. (Unreal Engine 2X)&lt;br /&gt;
&lt;br /&gt;
==Build Versions==&lt;br /&gt;
* '''Unreal Warfare''' Build 633~927&lt;br /&gt;
** Build 633: First version of UE2 Licensee point (Windows) [Jan 2001]&lt;br /&gt;
*** Build 633 for PS2 port (PlayStation 2) [Jan 2001]&lt;br /&gt;
** Build 697: Leaked '''Unreal 2''' E3 2001 demo, with some modified Legend Entertainment's code (Windows) [Mar 2001]&lt;br /&gt;
** Build 739: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jul 2001]&lt;br /&gt;
*** Build 763 (94.14) : Leaked '''Unreal Championship''' leaked PC build beta &amp;quot;UTX-Build&amp;quot; included added DE's particle system (Windows) [Oct 2001]&lt;br /&gt;
** Build 777: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Dec 2001]&lt;br /&gt;
*** Build 777 PS2 port by Secret Level (PlayStation 2) [Dec 2001]&lt;br /&gt;
** Build 829: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jan 2002]&lt;br /&gt;
*** Build 829 for PS2 port by Secret Level (PlayStation 2) [Jan 2002]&lt;br /&gt;
*** Build 829 for GC port by Secret Level (GameCube) [Jan 2002]]&lt;br /&gt;
*** Build 829 Karma/Unreal Integration Patch1 [Mar 2002]&lt;br /&gt;
*** Build 829: with merged from some after 927 code and some UT2003 code for '''Unreal 2''' out of box (Windows) [Feb 2003]&lt;br /&gt;
**** Build 1000: Unreal 2 '''Demo version''' [Feb 2003]&lt;br /&gt;
**** Build 2001: '''v1403 Patch''' of Unreal 2 (Windows), out of box (Xbox) [Dec 2003]&lt;br /&gt;
** Build 848: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Jan 2002]&lt;br /&gt;
** Build 856: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Feb 2002]&lt;br /&gt;
** Build 918: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Apr 2002]&lt;br /&gt;
** Build 926: PREVIEW DROP for Public Release to Licensee (Windows, Xbox)&lt;br /&gt;
** Build 927: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox)&lt;br /&gt;
*** Build 927 for PS2 port by Secret Level (PlayStation 2)&lt;br /&gt;
*** Build 927 for GC port by Secret Level (GameCube)&lt;br /&gt;
** Build 1003: PREVIEW DROP for Public Release to Licensee &lt;br /&gt;
* '''Unreal Tournament 2003''' Build 927~2225&lt;br /&gt;
** Build 927 (117.25): '''Unreal Tournament 2003''' E3 2002 demo build 906, but Unreal Engine version is 927 (Windows) [Apr 2002]&lt;br /&gt;
** Build 927 (119.25): '''Unreal Tournament 2003''' beta demo (Windows) [May 2002]&lt;br /&gt;
*** Build 928 (119.25):'''Unreal Championship''' out of box (Xbox) [Sep 2002]&lt;br /&gt;
** Build 1077 (120.28): '''Unreal Tournament 2003''' first official demo (Windows, Linux) [Sep 2002]&lt;br /&gt;
** Build 1080 (120.28): '''Unreal Tournament 2003''' first official demo patch (Windows, Linux) [Sep 2002]&lt;br /&gt;
** Build 1142 (121.29): '''Unreal Tournament 2003''' second offcial demo (Windows, Linux, Mac OS X) [Nov 2002] (UE version is 1142. but after of 2136)&lt;br /&gt;
** Build 2107 (120.28): '''Unreal Tournament 2003''' out of box (Windows, Linux, Mac OS X) [Sep 2002]&lt;br /&gt;
** Build 2111 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Oct 2002]&lt;br /&gt;
** Build 2126 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Oct 2002]&lt;br /&gt;
** Build 2136 (121.29): '''Unreal Tournament 2003''' retail patch 1 (Windows) [Oct 2002]&lt;br /&gt;
** Build 2153 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2154 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2164 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2166 (121.29): '''Unreal Tournament 2003''' beta and retail patch 2 (Windows) [Dec 2002]&lt;br /&gt;
** Build 2186 (121.29): '''Unreal Tournament 2003''' retail patch 3 (Windows, Linux) [Jan 2003]&lt;br /&gt;
** Build 2199 (121.29): '''Unreal Tournament 2003''' retail patch 4 (Windows, Linux) [Feb 2003]&lt;br /&gt;
** Build 2206 (121.29): '''Unreal Tournament 2003''' third official demo (Windows, Linux)  &lt;br /&gt;
** Build 2225 (121.29): '''Unreal Tournament 2003''' retail patch 5 (Windows, Linux, Mac OS X) [Apr 2003]  &lt;br /&gt;
* Pure '''Unreal Engine''' 2 Builds 2110~2227&lt;br /&gt;
** Build 2110: OFFICIAL CODEDROP for Release to Licensee. based on '''Unreal Warfare''' engine at merged from some '''UT2003 2107 code''' and removed UT2003 game specific codes (Windows, Xbox) [Oct 2002]&lt;br /&gt;
** Build 2226: OFFICIAL CODEDROP for Release to Licensee. merged from some '''UT2003 2225 code''' (Windows, Xbox) [May 2003]&lt;br /&gt;
*** '''Unreal Engine 2 Runtime''' Edition (Windows) [Sep 2003]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.19.03 [Oct 2003]&lt;br /&gt;
***** Build 2226: UE2Runtime 2226.19.03 SpeedTree Demo [Apr 2004]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.20.01 [Jul 2004]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.20.02  [Feb 2005]&lt;br /&gt;
*** '''Unreal 2 eXpanded MultiPlayer''' free-download (Windows) [Dec 2003], included in Unreal 2 retail box (Xbox) [Feb 2004]&lt;br /&gt;
** Build 2227: OFFICIAL CODEDROP for Release to Licensee. all bugs fixed from 2226 (Windows, Xbox) [Mar 2004]&lt;br /&gt;
** '''Unreal Engine 2X''': '''Unreal Championship 2''' Exclusive on Xbox optimized and some enhancedments [Mar 2004]&lt;br /&gt;
* '''Unreal Engine 2.5''' Build 3120~3369&lt;br /&gt;
** Build 3120 (127.29): '''Unreal Tournament 2004''' beta demo (Windows, Linux, Mac OS X) [Feb 2004]&lt;br /&gt;
** Build 3186 (127.29): '''Unreal Tournament 2004''' out of box (Windows, Linux, Mac OS X) [Mar 2004]&lt;br /&gt;
** Build 3197 (127.29): '''Unreal Tournament 2004''' beta patch (Windows) [Apr 2004]&lt;br /&gt;
** Build 3204 (127.29): '''Unreal Tournament 2004''' retail patch 1 (Windows, Linux, 64-bit Linux, Mac OS X) [May 2004]&lt;br /&gt;
** Build 3236 (127.29): '''Unreal Tournament 2004''' retail patch 2 (Windows, Linux, 64-bit Linux, Mac OS X) [Jun 2004]&lt;br /&gt;
** Build 3270 (127.29): '''Unreal Tournament 2004''' retail patch 3 (Windows, Linux, 64-bit Linux) [Aug 2004]&lt;br /&gt;
** Build 3323 (128.29): '''Unreal Tournament 2004''' beta and retail patch 4 (Windows, Linux, 64-bit Linux) [Sep 2004]&lt;br /&gt;
** Build 3334 (128.29): '''Unreal Tournament 2004''' official demo (Windows, Linux, Mac OS X)  [Sep 2004]&lt;br /&gt;
** Build 3339 (128.29): '''Unreal Tournament 2004''' retail patch 5 (Windows, Linux, 64-bit Linux) [Nov 2004]&lt;br /&gt;
** Build 3355 (128.29): '''Unreal Tournament 2004''' retail patch 6 (Windows, 64-bit Windows, Linux, 64-bit Linux) [Feb 2005]&lt;br /&gt;
** Build 3362 (128.29): '''Unreal Tournament 2004''' beta patch (Windows) [Oct 2005]&lt;br /&gt;
** Build 3369 (128.29): '''Unreal Tournament 2004''' retail patch 7 (Windows, 64-bit Windows, Linux, 64-bit Linux, Mac OS X) [Dec 2005]&lt;br /&gt;
&lt;br /&gt;
==Engine Details==&lt;br /&gt;
&lt;br /&gt;
===Rendering Technologies===&lt;br /&gt;
* Direct3D 8, Direct3D 9 (Builds 3236+) and OpenGL, OpenGL 2 (Builds 3236+) support&lt;br /&gt;
* Hardware shader support for vertex shaders and pixel shaders&lt;br /&gt;
* Enhanced lighting&lt;br /&gt;
** Real-time radiosity lightmaps&lt;br /&gt;
* Enhanced NURBS, scene graph, collision detection, and spatial data handling support&lt;br /&gt;
* Enhanced BSP/CSG and Portal world rendering technology and Scene graph and all Scene Management (Builds 2500+)&lt;br /&gt;
* Improvements very fast rendering engine speed (Builds 2500+)&lt;br /&gt;
* Improved texture compression&lt;br /&gt;
* Cube mapping (Builds 739+)&lt;br /&gt;
** All texture mapping with cube mapping including environment mapping&lt;br /&gt;
* Dot-3 product bump mapping&lt;br /&gt;
** With environment mapping (environment bump mapping) and with cube mapping too&lt;br /&gt;
* Advanced Weighted ClipTexturing&lt;br /&gt;
** With all other texturing techniques&lt;br /&gt;
* Weighted skeletal animation (Builds 829+)&lt;br /&gt;
** With smooth-skinned geometry (skinning animation)&lt;br /&gt;
* Facial animation support (Builds 829+)&lt;br /&gt;
** Including scripted lip syncing and real-time lip syncing&lt;br /&gt;
* Large scale terrain support (Builds 633+)&lt;br /&gt;
* Seamless mixing of indoor BSP meshes, static meshes, dynamic meshes and terrain meshes&lt;br /&gt;
* Hardware Brush with static meshes, movable meshes, non-deformable meshes&lt;br /&gt;
* Emitter based particles system  (Builds 739+)&lt;br /&gt;
* Heavily extensive emitter particles system (Builds 3270+)&lt;br /&gt;
* 2048x2048 size texture support (Builds 633+)&lt;br /&gt;
* 4096x4096 size texture support (Builds 2500+)&lt;br /&gt;
* Software rendering with Pixomatic software renderer (Builds 3186+, no additional cost)&lt;br /&gt;
* Interactive Data Visualization's SpeedTreeRT (Builds 3369+)&lt;br /&gt;
* Unreal Developer Network support on many other rendering technologies by Demiurge Studios&lt;br /&gt;
&lt;br /&gt;
===Other Features===&lt;br /&gt;
* New designed network engine (Builds 739+)&lt;br /&gt;
* Powerful material shader and texture editor for UnrealEd (Builds 829+)&lt;br /&gt;
* Fast vehicles and physics optimized based network engine (Builds 3186+)&lt;br /&gt;
* Particles system wizard toolset for UnrealEd (Builds 739+)&lt;br /&gt;
* Included entirely new particle system editor for UnrealEd (Builds 3270+)&lt;br /&gt;
* UnrealMatinee cutscene toolset for UnrealEd (Builds 739+)&lt;br /&gt;
* Powerful real-time terrain editing toolset for UnrealEd (Builds 633+)&lt;br /&gt;
* Improving GUI editor (Builds 927+)&lt;br /&gt;
* Voice-over IP support (Builds 3186+)&lt;br /&gt;
* Text-to-speech support (Builds 3186+)&lt;br /&gt;
* AI speech recognition (Builds 3186+)&lt;br /&gt;
* Improved dymanic music system support (Builds 829+)&lt;br /&gt;
* New designed A.I. system (Builds 633+)&lt;br /&gt;
* Newly improving A.I. system, BOT A.I. and teamwork A.I. (Builds 3186+)&lt;br /&gt;
* 16-bit unicode support (Builds 2110+)&lt;br /&gt;
* Include MathEngine's &amp;quot;Karma&amp;quot; physics engine (Builds 829+, no additional cost)&lt;br /&gt;
* Enhancing &amp;quot;Karma&amp;quot; physics engine performance and extending supported vehicles physics (Builds 3186+)&lt;br /&gt;
* Vehicles optimized physics (Builds 3186+)&lt;br /&gt;
* Support for Lipsync system of LIPSinc's Automated Facial Automation Technology (Builds 829+, no additional cost)&lt;br /&gt;
* OC3 Entertainment's Impersonater (Builds 3323+, no additional cost)&lt;br /&gt;
* 3DS MAX, MAYA, SoftImage's XSI  Mod Tool  (Builds 3355+) Plug-ins&lt;br /&gt;
* Enhancing Real-time recording of in-engine footage as replayable 'demo' files (Builds 829+)&lt;br /&gt;
* Support for processing those demo files into DivX movies (DivX library license separately) &lt;br /&gt;
* Support for processing those demo files into Bink Video&lt;br /&gt;
* Unreal Developer Network support on many other toolsets, utilities and sample contents by Demiurge Studios&lt;br /&gt;
&lt;br /&gt;
==Development Tools==&lt;br /&gt;
* [[Legacy:UnrealEd 3|UnrealEd 3]]&lt;br /&gt;
* [[Legacy:Ucc|Ucc]]&lt;br /&gt;
* [[Legacy:UccDepend|UccDepend]]&lt;br /&gt;
* [[Legacy:UDebugger|UDebugger]]&lt;br /&gt;
* [[Legacy:UPaint|UPaint]]&lt;br /&gt;
* Karma Authoring Tool (Builds 829+, no additional cost)&lt;br /&gt;
* LIPSinc Animation Studio (Builds 829+, no additional cost)&lt;br /&gt;
* Impersonator Studio (Builds 3323+, no additional cost)&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
&lt;br /&gt;
===Announced Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Release Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build'''''&lt;br /&gt;
|-&lt;br /&gt;
|Tom Clancy's Splinter Cell Blacklist&lt;br /&gt;
|Ubisoft Toronto&lt;br /&gt;
|TBA&lt;br /&gt;
|Build 829&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MMOG Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Started Beta or Service Released Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sephiroth.co.kr/ Sephiroth]&lt;br /&gt;
|IMagic Entertainment&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash; January 14, 2002&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; August 27, 2003&lt;br /&gt;
|before July 2011 version &amp;amp;ndash; Build 926(UE2)&amp;lt;br&amp;gt;after August 2011 version &amp;amp;ndash; Build 3369(UE2.5)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.lineage2.com Lineage 2]&lt;br /&gt;
|NC Soft&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash;  November 30, 2002&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; July 9, 2003&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; October 1, 2003 (Korea)&amp;lt;br /&amp;gt;April 27, 2004 (North America / Europe)&lt;br /&gt;
|Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://jy2.chinesegamer.net/ Jinyong Online 2]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; December 8, 2004&lt;br /&gt;
|Buils 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://he.chinesegamer.net/ Huang-Yi Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2006&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.vanguardsoh.com/ Vanguard: Saga of Heroes]&lt;br /&gt;
|Sigil Games Online&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; August 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; December 16, 2005&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; August 12, 2006&amp;lt;br /&amp;gt;4th Closed Beta Testing &amp;amp;ndash; December 16, 2006&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; January 5, 2007&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; January 30, 2007&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.tcos.com/ The Chronicles of Spellbone]&lt;br /&gt;
|Spellborn International&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; November 30, 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; August 9, 2006&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; March 23, 2007&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash January 25, 2008&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; November 27, 2008 &lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ragnarok2.co.kr/ Ragnarok Online 2: The Gate of the World]&lt;br /&gt;
|Gravity&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; December 27, 2006&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; Febraury 23, 2007&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; April 27, 2007&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; May 28, 2007&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://pt2.ndolfin.com/ Priston Tale 2]&lt;br /&gt;
|Yedang Online&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; Febraury 23, 2007&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; June 8, 2007&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; October 1, 2007&amp;lt;br /&amp;gt;Pre-Open Beta Testing &amp;amp;ndash; Febraury 22, 2008&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; Febraury 29, 2008&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; April 18, 2008&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://wx.chinesegamer.net/ WX Online](Original Taiwan version)&amp;lt;br&amp;gt;Always Upgrade&amp;lt;br&amp;gt;[http://50.catv.net/ Martial Online](China CATV version)&amp;lt;br&amp;gt;Keep original version&amp;lt;br&amp;gt;[http://502.catv.net/ Martial Online 2](China CATV version)&lt;br /&gt;
&amp;lt;br&amp;gt;Always Upgrade&amp;lt;br&amp;gt;&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2009&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://hero.chinesegamer.net/ Hero Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sh2.wanku.com/ Shui Hu Q Zhuan 2](Original version)&amp;lt;br&amp;gt;[http://sh2.changyou.com/ Shui Hu Q Zhuan 2] (Changyou version)&lt;br /&gt;
|Firestone Software&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://dg.xoyo.com/ DG Online](Original version)&amp;lt;br&amp;gt;[http://dg.113.com.tw/ DG Online](Taiwan 113 version)&lt;br /&gt;
|Kingsoft SHX Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://ten.chinesegamer.net/ Emperor Online]&amp;lt;br&amp;gt;(Original Chinese Gamer International version)&amp;lt;br&amp;gt;[http://tz.catv.net/ TZ Online]&amp;lt;br&amp;gt;(China CATV version)&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://qt.chinesegamer.net/ QT Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sd.xoyo.com/ SD online]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://mj.xoyo.com/ MLJH Online]&lt;br /&gt;
|Kingsoft Adin Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://he2.chinesegamer.net/ Huang-Yi Online 2]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://ts3.chinesegamer.net/ TS Online 3]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://eos.hangame.com/ EOS:Echo of Soul]&lt;br /&gt;
|NVius&lt;br /&gt;
|TBA 2013&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://sg.xoyo.com/ San Guo Online]&lt;br /&gt;
|Kingsoft&lt;br /&gt;
|When it's Done&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://tl.xoyo.com/ TL Online]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|TBA&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sanjie71.com/ SanJie71 Online]&lt;br /&gt;
|Wan71&lt;br /&gt;
|TBA 2013&lt;br /&gt;
|Build unknown maybe 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://wxsj.hopecool.com/ WXSJ Online]&lt;br /&gt;
|HopeCool&lt;br /&gt;
|TBA 2013&lt;br /&gt;
|Build 2227&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MOG Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Started Beta or Service Released Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.exteel.com/us/ Exteel]&lt;br /&gt;
|NC Soft&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; October 26, 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; December 21, 2005&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; January 18, 2006&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; January 25, 2006 &amp;amp;ndash; (Korea)&amp;lt;br /&amp;gt;TBA 2007 &amp;amp;ndash; (North America / Europe)&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.landmass.co.kr/ LandMass]&lt;br /&gt;
|WayPoint&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; October 11, 2006&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; October 27, 2006&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; December 26, 2006&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; May 11, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://metalrage.gamehi.co.kr/ MetalRage]&lt;br /&gt;
|GameHi&lt;br /&gt;
|Closed Beta Testing &amp;amp;ndash; December 30, 2008&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; Janyary 13, 2009&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; May 26, 2009&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://xd.xoyo.com/ Mission Against Terror] - Including all game modes&amp;lt;br&amp;gt;(China Kingsoft version)&amp;lt;br&amp;gt;[http://cso.winner.co.th/csowinv3/ Crazy Shooter Online] - not included Terminator mode and Mummy Mode&amp;lt;br&amp;gt;(Thailand Winner Online version)&amp;lt;br&amp;gt;[http://www.xshot.in.th/Intro/Default.aspx X-SHOT] - Seperated version of Terminator Mode and Mummy mode&amp;lt;br&amp;gt;(Thailand Winner Online version)&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2008&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://loco.paran.com/ LOCO]&lt;br /&gt;
|DANAL&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash; June 24, 2010&amp;lt;br&amp;gt;Launching &amp;amp;ndash; August 18, 2010&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://btr.webzen.co.kr/ Battery]&lt;br /&gt;
|WEBGEN&lt;br /&gt;
|Open Beta testing &amp;amp;ndash; November 11, 2010&amp;lt;br&amp;gt;Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://dc.chinesegamer.net/ Diamond Club Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://rt.xoyo.com/ Rush Team]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.cyphers.co.kr/cyphers/ Cypers]&lt;br /&gt;
|Neople&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://jj.xoyo.com/ JJ]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://dc.chinesegamer.net/event/120606/p2.asp Mini Diamond Club Online (Web)]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sf.gnjoy.com/ Steal Fighter]&lt;br /&gt;
|LTimegames&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash;  Febraury 21, 2013&amp;lt;br&amp;gt;Launching &amp;amp;ndash; Feb 28, 2013&lt;br /&gt;
|Build 3369&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Released Projects===&lt;br /&gt;
&lt;br /&gt;
====Unreal Engine 2 using released projects on more than 300 over titles, included all of the unknowned PC, Xbox, PS2, GameCube titles====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Release Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.americasarmy.com America's Army]&lt;br /&gt;
|[http://www.goarmy.com US Army]&lt;br /&gt;
|August 28, 2002&lt;br /&gt;
|Builds 927-3369 &lt;br /&gt;
|-&lt;br /&gt;
|Unreal Tournament 2003&lt;br /&gt;
|PC (Windows, Linux) / Macintosh &amp;amp;ndash; [http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|September 30, 2002&lt;br /&gt;
|Builds 2107-2225 &lt;br /&gt;
|-&lt;br /&gt;
|Twin Caliber&lt;br /&gt;
|Rage Software&lt;br /&gt;
|November 01, 2002&lt;br /&gt;
|Build 633&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercell.php Tom Clancy's Splinter Cell]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|Xbox &amp;amp;ndash; November 17, 2002&amp;lt;br /&amp;gt;PC &amp;amp;ndash; Febraury 19, 2003&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; April 8, 2003&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; April 10, 2003&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unrealchampionship.com/ Unreal Championship]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|November 12, 2002&lt;br /&gt;
|Builds 928&lt;br /&gt;
|-&lt;br /&gt;
|Unreal 2: The Awakening&lt;br /&gt;
|Legend Entertainment&lt;br /&gt;
|PC &amp;amp;ndash; February 3, 2003&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; February 10, 2004&lt;br /&gt;
|Builds 829-2001 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Raven Shield]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|March 17, 2003&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|Devastation&lt;br /&gt;
|Digitalo Studios&lt;br /&gt;
|March 28, 2003&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|Postal 2&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|April 14, 2003&lt;br /&gt;
|Builds 926-1337 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3]&lt;br /&gt;
|Xbox &amp;amp;ndash; Ubisoft Montreal&amp;lt;br /&amp;gt;PlayStation 2 / GameCube &amp;amp;ndash; Ubisoft Shanghai&lt;br /&gt;
|Xbox  &amp;amp;ndash; Octgober 28, 2003&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; March 23, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; June 15, 2004&lt;br /&gt;
|Build 927&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unrealtechnology.com/html/runtime/overview.shtml Unreal Engine 2 Runtime Edition]&lt;br /&gt;
|[Legacy:Epic Games|Epic Games]]&lt;br /&gt;
|October 31, 2003&lt;br /&gt;
|Builds 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.xiii-thegame.com XIII]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|PC / PlayStation 2 &amp;amp;ndash; November 18, 2003&amp;lt;br /&amp;gt;GameCube / Xbox &amp;amp;ndash; November 24, 2003&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.mtggame.com/ Magic the Gathering: BattleGrounds]&lt;br /&gt;
|Secret Level&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; November 18, 2003&lt;br /&gt;
|Build 926 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.groovegames.com/Games/DesertThunder/index.html Desert Thunder]&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|November 18, 2003&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.eidosinteractive.co.uk/gss/dxiw/ Deus Ex: Invisible War]&lt;br /&gt;
|Ion Storm Austin&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; December 2, 2003&lt;br /&gt;
|Build 777 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unreal2.com/ Unreal 2 XMP]&lt;br /&gt;
|Legend Entertainment&lt;br /&gt;
|December 10, 2003&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.gopostal.com/postal2/ Postal 2: Share the Pain]&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|December 17, 2003&lt;br /&gt;
|Builds 1407-1409 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.activision.com/en_US/game_specific/3098a6b3-2332-43e9-8bff-d37a7c7c8eb9.html Shrek 2]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; March 3, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.humanhead.com/headgames_dmh.html Dead Man's Hand]&lt;br /&gt;
|Human Head Studios&lt;br /&gt;
|Xbox &amp;amp;ndash; March 3, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; March 18, 2004&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Athena Sword]&lt;br /&gt;
|Ubisoft Milan&lt;br /&gt;
|March 9, 2004&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|Unreal Tournament 2004&lt;br /&gt;
|PC (Windows, Linux) / Macintosh &amp;amp;ndash; [[Legacy:Epic Games|Epic Games]] / [http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|March 16, 2004&lt;br /&gt;
|Builds 3186-3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercellpandoratomorrow.php Tom Clancy's Splinter Cell: Pandora Tommorow]&lt;br /&gt;
|Ubisoft Shanghai SinglePlayer &amp;lt;br /&amp;gt;Ubisoft Annecy MultiPlayer&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; March 23, 2004&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; June 16, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; July 20, 2004&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.eidos.co.uk/gss/thief_ds/ Thief: Deadly Shadows]&lt;br /&gt;
|Ion Storm Austin&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; May 25, 2004&lt;br /&gt;
|Build 777 &lt;br /&gt;
|-&lt;br /&gt;
|[http://harrypotter.ea.com/hppoa/flash_en_US.html Harry Potter and the Prisoners of Azkarban]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; May 25, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.shadowopsgame.com/ Shadow Ops: Red Mercury]&lt;br /&gt;
|Zombie Studios&lt;br /&gt;
|Xbox &amp;amp;ndash; June 15, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; September 21, 2004&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.activision.com/microsite/spider-man/ Spider-Man 2]&lt;br /&gt;
|Fizz Factor&lt;br /&gt;
|PC &amp;amp;ndash; June 24, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Black Arrow]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|August 4, 2004&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.heavygunner.com/ Marine Heavy Gunner: Vietnam]&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|August 22, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sharktalethegame.com/ Shark Tale]&lt;br /&gt;
|Amaze Entertainment&lt;br /&gt;
|PC &amp;amp;ndash; September 27, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.tribesvengeance.com/ Tribes: Vengeance]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|October 5, 2004&lt;br /&gt;
|Build 2500 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.menofvalorgame.com/ Men of Valor]&lt;br /&gt;
|2015&lt;br /&gt;
|Xbox &amp;amp;ndash; October 19, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; October 26, 2004&lt;br /&gt;
|Builds 926&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unfortunategame.com/ Lemony Snicket's A Series of Unfortunate Events]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; November 10, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.magnacarta.co.kr/ Magna Carta: Crimson Stigmata]&amp;lt;br&amp;gt;(Japan / Korea)&amp;lt;br /&amp;gt;[http://www.atlus.com/magna_carta/ Magna Carta: Tears of Blood]&amp;lt;br&amp;gt;(North America / Europe)&lt;br /&gt;
|Softmax&lt;br /&gt;
|November 11, 2004 (Japan)&amp;lt;br /&amp;gt;December 1, 2004 (Korea)&amp;lt;br /&amp;gt;November 16, 2005 (North America / Europe)&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ghostrecon.com/ Tom Clancy's Ghost Recon 2]&lt;br /&gt;
|Ubisoft Shanghai (PlayStation 2 / Gamecube)&amp;lt;br /&amp;gt;Ubisoft Paris (PlayStation 2)&lt;br /&gt;
|PlayStation 2 &amp;amp;ndash; November 30, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; March 15, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.lucasarts.com/games/swrepubliccommando/ Star Wars Republic Commando]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|March 1, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.brothersinarmsgame.com/uk/roadtohill30/home.php Brothers in Arms: Road to Hill 30]&lt;br /&gt;
|Gearbox Software&lt;br /&gt;
|Xbox &amp;amp;ndash; March 1&amp;lt;br /&amp;gt;PC / PlayStation 2 &amp;amp;ndash; March 15, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.combat121.com/index2.html Combat: Task Force 121]&amp;lt;br&amp;gt;(North America)&amp;lt;br /&amp;gt;[http://www.city-interactive.com/index.php?page=aso America's Secret Operations]&amp;lt;br&amp;gt;(Europe)&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; March 23, 2005 (North America)&amp;lt;br /&amp;gt;PC &amp;amp;ndash; January 26, 2006 (Europe)&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercellchaostheory.php Tom Clancy's Splinter Cell: Chaos Theory]&lt;br /&gt;
|Ubisoft Montreal (SinglePlayer / Co-op Mode)&amp;lt;br /&amp;gt;Ubisoft Annecy (Versus Mode)&lt;br /&gt;
|PC / Xbox / PlayStation 2 &amp;amp;ndash; March 28, 2005&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; March 31, 2005&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.swat4.com/ SWAT 4]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|April 5, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.liandriconflict.com/ Unreal Championship 2: Liandri Conflict]&lt;br /&gt;
|[[Legacy:Epic Games|Epic Games]]&lt;br /&gt;
|April 18, 2005&lt;br /&gt;
|builds 3323&lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:Pariah|Pariah]]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; May 3, 2005&lt;br /&gt;
|Build 928 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.postal2.com/postal2/ Postal 2: Apocalypse Weekend]&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|May 31, 2005&lt;br /&gt;
|Builds 1410-1411 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Iron Wrath]&lt;br /&gt;
|Ubisoft Casablanca&lt;br /&gt;
|June 10, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.adventtrilogy.com/home/ Advent Rising]&lt;br /&gt;
|GlyphX&lt;br /&gt;
|Xbox  &amp;amp;ndash; May 31, 2005&amp;lt;br /&amp;gt;PC &amp;amp;ndash; August 9, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.brothersinarmsgame.com/uk/earnedinblood/index.php Brothers in Arms: Earned in Blood]&lt;br /&gt;
|Gearbox Software&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; October 6, 2005&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; October 26, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:Land Of The Dead|Land Of The Dead]]: Road to Fiddler's Green&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|PC &amp;amp;ndash; October 20, 2005&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; October 26, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.riseofasoldier.com/us/ America's Army: Rise of a Soldier]&lt;br /&gt;
|Secret Level&lt;br /&gt;
|November 17, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.driverheaven.net/articles/regiment/ The Regiment]&lt;br /&gt;
|Kuju Entertainment&lt;br /&gt;
|Febrary 17, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.splintercell.com Tom Clancy's Splinter Cell: Essentials]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|March 21, 2006&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.wwiicombat.com/ World War II Combat: Road to Berlin]&amp;lt;br&amp;gt;(North America)&amp;lt;br /&amp;gt;[http://city-interactive.com/index.php?page=secret_weapon Battlestrike: Secret Weapons]&amp;lt;br&amp;gt;(Europe)&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|Xbox &amp;amp;ndash; January 24, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; April 3, 2006 (North America)&amp;lt;br /&amp;gt;PC &amp;amp;ndash; March 27, 2007 (Europe)&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.swat4.com/ SWAT 4: The Stetchkov Syndicate]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|Febraury 28, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ghostrecon.com/uk/ghostrecon3/index.php Tom Clancy's Ghost Recon: Advanced Warfighter]&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|Xbox &amp;amp;ndash; March 9, 2006&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; March 28, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.redorchestragame.com/ Red Orchestra: Ostfront 41-45]&lt;br /&gt;
|Tripwire Interactive&lt;br /&gt;
|March 14, 2006&lt;br /&gt;
|Builds 3323 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.magnacarta.jp/mcp/index.html Magna Carta Portable]&lt;br /&gt;
|Softmax&lt;br /&gt;
|May 25, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:WarPath|WarPath]]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|PC &amp;amp;ndash; July 18, 2006&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; July 24, 2006&lt;br /&gt;
|Build 928 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.wwiicombat.com/ World War II Combat: Iwo Jima]&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|Xbox &amp;amp;ndash; June 21, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; June 25, 2006&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://openseasongame.uk.ubi.com/ Open Season]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|PC / PSP / PlayStation 2 / Xbox / Xbox 360 / GameCube &amp;amp;ndash; September 19, 2006&amp;lt;br /&amp;gt;Wii &amp;amp;ndash; November 30, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/doubleagent/ Tom Clancy's Splinter Cell: Double Agent]&lt;br /&gt;
|Ubisoft Shanghai (Offline mode for next-gen version)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ubisoft Montreal (Offline mode for current-gen version)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ubisoft Annecy (Online mode)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Offline mode for next-gen version &amp;amp;ndash; PC / Xbox 360 / PlayStation 3&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Offline mode for current-gen version &amp;amp;ndash; Xbox / PlayStation 2 / GameCube / Wii&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Online mode &amp;amp;ndash; PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3&lt;br /&gt;
|Xbox 360 &amp;amp;ndash; October 17, 2006&amp;lt;br /&amp;gt;Xbox/PlayStation 2 &amp;amp;ndash; October 24, 2006&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; October 26, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; November 7, 2006&amp;lt;br /&amp;gt;Wii &amp;amp;ndash; November 28, 2006&amp;lt;br /&amp;gt;PlayStation 3 &amp;amp;ndash; March 30, 2007&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.redsteelgame.com/ Red Steel]&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|November 17, 2006&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www1.skillground.com/help/kungfu.html#1/ Kung Fu: Deadly Arts]&lt;br /&gt;
|Bedlam Games&lt;br /&gt;
|December 1, 2006&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://brothersinarmsgame.us.ubi.com/dday/agegate.php Brothers in Arms: D-DAY]&lt;br /&gt;
|Ubisoft Shanghai / Gearbox Software&lt;br /&gt;
|December 5, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.playcqc.com/ Close Quarters Conflict]&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|January 22, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.city-interactive.com/index.php?page=redneck_kentucky Redneck Kentucky and The Next Generation Chickens]&lt;br /&gt;
|City Interactive&lt;br /&gt;
|March 2, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.groovegames.com/sharpshooter3/index.html/ Marine Sharpshooter 3]&lt;br /&gt;
|Jarhead Games&lt;br /&gt;
|May 28, 2007&lt;br /&gt;
|Build 3339 &lt;br /&gt;
|-&lt;br /&gt;
|[http://surfsupgame.us.ubi.com/ Surf's up]&lt;br /&gt;
|Ubisoft&lt;br /&gt;
|PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3 / GameCube / Wii &amp;amp;ndash; June 1, 2007&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bioshockgame.com/ BioShock]&lt;br /&gt;
|2K Boston / 2K Australia &amp;amp;ndash; Xbox 360 / PC&amp;lt;br&amp;gt;2K Marin &amp;amp;ndash; PlayStation 3&lt;br /&gt;
|August 21, 2007 &amp;amp;ndash; Xbox 360 / PC&amp;lt;br&amp;gt;October 23, 2008 &amp;amp;ndash; PlayStation 3&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://service.globalvr.com/downloads/aa/040-0143-01_Americas_Army_Manual-web.pdf America's Army (Arcade version)]&lt;br /&gt;
|GlobalVR&lt;br /&gt;
|July 24, 2007&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://inferno.fxlabs.com INFERNO: Where Death Is Your Only Ally&amp;lt;br&amp;gt;AGNI: Queen of Darkness]&lt;br /&gt;
|FXLabs Studios&lt;br /&gt;
|Febraury 22, 2008&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bestbuy.com/site/olspage.jsp?skuId=8924523&amp;amp;type=product&amp;amp;id=1214004959123/ Marine Sharpshooter 4]&lt;br /&gt;
|Groove Games&lt;br /&gt;
|June 10, 2008&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://brothersinarmsgame.uk.ubi.com/doubletime/ Brothers in Arms Double Time]&lt;br /&gt;
|Demiurge Studios / Gearbox Software&lt;br /&gt;
|September 23, 2008&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|Day Of The Zombie&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|PC &amp;amp;ndash; March 6, 2009&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; March 6, 2009&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.killingfloorthegame.com/ Killing Floor]&lt;br /&gt;
|Tripwire Interactive&lt;br /&gt;
|May 15, 2009&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bioshock2game.com/ BioShock 2]&lt;br /&gt;
|2K Marin&lt;br /&gt;
|Febraury 7, 2010&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.us.ubi.com/conviction/ Tom Clancy's Splinter Cell: ConViction]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|April 13, 2010&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ubi.com/US/Games/Info.aspx?pId=9479/ Tom Clancy's Splinter Cell 3D]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|April 10, 2011&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.us.ubi.com/ Tom Clancy's Splinter Cell HD Trilogy]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|August 9, 2011&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.iamalivegame.com/ I Am Alive]&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|Xbox 360 XBLA &amp;amp;ndash; March 7, 2012&amp;lt;br /&amp;gt;PS3 PSN &amp;amp;ndash; April 3, 2012&amp;lt;br /&amp;gt;PC &amp;amp;ndash; September 6, 2012&lt;br /&gt;
|Build 829&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Splinter Cell engine history===&lt;br /&gt;
* Splinter Cell 1&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell based on enhanced version of the Unreal Engine 2 build 829 without karma physics engine.&lt;br /&gt;
* Splinter Cell 2&lt;br /&gt;
** Ubisoft Shanghai: Splinter Cell Pandora Tomorrow singleplayer version based on some enhanced Splinter Cell 1 engine and some code steal from Unreal Engine 2 build 2110 with renderware physics engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Shadow Strike based on Unreal Engine 2 build 2110 without karma physics engine. later changed Splinter Cell Pandora Tomorrow multiplayer modes.&lt;br /&gt;
* Splinter Cell 3&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Chaos Theory singleplayer/co-op mode based on enhanced version of Splinter Cell 1 engine and some code steal from Unreal Engine 2.5 build 3339 with havok physics 2 engine. this version called SCX engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Chaos Theory versus mode based on Splinter Cell Pandora Tomorrow multiplayer modes engine and some code steal from Unreal Engine 2 build 2226. without karma physics engine.&lt;br /&gt;
* Splinter Cell Essentials&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Essentials based on PS2 version of Splinter Cell Pandora Tomorrow singleplayer mode engine and optimized for PSP.&lt;br /&gt;
* Splinter Cell 4&lt;br /&gt;
** Ubisoft Shanghai: Splinter Cell Double Agent offline mode for next-gen version (PC/Xbox 360/PS3) based on enhaced version of SCX engine(enhancing for multithreaded) and some code steal from Unreal Engine 2.5 build 3369  with havok physics 2 engine.&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Double Agent offline mode for current-gen version(Xbox/PS2/GameCube/Wii) based on standard SCX engine and some code steal from Unreal Engine 2.5 build 3369 with havok physics 2 engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Double Agent online mode based on enhacned version of Splinter Cell Chaos Theory versus mode engine with PhysX physics engine.&lt;br /&gt;
* Splinter Cell 5&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Conviction based on enhanced version of standard SCX engine(NOT based on Shanghai team's next-gen version of double agent engine). based on montreal team's Chaos Theory and current-gen version of double agent SCX engine and some improved engine with havok physics 3 engine. this version called LEAD engine.&lt;br /&gt;
* Splinter Cell 3D&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Chaos Theory converted to Nitendo 3DS&lt;br /&gt;
* I Am Alive&lt;br /&gt;
** Ubisoft Shanghai: I Am Alive based on LEAD engine.&lt;br /&gt;
* Splinter Cell 6&lt;br /&gt;
** Ubisoft Toronto: Splinter Cell 6 based on LEAD engine.&lt;br /&gt;
&lt;br /&gt;
===Non-gaming Projects===&lt;br /&gt;
&lt;br /&gt;
Unreal Engine 2 Runtime Custom License is used in many non-gaming projects including construction simulations and designs, training simulations, driving simulations, educations, virtual reality shopping malls, movie storyboards, continuities, pre-visuals and etc&lt;br /&gt;
&lt;br /&gt;
As of March 2008, more than 600 companies had a Unreal Engine 2 Runtime Licenses.&lt;br /&gt;
&lt;br /&gt;
===A Cases by===&lt;br /&gt;
&lt;br /&gt;
====Licensees for Educations====&lt;br /&gt;
* The Art Institute of Pittsburgh&lt;br /&gt;
* ETC&lt;br /&gt;
&lt;br /&gt;
====Construction Simulations and Interior Designs====&lt;br /&gt;
* Bentheim interior design&lt;br /&gt;
* ETC&lt;br /&gt;
&lt;br /&gt;
==Related Topics==&lt;br /&gt;
* [[Legacy:UnrealEngine2 Runtime|UnrealEngine2 Runtime]]&lt;br /&gt;
* [[Legacy:Unreal Engine|Unreal Engine]]&lt;br /&gt;
* [[Legacy:UnrealEd 3|UnrealEd 3]]&lt;br /&gt;
* [[Legacy:Ucc|Ucc]]&lt;br /&gt;
* [[Legacy:UPaint|UPaint]]&lt;br /&gt;
* [[Legacy:UDebugger|UDebugger]]&lt;br /&gt;
* [http://www.unrealtechnology.com/ Powered by Unreal Technology] - The offical page for the Unreal Engine.&lt;br /&gt;
* Epic's list of [http://www.unrealtechnology.com/html/powered/announced.shtml Announced] and [http://www.unrealtechnology.com/html/powered/released.shtml Released] projects using the Unreal Engine.&lt;br /&gt;
* [http://udn.epicgames.com/ Unreal Development Network] &amp;amp;ndash; The official support site for Unreal Engine real-time technology.&lt;br /&gt;
&lt;br /&gt;
[[Category:Legacy Game|{{PAGENAME}}]]&lt;/div&gt;</description>
			<pubDate>Wed, 29 May 2013 16:10:02 GMT</pubDate>			<dc:creator>UE</dc:creator>			<comments>http://wiki.beyondunreal.com/Legacy_talk:Unreal_Engine_Versions/2</comments>		</item>
		<item>
			<title>Legacy:Unreal Engine Versions/2</title>
			<link>http://wiki.beyondunreal.com/Legacy:Unreal_Engine_Versions/2</link>
			<description>&lt;p&gt;UE:&amp;#32;/* MMOG Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Engine Development Credits==&lt;br /&gt;
&lt;br /&gt;
====Unreal Engine Core System Design====&lt;br /&gt;
* Tim Sweeney&lt;br /&gt;
&lt;br /&gt;
====Engine Development Management====&lt;br /&gt;
* Daniel Vogel&lt;br /&gt;
&lt;br /&gt;
====Engine Technical Director====&lt;br /&gt;
* Bruce Shankle&lt;br /&gt;
&lt;br /&gt;
====Engine Management System====&lt;br /&gt;
* Steven Polge&lt;br /&gt;
&lt;br /&gt;
====UnrealEd====&lt;br /&gt;
* Warren Marshall&lt;br /&gt;
* Demiurge Studios (UDN build on toolsets into UnrealEd)&lt;br /&gt;
* MathEngine (Karma SDK integrated into UnrealEd)&lt;br /&gt;
* LIPSinc (Automated Facial Automation Technology integrated into UnrealEd)&lt;br /&gt;
* OC3 Entertainment (Impersonater toolsets integrated into UnrealEd)&lt;br /&gt;
* Interactive Data Visualization (SpeedTreeRT integrated into UnrealEd)&lt;br /&gt;
&lt;br /&gt;
====Rendering Engine====&lt;br /&gt;
* Erik De Neve (Main, scene graph, animation system)&lt;br /&gt;
* Daniel Vogel (Renderer devices, rendering pipeline)&lt;br /&gt;
* Andrew Scheidecker (Special effects, optimizing renderer)&lt;br /&gt;
* Sam Zamani (Shader pipeline, optimizing renderer)&lt;br /&gt;
* Demiurge Studios (UDN build on many rendering technologies)&lt;br /&gt;
* LIPSinc's Automated Facial Automation Technology (Real-time lipsync middleware, no additional cost)&lt;br /&gt;
* PixoMatic Software Renderer (High-speed performance software renderer middleware, no additional cost)&lt;br /&gt;
* OC3 Entertainment's Impersonater (Real-time lipsync and facial anmation middleware, no additional cost)&lt;br /&gt;
* Interactive Data Visualization's SpeedTreeRT (Real-time tree and vegetation middleware, no additional cost)&lt;br /&gt;
&lt;br /&gt;
====Physics Engine====&lt;br /&gt;
* James Golding (Base physics)&lt;br /&gt;
** With MathEngine's Karma Physics Engine (Middleware, no additional cost)&lt;br /&gt;
&lt;br /&gt;
====Network Engine====&lt;br /&gt;
* Steven Polge (Unreal Network)&lt;br /&gt;
&lt;br /&gt;
====Sound Engine====&lt;br /&gt;
* Creative Labs's OpenAL Audio System (Freeware)&lt;br /&gt;
* Ogg Vorbis (Freeware)&lt;br /&gt;
&lt;br /&gt;
====A.I. System====&lt;br /&gt;
* Steven Polge (Unreal A.I.)&lt;br /&gt;
&lt;br /&gt;
====Console Porting====&lt;br /&gt;
* Steven Polge&lt;br /&gt;
** Build 633~2227 for Xbox&lt;br /&gt;
** Build 633 for PlayStation 2&lt;br /&gt;
* Secret Level&lt;br /&gt;
** Build 777, 829, 927 for PlayStation 2&lt;br /&gt;
** Build 829, 927 for GameCube&lt;br /&gt;
** UT2003 build 928 for Xbox version of America's Army Rise of a Soldier&lt;br /&gt;
** UT2003 build 928 for PS2 version of America's Army Rise of a Soldier (cancelled)&lt;br /&gt;
** UT2003 build 2199 for PS2 Unreal Title. Unreal Assault (cancelled)&lt;br /&gt;
* Sam Zamani&lt;br /&gt;
** Build 2227 for highly enhanced and exclusive on Xbox. (Unreal Engine 2X)&lt;br /&gt;
&lt;br /&gt;
==Build Versions==&lt;br /&gt;
* '''Unreal Warfare''' Build 633~927&lt;br /&gt;
** Build 633: First version of UE2 Licensee point (Windows) [Jan 2001]&lt;br /&gt;
*** Build 633 for PS2 port (PlayStation 2) [Jan 2001]&lt;br /&gt;
** Build 697: Leaked '''Unreal 2''' E3 2001 demo, with some modified Legend Entertainment's code (Windows) [Mar 2001]&lt;br /&gt;
** Build 739: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jul 2001]&lt;br /&gt;
*** Build 763 (94.14) : Leaked '''Unreal Championship''' leaked PC build beta &amp;quot;UTX-Build&amp;quot; included added DE's particle system (Windows) [Oct 2001]&lt;br /&gt;
** Build 777: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Dec 2001]&lt;br /&gt;
*** Build 777 PS2 port by Secret Level (PlayStation 2) [Dec 2001]&lt;br /&gt;
** Build 829: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jan 2002]&lt;br /&gt;
*** Build 829 for PS2 port by Secret Level (PlayStation 2) [Jan 2002]&lt;br /&gt;
*** Build 829 for GC port by Secret Level (GameCube) [Jan 2002]]&lt;br /&gt;
*** Build 829 Karma/Unreal Integration Patch1 [Mar 2002]&lt;br /&gt;
*** Build 829: with merged from some after 927 code and some UT2003 code for '''Unreal 2''' out of box (Windows) [Feb 2003]&lt;br /&gt;
**** Build 1000: Unreal 2 '''Demo version''' [Feb 2003]&lt;br /&gt;
**** Build 2001: '''v1403 Patch''' of Unreal 2 (Windows), out of box (Xbox) [Dec 2003]&lt;br /&gt;
** Build 848: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Jan 2002]&lt;br /&gt;
** Build 856: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Feb 2002]&lt;br /&gt;
** Build 918: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Apr 2002]&lt;br /&gt;
** Build 926: PREVIEW DROP for Public Release to Licensee (Windows, Xbox)&lt;br /&gt;
** Build 927: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox)&lt;br /&gt;
*** Build 927 for PS2 port by Secret Level (PlayStation 2)&lt;br /&gt;
*** Build 927 for GC port by Secret Level (GameCube)&lt;br /&gt;
** Build 1003: PREVIEW DROP for Public Release to Licensee &lt;br /&gt;
* '''Unreal Tournament 2003''' Build 927~2225&lt;br /&gt;
** Build 927 (117.25): '''Unreal Tournament 2003''' E3 2002 demo build 906, but Unreal Engine version is 927 (Windows) [Apr 2002]&lt;br /&gt;
** Build 927 (119.25): '''Unreal Tournament 2003''' beta demo (Windows) [May 2002]&lt;br /&gt;
*** Build 928 (119.25):'''Unreal Championship''' out of box (Xbox) [Sep 2002]&lt;br /&gt;
** Build 1077 (120.28): '''Unreal Tournament 2003''' first official demo (Windows, Linux) [Sep 2002]&lt;br /&gt;
** Build 1080 (120.28): '''Unreal Tournament 2003''' first official demo patch (Windows, Linux) [Sep 2002]&lt;br /&gt;
** Build 1142 (121.29): '''Unreal Tournament 2003''' second offcial demo (Windows, Linux, Mac OS X) [Nov 2002] (UE version is 1142. but after of 2136)&lt;br /&gt;
** Build 2107 (120.28): '''Unreal Tournament 2003''' out of box (Windows, Linux, Mac OS X) [Sep 2002]&lt;br /&gt;
** Build 2111 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Oct 2002]&lt;br /&gt;
** Build 2126 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Oct 2002]&lt;br /&gt;
** Build 2136 (121.29): '''Unreal Tournament 2003''' retail patch 1 (Windows) [Oct 2002]&lt;br /&gt;
** Build 2153 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2154 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2164 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2166 (121.29): '''Unreal Tournament 2003''' beta and retail patch 2 (Windows) [Dec 2002]&lt;br /&gt;
** Build 2186 (121.29): '''Unreal Tournament 2003''' retail patch 3 (Windows, Linux) [Jan 2003]&lt;br /&gt;
** Build 2199 (121.29): '''Unreal Tournament 2003''' retail patch 4 (Windows, Linux) [Feb 2003]&lt;br /&gt;
** Build 2206 (121.29): '''Unreal Tournament 2003''' third official demo (Windows, Linux)  &lt;br /&gt;
** Build 2225 (121.29): '''Unreal Tournament 2003''' retail patch 5 (Windows, Linux, Mac OS X) [Apr 2003]  &lt;br /&gt;
* Pure '''Unreal Engine''' 2 Builds 2110~2227&lt;br /&gt;
** Build 2110: OFFICIAL CODEDROP for Release to Licensee. based on '''Unreal Warfare''' engine at merged from some '''UT2003 2107 code''' and removed UT2003 game specific codes (Windows, Xbox) [Oct 2002]&lt;br /&gt;
** Build 2226: OFFICIAL CODEDROP for Release to Licensee. merged from some '''UT2003 2225 code''' (Windows, Xbox) [May 2003]&lt;br /&gt;
*** '''Unreal Engine 2 Runtime''' Edition (Windows) [Sep 2003]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.19.03 [Oct 2003]&lt;br /&gt;
***** Build 2226: UE2Runtime 2226.19.03 SpeedTree Demo [Apr 2004]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.20.01 [Jul 2004]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.20.02  [Feb 2005]&lt;br /&gt;
*** '''Unreal 2 eXpanded MultiPlayer''' free-download (Windows) [Dec 2003], included in Unreal 2 retail box (Xbox) [Feb 2004]&lt;br /&gt;
** Build 2227: OFFICIAL CODEDROP for Release to Licensee. all bugs fixed from 2226 (Windows, Xbox) [Mar 2004]&lt;br /&gt;
** '''Unreal Engine 2X''': '''Unreal Championship 2''' Exclusive on Xbox optimized and some enhancedments [Mar 2004]&lt;br /&gt;
* '''Unreal Engine 2.5''' Build 3120~3369&lt;br /&gt;
** Build 3120 (127.29): '''Unreal Tournament 2004''' beta demo (Windows, Linux, Mac OS X) [Feb 2004]&lt;br /&gt;
** Build 3186 (127.29): '''Unreal Tournament 2004''' out of box (Windows, Linux, Mac OS X) [Mar 2004]&lt;br /&gt;
** Build 3197 (127.29): '''Unreal Tournament 2004''' beta patch (Windows) [Apr 2004]&lt;br /&gt;
** Build 3204 (127.29): '''Unreal Tournament 2004''' retail patch 1 (Windows, Linux, 64-bit Linux, Mac OS X) [May 2004]&lt;br /&gt;
** Build 3236 (127.29): '''Unreal Tournament 2004''' retail patch 2 (Windows, Linux, 64-bit Linux, Mac OS X) [Jun 2004]&lt;br /&gt;
** Build 3270 (127.29): '''Unreal Tournament 2004''' retail patch 3 (Windows, Linux, 64-bit Linux) [Aug 2004]&lt;br /&gt;
** Build 3323 (128.29): '''Unreal Tournament 2004''' beta and retail patch 4 (Windows, Linux, 64-bit Linux) [Sep 2004]&lt;br /&gt;
** Build 3334 (128.29): '''Unreal Tournament 2004''' official demo (Windows, Linux, Mac OS X)  [Sep 2004]&lt;br /&gt;
** Build 3339 (128.29): '''Unreal Tournament 2004''' retail patch 5 (Windows, Linux, 64-bit Linux) [Nov 2004]&lt;br /&gt;
** Build 3355 (128.29): '''Unreal Tournament 2004''' retail patch 6 (Windows, 64-bit Windows, Linux, 64-bit Linux) [Feb 2005]&lt;br /&gt;
** Build 3362 (128.29): '''Unreal Tournament 2004''' beta patch (Windows) [Oct 2005]&lt;br /&gt;
** Build 3369 (128.29): '''Unreal Tournament 2004''' retail patch 7 (Windows, 64-bit Windows, Linux, 64-bit Linux, Mac OS X) [Dec 2005]&lt;br /&gt;
&lt;br /&gt;
==Engine Details==&lt;br /&gt;
&lt;br /&gt;
===Rendering Technologies===&lt;br /&gt;
* Direct3D 8, Direct3D 9 (Builds 3236+) and OpenGL, OpenGL 2 (Builds 3236+) support&lt;br /&gt;
* Hardware shader support for vertex shaders and pixel shaders&lt;br /&gt;
* Enhanced lighting&lt;br /&gt;
** Real-time radiosity lightmaps&lt;br /&gt;
* Enhanced NURBS, scene graph, collision detection, and spatial data handling support&lt;br /&gt;
* Enhanced BSP/CSG and Portal world rendering technology and Scene graph and all Scene Management (Builds 2500+)&lt;br /&gt;
* Improvements very fast rendering engine speed (Builds 2500+)&lt;br /&gt;
* Improved texture compression&lt;br /&gt;
* Cube mapping (Builds 739+)&lt;br /&gt;
** All texture mapping with cube mapping including environment mapping&lt;br /&gt;
* Dot-3 product bump mapping&lt;br /&gt;
** With environment mapping (environment bump mapping) and with cube mapping too&lt;br /&gt;
* Advanced Weighted ClipTexturing&lt;br /&gt;
** With all other texturing techniques&lt;br /&gt;
* Weighted skeletal animation (Builds 829+)&lt;br /&gt;
** With smooth-skinned geometry (skinning animation)&lt;br /&gt;
* Facial animation support (Builds 829+)&lt;br /&gt;
** Including scripted lip syncing and real-time lip syncing&lt;br /&gt;
* Large scale terrain support (Builds 633+)&lt;br /&gt;
* Seamless mixing of indoor BSP meshes, static meshes, dynamic meshes and terrain meshes&lt;br /&gt;
* Hardware Brush with static meshes, movable meshes, non-deformable meshes&lt;br /&gt;
* Emitter based particles system  (Builds 739+)&lt;br /&gt;
* Heavily extensive emitter particles system (Builds 3270+)&lt;br /&gt;
* 2048x2048 size texture support (Builds 633+)&lt;br /&gt;
* 4096x4096 size texture support (Builds 2500+)&lt;br /&gt;
* Software rendering with Pixomatic software renderer (Builds 3186+, no additional cost)&lt;br /&gt;
* Interactive Data Visualization's SpeedTreeRT (Builds 3369+)&lt;br /&gt;
* Unreal Developer Network support on many other rendering technologies by Demiurge Studios&lt;br /&gt;
&lt;br /&gt;
===Other Features===&lt;br /&gt;
* New designed network engine (Builds 739+)&lt;br /&gt;
* Powerful material shader and texture editor for UnrealEd (Builds 829+)&lt;br /&gt;
* Fast vehicles and physics optimized based network engine (Builds 3186+)&lt;br /&gt;
* Particles system wizard toolset for UnrealEd (Builds 739+)&lt;br /&gt;
* Included entirely new particle system editor for UnrealEd (Builds 3270+)&lt;br /&gt;
* UnrealMatinee cutscene toolset for UnrealEd (Builds 739+)&lt;br /&gt;
* Powerful real-time terrain editing toolset for UnrealEd (Builds 633+)&lt;br /&gt;
* Improving GUI editor (Builds 927+)&lt;br /&gt;
* Voice-over IP support (Builds 3186+)&lt;br /&gt;
* Text-to-speech support (Builds 3186+)&lt;br /&gt;
* AI speech recognition (Builds 3186+)&lt;br /&gt;
* Improved dymanic music system support (Builds 829+)&lt;br /&gt;
* New designed A.I. system (Builds 633+)&lt;br /&gt;
* Newly improving A.I. system, BOT A.I. and teamwork A.I. (Builds 3186+)&lt;br /&gt;
* 16-bit unicode support (Builds 2110+)&lt;br /&gt;
* Include MathEngine's &amp;quot;Karma&amp;quot; physics engine (Builds 829+, no additional cost)&lt;br /&gt;
* Enhancing &amp;quot;Karma&amp;quot; physics engine performance and extending supported vehicles physics (Builds 3186+)&lt;br /&gt;
* Vehicles optimized physics (Builds 3186+)&lt;br /&gt;
* Support for Lipsync system of LIPSinc's Automated Facial Automation Technology (Builds 829+, no additional cost)&lt;br /&gt;
* OC3 Entertainment's Impersonater (Builds 3323+, no additional cost)&lt;br /&gt;
* 3DS MAX, MAYA, SoftImage's XSI  Mod Tool  (Builds 3355+) Plug-ins&lt;br /&gt;
* Enhancing Real-time recording of in-engine footage as replayable 'demo' files (Builds 829+)&lt;br /&gt;
* Support for processing those demo files into DivX movies (DivX library license separately) &lt;br /&gt;
* Support for processing those demo files into Bink Video&lt;br /&gt;
* Unreal Developer Network support on many other toolsets, utilities and sample contents by Demiurge Studios&lt;br /&gt;
&lt;br /&gt;
==Development Tools==&lt;br /&gt;
* [[Legacy:UnrealEd 3|UnrealEd 3]]&lt;br /&gt;
* [[Legacy:Ucc|Ucc]]&lt;br /&gt;
* [[Legacy:UccDepend|UccDepend]]&lt;br /&gt;
* [[Legacy:UDebugger|UDebugger]]&lt;br /&gt;
* [[Legacy:UPaint|UPaint]]&lt;br /&gt;
* Karma Authoring Tool (Builds 829+, no additional cost)&lt;br /&gt;
* LIPSinc Animation Studio (Builds 829+, no additional cost)&lt;br /&gt;
* Impersonator Studio (Builds 3323+, no additional cost)&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
&lt;br /&gt;
===Announced Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Release Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build'''''&lt;br /&gt;
|-&lt;br /&gt;
|Tom Clancy's Splinter Cell Blacklist&lt;br /&gt;
|Ubisoft Toronto&lt;br /&gt;
|TBA&lt;br /&gt;
|Build 829&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MMOG Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Started Beta or Service Released Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sephiroth.co.kr/ Sephiroth]&lt;br /&gt;
|IMagic Entertainment&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash; January 14, 2002&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; August 27, 2003&lt;br /&gt;
|before July 2011 version &amp;amp;ndash; Build 926(UE2)&amp;lt;br&amp;gt;after August 2011 version &amp;amp;ndash; Build 3369(UE2.5)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.lineage2.com Lineage 2]&lt;br /&gt;
|NC Soft&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash;  November 30, 2002&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; July 9, 2003&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; October 1, 2003 (Korea)&amp;lt;br /&amp;gt;April 27, 2004 (North America / Europe)&lt;br /&gt;
|Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://jy2.chinesegamer.net/ Jinyong Online 2]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; December 8, 2004&lt;br /&gt;
|Buils 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://he.chinesegamer.net/ Huang-Yi Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2006&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.vanguardsoh.com/ Vanguard: Saga of Heroes]&lt;br /&gt;
|Sigil Games Online&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; August 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; December 16, 2005&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; August 12, 2006&amp;lt;br /&amp;gt;4th Closed Beta Testing &amp;amp;ndash; December 16, 2006&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; January 5, 2007&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; January 30, 2007&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.tcos.com/ The Chronicles of Spellbone]&lt;br /&gt;
|Spellborn International&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; November 30, 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; August 9, 2006&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; March 23, 2007&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash January 25, 2008&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; November 27, 2008 &lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ragnarok2.co.kr/ Ragnarok Online 2: The Gate of the World]&lt;br /&gt;
|Gravity&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; December 27, 2006&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; Febraury 23, 2007&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; April 27, 2007&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; May 28, 2007&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://pt2.ndolfin.com/ Priston Tale 2]&lt;br /&gt;
|Yedang Online&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; Febraury 23, 2007&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; June 8, 2007&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; October 1, 2007&amp;lt;br /&amp;gt;Pre-Open Beta Testing &amp;amp;ndash; Febraury 22, 2008&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; Febraury 29, 2008&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; April 18, 2008&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://wx.chinesegamer.net/ WX Online] - Always Upgrade&amp;lt;br&amp;gt;(Original Chinese Gamer International version)&amp;lt;br&amp;gt;[http://50.catv.net/ Martial Online] - Keep original version&amp;lt;br&amp;gt;(China CATV version)&amp;lt;br&amp;gt;[http://502.catv.net/ Martial Online 2] - Always Upgrade&amp;lt;br&amp;gt;(China CATV version)&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2009&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://hero.chinesegamer.net/ Hero Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sh2.wanku.com/ Shui Hu Q Zhuan 2](Original version)&amp;lt;br&amp;gt;[http://sh2.changyou.com/ Shui Hu Q Zhuan 2] (Changyou version)&lt;br /&gt;
|Firestone Software&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://dg.xoyo.com/ DG Online](Original version)&amp;lt;br&amp;gt;[http://dg.113.com.tw/ DG Online](Taiwan 113 version)&lt;br /&gt;
|Kingsoft SHX Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://ten.chinesegamer.net/ Emperor Online]&amp;lt;br&amp;gt;(Original Chinese Gamer International version)&amp;lt;br&amp;gt;[http://tz.catv.net/ TZ Online]&amp;lt;br&amp;gt;(China CATV version)&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://qt.chinesegamer.net/ QT Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sd.xoyo.com/ SD online]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://mj.xoyo.com/ MLJH Online]&lt;br /&gt;
|Kingsoft Adin Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://he2.chinesegamer.net/ Huang-Yi Online 2]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://ts3.chinesegamer.net/ TS Online 3]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://eos.hangame.com/ EOS:Echo of Soul]&lt;br /&gt;
|NVius&lt;br /&gt;
|TBA 2013&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://sg.xoyo.com/ San Guo Online]&lt;br /&gt;
|Kingsoft&lt;br /&gt;
|When it's Done&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://tl.xoyo.com/ TL Online]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|TBA&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sanjie71.com/ SanJie71 Online]&lt;br /&gt;
|Wan71&lt;br /&gt;
|TBA 2013&lt;br /&gt;
|Build unknown maybe 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://wxsj.hopecool.com/ WXSJ Online]&lt;br /&gt;
|HopeCool&lt;br /&gt;
|TBA 2013&lt;br /&gt;
|Build 2227&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MOG Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Started Beta or Service Released Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.exteel.com/us/ Exteel]&lt;br /&gt;
|NC Soft&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; October 26, 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; December 21, 2005&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; January 18, 2006&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; January 25, 2006 &amp;amp;ndash; (Korea)&amp;lt;br /&amp;gt;TBA 2007 &amp;amp;ndash; (North America / Europe)&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.landmass.co.kr/ LandMass]&lt;br /&gt;
|WayPoint&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; October 11, 2006&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; October 27, 2006&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; December 26, 2006&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; May 11, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://metalrage.gamehi.co.kr/ MetalRage]&lt;br /&gt;
|GameHi&lt;br /&gt;
|Closed Beta Testing &amp;amp;ndash; December 30, 2008&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; Janyary 13, 2009&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; May 26, 2009&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://xd.xoyo.com/ Mission Against Terror] - Including all game modes&amp;lt;br&amp;gt;(China Kingsoft version)&amp;lt;br&amp;gt;[http://cso.winner.co.th/csowinv3/ Crazy Shooter Online] - not included Terminator mode and Mummy Mode&amp;lt;br&amp;gt;(Thailand Winner Online version)&amp;lt;br&amp;gt;[http://www.xshot.in.th/Intro/Default.aspx X-SHOT] - Seperated version of Terminator Mode and Mummy mode&amp;lt;br&amp;gt;(Thailand Winner Online version)&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2008&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://loco.paran.com/ LOCO]&lt;br /&gt;
|DANAL&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash; June 24, 2010&amp;lt;br&amp;gt;Launching &amp;amp;ndash; August 18, 2010&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://btr.webzen.co.kr/ Battery]&lt;br /&gt;
|WEBGEN&lt;br /&gt;
|Open Beta testing &amp;amp;ndash; November 11, 2010&amp;lt;br&amp;gt;Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://dc.chinesegamer.net/ Diamond Club Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://rt.xoyo.com/ Rush Team]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.cyphers.co.kr/cyphers/ Cypers]&lt;br /&gt;
|Neople&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://jj.xoyo.com/ JJ]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://dc.chinesegamer.net/event/120606/p2.asp Mini Diamond Club Online (Web)]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sf.gnjoy.com/ Steal Fighter]&lt;br /&gt;
|LTimegames&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash;  Febraury 21, 2013&amp;lt;br&amp;gt;Launching &amp;amp;ndash; Feb 28, 2013&lt;br /&gt;
|Build 3369&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Released Projects===&lt;br /&gt;
&lt;br /&gt;
====Unreal Engine 2 using released projects on more than 300 over titles, included all of the unknowned PC, Xbox, PS2, GameCube titles====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Release Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.americasarmy.com America's Army]&lt;br /&gt;
|[http://www.goarmy.com US Army]&lt;br /&gt;
|August 28, 2002&lt;br /&gt;
|Builds 927-3369 &lt;br /&gt;
|-&lt;br /&gt;
|Unreal Tournament 2003&lt;br /&gt;
|PC (Windows, Linux) / Macintosh &amp;amp;ndash; [http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|September 30, 2002&lt;br /&gt;
|Builds 2107-2225 &lt;br /&gt;
|-&lt;br /&gt;
|Twin Caliber&lt;br /&gt;
|Rage Software&lt;br /&gt;
|November 01, 2002&lt;br /&gt;
|Build 633&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercell.php Tom Clancy's Splinter Cell]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|Xbox &amp;amp;ndash; November 17, 2002&amp;lt;br /&amp;gt;PC &amp;amp;ndash; Febraury 19, 2003&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; April 8, 2003&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; April 10, 2003&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unrealchampionship.com/ Unreal Championship]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|November 12, 2002&lt;br /&gt;
|Builds 928&lt;br /&gt;
|-&lt;br /&gt;
|Unreal 2: The Awakening&lt;br /&gt;
|Legend Entertainment&lt;br /&gt;
|PC &amp;amp;ndash; February 3, 2003&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; February 10, 2004&lt;br /&gt;
|Builds 829-2001 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Raven Shield]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|March 17, 2003&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|Devastation&lt;br /&gt;
|Digitalo Studios&lt;br /&gt;
|March 28, 2003&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|Postal 2&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|April 14, 2003&lt;br /&gt;
|Builds 926-1337 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3]&lt;br /&gt;
|Xbox &amp;amp;ndash; Ubisoft Montreal&amp;lt;br /&amp;gt;PlayStation 2 / GameCube &amp;amp;ndash; Ubisoft Shanghai&lt;br /&gt;
|Xbox  &amp;amp;ndash; Octgober 28, 2003&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; March 23, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; June 15, 2004&lt;br /&gt;
|Build 927&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unrealtechnology.com/html/runtime/overview.shtml Unreal Engine 2 Runtime Edition]&lt;br /&gt;
|[Legacy:Epic Games|Epic Games]]&lt;br /&gt;
|October 31, 2003&lt;br /&gt;
|Builds 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.xiii-thegame.com XIII]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|PC / PlayStation 2 &amp;amp;ndash; November 18, 2003&amp;lt;br /&amp;gt;GameCube / Xbox &amp;amp;ndash; November 24, 2003&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.mtggame.com/ Magic the Gathering: BattleGrounds]&lt;br /&gt;
|Secret Level&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; November 18, 2003&lt;br /&gt;
|Build 926 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.groovegames.com/Games/DesertThunder/index.html Desert Thunder]&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|November 18, 2003&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.eidosinteractive.co.uk/gss/dxiw/ Deus Ex: Invisible War]&lt;br /&gt;
|Ion Storm Austin&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; December 2, 2003&lt;br /&gt;
|Build 777 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unreal2.com/ Unreal 2 XMP]&lt;br /&gt;
|Legend Entertainment&lt;br /&gt;
|December 10, 2003&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.gopostal.com/postal2/ Postal 2: Share the Pain]&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|December 17, 2003&lt;br /&gt;
|Builds 1407-1409 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.activision.com/en_US/game_specific/3098a6b3-2332-43e9-8bff-d37a7c7c8eb9.html Shrek 2]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; March 3, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.humanhead.com/headgames_dmh.html Dead Man's Hand]&lt;br /&gt;
|Human Head Studios&lt;br /&gt;
|Xbox &amp;amp;ndash; March 3, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; March 18, 2004&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Athena Sword]&lt;br /&gt;
|Ubisoft Milan&lt;br /&gt;
|March 9, 2004&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|Unreal Tournament 2004&lt;br /&gt;
|PC (Windows, Linux) / Macintosh &amp;amp;ndash; [[Legacy:Epic Games|Epic Games]] / [http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|March 16, 2004&lt;br /&gt;
|Builds 3186-3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercellpandoratomorrow.php Tom Clancy's Splinter Cell: Pandora Tommorow]&lt;br /&gt;
|Ubisoft Shanghai SinglePlayer &amp;lt;br /&amp;gt;Ubisoft Annecy MultiPlayer&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; March 23, 2004&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; June 16, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; July 20, 2004&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.eidos.co.uk/gss/thief_ds/ Thief: Deadly Shadows]&lt;br /&gt;
|Ion Storm Austin&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; May 25, 2004&lt;br /&gt;
|Build 777 &lt;br /&gt;
|-&lt;br /&gt;
|[http://harrypotter.ea.com/hppoa/flash_en_US.html Harry Potter and the Prisoners of Azkarban]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; May 25, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.shadowopsgame.com/ Shadow Ops: Red Mercury]&lt;br /&gt;
|Zombie Studios&lt;br /&gt;
|Xbox &amp;amp;ndash; June 15, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; September 21, 2004&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.activision.com/microsite/spider-man/ Spider-Man 2]&lt;br /&gt;
|Fizz Factor&lt;br /&gt;
|PC &amp;amp;ndash; June 24, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Black Arrow]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|August 4, 2004&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.heavygunner.com/ Marine Heavy Gunner: Vietnam]&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|August 22, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sharktalethegame.com/ Shark Tale]&lt;br /&gt;
|Amaze Entertainment&lt;br /&gt;
|PC &amp;amp;ndash; September 27, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.tribesvengeance.com/ Tribes: Vengeance]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|October 5, 2004&lt;br /&gt;
|Build 2500 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.menofvalorgame.com/ Men of Valor]&lt;br /&gt;
|2015&lt;br /&gt;
|Xbox &amp;amp;ndash; October 19, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; October 26, 2004&lt;br /&gt;
|Builds 926&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unfortunategame.com/ Lemony Snicket's A Series of Unfortunate Events]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; November 10, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.magnacarta.co.kr/ Magna Carta: Crimson Stigmata]&amp;lt;br&amp;gt;(Japan / Korea)&amp;lt;br /&amp;gt;[http://www.atlus.com/magna_carta/ Magna Carta: Tears of Blood]&amp;lt;br&amp;gt;(North America / Europe)&lt;br /&gt;
|Softmax&lt;br /&gt;
|November 11, 2004 (Japan)&amp;lt;br /&amp;gt;December 1, 2004 (Korea)&amp;lt;br /&amp;gt;November 16, 2005 (North America / Europe)&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ghostrecon.com/ Tom Clancy's Ghost Recon 2]&lt;br /&gt;
|Ubisoft Shanghai (PlayStation 2 / Gamecube)&amp;lt;br /&amp;gt;Ubisoft Paris (PlayStation 2)&lt;br /&gt;
|PlayStation 2 &amp;amp;ndash; November 30, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; March 15, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.lucasarts.com/games/swrepubliccommando/ Star Wars Republic Commando]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|March 1, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.brothersinarmsgame.com/uk/roadtohill30/home.php Brothers in Arms: Road to Hill 30]&lt;br /&gt;
|Gearbox Software&lt;br /&gt;
|Xbox &amp;amp;ndash; March 1&amp;lt;br /&amp;gt;PC / PlayStation 2 &amp;amp;ndash; March 15, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.combat121.com/index2.html Combat: Task Force 121]&amp;lt;br&amp;gt;(North America)&amp;lt;br /&amp;gt;[http://www.city-interactive.com/index.php?page=aso America's Secret Operations]&amp;lt;br&amp;gt;(Europe)&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; March 23, 2005 (North America)&amp;lt;br /&amp;gt;PC &amp;amp;ndash; January 26, 2006 (Europe)&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercellchaostheory.php Tom Clancy's Splinter Cell: Chaos Theory]&lt;br /&gt;
|Ubisoft Montreal (SinglePlayer / Co-op Mode)&amp;lt;br /&amp;gt;Ubisoft Annecy (Versus Mode)&lt;br /&gt;
|PC / Xbox / PlayStation 2 &amp;amp;ndash; March 28, 2005&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; March 31, 2005&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.swat4.com/ SWAT 4]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|April 5, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.liandriconflict.com/ Unreal Championship 2: Liandri Conflict]&lt;br /&gt;
|[[Legacy:Epic Games|Epic Games]]&lt;br /&gt;
|April 18, 2005&lt;br /&gt;
|builds 3323&lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:Pariah|Pariah]]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; May 3, 2005&lt;br /&gt;
|Build 928 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.postal2.com/postal2/ Postal 2: Apocalypse Weekend]&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|May 31, 2005&lt;br /&gt;
|Builds 1410-1411 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Iron Wrath]&lt;br /&gt;
|Ubisoft Casablanca&lt;br /&gt;
|June 10, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.adventtrilogy.com/home/ Advent Rising]&lt;br /&gt;
|GlyphX&lt;br /&gt;
|Xbox  &amp;amp;ndash; May 31, 2005&amp;lt;br /&amp;gt;PC &amp;amp;ndash; August 9, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.brothersinarmsgame.com/uk/earnedinblood/index.php Brothers in Arms: Earned in Blood]&lt;br /&gt;
|Gearbox Software&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; October 6, 2005&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; October 26, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:Land Of The Dead|Land Of The Dead]]: Road to Fiddler's Green&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|PC &amp;amp;ndash; October 20, 2005&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; October 26, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.riseofasoldier.com/us/ America's Army: Rise of a Soldier]&lt;br /&gt;
|Secret Level&lt;br /&gt;
|November 17, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.driverheaven.net/articles/regiment/ The Regiment]&lt;br /&gt;
|Kuju Entertainment&lt;br /&gt;
|Febrary 17, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.splintercell.com Tom Clancy's Splinter Cell: Essentials]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|March 21, 2006&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.wwiicombat.com/ World War II Combat: Road to Berlin]&amp;lt;br&amp;gt;(North America)&amp;lt;br /&amp;gt;[http://city-interactive.com/index.php?page=secret_weapon Battlestrike: Secret Weapons]&amp;lt;br&amp;gt;(Europe)&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|Xbox &amp;amp;ndash; January 24, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; April 3, 2006 (North America)&amp;lt;br /&amp;gt;PC &amp;amp;ndash; March 27, 2007 (Europe)&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.swat4.com/ SWAT 4: The Stetchkov Syndicate]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|Febraury 28, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ghostrecon.com/uk/ghostrecon3/index.php Tom Clancy's Ghost Recon: Advanced Warfighter]&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|Xbox &amp;amp;ndash; March 9, 2006&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; March 28, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.redorchestragame.com/ Red Orchestra: Ostfront 41-45]&lt;br /&gt;
|Tripwire Interactive&lt;br /&gt;
|March 14, 2006&lt;br /&gt;
|Builds 3323 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.magnacarta.jp/mcp/index.html Magna Carta Portable]&lt;br /&gt;
|Softmax&lt;br /&gt;
|May 25, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:WarPath|WarPath]]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|PC &amp;amp;ndash; July 18, 2006&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; July 24, 2006&lt;br /&gt;
|Build 928 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.wwiicombat.com/ World War II Combat: Iwo Jima]&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|Xbox &amp;amp;ndash; June 21, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; June 25, 2006&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://openseasongame.uk.ubi.com/ Open Season]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|PC / PSP / PlayStation 2 / Xbox / Xbox 360 / GameCube &amp;amp;ndash; September 19, 2006&amp;lt;br /&amp;gt;Wii &amp;amp;ndash; November 30, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/doubleagent/ Tom Clancy's Splinter Cell: Double Agent]&lt;br /&gt;
|Ubisoft Shanghai (Offline mode for next-gen version)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ubisoft Montreal (Offline mode for current-gen version)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ubisoft Annecy (Online mode)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Offline mode for next-gen version &amp;amp;ndash; PC / Xbox 360 / PlayStation 3&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Offline mode for current-gen version &amp;amp;ndash; Xbox / PlayStation 2 / GameCube / Wii&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Online mode &amp;amp;ndash; PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3&lt;br /&gt;
|Xbox 360 &amp;amp;ndash; October 17, 2006&amp;lt;br /&amp;gt;Xbox/PlayStation 2 &amp;amp;ndash; October 24, 2006&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; October 26, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; November 7, 2006&amp;lt;br /&amp;gt;Wii &amp;amp;ndash; November 28, 2006&amp;lt;br /&amp;gt;PlayStation 3 &amp;amp;ndash; March 30, 2007&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.redsteelgame.com/ Red Steel]&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|November 17, 2006&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www1.skillground.com/help/kungfu.html#1/ Kung Fu: Deadly Arts]&lt;br /&gt;
|Bedlam Games&lt;br /&gt;
|December 1, 2006&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://brothersinarmsgame.us.ubi.com/dday/agegate.php Brothers in Arms: D-DAY]&lt;br /&gt;
|Ubisoft Shanghai / Gearbox Software&lt;br /&gt;
|December 5, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.playcqc.com/ Close Quarters Conflict]&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|January 22, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.city-interactive.com/index.php?page=redneck_kentucky Redneck Kentucky and The Next Generation Chickens]&lt;br /&gt;
|City Interactive&lt;br /&gt;
|March 2, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.groovegames.com/sharpshooter3/index.html/ Marine Sharpshooter 3]&lt;br /&gt;
|Jarhead Games&lt;br /&gt;
|May 28, 2007&lt;br /&gt;
|Build 3339 &lt;br /&gt;
|-&lt;br /&gt;
|[http://surfsupgame.us.ubi.com/ Surf's up]&lt;br /&gt;
|Ubisoft&lt;br /&gt;
|PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3 / GameCube / Wii &amp;amp;ndash; June 1, 2007&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bioshockgame.com/ BioShock]&lt;br /&gt;
|2K Boston / 2K Australia &amp;amp;ndash; Xbox 360 / PC&amp;lt;br&amp;gt;2K Marin &amp;amp;ndash; PlayStation 3&lt;br /&gt;
|August 21, 2007 &amp;amp;ndash; Xbox 360 / PC&amp;lt;br&amp;gt;October 23, 2008 &amp;amp;ndash; PlayStation 3&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://service.globalvr.com/downloads/aa/040-0143-01_Americas_Army_Manual-web.pdf America's Army (Arcade version)]&lt;br /&gt;
|GlobalVR&lt;br /&gt;
|July 24, 2007&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://inferno.fxlabs.com INFERNO: Where Death Is Your Only Ally&amp;lt;br&amp;gt;AGNI: Queen of Darkness]&lt;br /&gt;
|FXLabs Studios&lt;br /&gt;
|Febraury 22, 2008&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bestbuy.com/site/olspage.jsp?skuId=8924523&amp;amp;type=product&amp;amp;id=1214004959123/ Marine Sharpshooter 4]&lt;br /&gt;
|Groove Games&lt;br /&gt;
|June 10, 2008&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://brothersinarmsgame.uk.ubi.com/doubletime/ Brothers in Arms Double Time]&lt;br /&gt;
|Demiurge Studios / Gearbox Software&lt;br /&gt;
|September 23, 2008&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|Day Of The Zombie&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|PC &amp;amp;ndash; March 6, 2009&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; March 6, 2009&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.killingfloorthegame.com/ Killing Floor]&lt;br /&gt;
|Tripwire Interactive&lt;br /&gt;
|May 15, 2009&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bioshock2game.com/ BioShock 2]&lt;br /&gt;
|2K Marin&lt;br /&gt;
|Febraury 7, 2010&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.us.ubi.com/conviction/ Tom Clancy's Splinter Cell: ConViction]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|April 13, 2010&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ubi.com/US/Games/Info.aspx?pId=9479/ Tom Clancy's Splinter Cell 3D]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|April 10, 2011&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.us.ubi.com/ Tom Clancy's Splinter Cell HD Trilogy]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|August 9, 2011&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.iamalivegame.com/ I Am Alive]&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|Xbox 360 XBLA &amp;amp;ndash; March 7, 2012&amp;lt;br /&amp;gt;PS3 PSN &amp;amp;ndash; April 3, 2012&amp;lt;br /&amp;gt;PC &amp;amp;ndash; September 6, 2012&lt;br /&gt;
|Build 829&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Splinter Cell engine history===&lt;br /&gt;
* Splinter Cell 1&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell based on enhanced version of the Unreal Engine 2 build 829 without karma physics engine.&lt;br /&gt;
* Splinter Cell 2&lt;br /&gt;
** Ubisoft Shanghai: Splinter Cell Pandora Tomorrow singleplayer version based on some enhanced Splinter Cell 1 engine and some code steal from Unreal Engine 2 build 2110 with renderware physics engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Shadow Strike based on Unreal Engine 2 build 2110 without karma physics engine. later changed Splinter Cell Pandora Tomorrow multiplayer modes.&lt;br /&gt;
* Splinter Cell 3&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Chaos Theory singleplayer/co-op mode based on enhanced version of Splinter Cell 1 engine and some code steal from Unreal Engine 2.5 build 3339 with havok physics 2 engine. this version called SCX engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Chaos Theory versus mode based on Splinter Cell Pandora Tomorrow multiplayer modes engine and some code steal from Unreal Engine 2 build 2226. without karma physics engine.&lt;br /&gt;
* Splinter Cell Essentials&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Essentials based on PS2 version of Splinter Cell Pandora Tomorrow singleplayer mode engine and optimized for PSP.&lt;br /&gt;
* Splinter Cell 4&lt;br /&gt;
** Ubisoft Shanghai: Splinter Cell Double Agent offline mode for next-gen version (PC/Xbox 360/PS3) based on enhaced version of SCX engine(enhancing for multithreaded) and some code steal from Unreal Engine 2.5 build 3369  with havok physics 2 engine.&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Double Agent offline mode for current-gen version(Xbox/PS2/GameCube/Wii) based on standard SCX engine and some code steal from Unreal Engine 2.5 build 3369 with havok physics 2 engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Double Agent online mode based on enhacned version of Splinter Cell Chaos Theory versus mode engine with PhysX physics engine.&lt;br /&gt;
* Splinter Cell 5&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Conviction based on enhanced version of standard SCX engine(NOT based on Shanghai team's next-gen version of double agent engine). based on montreal team's Chaos Theory and current-gen version of double agent SCX engine and some improved engine with havok physics 3 engine. this version called LEAD engine.&lt;br /&gt;
* Splinter Cell 3D&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Chaos Theory converted to Nitendo 3DS&lt;br /&gt;
* I Am Alive&lt;br /&gt;
** Ubisoft Shanghai: I Am Alive based on LEAD engine.&lt;br /&gt;
* Splinter Cell 6&lt;br /&gt;
** Ubisoft Toronto: Splinter Cell 6 based on LEAD engine.&lt;br /&gt;
&lt;br /&gt;
===Non-gaming Projects===&lt;br /&gt;
&lt;br /&gt;
Unreal Engine 2 Runtime Custom License is used in many non-gaming projects including construction simulations and designs, training simulations, driving simulations, educations, virtual reality shopping malls, movie storyboards, continuities, pre-visuals and etc&lt;br /&gt;
&lt;br /&gt;
As of March 2008, more than 600 companies had a Unreal Engine 2 Runtime Licenses.&lt;br /&gt;
&lt;br /&gt;
===A Cases by===&lt;br /&gt;
&lt;br /&gt;
====Licensees for Educations====&lt;br /&gt;
* The Art Institute of Pittsburgh&lt;br /&gt;
* ETC&lt;br /&gt;
&lt;br /&gt;
====Construction Simulations and Interior Designs====&lt;br /&gt;
* Bentheim interior design&lt;br /&gt;
* ETC&lt;br /&gt;
&lt;br /&gt;
==Related Topics==&lt;br /&gt;
* [[Legacy:UnrealEngine2 Runtime|UnrealEngine2 Runtime]]&lt;br /&gt;
* [[Legacy:Unreal Engine|Unreal Engine]]&lt;br /&gt;
* [[Legacy:UnrealEd 3|UnrealEd 3]]&lt;br /&gt;
* [[Legacy:Ucc|Ucc]]&lt;br /&gt;
* [[Legacy:UPaint|UPaint]]&lt;br /&gt;
* [[Legacy:UDebugger|UDebugger]]&lt;br /&gt;
* [http://www.unrealtechnology.com/ Powered by Unreal Technology] - The offical page for the Unreal Engine.&lt;br /&gt;
* Epic's list of [http://www.unrealtechnology.com/html/powered/announced.shtml Announced] and [http://www.unrealtechnology.com/html/powered/released.shtml Released] projects using the Unreal Engine.&lt;br /&gt;
* [http://udn.epicgames.com/ Unreal Development Network] &amp;amp;ndash; The official support site for Unreal Engine real-time technology.&lt;br /&gt;
&lt;br /&gt;
[[Category:Legacy Game|{{PAGENAME}}]]&lt;/div&gt;</description>
			<pubDate>Wed, 29 May 2013 16:04:36 GMT</pubDate>			<dc:creator>UE</dc:creator>			<comments>http://wiki.beyondunreal.com/Legacy_talk:Unreal_Engine_Versions/2</comments>		</item>
		<item>
			<title>Legacy:Unreal Engine Versions/2</title>
			<link>http://wiki.beyondunreal.com/Legacy:Unreal_Engine_Versions/2</link>
			<description>&lt;p&gt;UE:&amp;#32;/* MMOG Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Engine Development Credits==&lt;br /&gt;
&lt;br /&gt;
====Unreal Engine Core System Design====&lt;br /&gt;
* Tim Sweeney&lt;br /&gt;
&lt;br /&gt;
====Engine Development Management====&lt;br /&gt;
* Daniel Vogel&lt;br /&gt;
&lt;br /&gt;
====Engine Technical Director====&lt;br /&gt;
* Bruce Shankle&lt;br /&gt;
&lt;br /&gt;
====Engine Management System====&lt;br /&gt;
* Steven Polge&lt;br /&gt;
&lt;br /&gt;
====UnrealEd====&lt;br /&gt;
* Warren Marshall&lt;br /&gt;
* Demiurge Studios (UDN build on toolsets into UnrealEd)&lt;br /&gt;
* MathEngine (Karma SDK integrated into UnrealEd)&lt;br /&gt;
* LIPSinc (Automated Facial Automation Technology integrated into UnrealEd)&lt;br /&gt;
* OC3 Entertainment (Impersonater toolsets integrated into UnrealEd)&lt;br /&gt;
* Interactive Data Visualization (SpeedTreeRT integrated into UnrealEd)&lt;br /&gt;
&lt;br /&gt;
====Rendering Engine====&lt;br /&gt;
* Erik De Neve (Main, scene graph, animation system)&lt;br /&gt;
* Daniel Vogel (Renderer devices, rendering pipeline)&lt;br /&gt;
* Andrew Scheidecker (Special effects, optimizing renderer)&lt;br /&gt;
* Sam Zamani (Shader pipeline, optimizing renderer)&lt;br /&gt;
* Demiurge Studios (UDN build on many rendering technologies)&lt;br /&gt;
* LIPSinc's Automated Facial Automation Technology (Real-time lipsync middleware, no additional cost)&lt;br /&gt;
* PixoMatic Software Renderer (High-speed performance software renderer middleware, no additional cost)&lt;br /&gt;
* OC3 Entertainment's Impersonater (Real-time lipsync and facial anmation middleware, no additional cost)&lt;br /&gt;
* Interactive Data Visualization's SpeedTreeRT (Real-time tree and vegetation middleware, no additional cost)&lt;br /&gt;
&lt;br /&gt;
====Physics Engine====&lt;br /&gt;
* James Golding (Base physics)&lt;br /&gt;
** With MathEngine's Karma Physics Engine (Middleware, no additional cost)&lt;br /&gt;
&lt;br /&gt;
====Network Engine====&lt;br /&gt;
* Steven Polge (Unreal Network)&lt;br /&gt;
&lt;br /&gt;
====Sound Engine====&lt;br /&gt;
* Creative Labs's OpenAL Audio System (Freeware)&lt;br /&gt;
* Ogg Vorbis (Freeware)&lt;br /&gt;
&lt;br /&gt;
====A.I. System====&lt;br /&gt;
* Steven Polge (Unreal A.I.)&lt;br /&gt;
&lt;br /&gt;
====Console Porting====&lt;br /&gt;
* Steven Polge&lt;br /&gt;
** Build 633~2227 for Xbox&lt;br /&gt;
** Build 633 for PlayStation 2&lt;br /&gt;
* Secret Level&lt;br /&gt;
** Build 777, 829, 927 for PlayStation 2&lt;br /&gt;
** Build 829, 927 for GameCube&lt;br /&gt;
** UT2003 build 928 for Xbox version of America's Army Rise of a Soldier&lt;br /&gt;
** UT2003 build 928 for PS2 version of America's Army Rise of a Soldier (cancelled)&lt;br /&gt;
** UT2003 build 2199 for PS2 Unreal Title. Unreal Assault (cancelled)&lt;br /&gt;
* Sam Zamani&lt;br /&gt;
** Build 2227 for highly enhanced and exclusive on Xbox. (Unreal Engine 2X)&lt;br /&gt;
&lt;br /&gt;
==Build Versions==&lt;br /&gt;
* '''Unreal Warfare''' Build 633~927&lt;br /&gt;
** Build 633: First version of UE2 Licensee point (Windows) [Jan 2001]&lt;br /&gt;
*** Build 633 for PS2 port (PlayStation 2) [Jan 2001]&lt;br /&gt;
** Build 697: Leaked '''Unreal 2''' E3 2001 demo, with some modified Legend Entertainment's code (Windows) [Mar 2001]&lt;br /&gt;
** Build 739: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jul 2001]&lt;br /&gt;
*** Build 763 (94.14) : Leaked '''Unreal Championship''' leaked PC build beta &amp;quot;UTX-Build&amp;quot; included added DE's particle system (Windows) [Oct 2001]&lt;br /&gt;
** Build 777: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Dec 2001]&lt;br /&gt;
*** Build 777 PS2 port by Secret Level (PlayStation 2) [Dec 2001]&lt;br /&gt;
** Build 829: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jan 2002]&lt;br /&gt;
*** Build 829 for PS2 port by Secret Level (PlayStation 2) [Jan 2002]&lt;br /&gt;
*** Build 829 for GC port by Secret Level (GameCube) [Jan 2002]]&lt;br /&gt;
*** Build 829 Karma/Unreal Integration Patch1 [Mar 2002]&lt;br /&gt;
*** Build 829: with merged from some after 927 code and some UT2003 code for '''Unreal 2''' out of box (Windows) [Feb 2003]&lt;br /&gt;
**** Build 1000: Unreal 2 '''Demo version''' [Feb 2003]&lt;br /&gt;
**** Build 2001: '''v1403 Patch''' of Unreal 2 (Windows), out of box (Xbox) [Dec 2003]&lt;br /&gt;
** Build 848: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Jan 2002]&lt;br /&gt;
** Build 856: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Feb 2002]&lt;br /&gt;
** Build 918: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Apr 2002]&lt;br /&gt;
** Build 926: PREVIEW DROP for Public Release to Licensee (Windows, Xbox)&lt;br /&gt;
** Build 927: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox)&lt;br /&gt;
*** Build 927 for PS2 port by Secret Level (PlayStation 2)&lt;br /&gt;
*** Build 927 for GC port by Secret Level (GameCube)&lt;br /&gt;
** Build 1003: PREVIEW DROP for Public Release to Licensee &lt;br /&gt;
* '''Unreal Tournament 2003''' Build 927~2225&lt;br /&gt;
** Build 927 (117.25): '''Unreal Tournament 2003''' E3 2002 demo build 906, but Unreal Engine version is 927 (Windows) [Apr 2002]&lt;br /&gt;
** Build 927 (119.25): '''Unreal Tournament 2003''' beta demo (Windows) [May 2002]&lt;br /&gt;
*** Build 928 (119.25):'''Unreal Championship''' out of box (Xbox) [Sep 2002]&lt;br /&gt;
** Build 1077 (120.28): '''Unreal Tournament 2003''' first official demo (Windows, Linux) [Sep 2002]&lt;br /&gt;
** Build 1080 (120.28): '''Unreal Tournament 2003''' first official demo patch (Windows, Linux) [Sep 2002]&lt;br /&gt;
** Build 1142 (121.29): '''Unreal Tournament 2003''' second offcial demo (Windows, Linux, Mac OS X) [Nov 2002] (UE version is 1142. but after of 2136)&lt;br /&gt;
** Build 2107 (120.28): '''Unreal Tournament 2003''' out of box (Windows, Linux, Mac OS X) [Sep 2002]&lt;br /&gt;
** Build 2111 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Oct 2002]&lt;br /&gt;
** Build 2126 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Oct 2002]&lt;br /&gt;
** Build 2136 (121.29): '''Unreal Tournament 2003''' retail patch 1 (Windows) [Oct 2002]&lt;br /&gt;
** Build 2153 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2154 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2164 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2166 (121.29): '''Unreal Tournament 2003''' beta and retail patch 2 (Windows) [Dec 2002]&lt;br /&gt;
** Build 2186 (121.29): '''Unreal Tournament 2003''' retail patch 3 (Windows, Linux) [Jan 2003]&lt;br /&gt;
** Build 2199 (121.29): '''Unreal Tournament 2003''' retail patch 4 (Windows, Linux) [Feb 2003]&lt;br /&gt;
** Build 2206 (121.29): '''Unreal Tournament 2003''' third official demo (Windows, Linux)  &lt;br /&gt;
** Build 2225 (121.29): '''Unreal Tournament 2003''' retail patch 5 (Windows, Linux, Mac OS X) [Apr 2003]  &lt;br /&gt;
* Pure '''Unreal Engine''' 2 Builds 2110~2227&lt;br /&gt;
** Build 2110: OFFICIAL CODEDROP for Release to Licensee. based on '''Unreal Warfare''' engine at merged from some '''UT2003 2107 code''' and removed UT2003 game specific codes (Windows, Xbox) [Oct 2002]&lt;br /&gt;
** Build 2226: OFFICIAL CODEDROP for Release to Licensee. merged from some '''UT2003 2225 code''' (Windows, Xbox) [May 2003]&lt;br /&gt;
*** '''Unreal Engine 2 Runtime''' Edition (Windows) [Sep 2003]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.19.03 [Oct 2003]&lt;br /&gt;
***** Build 2226: UE2Runtime 2226.19.03 SpeedTree Demo [Apr 2004]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.20.01 [Jul 2004]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.20.02  [Feb 2005]&lt;br /&gt;
*** '''Unreal 2 eXpanded MultiPlayer''' free-download (Windows) [Dec 2003], included in Unreal 2 retail box (Xbox) [Feb 2004]&lt;br /&gt;
** Build 2227: OFFICIAL CODEDROP for Release to Licensee. all bugs fixed from 2226 (Windows, Xbox) [Mar 2004]&lt;br /&gt;
** '''Unreal Engine 2X''': '''Unreal Championship 2''' Exclusive on Xbox optimized and some enhancedments [Mar 2004]&lt;br /&gt;
* '''Unreal Engine 2.5''' Build 3120~3369&lt;br /&gt;
** Build 3120 (127.29): '''Unreal Tournament 2004''' beta demo (Windows, Linux, Mac OS X) [Feb 2004]&lt;br /&gt;
** Build 3186 (127.29): '''Unreal Tournament 2004''' out of box (Windows, Linux, Mac OS X) [Mar 2004]&lt;br /&gt;
** Build 3197 (127.29): '''Unreal Tournament 2004''' beta patch (Windows) [Apr 2004]&lt;br /&gt;
** Build 3204 (127.29): '''Unreal Tournament 2004''' retail patch 1 (Windows, Linux, 64-bit Linux, Mac OS X) [May 2004]&lt;br /&gt;
** Build 3236 (127.29): '''Unreal Tournament 2004''' retail patch 2 (Windows, Linux, 64-bit Linux, Mac OS X) [Jun 2004]&lt;br /&gt;
** Build 3270 (127.29): '''Unreal Tournament 2004''' retail patch 3 (Windows, Linux, 64-bit Linux) [Aug 2004]&lt;br /&gt;
** Build 3323 (128.29): '''Unreal Tournament 2004''' beta and retail patch 4 (Windows, Linux, 64-bit Linux) [Sep 2004]&lt;br /&gt;
** Build 3334 (128.29): '''Unreal Tournament 2004''' official demo (Windows, Linux, Mac OS X)  [Sep 2004]&lt;br /&gt;
** Build 3339 (128.29): '''Unreal Tournament 2004''' retail patch 5 (Windows, Linux, 64-bit Linux) [Nov 2004]&lt;br /&gt;
** Build 3355 (128.29): '''Unreal Tournament 2004''' retail patch 6 (Windows, 64-bit Windows, Linux, 64-bit Linux) [Feb 2005]&lt;br /&gt;
** Build 3362 (128.29): '''Unreal Tournament 2004''' beta patch (Windows) [Oct 2005]&lt;br /&gt;
** Build 3369 (128.29): '''Unreal Tournament 2004''' retail patch 7 (Windows, 64-bit Windows, Linux, 64-bit Linux, Mac OS X) [Dec 2005]&lt;br /&gt;
&lt;br /&gt;
==Engine Details==&lt;br /&gt;
&lt;br /&gt;
===Rendering Technologies===&lt;br /&gt;
* Direct3D 8, Direct3D 9 (Builds 3236+) and OpenGL, OpenGL 2 (Builds 3236+) support&lt;br /&gt;
* Hardware shader support for vertex shaders and pixel shaders&lt;br /&gt;
* Enhanced lighting&lt;br /&gt;
** Real-time radiosity lightmaps&lt;br /&gt;
* Enhanced NURBS, scene graph, collision detection, and spatial data handling support&lt;br /&gt;
* Enhanced BSP/CSG and Portal world rendering technology and Scene graph and all Scene Management (Builds 2500+)&lt;br /&gt;
* Improvements very fast rendering engine speed (Builds 2500+)&lt;br /&gt;
* Improved texture compression&lt;br /&gt;
* Cube mapping (Builds 739+)&lt;br /&gt;
** All texture mapping with cube mapping including environment mapping&lt;br /&gt;
* Dot-3 product bump mapping&lt;br /&gt;
** With environment mapping (environment bump mapping) and with cube mapping too&lt;br /&gt;
* Advanced Weighted ClipTexturing&lt;br /&gt;
** With all other texturing techniques&lt;br /&gt;
* Weighted skeletal animation (Builds 829+)&lt;br /&gt;
** With smooth-skinned geometry (skinning animation)&lt;br /&gt;
* Facial animation support (Builds 829+)&lt;br /&gt;
** Including scripted lip syncing and real-time lip syncing&lt;br /&gt;
* Large scale terrain support (Builds 633+)&lt;br /&gt;
* Seamless mixing of indoor BSP meshes, static meshes, dynamic meshes and terrain meshes&lt;br /&gt;
* Hardware Brush with static meshes, movable meshes, non-deformable meshes&lt;br /&gt;
* Emitter based particles system  (Builds 739+)&lt;br /&gt;
* Heavily extensive emitter particles system (Builds 3270+)&lt;br /&gt;
* 2048x2048 size texture support (Builds 633+)&lt;br /&gt;
* 4096x4096 size texture support (Builds 2500+)&lt;br /&gt;
* Software rendering with Pixomatic software renderer (Builds 3186+, no additional cost)&lt;br /&gt;
* Interactive Data Visualization's SpeedTreeRT (Builds 3369+)&lt;br /&gt;
* Unreal Developer Network support on many other rendering technologies by Demiurge Studios&lt;br /&gt;
&lt;br /&gt;
===Other Features===&lt;br /&gt;
* New designed network engine (Builds 739+)&lt;br /&gt;
* Powerful material shader and texture editor for UnrealEd (Builds 829+)&lt;br /&gt;
* Fast vehicles and physics optimized based network engine (Builds 3186+)&lt;br /&gt;
* Particles system wizard toolset for UnrealEd (Builds 739+)&lt;br /&gt;
* Included entirely new particle system editor for UnrealEd (Builds 3270+)&lt;br /&gt;
* UnrealMatinee cutscene toolset for UnrealEd (Builds 739+)&lt;br /&gt;
* Powerful real-time terrain editing toolset for UnrealEd (Builds 633+)&lt;br /&gt;
* Improving GUI editor (Builds 927+)&lt;br /&gt;
* Voice-over IP support (Builds 3186+)&lt;br /&gt;
* Text-to-speech support (Builds 3186+)&lt;br /&gt;
* AI speech recognition (Builds 3186+)&lt;br /&gt;
* Improved dymanic music system support (Builds 829+)&lt;br /&gt;
* New designed A.I. system (Builds 633+)&lt;br /&gt;
* Newly improving A.I. system, BOT A.I. and teamwork A.I. (Builds 3186+)&lt;br /&gt;
* 16-bit unicode support (Builds 2110+)&lt;br /&gt;
* Include MathEngine's &amp;quot;Karma&amp;quot; physics engine (Builds 829+, no additional cost)&lt;br /&gt;
* Enhancing &amp;quot;Karma&amp;quot; physics engine performance and extending supported vehicles physics (Builds 3186+)&lt;br /&gt;
* Vehicles optimized physics (Builds 3186+)&lt;br /&gt;
* Support for Lipsync system of LIPSinc's Automated Facial Automation Technology (Builds 829+, no additional cost)&lt;br /&gt;
* OC3 Entertainment's Impersonater (Builds 3323+, no additional cost)&lt;br /&gt;
* 3DS MAX, MAYA, SoftImage's XSI  Mod Tool  (Builds 3355+) Plug-ins&lt;br /&gt;
* Enhancing Real-time recording of in-engine footage as replayable 'demo' files (Builds 829+)&lt;br /&gt;
* Support for processing those demo files into DivX movies (DivX library license separately) &lt;br /&gt;
* Support for processing those demo files into Bink Video&lt;br /&gt;
* Unreal Developer Network support on many other toolsets, utilities and sample contents by Demiurge Studios&lt;br /&gt;
&lt;br /&gt;
==Development Tools==&lt;br /&gt;
* [[Legacy:UnrealEd 3|UnrealEd 3]]&lt;br /&gt;
* [[Legacy:Ucc|Ucc]]&lt;br /&gt;
* [[Legacy:UccDepend|UccDepend]]&lt;br /&gt;
* [[Legacy:UDebugger|UDebugger]]&lt;br /&gt;
* [[Legacy:UPaint|UPaint]]&lt;br /&gt;
* Karma Authoring Tool (Builds 829+, no additional cost)&lt;br /&gt;
* LIPSinc Animation Studio (Builds 829+, no additional cost)&lt;br /&gt;
* Impersonator Studio (Builds 3323+, no additional cost)&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
&lt;br /&gt;
===Announced Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Release Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build'''''&lt;br /&gt;
|-&lt;br /&gt;
|Tom Clancy's Splinter Cell Blacklist&lt;br /&gt;
|Ubisoft Toronto&lt;br /&gt;
|TBA&lt;br /&gt;
|Build 829&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MMOG Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Started Beta or Service Released Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sephiroth.co.kr/ Sephiroth]&lt;br /&gt;
|IMagic Entertainment&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash; January 14, 2002&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; August 27, 2003&lt;br /&gt;
|before July 2011 version &amp;amp;ndash; Build 926(UE2)&amp;lt;br&amp;gt;after August 2011 version &amp;amp;ndash; Build 3369(UE2.5)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.lineage2.com Lineage 2]&lt;br /&gt;
|NC Soft&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash;  November 30, 2002&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; July 9, 2003&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; October 1, 2003 (Korea)&amp;lt;br /&amp;gt;April 27, 2004 (North America / Europe)&lt;br /&gt;
|Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://jy2.chinesegamer.net/ Jinyong Online 2]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; December 8, 2004&lt;br /&gt;
|Buils 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://he.chinesegamer.net/ Huang-Yi Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2006&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.vanguardsoh.com/ Vanguard: Saga of Heroes]&lt;br /&gt;
|Sigil Games Online&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; August 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; December 16, 2005&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; August 12, 2006&amp;lt;br /&amp;gt;4th Closed Beta Testing &amp;amp;ndash; December 16, 2006&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; January 5, 2007&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; January 30, 2007&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.tcos.com/ The Chronicles of Spellbone]&lt;br /&gt;
|Spellborn International&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; November 30, 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; August 9, 2006&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; March 23, 2007&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash January 25, 2008&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; November 27, 2008 &lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ragnarok2.co.kr/ Ragnarok Online 2: The Gate of the World]&lt;br /&gt;
|Gravity&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; December 27, 2006&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; Febraury 23, 2007&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; April 27, 2007&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; May 28, 2007&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://pt2.ndolfin.com/ Priston Tale 2]&lt;br /&gt;
|Yedang Online&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; Febraury 23, 2007&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; June 8, 2007&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; October 1, 2007&amp;lt;br /&amp;gt;Pre-Open Beta Testing &amp;amp;ndash; Febraury 22, 2008&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; Febraury 29, 2008&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; April 18, 2008&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://wx.chinesegamer.net/ WX Online] - Always Upgrade&amp;lt;br&amp;gt;(Original Chinese Gamer International version)&amp;lt;br&amp;gt;[http://50.catv.net/ Martial Online] - Keep original version&amp;lt;br&amp;gt;(China CATV version)&amp;lt;br&amp;gt;[http://502.catv.net/ Martial Online 2] - Always Upgrade&amp;lt;br&amp;gt;(China CATV version)&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2009&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://hero.chinesegamer.net/ Hero Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sh2.wanku.com/ Shui Hu Q Zhuan 2](Original version)&amp;lt;br&amp;gt;[http://sh2.changyou.com/ Shui Hu Q Zhuan 2] (Changyou version)&lt;br /&gt;
|Firestone Software&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://dg.xoyo.com/ DG Online]&lt;br /&gt;
|Kingsoft SHX Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://ten.chinesegamer.net/ Emperor Online]&amp;lt;br&amp;gt;(Original Chinese Gamer International version)&amp;lt;br&amp;gt;[http://tz.catv.net/ TZ Online]&amp;lt;br&amp;gt;(China CATV version)&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://qt.chinesegamer.net/ QT Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sd.xoyo.com/ SD online]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://mj.xoyo.com/ MLJH Online]&lt;br /&gt;
|Kingsoft Adin Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://he2.chinesegamer.net/ Huang-Yi Online 2]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://ts3.chinesegamer.net/ TS Online 3]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://eos.hangame.com/ EOS:Echo of Soul]&lt;br /&gt;
|NVius&lt;br /&gt;
|TBA 2013&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://sg.xoyo.com/ San Guo Online]&lt;br /&gt;
|Kingsoft&lt;br /&gt;
|When it's Done&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://tl.xoyo.com/ TL Online]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|TBA&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sanjie71.com/ SanJie71 Online]&lt;br /&gt;
|Wan71&lt;br /&gt;
|TBA 2013&lt;br /&gt;
|Build unknown maybe 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://wxsj.hopecool.com/ WXSJ Online]&lt;br /&gt;
|HopeCool&lt;br /&gt;
|TBA 2013&lt;br /&gt;
|Build 2227&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MOG Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Started Beta or Service Released Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.exteel.com/us/ Exteel]&lt;br /&gt;
|NC Soft&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; October 26, 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; December 21, 2005&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; January 18, 2006&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; January 25, 2006 &amp;amp;ndash; (Korea)&amp;lt;br /&amp;gt;TBA 2007 &amp;amp;ndash; (North America / Europe)&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.landmass.co.kr/ LandMass]&lt;br /&gt;
|WayPoint&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; October 11, 2006&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; October 27, 2006&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; December 26, 2006&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; May 11, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://metalrage.gamehi.co.kr/ MetalRage]&lt;br /&gt;
|GameHi&lt;br /&gt;
|Closed Beta Testing &amp;amp;ndash; December 30, 2008&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; Janyary 13, 2009&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; May 26, 2009&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://xd.xoyo.com/ Mission Against Terror] - Including all game modes&amp;lt;br&amp;gt;(China Kingsoft version)&amp;lt;br&amp;gt;[http://cso.winner.co.th/csowinv3/ Crazy Shooter Online] - not included Terminator mode and Mummy Mode&amp;lt;br&amp;gt;(Thailand Winner Online version)&amp;lt;br&amp;gt;[http://www.xshot.in.th/Intro/Default.aspx X-SHOT] - Seperated version of Terminator Mode and Mummy mode&amp;lt;br&amp;gt;(Thailand Winner Online version)&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2008&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://loco.paran.com/ LOCO]&lt;br /&gt;
|DANAL&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash; June 24, 2010&amp;lt;br&amp;gt;Launching &amp;amp;ndash; August 18, 2010&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://btr.webzen.co.kr/ Battery]&lt;br /&gt;
|WEBGEN&lt;br /&gt;
|Open Beta testing &amp;amp;ndash; November 11, 2010&amp;lt;br&amp;gt;Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://dc.chinesegamer.net/ Diamond Club Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://rt.xoyo.com/ Rush Team]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.cyphers.co.kr/cyphers/ Cypers]&lt;br /&gt;
|Neople&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://jj.xoyo.com/ JJ]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://dc.chinesegamer.net/event/120606/p2.asp Mini Diamond Club Online (Web)]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sf.gnjoy.com/ Steal Fighter]&lt;br /&gt;
|LTimegames&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash;  Febraury 21, 2013&amp;lt;br&amp;gt;Launching &amp;amp;ndash; Feb 28, 2013&lt;br /&gt;
|Build 3369&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Released Projects===&lt;br /&gt;
&lt;br /&gt;
====Unreal Engine 2 using released projects on more than 300 over titles, included all of the unknowned PC, Xbox, PS2, GameCube titles====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Release Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.americasarmy.com America's Army]&lt;br /&gt;
|[http://www.goarmy.com US Army]&lt;br /&gt;
|August 28, 2002&lt;br /&gt;
|Builds 927-3369 &lt;br /&gt;
|-&lt;br /&gt;
|Unreal Tournament 2003&lt;br /&gt;
|PC (Windows, Linux) / Macintosh &amp;amp;ndash; [http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|September 30, 2002&lt;br /&gt;
|Builds 2107-2225 &lt;br /&gt;
|-&lt;br /&gt;
|Twin Caliber&lt;br /&gt;
|Rage Software&lt;br /&gt;
|November 01, 2002&lt;br /&gt;
|Build 633&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercell.php Tom Clancy's Splinter Cell]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|Xbox &amp;amp;ndash; November 17, 2002&amp;lt;br /&amp;gt;PC &amp;amp;ndash; Febraury 19, 2003&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; April 8, 2003&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; April 10, 2003&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unrealchampionship.com/ Unreal Championship]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|November 12, 2002&lt;br /&gt;
|Builds 928&lt;br /&gt;
|-&lt;br /&gt;
|Unreal 2: The Awakening&lt;br /&gt;
|Legend Entertainment&lt;br /&gt;
|PC &amp;amp;ndash; February 3, 2003&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; February 10, 2004&lt;br /&gt;
|Builds 829-2001 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Raven Shield]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|March 17, 2003&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|Devastation&lt;br /&gt;
|Digitalo Studios&lt;br /&gt;
|March 28, 2003&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|Postal 2&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|April 14, 2003&lt;br /&gt;
|Builds 926-1337 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3]&lt;br /&gt;
|Xbox &amp;amp;ndash; Ubisoft Montreal&amp;lt;br /&amp;gt;PlayStation 2 / GameCube &amp;amp;ndash; Ubisoft Shanghai&lt;br /&gt;
|Xbox  &amp;amp;ndash; Octgober 28, 2003&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; March 23, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; June 15, 2004&lt;br /&gt;
|Build 927&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unrealtechnology.com/html/runtime/overview.shtml Unreal Engine 2 Runtime Edition]&lt;br /&gt;
|[Legacy:Epic Games|Epic Games]]&lt;br /&gt;
|October 31, 2003&lt;br /&gt;
|Builds 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.xiii-thegame.com XIII]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|PC / PlayStation 2 &amp;amp;ndash; November 18, 2003&amp;lt;br /&amp;gt;GameCube / Xbox &amp;amp;ndash; November 24, 2003&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.mtggame.com/ Magic the Gathering: BattleGrounds]&lt;br /&gt;
|Secret Level&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; November 18, 2003&lt;br /&gt;
|Build 926 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.groovegames.com/Games/DesertThunder/index.html Desert Thunder]&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|November 18, 2003&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.eidosinteractive.co.uk/gss/dxiw/ Deus Ex: Invisible War]&lt;br /&gt;
|Ion Storm Austin&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; December 2, 2003&lt;br /&gt;
|Build 777 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unreal2.com/ Unreal 2 XMP]&lt;br /&gt;
|Legend Entertainment&lt;br /&gt;
|December 10, 2003&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.gopostal.com/postal2/ Postal 2: Share the Pain]&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|December 17, 2003&lt;br /&gt;
|Builds 1407-1409 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.activision.com/en_US/game_specific/3098a6b3-2332-43e9-8bff-d37a7c7c8eb9.html Shrek 2]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; March 3, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.humanhead.com/headgames_dmh.html Dead Man's Hand]&lt;br /&gt;
|Human Head Studios&lt;br /&gt;
|Xbox &amp;amp;ndash; March 3, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; March 18, 2004&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Athena Sword]&lt;br /&gt;
|Ubisoft Milan&lt;br /&gt;
|March 9, 2004&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|Unreal Tournament 2004&lt;br /&gt;
|PC (Windows, Linux) / Macintosh &amp;amp;ndash; [[Legacy:Epic Games|Epic Games]] / [http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|March 16, 2004&lt;br /&gt;
|Builds 3186-3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercellpandoratomorrow.php Tom Clancy's Splinter Cell: Pandora Tommorow]&lt;br /&gt;
|Ubisoft Shanghai SinglePlayer &amp;lt;br /&amp;gt;Ubisoft Annecy MultiPlayer&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; March 23, 2004&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; June 16, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; July 20, 2004&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.eidos.co.uk/gss/thief_ds/ Thief: Deadly Shadows]&lt;br /&gt;
|Ion Storm Austin&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; May 25, 2004&lt;br /&gt;
|Build 777 &lt;br /&gt;
|-&lt;br /&gt;
|[http://harrypotter.ea.com/hppoa/flash_en_US.html Harry Potter and the Prisoners of Azkarban]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; May 25, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.shadowopsgame.com/ Shadow Ops: Red Mercury]&lt;br /&gt;
|Zombie Studios&lt;br /&gt;
|Xbox &amp;amp;ndash; June 15, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; September 21, 2004&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.activision.com/microsite/spider-man/ Spider-Man 2]&lt;br /&gt;
|Fizz Factor&lt;br /&gt;
|PC &amp;amp;ndash; June 24, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Black Arrow]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|August 4, 2004&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.heavygunner.com/ Marine Heavy Gunner: Vietnam]&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|August 22, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sharktalethegame.com/ Shark Tale]&lt;br /&gt;
|Amaze Entertainment&lt;br /&gt;
|PC &amp;amp;ndash; September 27, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.tribesvengeance.com/ Tribes: Vengeance]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|October 5, 2004&lt;br /&gt;
|Build 2500 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.menofvalorgame.com/ Men of Valor]&lt;br /&gt;
|2015&lt;br /&gt;
|Xbox &amp;amp;ndash; October 19, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; October 26, 2004&lt;br /&gt;
|Builds 926&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unfortunategame.com/ Lemony Snicket's A Series of Unfortunate Events]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; November 10, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.magnacarta.co.kr/ Magna Carta: Crimson Stigmata]&amp;lt;br&amp;gt;(Japan / Korea)&amp;lt;br /&amp;gt;[http://www.atlus.com/magna_carta/ Magna Carta: Tears of Blood]&amp;lt;br&amp;gt;(North America / Europe)&lt;br /&gt;
|Softmax&lt;br /&gt;
|November 11, 2004 (Japan)&amp;lt;br /&amp;gt;December 1, 2004 (Korea)&amp;lt;br /&amp;gt;November 16, 2005 (North America / Europe)&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ghostrecon.com/ Tom Clancy's Ghost Recon 2]&lt;br /&gt;
|Ubisoft Shanghai (PlayStation 2 / Gamecube)&amp;lt;br /&amp;gt;Ubisoft Paris (PlayStation 2)&lt;br /&gt;
|PlayStation 2 &amp;amp;ndash; November 30, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; March 15, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.lucasarts.com/games/swrepubliccommando/ Star Wars Republic Commando]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|March 1, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.brothersinarmsgame.com/uk/roadtohill30/home.php Brothers in Arms: Road to Hill 30]&lt;br /&gt;
|Gearbox Software&lt;br /&gt;
|Xbox &amp;amp;ndash; March 1&amp;lt;br /&amp;gt;PC / PlayStation 2 &amp;amp;ndash; March 15, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.combat121.com/index2.html Combat: Task Force 121]&amp;lt;br&amp;gt;(North America)&amp;lt;br /&amp;gt;[http://www.city-interactive.com/index.php?page=aso America's Secret Operations]&amp;lt;br&amp;gt;(Europe)&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; March 23, 2005 (North America)&amp;lt;br /&amp;gt;PC &amp;amp;ndash; January 26, 2006 (Europe)&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercellchaostheory.php Tom Clancy's Splinter Cell: Chaos Theory]&lt;br /&gt;
|Ubisoft Montreal (SinglePlayer / Co-op Mode)&amp;lt;br /&amp;gt;Ubisoft Annecy (Versus Mode)&lt;br /&gt;
|PC / Xbox / PlayStation 2 &amp;amp;ndash; March 28, 2005&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; March 31, 2005&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.swat4.com/ SWAT 4]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|April 5, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.liandriconflict.com/ Unreal Championship 2: Liandri Conflict]&lt;br /&gt;
|[[Legacy:Epic Games|Epic Games]]&lt;br /&gt;
|April 18, 2005&lt;br /&gt;
|builds 3323&lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:Pariah|Pariah]]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; May 3, 2005&lt;br /&gt;
|Build 928 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.postal2.com/postal2/ Postal 2: Apocalypse Weekend]&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|May 31, 2005&lt;br /&gt;
|Builds 1410-1411 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Iron Wrath]&lt;br /&gt;
|Ubisoft Casablanca&lt;br /&gt;
|June 10, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.adventtrilogy.com/home/ Advent Rising]&lt;br /&gt;
|GlyphX&lt;br /&gt;
|Xbox  &amp;amp;ndash; May 31, 2005&amp;lt;br /&amp;gt;PC &amp;amp;ndash; August 9, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.brothersinarmsgame.com/uk/earnedinblood/index.php Brothers in Arms: Earned in Blood]&lt;br /&gt;
|Gearbox Software&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; October 6, 2005&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; October 26, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:Land Of The Dead|Land Of The Dead]]: Road to Fiddler's Green&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|PC &amp;amp;ndash; October 20, 2005&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; October 26, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.riseofasoldier.com/us/ America's Army: Rise of a Soldier]&lt;br /&gt;
|Secret Level&lt;br /&gt;
|November 17, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.driverheaven.net/articles/regiment/ The Regiment]&lt;br /&gt;
|Kuju Entertainment&lt;br /&gt;
|Febrary 17, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.splintercell.com Tom Clancy's Splinter Cell: Essentials]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|March 21, 2006&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.wwiicombat.com/ World War II Combat: Road to Berlin]&amp;lt;br&amp;gt;(North America)&amp;lt;br /&amp;gt;[http://city-interactive.com/index.php?page=secret_weapon Battlestrike: Secret Weapons]&amp;lt;br&amp;gt;(Europe)&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|Xbox &amp;amp;ndash; January 24, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; April 3, 2006 (North America)&amp;lt;br /&amp;gt;PC &amp;amp;ndash; March 27, 2007 (Europe)&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.swat4.com/ SWAT 4: The Stetchkov Syndicate]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|Febraury 28, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ghostrecon.com/uk/ghostrecon3/index.php Tom Clancy's Ghost Recon: Advanced Warfighter]&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|Xbox &amp;amp;ndash; March 9, 2006&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; March 28, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.redorchestragame.com/ Red Orchestra: Ostfront 41-45]&lt;br /&gt;
|Tripwire Interactive&lt;br /&gt;
|March 14, 2006&lt;br /&gt;
|Builds 3323 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.magnacarta.jp/mcp/index.html Magna Carta Portable]&lt;br /&gt;
|Softmax&lt;br /&gt;
|May 25, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:WarPath|WarPath]]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|PC &amp;amp;ndash; July 18, 2006&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; July 24, 2006&lt;br /&gt;
|Build 928 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.wwiicombat.com/ World War II Combat: Iwo Jima]&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|Xbox &amp;amp;ndash; June 21, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; June 25, 2006&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://openseasongame.uk.ubi.com/ Open Season]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|PC / PSP / PlayStation 2 / Xbox / Xbox 360 / GameCube &amp;amp;ndash; September 19, 2006&amp;lt;br /&amp;gt;Wii &amp;amp;ndash; November 30, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/doubleagent/ Tom Clancy's Splinter Cell: Double Agent]&lt;br /&gt;
|Ubisoft Shanghai (Offline mode for next-gen version)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ubisoft Montreal (Offline mode for current-gen version)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ubisoft Annecy (Online mode)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Offline mode for next-gen version &amp;amp;ndash; PC / Xbox 360 / PlayStation 3&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Offline mode for current-gen version &amp;amp;ndash; Xbox / PlayStation 2 / GameCube / Wii&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Online mode &amp;amp;ndash; PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3&lt;br /&gt;
|Xbox 360 &amp;amp;ndash; October 17, 2006&amp;lt;br /&amp;gt;Xbox/PlayStation 2 &amp;amp;ndash; October 24, 2006&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; October 26, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; November 7, 2006&amp;lt;br /&amp;gt;Wii &amp;amp;ndash; November 28, 2006&amp;lt;br /&amp;gt;PlayStation 3 &amp;amp;ndash; March 30, 2007&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.redsteelgame.com/ Red Steel]&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|November 17, 2006&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www1.skillground.com/help/kungfu.html#1/ Kung Fu: Deadly Arts]&lt;br /&gt;
|Bedlam Games&lt;br /&gt;
|December 1, 2006&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://brothersinarmsgame.us.ubi.com/dday/agegate.php Brothers in Arms: D-DAY]&lt;br /&gt;
|Ubisoft Shanghai / Gearbox Software&lt;br /&gt;
|December 5, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.playcqc.com/ Close Quarters Conflict]&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|January 22, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.city-interactive.com/index.php?page=redneck_kentucky Redneck Kentucky and The Next Generation Chickens]&lt;br /&gt;
|City Interactive&lt;br /&gt;
|March 2, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.groovegames.com/sharpshooter3/index.html/ Marine Sharpshooter 3]&lt;br /&gt;
|Jarhead Games&lt;br /&gt;
|May 28, 2007&lt;br /&gt;
|Build 3339 &lt;br /&gt;
|-&lt;br /&gt;
|[http://surfsupgame.us.ubi.com/ Surf's up]&lt;br /&gt;
|Ubisoft&lt;br /&gt;
|PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3 / GameCube / Wii &amp;amp;ndash; June 1, 2007&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bioshockgame.com/ BioShock]&lt;br /&gt;
|2K Boston / 2K Australia &amp;amp;ndash; Xbox 360 / PC&amp;lt;br&amp;gt;2K Marin &amp;amp;ndash; PlayStation 3&lt;br /&gt;
|August 21, 2007 &amp;amp;ndash; Xbox 360 / PC&amp;lt;br&amp;gt;October 23, 2008 &amp;amp;ndash; PlayStation 3&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://service.globalvr.com/downloads/aa/040-0143-01_Americas_Army_Manual-web.pdf America's Army (Arcade version)]&lt;br /&gt;
|GlobalVR&lt;br /&gt;
|July 24, 2007&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://inferno.fxlabs.com INFERNO: Where Death Is Your Only Ally&amp;lt;br&amp;gt;AGNI: Queen of Darkness]&lt;br /&gt;
|FXLabs Studios&lt;br /&gt;
|Febraury 22, 2008&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bestbuy.com/site/olspage.jsp?skuId=8924523&amp;amp;type=product&amp;amp;id=1214004959123/ Marine Sharpshooter 4]&lt;br /&gt;
|Groove Games&lt;br /&gt;
|June 10, 2008&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://brothersinarmsgame.uk.ubi.com/doubletime/ Brothers in Arms Double Time]&lt;br /&gt;
|Demiurge Studios / Gearbox Software&lt;br /&gt;
|September 23, 2008&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|Day Of The Zombie&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|PC &amp;amp;ndash; March 6, 2009&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; March 6, 2009&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.killingfloorthegame.com/ Killing Floor]&lt;br /&gt;
|Tripwire Interactive&lt;br /&gt;
|May 15, 2009&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bioshock2game.com/ BioShock 2]&lt;br /&gt;
|2K Marin&lt;br /&gt;
|Febraury 7, 2010&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.us.ubi.com/conviction/ Tom Clancy's Splinter Cell: ConViction]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|April 13, 2010&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ubi.com/US/Games/Info.aspx?pId=9479/ Tom Clancy's Splinter Cell 3D]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|April 10, 2011&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.us.ubi.com/ Tom Clancy's Splinter Cell HD Trilogy]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|August 9, 2011&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.iamalivegame.com/ I Am Alive]&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|Xbox 360 XBLA &amp;amp;ndash; March 7, 2012&amp;lt;br /&amp;gt;PS3 PSN &amp;amp;ndash; April 3, 2012&amp;lt;br /&amp;gt;PC &amp;amp;ndash; September 6, 2012&lt;br /&gt;
|Build 829&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Splinter Cell engine history===&lt;br /&gt;
* Splinter Cell 1&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell based on enhanced version of the Unreal Engine 2 build 829 without karma physics engine.&lt;br /&gt;
* Splinter Cell 2&lt;br /&gt;
** Ubisoft Shanghai: Splinter Cell Pandora Tomorrow singleplayer version based on some enhanced Splinter Cell 1 engine and some code steal from Unreal Engine 2 build 2110 with renderware physics engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Shadow Strike based on Unreal Engine 2 build 2110 without karma physics engine. later changed Splinter Cell Pandora Tomorrow multiplayer modes.&lt;br /&gt;
* Splinter Cell 3&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Chaos Theory singleplayer/co-op mode based on enhanced version of Splinter Cell 1 engine and some code steal from Unreal Engine 2.5 build 3339 with havok physics 2 engine. this version called SCX engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Chaos Theory versus mode based on Splinter Cell Pandora Tomorrow multiplayer modes engine and some code steal from Unreal Engine 2 build 2226. without karma physics engine.&lt;br /&gt;
* Splinter Cell Essentials&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Essentials based on PS2 version of Splinter Cell Pandora Tomorrow singleplayer mode engine and optimized for PSP.&lt;br /&gt;
* Splinter Cell 4&lt;br /&gt;
** Ubisoft Shanghai: Splinter Cell Double Agent offline mode for next-gen version (PC/Xbox 360/PS3) based on enhaced version of SCX engine(enhancing for multithreaded) and some code steal from Unreal Engine 2.5 build 3369  with havok physics 2 engine.&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Double Agent offline mode for current-gen version(Xbox/PS2/GameCube/Wii) based on standard SCX engine and some code steal from Unreal Engine 2.5 build 3369 with havok physics 2 engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Double Agent online mode based on enhacned version of Splinter Cell Chaos Theory versus mode engine with PhysX physics engine.&lt;br /&gt;
* Splinter Cell 5&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Conviction based on enhanced version of standard SCX engine(NOT based on Shanghai team's next-gen version of double agent engine). based on montreal team's Chaos Theory and current-gen version of double agent SCX engine and some improved engine with havok physics 3 engine. this version called LEAD engine.&lt;br /&gt;
* Splinter Cell 3D&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Chaos Theory converted to Nitendo 3DS&lt;br /&gt;
* I Am Alive&lt;br /&gt;
** Ubisoft Shanghai: I Am Alive based on LEAD engine.&lt;br /&gt;
* Splinter Cell 6&lt;br /&gt;
** Ubisoft Toronto: Splinter Cell 6 based on LEAD engine.&lt;br /&gt;
&lt;br /&gt;
===Non-gaming Projects===&lt;br /&gt;
&lt;br /&gt;
Unreal Engine 2 Runtime Custom License is used in many non-gaming projects including construction simulations and designs, training simulations, driving simulations, educations, virtual reality shopping malls, movie storyboards, continuities, pre-visuals and etc&lt;br /&gt;
&lt;br /&gt;
As of March 2008, more than 600 companies had a Unreal Engine 2 Runtime Licenses.&lt;br /&gt;
&lt;br /&gt;
===A Cases by===&lt;br /&gt;
&lt;br /&gt;
====Licensees for Educations====&lt;br /&gt;
* The Art Institute of Pittsburgh&lt;br /&gt;
* ETC&lt;br /&gt;
&lt;br /&gt;
====Construction Simulations and Interior Designs====&lt;br /&gt;
* Bentheim interior design&lt;br /&gt;
* ETC&lt;br /&gt;
&lt;br /&gt;
==Related Topics==&lt;br /&gt;
* [[Legacy:UnrealEngine2 Runtime|UnrealEngine2 Runtime]]&lt;br /&gt;
* [[Legacy:Unreal Engine|Unreal Engine]]&lt;br /&gt;
* [[Legacy:UnrealEd 3|UnrealEd 3]]&lt;br /&gt;
* [[Legacy:Ucc|Ucc]]&lt;br /&gt;
* [[Legacy:UPaint|UPaint]]&lt;br /&gt;
* [[Legacy:UDebugger|UDebugger]]&lt;br /&gt;
* [http://www.unrealtechnology.com/ Powered by Unreal Technology] - The offical page for the Unreal Engine.&lt;br /&gt;
* Epic's list of [http://www.unrealtechnology.com/html/powered/announced.shtml Announced] and [http://www.unrealtechnology.com/html/powered/released.shtml Released] projects using the Unreal Engine.&lt;br /&gt;
* [http://udn.epicgames.com/ Unreal Development Network] &amp;amp;ndash; The official support site for Unreal Engine real-time technology.&lt;br /&gt;
&lt;br /&gt;
[[Category:Legacy Game|{{PAGENAME}}]]&lt;/div&gt;</description>
			<pubDate>Wed, 29 May 2013 15:47:58 GMT</pubDate>			<dc:creator>UE</dc:creator>			<comments>http://wiki.beyondunreal.com/Legacy_talk:Unreal_Engine_Versions/2</comments>		</item>
		<item>
			<title>Legacy:Unreal Engine Versions/2</title>
			<link>http://wiki.beyondunreal.com/Legacy:Unreal_Engine_Versions/2</link>
			<description>&lt;p&gt;UE:&amp;#32;/* MMOG Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Engine Development Credits==&lt;br /&gt;
&lt;br /&gt;
====Unreal Engine Core System Design====&lt;br /&gt;
* Tim Sweeney&lt;br /&gt;
&lt;br /&gt;
====Engine Development Management====&lt;br /&gt;
* Daniel Vogel&lt;br /&gt;
&lt;br /&gt;
====Engine Technical Director====&lt;br /&gt;
* Bruce Shankle&lt;br /&gt;
&lt;br /&gt;
====Engine Management System====&lt;br /&gt;
* Steven Polge&lt;br /&gt;
&lt;br /&gt;
====UnrealEd====&lt;br /&gt;
* Warren Marshall&lt;br /&gt;
* Demiurge Studios (UDN build on toolsets into UnrealEd)&lt;br /&gt;
* MathEngine (Karma SDK integrated into UnrealEd)&lt;br /&gt;
* LIPSinc (Automated Facial Automation Technology integrated into UnrealEd)&lt;br /&gt;
* OC3 Entertainment (Impersonater toolsets integrated into UnrealEd)&lt;br /&gt;
* Interactive Data Visualization (SpeedTreeRT integrated into UnrealEd)&lt;br /&gt;
&lt;br /&gt;
====Rendering Engine====&lt;br /&gt;
* Erik De Neve (Main, scene graph, animation system)&lt;br /&gt;
* Daniel Vogel (Renderer devices, rendering pipeline)&lt;br /&gt;
* Andrew Scheidecker (Special effects, optimizing renderer)&lt;br /&gt;
* Sam Zamani (Shader pipeline, optimizing renderer)&lt;br /&gt;
* Demiurge Studios (UDN build on many rendering technologies)&lt;br /&gt;
* LIPSinc's Automated Facial Automation Technology (Real-time lipsync middleware, no additional cost)&lt;br /&gt;
* PixoMatic Software Renderer (High-speed performance software renderer middleware, no additional cost)&lt;br /&gt;
* OC3 Entertainment's Impersonater (Real-time lipsync and facial anmation middleware, no additional cost)&lt;br /&gt;
* Interactive Data Visualization's SpeedTreeRT (Real-time tree and vegetation middleware, no additional cost)&lt;br /&gt;
&lt;br /&gt;
====Physics Engine====&lt;br /&gt;
* James Golding (Base physics)&lt;br /&gt;
** With MathEngine's Karma Physics Engine (Middleware, no additional cost)&lt;br /&gt;
&lt;br /&gt;
====Network Engine====&lt;br /&gt;
* Steven Polge (Unreal Network)&lt;br /&gt;
&lt;br /&gt;
====Sound Engine====&lt;br /&gt;
* Creative Labs's OpenAL Audio System (Freeware)&lt;br /&gt;
* Ogg Vorbis (Freeware)&lt;br /&gt;
&lt;br /&gt;
====A.I. System====&lt;br /&gt;
* Steven Polge (Unreal A.I.)&lt;br /&gt;
&lt;br /&gt;
====Console Porting====&lt;br /&gt;
* Steven Polge&lt;br /&gt;
** Build 633~2227 for Xbox&lt;br /&gt;
** Build 633 for PlayStation 2&lt;br /&gt;
* Secret Level&lt;br /&gt;
** Build 777, 829, 927 for PlayStation 2&lt;br /&gt;
** Build 829, 927 for GameCube&lt;br /&gt;
** UT2003 build 928 for Xbox version of America's Army Rise of a Soldier&lt;br /&gt;
** UT2003 build 928 for PS2 version of America's Army Rise of a Soldier (cancelled)&lt;br /&gt;
** UT2003 build 2199 for PS2 Unreal Title. Unreal Assault (cancelled)&lt;br /&gt;
* Sam Zamani&lt;br /&gt;
** Build 2227 for highly enhanced and exclusive on Xbox. (Unreal Engine 2X)&lt;br /&gt;
&lt;br /&gt;
==Build Versions==&lt;br /&gt;
* '''Unreal Warfare''' Build 633~927&lt;br /&gt;
** Build 633: First version of UE2 Licensee point (Windows) [Jan 2001]&lt;br /&gt;
*** Build 633 for PS2 port (PlayStation 2) [Jan 2001]&lt;br /&gt;
** Build 697: Leaked '''Unreal 2''' E3 2001 demo, with some modified Legend Entertainment's code (Windows) [Mar 2001]&lt;br /&gt;
** Build 739: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jul 2001]&lt;br /&gt;
*** Build 763 (94.14) : Leaked '''Unreal Championship''' leaked PC build beta &amp;quot;UTX-Build&amp;quot; included added DE's particle system (Windows) [Oct 2001]&lt;br /&gt;
** Build 777: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Dec 2001]&lt;br /&gt;
*** Build 777 PS2 port by Secret Level (PlayStation 2) [Dec 2001]&lt;br /&gt;
** Build 829: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jan 2002]&lt;br /&gt;
*** Build 829 for PS2 port by Secret Level (PlayStation 2) [Jan 2002]&lt;br /&gt;
*** Build 829 for GC port by Secret Level (GameCube) [Jan 2002]]&lt;br /&gt;
*** Build 829 Karma/Unreal Integration Patch1 [Mar 2002]&lt;br /&gt;
*** Build 829: with merged from some after 927 code and some UT2003 code for '''Unreal 2''' out of box (Windows) [Feb 2003]&lt;br /&gt;
**** Build 1000: Unreal 2 '''Demo version''' [Feb 2003]&lt;br /&gt;
**** Build 2001: '''v1403 Patch''' of Unreal 2 (Windows), out of box (Xbox) [Dec 2003]&lt;br /&gt;
** Build 848: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Jan 2002]&lt;br /&gt;
** Build 856: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Feb 2002]&lt;br /&gt;
** Build 918: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Apr 2002]&lt;br /&gt;
** Build 926: PREVIEW DROP for Public Release to Licensee (Windows, Xbox)&lt;br /&gt;
** Build 927: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox)&lt;br /&gt;
*** Build 927 for PS2 port by Secret Level (PlayStation 2)&lt;br /&gt;
*** Build 927 for GC port by Secret Level (GameCube)&lt;br /&gt;
** Build 1003: PREVIEW DROP for Public Release to Licensee &lt;br /&gt;
* '''Unreal Tournament 2003''' Build 927~2225&lt;br /&gt;
** Build 927 (117.25): '''Unreal Tournament 2003''' E3 2002 demo build 906, but Unreal Engine version is 927 (Windows) [Apr 2002]&lt;br /&gt;
** Build 927 (119.25): '''Unreal Tournament 2003''' beta demo (Windows) [May 2002]&lt;br /&gt;
*** Build 928 (119.25):'''Unreal Championship''' out of box (Xbox) [Sep 2002]&lt;br /&gt;
** Build 1077 (120.28): '''Unreal Tournament 2003''' first official demo (Windows, Linux) [Sep 2002]&lt;br /&gt;
** Build 1080 (120.28): '''Unreal Tournament 2003''' first official demo patch (Windows, Linux) [Sep 2002]&lt;br /&gt;
** Build 1142 (121.29): '''Unreal Tournament 2003''' second offcial demo (Windows, Linux, Mac OS X) [Nov 2002] (UE version is 1142. but after of 2136)&lt;br /&gt;
** Build 2107 (120.28): '''Unreal Tournament 2003''' out of box (Windows, Linux, Mac OS X) [Sep 2002]&lt;br /&gt;
** Build 2111 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Oct 2002]&lt;br /&gt;
** Build 2126 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Oct 2002]&lt;br /&gt;
** Build 2136 (121.29): '''Unreal Tournament 2003''' retail patch 1 (Windows) [Oct 2002]&lt;br /&gt;
** Build 2153 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2154 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2164 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2166 (121.29): '''Unreal Tournament 2003''' beta and retail patch 2 (Windows) [Dec 2002]&lt;br /&gt;
** Build 2186 (121.29): '''Unreal Tournament 2003''' retail patch 3 (Windows, Linux) [Jan 2003]&lt;br /&gt;
** Build 2199 (121.29): '''Unreal Tournament 2003''' retail patch 4 (Windows, Linux) [Feb 2003]&lt;br /&gt;
** Build 2206 (121.29): '''Unreal Tournament 2003''' third official demo (Windows, Linux)  &lt;br /&gt;
** Build 2225 (121.29): '''Unreal Tournament 2003''' retail patch 5 (Windows, Linux, Mac OS X) [Apr 2003]  &lt;br /&gt;
* Pure '''Unreal Engine''' 2 Builds 2110~2227&lt;br /&gt;
** Build 2110: OFFICIAL CODEDROP for Release to Licensee. based on '''Unreal Warfare''' engine at merged from some '''UT2003 2107 code''' and removed UT2003 game specific codes (Windows, Xbox) [Oct 2002]&lt;br /&gt;
** Build 2226: OFFICIAL CODEDROP for Release to Licensee. merged from some '''UT2003 2225 code''' (Windows, Xbox) [May 2003]&lt;br /&gt;
*** '''Unreal Engine 2 Runtime''' Edition (Windows) [Sep 2003]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.19.03 [Oct 2003]&lt;br /&gt;
***** Build 2226: UE2Runtime 2226.19.03 SpeedTree Demo [Apr 2004]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.20.01 [Jul 2004]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.20.02  [Feb 2005]&lt;br /&gt;
*** '''Unreal 2 eXpanded MultiPlayer''' free-download (Windows) [Dec 2003], included in Unreal 2 retail box (Xbox) [Feb 2004]&lt;br /&gt;
** Build 2227: OFFICIAL CODEDROP for Release to Licensee. all bugs fixed from 2226 (Windows, Xbox) [Mar 2004]&lt;br /&gt;
** '''Unreal Engine 2X''': '''Unreal Championship 2''' Exclusive on Xbox optimized and some enhancedments [Mar 2004]&lt;br /&gt;
* '''Unreal Engine 2.5''' Build 3120~3369&lt;br /&gt;
** Build 3120 (127.29): '''Unreal Tournament 2004''' beta demo (Windows, Linux, Mac OS X) [Feb 2004]&lt;br /&gt;
** Build 3186 (127.29): '''Unreal Tournament 2004''' out of box (Windows, Linux, Mac OS X) [Mar 2004]&lt;br /&gt;
** Build 3197 (127.29): '''Unreal Tournament 2004''' beta patch (Windows) [Apr 2004]&lt;br /&gt;
** Build 3204 (127.29): '''Unreal Tournament 2004''' retail patch 1 (Windows, Linux, 64-bit Linux, Mac OS X) [May 2004]&lt;br /&gt;
** Build 3236 (127.29): '''Unreal Tournament 2004''' retail patch 2 (Windows, Linux, 64-bit Linux, Mac OS X) [Jun 2004]&lt;br /&gt;
** Build 3270 (127.29): '''Unreal Tournament 2004''' retail patch 3 (Windows, Linux, 64-bit Linux) [Aug 2004]&lt;br /&gt;
** Build 3323 (128.29): '''Unreal Tournament 2004''' beta and retail patch 4 (Windows, Linux, 64-bit Linux) [Sep 2004]&lt;br /&gt;
** Build 3334 (128.29): '''Unreal Tournament 2004''' official demo (Windows, Linux, Mac OS X)  [Sep 2004]&lt;br /&gt;
** Build 3339 (128.29): '''Unreal Tournament 2004''' retail patch 5 (Windows, Linux, 64-bit Linux) [Nov 2004]&lt;br /&gt;
** Build 3355 (128.29): '''Unreal Tournament 2004''' retail patch 6 (Windows, 64-bit Windows, Linux, 64-bit Linux) [Feb 2005]&lt;br /&gt;
** Build 3362 (128.29): '''Unreal Tournament 2004''' beta patch (Windows) [Oct 2005]&lt;br /&gt;
** Build 3369 (128.29): '''Unreal Tournament 2004''' retail patch 7 (Windows, 64-bit Windows, Linux, 64-bit Linux, Mac OS X) [Dec 2005]&lt;br /&gt;
&lt;br /&gt;
==Engine Details==&lt;br /&gt;
&lt;br /&gt;
===Rendering Technologies===&lt;br /&gt;
* Direct3D 8, Direct3D 9 (Builds 3236+) and OpenGL, OpenGL 2 (Builds 3236+) support&lt;br /&gt;
* Hardware shader support for vertex shaders and pixel shaders&lt;br /&gt;
* Enhanced lighting&lt;br /&gt;
** Real-time radiosity lightmaps&lt;br /&gt;
* Enhanced NURBS, scene graph, collision detection, and spatial data handling support&lt;br /&gt;
* Enhanced BSP/CSG and Portal world rendering technology and Scene graph and all Scene Management (Builds 2500+)&lt;br /&gt;
* Improvements very fast rendering engine speed (Builds 2500+)&lt;br /&gt;
* Improved texture compression&lt;br /&gt;
* Cube mapping (Builds 739+)&lt;br /&gt;
** All texture mapping with cube mapping including environment mapping&lt;br /&gt;
* Dot-3 product bump mapping&lt;br /&gt;
** With environment mapping (environment bump mapping) and with cube mapping too&lt;br /&gt;
* Advanced Weighted ClipTexturing&lt;br /&gt;
** With all other texturing techniques&lt;br /&gt;
* Weighted skeletal animation (Builds 829+)&lt;br /&gt;
** With smooth-skinned geometry (skinning animation)&lt;br /&gt;
* Facial animation support (Builds 829+)&lt;br /&gt;
** Including scripted lip syncing and real-time lip syncing&lt;br /&gt;
* Large scale terrain support (Builds 633+)&lt;br /&gt;
* Seamless mixing of indoor BSP meshes, static meshes, dynamic meshes and terrain meshes&lt;br /&gt;
* Hardware Brush with static meshes, movable meshes, non-deformable meshes&lt;br /&gt;
* Emitter based particles system  (Builds 739+)&lt;br /&gt;
* Heavily extensive emitter particles system (Builds 3270+)&lt;br /&gt;
* 2048x2048 size texture support (Builds 633+)&lt;br /&gt;
* 4096x4096 size texture support (Builds 2500+)&lt;br /&gt;
* Software rendering with Pixomatic software renderer (Builds 3186+, no additional cost)&lt;br /&gt;
* Interactive Data Visualization's SpeedTreeRT (Builds 3369+)&lt;br /&gt;
* Unreal Developer Network support on many other rendering technologies by Demiurge Studios&lt;br /&gt;
&lt;br /&gt;
===Other Features===&lt;br /&gt;
* New designed network engine (Builds 739+)&lt;br /&gt;
* Powerful material shader and texture editor for UnrealEd (Builds 829+)&lt;br /&gt;
* Fast vehicles and physics optimized based network engine (Builds 3186+)&lt;br /&gt;
* Particles system wizard toolset for UnrealEd (Builds 739+)&lt;br /&gt;
* Included entirely new particle system editor for UnrealEd (Builds 3270+)&lt;br /&gt;
* UnrealMatinee cutscene toolset for UnrealEd (Builds 739+)&lt;br /&gt;
* Powerful real-time terrain editing toolset for UnrealEd (Builds 633+)&lt;br /&gt;
* Improving GUI editor (Builds 927+)&lt;br /&gt;
* Voice-over IP support (Builds 3186+)&lt;br /&gt;
* Text-to-speech support (Builds 3186+)&lt;br /&gt;
* AI speech recognition (Builds 3186+)&lt;br /&gt;
* Improved dymanic music system support (Builds 829+)&lt;br /&gt;
* New designed A.I. system (Builds 633+)&lt;br /&gt;
* Newly improving A.I. system, BOT A.I. and teamwork A.I. (Builds 3186+)&lt;br /&gt;
* 16-bit unicode support (Builds 2110+)&lt;br /&gt;
* Include MathEngine's &amp;quot;Karma&amp;quot; physics engine (Builds 829+, no additional cost)&lt;br /&gt;
* Enhancing &amp;quot;Karma&amp;quot; physics engine performance and extending supported vehicles physics (Builds 3186+)&lt;br /&gt;
* Vehicles optimized physics (Builds 3186+)&lt;br /&gt;
* Support for Lipsync system of LIPSinc's Automated Facial Automation Technology (Builds 829+, no additional cost)&lt;br /&gt;
* OC3 Entertainment's Impersonater (Builds 3323+, no additional cost)&lt;br /&gt;
* 3DS MAX, MAYA, SoftImage's XSI  Mod Tool  (Builds 3355+) Plug-ins&lt;br /&gt;
* Enhancing Real-time recording of in-engine footage as replayable 'demo' files (Builds 829+)&lt;br /&gt;
* Support for processing those demo files into DivX movies (DivX library license separately) &lt;br /&gt;
* Support for processing those demo files into Bink Video&lt;br /&gt;
* Unreal Developer Network support on many other toolsets, utilities and sample contents by Demiurge Studios&lt;br /&gt;
&lt;br /&gt;
==Development Tools==&lt;br /&gt;
* [[Legacy:UnrealEd 3|UnrealEd 3]]&lt;br /&gt;
* [[Legacy:Ucc|Ucc]]&lt;br /&gt;
* [[Legacy:UccDepend|UccDepend]]&lt;br /&gt;
* [[Legacy:UDebugger|UDebugger]]&lt;br /&gt;
* [[Legacy:UPaint|UPaint]]&lt;br /&gt;
* Karma Authoring Tool (Builds 829+, no additional cost)&lt;br /&gt;
* LIPSinc Animation Studio (Builds 829+, no additional cost)&lt;br /&gt;
* Impersonator Studio (Builds 3323+, no additional cost)&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
&lt;br /&gt;
===Announced Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Release Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build'''''&lt;br /&gt;
|-&lt;br /&gt;
|Tom Clancy's Splinter Cell Blacklist&lt;br /&gt;
|Ubisoft Toronto&lt;br /&gt;
|TBA&lt;br /&gt;
|Build 829&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MMOG Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Started Beta or Service Released Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sephiroth.co.kr/ Sephiroth]&lt;br /&gt;
|IMagic Entertainment&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash; January 14, 2002&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; August 27, 2003&lt;br /&gt;
|before July 2011 version &amp;amp;ndash; Build 926(UE2)&amp;lt;br&amp;gt;after August 2011 version &amp;amp;ndash; Build 3369(UE2.5)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.lineage2.com Lineage 2]&lt;br /&gt;
|NC Soft&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash;  November 30, 2002&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; July 9, 2003&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; October 1, 2003 (Korea)&amp;lt;br /&amp;gt;April 27, 2004 (North America / Europe)&lt;br /&gt;
|Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://jy2.chinesegamer.net/ Jinyong Online 2]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; December 8, 2004&lt;br /&gt;
|Buils 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://he.chinesegamer.net/ Huang-Yi Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2006&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.vanguardsoh.com/ Vanguard: Saga of Heroes]&lt;br /&gt;
|Sigil Games Online&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; August 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; December 16, 2005&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; August 12, 2006&amp;lt;br /&amp;gt;4th Closed Beta Testing &amp;amp;ndash; December 16, 2006&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; January 5, 2007&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; January 30, 2007&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.tcos.com/ The Chronicles of Spellbone]&lt;br /&gt;
|Spellborn International&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; November 30, 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; August 9, 2006&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; March 23, 2007&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash January 25, 2008&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; November 27, 2008 &lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ragnarok2.co.kr/ Ragnarok Online 2: The Gate of the World]&lt;br /&gt;
|Gravity&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; December 27, 2006&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; Febraury 23, 2007&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; April 27, 2007&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; May 28, 2007&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://pt2.ndolfin.com/ Priston Tale 2]&lt;br /&gt;
|Yedang Online&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; Febraury 23, 2007&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; June 8, 2007&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; October 1, 2007&amp;lt;br /&amp;gt;Pre-Open Beta Testing &amp;amp;ndash; Febraury 22, 2008&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; Febraury 29, 2008&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; April 18, 2008&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://wx.chinesegamer.net/ WX Online] - Always Upgrade&amp;lt;br&amp;gt;(Original Chinese Gamer International version)&amp;lt;br&amp;gt;[http://50.catv.net/ Martial Online] - Keep original version&amp;lt;br&amp;gt;(China CATV version)&amp;lt;br&amp;gt;[http://502.catv.net/ Martial Online 2] - Always Upgrade&amp;lt;br&amp;gt;(China CATV version)&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2009&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://hero.chinesegamer.net/ Hero Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sh2.wanku.com/ Shui Hu Q Zhuan 2]&lt;br /&gt;
|Firestone Software&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://dg.xoyo.com/ DG Online]&lt;br /&gt;
|Kingsoft SHX Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://ten.chinesegamer.net/ Emperor Online]&amp;lt;br&amp;gt;(Original Chinese Gamer International version)&amp;lt;br&amp;gt;[http://tz.catv.net/ TZ Online]&amp;lt;br&amp;gt;(China CATV version)&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://qt.chinesegamer.net/ QT Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sd.xoyo.com/ SD online]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://mj.xoyo.com/ MLJH Online]&lt;br /&gt;
|Kingsoft Adin Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://he2.chinesegamer.net/ Huang-Yi Online 2]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://ts3.chinesegamer.net/ TS Online 3]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://eos.hangame.com/ EOS:Echo of Soul]&lt;br /&gt;
|NVius&lt;br /&gt;
|TBA 2013&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://sg.xoyo.com/ San Guo Online]&lt;br /&gt;
|Kingsoft&lt;br /&gt;
|When it's Done&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://tl.xoyo.com/ TL Online]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|TBA&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sanjie71.com/ SanJie71 Online]&lt;br /&gt;
|Wan71&lt;br /&gt;
|TBA 2013&lt;br /&gt;
|Build unknown maybe 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://wxsj.hopecool.com/ WXSJ Online]&lt;br /&gt;
|HopeCool&lt;br /&gt;
|TBA 2013&lt;br /&gt;
|Build 2227&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MOG Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Started Beta or Service Released Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.exteel.com/us/ Exteel]&lt;br /&gt;
|NC Soft&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; October 26, 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; December 21, 2005&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; January 18, 2006&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; January 25, 2006 &amp;amp;ndash; (Korea)&amp;lt;br /&amp;gt;TBA 2007 &amp;amp;ndash; (North America / Europe)&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.landmass.co.kr/ LandMass]&lt;br /&gt;
|WayPoint&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; October 11, 2006&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; October 27, 2006&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; December 26, 2006&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; May 11, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://metalrage.gamehi.co.kr/ MetalRage]&lt;br /&gt;
|GameHi&lt;br /&gt;
|Closed Beta Testing &amp;amp;ndash; December 30, 2008&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; Janyary 13, 2009&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; May 26, 2009&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://xd.xoyo.com/ Mission Against Terror] - Including all game modes&amp;lt;br&amp;gt;(China Kingsoft version)&amp;lt;br&amp;gt;[http://cso.winner.co.th/csowinv3/ Crazy Shooter Online] - not included Terminator mode and Mummy Mode&amp;lt;br&amp;gt;(Thailand Winner Online version)&amp;lt;br&amp;gt;[http://www.xshot.in.th/Intro/Default.aspx X-SHOT] - Seperated version of Terminator Mode and Mummy mode&amp;lt;br&amp;gt;(Thailand Winner Online version)&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2008&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://loco.paran.com/ LOCO]&lt;br /&gt;
|DANAL&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash; June 24, 2010&amp;lt;br&amp;gt;Launching &amp;amp;ndash; August 18, 2010&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://btr.webzen.co.kr/ Battery]&lt;br /&gt;
|WEBGEN&lt;br /&gt;
|Open Beta testing &amp;amp;ndash; November 11, 2010&amp;lt;br&amp;gt;Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://dc.chinesegamer.net/ Diamond Club Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://rt.xoyo.com/ Rush Team]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.cyphers.co.kr/cyphers/ Cypers]&lt;br /&gt;
|Neople&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://jj.xoyo.com/ JJ]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://dc.chinesegamer.net/event/120606/p2.asp Mini Diamond Club Online (Web)]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sf.gnjoy.com/ Steal Fighter]&lt;br /&gt;
|LTimegames&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash;  Febraury 21, 2013&amp;lt;br&amp;gt;Launching &amp;amp;ndash; Feb 28, 2013&lt;br /&gt;
|Build 3369&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Released Projects===&lt;br /&gt;
&lt;br /&gt;
====Unreal Engine 2 using released projects on more than 300 over titles, included all of the unknowned PC, Xbox, PS2, GameCube titles====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Release Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.americasarmy.com America's Army]&lt;br /&gt;
|[http://www.goarmy.com US Army]&lt;br /&gt;
|August 28, 2002&lt;br /&gt;
|Builds 927-3369 &lt;br /&gt;
|-&lt;br /&gt;
|Unreal Tournament 2003&lt;br /&gt;
|PC (Windows, Linux) / Macintosh &amp;amp;ndash; [http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|September 30, 2002&lt;br /&gt;
|Builds 2107-2225 &lt;br /&gt;
|-&lt;br /&gt;
|Twin Caliber&lt;br /&gt;
|Rage Software&lt;br /&gt;
|November 01, 2002&lt;br /&gt;
|Build 633&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercell.php Tom Clancy's Splinter Cell]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|Xbox &amp;amp;ndash; November 17, 2002&amp;lt;br /&amp;gt;PC &amp;amp;ndash; Febraury 19, 2003&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; April 8, 2003&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; April 10, 2003&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unrealchampionship.com/ Unreal Championship]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|November 12, 2002&lt;br /&gt;
|Builds 928&lt;br /&gt;
|-&lt;br /&gt;
|Unreal 2: The Awakening&lt;br /&gt;
|Legend Entertainment&lt;br /&gt;
|PC &amp;amp;ndash; February 3, 2003&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; February 10, 2004&lt;br /&gt;
|Builds 829-2001 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Raven Shield]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|March 17, 2003&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|Devastation&lt;br /&gt;
|Digitalo Studios&lt;br /&gt;
|March 28, 2003&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|Postal 2&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|April 14, 2003&lt;br /&gt;
|Builds 926-1337 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3]&lt;br /&gt;
|Xbox &amp;amp;ndash; Ubisoft Montreal&amp;lt;br /&amp;gt;PlayStation 2 / GameCube &amp;amp;ndash; Ubisoft Shanghai&lt;br /&gt;
|Xbox  &amp;amp;ndash; Octgober 28, 2003&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; March 23, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; June 15, 2004&lt;br /&gt;
|Build 927&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unrealtechnology.com/html/runtime/overview.shtml Unreal Engine 2 Runtime Edition]&lt;br /&gt;
|[Legacy:Epic Games|Epic Games]]&lt;br /&gt;
|October 31, 2003&lt;br /&gt;
|Builds 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.xiii-thegame.com XIII]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|PC / PlayStation 2 &amp;amp;ndash; November 18, 2003&amp;lt;br /&amp;gt;GameCube / Xbox &amp;amp;ndash; November 24, 2003&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.mtggame.com/ Magic the Gathering: BattleGrounds]&lt;br /&gt;
|Secret Level&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; November 18, 2003&lt;br /&gt;
|Build 926 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.groovegames.com/Games/DesertThunder/index.html Desert Thunder]&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|November 18, 2003&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.eidosinteractive.co.uk/gss/dxiw/ Deus Ex: Invisible War]&lt;br /&gt;
|Ion Storm Austin&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; December 2, 2003&lt;br /&gt;
|Build 777 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unreal2.com/ Unreal 2 XMP]&lt;br /&gt;
|Legend Entertainment&lt;br /&gt;
|December 10, 2003&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.gopostal.com/postal2/ Postal 2: Share the Pain]&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|December 17, 2003&lt;br /&gt;
|Builds 1407-1409 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.activision.com/en_US/game_specific/3098a6b3-2332-43e9-8bff-d37a7c7c8eb9.html Shrek 2]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; March 3, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.humanhead.com/headgames_dmh.html Dead Man's Hand]&lt;br /&gt;
|Human Head Studios&lt;br /&gt;
|Xbox &amp;amp;ndash; March 3, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; March 18, 2004&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Athena Sword]&lt;br /&gt;
|Ubisoft Milan&lt;br /&gt;
|March 9, 2004&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|Unreal Tournament 2004&lt;br /&gt;
|PC (Windows, Linux) / Macintosh &amp;amp;ndash; [[Legacy:Epic Games|Epic Games]] / [http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|March 16, 2004&lt;br /&gt;
|Builds 3186-3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercellpandoratomorrow.php Tom Clancy's Splinter Cell: Pandora Tommorow]&lt;br /&gt;
|Ubisoft Shanghai SinglePlayer &amp;lt;br /&amp;gt;Ubisoft Annecy MultiPlayer&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; March 23, 2004&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; June 16, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; July 20, 2004&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.eidos.co.uk/gss/thief_ds/ Thief: Deadly Shadows]&lt;br /&gt;
|Ion Storm Austin&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; May 25, 2004&lt;br /&gt;
|Build 777 &lt;br /&gt;
|-&lt;br /&gt;
|[http://harrypotter.ea.com/hppoa/flash_en_US.html Harry Potter and the Prisoners of Azkarban]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; May 25, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.shadowopsgame.com/ Shadow Ops: Red Mercury]&lt;br /&gt;
|Zombie Studios&lt;br /&gt;
|Xbox &amp;amp;ndash; June 15, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; September 21, 2004&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.activision.com/microsite/spider-man/ Spider-Man 2]&lt;br /&gt;
|Fizz Factor&lt;br /&gt;
|PC &amp;amp;ndash; June 24, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Black Arrow]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|August 4, 2004&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.heavygunner.com/ Marine Heavy Gunner: Vietnam]&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|August 22, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sharktalethegame.com/ Shark Tale]&lt;br /&gt;
|Amaze Entertainment&lt;br /&gt;
|PC &amp;amp;ndash; September 27, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.tribesvengeance.com/ Tribes: Vengeance]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|October 5, 2004&lt;br /&gt;
|Build 2500 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.menofvalorgame.com/ Men of Valor]&lt;br /&gt;
|2015&lt;br /&gt;
|Xbox &amp;amp;ndash; October 19, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; October 26, 2004&lt;br /&gt;
|Builds 926&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unfortunategame.com/ Lemony Snicket's A Series of Unfortunate Events]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; November 10, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.magnacarta.co.kr/ Magna Carta: Crimson Stigmata]&amp;lt;br&amp;gt;(Japan / Korea)&amp;lt;br /&amp;gt;[http://www.atlus.com/magna_carta/ Magna Carta: Tears of Blood]&amp;lt;br&amp;gt;(North America / Europe)&lt;br /&gt;
|Softmax&lt;br /&gt;
|November 11, 2004 (Japan)&amp;lt;br /&amp;gt;December 1, 2004 (Korea)&amp;lt;br /&amp;gt;November 16, 2005 (North America / Europe)&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ghostrecon.com/ Tom Clancy's Ghost Recon 2]&lt;br /&gt;
|Ubisoft Shanghai (PlayStation 2 / Gamecube)&amp;lt;br /&amp;gt;Ubisoft Paris (PlayStation 2)&lt;br /&gt;
|PlayStation 2 &amp;amp;ndash; November 30, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; March 15, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.lucasarts.com/games/swrepubliccommando/ Star Wars Republic Commando]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|March 1, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.brothersinarmsgame.com/uk/roadtohill30/home.php Brothers in Arms: Road to Hill 30]&lt;br /&gt;
|Gearbox Software&lt;br /&gt;
|Xbox &amp;amp;ndash; March 1&amp;lt;br /&amp;gt;PC / PlayStation 2 &amp;amp;ndash; March 15, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.combat121.com/index2.html Combat: Task Force 121]&amp;lt;br&amp;gt;(North America)&amp;lt;br /&amp;gt;[http://www.city-interactive.com/index.php?page=aso America's Secret Operations]&amp;lt;br&amp;gt;(Europe)&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; March 23, 2005 (North America)&amp;lt;br /&amp;gt;PC &amp;amp;ndash; January 26, 2006 (Europe)&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercellchaostheory.php Tom Clancy's Splinter Cell: Chaos Theory]&lt;br /&gt;
|Ubisoft Montreal (SinglePlayer / Co-op Mode)&amp;lt;br /&amp;gt;Ubisoft Annecy (Versus Mode)&lt;br /&gt;
|PC / Xbox / PlayStation 2 &amp;amp;ndash; March 28, 2005&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; March 31, 2005&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.swat4.com/ SWAT 4]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|April 5, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.liandriconflict.com/ Unreal Championship 2: Liandri Conflict]&lt;br /&gt;
|[[Legacy:Epic Games|Epic Games]]&lt;br /&gt;
|April 18, 2005&lt;br /&gt;
|builds 3323&lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:Pariah|Pariah]]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; May 3, 2005&lt;br /&gt;
|Build 928 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.postal2.com/postal2/ Postal 2: Apocalypse Weekend]&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|May 31, 2005&lt;br /&gt;
|Builds 1410-1411 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Iron Wrath]&lt;br /&gt;
|Ubisoft Casablanca&lt;br /&gt;
|June 10, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.adventtrilogy.com/home/ Advent Rising]&lt;br /&gt;
|GlyphX&lt;br /&gt;
|Xbox  &amp;amp;ndash; May 31, 2005&amp;lt;br /&amp;gt;PC &amp;amp;ndash; August 9, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.brothersinarmsgame.com/uk/earnedinblood/index.php Brothers in Arms: Earned in Blood]&lt;br /&gt;
|Gearbox Software&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; October 6, 2005&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; October 26, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:Land Of The Dead|Land Of The Dead]]: Road to Fiddler's Green&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|PC &amp;amp;ndash; October 20, 2005&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; October 26, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.riseofasoldier.com/us/ America's Army: Rise of a Soldier]&lt;br /&gt;
|Secret Level&lt;br /&gt;
|November 17, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.driverheaven.net/articles/regiment/ The Regiment]&lt;br /&gt;
|Kuju Entertainment&lt;br /&gt;
|Febrary 17, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.splintercell.com Tom Clancy's Splinter Cell: Essentials]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|March 21, 2006&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.wwiicombat.com/ World War II Combat: Road to Berlin]&amp;lt;br&amp;gt;(North America)&amp;lt;br /&amp;gt;[http://city-interactive.com/index.php?page=secret_weapon Battlestrike: Secret Weapons]&amp;lt;br&amp;gt;(Europe)&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|Xbox &amp;amp;ndash; January 24, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; April 3, 2006 (North America)&amp;lt;br /&amp;gt;PC &amp;amp;ndash; March 27, 2007 (Europe)&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.swat4.com/ SWAT 4: The Stetchkov Syndicate]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|Febraury 28, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ghostrecon.com/uk/ghostrecon3/index.php Tom Clancy's Ghost Recon: Advanced Warfighter]&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|Xbox &amp;amp;ndash; March 9, 2006&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; March 28, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.redorchestragame.com/ Red Orchestra: Ostfront 41-45]&lt;br /&gt;
|Tripwire Interactive&lt;br /&gt;
|March 14, 2006&lt;br /&gt;
|Builds 3323 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.magnacarta.jp/mcp/index.html Magna Carta Portable]&lt;br /&gt;
|Softmax&lt;br /&gt;
|May 25, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:WarPath|WarPath]]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|PC &amp;amp;ndash; July 18, 2006&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; July 24, 2006&lt;br /&gt;
|Build 928 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.wwiicombat.com/ World War II Combat: Iwo Jima]&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|Xbox &amp;amp;ndash; June 21, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; June 25, 2006&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://openseasongame.uk.ubi.com/ Open Season]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|PC / PSP / PlayStation 2 / Xbox / Xbox 360 / GameCube &amp;amp;ndash; September 19, 2006&amp;lt;br /&amp;gt;Wii &amp;amp;ndash; November 30, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/doubleagent/ Tom Clancy's Splinter Cell: Double Agent]&lt;br /&gt;
|Ubisoft Shanghai (Offline mode for next-gen version)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ubisoft Montreal (Offline mode for current-gen version)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ubisoft Annecy (Online mode)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Offline mode for next-gen version &amp;amp;ndash; PC / Xbox 360 / PlayStation 3&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Offline mode for current-gen version &amp;amp;ndash; Xbox / PlayStation 2 / GameCube / Wii&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Online mode &amp;amp;ndash; PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3&lt;br /&gt;
|Xbox 360 &amp;amp;ndash; October 17, 2006&amp;lt;br /&amp;gt;Xbox/PlayStation 2 &amp;amp;ndash; October 24, 2006&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; October 26, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; November 7, 2006&amp;lt;br /&amp;gt;Wii &amp;amp;ndash; November 28, 2006&amp;lt;br /&amp;gt;PlayStation 3 &amp;amp;ndash; March 30, 2007&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.redsteelgame.com/ Red Steel]&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|November 17, 2006&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www1.skillground.com/help/kungfu.html#1/ Kung Fu: Deadly Arts]&lt;br /&gt;
|Bedlam Games&lt;br /&gt;
|December 1, 2006&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://brothersinarmsgame.us.ubi.com/dday/agegate.php Brothers in Arms: D-DAY]&lt;br /&gt;
|Ubisoft Shanghai / Gearbox Software&lt;br /&gt;
|December 5, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.playcqc.com/ Close Quarters Conflict]&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|January 22, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.city-interactive.com/index.php?page=redneck_kentucky Redneck Kentucky and The Next Generation Chickens]&lt;br /&gt;
|City Interactive&lt;br /&gt;
|March 2, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.groovegames.com/sharpshooter3/index.html/ Marine Sharpshooter 3]&lt;br /&gt;
|Jarhead Games&lt;br /&gt;
|May 28, 2007&lt;br /&gt;
|Build 3339 &lt;br /&gt;
|-&lt;br /&gt;
|[http://surfsupgame.us.ubi.com/ Surf's up]&lt;br /&gt;
|Ubisoft&lt;br /&gt;
|PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3 / GameCube / Wii &amp;amp;ndash; June 1, 2007&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bioshockgame.com/ BioShock]&lt;br /&gt;
|2K Boston / 2K Australia &amp;amp;ndash; Xbox 360 / PC&amp;lt;br&amp;gt;2K Marin &amp;amp;ndash; PlayStation 3&lt;br /&gt;
|August 21, 2007 &amp;amp;ndash; Xbox 360 / PC&amp;lt;br&amp;gt;October 23, 2008 &amp;amp;ndash; PlayStation 3&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://service.globalvr.com/downloads/aa/040-0143-01_Americas_Army_Manual-web.pdf America's Army (Arcade version)]&lt;br /&gt;
|GlobalVR&lt;br /&gt;
|July 24, 2007&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://inferno.fxlabs.com INFERNO: Where Death Is Your Only Ally&amp;lt;br&amp;gt;AGNI: Queen of Darkness]&lt;br /&gt;
|FXLabs Studios&lt;br /&gt;
|Febraury 22, 2008&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bestbuy.com/site/olspage.jsp?skuId=8924523&amp;amp;type=product&amp;amp;id=1214004959123/ Marine Sharpshooter 4]&lt;br /&gt;
|Groove Games&lt;br /&gt;
|June 10, 2008&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://brothersinarmsgame.uk.ubi.com/doubletime/ Brothers in Arms Double Time]&lt;br /&gt;
|Demiurge Studios / Gearbox Software&lt;br /&gt;
|September 23, 2008&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|Day Of The Zombie&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|PC &amp;amp;ndash; March 6, 2009&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; March 6, 2009&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.killingfloorthegame.com/ Killing Floor]&lt;br /&gt;
|Tripwire Interactive&lt;br /&gt;
|May 15, 2009&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bioshock2game.com/ BioShock 2]&lt;br /&gt;
|2K Marin&lt;br /&gt;
|Febraury 7, 2010&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.us.ubi.com/conviction/ Tom Clancy's Splinter Cell: ConViction]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|April 13, 2010&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ubi.com/US/Games/Info.aspx?pId=9479/ Tom Clancy's Splinter Cell 3D]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|April 10, 2011&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.us.ubi.com/ Tom Clancy's Splinter Cell HD Trilogy]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|August 9, 2011&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.iamalivegame.com/ I Am Alive]&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|Xbox 360 XBLA &amp;amp;ndash; March 7, 2012&amp;lt;br /&amp;gt;PS3 PSN &amp;amp;ndash; April 3, 2012&amp;lt;br /&amp;gt;PC &amp;amp;ndash; September 6, 2012&lt;br /&gt;
|Build 829&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Splinter Cell engine history===&lt;br /&gt;
* Splinter Cell 1&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell based on enhanced version of the Unreal Engine 2 build 829 without karma physics engine.&lt;br /&gt;
* Splinter Cell 2&lt;br /&gt;
** Ubisoft Shanghai: Splinter Cell Pandora Tomorrow singleplayer version based on some enhanced Splinter Cell 1 engine and some code steal from Unreal Engine 2 build 2110 with renderware physics engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Shadow Strike based on Unreal Engine 2 build 2110 without karma physics engine. later changed Splinter Cell Pandora Tomorrow multiplayer modes.&lt;br /&gt;
* Splinter Cell 3&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Chaos Theory singleplayer/co-op mode based on enhanced version of Splinter Cell 1 engine and some code steal from Unreal Engine 2.5 build 3339 with havok physics 2 engine. this version called SCX engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Chaos Theory versus mode based on Splinter Cell Pandora Tomorrow multiplayer modes engine and some code steal from Unreal Engine 2 build 2226. without karma physics engine.&lt;br /&gt;
* Splinter Cell Essentials&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Essentials based on PS2 version of Splinter Cell Pandora Tomorrow singleplayer mode engine and optimized for PSP.&lt;br /&gt;
* Splinter Cell 4&lt;br /&gt;
** Ubisoft Shanghai: Splinter Cell Double Agent offline mode for next-gen version (PC/Xbox 360/PS3) based on enhaced version of SCX engine(enhancing for multithreaded) and some code steal from Unreal Engine 2.5 build 3369  with havok physics 2 engine.&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Double Agent offline mode for current-gen version(Xbox/PS2/GameCube/Wii) based on standard SCX engine and some code steal from Unreal Engine 2.5 build 3369 with havok physics 2 engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Double Agent online mode based on enhacned version of Splinter Cell Chaos Theory versus mode engine with PhysX physics engine.&lt;br /&gt;
* Splinter Cell 5&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Conviction based on enhanced version of standard SCX engine(NOT based on Shanghai team's next-gen version of double agent engine). based on montreal team's Chaos Theory and current-gen version of double agent SCX engine and some improved engine with havok physics 3 engine. this version called LEAD engine.&lt;br /&gt;
* Splinter Cell 3D&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Chaos Theory converted to Nitendo 3DS&lt;br /&gt;
* I Am Alive&lt;br /&gt;
** Ubisoft Shanghai: I Am Alive based on LEAD engine.&lt;br /&gt;
* Splinter Cell 6&lt;br /&gt;
** Ubisoft Toronto: Splinter Cell 6 based on LEAD engine.&lt;br /&gt;
&lt;br /&gt;
===Non-gaming Projects===&lt;br /&gt;
&lt;br /&gt;
Unreal Engine 2 Runtime Custom License is used in many non-gaming projects including construction simulations and designs, training simulations, driving simulations, educations, virtual reality shopping malls, movie storyboards, continuities, pre-visuals and etc&lt;br /&gt;
&lt;br /&gt;
As of March 2008, more than 600 companies had a Unreal Engine 2 Runtime Licenses.&lt;br /&gt;
&lt;br /&gt;
===A Cases by===&lt;br /&gt;
&lt;br /&gt;
====Licensees for Educations====&lt;br /&gt;
* The Art Institute of Pittsburgh&lt;br /&gt;
* ETC&lt;br /&gt;
&lt;br /&gt;
====Construction Simulations and Interior Designs====&lt;br /&gt;
* Bentheim interior design&lt;br /&gt;
* ETC&lt;br /&gt;
&lt;br /&gt;
==Related Topics==&lt;br /&gt;
* [[Legacy:UnrealEngine2 Runtime|UnrealEngine2 Runtime]]&lt;br /&gt;
* [[Legacy:Unreal Engine|Unreal Engine]]&lt;br /&gt;
* [[Legacy:UnrealEd 3|UnrealEd 3]]&lt;br /&gt;
* [[Legacy:Ucc|Ucc]]&lt;br /&gt;
* [[Legacy:UPaint|UPaint]]&lt;br /&gt;
* [[Legacy:UDebugger|UDebugger]]&lt;br /&gt;
* [http://www.unrealtechnology.com/ Powered by Unreal Technology] - The offical page for the Unreal Engine.&lt;br /&gt;
* Epic's list of [http://www.unrealtechnology.com/html/powered/announced.shtml Announced] and [http://www.unrealtechnology.com/html/powered/released.shtml Released] projects using the Unreal Engine.&lt;br /&gt;
* [http://udn.epicgames.com/ Unreal Development Network] &amp;amp;ndash; The official support site for Unreal Engine real-time technology.&lt;br /&gt;
&lt;br /&gt;
[[Category:Legacy Game|{{PAGENAME}}]]&lt;/div&gt;</description>
			<pubDate>Mon, 13 May 2013 14:12:33 GMT</pubDate>			<dc:creator>UE</dc:creator>			<comments>http://wiki.beyondunreal.com/Legacy_talk:Unreal_Engine_Versions/2</comments>		</item>
		<item>
			<title>Legacy:Unreal Engine Versions/2</title>
			<link>http://wiki.beyondunreal.com/Legacy:Unreal_Engine_Versions/2</link>
			<description>&lt;p&gt;UE:&amp;#32;/* MMOG Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Engine Development Credits==&lt;br /&gt;
&lt;br /&gt;
====Unreal Engine Core System Design====&lt;br /&gt;
* Tim Sweeney&lt;br /&gt;
&lt;br /&gt;
====Engine Development Management====&lt;br /&gt;
* Daniel Vogel&lt;br /&gt;
&lt;br /&gt;
====Engine Technical Director====&lt;br /&gt;
* Bruce Shankle&lt;br /&gt;
&lt;br /&gt;
====Engine Management System====&lt;br /&gt;
* Steven Polge&lt;br /&gt;
&lt;br /&gt;
====UnrealEd====&lt;br /&gt;
* Warren Marshall&lt;br /&gt;
* Demiurge Studios (UDN build on toolsets into UnrealEd)&lt;br /&gt;
* MathEngine (Karma SDK integrated into UnrealEd)&lt;br /&gt;
* LIPSinc (Automated Facial Automation Technology integrated into UnrealEd)&lt;br /&gt;
* OC3 Entertainment (Impersonater toolsets integrated into UnrealEd)&lt;br /&gt;
* Interactive Data Visualization (SpeedTreeRT integrated into UnrealEd)&lt;br /&gt;
&lt;br /&gt;
====Rendering Engine====&lt;br /&gt;
* Erik De Neve (Main, scene graph, animation system)&lt;br /&gt;
* Daniel Vogel (Renderer devices, rendering pipeline)&lt;br /&gt;
* Andrew Scheidecker (Special effects, optimizing renderer)&lt;br /&gt;
* Sam Zamani (Shader pipeline, optimizing renderer)&lt;br /&gt;
* Demiurge Studios (UDN build on many rendering technologies)&lt;br /&gt;
* LIPSinc's Automated Facial Automation Technology (Real-time lipsync middleware, no additional cost)&lt;br /&gt;
* PixoMatic Software Renderer (High-speed performance software renderer middleware, no additional cost)&lt;br /&gt;
* OC3 Entertainment's Impersonater (Real-time lipsync and facial anmation middleware, no additional cost)&lt;br /&gt;
* Interactive Data Visualization's SpeedTreeRT (Real-time tree and vegetation middleware, no additional cost)&lt;br /&gt;
&lt;br /&gt;
====Physics Engine====&lt;br /&gt;
* James Golding (Base physics)&lt;br /&gt;
** With MathEngine's Karma Physics Engine (Middleware, no additional cost)&lt;br /&gt;
&lt;br /&gt;
====Network Engine====&lt;br /&gt;
* Steven Polge (Unreal Network)&lt;br /&gt;
&lt;br /&gt;
====Sound Engine====&lt;br /&gt;
* Creative Labs's OpenAL Audio System (Freeware)&lt;br /&gt;
* Ogg Vorbis (Freeware)&lt;br /&gt;
&lt;br /&gt;
====A.I. System====&lt;br /&gt;
* Steven Polge (Unreal A.I.)&lt;br /&gt;
&lt;br /&gt;
====Console Porting====&lt;br /&gt;
* Steven Polge&lt;br /&gt;
** Build 633~2227 for Xbox&lt;br /&gt;
** Build 633 for PlayStation 2&lt;br /&gt;
* Secret Level&lt;br /&gt;
** Build 777, 829, 927 for PlayStation 2&lt;br /&gt;
** Build 829, 927 for GameCube&lt;br /&gt;
** UT2003 build 928 for Xbox version of America's Army Rise of a Soldier&lt;br /&gt;
** UT2003 build 928 for PS2 version of America's Army Rise of a Soldier (cancelled)&lt;br /&gt;
** UT2003 build 2199 for PS2 Unreal Title. Unreal Assault (cancelled)&lt;br /&gt;
* Sam Zamani&lt;br /&gt;
** Build 2227 for highly enhanced and exclusive on Xbox. (Unreal Engine 2X)&lt;br /&gt;
&lt;br /&gt;
==Build Versions==&lt;br /&gt;
* '''Unreal Warfare''' Build 633~927&lt;br /&gt;
** Build 633: First version of UE2 Licensee point (Windows) [Jan 2001]&lt;br /&gt;
*** Build 633 for PS2 port (PlayStation 2) [Jan 2001]&lt;br /&gt;
** Build 697: Leaked '''Unreal 2''' E3 2001 demo, with some modified Legend Entertainment's code (Windows) [Mar 2001]&lt;br /&gt;
** Build 739: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jul 2001]&lt;br /&gt;
*** Build 763 (94.14) : Leaked '''Unreal Championship''' leaked PC build beta &amp;quot;UTX-Build&amp;quot; included added DE's particle system (Windows) [Oct 2001]&lt;br /&gt;
** Build 777: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Dec 2001]&lt;br /&gt;
*** Build 777 PS2 port by Secret Level (PlayStation 2) [Dec 2001]&lt;br /&gt;
** Build 829: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jan 2002]&lt;br /&gt;
*** Build 829 for PS2 port by Secret Level (PlayStation 2) [Jan 2002]&lt;br /&gt;
*** Build 829 for GC port by Secret Level (GameCube) [Jan 2002]]&lt;br /&gt;
*** Build 829 Karma/Unreal Integration Patch1 [Mar 2002]&lt;br /&gt;
*** Build 829: with merged from some after 927 code and some UT2003 code for '''Unreal 2''' out of box (Windows) [Feb 2003]&lt;br /&gt;
**** Build 1000: Unreal 2 '''Demo version''' [Feb 2003]&lt;br /&gt;
**** Build 2001: '''v1403 Patch''' of Unreal 2 (Windows), out of box (Xbox) [Dec 2003]&lt;br /&gt;
** Build 848: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Jan 2002]&lt;br /&gt;
** Build 856: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Feb 2002]&lt;br /&gt;
** Build 918: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Apr 2002]&lt;br /&gt;
** Build 926: PREVIEW DROP for Public Release to Licensee (Windows, Xbox)&lt;br /&gt;
** Build 927: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox)&lt;br /&gt;
*** Build 927 for PS2 port by Secret Level (PlayStation 2)&lt;br /&gt;
*** Build 927 for GC port by Secret Level (GameCube)&lt;br /&gt;
** Build 1003: PREVIEW DROP for Public Release to Licensee &lt;br /&gt;
* '''Unreal Tournament 2003''' Build 927~2225&lt;br /&gt;
** Build 927 (117.25): '''Unreal Tournament 2003''' E3 2002 demo build 906, but Unreal Engine version is 927 (Windows) [Apr 2002]&lt;br /&gt;
** Build 927 (119.25): '''Unreal Tournament 2003''' beta demo (Windows) [May 2002]&lt;br /&gt;
*** Build 928 (119.25):'''Unreal Championship''' out of box (Xbox) [Sep 2002]&lt;br /&gt;
** Build 1077 (120.28): '''Unreal Tournament 2003''' first official demo (Windows, Linux) [Sep 2002]&lt;br /&gt;
** Build 1080 (120.28): '''Unreal Tournament 2003''' first official demo patch (Windows, Linux) [Sep 2002]&lt;br /&gt;
** Build 1142 (121.29): '''Unreal Tournament 2003''' second offcial demo (Windows, Linux, Mac OS X) [Nov 2002] (UE version is 1142. but after of 2136)&lt;br /&gt;
** Build 2107 (120.28): '''Unreal Tournament 2003''' out of box (Windows, Linux, Mac OS X) [Sep 2002]&lt;br /&gt;
** Build 2111 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Oct 2002]&lt;br /&gt;
** Build 2126 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Oct 2002]&lt;br /&gt;
** Build 2136 (121.29): '''Unreal Tournament 2003''' retail patch 1 (Windows) [Oct 2002]&lt;br /&gt;
** Build 2153 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2154 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2164 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2166 (121.29): '''Unreal Tournament 2003''' beta and retail patch 2 (Windows) [Dec 2002]&lt;br /&gt;
** Build 2186 (121.29): '''Unreal Tournament 2003''' retail patch 3 (Windows, Linux) [Jan 2003]&lt;br /&gt;
** Build 2199 (121.29): '''Unreal Tournament 2003''' retail patch 4 (Windows, Linux) [Feb 2003]&lt;br /&gt;
** Build 2206 (121.29): '''Unreal Tournament 2003''' third official demo (Windows, Linux)  &lt;br /&gt;
** Build 2225 (121.29): '''Unreal Tournament 2003''' retail patch 5 (Windows, Linux, Mac OS X) [Apr 2003]  &lt;br /&gt;
* Pure '''Unreal Engine''' 2 Builds 2110~2227&lt;br /&gt;
** Build 2110: OFFICIAL CODEDROP for Release to Licensee. based on '''Unreal Warfare''' engine at merged from some '''UT2003 2107 code''' and removed UT2003 game specific codes (Windows, Xbox) [Oct 2002]&lt;br /&gt;
** Build 2226: OFFICIAL CODEDROP for Release to Licensee. merged from some '''UT2003 2225 code''' (Windows, Xbox) [May 2003]&lt;br /&gt;
*** '''Unreal Engine 2 Runtime''' Edition (Windows) [Sep 2003]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.19.03 [Oct 2003]&lt;br /&gt;
***** Build 2226: UE2Runtime 2226.19.03 SpeedTree Demo [Apr 2004]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.20.01 [Jul 2004]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.20.02  [Feb 2005]&lt;br /&gt;
*** '''Unreal 2 eXpanded MultiPlayer''' free-download (Windows) [Dec 2003], included in Unreal 2 retail box (Xbox) [Feb 2004]&lt;br /&gt;
** Build 2227: OFFICIAL CODEDROP for Release to Licensee. all bugs fixed from 2226 (Windows, Xbox) [Mar 2004]&lt;br /&gt;
** '''Unreal Engine 2X''': '''Unreal Championship 2''' Exclusive on Xbox optimized and some enhancedments [Mar 2004]&lt;br /&gt;
* '''Unreal Engine 2.5''' Build 3120~3369&lt;br /&gt;
** Build 3120 (127.29): '''Unreal Tournament 2004''' beta demo (Windows, Linux, Mac OS X) [Feb 2004]&lt;br /&gt;
** Build 3186 (127.29): '''Unreal Tournament 2004''' out of box (Windows, Linux, Mac OS X) [Mar 2004]&lt;br /&gt;
** Build 3197 (127.29): '''Unreal Tournament 2004''' beta patch (Windows) [Apr 2004]&lt;br /&gt;
** Build 3204 (127.29): '''Unreal Tournament 2004''' retail patch 1 (Windows, Linux, 64-bit Linux, Mac OS X) [May 2004]&lt;br /&gt;
** Build 3236 (127.29): '''Unreal Tournament 2004''' retail patch 2 (Windows, Linux, 64-bit Linux, Mac OS X) [Jun 2004]&lt;br /&gt;
** Build 3270 (127.29): '''Unreal Tournament 2004''' retail patch 3 (Windows, Linux, 64-bit Linux) [Aug 2004]&lt;br /&gt;
** Build 3323 (128.29): '''Unreal Tournament 2004''' beta and retail patch 4 (Windows, Linux, 64-bit Linux) [Sep 2004]&lt;br /&gt;
** Build 3334 (128.29): '''Unreal Tournament 2004''' official demo (Windows, Linux, Mac OS X)  [Sep 2004]&lt;br /&gt;
** Build 3339 (128.29): '''Unreal Tournament 2004''' retail patch 5 (Windows, Linux, 64-bit Linux) [Nov 2004]&lt;br /&gt;
** Build 3355 (128.29): '''Unreal Tournament 2004''' retail patch 6 (Windows, 64-bit Windows, Linux, 64-bit Linux) [Feb 2005]&lt;br /&gt;
** Build 3362 (128.29): '''Unreal Tournament 2004''' beta patch (Windows) [Oct 2005]&lt;br /&gt;
** Build 3369 (128.29): '''Unreal Tournament 2004''' retail patch 7 (Windows, 64-bit Windows, Linux, 64-bit Linux, Mac OS X) [Dec 2005]&lt;br /&gt;
&lt;br /&gt;
==Engine Details==&lt;br /&gt;
&lt;br /&gt;
===Rendering Technologies===&lt;br /&gt;
* Direct3D 8, Direct3D 9 (Builds 3236+) and OpenGL, OpenGL 2 (Builds 3236+) support&lt;br /&gt;
* Hardware shader support for vertex shaders and pixel shaders&lt;br /&gt;
* Enhanced lighting&lt;br /&gt;
** Real-time radiosity lightmaps&lt;br /&gt;
* Enhanced NURBS, scene graph, collision detection, and spatial data handling support&lt;br /&gt;
* Enhanced BSP/CSG and Portal world rendering technology and Scene graph and all Scene Management (Builds 2500+)&lt;br /&gt;
* Improvements very fast rendering engine speed (Builds 2500+)&lt;br /&gt;
* Improved texture compression&lt;br /&gt;
* Cube mapping (Builds 739+)&lt;br /&gt;
** All texture mapping with cube mapping including environment mapping&lt;br /&gt;
* Dot-3 product bump mapping&lt;br /&gt;
** With environment mapping (environment bump mapping) and with cube mapping too&lt;br /&gt;
* Advanced Weighted ClipTexturing&lt;br /&gt;
** With all other texturing techniques&lt;br /&gt;
* Weighted skeletal animation (Builds 829+)&lt;br /&gt;
** With smooth-skinned geometry (skinning animation)&lt;br /&gt;
* Facial animation support (Builds 829+)&lt;br /&gt;
** Including scripted lip syncing and real-time lip syncing&lt;br /&gt;
* Large scale terrain support (Builds 633+)&lt;br /&gt;
* Seamless mixing of indoor BSP meshes, static meshes, dynamic meshes and terrain meshes&lt;br /&gt;
* Hardware Brush with static meshes, movable meshes, non-deformable meshes&lt;br /&gt;
* Emitter based particles system  (Builds 739+)&lt;br /&gt;
* Heavily extensive emitter particles system (Builds 3270+)&lt;br /&gt;
* 2048x2048 size texture support (Builds 633+)&lt;br /&gt;
* 4096x4096 size texture support (Builds 2500+)&lt;br /&gt;
* Software rendering with Pixomatic software renderer (Builds 3186+, no additional cost)&lt;br /&gt;
* Interactive Data Visualization's SpeedTreeRT (Builds 3369+)&lt;br /&gt;
* Unreal Developer Network support on many other rendering technologies by Demiurge Studios&lt;br /&gt;
&lt;br /&gt;
===Other Features===&lt;br /&gt;
* New designed network engine (Builds 739+)&lt;br /&gt;
* Powerful material shader and texture editor for UnrealEd (Builds 829+)&lt;br /&gt;
* Fast vehicles and physics optimized based network engine (Builds 3186+)&lt;br /&gt;
* Particles system wizard toolset for UnrealEd (Builds 739+)&lt;br /&gt;
* Included entirely new particle system editor for UnrealEd (Builds 3270+)&lt;br /&gt;
* UnrealMatinee cutscene toolset for UnrealEd (Builds 739+)&lt;br /&gt;
* Powerful real-time terrain editing toolset for UnrealEd (Builds 633+)&lt;br /&gt;
* Improving GUI editor (Builds 927+)&lt;br /&gt;
* Voice-over IP support (Builds 3186+)&lt;br /&gt;
* Text-to-speech support (Builds 3186+)&lt;br /&gt;
* AI speech recognition (Builds 3186+)&lt;br /&gt;
* Improved dymanic music system support (Builds 829+)&lt;br /&gt;
* New designed A.I. system (Builds 633+)&lt;br /&gt;
* Newly improving A.I. system, BOT A.I. and teamwork A.I. (Builds 3186+)&lt;br /&gt;
* 16-bit unicode support (Builds 2110+)&lt;br /&gt;
* Include MathEngine's &amp;quot;Karma&amp;quot; physics engine (Builds 829+, no additional cost)&lt;br /&gt;
* Enhancing &amp;quot;Karma&amp;quot; physics engine performance and extending supported vehicles physics (Builds 3186+)&lt;br /&gt;
* Vehicles optimized physics (Builds 3186+)&lt;br /&gt;
* Support for Lipsync system of LIPSinc's Automated Facial Automation Technology (Builds 829+, no additional cost)&lt;br /&gt;
* OC3 Entertainment's Impersonater (Builds 3323+, no additional cost)&lt;br /&gt;
* 3DS MAX, MAYA, SoftImage's XSI  Mod Tool  (Builds 3355+) Plug-ins&lt;br /&gt;
* Enhancing Real-time recording of in-engine footage as replayable 'demo' files (Builds 829+)&lt;br /&gt;
* Support for processing those demo files into DivX movies (DivX library license separately) &lt;br /&gt;
* Support for processing those demo files into Bink Video&lt;br /&gt;
* Unreal Developer Network support on many other toolsets, utilities and sample contents by Demiurge Studios&lt;br /&gt;
&lt;br /&gt;
==Development Tools==&lt;br /&gt;
* [[Legacy:UnrealEd 3|UnrealEd 3]]&lt;br /&gt;
* [[Legacy:Ucc|Ucc]]&lt;br /&gt;
* [[Legacy:UccDepend|UccDepend]]&lt;br /&gt;
* [[Legacy:UDebugger|UDebugger]]&lt;br /&gt;
* [[Legacy:UPaint|UPaint]]&lt;br /&gt;
* Karma Authoring Tool (Builds 829+, no additional cost)&lt;br /&gt;
* LIPSinc Animation Studio (Builds 829+, no additional cost)&lt;br /&gt;
* Impersonator Studio (Builds 3323+, no additional cost)&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
&lt;br /&gt;
===Announced Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Release Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build'''''&lt;br /&gt;
|-&lt;br /&gt;
|Tom Clancy's Splinter Cell Blacklist&lt;br /&gt;
|Ubisoft Toronto&lt;br /&gt;
|TBA&lt;br /&gt;
|Build 829&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MMOG Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Started Beta or Service Released Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sephiroth.co.kr/ Sephiroth]&lt;br /&gt;
|IMagic Entertainment&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash; January 14, 2002&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; August 27, 2003&lt;br /&gt;
|before July 2011 version &amp;amp;ndash; Build 926(UE2)&amp;lt;br&amp;gt;after August 2011 version &amp;amp;ndash; Build 3369(UE2.5)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.lineage2.com Lineage 2]&lt;br /&gt;
|NC Soft&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash;  November 30, 2002&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; July 9, 2003&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; October 1, 2003 (Korea)&amp;lt;br /&amp;gt;April 27, 2004 (North America / Europe)&lt;br /&gt;
|Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://jy2.chinesegamer.net/ Jinyong Online 2]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; December 8, 2004&lt;br /&gt;
|Buils 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://he.chinesegamer.net/ Huang-Yi Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2006&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.vanguardsoh.com/ Vanguard: Saga of Heroes]&lt;br /&gt;
|Sigil Games Online&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; August 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; December 16, 2005&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; August 12, 2006&amp;lt;br /&amp;gt;4th Closed Beta Testing &amp;amp;ndash; December 16, 2006&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; January 5, 2007&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; January 30, 2007&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.tcos.com/ The Chronicles of Spellbone]&lt;br /&gt;
|Spellborn International&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; November 30, 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; August 9, 2006&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; March 23, 2007&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash January 25, 2008&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; November 27, 2008 &lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ragnarok2.co.kr/ Ragnarok Online 2: The Gate of the World]&lt;br /&gt;
|Gravity&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; December 27, 2006&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; Febraury 23, 2007&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; April 27, 2007&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; May 28, 2007&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://pt2.ndolfin.com/ Priston Tale 2]&lt;br /&gt;
|Yedang Online&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; Febraury 23, 2007&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; June 8, 2007&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; October 1, 2007&amp;lt;br /&amp;gt;Pre-Open Beta Testing &amp;amp;ndash; Febraury 22, 2008&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; Febraury 29, 2008&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; April 18, 2008&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://wx.chinesegamer.net/ WX Online] - Always Upgrade&amp;lt;br&amp;gt;(Original Chinese Gamer International version)&amp;lt;br&amp;gt;[http://50.catv.net/ Martial Online] - Keep original version&amp;lt;br&amp;gt;(China CATV version)&amp;lt;br&amp;gt;[http://502.catv.net/ Martial Online 2] - Always Upgrade&amp;lt;br&amp;gt;(China CATV version)&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2009&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://hero.chinesegamer.net/ Hero Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sh2.wanku.com/ Shui Hu Q Zhuan 2]&lt;br /&gt;
|Firestone Software&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://dg.xoyo.com/ DG Online]&lt;br /&gt;
|Kingsoft SHX Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://ten.chinesegamer.net/ Emperor Online]&amp;lt;br&amp;gt;(Original Chinese Gamer International version)&amp;lt;br&amp;gt;[http://tz.catv.net/ TZ Online]&amp;lt;br&amp;gt;(China CATV version)&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://qt.chinesegamer.net/ QT Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sd.xoyo.com/ SD online]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://mj.xoyo.com/ MLJH Online]&lt;br /&gt;
|Kingsoft Adin Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://he2.chinesegamer.net/ Huang-Yi Online 2]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://ts3.chinesegamer.net/ TS Online 3]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://eos.hangame.com/ EOS:Echo of Soul]&lt;br /&gt;
|NVius&lt;br /&gt;
|TBA 2013&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://sg.xoyo.com/ San Guo Online]&lt;br /&gt;
|Kingsoft&lt;br /&gt;
|When it's Done&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://tl.xoyo.com/ TL Online]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|TBA&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sanjie71.com/ SanJie71 Online]&lt;br /&gt;
|Wan71&lt;br /&gt;
|TBA 2013&lt;br /&gt;
|Build unknown maybe 2227&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MOG Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Started Beta or Service Released Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.exteel.com/us/ Exteel]&lt;br /&gt;
|NC Soft&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; October 26, 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; December 21, 2005&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; January 18, 2006&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; January 25, 2006 &amp;amp;ndash; (Korea)&amp;lt;br /&amp;gt;TBA 2007 &amp;amp;ndash; (North America / Europe)&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.landmass.co.kr/ LandMass]&lt;br /&gt;
|WayPoint&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; October 11, 2006&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; October 27, 2006&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; December 26, 2006&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; May 11, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://metalrage.gamehi.co.kr/ MetalRage]&lt;br /&gt;
|GameHi&lt;br /&gt;
|Closed Beta Testing &amp;amp;ndash; December 30, 2008&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; Janyary 13, 2009&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; May 26, 2009&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://xd.xoyo.com/ Mission Against Terror] - Including all game modes&amp;lt;br&amp;gt;(China Kingsoft version)&amp;lt;br&amp;gt;[http://cso.winner.co.th/csowinv3/ Crazy Shooter Online] - not included Terminator mode and Mummy Mode&amp;lt;br&amp;gt;(Thailand Winner Online version)&amp;lt;br&amp;gt;[http://www.xshot.in.th/Intro/Default.aspx X-SHOT] - Seperated version of Terminator Mode and Mummy mode&amp;lt;br&amp;gt;(Thailand Winner Online version)&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2008&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://loco.paran.com/ LOCO]&lt;br /&gt;
|DANAL&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash; June 24, 2010&amp;lt;br&amp;gt;Launching &amp;amp;ndash; August 18, 2010&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://btr.webzen.co.kr/ Battery]&lt;br /&gt;
|WEBGEN&lt;br /&gt;
|Open Beta testing &amp;amp;ndash; November 11, 2010&amp;lt;br&amp;gt;Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://dc.chinesegamer.net/ Diamond Club Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://rt.xoyo.com/ Rush Team]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.cyphers.co.kr/cyphers/ Cypers]&lt;br /&gt;
|Neople&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://jj.xoyo.com/ JJ]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://dc.chinesegamer.net/event/120606/p2.asp Mini Diamond Club Online (Web)]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sf.gnjoy.com/ Steal Fighter]&lt;br /&gt;
|LTimegames&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash;  Febraury 21, 2013&amp;lt;br&amp;gt;Launching &amp;amp;ndash; Feb 28, 2013&lt;br /&gt;
|Build 3369&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Released Projects===&lt;br /&gt;
&lt;br /&gt;
====Unreal Engine 2 using released projects on more than 300 over titles, included all of the unknowned PC, Xbox, PS2, GameCube titles====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Release Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.americasarmy.com America's Army]&lt;br /&gt;
|[http://www.goarmy.com US Army]&lt;br /&gt;
|August 28, 2002&lt;br /&gt;
|Builds 927-3369 &lt;br /&gt;
|-&lt;br /&gt;
|Unreal Tournament 2003&lt;br /&gt;
|PC (Windows, Linux) / Macintosh &amp;amp;ndash; [http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|September 30, 2002&lt;br /&gt;
|Builds 2107-2225 &lt;br /&gt;
|-&lt;br /&gt;
|Twin Caliber&lt;br /&gt;
|Rage Software&lt;br /&gt;
|November 01, 2002&lt;br /&gt;
|Build 633&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercell.php Tom Clancy's Splinter Cell]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|Xbox &amp;amp;ndash; November 17, 2002&amp;lt;br /&amp;gt;PC &amp;amp;ndash; Febraury 19, 2003&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; April 8, 2003&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; April 10, 2003&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unrealchampionship.com/ Unreal Championship]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|November 12, 2002&lt;br /&gt;
|Builds 928&lt;br /&gt;
|-&lt;br /&gt;
|Unreal 2: The Awakening&lt;br /&gt;
|Legend Entertainment&lt;br /&gt;
|PC &amp;amp;ndash; February 3, 2003&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; February 10, 2004&lt;br /&gt;
|Builds 829-2001 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Raven Shield]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|March 17, 2003&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|Devastation&lt;br /&gt;
|Digitalo Studios&lt;br /&gt;
|March 28, 2003&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|Postal 2&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|April 14, 2003&lt;br /&gt;
|Builds 926-1337 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3]&lt;br /&gt;
|Xbox &amp;amp;ndash; Ubisoft Montreal&amp;lt;br /&amp;gt;PlayStation 2 / GameCube &amp;amp;ndash; Ubisoft Shanghai&lt;br /&gt;
|Xbox  &amp;amp;ndash; Octgober 28, 2003&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; March 23, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; June 15, 2004&lt;br /&gt;
|Build 927&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unrealtechnology.com/html/runtime/overview.shtml Unreal Engine 2 Runtime Edition]&lt;br /&gt;
|[Legacy:Epic Games|Epic Games]]&lt;br /&gt;
|October 31, 2003&lt;br /&gt;
|Builds 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.xiii-thegame.com XIII]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|PC / PlayStation 2 &amp;amp;ndash; November 18, 2003&amp;lt;br /&amp;gt;GameCube / Xbox &amp;amp;ndash; November 24, 2003&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.mtggame.com/ Magic the Gathering: BattleGrounds]&lt;br /&gt;
|Secret Level&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; November 18, 2003&lt;br /&gt;
|Build 926 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.groovegames.com/Games/DesertThunder/index.html Desert Thunder]&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|November 18, 2003&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.eidosinteractive.co.uk/gss/dxiw/ Deus Ex: Invisible War]&lt;br /&gt;
|Ion Storm Austin&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; December 2, 2003&lt;br /&gt;
|Build 777 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unreal2.com/ Unreal 2 XMP]&lt;br /&gt;
|Legend Entertainment&lt;br /&gt;
|December 10, 2003&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.gopostal.com/postal2/ Postal 2: Share the Pain]&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|December 17, 2003&lt;br /&gt;
|Builds 1407-1409 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.activision.com/en_US/game_specific/3098a6b3-2332-43e9-8bff-d37a7c7c8eb9.html Shrek 2]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; March 3, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.humanhead.com/headgames_dmh.html Dead Man's Hand]&lt;br /&gt;
|Human Head Studios&lt;br /&gt;
|Xbox &amp;amp;ndash; March 3, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; March 18, 2004&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Athena Sword]&lt;br /&gt;
|Ubisoft Milan&lt;br /&gt;
|March 9, 2004&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|Unreal Tournament 2004&lt;br /&gt;
|PC (Windows, Linux) / Macintosh &amp;amp;ndash; [[Legacy:Epic Games|Epic Games]] / [http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|March 16, 2004&lt;br /&gt;
|Builds 3186-3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercellpandoratomorrow.php Tom Clancy's Splinter Cell: Pandora Tommorow]&lt;br /&gt;
|Ubisoft Shanghai SinglePlayer &amp;lt;br /&amp;gt;Ubisoft Annecy MultiPlayer&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; March 23, 2004&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; June 16, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; July 20, 2004&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.eidos.co.uk/gss/thief_ds/ Thief: Deadly Shadows]&lt;br /&gt;
|Ion Storm Austin&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; May 25, 2004&lt;br /&gt;
|Build 777 &lt;br /&gt;
|-&lt;br /&gt;
|[http://harrypotter.ea.com/hppoa/flash_en_US.html Harry Potter and the Prisoners of Azkarban]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; May 25, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.shadowopsgame.com/ Shadow Ops: Red Mercury]&lt;br /&gt;
|Zombie Studios&lt;br /&gt;
|Xbox &amp;amp;ndash; June 15, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; September 21, 2004&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.activision.com/microsite/spider-man/ Spider-Man 2]&lt;br /&gt;
|Fizz Factor&lt;br /&gt;
|PC &amp;amp;ndash; June 24, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Black Arrow]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|August 4, 2004&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.heavygunner.com/ Marine Heavy Gunner: Vietnam]&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|August 22, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sharktalethegame.com/ Shark Tale]&lt;br /&gt;
|Amaze Entertainment&lt;br /&gt;
|PC &amp;amp;ndash; September 27, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.tribesvengeance.com/ Tribes: Vengeance]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|October 5, 2004&lt;br /&gt;
|Build 2500 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.menofvalorgame.com/ Men of Valor]&lt;br /&gt;
|2015&lt;br /&gt;
|Xbox &amp;amp;ndash; October 19, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; October 26, 2004&lt;br /&gt;
|Builds 926&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unfortunategame.com/ Lemony Snicket's A Series of Unfortunate Events]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; November 10, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.magnacarta.co.kr/ Magna Carta: Crimson Stigmata]&amp;lt;br&amp;gt;(Japan / Korea)&amp;lt;br /&amp;gt;[http://www.atlus.com/magna_carta/ Magna Carta: Tears of Blood]&amp;lt;br&amp;gt;(North America / Europe)&lt;br /&gt;
|Softmax&lt;br /&gt;
|November 11, 2004 (Japan)&amp;lt;br /&amp;gt;December 1, 2004 (Korea)&amp;lt;br /&amp;gt;November 16, 2005 (North America / Europe)&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ghostrecon.com/ Tom Clancy's Ghost Recon 2]&lt;br /&gt;
|Ubisoft Shanghai (PlayStation 2 / Gamecube)&amp;lt;br /&amp;gt;Ubisoft Paris (PlayStation 2)&lt;br /&gt;
|PlayStation 2 &amp;amp;ndash; November 30, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; March 15, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.lucasarts.com/games/swrepubliccommando/ Star Wars Republic Commando]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|March 1, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.brothersinarmsgame.com/uk/roadtohill30/home.php Brothers in Arms: Road to Hill 30]&lt;br /&gt;
|Gearbox Software&lt;br /&gt;
|Xbox &amp;amp;ndash; March 1&amp;lt;br /&amp;gt;PC / PlayStation 2 &amp;amp;ndash; March 15, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.combat121.com/index2.html Combat: Task Force 121]&amp;lt;br&amp;gt;(North America)&amp;lt;br /&amp;gt;[http://www.city-interactive.com/index.php?page=aso America's Secret Operations]&amp;lt;br&amp;gt;(Europe)&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; March 23, 2005 (North America)&amp;lt;br /&amp;gt;PC &amp;amp;ndash; January 26, 2006 (Europe)&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercellchaostheory.php Tom Clancy's Splinter Cell: Chaos Theory]&lt;br /&gt;
|Ubisoft Montreal (SinglePlayer / Co-op Mode)&amp;lt;br /&amp;gt;Ubisoft Annecy (Versus Mode)&lt;br /&gt;
|PC / Xbox / PlayStation 2 &amp;amp;ndash; March 28, 2005&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; March 31, 2005&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.swat4.com/ SWAT 4]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|April 5, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.liandriconflict.com/ Unreal Championship 2: Liandri Conflict]&lt;br /&gt;
|[[Legacy:Epic Games|Epic Games]]&lt;br /&gt;
|April 18, 2005&lt;br /&gt;
|builds 3323&lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:Pariah|Pariah]]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; May 3, 2005&lt;br /&gt;
|Build 928 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.postal2.com/postal2/ Postal 2: Apocalypse Weekend]&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|May 31, 2005&lt;br /&gt;
|Builds 1410-1411 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Iron Wrath]&lt;br /&gt;
|Ubisoft Casablanca&lt;br /&gt;
|June 10, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.adventtrilogy.com/home/ Advent Rising]&lt;br /&gt;
|GlyphX&lt;br /&gt;
|Xbox  &amp;amp;ndash; May 31, 2005&amp;lt;br /&amp;gt;PC &amp;amp;ndash; August 9, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.brothersinarmsgame.com/uk/earnedinblood/index.php Brothers in Arms: Earned in Blood]&lt;br /&gt;
|Gearbox Software&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; October 6, 2005&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; October 26, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:Land Of The Dead|Land Of The Dead]]: Road to Fiddler's Green&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|PC &amp;amp;ndash; October 20, 2005&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; October 26, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.riseofasoldier.com/us/ America's Army: Rise of a Soldier]&lt;br /&gt;
|Secret Level&lt;br /&gt;
|November 17, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.driverheaven.net/articles/regiment/ The Regiment]&lt;br /&gt;
|Kuju Entertainment&lt;br /&gt;
|Febrary 17, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.splintercell.com Tom Clancy's Splinter Cell: Essentials]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|March 21, 2006&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.wwiicombat.com/ World War II Combat: Road to Berlin]&amp;lt;br&amp;gt;(North America)&amp;lt;br /&amp;gt;[http://city-interactive.com/index.php?page=secret_weapon Battlestrike: Secret Weapons]&amp;lt;br&amp;gt;(Europe)&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|Xbox &amp;amp;ndash; January 24, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; April 3, 2006 (North America)&amp;lt;br /&amp;gt;PC &amp;amp;ndash; March 27, 2007 (Europe)&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.swat4.com/ SWAT 4: The Stetchkov Syndicate]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|Febraury 28, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ghostrecon.com/uk/ghostrecon3/index.php Tom Clancy's Ghost Recon: Advanced Warfighter]&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|Xbox &amp;amp;ndash; March 9, 2006&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; March 28, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.redorchestragame.com/ Red Orchestra: Ostfront 41-45]&lt;br /&gt;
|Tripwire Interactive&lt;br /&gt;
|March 14, 2006&lt;br /&gt;
|Builds 3323 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.magnacarta.jp/mcp/index.html Magna Carta Portable]&lt;br /&gt;
|Softmax&lt;br /&gt;
|May 25, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:WarPath|WarPath]]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|PC &amp;amp;ndash; July 18, 2006&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; July 24, 2006&lt;br /&gt;
|Build 928 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.wwiicombat.com/ World War II Combat: Iwo Jima]&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|Xbox &amp;amp;ndash; June 21, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; June 25, 2006&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://openseasongame.uk.ubi.com/ Open Season]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|PC / PSP / PlayStation 2 / Xbox / Xbox 360 / GameCube &amp;amp;ndash; September 19, 2006&amp;lt;br /&amp;gt;Wii &amp;amp;ndash; November 30, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/doubleagent/ Tom Clancy's Splinter Cell: Double Agent]&lt;br /&gt;
|Ubisoft Shanghai (Offline mode for next-gen version)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ubisoft Montreal (Offline mode for current-gen version)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ubisoft Annecy (Online mode)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Offline mode for next-gen version &amp;amp;ndash; PC / Xbox 360 / PlayStation 3&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Offline mode for current-gen version &amp;amp;ndash; Xbox / PlayStation 2 / GameCube / Wii&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Online mode &amp;amp;ndash; PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3&lt;br /&gt;
|Xbox 360 &amp;amp;ndash; October 17, 2006&amp;lt;br /&amp;gt;Xbox/PlayStation 2 &amp;amp;ndash; October 24, 2006&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; October 26, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; November 7, 2006&amp;lt;br /&amp;gt;Wii &amp;amp;ndash; November 28, 2006&amp;lt;br /&amp;gt;PlayStation 3 &amp;amp;ndash; March 30, 2007&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.redsteelgame.com/ Red Steel]&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|November 17, 2006&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www1.skillground.com/help/kungfu.html#1/ Kung Fu: Deadly Arts]&lt;br /&gt;
|Bedlam Games&lt;br /&gt;
|December 1, 2006&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://brothersinarmsgame.us.ubi.com/dday/agegate.php Brothers in Arms: D-DAY]&lt;br /&gt;
|Ubisoft Shanghai / Gearbox Software&lt;br /&gt;
|December 5, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.playcqc.com/ Close Quarters Conflict]&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|January 22, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.city-interactive.com/index.php?page=redneck_kentucky Redneck Kentucky and The Next Generation Chickens]&lt;br /&gt;
|City Interactive&lt;br /&gt;
|March 2, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.groovegames.com/sharpshooter3/index.html/ Marine Sharpshooter 3]&lt;br /&gt;
|Jarhead Games&lt;br /&gt;
|May 28, 2007&lt;br /&gt;
|Build 3339 &lt;br /&gt;
|-&lt;br /&gt;
|[http://surfsupgame.us.ubi.com/ Surf's up]&lt;br /&gt;
|Ubisoft&lt;br /&gt;
|PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3 / GameCube / Wii &amp;amp;ndash; June 1, 2007&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bioshockgame.com/ BioShock]&lt;br /&gt;
|2K Boston / 2K Australia &amp;amp;ndash; Xbox 360 / PC&amp;lt;br&amp;gt;2K Marin &amp;amp;ndash; PlayStation 3&lt;br /&gt;
|August 21, 2007 &amp;amp;ndash; Xbox 360 / PC&amp;lt;br&amp;gt;October 23, 2008 &amp;amp;ndash; PlayStation 3&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://service.globalvr.com/downloads/aa/040-0143-01_Americas_Army_Manual-web.pdf America's Army (Arcade version)]&lt;br /&gt;
|GlobalVR&lt;br /&gt;
|July 24, 2007&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://inferno.fxlabs.com INFERNO: Where Death Is Your Only Ally&amp;lt;br&amp;gt;AGNI: Queen of Darkness]&lt;br /&gt;
|FXLabs Studios&lt;br /&gt;
|Febraury 22, 2008&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bestbuy.com/site/olspage.jsp?skuId=8924523&amp;amp;type=product&amp;amp;id=1214004959123/ Marine Sharpshooter 4]&lt;br /&gt;
|Groove Games&lt;br /&gt;
|June 10, 2008&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://brothersinarmsgame.uk.ubi.com/doubletime/ Brothers in Arms Double Time]&lt;br /&gt;
|Demiurge Studios / Gearbox Software&lt;br /&gt;
|September 23, 2008&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|Day Of The Zombie&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|PC &amp;amp;ndash; March 6, 2009&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; March 6, 2009&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.killingfloorthegame.com/ Killing Floor]&lt;br /&gt;
|Tripwire Interactive&lt;br /&gt;
|May 15, 2009&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bioshock2game.com/ BioShock 2]&lt;br /&gt;
|2K Marin&lt;br /&gt;
|Febraury 7, 2010&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.us.ubi.com/conviction/ Tom Clancy's Splinter Cell: ConViction]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|April 13, 2010&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ubi.com/US/Games/Info.aspx?pId=9479/ Tom Clancy's Splinter Cell 3D]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|April 10, 2011&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.us.ubi.com/ Tom Clancy's Splinter Cell HD Trilogy]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|August 9, 2011&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.iamalivegame.com/ I Am Alive]&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|Xbox 360 XBLA &amp;amp;ndash; March 7, 2012&amp;lt;br /&amp;gt;PS3 PSN &amp;amp;ndash; April 3, 2012&amp;lt;br /&amp;gt;PC &amp;amp;ndash; September 6, 2012&lt;br /&gt;
|Build 829&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Splinter Cell engine history===&lt;br /&gt;
* Splinter Cell 1&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell based on enhanced version of the Unreal Engine 2 build 829 without karma physics engine.&lt;br /&gt;
* Splinter Cell 2&lt;br /&gt;
** Ubisoft Shanghai: Splinter Cell Pandora Tomorrow singleplayer version based on some enhanced Splinter Cell 1 engine and some code steal from Unreal Engine 2 build 2110 with renderware physics engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Shadow Strike based on Unreal Engine 2 build 2110 without karma physics engine. later changed Splinter Cell Pandora Tomorrow multiplayer modes.&lt;br /&gt;
* Splinter Cell 3&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Chaos Theory singleplayer/co-op mode based on enhanced version of Splinter Cell 1 engine and some code steal from Unreal Engine 2.5 build 3339 with havok physics 2 engine. this version called SCX engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Chaos Theory versus mode based on Splinter Cell Pandora Tomorrow multiplayer modes engine and some code steal from Unreal Engine 2 build 2226. without karma physics engine.&lt;br /&gt;
* Splinter Cell Essentials&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Essentials based on PS2 version of Splinter Cell Pandora Tomorrow singleplayer mode engine and optimized for PSP.&lt;br /&gt;
* Splinter Cell 4&lt;br /&gt;
** Ubisoft Shanghai: Splinter Cell Double Agent offline mode for next-gen version (PC/Xbox 360/PS3) based on enhaced version of SCX engine(enhancing for multithreaded) and some code steal from Unreal Engine 2.5 build 3369  with havok physics 2 engine.&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Double Agent offline mode for current-gen version(Xbox/PS2/GameCube/Wii) based on standard SCX engine and some code steal from Unreal Engine 2.5 build 3369 with havok physics 2 engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Double Agent online mode based on enhacned version of Splinter Cell Chaos Theory versus mode engine with PhysX physics engine.&lt;br /&gt;
* Splinter Cell 5&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Conviction based on enhanced version of standard SCX engine(NOT based on Shanghai team's next-gen version of double agent engine). based on montreal team's Chaos Theory and current-gen version of double agent SCX engine and some improved engine with havok physics 3 engine. this version called LEAD engine.&lt;br /&gt;
* Splinter Cell 3D&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Chaos Theory converted to Nitendo 3DS&lt;br /&gt;
* I Am Alive&lt;br /&gt;
** Ubisoft Shanghai: I Am Alive based on LEAD engine.&lt;br /&gt;
* Splinter Cell 6&lt;br /&gt;
** Ubisoft Toronto: Splinter Cell 6 based on LEAD engine.&lt;br /&gt;
&lt;br /&gt;
===Non-gaming Projects===&lt;br /&gt;
&lt;br /&gt;
Unreal Engine 2 Runtime Custom License is used in many non-gaming projects including construction simulations and designs, training simulations, driving simulations, educations, virtual reality shopping malls, movie storyboards, continuities, pre-visuals and etc&lt;br /&gt;
&lt;br /&gt;
As of March 2008, more than 600 companies had a Unreal Engine 2 Runtime Licenses.&lt;br /&gt;
&lt;br /&gt;
===A Cases by===&lt;br /&gt;
&lt;br /&gt;
====Licensees for Educations====&lt;br /&gt;
* The Art Institute of Pittsburgh&lt;br /&gt;
* ETC&lt;br /&gt;
&lt;br /&gt;
====Construction Simulations and Interior Designs====&lt;br /&gt;
* Bentheim interior design&lt;br /&gt;
* ETC&lt;br /&gt;
&lt;br /&gt;
==Related Topics==&lt;br /&gt;
* [[Legacy:UnrealEngine2 Runtime|UnrealEngine2 Runtime]]&lt;br /&gt;
* [[Legacy:Unreal Engine|Unreal Engine]]&lt;br /&gt;
* [[Legacy:UnrealEd 3|UnrealEd 3]]&lt;br /&gt;
* [[Legacy:Ucc|Ucc]]&lt;br /&gt;
* [[Legacy:UPaint|UPaint]]&lt;br /&gt;
* [[Legacy:UDebugger|UDebugger]]&lt;br /&gt;
* [http://www.unrealtechnology.com/ Powered by Unreal Technology] - The offical page for the Unreal Engine.&lt;br /&gt;
* Epic's list of [http://www.unrealtechnology.com/html/powered/announced.shtml Announced] and [http://www.unrealtechnology.com/html/powered/released.shtml Released] projects using the Unreal Engine.&lt;br /&gt;
* [http://udn.epicgames.com/ Unreal Development Network] &amp;amp;ndash; The official support site for Unreal Engine real-time technology.&lt;br /&gt;
&lt;br /&gt;
[[Category:Legacy Game|{{PAGENAME}}]]&lt;/div&gt;</description>
			<pubDate>Mon, 13 May 2013 14:02:22 GMT</pubDate>			<dc:creator>UE</dc:creator>			<comments>http://wiki.beyondunreal.com/Legacy_talk:Unreal_Engine_Versions/2</comments>		</item>
		<item>
			<title>Legacy:Unreal Engine Versions/2</title>
			<link>http://wiki.beyondunreal.com/Legacy:Unreal_Engine_Versions/2</link>
			<description>&lt;p&gt;UE:&amp;#32;/* MMOG Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Engine Development Credits==&lt;br /&gt;
&lt;br /&gt;
====Unreal Engine Core System Design====&lt;br /&gt;
* Tim Sweeney&lt;br /&gt;
&lt;br /&gt;
====Engine Development Management====&lt;br /&gt;
* Daniel Vogel&lt;br /&gt;
&lt;br /&gt;
====Engine Technical Director====&lt;br /&gt;
* Bruce Shankle&lt;br /&gt;
&lt;br /&gt;
====Engine Management System====&lt;br /&gt;
* Steven Polge&lt;br /&gt;
&lt;br /&gt;
====UnrealEd====&lt;br /&gt;
* Warren Marshall&lt;br /&gt;
* Demiurge Studios (UDN build on toolsets into UnrealEd)&lt;br /&gt;
* MathEngine (Karma SDK integrated into UnrealEd)&lt;br /&gt;
* LIPSinc (Automated Facial Automation Technology integrated into UnrealEd)&lt;br /&gt;
* OC3 Entertainment (Impersonater toolsets integrated into UnrealEd)&lt;br /&gt;
* Interactive Data Visualization (SpeedTreeRT integrated into UnrealEd)&lt;br /&gt;
&lt;br /&gt;
====Rendering Engine====&lt;br /&gt;
* Erik De Neve (Main, scene graph, animation system)&lt;br /&gt;
* Daniel Vogel (Renderer devices, rendering pipeline)&lt;br /&gt;
* Andrew Scheidecker (Special effects, optimizing renderer)&lt;br /&gt;
* Sam Zamani (Shader pipeline, optimizing renderer)&lt;br /&gt;
* Demiurge Studios (UDN build on many rendering technologies)&lt;br /&gt;
* LIPSinc's Automated Facial Automation Technology (Real-time lipsync middleware, no additional cost)&lt;br /&gt;
* PixoMatic Software Renderer (High-speed performance software renderer middleware, no additional cost)&lt;br /&gt;
* OC3 Entertainment's Impersonater (Real-time lipsync and facial anmation middleware, no additional cost)&lt;br /&gt;
* Interactive Data Visualization's SpeedTreeRT (Real-time tree and vegetation middleware, no additional cost)&lt;br /&gt;
&lt;br /&gt;
====Physics Engine====&lt;br /&gt;
* James Golding (Base physics)&lt;br /&gt;
** With MathEngine's Karma Physics Engine (Middleware, no additional cost)&lt;br /&gt;
&lt;br /&gt;
====Network Engine====&lt;br /&gt;
* Steven Polge (Unreal Network)&lt;br /&gt;
&lt;br /&gt;
====Sound Engine====&lt;br /&gt;
* Creative Labs's OpenAL Audio System (Freeware)&lt;br /&gt;
* Ogg Vorbis (Freeware)&lt;br /&gt;
&lt;br /&gt;
====A.I. System====&lt;br /&gt;
* Steven Polge (Unreal A.I.)&lt;br /&gt;
&lt;br /&gt;
====Console Porting====&lt;br /&gt;
* Steven Polge&lt;br /&gt;
** Build 633~2227 for Xbox&lt;br /&gt;
** Build 633 for PlayStation 2&lt;br /&gt;
* Secret Level&lt;br /&gt;
** Build 777, 829, 927 for PlayStation 2&lt;br /&gt;
** Build 829, 927 for GameCube&lt;br /&gt;
** UT2003 build 928 for Xbox version of America's Army Rise of a Soldier&lt;br /&gt;
** UT2003 build 928 for PS2 version of America's Army Rise of a Soldier (cancelled)&lt;br /&gt;
** UT2003 build 2199 for PS2 Unreal Title. Unreal Assault (cancelled)&lt;br /&gt;
* Sam Zamani&lt;br /&gt;
** Build 2227 for highly enhanced and exclusive on Xbox. (Unreal Engine 2X)&lt;br /&gt;
&lt;br /&gt;
==Build Versions==&lt;br /&gt;
* '''Unreal Warfare''' Build 633~927&lt;br /&gt;
** Build 633: First version of UE2 Licensee point (Windows) [Jan 2001]&lt;br /&gt;
*** Build 633 for PS2 port (PlayStation 2) [Jan 2001]&lt;br /&gt;
** Build 697: Leaked '''Unreal 2''' E3 2001 demo, with some modified Legend Entertainment's code (Windows) [Mar 2001]&lt;br /&gt;
** Build 739: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jul 2001]&lt;br /&gt;
*** Build 763 (94.14) : Leaked '''Unreal Championship''' leaked PC build beta &amp;quot;UTX-Build&amp;quot; included added DE's particle system (Windows) [Oct 2001]&lt;br /&gt;
** Build 777: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Dec 2001]&lt;br /&gt;
*** Build 777 PS2 port by Secret Level (PlayStation 2) [Dec 2001]&lt;br /&gt;
** Build 829: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jan 2002]&lt;br /&gt;
*** Build 829 for PS2 port by Secret Level (PlayStation 2) [Jan 2002]&lt;br /&gt;
*** Build 829 for GC port by Secret Level (GameCube) [Jan 2002]]&lt;br /&gt;
*** Build 829 Karma/Unreal Integration Patch1 [Mar 2002]&lt;br /&gt;
*** Build 829: with merged from some after 927 code and some UT2003 code for '''Unreal 2''' out of box (Windows) [Feb 2003]&lt;br /&gt;
**** Build 1000: Unreal 2 '''Demo version''' [Feb 2003]&lt;br /&gt;
**** Build 2001: '''v1403 Patch''' of Unreal 2 (Windows), out of box (Xbox) [Dec 2003]&lt;br /&gt;
** Build 848: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Jan 2002]&lt;br /&gt;
** Build 856: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Feb 2002]&lt;br /&gt;
** Build 918: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Apr 2002]&lt;br /&gt;
** Build 926: PREVIEW DROP for Public Release to Licensee (Windows, Xbox)&lt;br /&gt;
** Build 927: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox)&lt;br /&gt;
*** Build 927 for PS2 port by Secret Level (PlayStation 2)&lt;br /&gt;
*** Build 927 for GC port by Secret Level (GameCube)&lt;br /&gt;
** Build 1003: PREVIEW DROP for Public Release to Licensee &lt;br /&gt;
* '''Unreal Tournament 2003''' Build 927~2225&lt;br /&gt;
** Build 927 (117.25): '''Unreal Tournament 2003''' E3 2002 demo build 906, but Unreal Engine version is 927 (Windows) [Apr 2002]&lt;br /&gt;
** Build 927 (119.25): '''Unreal Tournament 2003''' beta demo (Windows) [May 2002]&lt;br /&gt;
*** Build 928 (119.25):'''Unreal Championship''' out of box (Xbox) [Sep 2002]&lt;br /&gt;
** Build 1077 (120.28): '''Unreal Tournament 2003''' first official demo (Windows, Linux) [Sep 2002]&lt;br /&gt;
** Build 1080 (120.28): '''Unreal Tournament 2003''' first official demo patch (Windows, Linux) [Sep 2002]&lt;br /&gt;
** Build 1142 (121.29): '''Unreal Tournament 2003''' second offcial demo (Windows, Linux, Mac OS X) [Nov 2002] (UE version is 1142. but after of 2136)&lt;br /&gt;
** Build 2107 (120.28): '''Unreal Tournament 2003''' out of box (Windows, Linux, Mac OS X) [Sep 2002]&lt;br /&gt;
** Build 2111 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Oct 2002]&lt;br /&gt;
** Build 2126 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Oct 2002]&lt;br /&gt;
** Build 2136 (121.29): '''Unreal Tournament 2003''' retail patch 1 (Windows) [Oct 2002]&lt;br /&gt;
** Build 2153 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2154 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2164 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2166 (121.29): '''Unreal Tournament 2003''' beta and retail patch 2 (Windows) [Dec 2002]&lt;br /&gt;
** Build 2186 (121.29): '''Unreal Tournament 2003''' retail patch 3 (Windows, Linux) [Jan 2003]&lt;br /&gt;
** Build 2199 (121.29): '''Unreal Tournament 2003''' retail patch 4 (Windows, Linux) [Feb 2003]&lt;br /&gt;
** Build 2206 (121.29): '''Unreal Tournament 2003''' third official demo (Windows, Linux)  &lt;br /&gt;
** Build 2225 (121.29): '''Unreal Tournament 2003''' retail patch 5 (Windows, Linux, Mac OS X) [Apr 2003]  &lt;br /&gt;
* Pure '''Unreal Engine''' 2 Builds 2110~2227&lt;br /&gt;
** Build 2110: OFFICIAL CODEDROP for Release to Licensee. based on '''Unreal Warfare''' engine at merged from some '''UT2003 2107 code''' and removed UT2003 game specific codes (Windows, Xbox) [Oct 2002]&lt;br /&gt;
** Build 2226: OFFICIAL CODEDROP for Release to Licensee. merged from some '''UT2003 2225 code''' (Windows, Xbox) [May 2003]&lt;br /&gt;
*** '''Unreal Engine 2 Runtime''' Edition (Windows) [Sep 2003]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.19.03 [Oct 2003]&lt;br /&gt;
***** Build 2226: UE2Runtime 2226.19.03 SpeedTree Demo [Apr 2004]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.20.01 [Jul 2004]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.20.02  [Feb 2005]&lt;br /&gt;
*** '''Unreal 2 eXpanded MultiPlayer''' free-download (Windows) [Dec 2003], included in Unreal 2 retail box (Xbox) [Feb 2004]&lt;br /&gt;
** Build 2227: OFFICIAL CODEDROP for Release to Licensee. all bugs fixed from 2226 (Windows, Xbox) [Mar 2004]&lt;br /&gt;
** '''Unreal Engine 2X''': '''Unreal Championship 2''' Exclusive on Xbox optimized and some enhancedments [Mar 2004]&lt;br /&gt;
* '''Unreal Engine 2.5''' Build 3120~3369&lt;br /&gt;
** Build 3120 (127.29): '''Unreal Tournament 2004''' beta demo (Windows, Linux, Mac OS X) [Feb 2004]&lt;br /&gt;
** Build 3186 (127.29): '''Unreal Tournament 2004''' out of box (Windows, Linux, Mac OS X) [Mar 2004]&lt;br /&gt;
** Build 3197 (127.29): '''Unreal Tournament 2004''' beta patch (Windows) [Apr 2004]&lt;br /&gt;
** Build 3204 (127.29): '''Unreal Tournament 2004''' retail patch 1 (Windows, Linux, 64-bit Linux, Mac OS X) [May 2004]&lt;br /&gt;
** Build 3236 (127.29): '''Unreal Tournament 2004''' retail patch 2 (Windows, Linux, 64-bit Linux, Mac OS X) [Jun 2004]&lt;br /&gt;
** Build 3270 (127.29): '''Unreal Tournament 2004''' retail patch 3 (Windows, Linux, 64-bit Linux) [Aug 2004]&lt;br /&gt;
** Build 3323 (128.29): '''Unreal Tournament 2004''' beta and retail patch 4 (Windows, Linux, 64-bit Linux) [Sep 2004]&lt;br /&gt;
** Build 3334 (128.29): '''Unreal Tournament 2004''' official demo (Windows, Linux, Mac OS X)  [Sep 2004]&lt;br /&gt;
** Build 3339 (128.29): '''Unreal Tournament 2004''' retail patch 5 (Windows, Linux, 64-bit Linux) [Nov 2004]&lt;br /&gt;
** Build 3355 (128.29): '''Unreal Tournament 2004''' retail patch 6 (Windows, 64-bit Windows, Linux, 64-bit Linux) [Feb 2005]&lt;br /&gt;
** Build 3362 (128.29): '''Unreal Tournament 2004''' beta patch (Windows) [Oct 2005]&lt;br /&gt;
** Build 3369 (128.29): '''Unreal Tournament 2004''' retail patch 7 (Windows, 64-bit Windows, Linux, 64-bit Linux, Mac OS X) [Dec 2005]&lt;br /&gt;
&lt;br /&gt;
==Engine Details==&lt;br /&gt;
&lt;br /&gt;
===Rendering Technologies===&lt;br /&gt;
* Direct3D 8, Direct3D 9 (Builds 3236+) and OpenGL, OpenGL 2 (Builds 3236+) support&lt;br /&gt;
* Hardware shader support for vertex shaders and pixel shaders&lt;br /&gt;
* Enhanced lighting&lt;br /&gt;
** Real-time radiosity lightmaps&lt;br /&gt;
* Enhanced NURBS, scene graph, collision detection, and spatial data handling support&lt;br /&gt;
* Enhanced BSP/CSG and Portal world rendering technology and Scene graph and all Scene Management (Builds 2500+)&lt;br /&gt;
* Improvements very fast rendering engine speed (Builds 2500+)&lt;br /&gt;
* Improved texture compression&lt;br /&gt;
* Cube mapping (Builds 739+)&lt;br /&gt;
** All texture mapping with cube mapping including environment mapping&lt;br /&gt;
* Dot-3 product bump mapping&lt;br /&gt;
** With environment mapping (environment bump mapping) and with cube mapping too&lt;br /&gt;
* Advanced Weighted ClipTexturing&lt;br /&gt;
** With all other texturing techniques&lt;br /&gt;
* Weighted skeletal animation (Builds 829+)&lt;br /&gt;
** With smooth-skinned geometry (skinning animation)&lt;br /&gt;
* Facial animation support (Builds 829+)&lt;br /&gt;
** Including scripted lip syncing and real-time lip syncing&lt;br /&gt;
* Large scale terrain support (Builds 633+)&lt;br /&gt;
* Seamless mixing of indoor BSP meshes, static meshes, dynamic meshes and terrain meshes&lt;br /&gt;
* Hardware Brush with static meshes, movable meshes, non-deformable meshes&lt;br /&gt;
* Emitter based particles system  (Builds 739+)&lt;br /&gt;
* Heavily extensive emitter particles system (Builds 3270+)&lt;br /&gt;
* 2048x2048 size texture support (Builds 633+)&lt;br /&gt;
* 4096x4096 size texture support (Builds 2500+)&lt;br /&gt;
* Software rendering with Pixomatic software renderer (Builds 3186+, no additional cost)&lt;br /&gt;
* Interactive Data Visualization's SpeedTreeRT (Builds 3369+)&lt;br /&gt;
* Unreal Developer Network support on many other rendering technologies by Demiurge Studios&lt;br /&gt;
&lt;br /&gt;
===Other Features===&lt;br /&gt;
* New designed network engine (Builds 739+)&lt;br /&gt;
* Powerful material shader and texture editor for UnrealEd (Builds 829+)&lt;br /&gt;
* Fast vehicles and physics optimized based network engine (Builds 3186+)&lt;br /&gt;
* Particles system wizard toolset for UnrealEd (Builds 739+)&lt;br /&gt;
* Included entirely new particle system editor for UnrealEd (Builds 3270+)&lt;br /&gt;
* UnrealMatinee cutscene toolset for UnrealEd (Builds 739+)&lt;br /&gt;
* Powerful real-time terrain editing toolset for UnrealEd (Builds 633+)&lt;br /&gt;
* Improving GUI editor (Builds 927+)&lt;br /&gt;
* Voice-over IP support (Builds 3186+)&lt;br /&gt;
* Text-to-speech support (Builds 3186+)&lt;br /&gt;
* AI speech recognition (Builds 3186+)&lt;br /&gt;
* Improved dymanic music system support (Builds 829+)&lt;br /&gt;
* New designed A.I. system (Builds 633+)&lt;br /&gt;
* Newly improving A.I. system, BOT A.I. and teamwork A.I. (Builds 3186+)&lt;br /&gt;
* 16-bit unicode support (Builds 2110+)&lt;br /&gt;
* Include MathEngine's &amp;quot;Karma&amp;quot; physics engine (Builds 829+, no additional cost)&lt;br /&gt;
* Enhancing &amp;quot;Karma&amp;quot; physics engine performance and extending supported vehicles physics (Builds 3186+)&lt;br /&gt;
* Vehicles optimized physics (Builds 3186+)&lt;br /&gt;
* Support for Lipsync system of LIPSinc's Automated Facial Automation Technology (Builds 829+, no additional cost)&lt;br /&gt;
* OC3 Entertainment's Impersonater (Builds 3323+, no additional cost)&lt;br /&gt;
* 3DS MAX, MAYA, SoftImage's XSI  Mod Tool  (Builds 3355+) Plug-ins&lt;br /&gt;
* Enhancing Real-time recording of in-engine footage as replayable 'demo' files (Builds 829+)&lt;br /&gt;
* Support for processing those demo files into DivX movies (DivX library license separately) &lt;br /&gt;
* Support for processing those demo files into Bink Video&lt;br /&gt;
* Unreal Developer Network support on many other toolsets, utilities and sample contents by Demiurge Studios&lt;br /&gt;
&lt;br /&gt;
==Development Tools==&lt;br /&gt;
* [[Legacy:UnrealEd 3|UnrealEd 3]]&lt;br /&gt;
* [[Legacy:Ucc|Ucc]]&lt;br /&gt;
* [[Legacy:UccDepend|UccDepend]]&lt;br /&gt;
* [[Legacy:UDebugger|UDebugger]]&lt;br /&gt;
* [[Legacy:UPaint|UPaint]]&lt;br /&gt;
* Karma Authoring Tool (Builds 829+, no additional cost)&lt;br /&gt;
* LIPSinc Animation Studio (Builds 829+, no additional cost)&lt;br /&gt;
* Impersonator Studio (Builds 3323+, no additional cost)&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
&lt;br /&gt;
===Announced Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Release Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build'''''&lt;br /&gt;
|-&lt;br /&gt;
|Tom Clancy's Splinter Cell Blacklist&lt;br /&gt;
|Ubisoft Toronto&lt;br /&gt;
|TBA&lt;br /&gt;
|Build 829&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MMOG Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Started Beta or Service Released Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sephiroth.co.kr/ Sephiroth]&lt;br /&gt;
|IMagic Entertainment&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash; January 14, 2002&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; August 27, 2003&lt;br /&gt;
|before July 2011 version &amp;amp;ndash; Build 926(UE2)&amp;lt;br&amp;gt;after August 2011 version &amp;amp;ndash; Build 3369(UE2.5)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.lineage2.com Lineage 2]&lt;br /&gt;
|NC Soft&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash;  November 30, 2002&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; July 9, 2003&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; October 1, 2003 (Korea)&amp;lt;br /&amp;gt;April 27, 2004 (North America / Europe)&lt;br /&gt;
|Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://jy2.chinesegamer.net/ Jinyong Online 2]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; December 8, 2004&lt;br /&gt;
|Buils 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://he.chinesegamer.net/ Huang-Yi Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2006&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.vanguardsoh.com/ Vanguard: Saga of Heroes]&lt;br /&gt;
|Sigil Games Online&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; August 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; December 16, 2005&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; August 12, 2006&amp;lt;br /&amp;gt;4th Closed Beta Testing &amp;amp;ndash; December 16, 2006&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; January 5, 2007&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; January 30, 2007&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.tcos.com/ The Chronicles of Spellbone]&lt;br /&gt;
|Spellborn International&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; November 30, 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; August 9, 2006&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; March 23, 2007&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash January 25, 2008&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; November 27, 2008 &lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ragnarok2.co.kr/ Ragnarok Online 2: The Gate of the World]&lt;br /&gt;
|Gravity&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; December 27, 2006&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; Febraury 23, 2007&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; April 27, 2007&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; May 28, 2007&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://pt2.ndolfin.com/ Priston Tale 2]&lt;br /&gt;
|Yedang Online&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; Febraury 23, 2007&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; June 8, 2007&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; October 1, 2007&amp;lt;br /&amp;gt;Pre-Open Beta Testing &amp;amp;ndash; Febraury 22, 2008&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; Febraury 29, 2008&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; April 18, 2008&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://wx.chinesegamer.net/ WX Online] - Always Upgrade&amp;lt;br&amp;gt;(Original Chinese Gamer International version)&amp;lt;br&amp;gt;[http://50.catv.net/ Martial Online] - Keep original version&amp;lt;br&amp;gt;(China CATV version)&amp;lt;br&amp;gt;[http://502.catv.net/ Martial Online 2] - Always Upgrade&amp;lt;br&amp;gt;(China CATV version)&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2009&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://hero.chinesegamer.net/ Hero Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sh2.wanku.com/ Shui Hu Q Zhuan 2]&lt;br /&gt;
|Firestone Software&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://dg.xoyo.com/ DG Online]&lt;br /&gt;
|Kingsoft SHX Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://ten.chinesegamer.net/ Emperor Online]&amp;lt;br&amp;gt;(Original Chinese Gamer International version)&amp;lt;br&amp;gt;[http://tz.catv.net/ TZ Online]&amp;lt;br&amp;gt;(China CATV version)&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://qt.chinesegamer.net/ QT Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sd.xoyo.com/ SD online]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://mj.xoyo.com/ MLJH Online]&lt;br /&gt;
|Kingsoft Adin Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://he2.chinesegamer.net/ Huang-Yi Online 2]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://ts3.chinesegamer.net/ TS Online 3]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://eos.hangame.com/ EOS:Echo of Soul]&lt;br /&gt;
|NVius&lt;br /&gt;
|TBA 2013&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://sg.xoyo.com/ San Guo Online]&lt;br /&gt;
|Kingsoft&lt;br /&gt;
|When it's Done&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://tl.xoyo.com/ TL Online]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|TBA&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sanjie71.com/ SanJie71 Online]&lt;br /&gt;
|Wan71&lt;br /&gt;
|TBA&lt;br /&gt;
|Build unknown maybe 2227&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MOG Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Started Beta or Service Released Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.exteel.com/us/ Exteel]&lt;br /&gt;
|NC Soft&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; October 26, 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; December 21, 2005&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; January 18, 2006&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; January 25, 2006 &amp;amp;ndash; (Korea)&amp;lt;br /&amp;gt;TBA 2007 &amp;amp;ndash; (North America / Europe)&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.landmass.co.kr/ LandMass]&lt;br /&gt;
|WayPoint&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; October 11, 2006&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; October 27, 2006&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; December 26, 2006&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; May 11, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://metalrage.gamehi.co.kr/ MetalRage]&lt;br /&gt;
|GameHi&lt;br /&gt;
|Closed Beta Testing &amp;amp;ndash; December 30, 2008&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; Janyary 13, 2009&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; May 26, 2009&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://xd.xoyo.com/ Mission Against Terror] - Including all game modes&amp;lt;br&amp;gt;(China Kingsoft version)&amp;lt;br&amp;gt;[http://cso.winner.co.th/csowinv3/ Crazy Shooter Online] - not included Terminator mode and Mummy Mode&amp;lt;br&amp;gt;(Thailand Winner Online version)&amp;lt;br&amp;gt;[http://www.xshot.in.th/Intro/Default.aspx X-SHOT] - Seperated version of Terminator Mode and Mummy mode&amp;lt;br&amp;gt;(Thailand Winner Online version)&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2008&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://loco.paran.com/ LOCO]&lt;br /&gt;
|DANAL&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash; June 24, 2010&amp;lt;br&amp;gt;Launching &amp;amp;ndash; August 18, 2010&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://btr.webzen.co.kr/ Battery]&lt;br /&gt;
|WEBGEN&lt;br /&gt;
|Open Beta testing &amp;amp;ndash; November 11, 2010&amp;lt;br&amp;gt;Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://dc.chinesegamer.net/ Diamond Club Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://rt.xoyo.com/ Rush Team]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.cyphers.co.kr/cyphers/ Cypers]&lt;br /&gt;
|Neople&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://jj.xoyo.com/ JJ]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://dc.chinesegamer.net/event/120606/p2.asp Mini Diamond Club Online (Web)]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sf.gnjoy.com/ Steal Fighter]&lt;br /&gt;
|LTimegames&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash;  Febraury 21, 2013&amp;lt;br&amp;gt;Launching &amp;amp;ndash; Feb 28, 2013&lt;br /&gt;
|Build 3369&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Released Projects===&lt;br /&gt;
&lt;br /&gt;
====Unreal Engine 2 using released projects on more than 300 over titles, included all of the unknowned PC, Xbox, PS2, GameCube titles====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Release Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.americasarmy.com America's Army]&lt;br /&gt;
|[http://www.goarmy.com US Army]&lt;br /&gt;
|August 28, 2002&lt;br /&gt;
|Builds 927-3369 &lt;br /&gt;
|-&lt;br /&gt;
|Unreal Tournament 2003&lt;br /&gt;
|PC (Windows, Linux) / Macintosh &amp;amp;ndash; [http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|September 30, 2002&lt;br /&gt;
|Builds 2107-2225 &lt;br /&gt;
|-&lt;br /&gt;
|Twin Caliber&lt;br /&gt;
|Rage Software&lt;br /&gt;
|November 01, 2002&lt;br /&gt;
|Build 633&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercell.php Tom Clancy's Splinter Cell]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|Xbox &amp;amp;ndash; November 17, 2002&amp;lt;br /&amp;gt;PC &amp;amp;ndash; Febraury 19, 2003&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; April 8, 2003&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; April 10, 2003&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unrealchampionship.com/ Unreal Championship]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|November 12, 2002&lt;br /&gt;
|Builds 928&lt;br /&gt;
|-&lt;br /&gt;
|Unreal 2: The Awakening&lt;br /&gt;
|Legend Entertainment&lt;br /&gt;
|PC &amp;amp;ndash; February 3, 2003&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; February 10, 2004&lt;br /&gt;
|Builds 829-2001 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Raven Shield]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|March 17, 2003&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|Devastation&lt;br /&gt;
|Digitalo Studios&lt;br /&gt;
|March 28, 2003&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|Postal 2&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|April 14, 2003&lt;br /&gt;
|Builds 926-1337 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3]&lt;br /&gt;
|Xbox &amp;amp;ndash; Ubisoft Montreal&amp;lt;br /&amp;gt;PlayStation 2 / GameCube &amp;amp;ndash; Ubisoft Shanghai&lt;br /&gt;
|Xbox  &amp;amp;ndash; Octgober 28, 2003&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; March 23, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; June 15, 2004&lt;br /&gt;
|Build 927&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unrealtechnology.com/html/runtime/overview.shtml Unreal Engine 2 Runtime Edition]&lt;br /&gt;
|[Legacy:Epic Games|Epic Games]]&lt;br /&gt;
|October 31, 2003&lt;br /&gt;
|Builds 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.xiii-thegame.com XIII]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|PC / PlayStation 2 &amp;amp;ndash; November 18, 2003&amp;lt;br /&amp;gt;GameCube / Xbox &amp;amp;ndash; November 24, 2003&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.mtggame.com/ Magic the Gathering: BattleGrounds]&lt;br /&gt;
|Secret Level&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; November 18, 2003&lt;br /&gt;
|Build 926 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.groovegames.com/Games/DesertThunder/index.html Desert Thunder]&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|November 18, 2003&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.eidosinteractive.co.uk/gss/dxiw/ Deus Ex: Invisible War]&lt;br /&gt;
|Ion Storm Austin&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; December 2, 2003&lt;br /&gt;
|Build 777 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unreal2.com/ Unreal 2 XMP]&lt;br /&gt;
|Legend Entertainment&lt;br /&gt;
|December 10, 2003&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.gopostal.com/postal2/ Postal 2: Share the Pain]&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|December 17, 2003&lt;br /&gt;
|Builds 1407-1409 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.activision.com/en_US/game_specific/3098a6b3-2332-43e9-8bff-d37a7c7c8eb9.html Shrek 2]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; March 3, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.humanhead.com/headgames_dmh.html Dead Man's Hand]&lt;br /&gt;
|Human Head Studios&lt;br /&gt;
|Xbox &amp;amp;ndash; March 3, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; March 18, 2004&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Athena Sword]&lt;br /&gt;
|Ubisoft Milan&lt;br /&gt;
|March 9, 2004&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|Unreal Tournament 2004&lt;br /&gt;
|PC (Windows, Linux) / Macintosh &amp;amp;ndash; [[Legacy:Epic Games|Epic Games]] / [http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|March 16, 2004&lt;br /&gt;
|Builds 3186-3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercellpandoratomorrow.php Tom Clancy's Splinter Cell: Pandora Tommorow]&lt;br /&gt;
|Ubisoft Shanghai SinglePlayer &amp;lt;br /&amp;gt;Ubisoft Annecy MultiPlayer&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; March 23, 2004&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; June 16, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; July 20, 2004&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.eidos.co.uk/gss/thief_ds/ Thief: Deadly Shadows]&lt;br /&gt;
|Ion Storm Austin&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; May 25, 2004&lt;br /&gt;
|Build 777 &lt;br /&gt;
|-&lt;br /&gt;
|[http://harrypotter.ea.com/hppoa/flash_en_US.html Harry Potter and the Prisoners of Azkarban]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; May 25, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.shadowopsgame.com/ Shadow Ops: Red Mercury]&lt;br /&gt;
|Zombie Studios&lt;br /&gt;
|Xbox &amp;amp;ndash; June 15, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; September 21, 2004&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.activision.com/microsite/spider-man/ Spider-Man 2]&lt;br /&gt;
|Fizz Factor&lt;br /&gt;
|PC &amp;amp;ndash; June 24, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Black Arrow]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|August 4, 2004&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.heavygunner.com/ Marine Heavy Gunner: Vietnam]&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|August 22, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sharktalethegame.com/ Shark Tale]&lt;br /&gt;
|Amaze Entertainment&lt;br /&gt;
|PC &amp;amp;ndash; September 27, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.tribesvengeance.com/ Tribes: Vengeance]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|October 5, 2004&lt;br /&gt;
|Build 2500 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.menofvalorgame.com/ Men of Valor]&lt;br /&gt;
|2015&lt;br /&gt;
|Xbox &amp;amp;ndash; October 19, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; October 26, 2004&lt;br /&gt;
|Builds 926&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unfortunategame.com/ Lemony Snicket's A Series of Unfortunate Events]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; November 10, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.magnacarta.co.kr/ Magna Carta: Crimson Stigmata]&amp;lt;br&amp;gt;(Japan / Korea)&amp;lt;br /&amp;gt;[http://www.atlus.com/magna_carta/ Magna Carta: Tears of Blood]&amp;lt;br&amp;gt;(North America / Europe)&lt;br /&gt;
|Softmax&lt;br /&gt;
|November 11, 2004 (Japan)&amp;lt;br /&amp;gt;December 1, 2004 (Korea)&amp;lt;br /&amp;gt;November 16, 2005 (North America / Europe)&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ghostrecon.com/ Tom Clancy's Ghost Recon 2]&lt;br /&gt;
|Ubisoft Shanghai (PlayStation 2 / Gamecube)&amp;lt;br /&amp;gt;Ubisoft Paris (PlayStation 2)&lt;br /&gt;
|PlayStation 2 &amp;amp;ndash; November 30, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; March 15, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.lucasarts.com/games/swrepubliccommando/ Star Wars Republic Commando]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|March 1, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.brothersinarmsgame.com/uk/roadtohill30/home.php Brothers in Arms: Road to Hill 30]&lt;br /&gt;
|Gearbox Software&lt;br /&gt;
|Xbox &amp;amp;ndash; March 1&amp;lt;br /&amp;gt;PC / PlayStation 2 &amp;amp;ndash; March 15, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.combat121.com/index2.html Combat: Task Force 121]&amp;lt;br&amp;gt;(North America)&amp;lt;br /&amp;gt;[http://www.city-interactive.com/index.php?page=aso America's Secret Operations]&amp;lt;br&amp;gt;(Europe)&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; March 23, 2005 (North America)&amp;lt;br /&amp;gt;PC &amp;amp;ndash; January 26, 2006 (Europe)&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercellchaostheory.php Tom Clancy's Splinter Cell: Chaos Theory]&lt;br /&gt;
|Ubisoft Montreal (SinglePlayer / Co-op Mode)&amp;lt;br /&amp;gt;Ubisoft Annecy (Versus Mode)&lt;br /&gt;
|PC / Xbox / PlayStation 2 &amp;amp;ndash; March 28, 2005&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; March 31, 2005&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.swat4.com/ SWAT 4]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|April 5, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.liandriconflict.com/ Unreal Championship 2: Liandri Conflict]&lt;br /&gt;
|[[Legacy:Epic Games|Epic Games]]&lt;br /&gt;
|April 18, 2005&lt;br /&gt;
|builds 3323&lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:Pariah|Pariah]]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; May 3, 2005&lt;br /&gt;
|Build 928 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.postal2.com/postal2/ Postal 2: Apocalypse Weekend]&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|May 31, 2005&lt;br /&gt;
|Builds 1410-1411 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Iron Wrath]&lt;br /&gt;
|Ubisoft Casablanca&lt;br /&gt;
|June 10, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.adventtrilogy.com/home/ Advent Rising]&lt;br /&gt;
|GlyphX&lt;br /&gt;
|Xbox  &amp;amp;ndash; May 31, 2005&amp;lt;br /&amp;gt;PC &amp;amp;ndash; August 9, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.brothersinarmsgame.com/uk/earnedinblood/index.php Brothers in Arms: Earned in Blood]&lt;br /&gt;
|Gearbox Software&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; October 6, 2005&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; October 26, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:Land Of The Dead|Land Of The Dead]]: Road to Fiddler's Green&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|PC &amp;amp;ndash; October 20, 2005&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; October 26, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.riseofasoldier.com/us/ America's Army: Rise of a Soldier]&lt;br /&gt;
|Secret Level&lt;br /&gt;
|November 17, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.driverheaven.net/articles/regiment/ The Regiment]&lt;br /&gt;
|Kuju Entertainment&lt;br /&gt;
|Febrary 17, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.splintercell.com Tom Clancy's Splinter Cell: Essentials]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|March 21, 2006&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.wwiicombat.com/ World War II Combat: Road to Berlin]&amp;lt;br&amp;gt;(North America)&amp;lt;br /&amp;gt;[http://city-interactive.com/index.php?page=secret_weapon Battlestrike: Secret Weapons]&amp;lt;br&amp;gt;(Europe)&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|Xbox &amp;amp;ndash; January 24, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; April 3, 2006 (North America)&amp;lt;br /&amp;gt;PC &amp;amp;ndash; March 27, 2007 (Europe)&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.swat4.com/ SWAT 4: The Stetchkov Syndicate]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|Febraury 28, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ghostrecon.com/uk/ghostrecon3/index.php Tom Clancy's Ghost Recon: Advanced Warfighter]&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|Xbox &amp;amp;ndash; March 9, 2006&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; March 28, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.redorchestragame.com/ Red Orchestra: Ostfront 41-45]&lt;br /&gt;
|Tripwire Interactive&lt;br /&gt;
|March 14, 2006&lt;br /&gt;
|Builds 3323 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.magnacarta.jp/mcp/index.html Magna Carta Portable]&lt;br /&gt;
|Softmax&lt;br /&gt;
|May 25, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:WarPath|WarPath]]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|PC &amp;amp;ndash; July 18, 2006&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; July 24, 2006&lt;br /&gt;
|Build 928 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.wwiicombat.com/ World War II Combat: Iwo Jima]&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|Xbox &amp;amp;ndash; June 21, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; June 25, 2006&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://openseasongame.uk.ubi.com/ Open Season]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|PC / PSP / PlayStation 2 / Xbox / Xbox 360 / GameCube &amp;amp;ndash; September 19, 2006&amp;lt;br /&amp;gt;Wii &amp;amp;ndash; November 30, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/doubleagent/ Tom Clancy's Splinter Cell: Double Agent]&lt;br /&gt;
|Ubisoft Shanghai (Offline mode for next-gen version)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ubisoft Montreal (Offline mode for current-gen version)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ubisoft Annecy (Online mode)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Offline mode for next-gen version &amp;amp;ndash; PC / Xbox 360 / PlayStation 3&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Offline mode for current-gen version &amp;amp;ndash; Xbox / PlayStation 2 / GameCube / Wii&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Online mode &amp;amp;ndash; PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3&lt;br /&gt;
|Xbox 360 &amp;amp;ndash; October 17, 2006&amp;lt;br /&amp;gt;Xbox/PlayStation 2 &amp;amp;ndash; October 24, 2006&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; October 26, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; November 7, 2006&amp;lt;br /&amp;gt;Wii &amp;amp;ndash; November 28, 2006&amp;lt;br /&amp;gt;PlayStation 3 &amp;amp;ndash; March 30, 2007&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.redsteelgame.com/ Red Steel]&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|November 17, 2006&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www1.skillground.com/help/kungfu.html#1/ Kung Fu: Deadly Arts]&lt;br /&gt;
|Bedlam Games&lt;br /&gt;
|December 1, 2006&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://brothersinarmsgame.us.ubi.com/dday/agegate.php Brothers in Arms: D-DAY]&lt;br /&gt;
|Ubisoft Shanghai / Gearbox Software&lt;br /&gt;
|December 5, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.playcqc.com/ Close Quarters Conflict]&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|January 22, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.city-interactive.com/index.php?page=redneck_kentucky Redneck Kentucky and The Next Generation Chickens]&lt;br /&gt;
|City Interactive&lt;br /&gt;
|March 2, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.groovegames.com/sharpshooter3/index.html/ Marine Sharpshooter 3]&lt;br /&gt;
|Jarhead Games&lt;br /&gt;
|May 28, 2007&lt;br /&gt;
|Build 3339 &lt;br /&gt;
|-&lt;br /&gt;
|[http://surfsupgame.us.ubi.com/ Surf's up]&lt;br /&gt;
|Ubisoft&lt;br /&gt;
|PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3 / GameCube / Wii &amp;amp;ndash; June 1, 2007&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bioshockgame.com/ BioShock]&lt;br /&gt;
|2K Boston / 2K Australia &amp;amp;ndash; Xbox 360 / PC&amp;lt;br&amp;gt;2K Marin &amp;amp;ndash; PlayStation 3&lt;br /&gt;
|August 21, 2007 &amp;amp;ndash; Xbox 360 / PC&amp;lt;br&amp;gt;October 23, 2008 &amp;amp;ndash; PlayStation 3&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://service.globalvr.com/downloads/aa/040-0143-01_Americas_Army_Manual-web.pdf America's Army (Arcade version)]&lt;br /&gt;
|GlobalVR&lt;br /&gt;
|July 24, 2007&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://inferno.fxlabs.com INFERNO: Where Death Is Your Only Ally&amp;lt;br&amp;gt;AGNI: Queen of Darkness]&lt;br /&gt;
|FXLabs Studios&lt;br /&gt;
|Febraury 22, 2008&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bestbuy.com/site/olspage.jsp?skuId=8924523&amp;amp;type=product&amp;amp;id=1214004959123/ Marine Sharpshooter 4]&lt;br /&gt;
|Groove Games&lt;br /&gt;
|June 10, 2008&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://brothersinarmsgame.uk.ubi.com/doubletime/ Brothers in Arms Double Time]&lt;br /&gt;
|Demiurge Studios / Gearbox Software&lt;br /&gt;
|September 23, 2008&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|Day Of The Zombie&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|PC &amp;amp;ndash; March 6, 2009&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; March 6, 2009&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.killingfloorthegame.com/ Killing Floor]&lt;br /&gt;
|Tripwire Interactive&lt;br /&gt;
|May 15, 2009&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bioshock2game.com/ BioShock 2]&lt;br /&gt;
|2K Marin&lt;br /&gt;
|Febraury 7, 2010&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.us.ubi.com/conviction/ Tom Clancy's Splinter Cell: ConViction]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|April 13, 2010&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ubi.com/US/Games/Info.aspx?pId=9479/ Tom Clancy's Splinter Cell 3D]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|April 10, 2011&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.us.ubi.com/ Tom Clancy's Splinter Cell HD Trilogy]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|August 9, 2011&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.iamalivegame.com/ I Am Alive]&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|Xbox 360 XBLA &amp;amp;ndash; March 7, 2012&amp;lt;br /&amp;gt;PS3 PSN &amp;amp;ndash; April 3, 2012&amp;lt;br /&amp;gt;PC &amp;amp;ndash; September 6, 2012&lt;br /&gt;
|Build 829&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Splinter Cell engine history===&lt;br /&gt;
* Splinter Cell 1&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell based on enhanced version of the Unreal Engine 2 build 829 without karma physics engine.&lt;br /&gt;
* Splinter Cell 2&lt;br /&gt;
** Ubisoft Shanghai: Splinter Cell Pandora Tomorrow singleplayer version based on some enhanced Splinter Cell 1 engine and some code steal from Unreal Engine 2 build 2110 with renderware physics engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Shadow Strike based on Unreal Engine 2 build 2110 without karma physics engine. later changed Splinter Cell Pandora Tomorrow multiplayer modes.&lt;br /&gt;
* Splinter Cell 3&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Chaos Theory singleplayer/co-op mode based on enhanced version of Splinter Cell 1 engine and some code steal from Unreal Engine 2.5 build 3339 with havok physics 2 engine. this version called SCX engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Chaos Theory versus mode based on Splinter Cell Pandora Tomorrow multiplayer modes engine and some code steal from Unreal Engine 2 build 2226. without karma physics engine.&lt;br /&gt;
* Splinter Cell Essentials&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Essentials based on PS2 version of Splinter Cell Pandora Tomorrow singleplayer mode engine and optimized for PSP.&lt;br /&gt;
* Splinter Cell 4&lt;br /&gt;
** Ubisoft Shanghai: Splinter Cell Double Agent offline mode for next-gen version (PC/Xbox 360/PS3) based on enhaced version of SCX engine(enhancing for multithreaded) and some code steal from Unreal Engine 2.5 build 3369  with havok physics 2 engine.&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Double Agent offline mode for current-gen version(Xbox/PS2/GameCube/Wii) based on standard SCX engine and some code steal from Unreal Engine 2.5 build 3369 with havok physics 2 engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Double Agent online mode based on enhacned version of Splinter Cell Chaos Theory versus mode engine with PhysX physics engine.&lt;br /&gt;
* Splinter Cell 5&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Conviction based on enhanced version of standard SCX engine(NOT based on Shanghai team's next-gen version of double agent engine). based on montreal team's Chaos Theory and current-gen version of double agent SCX engine and some improved engine with havok physics 3 engine. this version called LEAD engine.&lt;br /&gt;
* Splinter Cell 3D&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Chaos Theory converted to Nitendo 3DS&lt;br /&gt;
* I Am Alive&lt;br /&gt;
** Ubisoft Shanghai: I Am Alive based on LEAD engine.&lt;br /&gt;
* Splinter Cell 6&lt;br /&gt;
** Ubisoft Toronto: Splinter Cell 6 based on LEAD engine.&lt;br /&gt;
&lt;br /&gt;
===Non-gaming Projects===&lt;br /&gt;
&lt;br /&gt;
Unreal Engine 2 Runtime Custom License is used in many non-gaming projects including construction simulations and designs, training simulations, driving simulations, educations, virtual reality shopping malls, movie storyboards, continuities, pre-visuals and etc&lt;br /&gt;
&lt;br /&gt;
As of March 2008, more than 600 companies had a Unreal Engine 2 Runtime Licenses.&lt;br /&gt;
&lt;br /&gt;
===A Cases by===&lt;br /&gt;
&lt;br /&gt;
====Licensees for Educations====&lt;br /&gt;
* The Art Institute of Pittsburgh&lt;br /&gt;
* ETC&lt;br /&gt;
&lt;br /&gt;
====Construction Simulations and Interior Designs====&lt;br /&gt;
* Bentheim interior design&lt;br /&gt;
* ETC&lt;br /&gt;
&lt;br /&gt;
==Related Topics==&lt;br /&gt;
* [[Legacy:UnrealEngine2 Runtime|UnrealEngine2 Runtime]]&lt;br /&gt;
* [[Legacy:Unreal Engine|Unreal Engine]]&lt;br /&gt;
* [[Legacy:UnrealEd 3|UnrealEd 3]]&lt;br /&gt;
* [[Legacy:Ucc|Ucc]]&lt;br /&gt;
* [[Legacy:UPaint|UPaint]]&lt;br /&gt;
* [[Legacy:UDebugger|UDebugger]]&lt;br /&gt;
* [http://www.unrealtechnology.com/ Powered by Unreal Technology] - The offical page for the Unreal Engine.&lt;br /&gt;
* Epic's list of [http://www.unrealtechnology.com/html/powered/announced.shtml Announced] and [http://www.unrealtechnology.com/html/powered/released.shtml Released] projects using the Unreal Engine.&lt;br /&gt;
* [http://udn.epicgames.com/ Unreal Development Network] &amp;amp;ndash; The official support site for Unreal Engine real-time technology.&lt;br /&gt;
&lt;br /&gt;
[[Category:Legacy Game|{{PAGENAME}}]]&lt;/div&gt;</description>
			<pubDate>Mon, 13 May 2013 14:01:57 GMT</pubDate>			<dc:creator>UE</dc:creator>			<comments>http://wiki.beyondunreal.com/Legacy_talk:Unreal_Engine_Versions/2</comments>		</item>
		<item>
			<title>Legacy:Unreal Engine Versions/2</title>
			<link>http://wiki.beyondunreal.com/Legacy:Unreal_Engine_Versions/2</link>
			<description>&lt;p&gt;UE:&amp;#32;/* MMOG Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Engine Development Credits==&lt;br /&gt;
&lt;br /&gt;
====Unreal Engine Core System Design====&lt;br /&gt;
* Tim Sweeney&lt;br /&gt;
&lt;br /&gt;
====Engine Development Management====&lt;br /&gt;
* Daniel Vogel&lt;br /&gt;
&lt;br /&gt;
====Engine Technical Director====&lt;br /&gt;
* Bruce Shankle&lt;br /&gt;
&lt;br /&gt;
====Engine Management System====&lt;br /&gt;
* Steven Polge&lt;br /&gt;
&lt;br /&gt;
====UnrealEd====&lt;br /&gt;
* Warren Marshall&lt;br /&gt;
* Demiurge Studios (UDN build on toolsets into UnrealEd)&lt;br /&gt;
* MathEngine (Karma SDK integrated into UnrealEd)&lt;br /&gt;
* LIPSinc (Automated Facial Automation Technology integrated into UnrealEd)&lt;br /&gt;
* OC3 Entertainment (Impersonater toolsets integrated into UnrealEd)&lt;br /&gt;
* Interactive Data Visualization (SpeedTreeRT integrated into UnrealEd)&lt;br /&gt;
&lt;br /&gt;
====Rendering Engine====&lt;br /&gt;
* Erik De Neve (Main, scene graph, animation system)&lt;br /&gt;
* Daniel Vogel (Renderer devices, rendering pipeline)&lt;br /&gt;
* Andrew Scheidecker (Special effects, optimizing renderer)&lt;br /&gt;
* Sam Zamani (Shader pipeline, optimizing renderer)&lt;br /&gt;
* Demiurge Studios (UDN build on many rendering technologies)&lt;br /&gt;
* LIPSinc's Automated Facial Automation Technology (Real-time lipsync middleware, no additional cost)&lt;br /&gt;
* PixoMatic Software Renderer (High-speed performance software renderer middleware, no additional cost)&lt;br /&gt;
* OC3 Entertainment's Impersonater (Real-time lipsync and facial anmation middleware, no additional cost)&lt;br /&gt;
* Interactive Data Visualization's SpeedTreeRT (Real-time tree and vegetation middleware, no additional cost)&lt;br /&gt;
&lt;br /&gt;
====Physics Engine====&lt;br /&gt;
* James Golding (Base physics)&lt;br /&gt;
** With MathEngine's Karma Physics Engine (Middleware, no additional cost)&lt;br /&gt;
&lt;br /&gt;
====Network Engine====&lt;br /&gt;
* Steven Polge (Unreal Network)&lt;br /&gt;
&lt;br /&gt;
====Sound Engine====&lt;br /&gt;
* Creative Labs's OpenAL Audio System (Freeware)&lt;br /&gt;
* Ogg Vorbis (Freeware)&lt;br /&gt;
&lt;br /&gt;
====A.I. System====&lt;br /&gt;
* Steven Polge (Unreal A.I.)&lt;br /&gt;
&lt;br /&gt;
====Console Porting====&lt;br /&gt;
* Steven Polge&lt;br /&gt;
** Build 633~2227 for Xbox&lt;br /&gt;
** Build 633 for PlayStation 2&lt;br /&gt;
* Secret Level&lt;br /&gt;
** Build 777, 829, 927 for PlayStation 2&lt;br /&gt;
** Build 829, 927 for GameCube&lt;br /&gt;
** UT2003 build 928 for Xbox version of America's Army Rise of a Soldier&lt;br /&gt;
** UT2003 build 928 for PS2 version of America's Army Rise of a Soldier (cancelled)&lt;br /&gt;
** UT2003 build 2199 for PS2 Unreal Title. Unreal Assault (cancelled)&lt;br /&gt;
* Sam Zamani&lt;br /&gt;
** Build 2227 for highly enhanced and exclusive on Xbox. (Unreal Engine 2X)&lt;br /&gt;
&lt;br /&gt;
==Build Versions==&lt;br /&gt;
* '''Unreal Warfare''' Build 633~927&lt;br /&gt;
** Build 633: First version of UE2 Licensee point (Windows) [Jan 2001]&lt;br /&gt;
*** Build 633 for PS2 port (PlayStation 2) [Jan 2001]&lt;br /&gt;
** Build 697: Leaked '''Unreal 2''' E3 2001 demo, with some modified Legend Entertainment's code (Windows) [Mar 2001]&lt;br /&gt;
** Build 739: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jul 2001]&lt;br /&gt;
*** Build 763 (94.14) : Leaked '''Unreal Championship''' leaked PC build beta &amp;quot;UTX-Build&amp;quot; included added DE's particle system (Windows) [Oct 2001]&lt;br /&gt;
** Build 777: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Dec 2001]&lt;br /&gt;
*** Build 777 PS2 port by Secret Level (PlayStation 2) [Dec 2001]&lt;br /&gt;
** Build 829: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jan 2002]&lt;br /&gt;
*** Build 829 for PS2 port by Secret Level (PlayStation 2) [Jan 2002]&lt;br /&gt;
*** Build 829 for GC port by Secret Level (GameCube) [Jan 2002]]&lt;br /&gt;
*** Build 829 Karma/Unreal Integration Patch1 [Mar 2002]&lt;br /&gt;
*** Build 829: with merged from some after 927 code and some UT2003 code for '''Unreal 2''' out of box (Windows) [Feb 2003]&lt;br /&gt;
**** Build 1000: Unreal 2 '''Demo version''' [Feb 2003]&lt;br /&gt;
**** Build 2001: '''v1403 Patch''' of Unreal 2 (Windows), out of box (Xbox) [Dec 2003]&lt;br /&gt;
** Build 848: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Jan 2002]&lt;br /&gt;
** Build 856: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Feb 2002]&lt;br /&gt;
** Build 918: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Apr 2002]&lt;br /&gt;
** Build 926: PREVIEW DROP for Public Release to Licensee (Windows, Xbox)&lt;br /&gt;
** Build 927: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox)&lt;br /&gt;
*** Build 927 for PS2 port by Secret Level (PlayStation 2)&lt;br /&gt;
*** Build 927 for GC port by Secret Level (GameCube)&lt;br /&gt;
** Build 1003: PREVIEW DROP for Public Release to Licensee &lt;br /&gt;
* '''Unreal Tournament 2003''' Build 927~2225&lt;br /&gt;
** Build 927 (117.25): '''Unreal Tournament 2003''' E3 2002 demo build 906, but Unreal Engine version is 927 (Windows) [Apr 2002]&lt;br /&gt;
** Build 927 (119.25): '''Unreal Tournament 2003''' beta demo (Windows) [May 2002]&lt;br /&gt;
*** Build 928 (119.25):'''Unreal Championship''' out of box (Xbox) [Sep 2002]&lt;br /&gt;
** Build 1077 (120.28): '''Unreal Tournament 2003''' first official demo (Windows, Linux) [Sep 2002]&lt;br /&gt;
** Build 1080 (120.28): '''Unreal Tournament 2003''' first official demo patch (Windows, Linux) [Sep 2002]&lt;br /&gt;
** Build 1142 (121.29): '''Unreal Tournament 2003''' second offcial demo (Windows, Linux, Mac OS X) [Nov 2002] (UE version is 1142. but after of 2136)&lt;br /&gt;
** Build 2107 (120.28): '''Unreal Tournament 2003''' out of box (Windows, Linux, Mac OS X) [Sep 2002]&lt;br /&gt;
** Build 2111 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Oct 2002]&lt;br /&gt;
** Build 2126 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Oct 2002]&lt;br /&gt;
** Build 2136 (121.29): '''Unreal Tournament 2003''' retail patch 1 (Windows) [Oct 2002]&lt;br /&gt;
** Build 2153 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2154 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2164 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2166 (121.29): '''Unreal Tournament 2003''' beta and retail patch 2 (Windows) [Dec 2002]&lt;br /&gt;
** Build 2186 (121.29): '''Unreal Tournament 2003''' retail patch 3 (Windows, Linux) [Jan 2003]&lt;br /&gt;
** Build 2199 (121.29): '''Unreal Tournament 2003''' retail patch 4 (Windows, Linux) [Feb 2003]&lt;br /&gt;
** Build 2206 (121.29): '''Unreal Tournament 2003''' third official demo (Windows, Linux)  &lt;br /&gt;
** Build 2225 (121.29): '''Unreal Tournament 2003''' retail patch 5 (Windows, Linux, Mac OS X) [Apr 2003]  &lt;br /&gt;
* Pure '''Unreal Engine''' 2 Builds 2110~2227&lt;br /&gt;
** Build 2110: OFFICIAL CODEDROP for Release to Licensee. based on '''Unreal Warfare''' engine at merged from some '''UT2003 2107 code''' and removed UT2003 game specific codes (Windows, Xbox) [Oct 2002]&lt;br /&gt;
** Build 2226: OFFICIAL CODEDROP for Release to Licensee. merged from some '''UT2003 2225 code''' (Windows, Xbox) [May 2003]&lt;br /&gt;
*** '''Unreal Engine 2 Runtime''' Edition (Windows) [Sep 2003]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.19.03 [Oct 2003]&lt;br /&gt;
***** Build 2226: UE2Runtime 2226.19.03 SpeedTree Demo [Apr 2004]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.20.01 [Jul 2004]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.20.02  [Feb 2005]&lt;br /&gt;
*** '''Unreal 2 eXpanded MultiPlayer''' free-download (Windows) [Dec 2003], included in Unreal 2 retail box (Xbox) [Feb 2004]&lt;br /&gt;
** Build 2227: OFFICIAL CODEDROP for Release to Licensee. all bugs fixed from 2226 (Windows, Xbox) [Mar 2004]&lt;br /&gt;
** '''Unreal Engine 2X''': '''Unreal Championship 2''' Exclusive on Xbox optimized and some enhancedments [Mar 2004]&lt;br /&gt;
* '''Unreal Engine 2.5''' Build 3120~3369&lt;br /&gt;
** Build 3120 (127.29): '''Unreal Tournament 2004''' beta demo (Windows, Linux, Mac OS X) [Feb 2004]&lt;br /&gt;
** Build 3186 (127.29): '''Unreal Tournament 2004''' out of box (Windows, Linux, Mac OS X) [Mar 2004]&lt;br /&gt;
** Build 3197 (127.29): '''Unreal Tournament 2004''' beta patch (Windows) [Apr 2004]&lt;br /&gt;
** Build 3204 (127.29): '''Unreal Tournament 2004''' retail patch 1 (Windows, Linux, 64-bit Linux, Mac OS X) [May 2004]&lt;br /&gt;
** Build 3236 (127.29): '''Unreal Tournament 2004''' retail patch 2 (Windows, Linux, 64-bit Linux, Mac OS X) [Jun 2004]&lt;br /&gt;
** Build 3270 (127.29): '''Unreal Tournament 2004''' retail patch 3 (Windows, Linux, 64-bit Linux) [Aug 2004]&lt;br /&gt;
** Build 3323 (128.29): '''Unreal Tournament 2004''' beta and retail patch 4 (Windows, Linux, 64-bit Linux) [Sep 2004]&lt;br /&gt;
** Build 3334 (128.29): '''Unreal Tournament 2004''' official demo (Windows, Linux, Mac OS X)  [Sep 2004]&lt;br /&gt;
** Build 3339 (128.29): '''Unreal Tournament 2004''' retail patch 5 (Windows, Linux, 64-bit Linux) [Nov 2004]&lt;br /&gt;
** Build 3355 (128.29): '''Unreal Tournament 2004''' retail patch 6 (Windows, 64-bit Windows, Linux, 64-bit Linux) [Feb 2005]&lt;br /&gt;
** Build 3362 (128.29): '''Unreal Tournament 2004''' beta patch (Windows) [Oct 2005]&lt;br /&gt;
** Build 3369 (128.29): '''Unreal Tournament 2004''' retail patch 7 (Windows, 64-bit Windows, Linux, 64-bit Linux, Mac OS X) [Dec 2005]&lt;br /&gt;
&lt;br /&gt;
==Engine Details==&lt;br /&gt;
&lt;br /&gt;
===Rendering Technologies===&lt;br /&gt;
* Direct3D 8, Direct3D 9 (Builds 3236+) and OpenGL, OpenGL 2 (Builds 3236+) support&lt;br /&gt;
* Hardware shader support for vertex shaders and pixel shaders&lt;br /&gt;
* Enhanced lighting&lt;br /&gt;
** Real-time radiosity lightmaps&lt;br /&gt;
* Enhanced NURBS, scene graph, collision detection, and spatial data handling support&lt;br /&gt;
* Enhanced BSP/CSG and Portal world rendering technology and Scene graph and all Scene Management (Builds 2500+)&lt;br /&gt;
* Improvements very fast rendering engine speed (Builds 2500+)&lt;br /&gt;
* Improved texture compression&lt;br /&gt;
* Cube mapping (Builds 739+)&lt;br /&gt;
** All texture mapping with cube mapping including environment mapping&lt;br /&gt;
* Dot-3 product bump mapping&lt;br /&gt;
** With environment mapping (environment bump mapping) and with cube mapping too&lt;br /&gt;
* Advanced Weighted ClipTexturing&lt;br /&gt;
** With all other texturing techniques&lt;br /&gt;
* Weighted skeletal animation (Builds 829+)&lt;br /&gt;
** With smooth-skinned geometry (skinning animation)&lt;br /&gt;
* Facial animation support (Builds 829+)&lt;br /&gt;
** Including scripted lip syncing and real-time lip syncing&lt;br /&gt;
* Large scale terrain support (Builds 633+)&lt;br /&gt;
* Seamless mixing of indoor BSP meshes, static meshes, dynamic meshes and terrain meshes&lt;br /&gt;
* Hardware Brush with static meshes, movable meshes, non-deformable meshes&lt;br /&gt;
* Emitter based particles system  (Builds 739+)&lt;br /&gt;
* Heavily extensive emitter particles system (Builds 3270+)&lt;br /&gt;
* 2048x2048 size texture support (Builds 633+)&lt;br /&gt;
* 4096x4096 size texture support (Builds 2500+)&lt;br /&gt;
* Software rendering with Pixomatic software renderer (Builds 3186+, no additional cost)&lt;br /&gt;
* Interactive Data Visualization's SpeedTreeRT (Builds 3369+)&lt;br /&gt;
* Unreal Developer Network support on many other rendering technologies by Demiurge Studios&lt;br /&gt;
&lt;br /&gt;
===Other Features===&lt;br /&gt;
* New designed network engine (Builds 739+)&lt;br /&gt;
* Powerful material shader and texture editor for UnrealEd (Builds 829+)&lt;br /&gt;
* Fast vehicles and physics optimized based network engine (Builds 3186+)&lt;br /&gt;
* Particles system wizard toolset for UnrealEd (Builds 739+)&lt;br /&gt;
* Included entirely new particle system editor for UnrealEd (Builds 3270+)&lt;br /&gt;
* UnrealMatinee cutscene toolset for UnrealEd (Builds 739+)&lt;br /&gt;
* Powerful real-time terrain editing toolset for UnrealEd (Builds 633+)&lt;br /&gt;
* Improving GUI editor (Builds 927+)&lt;br /&gt;
* Voice-over IP support (Builds 3186+)&lt;br /&gt;
* Text-to-speech support (Builds 3186+)&lt;br /&gt;
* AI speech recognition (Builds 3186+)&lt;br /&gt;
* Improved dymanic music system support (Builds 829+)&lt;br /&gt;
* New designed A.I. system (Builds 633+)&lt;br /&gt;
* Newly improving A.I. system, BOT A.I. and teamwork A.I. (Builds 3186+)&lt;br /&gt;
* 16-bit unicode support (Builds 2110+)&lt;br /&gt;
* Include MathEngine's &amp;quot;Karma&amp;quot; physics engine (Builds 829+, no additional cost)&lt;br /&gt;
* Enhancing &amp;quot;Karma&amp;quot; physics engine performance and extending supported vehicles physics (Builds 3186+)&lt;br /&gt;
* Vehicles optimized physics (Builds 3186+)&lt;br /&gt;
* Support for Lipsync system of LIPSinc's Automated Facial Automation Technology (Builds 829+, no additional cost)&lt;br /&gt;
* OC3 Entertainment's Impersonater (Builds 3323+, no additional cost)&lt;br /&gt;
* 3DS MAX, MAYA, SoftImage's XSI  Mod Tool  (Builds 3355+) Plug-ins&lt;br /&gt;
* Enhancing Real-time recording of in-engine footage as replayable 'demo' files (Builds 829+)&lt;br /&gt;
* Support for processing those demo files into DivX movies (DivX library license separately) &lt;br /&gt;
* Support for processing those demo files into Bink Video&lt;br /&gt;
* Unreal Developer Network support on many other toolsets, utilities and sample contents by Demiurge Studios&lt;br /&gt;
&lt;br /&gt;
==Development Tools==&lt;br /&gt;
* [[Legacy:UnrealEd 3|UnrealEd 3]]&lt;br /&gt;
* [[Legacy:Ucc|Ucc]]&lt;br /&gt;
* [[Legacy:UccDepend|UccDepend]]&lt;br /&gt;
* [[Legacy:UDebugger|UDebugger]]&lt;br /&gt;
* [[Legacy:UPaint|UPaint]]&lt;br /&gt;
* Karma Authoring Tool (Builds 829+, no additional cost)&lt;br /&gt;
* LIPSinc Animation Studio (Builds 829+, no additional cost)&lt;br /&gt;
* Impersonator Studio (Builds 3323+, no additional cost)&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
&lt;br /&gt;
===Announced Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Release Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build'''''&lt;br /&gt;
|-&lt;br /&gt;
|Tom Clancy's Splinter Cell Blacklist&lt;br /&gt;
|Ubisoft Toronto&lt;br /&gt;
|TBA&lt;br /&gt;
|Build 829&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MMOG Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Started Beta or Service Released Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sephiroth.co.kr/ Sephiroth]&lt;br /&gt;
|IMagic Entertainment&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash; January 14, 2002&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; August 27, 2003&lt;br /&gt;
|before July 2011 version &amp;amp;ndash; Build 926(UE2)&amp;lt;br&amp;gt;after August 2011 version &amp;amp;ndash; Build 3369(UE2.5)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.lineage2.com Lineage 2]&lt;br /&gt;
|NC Soft&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash;  November 30, 2002&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; July 9, 2003&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; October 1, 2003 (Korea)&amp;lt;br /&amp;gt;April 27, 2004 (North America / Europe)&lt;br /&gt;
|Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://jy2.chinesegamer.net/ Jinyong Online 2]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; December 8, 2004&lt;br /&gt;
|Buils 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://he.chinesegamer.net/ Huang-Yi Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2006&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.vanguardsoh.com/ Vanguard: Saga of Heroes]&lt;br /&gt;
|Sigil Games Online&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; August 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; December 16, 2005&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; August 12, 2006&amp;lt;br /&amp;gt;4th Closed Beta Testing &amp;amp;ndash; December 16, 2006&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; January 5, 2007&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; January 30, 2007&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.tcos.com/ The Chronicles of Spellbone]&lt;br /&gt;
|Spellborn International&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; November 30, 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; August 9, 2006&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; March 23, 2007&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash January 25, 2008&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; November 27, 2008 &lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ragnarok2.co.kr/ Ragnarok Online 2: The Gate of the World]&lt;br /&gt;
|Gravity&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; December 27, 2006&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; Febraury 23, 2007&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; April 27, 2007&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; May 28, 2007&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://pt2.ndolfin.com/ Priston Tale 2]&lt;br /&gt;
|Yedang Online&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; Febraury 23, 2007&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; June 8, 2007&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; October 1, 2007&amp;lt;br /&amp;gt;Pre-Open Beta Testing &amp;amp;ndash; Febraury 22, 2008&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; Febraury 29, 2008&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; April 18, 2008&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://wx.chinesegamer.net/ WX Online] - Always Upgrade&amp;lt;br&amp;gt;(Original Chinese Gamer International version)&amp;lt;br&amp;gt;[http://50.catv.net/ Martial Online] - Keep original version&amp;lt;br&amp;gt;(China CATV version)&amp;lt;br&amp;gt;[http://502.catv.net/ Martial Online 2] - Always Upgrade&amp;lt;br&amp;gt;(China CATV version)&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2009&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://hero.chinesegamer.net/ Hero Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sh2.wanku.com/ Shui Hu Q Zhuan 2]&lt;br /&gt;
|Firestone Software&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://dg.xoyo.com/ DG Online]&lt;br /&gt;
|Kingsoft SHX Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://ten.chinesegamer.net/ Emperor Online]&amp;lt;br&amp;gt;(Original Chinese Gamer International version)&amp;lt;br&amp;gt;[http://tz.catv.net/ TZ Online]&amp;lt;br&amp;gt;(China CATV version)&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://qt.chinesegamer.net/ QT Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sd.xoyo.com/ SD online]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://mj.xoyo.com/ MLJH Online]&lt;br /&gt;
|Kingsoft Adin Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://he2.chinesegamer.net/ Huang-Yi Online 2]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://ts3.chinesegamer.net/ TS Online 3]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://eos.hangame.com/ EOS:Echo of Soul]&lt;br /&gt;
|NVius&lt;br /&gt;
|TBA 2013&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://sg.xoyo.com/ San Guo Online]&lt;br /&gt;
|Kingsoft&lt;br /&gt;
|When it's Done&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://tl.xoyo.com/ TL Online]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|TBA&lt;br /&gt;
|Build 3369&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MOG Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Started Beta or Service Released Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.exteel.com/us/ Exteel]&lt;br /&gt;
|NC Soft&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; October 26, 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; December 21, 2005&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; January 18, 2006&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; January 25, 2006 &amp;amp;ndash; (Korea)&amp;lt;br /&amp;gt;TBA 2007 &amp;amp;ndash; (North America / Europe)&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.landmass.co.kr/ LandMass]&lt;br /&gt;
|WayPoint&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; October 11, 2006&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; October 27, 2006&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; December 26, 2006&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; May 11, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://metalrage.gamehi.co.kr/ MetalRage]&lt;br /&gt;
|GameHi&lt;br /&gt;
|Closed Beta Testing &amp;amp;ndash; December 30, 2008&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; Janyary 13, 2009&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; May 26, 2009&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://xd.xoyo.com/ Mission Against Terror] - Including all game modes&amp;lt;br&amp;gt;(China Kingsoft version)&amp;lt;br&amp;gt;[http://cso.winner.co.th/csowinv3/ Crazy Shooter Online] - not included Terminator mode and Mummy Mode&amp;lt;br&amp;gt;(Thailand Winner Online version)&amp;lt;br&amp;gt;[http://www.xshot.in.th/Intro/Default.aspx X-SHOT] - Seperated version of Terminator Mode and Mummy mode&amp;lt;br&amp;gt;(Thailand Winner Online version)&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2008&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://loco.paran.com/ LOCO]&lt;br /&gt;
|DANAL&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash; June 24, 2010&amp;lt;br&amp;gt;Launching &amp;amp;ndash; August 18, 2010&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://btr.webzen.co.kr/ Battery]&lt;br /&gt;
|WEBGEN&lt;br /&gt;
|Open Beta testing &amp;amp;ndash; November 11, 2010&amp;lt;br&amp;gt;Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://dc.chinesegamer.net/ Diamond Club Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://rt.xoyo.com/ Rush Team]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.cyphers.co.kr/cyphers/ Cypers]&lt;br /&gt;
|Neople&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://jj.xoyo.com/ JJ]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://dc.chinesegamer.net/event/120606/p2.asp Mini Diamond Club Online (Web)]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sf.gnjoy.com/ Steal Fighter]&lt;br /&gt;
|LTimegames&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash;  Febraury 21, 2013&amp;lt;br&amp;gt;Launching &amp;amp;ndash; Feb 28, 2013&lt;br /&gt;
|Build 3369&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Released Projects===&lt;br /&gt;
&lt;br /&gt;
====Unreal Engine 2 using released projects on more than 300 over titles, included all of the unknowned PC, Xbox, PS2, GameCube titles====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Release Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.americasarmy.com America's Army]&lt;br /&gt;
|[http://www.goarmy.com US Army]&lt;br /&gt;
|August 28, 2002&lt;br /&gt;
|Builds 927-3369 &lt;br /&gt;
|-&lt;br /&gt;
|Unreal Tournament 2003&lt;br /&gt;
|PC (Windows, Linux) / Macintosh &amp;amp;ndash; [http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|September 30, 2002&lt;br /&gt;
|Builds 2107-2225 &lt;br /&gt;
|-&lt;br /&gt;
|Twin Caliber&lt;br /&gt;
|Rage Software&lt;br /&gt;
|November 01, 2002&lt;br /&gt;
|Build 633&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercell.php Tom Clancy's Splinter Cell]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|Xbox &amp;amp;ndash; November 17, 2002&amp;lt;br /&amp;gt;PC &amp;amp;ndash; Febraury 19, 2003&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; April 8, 2003&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; April 10, 2003&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unrealchampionship.com/ Unreal Championship]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|November 12, 2002&lt;br /&gt;
|Builds 928&lt;br /&gt;
|-&lt;br /&gt;
|Unreal 2: The Awakening&lt;br /&gt;
|Legend Entertainment&lt;br /&gt;
|PC &amp;amp;ndash; February 3, 2003&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; February 10, 2004&lt;br /&gt;
|Builds 829-2001 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Raven Shield]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|March 17, 2003&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|Devastation&lt;br /&gt;
|Digitalo Studios&lt;br /&gt;
|March 28, 2003&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|Postal 2&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|April 14, 2003&lt;br /&gt;
|Builds 926-1337 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3]&lt;br /&gt;
|Xbox &amp;amp;ndash; Ubisoft Montreal&amp;lt;br /&amp;gt;PlayStation 2 / GameCube &amp;amp;ndash; Ubisoft Shanghai&lt;br /&gt;
|Xbox  &amp;amp;ndash; Octgober 28, 2003&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; March 23, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; June 15, 2004&lt;br /&gt;
|Build 927&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unrealtechnology.com/html/runtime/overview.shtml Unreal Engine 2 Runtime Edition]&lt;br /&gt;
|[Legacy:Epic Games|Epic Games]]&lt;br /&gt;
|October 31, 2003&lt;br /&gt;
|Builds 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.xiii-thegame.com XIII]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|PC / PlayStation 2 &amp;amp;ndash; November 18, 2003&amp;lt;br /&amp;gt;GameCube / Xbox &amp;amp;ndash; November 24, 2003&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.mtggame.com/ Magic the Gathering: BattleGrounds]&lt;br /&gt;
|Secret Level&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; November 18, 2003&lt;br /&gt;
|Build 926 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.groovegames.com/Games/DesertThunder/index.html Desert Thunder]&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|November 18, 2003&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.eidosinteractive.co.uk/gss/dxiw/ Deus Ex: Invisible War]&lt;br /&gt;
|Ion Storm Austin&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; December 2, 2003&lt;br /&gt;
|Build 777 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unreal2.com/ Unreal 2 XMP]&lt;br /&gt;
|Legend Entertainment&lt;br /&gt;
|December 10, 2003&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.gopostal.com/postal2/ Postal 2: Share the Pain]&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|December 17, 2003&lt;br /&gt;
|Builds 1407-1409 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.activision.com/en_US/game_specific/3098a6b3-2332-43e9-8bff-d37a7c7c8eb9.html Shrek 2]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; March 3, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.humanhead.com/headgames_dmh.html Dead Man's Hand]&lt;br /&gt;
|Human Head Studios&lt;br /&gt;
|Xbox &amp;amp;ndash; March 3, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; March 18, 2004&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Athena Sword]&lt;br /&gt;
|Ubisoft Milan&lt;br /&gt;
|March 9, 2004&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|Unreal Tournament 2004&lt;br /&gt;
|PC (Windows, Linux) / Macintosh &amp;amp;ndash; [[Legacy:Epic Games|Epic Games]] / [http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|March 16, 2004&lt;br /&gt;
|Builds 3186-3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercellpandoratomorrow.php Tom Clancy's Splinter Cell: Pandora Tommorow]&lt;br /&gt;
|Ubisoft Shanghai SinglePlayer &amp;lt;br /&amp;gt;Ubisoft Annecy MultiPlayer&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; March 23, 2004&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; June 16, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; July 20, 2004&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.eidos.co.uk/gss/thief_ds/ Thief: Deadly Shadows]&lt;br /&gt;
|Ion Storm Austin&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; May 25, 2004&lt;br /&gt;
|Build 777 &lt;br /&gt;
|-&lt;br /&gt;
|[http://harrypotter.ea.com/hppoa/flash_en_US.html Harry Potter and the Prisoners of Azkarban]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; May 25, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.shadowopsgame.com/ Shadow Ops: Red Mercury]&lt;br /&gt;
|Zombie Studios&lt;br /&gt;
|Xbox &amp;amp;ndash; June 15, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; September 21, 2004&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.activision.com/microsite/spider-man/ Spider-Man 2]&lt;br /&gt;
|Fizz Factor&lt;br /&gt;
|PC &amp;amp;ndash; June 24, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Black Arrow]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|August 4, 2004&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.heavygunner.com/ Marine Heavy Gunner: Vietnam]&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|August 22, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sharktalethegame.com/ Shark Tale]&lt;br /&gt;
|Amaze Entertainment&lt;br /&gt;
|PC &amp;amp;ndash; September 27, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.tribesvengeance.com/ Tribes: Vengeance]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|October 5, 2004&lt;br /&gt;
|Build 2500 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.menofvalorgame.com/ Men of Valor]&lt;br /&gt;
|2015&lt;br /&gt;
|Xbox &amp;amp;ndash; October 19, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; October 26, 2004&lt;br /&gt;
|Builds 926&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unfortunategame.com/ Lemony Snicket's A Series of Unfortunate Events]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; November 10, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.magnacarta.co.kr/ Magna Carta: Crimson Stigmata]&amp;lt;br&amp;gt;(Japan / Korea)&amp;lt;br /&amp;gt;[http://www.atlus.com/magna_carta/ Magna Carta: Tears of Blood]&amp;lt;br&amp;gt;(North America / Europe)&lt;br /&gt;
|Softmax&lt;br /&gt;
|November 11, 2004 (Japan)&amp;lt;br /&amp;gt;December 1, 2004 (Korea)&amp;lt;br /&amp;gt;November 16, 2005 (North America / Europe)&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ghostrecon.com/ Tom Clancy's Ghost Recon 2]&lt;br /&gt;
|Ubisoft Shanghai (PlayStation 2 / Gamecube)&amp;lt;br /&amp;gt;Ubisoft Paris (PlayStation 2)&lt;br /&gt;
|PlayStation 2 &amp;amp;ndash; November 30, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; March 15, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.lucasarts.com/games/swrepubliccommando/ Star Wars Republic Commando]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|March 1, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.brothersinarmsgame.com/uk/roadtohill30/home.php Brothers in Arms: Road to Hill 30]&lt;br /&gt;
|Gearbox Software&lt;br /&gt;
|Xbox &amp;amp;ndash; March 1&amp;lt;br /&amp;gt;PC / PlayStation 2 &amp;amp;ndash; March 15, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.combat121.com/index2.html Combat: Task Force 121]&amp;lt;br&amp;gt;(North America)&amp;lt;br /&amp;gt;[http://www.city-interactive.com/index.php?page=aso America's Secret Operations]&amp;lt;br&amp;gt;(Europe)&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; March 23, 2005 (North America)&amp;lt;br /&amp;gt;PC &amp;amp;ndash; January 26, 2006 (Europe)&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercellchaostheory.php Tom Clancy's Splinter Cell: Chaos Theory]&lt;br /&gt;
|Ubisoft Montreal (SinglePlayer / Co-op Mode)&amp;lt;br /&amp;gt;Ubisoft Annecy (Versus Mode)&lt;br /&gt;
|PC / Xbox / PlayStation 2 &amp;amp;ndash; March 28, 2005&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; March 31, 2005&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.swat4.com/ SWAT 4]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|April 5, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.liandriconflict.com/ Unreal Championship 2: Liandri Conflict]&lt;br /&gt;
|[[Legacy:Epic Games|Epic Games]]&lt;br /&gt;
|April 18, 2005&lt;br /&gt;
|builds 3323&lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:Pariah|Pariah]]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; May 3, 2005&lt;br /&gt;
|Build 928 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.postal2.com/postal2/ Postal 2: Apocalypse Weekend]&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|May 31, 2005&lt;br /&gt;
|Builds 1410-1411 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Iron Wrath]&lt;br /&gt;
|Ubisoft Casablanca&lt;br /&gt;
|June 10, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.adventtrilogy.com/home/ Advent Rising]&lt;br /&gt;
|GlyphX&lt;br /&gt;
|Xbox  &amp;amp;ndash; May 31, 2005&amp;lt;br /&amp;gt;PC &amp;amp;ndash; August 9, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.brothersinarmsgame.com/uk/earnedinblood/index.php Brothers in Arms: Earned in Blood]&lt;br /&gt;
|Gearbox Software&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; October 6, 2005&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; October 26, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:Land Of The Dead|Land Of The Dead]]: Road to Fiddler's Green&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|PC &amp;amp;ndash; October 20, 2005&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; October 26, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.riseofasoldier.com/us/ America's Army: Rise of a Soldier]&lt;br /&gt;
|Secret Level&lt;br /&gt;
|November 17, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.driverheaven.net/articles/regiment/ The Regiment]&lt;br /&gt;
|Kuju Entertainment&lt;br /&gt;
|Febrary 17, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.splintercell.com Tom Clancy's Splinter Cell: Essentials]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|March 21, 2006&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.wwiicombat.com/ World War II Combat: Road to Berlin]&amp;lt;br&amp;gt;(North America)&amp;lt;br /&amp;gt;[http://city-interactive.com/index.php?page=secret_weapon Battlestrike: Secret Weapons]&amp;lt;br&amp;gt;(Europe)&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|Xbox &amp;amp;ndash; January 24, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; April 3, 2006 (North America)&amp;lt;br /&amp;gt;PC &amp;amp;ndash; March 27, 2007 (Europe)&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.swat4.com/ SWAT 4: The Stetchkov Syndicate]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|Febraury 28, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ghostrecon.com/uk/ghostrecon3/index.php Tom Clancy's Ghost Recon: Advanced Warfighter]&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|Xbox &amp;amp;ndash; March 9, 2006&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; March 28, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.redorchestragame.com/ Red Orchestra: Ostfront 41-45]&lt;br /&gt;
|Tripwire Interactive&lt;br /&gt;
|March 14, 2006&lt;br /&gt;
|Builds 3323 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.magnacarta.jp/mcp/index.html Magna Carta Portable]&lt;br /&gt;
|Softmax&lt;br /&gt;
|May 25, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:WarPath|WarPath]]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|PC &amp;amp;ndash; July 18, 2006&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; July 24, 2006&lt;br /&gt;
|Build 928 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.wwiicombat.com/ World War II Combat: Iwo Jima]&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|Xbox &amp;amp;ndash; June 21, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; June 25, 2006&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://openseasongame.uk.ubi.com/ Open Season]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|PC / PSP / PlayStation 2 / Xbox / Xbox 360 / GameCube &amp;amp;ndash; September 19, 2006&amp;lt;br /&amp;gt;Wii &amp;amp;ndash; November 30, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/doubleagent/ Tom Clancy's Splinter Cell: Double Agent]&lt;br /&gt;
|Ubisoft Shanghai (Offline mode for next-gen version)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ubisoft Montreal (Offline mode for current-gen version)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ubisoft Annecy (Online mode)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Offline mode for next-gen version &amp;amp;ndash; PC / Xbox 360 / PlayStation 3&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Offline mode for current-gen version &amp;amp;ndash; Xbox / PlayStation 2 / GameCube / Wii&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Online mode &amp;amp;ndash; PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3&lt;br /&gt;
|Xbox 360 &amp;amp;ndash; October 17, 2006&amp;lt;br /&amp;gt;Xbox/PlayStation 2 &amp;amp;ndash; October 24, 2006&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; October 26, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; November 7, 2006&amp;lt;br /&amp;gt;Wii &amp;amp;ndash; November 28, 2006&amp;lt;br /&amp;gt;PlayStation 3 &amp;amp;ndash; March 30, 2007&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.redsteelgame.com/ Red Steel]&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|November 17, 2006&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www1.skillground.com/help/kungfu.html#1/ Kung Fu: Deadly Arts]&lt;br /&gt;
|Bedlam Games&lt;br /&gt;
|December 1, 2006&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://brothersinarmsgame.us.ubi.com/dday/agegate.php Brothers in Arms: D-DAY]&lt;br /&gt;
|Ubisoft Shanghai / Gearbox Software&lt;br /&gt;
|December 5, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.playcqc.com/ Close Quarters Conflict]&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|January 22, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.city-interactive.com/index.php?page=redneck_kentucky Redneck Kentucky and The Next Generation Chickens]&lt;br /&gt;
|City Interactive&lt;br /&gt;
|March 2, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.groovegames.com/sharpshooter3/index.html/ Marine Sharpshooter 3]&lt;br /&gt;
|Jarhead Games&lt;br /&gt;
|May 28, 2007&lt;br /&gt;
|Build 3339 &lt;br /&gt;
|-&lt;br /&gt;
|[http://surfsupgame.us.ubi.com/ Surf's up]&lt;br /&gt;
|Ubisoft&lt;br /&gt;
|PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3 / GameCube / Wii &amp;amp;ndash; June 1, 2007&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bioshockgame.com/ BioShock]&lt;br /&gt;
|2K Boston / 2K Australia &amp;amp;ndash; Xbox 360 / PC&amp;lt;br&amp;gt;2K Marin &amp;amp;ndash; PlayStation 3&lt;br /&gt;
|August 21, 2007 &amp;amp;ndash; Xbox 360 / PC&amp;lt;br&amp;gt;October 23, 2008 &amp;amp;ndash; PlayStation 3&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://service.globalvr.com/downloads/aa/040-0143-01_Americas_Army_Manual-web.pdf America's Army (Arcade version)]&lt;br /&gt;
|GlobalVR&lt;br /&gt;
|July 24, 2007&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://inferno.fxlabs.com INFERNO: Where Death Is Your Only Ally&amp;lt;br&amp;gt;AGNI: Queen of Darkness]&lt;br /&gt;
|FXLabs Studios&lt;br /&gt;
|Febraury 22, 2008&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bestbuy.com/site/olspage.jsp?skuId=8924523&amp;amp;type=product&amp;amp;id=1214004959123/ Marine Sharpshooter 4]&lt;br /&gt;
|Groove Games&lt;br /&gt;
|June 10, 2008&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://brothersinarmsgame.uk.ubi.com/doubletime/ Brothers in Arms Double Time]&lt;br /&gt;
|Demiurge Studios / Gearbox Software&lt;br /&gt;
|September 23, 2008&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|Day Of The Zombie&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|PC &amp;amp;ndash; March 6, 2009&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; March 6, 2009&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.killingfloorthegame.com/ Killing Floor]&lt;br /&gt;
|Tripwire Interactive&lt;br /&gt;
|May 15, 2009&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bioshock2game.com/ BioShock 2]&lt;br /&gt;
|2K Marin&lt;br /&gt;
|Febraury 7, 2010&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.us.ubi.com/conviction/ Tom Clancy's Splinter Cell: ConViction]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|April 13, 2010&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ubi.com/US/Games/Info.aspx?pId=9479/ Tom Clancy's Splinter Cell 3D]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|April 10, 2011&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.us.ubi.com/ Tom Clancy's Splinter Cell HD Trilogy]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|August 9, 2011&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.iamalivegame.com/ I Am Alive]&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|Xbox 360 XBLA &amp;amp;ndash; March 7, 2012&amp;lt;br /&amp;gt;PS3 PSN &amp;amp;ndash; April 3, 2012&amp;lt;br /&amp;gt;PC &amp;amp;ndash; September 6, 2012&lt;br /&gt;
|Build 829&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Splinter Cell engine history===&lt;br /&gt;
* Splinter Cell 1&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell based on enhanced version of the Unreal Engine 2 build 829 without karma physics engine.&lt;br /&gt;
* Splinter Cell 2&lt;br /&gt;
** Ubisoft Shanghai: Splinter Cell Pandora Tomorrow singleplayer version based on some enhanced Splinter Cell 1 engine and some code steal from Unreal Engine 2 build 2110 with renderware physics engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Shadow Strike based on Unreal Engine 2 build 2110 without karma physics engine. later changed Splinter Cell Pandora Tomorrow multiplayer modes.&lt;br /&gt;
* Splinter Cell 3&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Chaos Theory singleplayer/co-op mode based on enhanced version of Splinter Cell 1 engine and some code steal from Unreal Engine 2.5 build 3339 with havok physics 2 engine. this version called SCX engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Chaos Theory versus mode based on Splinter Cell Pandora Tomorrow multiplayer modes engine and some code steal from Unreal Engine 2 build 2226. without karma physics engine.&lt;br /&gt;
* Splinter Cell Essentials&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Essentials based on PS2 version of Splinter Cell Pandora Tomorrow singleplayer mode engine and optimized for PSP.&lt;br /&gt;
* Splinter Cell 4&lt;br /&gt;
** Ubisoft Shanghai: Splinter Cell Double Agent offline mode for next-gen version (PC/Xbox 360/PS3) based on enhaced version of SCX engine(enhancing for multithreaded) and some code steal from Unreal Engine 2.5 build 3369  with havok physics 2 engine.&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Double Agent offline mode for current-gen version(Xbox/PS2/GameCube/Wii) based on standard SCX engine and some code steal from Unreal Engine 2.5 build 3369 with havok physics 2 engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Double Agent online mode based on enhacned version of Splinter Cell Chaos Theory versus mode engine with PhysX physics engine.&lt;br /&gt;
* Splinter Cell 5&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Conviction based on enhanced version of standard SCX engine(NOT based on Shanghai team's next-gen version of double agent engine). based on montreal team's Chaos Theory and current-gen version of double agent SCX engine and some improved engine with havok physics 3 engine. this version called LEAD engine.&lt;br /&gt;
* Splinter Cell 3D&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Chaos Theory converted to Nitendo 3DS&lt;br /&gt;
* I Am Alive&lt;br /&gt;
** Ubisoft Shanghai: I Am Alive based on LEAD engine.&lt;br /&gt;
* Splinter Cell 6&lt;br /&gt;
** Ubisoft Toronto: Splinter Cell 6 based on LEAD engine.&lt;br /&gt;
&lt;br /&gt;
===Non-gaming Projects===&lt;br /&gt;
&lt;br /&gt;
Unreal Engine 2 Runtime Custom License is used in many non-gaming projects including construction simulations and designs, training simulations, driving simulations, educations, virtual reality shopping malls, movie storyboards, continuities, pre-visuals and etc&lt;br /&gt;
&lt;br /&gt;
As of March 2008, more than 600 companies had a Unreal Engine 2 Runtime Licenses.&lt;br /&gt;
&lt;br /&gt;
===A Cases by===&lt;br /&gt;
&lt;br /&gt;
====Licensees for Educations====&lt;br /&gt;
* The Art Institute of Pittsburgh&lt;br /&gt;
* ETC&lt;br /&gt;
&lt;br /&gt;
====Construction Simulations and Interior Designs====&lt;br /&gt;
* Bentheim interior design&lt;br /&gt;
* ETC&lt;br /&gt;
&lt;br /&gt;
==Related Topics==&lt;br /&gt;
* [[Legacy:UnrealEngine2 Runtime|UnrealEngine2 Runtime]]&lt;br /&gt;
* [[Legacy:Unreal Engine|Unreal Engine]]&lt;br /&gt;
* [[Legacy:UnrealEd 3|UnrealEd 3]]&lt;br /&gt;
* [[Legacy:Ucc|Ucc]]&lt;br /&gt;
* [[Legacy:UPaint|UPaint]]&lt;br /&gt;
* [[Legacy:UDebugger|UDebugger]]&lt;br /&gt;
* [http://www.unrealtechnology.com/ Powered by Unreal Technology] - The offical page for the Unreal Engine.&lt;br /&gt;
* Epic's list of [http://www.unrealtechnology.com/html/powered/announced.shtml Announced] and [http://www.unrealtechnology.com/html/powered/released.shtml Released] projects using the Unreal Engine.&lt;br /&gt;
* [http://udn.epicgames.com/ Unreal Development Network] &amp;amp;ndash; The official support site for Unreal Engine real-time technology.&lt;br /&gt;
&lt;br /&gt;
[[Category:Legacy Game|{{PAGENAME}}]]&lt;/div&gt;</description>
			<pubDate>Thu, 28 Feb 2013 11:28:47 GMT</pubDate>			<dc:creator>UE</dc:creator>			<comments>http://wiki.beyondunreal.com/Legacy_talk:Unreal_Engine_Versions/2</comments>		</item>
		<item>
			<title>Legacy:Unreal Engine Versions/2</title>
			<link>http://wiki.beyondunreal.com/Legacy:Unreal_Engine_Versions/2</link>
			<description>&lt;p&gt;UE:&amp;#32;/* MMOG Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Engine Development Credits==&lt;br /&gt;
&lt;br /&gt;
====Unreal Engine Core System Design====&lt;br /&gt;
* Tim Sweeney&lt;br /&gt;
&lt;br /&gt;
====Engine Development Management====&lt;br /&gt;
* Daniel Vogel&lt;br /&gt;
&lt;br /&gt;
====Engine Technical Director====&lt;br /&gt;
* Bruce Shankle&lt;br /&gt;
&lt;br /&gt;
====Engine Management System====&lt;br /&gt;
* Steven Polge&lt;br /&gt;
&lt;br /&gt;
====UnrealEd====&lt;br /&gt;
* Warren Marshall&lt;br /&gt;
* Demiurge Studios (UDN build on toolsets into UnrealEd)&lt;br /&gt;
* MathEngine (Karma SDK integrated into UnrealEd)&lt;br /&gt;
* LIPSinc (Automated Facial Automation Technology integrated into UnrealEd)&lt;br /&gt;
* OC3 Entertainment (Impersonater toolsets integrated into UnrealEd)&lt;br /&gt;
* Interactive Data Visualization (SpeedTreeRT integrated into UnrealEd)&lt;br /&gt;
&lt;br /&gt;
====Rendering Engine====&lt;br /&gt;
* Erik De Neve (Main, scene graph, animation system)&lt;br /&gt;
* Daniel Vogel (Renderer devices, rendering pipeline)&lt;br /&gt;
* Andrew Scheidecker (Special effects, optimizing renderer)&lt;br /&gt;
* Sam Zamani (Shader pipeline, optimizing renderer)&lt;br /&gt;
* Demiurge Studios (UDN build on many rendering technologies)&lt;br /&gt;
* LIPSinc's Automated Facial Automation Technology (Real-time lipsync middleware, no additional cost)&lt;br /&gt;
* PixoMatic Software Renderer (High-speed performance software renderer middleware, no additional cost)&lt;br /&gt;
* OC3 Entertainment's Impersonater (Real-time lipsync and facial anmation middleware, no additional cost)&lt;br /&gt;
* Interactive Data Visualization's SpeedTreeRT (Real-time tree and vegetation middleware, no additional cost)&lt;br /&gt;
&lt;br /&gt;
====Physics Engine====&lt;br /&gt;
* James Golding (Base physics)&lt;br /&gt;
** With MathEngine's Karma Physics Engine (Middleware, no additional cost)&lt;br /&gt;
&lt;br /&gt;
====Network Engine====&lt;br /&gt;
* Steven Polge (Unreal Network)&lt;br /&gt;
&lt;br /&gt;
====Sound Engine====&lt;br /&gt;
* Creative Labs's OpenAL Audio System (Freeware)&lt;br /&gt;
* Ogg Vorbis (Freeware)&lt;br /&gt;
&lt;br /&gt;
====A.I. System====&lt;br /&gt;
* Steven Polge (Unreal A.I.)&lt;br /&gt;
&lt;br /&gt;
====Console Porting====&lt;br /&gt;
* Steven Polge&lt;br /&gt;
** Build 633~2227 for Xbox&lt;br /&gt;
** Build 633 for PlayStation 2&lt;br /&gt;
* Secret Level&lt;br /&gt;
** Build 777, 829, 927 for PlayStation 2&lt;br /&gt;
** Build 829, 927 for GameCube&lt;br /&gt;
** UT2003 build 928 for Xbox version of America's Army Rise of a Soldier&lt;br /&gt;
** UT2003 build 928 for PS2 version of America's Army Rise of a Soldier (cancelled)&lt;br /&gt;
** UT2003 build 2199 for PS2 Unreal Title. Unreal Assault (cancelled)&lt;br /&gt;
* Sam Zamani&lt;br /&gt;
** Build 2227 for highly enhanced and exclusive on Xbox. (Unreal Engine 2X)&lt;br /&gt;
&lt;br /&gt;
==Build Versions==&lt;br /&gt;
* '''Unreal Warfare''' Build 633~927&lt;br /&gt;
** Build 633: First version of UE2 Licensee point (Windows) [Jan 2001]&lt;br /&gt;
*** Build 633 for PS2 port (PlayStation 2) [Jan 2001]&lt;br /&gt;
** Build 697: Leaked '''Unreal 2''' E3 2001 demo, with some modified Legend Entertainment's code (Windows) [Mar 2001]&lt;br /&gt;
** Build 739: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jul 2001]&lt;br /&gt;
*** Build 763 (94.14) : Leaked '''Unreal Championship''' leaked PC build beta &amp;quot;UTX-Build&amp;quot; included added DE's particle system (Windows) [Oct 2001]&lt;br /&gt;
** Build 777: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Dec 2001]&lt;br /&gt;
*** Build 777 PS2 port by Secret Level (PlayStation 2) [Dec 2001]&lt;br /&gt;
** Build 829: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jan 2002]&lt;br /&gt;
*** Build 829 for PS2 port by Secret Level (PlayStation 2) [Jan 2002]&lt;br /&gt;
*** Build 829 for GC port by Secret Level (GameCube) [Jan 2002]]&lt;br /&gt;
*** Build 829 Karma/Unreal Integration Patch1 [Mar 2002]&lt;br /&gt;
*** Build 829: with merged from some after 927 code and some UT2003 code for '''Unreal 2''' out of box (Windows) [Feb 2003]&lt;br /&gt;
**** Build 1000: Unreal 2 '''Demo version''' [Feb 2003]&lt;br /&gt;
**** Build 2001: '''v1403 Patch''' of Unreal 2 (Windows), out of box (Xbox) [Dec 2003]&lt;br /&gt;
** Build 848: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Jan 2002]&lt;br /&gt;
** Build 856: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Feb 2002]&lt;br /&gt;
** Build 918: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Apr 2002]&lt;br /&gt;
** Build 926: PREVIEW DROP for Public Release to Licensee (Windows, Xbox)&lt;br /&gt;
** Build 927: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox)&lt;br /&gt;
*** Build 927 for PS2 port by Secret Level (PlayStation 2)&lt;br /&gt;
*** Build 927 for GC port by Secret Level (GameCube)&lt;br /&gt;
** Build 1003: PREVIEW DROP for Public Release to Licensee &lt;br /&gt;
* '''Unreal Tournament 2003''' Build 927~2225&lt;br /&gt;
** Build 927 (117.25): '''Unreal Tournament 2003''' E3 2002 demo build 906, but Unreal Engine version is 927 (Windows) [Apr 2002]&lt;br /&gt;
** Build 927 (119.25): '''Unreal Tournament 2003''' beta demo (Windows) [May 2002]&lt;br /&gt;
*** Build 928 (119.25):'''Unreal Championship''' out of box (Xbox) [Sep 2002]&lt;br /&gt;
** Build 1077 (120.28): '''Unreal Tournament 2003''' first official demo (Windows, Linux) [Sep 2002]&lt;br /&gt;
** Build 1080 (120.28): '''Unreal Tournament 2003''' first official demo patch (Windows, Linux) [Sep 2002]&lt;br /&gt;
** Build 1142 (121.29): '''Unreal Tournament 2003''' second offcial demo (Windows, Linux, Mac OS X) [Nov 2002] (UE version is 1142. but after of 2136)&lt;br /&gt;
** Build 2107 (120.28): '''Unreal Tournament 2003''' out of box (Windows, Linux, Mac OS X) [Sep 2002]&lt;br /&gt;
** Build 2111 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Oct 2002]&lt;br /&gt;
** Build 2126 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Oct 2002]&lt;br /&gt;
** Build 2136 (121.29): '''Unreal Tournament 2003''' retail patch 1 (Windows) [Oct 2002]&lt;br /&gt;
** Build 2153 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2154 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2164 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2166 (121.29): '''Unreal Tournament 2003''' beta and retail patch 2 (Windows) [Dec 2002]&lt;br /&gt;
** Build 2186 (121.29): '''Unreal Tournament 2003''' retail patch 3 (Windows, Linux) [Jan 2003]&lt;br /&gt;
** Build 2199 (121.29): '''Unreal Tournament 2003''' retail patch 4 (Windows, Linux) [Feb 2003]&lt;br /&gt;
** Build 2206 (121.29): '''Unreal Tournament 2003''' third official demo (Windows, Linux)  &lt;br /&gt;
** Build 2225 (121.29): '''Unreal Tournament 2003''' retail patch 5 (Windows, Linux, Mac OS X) [Apr 2003]  &lt;br /&gt;
* Pure '''Unreal Engine''' 2 Builds 2110~2227&lt;br /&gt;
** Build 2110: OFFICIAL CODEDROP for Release to Licensee. based on '''Unreal Warfare''' engine at merged from some '''UT2003 2107 code''' and removed UT2003 game specific codes (Windows, Xbox) [Oct 2002]&lt;br /&gt;
** Build 2226: OFFICIAL CODEDROP for Release to Licensee. merged from some '''UT2003 2225 code''' (Windows, Xbox) [May 2003]&lt;br /&gt;
*** '''Unreal Engine 2 Runtime''' Edition (Windows) [Sep 2003]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.19.03 [Oct 2003]&lt;br /&gt;
***** Build 2226: UE2Runtime 2226.19.03 SpeedTree Demo [Apr 2004]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.20.01 [Jul 2004]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.20.02  [Feb 2005]&lt;br /&gt;
*** '''Unreal 2 eXpanded MultiPlayer''' free-download (Windows) [Dec 2003], included in Unreal 2 retail box (Xbox) [Feb 2004]&lt;br /&gt;
** Build 2227: OFFICIAL CODEDROP for Release to Licensee. all bugs fixed from 2226 (Windows, Xbox) [Mar 2004]&lt;br /&gt;
** '''Unreal Engine 2X''': '''Unreal Championship 2''' Exclusive on Xbox optimized and some enhancedments [Mar 2004]&lt;br /&gt;
* '''Unreal Engine 2.5''' Build 3120~3369&lt;br /&gt;
** Build 3120 (127.29): '''Unreal Tournament 2004''' beta demo (Windows, Linux, Mac OS X) [Feb 2004]&lt;br /&gt;
** Build 3186 (127.29): '''Unreal Tournament 2004''' out of box (Windows, Linux, Mac OS X) [Mar 2004]&lt;br /&gt;
** Build 3197 (127.29): '''Unreal Tournament 2004''' beta patch (Windows) [Apr 2004]&lt;br /&gt;
** Build 3204 (127.29): '''Unreal Tournament 2004''' retail patch 1 (Windows, Linux, 64-bit Linux, Mac OS X) [May 2004]&lt;br /&gt;
** Build 3236 (127.29): '''Unreal Tournament 2004''' retail patch 2 (Windows, Linux, 64-bit Linux, Mac OS X) [Jun 2004]&lt;br /&gt;
** Build 3270 (127.29): '''Unreal Tournament 2004''' retail patch 3 (Windows, Linux, 64-bit Linux) [Aug 2004]&lt;br /&gt;
** Build 3323 (128.29): '''Unreal Tournament 2004''' beta and retail patch 4 (Windows, Linux, 64-bit Linux) [Sep 2004]&lt;br /&gt;
** Build 3334 (128.29): '''Unreal Tournament 2004''' official demo (Windows, Linux, Mac OS X)  [Sep 2004]&lt;br /&gt;
** Build 3339 (128.29): '''Unreal Tournament 2004''' retail patch 5 (Windows, Linux, 64-bit Linux) [Nov 2004]&lt;br /&gt;
** Build 3355 (128.29): '''Unreal Tournament 2004''' retail patch 6 (Windows, 64-bit Windows, Linux, 64-bit Linux) [Feb 2005]&lt;br /&gt;
** Build 3362 (128.29): '''Unreal Tournament 2004''' beta patch (Windows) [Oct 2005]&lt;br /&gt;
** Build 3369 (128.29): '''Unreal Tournament 2004''' retail patch 7 (Windows, 64-bit Windows, Linux, 64-bit Linux, Mac OS X) [Dec 2005]&lt;br /&gt;
&lt;br /&gt;
==Engine Details==&lt;br /&gt;
&lt;br /&gt;
===Rendering Technologies===&lt;br /&gt;
* Direct3D 8, Direct3D 9 (Builds 3236+) and OpenGL, OpenGL 2 (Builds 3236+) support&lt;br /&gt;
* Hardware shader support for vertex shaders and pixel shaders&lt;br /&gt;
* Enhanced lighting&lt;br /&gt;
** Real-time radiosity lightmaps&lt;br /&gt;
* Enhanced NURBS, scene graph, collision detection, and spatial data handling support&lt;br /&gt;
* Enhanced BSP/CSG and Portal world rendering technology and Scene graph and all Scene Management (Builds 2500+)&lt;br /&gt;
* Improvements very fast rendering engine speed (Builds 2500+)&lt;br /&gt;
* Improved texture compression&lt;br /&gt;
* Cube mapping (Builds 739+)&lt;br /&gt;
** All texture mapping with cube mapping including environment mapping&lt;br /&gt;
* Dot-3 product bump mapping&lt;br /&gt;
** With environment mapping (environment bump mapping) and with cube mapping too&lt;br /&gt;
* Advanced Weighted ClipTexturing&lt;br /&gt;
** With all other texturing techniques&lt;br /&gt;
* Weighted skeletal animation (Builds 829+)&lt;br /&gt;
** With smooth-skinned geometry (skinning animation)&lt;br /&gt;
* Facial animation support (Builds 829+)&lt;br /&gt;
** Including scripted lip syncing and real-time lip syncing&lt;br /&gt;
* Large scale terrain support (Builds 633+)&lt;br /&gt;
* Seamless mixing of indoor BSP meshes, static meshes, dynamic meshes and terrain meshes&lt;br /&gt;
* Hardware Brush with static meshes, movable meshes, non-deformable meshes&lt;br /&gt;
* Emitter based particles system  (Builds 739+)&lt;br /&gt;
* Heavily extensive emitter particles system (Builds 3270+)&lt;br /&gt;
* 2048x2048 size texture support (Builds 633+)&lt;br /&gt;
* 4096x4096 size texture support (Builds 2500+)&lt;br /&gt;
* Software rendering with Pixomatic software renderer (Builds 3186+, no additional cost)&lt;br /&gt;
* Interactive Data Visualization's SpeedTreeRT (Builds 3369+)&lt;br /&gt;
* Unreal Developer Network support on many other rendering technologies by Demiurge Studios&lt;br /&gt;
&lt;br /&gt;
===Other Features===&lt;br /&gt;
* New designed network engine (Builds 739+)&lt;br /&gt;
* Powerful material shader and texture editor for UnrealEd (Builds 829+)&lt;br /&gt;
* Fast vehicles and physics optimized based network engine (Builds 3186+)&lt;br /&gt;
* Particles system wizard toolset for UnrealEd (Builds 739+)&lt;br /&gt;
* Included entirely new particle system editor for UnrealEd (Builds 3270+)&lt;br /&gt;
* UnrealMatinee cutscene toolset for UnrealEd (Builds 739+)&lt;br /&gt;
* Powerful real-time terrain editing toolset for UnrealEd (Builds 633+)&lt;br /&gt;
* Improving GUI editor (Builds 927+)&lt;br /&gt;
* Voice-over IP support (Builds 3186+)&lt;br /&gt;
* Text-to-speech support (Builds 3186+)&lt;br /&gt;
* AI speech recognition (Builds 3186+)&lt;br /&gt;
* Improved dymanic music system support (Builds 829+)&lt;br /&gt;
* New designed A.I. system (Builds 633+)&lt;br /&gt;
* Newly improving A.I. system, BOT A.I. and teamwork A.I. (Builds 3186+)&lt;br /&gt;
* 16-bit unicode support (Builds 2110+)&lt;br /&gt;
* Include MathEngine's &amp;quot;Karma&amp;quot; physics engine (Builds 829+, no additional cost)&lt;br /&gt;
* Enhancing &amp;quot;Karma&amp;quot; physics engine performance and extending supported vehicles physics (Builds 3186+)&lt;br /&gt;
* Vehicles optimized physics (Builds 3186+)&lt;br /&gt;
* Support for Lipsync system of LIPSinc's Automated Facial Automation Technology (Builds 829+, no additional cost)&lt;br /&gt;
* OC3 Entertainment's Impersonater (Builds 3323+, no additional cost)&lt;br /&gt;
* 3DS MAX, MAYA, SoftImage's XSI  Mod Tool  (Builds 3355+) Plug-ins&lt;br /&gt;
* Enhancing Real-time recording of in-engine footage as replayable 'demo' files (Builds 829+)&lt;br /&gt;
* Support for processing those demo files into DivX movies (DivX library license separately) &lt;br /&gt;
* Support for processing those demo files into Bink Video&lt;br /&gt;
* Unreal Developer Network support on many other toolsets, utilities and sample contents by Demiurge Studios&lt;br /&gt;
&lt;br /&gt;
==Development Tools==&lt;br /&gt;
* [[Legacy:UnrealEd 3|UnrealEd 3]]&lt;br /&gt;
* [[Legacy:Ucc|Ucc]]&lt;br /&gt;
* [[Legacy:UccDepend|UccDepend]]&lt;br /&gt;
* [[Legacy:UDebugger|UDebugger]]&lt;br /&gt;
* [[Legacy:UPaint|UPaint]]&lt;br /&gt;
* Karma Authoring Tool (Builds 829+, no additional cost)&lt;br /&gt;
* LIPSinc Animation Studio (Builds 829+, no additional cost)&lt;br /&gt;
* Impersonator Studio (Builds 3323+, no additional cost)&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
&lt;br /&gt;
===Announced Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Release Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build'''''&lt;br /&gt;
|-&lt;br /&gt;
|Tom Clancy's Splinter Cell Blacklist&lt;br /&gt;
|Ubisoft Toronto&lt;br /&gt;
|TBA&lt;br /&gt;
|Build 829&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MMOG Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Started Beta or Service Released Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sephiroth.co.kr/ Sephiroth]&lt;br /&gt;
|IMagic Entertainment&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash; January 14, 2002&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; August 27, 2003&lt;br /&gt;
|before July 2011 version &amp;amp;ndash; Build 926(UE2)&amp;lt;br&amp;gt;after August 2011 version &amp;amp;ndash; Build 3369(UE2.5)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.lineage2.com Lineage 2]&lt;br /&gt;
|NC Soft&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash;  November 30, 2002&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; July 9, 2003&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; October 1, 2003 (Korea)&amp;lt;br /&amp;gt;April 27, 2004 (North America / Europe)&lt;br /&gt;
|Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://jy2.chinesegamer.net/ Jinyong Online 2]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; December 8, 2004&lt;br /&gt;
|Buils 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://he.chinesegamer.net/ Huang-Yi Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2006&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.vanguardsoh.com/ Vanguard: Saga of Heroes]&lt;br /&gt;
|Sigil Games Online&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; August 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; December 16, 2005&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; August 12, 2006&amp;lt;br /&amp;gt;4th Closed Beta Testing &amp;amp;ndash; December 16, 2006&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; January 5, 2007&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; January 30, 2007&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.tcos.com/ The Chronicles of Spellbone]&lt;br /&gt;
|Spellborn International&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; November 30, 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; August 9, 2006&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; March 23, 2007&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash January 25, 2008&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; November 27, 2008 &lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ragnarok2.co.kr/ Ragnarok Online 2: The Gate of the World]&lt;br /&gt;
|Gravity&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; December 27, 2006&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; Febraury 23, 2007&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; April 27, 2007&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; May 28, 2007&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://pt2.ndolfin.com/ Priston Tale 2]&lt;br /&gt;
|Yedang Online&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; Febraury 23, 2007&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; June 8, 2007&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; October 1, 2007&amp;lt;br /&amp;gt;Pre-Open Beta Testing &amp;amp;ndash; Febraury 22, 2008&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; Febraury 29, 2008&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; April 18, 2008&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://wx.chinesegamer.net/ WX Online] - Always Upgrade&amp;lt;br&amp;gt;(Original Chinese Gamer International version)&amp;lt;br&amp;gt;[http://50.catv.net/ Martial Online] - Keep original version&amp;lt;br&amp;gt;(China CATV version)&amp;lt;br&amp;gt;[http://502.catv.net/ Martial Online 2] - Always Upgrade&amp;lt;br&amp;gt;(China CATV version)&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2009&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://hero.chinesegamer.net/ Hero Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sh2.wanku.com/ Shui Hu Q Zhuan 2]&lt;br /&gt;
|Firestone Software&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://dg.xoyo.com/ DG Online]&lt;br /&gt;
|Kingsoft SHX Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://ten.chinesegamer.net/ Emperor Online]&amp;lt;br&amp;gt;(Original Chinese Gamer International version)&amp;lt;br&amp;gt;[http://tz.catv.net/ TZ Online]&amp;lt;br&amp;gt;(China CATV version)&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://qt.chinesegamer.net/ QT Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sd.xoyo.com/ SD online]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://mj.xoyo.com/ MLJH Online]&lt;br /&gt;
|Kingsoft Adin Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://he2.chinesegamer.net/ Huang-Yi Online 2]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://ts3.chinesegamer.net/ TS Online 3]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://eos.hangame.com/ EOS:Echo of Soul Online]&lt;br /&gt;
|NVius&lt;br /&gt;
|TBA 2013&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://sg.xoyo.com/ San Guo Online]&lt;br /&gt;
|Kingsoft&lt;br /&gt;
|When it's Done&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://tl.xoyo.com/ TL Online]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|TBA&lt;br /&gt;
|Build 3369&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MOG Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Started Beta or Service Released Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.exteel.com/us/ Exteel]&lt;br /&gt;
|NC Soft&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; October 26, 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; December 21, 2005&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; January 18, 2006&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; January 25, 2006 &amp;amp;ndash; (Korea)&amp;lt;br /&amp;gt;TBA 2007 &amp;amp;ndash; (North America / Europe)&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.landmass.co.kr/ LandMass]&lt;br /&gt;
|WayPoint&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; October 11, 2006&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; October 27, 2006&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; December 26, 2006&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; May 11, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://metalrage.gamehi.co.kr/ MetalRage]&lt;br /&gt;
|GameHi&lt;br /&gt;
|Closed Beta Testing &amp;amp;ndash; December 30, 2008&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; Janyary 13, 2009&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; May 26, 2009&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://xd.xoyo.com/ Mission Against Terror] - Including all game modes&amp;lt;br&amp;gt;(China Kingsoft version)&amp;lt;br&amp;gt;[http://cso.winner.co.th/csowinv3/ Crazy Shooter Online] - not included Terminator mode and Mummy Mode&amp;lt;br&amp;gt;(Thailand Winner Online version)&amp;lt;br&amp;gt;[http://www.xshot.in.th/Intro/Default.aspx X-SHOT] - Seperated version of Terminator Mode and Mummy mode&amp;lt;br&amp;gt;(Thailand Winner Online version)&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2008&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://loco.paran.com/ LOCO]&lt;br /&gt;
|DANAL&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash; June 24, 2010&amp;lt;br&amp;gt;Launching &amp;amp;ndash; August 18, 2010&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://btr.webzen.co.kr/ Battery]&lt;br /&gt;
|WEBGEN&lt;br /&gt;
|Open Beta testing &amp;amp;ndash; November 11, 2010&amp;lt;br&amp;gt;Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://dc.chinesegamer.net/ Diamond Club Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://rt.xoyo.com/ Rush Team]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.cyphers.co.kr/cyphers/ Cypers]&lt;br /&gt;
|Neople&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://jj.xoyo.com/ JJ]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://dc.chinesegamer.net/event/120606/p2.asp Mini Diamond Club Online (Web)]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sf.gnjoy.com/ Steal Fighter]&lt;br /&gt;
|LTimegames&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash;  Febraury 21, 2013&amp;lt;br&amp;gt;Launching &amp;amp;ndash; Feb 28, 2013&lt;br /&gt;
|Build 3369&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Released Projects===&lt;br /&gt;
&lt;br /&gt;
====Unreal Engine 2 using released projects on more than 300 over titles, included all of the unknowned PC, Xbox, PS2, GameCube titles====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Release Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.americasarmy.com America's Army]&lt;br /&gt;
|[http://www.goarmy.com US Army]&lt;br /&gt;
|August 28, 2002&lt;br /&gt;
|Builds 927-3369 &lt;br /&gt;
|-&lt;br /&gt;
|Unreal Tournament 2003&lt;br /&gt;
|PC (Windows, Linux) / Macintosh &amp;amp;ndash; [http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|September 30, 2002&lt;br /&gt;
|Builds 2107-2225 &lt;br /&gt;
|-&lt;br /&gt;
|Twin Caliber&lt;br /&gt;
|Rage Software&lt;br /&gt;
|November 01, 2002&lt;br /&gt;
|Build 633&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercell.php Tom Clancy's Splinter Cell]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|Xbox &amp;amp;ndash; November 17, 2002&amp;lt;br /&amp;gt;PC &amp;amp;ndash; Febraury 19, 2003&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; April 8, 2003&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; April 10, 2003&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unrealchampionship.com/ Unreal Championship]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|November 12, 2002&lt;br /&gt;
|Builds 928&lt;br /&gt;
|-&lt;br /&gt;
|Unreal 2: The Awakening&lt;br /&gt;
|Legend Entertainment&lt;br /&gt;
|PC &amp;amp;ndash; February 3, 2003&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; February 10, 2004&lt;br /&gt;
|Builds 829-2001 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Raven Shield]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|March 17, 2003&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|Devastation&lt;br /&gt;
|Digitalo Studios&lt;br /&gt;
|March 28, 2003&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|Postal 2&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|April 14, 2003&lt;br /&gt;
|Builds 926-1337 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3]&lt;br /&gt;
|Xbox &amp;amp;ndash; Ubisoft Montreal&amp;lt;br /&amp;gt;PlayStation 2 / GameCube &amp;amp;ndash; Ubisoft Shanghai&lt;br /&gt;
|Xbox  &amp;amp;ndash; Octgober 28, 2003&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; March 23, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; June 15, 2004&lt;br /&gt;
|Build 927&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unrealtechnology.com/html/runtime/overview.shtml Unreal Engine 2 Runtime Edition]&lt;br /&gt;
|[Legacy:Epic Games|Epic Games]]&lt;br /&gt;
|October 31, 2003&lt;br /&gt;
|Builds 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.xiii-thegame.com XIII]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|PC / PlayStation 2 &amp;amp;ndash; November 18, 2003&amp;lt;br /&amp;gt;GameCube / Xbox &amp;amp;ndash; November 24, 2003&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.mtggame.com/ Magic the Gathering: BattleGrounds]&lt;br /&gt;
|Secret Level&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; November 18, 2003&lt;br /&gt;
|Build 926 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.groovegames.com/Games/DesertThunder/index.html Desert Thunder]&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|November 18, 2003&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.eidosinteractive.co.uk/gss/dxiw/ Deus Ex: Invisible War]&lt;br /&gt;
|Ion Storm Austin&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; December 2, 2003&lt;br /&gt;
|Build 777 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unreal2.com/ Unreal 2 XMP]&lt;br /&gt;
|Legend Entertainment&lt;br /&gt;
|December 10, 2003&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.gopostal.com/postal2/ Postal 2: Share the Pain]&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|December 17, 2003&lt;br /&gt;
|Builds 1407-1409 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.activision.com/en_US/game_specific/3098a6b3-2332-43e9-8bff-d37a7c7c8eb9.html Shrek 2]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; March 3, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.humanhead.com/headgames_dmh.html Dead Man's Hand]&lt;br /&gt;
|Human Head Studios&lt;br /&gt;
|Xbox &amp;amp;ndash; March 3, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; March 18, 2004&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Athena Sword]&lt;br /&gt;
|Ubisoft Milan&lt;br /&gt;
|March 9, 2004&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|Unreal Tournament 2004&lt;br /&gt;
|PC (Windows, Linux) / Macintosh &amp;amp;ndash; [[Legacy:Epic Games|Epic Games]] / [http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|March 16, 2004&lt;br /&gt;
|Builds 3186-3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercellpandoratomorrow.php Tom Clancy's Splinter Cell: Pandora Tommorow]&lt;br /&gt;
|Ubisoft Shanghai SinglePlayer &amp;lt;br /&amp;gt;Ubisoft Annecy MultiPlayer&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; March 23, 2004&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; June 16, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; July 20, 2004&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.eidos.co.uk/gss/thief_ds/ Thief: Deadly Shadows]&lt;br /&gt;
|Ion Storm Austin&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; May 25, 2004&lt;br /&gt;
|Build 777 &lt;br /&gt;
|-&lt;br /&gt;
|[http://harrypotter.ea.com/hppoa/flash_en_US.html Harry Potter and the Prisoners of Azkarban]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; May 25, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.shadowopsgame.com/ Shadow Ops: Red Mercury]&lt;br /&gt;
|Zombie Studios&lt;br /&gt;
|Xbox &amp;amp;ndash; June 15, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; September 21, 2004&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.activision.com/microsite/spider-man/ Spider-Man 2]&lt;br /&gt;
|Fizz Factor&lt;br /&gt;
|PC &amp;amp;ndash; June 24, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Black Arrow]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|August 4, 2004&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.heavygunner.com/ Marine Heavy Gunner: Vietnam]&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|August 22, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sharktalethegame.com/ Shark Tale]&lt;br /&gt;
|Amaze Entertainment&lt;br /&gt;
|PC &amp;amp;ndash; September 27, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.tribesvengeance.com/ Tribes: Vengeance]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|October 5, 2004&lt;br /&gt;
|Build 2500 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.menofvalorgame.com/ Men of Valor]&lt;br /&gt;
|2015&lt;br /&gt;
|Xbox &amp;amp;ndash; October 19, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; October 26, 2004&lt;br /&gt;
|Builds 926&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unfortunategame.com/ Lemony Snicket's A Series of Unfortunate Events]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; November 10, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.magnacarta.co.kr/ Magna Carta: Crimson Stigmata]&amp;lt;br&amp;gt;(Japan / Korea)&amp;lt;br /&amp;gt;[http://www.atlus.com/magna_carta/ Magna Carta: Tears of Blood]&amp;lt;br&amp;gt;(North America / Europe)&lt;br /&gt;
|Softmax&lt;br /&gt;
|November 11, 2004 (Japan)&amp;lt;br /&amp;gt;December 1, 2004 (Korea)&amp;lt;br /&amp;gt;November 16, 2005 (North America / Europe)&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ghostrecon.com/ Tom Clancy's Ghost Recon 2]&lt;br /&gt;
|Ubisoft Shanghai (PlayStation 2 / Gamecube)&amp;lt;br /&amp;gt;Ubisoft Paris (PlayStation 2)&lt;br /&gt;
|PlayStation 2 &amp;amp;ndash; November 30, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; March 15, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.lucasarts.com/games/swrepubliccommando/ Star Wars Republic Commando]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|March 1, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.brothersinarmsgame.com/uk/roadtohill30/home.php Brothers in Arms: Road to Hill 30]&lt;br /&gt;
|Gearbox Software&lt;br /&gt;
|Xbox &amp;amp;ndash; March 1&amp;lt;br /&amp;gt;PC / PlayStation 2 &amp;amp;ndash; March 15, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.combat121.com/index2.html Combat: Task Force 121]&amp;lt;br&amp;gt;(North America)&amp;lt;br /&amp;gt;[http://www.city-interactive.com/index.php?page=aso America's Secret Operations]&amp;lt;br&amp;gt;(Europe)&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; March 23, 2005 (North America)&amp;lt;br /&amp;gt;PC &amp;amp;ndash; January 26, 2006 (Europe)&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercellchaostheory.php Tom Clancy's Splinter Cell: Chaos Theory]&lt;br /&gt;
|Ubisoft Montreal (SinglePlayer / Co-op Mode)&amp;lt;br /&amp;gt;Ubisoft Annecy (Versus Mode)&lt;br /&gt;
|PC / Xbox / PlayStation 2 &amp;amp;ndash; March 28, 2005&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; March 31, 2005&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.swat4.com/ SWAT 4]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|April 5, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.liandriconflict.com/ Unreal Championship 2: Liandri Conflict]&lt;br /&gt;
|[[Legacy:Epic Games|Epic Games]]&lt;br /&gt;
|April 18, 2005&lt;br /&gt;
|builds 3323&lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:Pariah|Pariah]]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; May 3, 2005&lt;br /&gt;
|Build 928 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.postal2.com/postal2/ Postal 2: Apocalypse Weekend]&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|May 31, 2005&lt;br /&gt;
|Builds 1410-1411 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Iron Wrath]&lt;br /&gt;
|Ubisoft Casablanca&lt;br /&gt;
|June 10, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.adventtrilogy.com/home/ Advent Rising]&lt;br /&gt;
|GlyphX&lt;br /&gt;
|Xbox  &amp;amp;ndash; May 31, 2005&amp;lt;br /&amp;gt;PC &amp;amp;ndash; August 9, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.brothersinarmsgame.com/uk/earnedinblood/index.php Brothers in Arms: Earned in Blood]&lt;br /&gt;
|Gearbox Software&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; October 6, 2005&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; October 26, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:Land Of The Dead|Land Of The Dead]]: Road to Fiddler's Green&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|PC &amp;amp;ndash; October 20, 2005&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; October 26, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.riseofasoldier.com/us/ America's Army: Rise of a Soldier]&lt;br /&gt;
|Secret Level&lt;br /&gt;
|November 17, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.driverheaven.net/articles/regiment/ The Regiment]&lt;br /&gt;
|Kuju Entertainment&lt;br /&gt;
|Febrary 17, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.splintercell.com Tom Clancy's Splinter Cell: Essentials]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|March 21, 2006&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.wwiicombat.com/ World War II Combat: Road to Berlin]&amp;lt;br&amp;gt;(North America)&amp;lt;br /&amp;gt;[http://city-interactive.com/index.php?page=secret_weapon Battlestrike: Secret Weapons]&amp;lt;br&amp;gt;(Europe)&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|Xbox &amp;amp;ndash; January 24, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; April 3, 2006 (North America)&amp;lt;br /&amp;gt;PC &amp;amp;ndash; March 27, 2007 (Europe)&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.swat4.com/ SWAT 4: The Stetchkov Syndicate]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|Febraury 28, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ghostrecon.com/uk/ghostrecon3/index.php Tom Clancy's Ghost Recon: Advanced Warfighter]&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|Xbox &amp;amp;ndash; March 9, 2006&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; March 28, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.redorchestragame.com/ Red Orchestra: Ostfront 41-45]&lt;br /&gt;
|Tripwire Interactive&lt;br /&gt;
|March 14, 2006&lt;br /&gt;
|Builds 3323 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.magnacarta.jp/mcp/index.html Magna Carta Portable]&lt;br /&gt;
|Softmax&lt;br /&gt;
|May 25, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:WarPath|WarPath]]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|PC &amp;amp;ndash; July 18, 2006&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; July 24, 2006&lt;br /&gt;
|Build 928 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.wwiicombat.com/ World War II Combat: Iwo Jima]&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|Xbox &amp;amp;ndash; June 21, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; June 25, 2006&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://openseasongame.uk.ubi.com/ Open Season]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|PC / PSP / PlayStation 2 / Xbox / Xbox 360 / GameCube &amp;amp;ndash; September 19, 2006&amp;lt;br /&amp;gt;Wii &amp;amp;ndash; November 30, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/doubleagent/ Tom Clancy's Splinter Cell: Double Agent]&lt;br /&gt;
|Ubisoft Shanghai (Offline mode for next-gen version)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ubisoft Montreal (Offline mode for current-gen version)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ubisoft Annecy (Online mode)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Offline mode for next-gen version &amp;amp;ndash; PC / Xbox 360 / PlayStation 3&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Offline mode for current-gen version &amp;amp;ndash; Xbox / PlayStation 2 / GameCube / Wii&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Online mode &amp;amp;ndash; PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3&lt;br /&gt;
|Xbox 360 &amp;amp;ndash; October 17, 2006&amp;lt;br /&amp;gt;Xbox/PlayStation 2 &amp;amp;ndash; October 24, 2006&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; October 26, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; November 7, 2006&amp;lt;br /&amp;gt;Wii &amp;amp;ndash; November 28, 2006&amp;lt;br /&amp;gt;PlayStation 3 &amp;amp;ndash; March 30, 2007&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.redsteelgame.com/ Red Steel]&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|November 17, 2006&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www1.skillground.com/help/kungfu.html#1/ Kung Fu: Deadly Arts]&lt;br /&gt;
|Bedlam Games&lt;br /&gt;
|December 1, 2006&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://brothersinarmsgame.us.ubi.com/dday/agegate.php Brothers in Arms: D-DAY]&lt;br /&gt;
|Ubisoft Shanghai / Gearbox Software&lt;br /&gt;
|December 5, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.playcqc.com/ Close Quarters Conflict]&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|January 22, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.city-interactive.com/index.php?page=redneck_kentucky Redneck Kentucky and The Next Generation Chickens]&lt;br /&gt;
|City Interactive&lt;br /&gt;
|March 2, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.groovegames.com/sharpshooter3/index.html/ Marine Sharpshooter 3]&lt;br /&gt;
|Jarhead Games&lt;br /&gt;
|May 28, 2007&lt;br /&gt;
|Build 3339 &lt;br /&gt;
|-&lt;br /&gt;
|[http://surfsupgame.us.ubi.com/ Surf's up]&lt;br /&gt;
|Ubisoft&lt;br /&gt;
|PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3 / GameCube / Wii &amp;amp;ndash; June 1, 2007&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bioshockgame.com/ BioShock]&lt;br /&gt;
|2K Boston / 2K Australia &amp;amp;ndash; Xbox 360 / PC&amp;lt;br&amp;gt;2K Marin &amp;amp;ndash; PlayStation 3&lt;br /&gt;
|August 21, 2007 &amp;amp;ndash; Xbox 360 / PC&amp;lt;br&amp;gt;October 23, 2008 &amp;amp;ndash; PlayStation 3&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://service.globalvr.com/downloads/aa/040-0143-01_Americas_Army_Manual-web.pdf America's Army (Arcade version)]&lt;br /&gt;
|GlobalVR&lt;br /&gt;
|July 24, 2007&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://inferno.fxlabs.com INFERNO: Where Death Is Your Only Ally&amp;lt;br&amp;gt;AGNI: Queen of Darkness]&lt;br /&gt;
|FXLabs Studios&lt;br /&gt;
|Febraury 22, 2008&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bestbuy.com/site/olspage.jsp?skuId=8924523&amp;amp;type=product&amp;amp;id=1214004959123/ Marine Sharpshooter 4]&lt;br /&gt;
|Groove Games&lt;br /&gt;
|June 10, 2008&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://brothersinarmsgame.uk.ubi.com/doubletime/ Brothers in Arms Double Time]&lt;br /&gt;
|Demiurge Studios / Gearbox Software&lt;br /&gt;
|September 23, 2008&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|Day Of The Zombie&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|PC &amp;amp;ndash; March 6, 2009&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; March 6, 2009&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.killingfloorthegame.com/ Killing Floor]&lt;br /&gt;
|Tripwire Interactive&lt;br /&gt;
|May 15, 2009&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bioshock2game.com/ BioShock 2]&lt;br /&gt;
|2K Marin&lt;br /&gt;
|Febraury 7, 2010&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.us.ubi.com/conviction/ Tom Clancy's Splinter Cell: ConViction]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|April 13, 2010&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ubi.com/US/Games/Info.aspx?pId=9479/ Tom Clancy's Splinter Cell 3D]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|April 10, 2011&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.us.ubi.com/ Tom Clancy's Splinter Cell HD Trilogy]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|August 9, 2011&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.iamalivegame.com/ I Am Alive]&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|Xbox 360 XBLA &amp;amp;ndash; March 7, 2012&amp;lt;br /&amp;gt;PS3 PSN &amp;amp;ndash; April 3, 2012&amp;lt;br /&amp;gt;PC &amp;amp;ndash; September 6, 2012&lt;br /&gt;
|Build 829&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Splinter Cell engine history===&lt;br /&gt;
* Splinter Cell 1&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell based on enhanced version of the Unreal Engine 2 build 829 without karma physics engine.&lt;br /&gt;
* Splinter Cell 2&lt;br /&gt;
** Ubisoft Shanghai: Splinter Cell Pandora Tomorrow singleplayer version based on some enhanced Splinter Cell 1 engine and some code steal from Unreal Engine 2 build 2110 with renderware physics engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Shadow Strike based on Unreal Engine 2 build 2110 without karma physics engine. later changed Splinter Cell Pandora Tomorrow multiplayer modes.&lt;br /&gt;
* Splinter Cell 3&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Chaos Theory singleplayer/co-op mode based on enhanced version of Splinter Cell 1 engine and some code steal from Unreal Engine 2.5 build 3339 with havok physics 2 engine. this version called SCX engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Chaos Theory versus mode based on Splinter Cell Pandora Tomorrow multiplayer modes engine and some code steal from Unreal Engine 2 build 2226. without karma physics engine.&lt;br /&gt;
* Splinter Cell Essentials&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Essentials based on PS2 version of Splinter Cell Pandora Tomorrow singleplayer mode engine and optimized for PSP.&lt;br /&gt;
* Splinter Cell 4&lt;br /&gt;
** Ubisoft Shanghai: Splinter Cell Double Agent offline mode for next-gen version (PC/Xbox 360/PS3) based on enhaced version of SCX engine(enhancing for multithreaded) and some code steal from Unreal Engine 2.5 build 3369  with havok physics 2 engine.&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Double Agent offline mode for current-gen version(Xbox/PS2/GameCube/Wii) based on standard SCX engine and some code steal from Unreal Engine 2.5 build 3369 with havok physics 2 engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Double Agent online mode based on enhacned version of Splinter Cell Chaos Theory versus mode engine with PhysX physics engine.&lt;br /&gt;
* Splinter Cell 5&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Conviction based on enhanced version of standard SCX engine(NOT based on Shanghai team's next-gen version of double agent engine). based on montreal team's Chaos Theory and current-gen version of double agent SCX engine and some improved engine with havok physics 3 engine. this version called LEAD engine.&lt;br /&gt;
* Splinter Cell 3D&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Chaos Theory converted to Nitendo 3DS&lt;br /&gt;
* I Am Alive&lt;br /&gt;
** Ubisoft Shanghai: I Am Alive based on LEAD engine.&lt;br /&gt;
* Splinter Cell 6&lt;br /&gt;
** Ubisoft Toronto: Splinter Cell 6 based on LEAD engine.&lt;br /&gt;
&lt;br /&gt;
===Non-gaming Projects===&lt;br /&gt;
&lt;br /&gt;
Unreal Engine 2 Runtime Custom License is used in many non-gaming projects including construction simulations and designs, training simulations, driving simulations, educations, virtual reality shopping malls, movie storyboards, continuities, pre-visuals and etc&lt;br /&gt;
&lt;br /&gt;
As of March 2008, more than 600 companies had a Unreal Engine 2 Runtime Licenses.&lt;br /&gt;
&lt;br /&gt;
===A Cases by===&lt;br /&gt;
&lt;br /&gt;
====Licensees for Educations====&lt;br /&gt;
* The Art Institute of Pittsburgh&lt;br /&gt;
* ETC&lt;br /&gt;
&lt;br /&gt;
====Construction Simulations and Interior Designs====&lt;br /&gt;
* Bentheim interior design&lt;br /&gt;
* ETC&lt;br /&gt;
&lt;br /&gt;
==Related Topics==&lt;br /&gt;
* [[Legacy:UnrealEngine2 Runtime|UnrealEngine2 Runtime]]&lt;br /&gt;
* [[Legacy:Unreal Engine|Unreal Engine]]&lt;br /&gt;
* [[Legacy:UnrealEd 3|UnrealEd 3]]&lt;br /&gt;
* [[Legacy:Ucc|Ucc]]&lt;br /&gt;
* [[Legacy:UPaint|UPaint]]&lt;br /&gt;
* [[Legacy:UDebugger|UDebugger]]&lt;br /&gt;
* [http://www.unrealtechnology.com/ Powered by Unreal Technology] - The offical page for the Unreal Engine.&lt;br /&gt;
* Epic's list of [http://www.unrealtechnology.com/html/powered/announced.shtml Announced] and [http://www.unrealtechnology.com/html/powered/released.shtml Released] projects using the Unreal Engine.&lt;br /&gt;
* [http://udn.epicgames.com/ Unreal Development Network] &amp;amp;ndash; The official support site for Unreal Engine real-time technology.&lt;br /&gt;
&lt;br /&gt;
[[Category:Legacy Game|{{PAGENAME}}]]&lt;/div&gt;</description>
			<pubDate>Thu, 28 Feb 2013 11:25:26 GMT</pubDate>			<dc:creator>UE</dc:creator>			<comments>http://wiki.beyondunreal.com/Legacy_talk:Unreal_Engine_Versions/2</comments>		</item>
		<item>
			<title>Legacy:Unreal Engine Versions/2</title>
			<link>http://wiki.beyondunreal.com/Legacy:Unreal_Engine_Versions/2</link>
			<description>&lt;p&gt;UE:&amp;#32;/* MMOG Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Engine Development Credits==&lt;br /&gt;
&lt;br /&gt;
====Unreal Engine Core System Design====&lt;br /&gt;
* Tim Sweeney&lt;br /&gt;
&lt;br /&gt;
====Engine Development Management====&lt;br /&gt;
* Daniel Vogel&lt;br /&gt;
&lt;br /&gt;
====Engine Technical Director====&lt;br /&gt;
* Bruce Shankle&lt;br /&gt;
&lt;br /&gt;
====Engine Management System====&lt;br /&gt;
* Steven Polge&lt;br /&gt;
&lt;br /&gt;
====UnrealEd====&lt;br /&gt;
* Warren Marshall&lt;br /&gt;
* Demiurge Studios (UDN build on toolsets into UnrealEd)&lt;br /&gt;
* MathEngine (Karma SDK integrated into UnrealEd)&lt;br /&gt;
* LIPSinc (Automated Facial Automation Technology integrated into UnrealEd)&lt;br /&gt;
* OC3 Entertainment (Impersonater toolsets integrated into UnrealEd)&lt;br /&gt;
* Interactive Data Visualization (SpeedTreeRT integrated into UnrealEd)&lt;br /&gt;
&lt;br /&gt;
====Rendering Engine====&lt;br /&gt;
* Erik De Neve (Main, scene graph, animation system)&lt;br /&gt;
* Daniel Vogel (Renderer devices, rendering pipeline)&lt;br /&gt;
* Andrew Scheidecker (Special effects, optimizing renderer)&lt;br /&gt;
* Sam Zamani (Shader pipeline, optimizing renderer)&lt;br /&gt;
* Demiurge Studios (UDN build on many rendering technologies)&lt;br /&gt;
* LIPSinc's Automated Facial Automation Technology (Real-time lipsync middleware, no additional cost)&lt;br /&gt;
* PixoMatic Software Renderer (High-speed performance software renderer middleware, no additional cost)&lt;br /&gt;
* OC3 Entertainment's Impersonater (Real-time lipsync and facial anmation middleware, no additional cost)&lt;br /&gt;
* Interactive Data Visualization's SpeedTreeRT (Real-time tree and vegetation middleware, no additional cost)&lt;br /&gt;
&lt;br /&gt;
====Physics Engine====&lt;br /&gt;
* James Golding (Base physics)&lt;br /&gt;
** With MathEngine's Karma Physics Engine (Middleware, no additional cost)&lt;br /&gt;
&lt;br /&gt;
====Network Engine====&lt;br /&gt;
* Steven Polge (Unreal Network)&lt;br /&gt;
&lt;br /&gt;
====Sound Engine====&lt;br /&gt;
* Creative Labs's OpenAL Audio System (Freeware)&lt;br /&gt;
* Ogg Vorbis (Freeware)&lt;br /&gt;
&lt;br /&gt;
====A.I. System====&lt;br /&gt;
* Steven Polge (Unreal A.I.)&lt;br /&gt;
&lt;br /&gt;
====Console Porting====&lt;br /&gt;
* Steven Polge&lt;br /&gt;
** Build 633~2227 for Xbox&lt;br /&gt;
** Build 633 for PlayStation 2&lt;br /&gt;
* Secret Level&lt;br /&gt;
** Build 777, 829, 927 for PlayStation 2&lt;br /&gt;
** Build 829, 927 for GameCube&lt;br /&gt;
** UT2003 build 928 for Xbox version of America's Army Rise of a Soldier&lt;br /&gt;
** UT2003 build 928 for PS2 version of America's Army Rise of a Soldier (cancelled)&lt;br /&gt;
** UT2003 build 2199 for PS2 Unreal Title. Unreal Assault (cancelled)&lt;br /&gt;
* Sam Zamani&lt;br /&gt;
** Build 2227 for highly enhanced and exclusive on Xbox. (Unreal Engine 2X)&lt;br /&gt;
&lt;br /&gt;
==Build Versions==&lt;br /&gt;
* '''Unreal Warfare''' Build 633~927&lt;br /&gt;
** Build 633: First version of UE2 Licensee point (Windows) [Jan 2001]&lt;br /&gt;
*** Build 633 for PS2 port (PlayStation 2) [Jan 2001]&lt;br /&gt;
** Build 697: Leaked '''Unreal 2''' E3 2001 demo, with some modified Legend Entertainment's code (Windows) [Mar 2001]&lt;br /&gt;
** Build 739: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jul 2001]&lt;br /&gt;
*** Build 763 (94.14) : Leaked '''Unreal Championship''' leaked PC build beta &amp;quot;UTX-Build&amp;quot; included added DE's particle system (Windows) [Oct 2001]&lt;br /&gt;
** Build 777: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Dec 2001]&lt;br /&gt;
*** Build 777 PS2 port by Secret Level (PlayStation 2) [Dec 2001]&lt;br /&gt;
** Build 829: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jan 2002]&lt;br /&gt;
*** Build 829 for PS2 port by Secret Level (PlayStation 2) [Jan 2002]&lt;br /&gt;
*** Build 829 for GC port by Secret Level (GameCube) [Jan 2002]]&lt;br /&gt;
*** Build 829 Karma/Unreal Integration Patch1 [Mar 2002]&lt;br /&gt;
*** Build 829: with merged from some after 927 code and some UT2003 code for '''Unreal 2''' out of box (Windows) [Feb 2003]&lt;br /&gt;
**** Build 1000: Unreal 2 '''Demo version''' [Feb 2003]&lt;br /&gt;
**** Build 2001: '''v1403 Patch''' of Unreal 2 (Windows), out of box (Xbox) [Dec 2003]&lt;br /&gt;
** Build 848: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Jan 2002]&lt;br /&gt;
** Build 856: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Feb 2002]&lt;br /&gt;
** Build 918: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Apr 2002]&lt;br /&gt;
** Build 926: PREVIEW DROP for Public Release to Licensee (Windows, Xbox)&lt;br /&gt;
** Build 927: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox)&lt;br /&gt;
*** Build 927 for PS2 port by Secret Level (PlayStation 2)&lt;br /&gt;
*** Build 927 for GC port by Secret Level (GameCube)&lt;br /&gt;
** Build 1003: PREVIEW DROP for Public Release to Licensee &lt;br /&gt;
* '''Unreal Tournament 2003''' Build 927~2225&lt;br /&gt;
** Build 927 (117.25): '''Unreal Tournament 2003''' E3 2002 demo build 906, but Unreal Engine version is 927 (Windows) [Apr 2002]&lt;br /&gt;
** Build 927 (119.25): '''Unreal Tournament 2003''' beta demo (Windows) [May 2002]&lt;br /&gt;
*** Build 928 (119.25):'''Unreal Championship''' out of box (Xbox) [Sep 2002]&lt;br /&gt;
** Build 1077 (120.28): '''Unreal Tournament 2003''' first official demo (Windows, Linux) [Sep 2002]&lt;br /&gt;
** Build 1080 (120.28): '''Unreal Tournament 2003''' first official demo patch (Windows, Linux) [Sep 2002]&lt;br /&gt;
** Build 1142 (121.29): '''Unreal Tournament 2003''' second offcial demo (Windows, Linux, Mac OS X) [Nov 2002] (UE version is 1142. but after of 2136)&lt;br /&gt;
** Build 2107 (120.28): '''Unreal Tournament 2003''' out of box (Windows, Linux, Mac OS X) [Sep 2002]&lt;br /&gt;
** Build 2111 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Oct 2002]&lt;br /&gt;
** Build 2126 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Oct 2002]&lt;br /&gt;
** Build 2136 (121.29): '''Unreal Tournament 2003''' retail patch 1 (Windows) [Oct 2002]&lt;br /&gt;
** Build 2153 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2154 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2164 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2166 (121.29): '''Unreal Tournament 2003''' beta and retail patch 2 (Windows) [Dec 2002]&lt;br /&gt;
** Build 2186 (121.29): '''Unreal Tournament 2003''' retail patch 3 (Windows, Linux) [Jan 2003]&lt;br /&gt;
** Build 2199 (121.29): '''Unreal Tournament 2003''' retail patch 4 (Windows, Linux) [Feb 2003]&lt;br /&gt;
** Build 2206 (121.29): '''Unreal Tournament 2003''' third official demo (Windows, Linux)  &lt;br /&gt;
** Build 2225 (121.29): '''Unreal Tournament 2003''' retail patch 5 (Windows, Linux, Mac OS X) [Apr 2003]  &lt;br /&gt;
* Pure '''Unreal Engine''' 2 Builds 2110~2227&lt;br /&gt;
** Build 2110: OFFICIAL CODEDROP for Release to Licensee. based on '''Unreal Warfare''' engine at merged from some '''UT2003 2107 code''' and removed UT2003 game specific codes (Windows, Xbox) [Oct 2002]&lt;br /&gt;
** Build 2226: OFFICIAL CODEDROP for Release to Licensee. merged from some '''UT2003 2225 code''' (Windows, Xbox) [May 2003]&lt;br /&gt;
*** '''Unreal Engine 2 Runtime''' Edition (Windows) [Sep 2003]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.19.03 [Oct 2003]&lt;br /&gt;
***** Build 2226: UE2Runtime 2226.19.03 SpeedTree Demo [Apr 2004]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.20.01 [Jul 2004]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.20.02  [Feb 2005]&lt;br /&gt;
*** '''Unreal 2 eXpanded MultiPlayer''' free-download (Windows) [Dec 2003], included in Unreal 2 retail box (Xbox) [Feb 2004]&lt;br /&gt;
** Build 2227: OFFICIAL CODEDROP for Release to Licensee. all bugs fixed from 2226 (Windows, Xbox) [Mar 2004]&lt;br /&gt;
** '''Unreal Engine 2X''': '''Unreal Championship 2''' Exclusive on Xbox optimized and some enhancedments [Mar 2004]&lt;br /&gt;
* '''Unreal Engine 2.5''' Build 3120~3369&lt;br /&gt;
** Build 3120 (127.29): '''Unreal Tournament 2004''' beta demo (Windows, Linux, Mac OS X) [Feb 2004]&lt;br /&gt;
** Build 3186 (127.29): '''Unreal Tournament 2004''' out of box (Windows, Linux, Mac OS X) [Mar 2004]&lt;br /&gt;
** Build 3197 (127.29): '''Unreal Tournament 2004''' beta patch (Windows) [Apr 2004]&lt;br /&gt;
** Build 3204 (127.29): '''Unreal Tournament 2004''' retail patch 1 (Windows, Linux, 64-bit Linux, Mac OS X) [May 2004]&lt;br /&gt;
** Build 3236 (127.29): '''Unreal Tournament 2004''' retail patch 2 (Windows, Linux, 64-bit Linux, Mac OS X) [Jun 2004]&lt;br /&gt;
** Build 3270 (127.29): '''Unreal Tournament 2004''' retail patch 3 (Windows, Linux, 64-bit Linux) [Aug 2004]&lt;br /&gt;
** Build 3323 (128.29): '''Unreal Tournament 2004''' beta and retail patch 4 (Windows, Linux, 64-bit Linux) [Sep 2004]&lt;br /&gt;
** Build 3334 (128.29): '''Unreal Tournament 2004''' official demo (Windows, Linux, Mac OS X)  [Sep 2004]&lt;br /&gt;
** Build 3339 (128.29): '''Unreal Tournament 2004''' retail patch 5 (Windows, Linux, 64-bit Linux) [Nov 2004]&lt;br /&gt;
** Build 3355 (128.29): '''Unreal Tournament 2004''' retail patch 6 (Windows, 64-bit Windows, Linux, 64-bit Linux) [Feb 2005]&lt;br /&gt;
** Build 3362 (128.29): '''Unreal Tournament 2004''' beta patch (Windows) [Oct 2005]&lt;br /&gt;
** Build 3369 (128.29): '''Unreal Tournament 2004''' retail patch 7 (Windows, 64-bit Windows, Linux, 64-bit Linux, Mac OS X) [Dec 2005]&lt;br /&gt;
&lt;br /&gt;
==Engine Details==&lt;br /&gt;
&lt;br /&gt;
===Rendering Technologies===&lt;br /&gt;
* Direct3D 8, Direct3D 9 (Builds 3236+) and OpenGL, OpenGL 2 (Builds 3236+) support&lt;br /&gt;
* Hardware shader support for vertex shaders and pixel shaders&lt;br /&gt;
* Enhanced lighting&lt;br /&gt;
** Real-time radiosity lightmaps&lt;br /&gt;
* Enhanced NURBS, scene graph, collision detection, and spatial data handling support&lt;br /&gt;
* Enhanced BSP/CSG and Portal world rendering technology and Scene graph and all Scene Management (Builds 2500+)&lt;br /&gt;
* Improvements very fast rendering engine speed (Builds 2500+)&lt;br /&gt;
* Improved texture compression&lt;br /&gt;
* Cube mapping (Builds 739+)&lt;br /&gt;
** All texture mapping with cube mapping including environment mapping&lt;br /&gt;
* Dot-3 product bump mapping&lt;br /&gt;
** With environment mapping (environment bump mapping) and with cube mapping too&lt;br /&gt;
* Advanced Weighted ClipTexturing&lt;br /&gt;
** With all other texturing techniques&lt;br /&gt;
* Weighted skeletal animation (Builds 829+)&lt;br /&gt;
** With smooth-skinned geometry (skinning animation)&lt;br /&gt;
* Facial animation support (Builds 829+)&lt;br /&gt;
** Including scripted lip syncing and real-time lip syncing&lt;br /&gt;
* Large scale terrain support (Builds 633+)&lt;br /&gt;
* Seamless mixing of indoor BSP meshes, static meshes, dynamic meshes and terrain meshes&lt;br /&gt;
* Hardware Brush with static meshes, movable meshes, non-deformable meshes&lt;br /&gt;
* Emitter based particles system  (Builds 739+)&lt;br /&gt;
* Heavily extensive emitter particles system (Builds 3270+)&lt;br /&gt;
* 2048x2048 size texture support (Builds 633+)&lt;br /&gt;
* 4096x4096 size texture support (Builds 2500+)&lt;br /&gt;
* Software rendering with Pixomatic software renderer (Builds 3186+, no additional cost)&lt;br /&gt;
* Interactive Data Visualization's SpeedTreeRT (Builds 3369+)&lt;br /&gt;
* Unreal Developer Network support on many other rendering technologies by Demiurge Studios&lt;br /&gt;
&lt;br /&gt;
===Other Features===&lt;br /&gt;
* New designed network engine (Builds 739+)&lt;br /&gt;
* Powerful material shader and texture editor for UnrealEd (Builds 829+)&lt;br /&gt;
* Fast vehicles and physics optimized based network engine (Builds 3186+)&lt;br /&gt;
* Particles system wizard toolset for UnrealEd (Builds 739+)&lt;br /&gt;
* Included entirely new particle system editor for UnrealEd (Builds 3270+)&lt;br /&gt;
* UnrealMatinee cutscene toolset for UnrealEd (Builds 739+)&lt;br /&gt;
* Powerful real-time terrain editing toolset for UnrealEd (Builds 633+)&lt;br /&gt;
* Improving GUI editor (Builds 927+)&lt;br /&gt;
* Voice-over IP support (Builds 3186+)&lt;br /&gt;
* Text-to-speech support (Builds 3186+)&lt;br /&gt;
* AI speech recognition (Builds 3186+)&lt;br /&gt;
* Improved dymanic music system support (Builds 829+)&lt;br /&gt;
* New designed A.I. system (Builds 633+)&lt;br /&gt;
* Newly improving A.I. system, BOT A.I. and teamwork A.I. (Builds 3186+)&lt;br /&gt;
* 16-bit unicode support (Builds 2110+)&lt;br /&gt;
* Include MathEngine's &amp;quot;Karma&amp;quot; physics engine (Builds 829+, no additional cost)&lt;br /&gt;
* Enhancing &amp;quot;Karma&amp;quot; physics engine performance and extending supported vehicles physics (Builds 3186+)&lt;br /&gt;
* Vehicles optimized physics (Builds 3186+)&lt;br /&gt;
* Support for Lipsync system of LIPSinc's Automated Facial Automation Technology (Builds 829+, no additional cost)&lt;br /&gt;
* OC3 Entertainment's Impersonater (Builds 3323+, no additional cost)&lt;br /&gt;
* 3DS MAX, MAYA, SoftImage's XSI  Mod Tool  (Builds 3355+) Plug-ins&lt;br /&gt;
* Enhancing Real-time recording of in-engine footage as replayable 'demo' files (Builds 829+)&lt;br /&gt;
* Support for processing those demo files into DivX movies (DivX library license separately) &lt;br /&gt;
* Support for processing those demo files into Bink Video&lt;br /&gt;
* Unreal Developer Network support on many other toolsets, utilities and sample contents by Demiurge Studios&lt;br /&gt;
&lt;br /&gt;
==Development Tools==&lt;br /&gt;
* [[Legacy:UnrealEd 3|UnrealEd 3]]&lt;br /&gt;
* [[Legacy:Ucc|Ucc]]&lt;br /&gt;
* [[Legacy:UccDepend|UccDepend]]&lt;br /&gt;
* [[Legacy:UDebugger|UDebugger]]&lt;br /&gt;
* [[Legacy:UPaint|UPaint]]&lt;br /&gt;
* Karma Authoring Tool (Builds 829+, no additional cost)&lt;br /&gt;
* LIPSinc Animation Studio (Builds 829+, no additional cost)&lt;br /&gt;
* Impersonator Studio (Builds 3323+, no additional cost)&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
&lt;br /&gt;
===Announced Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Release Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build'''''&lt;br /&gt;
|-&lt;br /&gt;
|Tom Clancy's Splinter Cell Blacklist&lt;br /&gt;
|Ubisoft Toronto&lt;br /&gt;
|TBA&lt;br /&gt;
|Build 829&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MMOG Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Started Beta or Service Released Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sephiroth.co.kr/ Sephiroth]&lt;br /&gt;
|IMagic Entertainment&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash; January 14, 2002&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; August 27, 2003&lt;br /&gt;
|before July 2011 version &amp;amp;ndash; Build 926(UE2)&amp;lt;br&amp;gt;after August 2011 version &amp;amp;ndash; Build 3369(UE2.5)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.lineage2.com Lineage 2]&lt;br /&gt;
|NC Soft&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash;  November 30, 2002&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; July 9, 2003&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; October 1, 2003 (Korea)&amp;lt;br /&amp;gt;April 27, 2004 (North America / Europe)&lt;br /&gt;
|Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://jy2.chinesegamer.net/ Jinyong Online 2]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; December 8, 2004&lt;br /&gt;
|Buils 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://he.chinesegamer.net/ Huang-Yi Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2006&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.vanguardsoh.com/ Vanguard: Saga of Heroes]&lt;br /&gt;
|Sigil Games Online&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; August 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; December 16, 2005&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; August 12, 2006&amp;lt;br /&amp;gt;4th Closed Beta Testing &amp;amp;ndash; December 16, 2006&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; January 5, 2007&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; January 30, 2007&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.tcos.com/ The Chronicles of Spellbone]&lt;br /&gt;
|Spellborn International&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; November 30, 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; August 9, 2006&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; March 23, 2007&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash January 25, 2008&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; November 27, 2008 &lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ragnarok2.co.kr/ Ragnarok Online 2: The Gate of the World]&lt;br /&gt;
|Gravity&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; December 27, 2006&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; Febraury 23, 2007&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; April 27, 2007&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; May 28, 2007&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://pt2.ndolfin.com/ Priston Tale 2]&lt;br /&gt;
|Yedang Online&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; Febraury 23, 2007&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; June 8, 2007&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; October 1, 2007&amp;lt;br /&amp;gt;Pre-Open Beta Testing &amp;amp;ndash; Febraury 22, 2008&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; Febraury 29, 2008&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; April 18, 2008&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://wx.chinesegamer.net/ WX Online] - Always Upgrade&amp;lt;br&amp;gt;(Original Chinese Gamer International version)&amp;lt;br&amp;gt;[http://50.catv.net/ Martial Online] - Keep original version&amp;lt;br&amp;gt;(China CATV version)&amp;lt;br&amp;gt;[http://502.catv.net/ Martial Online 2] - Always Upgrade&amp;lt;br&amp;gt;(China CATV version)&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2009&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://hero.chinesegamer.net/ Hero Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sh2.wanku.com/ Shui Hu Q Zhuan 2]&lt;br /&gt;
|Firestone Software&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://dg.xoyo.com/ DG Online]&lt;br /&gt;
|Kingsoft SHX Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://ten.chinesegamer.net/ Emperor Online]&amp;lt;br&amp;gt;(Original Chinese Gamer International version)&amp;lt;br&amp;gt;[http://tz.catv.net/ TZ Online]&amp;lt;br&amp;gt;(China CATV version)&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://qt.chinesegamer.net/ QT Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sd.xoyo.com/ SD online]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://mj.xoyo.com/ MLJH Online]&lt;br /&gt;
|Kingsoft Adin Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://he2.chinesegamer.net/ Huang-Yi Online 2]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://ts3.chinesegamer.net/ TS Online 3]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://eos.hangame.com/ EOS(Echo of Soul) Online]&lt;br /&gt;
|NVius&lt;br /&gt;
|TBA 2013&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://sg.xoyo.com/ San Guo Online]&lt;br /&gt;
|Kingsoft&lt;br /&gt;
|When it's Done&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://tl.xoyo.com/ TL Online]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|TBA&lt;br /&gt;
|Build 3369&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MOG Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Started Beta or Service Released Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.exteel.com/us/ Exteel]&lt;br /&gt;
|NC Soft&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; October 26, 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; December 21, 2005&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; January 18, 2006&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; January 25, 2006 &amp;amp;ndash; (Korea)&amp;lt;br /&amp;gt;TBA 2007 &amp;amp;ndash; (North America / Europe)&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.landmass.co.kr/ LandMass]&lt;br /&gt;
|WayPoint&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; October 11, 2006&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; October 27, 2006&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; December 26, 2006&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; May 11, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://metalrage.gamehi.co.kr/ MetalRage]&lt;br /&gt;
|GameHi&lt;br /&gt;
|Closed Beta Testing &amp;amp;ndash; December 30, 2008&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; Janyary 13, 2009&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; May 26, 2009&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://xd.xoyo.com/ Mission Against Terror] - Including all game modes&amp;lt;br&amp;gt;(China Kingsoft version)&amp;lt;br&amp;gt;[http://cso.winner.co.th/csowinv3/ Crazy Shooter Online] - not included Terminator mode and Mummy Mode&amp;lt;br&amp;gt;(Thailand Winner Online version)&amp;lt;br&amp;gt;[http://www.xshot.in.th/Intro/Default.aspx X-SHOT] - Seperated version of Terminator Mode and Mummy mode&amp;lt;br&amp;gt;(Thailand Winner Online version)&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2008&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://loco.paran.com/ LOCO]&lt;br /&gt;
|DANAL&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash; June 24, 2010&amp;lt;br&amp;gt;Launching &amp;amp;ndash; August 18, 2010&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://btr.webzen.co.kr/ Battery]&lt;br /&gt;
|WEBGEN&lt;br /&gt;
|Open Beta testing &amp;amp;ndash; November 11, 2010&amp;lt;br&amp;gt;Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://dc.chinesegamer.net/ Diamond Club Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://rt.xoyo.com/ Rush Team]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.cyphers.co.kr/cyphers/ Cypers]&lt;br /&gt;
|Neople&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://jj.xoyo.com/ JJ]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://dc.chinesegamer.net/event/120606/p2.asp Mini Diamond Club Online (Web)]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sf.gnjoy.com/ Steal Fighter]&lt;br /&gt;
|LTimegames&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash;  Febraury 21, 2013&amp;lt;br&amp;gt;Launching &amp;amp;ndash; Feb 28, 2013&lt;br /&gt;
|Build 3369&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Released Projects===&lt;br /&gt;
&lt;br /&gt;
====Unreal Engine 2 using released projects on more than 300 over titles, included all of the unknowned PC, Xbox, PS2, GameCube titles====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Release Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.americasarmy.com America's Army]&lt;br /&gt;
|[http://www.goarmy.com US Army]&lt;br /&gt;
|August 28, 2002&lt;br /&gt;
|Builds 927-3369 &lt;br /&gt;
|-&lt;br /&gt;
|Unreal Tournament 2003&lt;br /&gt;
|PC (Windows, Linux) / Macintosh &amp;amp;ndash; [http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|September 30, 2002&lt;br /&gt;
|Builds 2107-2225 &lt;br /&gt;
|-&lt;br /&gt;
|Twin Caliber&lt;br /&gt;
|Rage Software&lt;br /&gt;
|November 01, 2002&lt;br /&gt;
|Build 633&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercell.php Tom Clancy's Splinter Cell]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|Xbox &amp;amp;ndash; November 17, 2002&amp;lt;br /&amp;gt;PC &amp;amp;ndash; Febraury 19, 2003&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; April 8, 2003&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; April 10, 2003&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unrealchampionship.com/ Unreal Championship]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|November 12, 2002&lt;br /&gt;
|Builds 928&lt;br /&gt;
|-&lt;br /&gt;
|Unreal 2: The Awakening&lt;br /&gt;
|Legend Entertainment&lt;br /&gt;
|PC &amp;amp;ndash; February 3, 2003&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; February 10, 2004&lt;br /&gt;
|Builds 829-2001 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Raven Shield]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|March 17, 2003&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|Devastation&lt;br /&gt;
|Digitalo Studios&lt;br /&gt;
|March 28, 2003&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|Postal 2&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|April 14, 2003&lt;br /&gt;
|Builds 926-1337 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3]&lt;br /&gt;
|Xbox &amp;amp;ndash; Ubisoft Montreal&amp;lt;br /&amp;gt;PlayStation 2 / GameCube &amp;amp;ndash; Ubisoft Shanghai&lt;br /&gt;
|Xbox  &amp;amp;ndash; Octgober 28, 2003&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; March 23, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; June 15, 2004&lt;br /&gt;
|Build 927&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unrealtechnology.com/html/runtime/overview.shtml Unreal Engine 2 Runtime Edition]&lt;br /&gt;
|[Legacy:Epic Games|Epic Games]]&lt;br /&gt;
|October 31, 2003&lt;br /&gt;
|Builds 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.xiii-thegame.com XIII]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|PC / PlayStation 2 &amp;amp;ndash; November 18, 2003&amp;lt;br /&amp;gt;GameCube / Xbox &amp;amp;ndash; November 24, 2003&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.mtggame.com/ Magic the Gathering: BattleGrounds]&lt;br /&gt;
|Secret Level&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; November 18, 2003&lt;br /&gt;
|Build 926 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.groovegames.com/Games/DesertThunder/index.html Desert Thunder]&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|November 18, 2003&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.eidosinteractive.co.uk/gss/dxiw/ Deus Ex: Invisible War]&lt;br /&gt;
|Ion Storm Austin&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; December 2, 2003&lt;br /&gt;
|Build 777 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unreal2.com/ Unreal 2 XMP]&lt;br /&gt;
|Legend Entertainment&lt;br /&gt;
|December 10, 2003&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.gopostal.com/postal2/ Postal 2: Share the Pain]&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|December 17, 2003&lt;br /&gt;
|Builds 1407-1409 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.activision.com/en_US/game_specific/3098a6b3-2332-43e9-8bff-d37a7c7c8eb9.html Shrek 2]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; March 3, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.humanhead.com/headgames_dmh.html Dead Man's Hand]&lt;br /&gt;
|Human Head Studios&lt;br /&gt;
|Xbox &amp;amp;ndash; March 3, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; March 18, 2004&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Athena Sword]&lt;br /&gt;
|Ubisoft Milan&lt;br /&gt;
|March 9, 2004&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|Unreal Tournament 2004&lt;br /&gt;
|PC (Windows, Linux) / Macintosh &amp;amp;ndash; [[Legacy:Epic Games|Epic Games]] / [http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|March 16, 2004&lt;br /&gt;
|Builds 3186-3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercellpandoratomorrow.php Tom Clancy's Splinter Cell: Pandora Tommorow]&lt;br /&gt;
|Ubisoft Shanghai SinglePlayer &amp;lt;br /&amp;gt;Ubisoft Annecy MultiPlayer&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; March 23, 2004&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; June 16, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; July 20, 2004&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.eidos.co.uk/gss/thief_ds/ Thief: Deadly Shadows]&lt;br /&gt;
|Ion Storm Austin&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; May 25, 2004&lt;br /&gt;
|Build 777 &lt;br /&gt;
|-&lt;br /&gt;
|[http://harrypotter.ea.com/hppoa/flash_en_US.html Harry Potter and the Prisoners of Azkarban]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; May 25, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.shadowopsgame.com/ Shadow Ops: Red Mercury]&lt;br /&gt;
|Zombie Studios&lt;br /&gt;
|Xbox &amp;amp;ndash; June 15, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; September 21, 2004&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.activision.com/microsite/spider-man/ Spider-Man 2]&lt;br /&gt;
|Fizz Factor&lt;br /&gt;
|PC &amp;amp;ndash; June 24, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Black Arrow]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|August 4, 2004&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.heavygunner.com/ Marine Heavy Gunner: Vietnam]&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|August 22, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sharktalethegame.com/ Shark Tale]&lt;br /&gt;
|Amaze Entertainment&lt;br /&gt;
|PC &amp;amp;ndash; September 27, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.tribesvengeance.com/ Tribes: Vengeance]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|October 5, 2004&lt;br /&gt;
|Build 2500 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.menofvalorgame.com/ Men of Valor]&lt;br /&gt;
|2015&lt;br /&gt;
|Xbox &amp;amp;ndash; October 19, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; October 26, 2004&lt;br /&gt;
|Builds 926&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unfortunategame.com/ Lemony Snicket's A Series of Unfortunate Events]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; November 10, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.magnacarta.co.kr/ Magna Carta: Crimson Stigmata]&amp;lt;br&amp;gt;(Japan / Korea)&amp;lt;br /&amp;gt;[http://www.atlus.com/magna_carta/ Magna Carta: Tears of Blood]&amp;lt;br&amp;gt;(North America / Europe)&lt;br /&gt;
|Softmax&lt;br /&gt;
|November 11, 2004 (Japan)&amp;lt;br /&amp;gt;December 1, 2004 (Korea)&amp;lt;br /&amp;gt;November 16, 2005 (North America / Europe)&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ghostrecon.com/ Tom Clancy's Ghost Recon 2]&lt;br /&gt;
|Ubisoft Shanghai (PlayStation 2 / Gamecube)&amp;lt;br /&amp;gt;Ubisoft Paris (PlayStation 2)&lt;br /&gt;
|PlayStation 2 &amp;amp;ndash; November 30, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; March 15, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.lucasarts.com/games/swrepubliccommando/ Star Wars Republic Commando]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|March 1, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.brothersinarmsgame.com/uk/roadtohill30/home.php Brothers in Arms: Road to Hill 30]&lt;br /&gt;
|Gearbox Software&lt;br /&gt;
|Xbox &amp;amp;ndash; March 1&amp;lt;br /&amp;gt;PC / PlayStation 2 &amp;amp;ndash; March 15, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.combat121.com/index2.html Combat: Task Force 121]&amp;lt;br&amp;gt;(North America)&amp;lt;br /&amp;gt;[http://www.city-interactive.com/index.php?page=aso America's Secret Operations]&amp;lt;br&amp;gt;(Europe)&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; March 23, 2005 (North America)&amp;lt;br /&amp;gt;PC &amp;amp;ndash; January 26, 2006 (Europe)&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercellchaostheory.php Tom Clancy's Splinter Cell: Chaos Theory]&lt;br /&gt;
|Ubisoft Montreal (SinglePlayer / Co-op Mode)&amp;lt;br /&amp;gt;Ubisoft Annecy (Versus Mode)&lt;br /&gt;
|PC / Xbox / PlayStation 2 &amp;amp;ndash; March 28, 2005&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; March 31, 2005&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.swat4.com/ SWAT 4]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|April 5, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.liandriconflict.com/ Unreal Championship 2: Liandri Conflict]&lt;br /&gt;
|[[Legacy:Epic Games|Epic Games]]&lt;br /&gt;
|April 18, 2005&lt;br /&gt;
|builds 3323&lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:Pariah|Pariah]]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; May 3, 2005&lt;br /&gt;
|Build 928 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.postal2.com/postal2/ Postal 2: Apocalypse Weekend]&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|May 31, 2005&lt;br /&gt;
|Builds 1410-1411 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Iron Wrath]&lt;br /&gt;
|Ubisoft Casablanca&lt;br /&gt;
|June 10, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.adventtrilogy.com/home/ Advent Rising]&lt;br /&gt;
|GlyphX&lt;br /&gt;
|Xbox  &amp;amp;ndash; May 31, 2005&amp;lt;br /&amp;gt;PC &amp;amp;ndash; August 9, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.brothersinarmsgame.com/uk/earnedinblood/index.php Brothers in Arms: Earned in Blood]&lt;br /&gt;
|Gearbox Software&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; October 6, 2005&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; October 26, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:Land Of The Dead|Land Of The Dead]]: Road to Fiddler's Green&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|PC &amp;amp;ndash; October 20, 2005&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; October 26, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.riseofasoldier.com/us/ America's Army: Rise of a Soldier]&lt;br /&gt;
|Secret Level&lt;br /&gt;
|November 17, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.driverheaven.net/articles/regiment/ The Regiment]&lt;br /&gt;
|Kuju Entertainment&lt;br /&gt;
|Febrary 17, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.splintercell.com Tom Clancy's Splinter Cell: Essentials]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|March 21, 2006&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.wwiicombat.com/ World War II Combat: Road to Berlin]&amp;lt;br&amp;gt;(North America)&amp;lt;br /&amp;gt;[http://city-interactive.com/index.php?page=secret_weapon Battlestrike: Secret Weapons]&amp;lt;br&amp;gt;(Europe)&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|Xbox &amp;amp;ndash; January 24, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; April 3, 2006 (North America)&amp;lt;br /&amp;gt;PC &amp;amp;ndash; March 27, 2007 (Europe)&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.swat4.com/ SWAT 4: The Stetchkov Syndicate]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|Febraury 28, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ghostrecon.com/uk/ghostrecon3/index.php Tom Clancy's Ghost Recon: Advanced Warfighter]&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|Xbox &amp;amp;ndash; March 9, 2006&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; March 28, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.redorchestragame.com/ Red Orchestra: Ostfront 41-45]&lt;br /&gt;
|Tripwire Interactive&lt;br /&gt;
|March 14, 2006&lt;br /&gt;
|Builds 3323 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.magnacarta.jp/mcp/index.html Magna Carta Portable]&lt;br /&gt;
|Softmax&lt;br /&gt;
|May 25, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:WarPath|WarPath]]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|PC &amp;amp;ndash; July 18, 2006&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; July 24, 2006&lt;br /&gt;
|Build 928 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.wwiicombat.com/ World War II Combat: Iwo Jima]&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|Xbox &amp;amp;ndash; June 21, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; June 25, 2006&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://openseasongame.uk.ubi.com/ Open Season]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|PC / PSP / PlayStation 2 / Xbox / Xbox 360 / GameCube &amp;amp;ndash; September 19, 2006&amp;lt;br /&amp;gt;Wii &amp;amp;ndash; November 30, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/doubleagent/ Tom Clancy's Splinter Cell: Double Agent]&lt;br /&gt;
|Ubisoft Shanghai (Offline mode for next-gen version)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ubisoft Montreal (Offline mode for current-gen version)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ubisoft Annecy (Online mode)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Offline mode for next-gen version &amp;amp;ndash; PC / Xbox 360 / PlayStation 3&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Offline mode for current-gen version &amp;amp;ndash; Xbox / PlayStation 2 / GameCube / Wii&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Online mode &amp;amp;ndash; PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3&lt;br /&gt;
|Xbox 360 &amp;amp;ndash; October 17, 2006&amp;lt;br /&amp;gt;Xbox/PlayStation 2 &amp;amp;ndash; October 24, 2006&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; October 26, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; November 7, 2006&amp;lt;br /&amp;gt;Wii &amp;amp;ndash; November 28, 2006&amp;lt;br /&amp;gt;PlayStation 3 &amp;amp;ndash; March 30, 2007&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.redsteelgame.com/ Red Steel]&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|November 17, 2006&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www1.skillground.com/help/kungfu.html#1/ Kung Fu: Deadly Arts]&lt;br /&gt;
|Bedlam Games&lt;br /&gt;
|December 1, 2006&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://brothersinarmsgame.us.ubi.com/dday/agegate.php Brothers in Arms: D-DAY]&lt;br /&gt;
|Ubisoft Shanghai / Gearbox Software&lt;br /&gt;
|December 5, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.playcqc.com/ Close Quarters Conflict]&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|January 22, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.city-interactive.com/index.php?page=redneck_kentucky Redneck Kentucky and The Next Generation Chickens]&lt;br /&gt;
|City Interactive&lt;br /&gt;
|March 2, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.groovegames.com/sharpshooter3/index.html/ Marine Sharpshooter 3]&lt;br /&gt;
|Jarhead Games&lt;br /&gt;
|May 28, 2007&lt;br /&gt;
|Build 3339 &lt;br /&gt;
|-&lt;br /&gt;
|[http://surfsupgame.us.ubi.com/ Surf's up]&lt;br /&gt;
|Ubisoft&lt;br /&gt;
|PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3 / GameCube / Wii &amp;amp;ndash; June 1, 2007&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bioshockgame.com/ BioShock]&lt;br /&gt;
|2K Boston / 2K Australia &amp;amp;ndash; Xbox 360 / PC&amp;lt;br&amp;gt;2K Marin &amp;amp;ndash; PlayStation 3&lt;br /&gt;
|August 21, 2007 &amp;amp;ndash; Xbox 360 / PC&amp;lt;br&amp;gt;October 23, 2008 &amp;amp;ndash; PlayStation 3&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://service.globalvr.com/downloads/aa/040-0143-01_Americas_Army_Manual-web.pdf America's Army (Arcade version)]&lt;br /&gt;
|GlobalVR&lt;br /&gt;
|July 24, 2007&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://inferno.fxlabs.com INFERNO: Where Death Is Your Only Ally&amp;lt;br&amp;gt;AGNI: Queen of Darkness]&lt;br /&gt;
|FXLabs Studios&lt;br /&gt;
|Febraury 22, 2008&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bestbuy.com/site/olspage.jsp?skuId=8924523&amp;amp;type=product&amp;amp;id=1214004959123/ Marine Sharpshooter 4]&lt;br /&gt;
|Groove Games&lt;br /&gt;
|June 10, 2008&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://brothersinarmsgame.uk.ubi.com/doubletime/ Brothers in Arms Double Time]&lt;br /&gt;
|Demiurge Studios / Gearbox Software&lt;br /&gt;
|September 23, 2008&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|Day Of The Zombie&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|PC &amp;amp;ndash; March 6, 2009&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; March 6, 2009&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.killingfloorthegame.com/ Killing Floor]&lt;br /&gt;
|Tripwire Interactive&lt;br /&gt;
|May 15, 2009&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bioshock2game.com/ BioShock 2]&lt;br /&gt;
|2K Marin&lt;br /&gt;
|Febraury 7, 2010&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.us.ubi.com/conviction/ Tom Clancy's Splinter Cell: ConViction]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|April 13, 2010&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ubi.com/US/Games/Info.aspx?pId=9479/ Tom Clancy's Splinter Cell 3D]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|April 10, 2011&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.us.ubi.com/ Tom Clancy's Splinter Cell HD Trilogy]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|August 9, 2011&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.iamalivegame.com/ I Am Alive]&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|Xbox 360 XBLA &amp;amp;ndash; March 7, 2012&amp;lt;br /&amp;gt;PS3 PSN &amp;amp;ndash; April 3, 2012&amp;lt;br /&amp;gt;PC &amp;amp;ndash; September 6, 2012&lt;br /&gt;
|Build 829&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Splinter Cell engine history===&lt;br /&gt;
* Splinter Cell 1&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell based on enhanced version of the Unreal Engine 2 build 829 without karma physics engine.&lt;br /&gt;
* Splinter Cell 2&lt;br /&gt;
** Ubisoft Shanghai: Splinter Cell Pandora Tomorrow singleplayer version based on some enhanced Splinter Cell 1 engine and some code steal from Unreal Engine 2 build 2110 with renderware physics engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Shadow Strike based on Unreal Engine 2 build 2110 without karma physics engine. later changed Splinter Cell Pandora Tomorrow multiplayer modes.&lt;br /&gt;
* Splinter Cell 3&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Chaos Theory singleplayer/co-op mode based on enhanced version of Splinter Cell 1 engine and some code steal from Unreal Engine 2.5 build 3339 with havok physics 2 engine. this version called SCX engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Chaos Theory versus mode based on Splinter Cell Pandora Tomorrow multiplayer modes engine and some code steal from Unreal Engine 2 build 2226. without karma physics engine.&lt;br /&gt;
* Splinter Cell Essentials&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Essentials based on PS2 version of Splinter Cell Pandora Tomorrow singleplayer mode engine and optimized for PSP.&lt;br /&gt;
* Splinter Cell 4&lt;br /&gt;
** Ubisoft Shanghai: Splinter Cell Double Agent offline mode for next-gen version (PC/Xbox 360/PS3) based on enhaced version of SCX engine(enhancing for multithreaded) and some code steal from Unreal Engine 2.5 build 3369  with havok physics 2 engine.&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Double Agent offline mode for current-gen version(Xbox/PS2/GameCube/Wii) based on standard SCX engine and some code steal from Unreal Engine 2.5 build 3369 with havok physics 2 engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Double Agent online mode based on enhacned version of Splinter Cell Chaos Theory versus mode engine with PhysX physics engine.&lt;br /&gt;
* Splinter Cell 5&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Conviction based on enhanced version of standard SCX engine(NOT based on Shanghai team's next-gen version of double agent engine). based on montreal team's Chaos Theory and current-gen version of double agent SCX engine and some improved engine with havok physics 3 engine. this version called LEAD engine.&lt;br /&gt;
* Splinter Cell 3D&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Chaos Theory converted to Nitendo 3DS&lt;br /&gt;
* I Am Alive&lt;br /&gt;
** Ubisoft Shanghai: I Am Alive based on LEAD engine.&lt;br /&gt;
* Splinter Cell 6&lt;br /&gt;
** Ubisoft Toronto: Splinter Cell 6 based on LEAD engine.&lt;br /&gt;
&lt;br /&gt;
===Non-gaming Projects===&lt;br /&gt;
&lt;br /&gt;
Unreal Engine 2 Runtime Custom License is used in many non-gaming projects including construction simulations and designs, training simulations, driving simulations, educations, virtual reality shopping malls, movie storyboards, continuities, pre-visuals and etc&lt;br /&gt;
&lt;br /&gt;
As of March 2008, more than 600 companies had a Unreal Engine 2 Runtime Licenses.&lt;br /&gt;
&lt;br /&gt;
===A Cases by===&lt;br /&gt;
&lt;br /&gt;
====Licensees for Educations====&lt;br /&gt;
* The Art Institute of Pittsburgh&lt;br /&gt;
* ETC&lt;br /&gt;
&lt;br /&gt;
====Construction Simulations and Interior Designs====&lt;br /&gt;
* Bentheim interior design&lt;br /&gt;
* ETC&lt;br /&gt;
&lt;br /&gt;
==Related Topics==&lt;br /&gt;
* [[Legacy:UnrealEngine2 Runtime|UnrealEngine2 Runtime]]&lt;br /&gt;
* [[Legacy:Unreal Engine|Unreal Engine]]&lt;br /&gt;
* [[Legacy:UnrealEd 3|UnrealEd 3]]&lt;br /&gt;
* [[Legacy:Ucc|Ucc]]&lt;br /&gt;
* [[Legacy:UPaint|UPaint]]&lt;br /&gt;
* [[Legacy:UDebugger|UDebugger]]&lt;br /&gt;
* [http://www.unrealtechnology.com/ Powered by Unreal Technology] - The offical page for the Unreal Engine.&lt;br /&gt;
* Epic's list of [http://www.unrealtechnology.com/html/powered/announced.shtml Announced] and [http://www.unrealtechnology.com/html/powered/released.shtml Released] projects using the Unreal Engine.&lt;br /&gt;
* [http://udn.epicgames.com/ Unreal Development Network] &amp;amp;ndash; The official support site for Unreal Engine real-time technology.&lt;br /&gt;
&lt;br /&gt;
[[Category:Legacy Game|{{PAGENAME}}]]&lt;/div&gt;</description>
			<pubDate>Thu, 28 Feb 2013 11:23:22 GMT</pubDate>			<dc:creator>UE</dc:creator>			<comments>http://wiki.beyondunreal.com/Legacy_talk:Unreal_Engine_Versions/2</comments>		</item>
		<item>
			<title>Legacy:Unreal Engine Versions/2</title>
			<link>http://wiki.beyondunreal.com/Legacy:Unreal_Engine_Versions/2</link>
			<description>&lt;p&gt;UE:&amp;#32;/* MMOG Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Engine Development Credits==&lt;br /&gt;
&lt;br /&gt;
====Unreal Engine Core System Design====&lt;br /&gt;
* Tim Sweeney&lt;br /&gt;
&lt;br /&gt;
====Engine Development Management====&lt;br /&gt;
* Daniel Vogel&lt;br /&gt;
&lt;br /&gt;
====Engine Technical Director====&lt;br /&gt;
* Bruce Shankle&lt;br /&gt;
&lt;br /&gt;
====Engine Management System====&lt;br /&gt;
* Steven Polge&lt;br /&gt;
&lt;br /&gt;
====UnrealEd====&lt;br /&gt;
* Warren Marshall&lt;br /&gt;
* Demiurge Studios (UDN build on toolsets into UnrealEd)&lt;br /&gt;
* MathEngine (Karma SDK integrated into UnrealEd)&lt;br /&gt;
* LIPSinc (Automated Facial Automation Technology integrated into UnrealEd)&lt;br /&gt;
* OC3 Entertainment (Impersonater toolsets integrated into UnrealEd)&lt;br /&gt;
* Interactive Data Visualization (SpeedTreeRT integrated into UnrealEd)&lt;br /&gt;
&lt;br /&gt;
====Rendering Engine====&lt;br /&gt;
* Erik De Neve (Main, scene graph, animation system)&lt;br /&gt;
* Daniel Vogel (Renderer devices, rendering pipeline)&lt;br /&gt;
* Andrew Scheidecker (Special effects, optimizing renderer)&lt;br /&gt;
* Sam Zamani (Shader pipeline, optimizing renderer)&lt;br /&gt;
* Demiurge Studios (UDN build on many rendering technologies)&lt;br /&gt;
* LIPSinc's Automated Facial Automation Technology (Real-time lipsync middleware, no additional cost)&lt;br /&gt;
* PixoMatic Software Renderer (High-speed performance software renderer middleware, no additional cost)&lt;br /&gt;
* OC3 Entertainment's Impersonater (Real-time lipsync and facial anmation middleware, no additional cost)&lt;br /&gt;
* Interactive Data Visualization's SpeedTreeRT (Real-time tree and vegetation middleware, no additional cost)&lt;br /&gt;
&lt;br /&gt;
====Physics Engine====&lt;br /&gt;
* James Golding (Base physics)&lt;br /&gt;
** With MathEngine's Karma Physics Engine (Middleware, no additional cost)&lt;br /&gt;
&lt;br /&gt;
====Network Engine====&lt;br /&gt;
* Steven Polge (Unreal Network)&lt;br /&gt;
&lt;br /&gt;
====Sound Engine====&lt;br /&gt;
* Creative Labs's OpenAL Audio System (Freeware)&lt;br /&gt;
* Ogg Vorbis (Freeware)&lt;br /&gt;
&lt;br /&gt;
====A.I. System====&lt;br /&gt;
* Steven Polge (Unreal A.I.)&lt;br /&gt;
&lt;br /&gt;
====Console Porting====&lt;br /&gt;
* Steven Polge&lt;br /&gt;
** Build 633~2227 for Xbox&lt;br /&gt;
** Build 633 for PlayStation 2&lt;br /&gt;
* Secret Level&lt;br /&gt;
** Build 777, 829, 927 for PlayStation 2&lt;br /&gt;
** Build 829, 927 for GameCube&lt;br /&gt;
** UT2003 build 928 for Xbox version of America's Army Rise of a Soldier&lt;br /&gt;
** UT2003 build 928 for PS2 version of America's Army Rise of a Soldier (cancelled)&lt;br /&gt;
** UT2003 build 2199 for PS2 Unreal Title. Unreal Assault (cancelled)&lt;br /&gt;
* Sam Zamani&lt;br /&gt;
** Build 2227 for highly enhanced and exclusive on Xbox. (Unreal Engine 2X)&lt;br /&gt;
&lt;br /&gt;
==Build Versions==&lt;br /&gt;
* '''Unreal Warfare''' Build 633~927&lt;br /&gt;
** Build 633: First version of UE2 Licensee point (Windows) [Jan 2001]&lt;br /&gt;
*** Build 633 for PS2 port (PlayStation 2) [Jan 2001]&lt;br /&gt;
** Build 697: Leaked '''Unreal 2''' E3 2001 demo, with some modified Legend Entertainment's code (Windows) [Mar 2001]&lt;br /&gt;
** Build 739: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jul 2001]&lt;br /&gt;
*** Build 763 (94.14) : Leaked '''Unreal Championship''' leaked PC build beta &amp;quot;UTX-Build&amp;quot; included added DE's particle system (Windows) [Oct 2001]&lt;br /&gt;
** Build 777: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Dec 2001]&lt;br /&gt;
*** Build 777 PS2 port by Secret Level (PlayStation 2) [Dec 2001]&lt;br /&gt;
** Build 829: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jan 2002]&lt;br /&gt;
*** Build 829 for PS2 port by Secret Level (PlayStation 2) [Jan 2002]&lt;br /&gt;
*** Build 829 for GC port by Secret Level (GameCube) [Jan 2002]]&lt;br /&gt;
*** Build 829 Karma/Unreal Integration Patch1 [Mar 2002]&lt;br /&gt;
*** Build 829: with merged from some after 927 code and some UT2003 code for '''Unreal 2''' out of box (Windows) [Feb 2003]&lt;br /&gt;
**** Build 1000: Unreal 2 '''Demo version''' [Feb 2003]&lt;br /&gt;
**** Build 2001: '''v1403 Patch''' of Unreal 2 (Windows), out of box (Xbox) [Dec 2003]&lt;br /&gt;
** Build 848: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Jan 2002]&lt;br /&gt;
** Build 856: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Feb 2002]&lt;br /&gt;
** Build 918: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Apr 2002]&lt;br /&gt;
** Build 926: PREVIEW DROP for Public Release to Licensee (Windows, Xbox)&lt;br /&gt;
** Build 927: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox)&lt;br /&gt;
*** Build 927 for PS2 port by Secret Level (PlayStation 2)&lt;br /&gt;
*** Build 927 for GC port by Secret Level (GameCube)&lt;br /&gt;
** Build 1003: PREVIEW DROP for Public Release to Licensee &lt;br /&gt;
* '''Unreal Tournament 2003''' Build 927~2225&lt;br /&gt;
** Build 927 (117.25): '''Unreal Tournament 2003''' E3 2002 demo build 906, but Unreal Engine version is 927 (Windows) [Apr 2002]&lt;br /&gt;
** Build 927 (119.25): '''Unreal Tournament 2003''' beta demo (Windows) [May 2002]&lt;br /&gt;
*** Build 928 (119.25):'''Unreal Championship''' out of box (Xbox) [Sep 2002]&lt;br /&gt;
** Build 1077 (120.28): '''Unreal Tournament 2003''' first official demo (Windows, Linux) [Sep 2002]&lt;br /&gt;
** Build 1080 (120.28): '''Unreal Tournament 2003''' first official demo patch (Windows, Linux) [Sep 2002]&lt;br /&gt;
** Build 1142 (121.29): '''Unreal Tournament 2003''' second offcial demo (Windows, Linux, Mac OS X) [Nov 2002] (UE version is 1142. but after of 2136)&lt;br /&gt;
** Build 2107 (120.28): '''Unreal Tournament 2003''' out of box (Windows, Linux, Mac OS X) [Sep 2002]&lt;br /&gt;
** Build 2111 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Oct 2002]&lt;br /&gt;
** Build 2126 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Oct 2002]&lt;br /&gt;
** Build 2136 (121.29): '''Unreal Tournament 2003''' retail patch 1 (Windows) [Oct 2002]&lt;br /&gt;
** Build 2153 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2154 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2164 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2166 (121.29): '''Unreal Tournament 2003''' beta and retail patch 2 (Windows) [Dec 2002]&lt;br /&gt;
** Build 2186 (121.29): '''Unreal Tournament 2003''' retail patch 3 (Windows, Linux) [Jan 2003]&lt;br /&gt;
** Build 2199 (121.29): '''Unreal Tournament 2003''' retail patch 4 (Windows, Linux) [Feb 2003]&lt;br /&gt;
** Build 2206 (121.29): '''Unreal Tournament 2003''' third official demo (Windows, Linux)  &lt;br /&gt;
** Build 2225 (121.29): '''Unreal Tournament 2003''' retail patch 5 (Windows, Linux, Mac OS X) [Apr 2003]  &lt;br /&gt;
* Pure '''Unreal Engine''' 2 Builds 2110~2227&lt;br /&gt;
** Build 2110: OFFICIAL CODEDROP for Release to Licensee. based on '''Unreal Warfare''' engine at merged from some '''UT2003 2107 code''' and removed UT2003 game specific codes (Windows, Xbox) [Oct 2002]&lt;br /&gt;
** Build 2226: OFFICIAL CODEDROP for Release to Licensee. merged from some '''UT2003 2225 code''' (Windows, Xbox) [May 2003]&lt;br /&gt;
*** '''Unreal Engine 2 Runtime''' Edition (Windows) [Sep 2003]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.19.03 [Oct 2003]&lt;br /&gt;
***** Build 2226: UE2Runtime 2226.19.03 SpeedTree Demo [Apr 2004]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.20.01 [Jul 2004]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.20.02  [Feb 2005]&lt;br /&gt;
*** '''Unreal 2 eXpanded MultiPlayer''' free-download (Windows) [Dec 2003], included in Unreal 2 retail box (Xbox) [Feb 2004]&lt;br /&gt;
** Build 2227: OFFICIAL CODEDROP for Release to Licensee. all bugs fixed from 2226 (Windows, Xbox) [Mar 2004]&lt;br /&gt;
** '''Unreal Engine 2X''': '''Unreal Championship 2''' Exclusive on Xbox optimized and some enhancedments [Mar 2004]&lt;br /&gt;
* '''Unreal Engine 2.5''' Build 3120~3369&lt;br /&gt;
** Build 3120 (127.29): '''Unreal Tournament 2004''' beta demo (Windows, Linux, Mac OS X) [Feb 2004]&lt;br /&gt;
** Build 3186 (127.29): '''Unreal Tournament 2004''' out of box (Windows, Linux, Mac OS X) [Mar 2004]&lt;br /&gt;
** Build 3197 (127.29): '''Unreal Tournament 2004''' beta patch (Windows) [Apr 2004]&lt;br /&gt;
** Build 3204 (127.29): '''Unreal Tournament 2004''' retail patch 1 (Windows, Linux, 64-bit Linux, Mac OS X) [May 2004]&lt;br /&gt;
** Build 3236 (127.29): '''Unreal Tournament 2004''' retail patch 2 (Windows, Linux, 64-bit Linux, Mac OS X) [Jun 2004]&lt;br /&gt;
** Build 3270 (127.29): '''Unreal Tournament 2004''' retail patch 3 (Windows, Linux, 64-bit Linux) [Aug 2004]&lt;br /&gt;
** Build 3323 (128.29): '''Unreal Tournament 2004''' beta and retail patch 4 (Windows, Linux, 64-bit Linux) [Sep 2004]&lt;br /&gt;
** Build 3334 (128.29): '''Unreal Tournament 2004''' official demo (Windows, Linux, Mac OS X)  [Sep 2004]&lt;br /&gt;
** Build 3339 (128.29): '''Unreal Tournament 2004''' retail patch 5 (Windows, Linux, 64-bit Linux) [Nov 2004]&lt;br /&gt;
** Build 3355 (128.29): '''Unreal Tournament 2004''' retail patch 6 (Windows, 64-bit Windows, Linux, 64-bit Linux) [Feb 2005]&lt;br /&gt;
** Build 3362 (128.29): '''Unreal Tournament 2004''' beta patch (Windows) [Oct 2005]&lt;br /&gt;
** Build 3369 (128.29): '''Unreal Tournament 2004''' retail patch 7 (Windows, 64-bit Windows, Linux, 64-bit Linux, Mac OS X) [Dec 2005]&lt;br /&gt;
&lt;br /&gt;
==Engine Details==&lt;br /&gt;
&lt;br /&gt;
===Rendering Technologies===&lt;br /&gt;
* Direct3D 8, Direct3D 9 (Builds 3236+) and OpenGL, OpenGL 2 (Builds 3236+) support&lt;br /&gt;
* Hardware shader support for vertex shaders and pixel shaders&lt;br /&gt;
* Enhanced lighting&lt;br /&gt;
** Real-time radiosity lightmaps&lt;br /&gt;
* Enhanced NURBS, scene graph, collision detection, and spatial data handling support&lt;br /&gt;
* Enhanced BSP/CSG and Portal world rendering technology and Scene graph and all Scene Management (Builds 2500+)&lt;br /&gt;
* Improvements very fast rendering engine speed (Builds 2500+)&lt;br /&gt;
* Improved texture compression&lt;br /&gt;
* Cube mapping (Builds 739+)&lt;br /&gt;
** All texture mapping with cube mapping including environment mapping&lt;br /&gt;
* Dot-3 product bump mapping&lt;br /&gt;
** With environment mapping (environment bump mapping) and with cube mapping too&lt;br /&gt;
* Advanced Weighted ClipTexturing&lt;br /&gt;
** With all other texturing techniques&lt;br /&gt;
* Weighted skeletal animation (Builds 829+)&lt;br /&gt;
** With smooth-skinned geometry (skinning animation)&lt;br /&gt;
* Facial animation support (Builds 829+)&lt;br /&gt;
** Including scripted lip syncing and real-time lip syncing&lt;br /&gt;
* Large scale terrain support (Builds 633+)&lt;br /&gt;
* Seamless mixing of indoor BSP meshes, static meshes, dynamic meshes and terrain meshes&lt;br /&gt;
* Hardware Brush with static meshes, movable meshes, non-deformable meshes&lt;br /&gt;
* Emitter based particles system  (Builds 739+)&lt;br /&gt;
* Heavily extensive emitter particles system (Builds 3270+)&lt;br /&gt;
* 2048x2048 size texture support (Builds 633+)&lt;br /&gt;
* 4096x4096 size texture support (Builds 2500+)&lt;br /&gt;
* Software rendering with Pixomatic software renderer (Builds 3186+, no additional cost)&lt;br /&gt;
* Interactive Data Visualization's SpeedTreeRT (Builds 3369+)&lt;br /&gt;
* Unreal Developer Network support on many other rendering technologies by Demiurge Studios&lt;br /&gt;
&lt;br /&gt;
===Other Features===&lt;br /&gt;
* New designed network engine (Builds 739+)&lt;br /&gt;
* Powerful material shader and texture editor for UnrealEd (Builds 829+)&lt;br /&gt;
* Fast vehicles and physics optimized based network engine (Builds 3186+)&lt;br /&gt;
* Particles system wizard toolset for UnrealEd (Builds 739+)&lt;br /&gt;
* Included entirely new particle system editor for UnrealEd (Builds 3270+)&lt;br /&gt;
* UnrealMatinee cutscene toolset for UnrealEd (Builds 739+)&lt;br /&gt;
* Powerful real-time terrain editing toolset for UnrealEd (Builds 633+)&lt;br /&gt;
* Improving GUI editor (Builds 927+)&lt;br /&gt;
* Voice-over IP support (Builds 3186+)&lt;br /&gt;
* Text-to-speech support (Builds 3186+)&lt;br /&gt;
* AI speech recognition (Builds 3186+)&lt;br /&gt;
* Improved dymanic music system support (Builds 829+)&lt;br /&gt;
* New designed A.I. system (Builds 633+)&lt;br /&gt;
* Newly improving A.I. system, BOT A.I. and teamwork A.I. (Builds 3186+)&lt;br /&gt;
* 16-bit unicode support (Builds 2110+)&lt;br /&gt;
* Include MathEngine's &amp;quot;Karma&amp;quot; physics engine (Builds 829+, no additional cost)&lt;br /&gt;
* Enhancing &amp;quot;Karma&amp;quot; physics engine performance and extending supported vehicles physics (Builds 3186+)&lt;br /&gt;
* Vehicles optimized physics (Builds 3186+)&lt;br /&gt;
* Support for Lipsync system of LIPSinc's Automated Facial Automation Technology (Builds 829+, no additional cost)&lt;br /&gt;
* OC3 Entertainment's Impersonater (Builds 3323+, no additional cost)&lt;br /&gt;
* 3DS MAX, MAYA, SoftImage's XSI  Mod Tool  (Builds 3355+) Plug-ins&lt;br /&gt;
* Enhancing Real-time recording of in-engine footage as replayable 'demo' files (Builds 829+)&lt;br /&gt;
* Support for processing those demo files into DivX movies (DivX library license separately) &lt;br /&gt;
* Support for processing those demo files into Bink Video&lt;br /&gt;
* Unreal Developer Network support on many other toolsets, utilities and sample contents by Demiurge Studios&lt;br /&gt;
&lt;br /&gt;
==Development Tools==&lt;br /&gt;
* [[Legacy:UnrealEd 3|UnrealEd 3]]&lt;br /&gt;
* [[Legacy:Ucc|Ucc]]&lt;br /&gt;
* [[Legacy:UccDepend|UccDepend]]&lt;br /&gt;
* [[Legacy:UDebugger|UDebugger]]&lt;br /&gt;
* [[Legacy:UPaint|UPaint]]&lt;br /&gt;
* Karma Authoring Tool (Builds 829+, no additional cost)&lt;br /&gt;
* LIPSinc Animation Studio (Builds 829+, no additional cost)&lt;br /&gt;
* Impersonator Studio (Builds 3323+, no additional cost)&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
&lt;br /&gt;
===Announced Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Release Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build'''''&lt;br /&gt;
|-&lt;br /&gt;
|Tom Clancy's Splinter Cell Blacklist&lt;br /&gt;
|Ubisoft Toronto&lt;br /&gt;
|TBA&lt;br /&gt;
|Build 829&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MMOG Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Started Beta or Service Released Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sephiroth.co.kr/ Sephiroth]&lt;br /&gt;
|IMagic Entertainment&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash; January 14, 2002&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; August 27, 2003&lt;br /&gt;
|before July 2011 version &amp;amp;ndash; Build 926(UE2)&amp;lt;br&amp;gt;after August 2011 version &amp;amp;ndash; Build 3369(UE2.5)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.lineage2.com Lineage 2]&lt;br /&gt;
|NC Soft&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash;  November 30, 2002&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; July 9, 2003&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; October 1, 2003 (Korea)&amp;lt;br /&amp;gt;April 27, 2004 (North America / Europe)&lt;br /&gt;
|Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://jy2.chinesegamer.net/ Jinyong Online 2]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; December 8, 2004&lt;br /&gt;
|Buils 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.vanguardsoh.com/ Vanguard: Saga of Heroes]&lt;br /&gt;
|Sigil Games Online&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; August 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; December 16, 2005&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; August 12, 2006&amp;lt;br /&amp;gt;4th Closed Beta Testing &amp;amp;ndash; December 16, 2006&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; January 5, 2007&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; January 30, 2007&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.tcos.com/ The Chronicles of Spellbone]&lt;br /&gt;
|Spellborn International&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; November 30, 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; August 9, 2006&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; March 23, 2007&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash January 25, 2008&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; November 27, 2008 &lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://he.chinesegamer.net/ Huang-Yi Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2006&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ragnarok2.co.kr/ Ragnarok Online 2: The Gate of the World]&lt;br /&gt;
|Gravity&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; December 27, 2006&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; Febraury 23, 2007&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; April 27, 2007&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; May 28, 2007&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://pt2.ndolfin.com/ Priston Tale 2]&lt;br /&gt;
|Yedang Online&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; Febraury 23, 2007&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; June 8, 2007&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; October 1, 2007&amp;lt;br /&amp;gt;Pre-Open Beta Testing &amp;amp;ndash; Febraury 22, 2008&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; Febraury 29, 2008&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; April 18, 2008&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://wx.chinesegamer.net/ WX Online] - Always Upgrade&amp;lt;br&amp;gt;(Original Chinese Gamer International version)&amp;lt;br&amp;gt;[http://50.catv.net/ Martial Online] - Keep original version&amp;lt;br&amp;gt;(China CATV version)&amp;lt;br&amp;gt;[http://502.catv.net/ Martial Online 2] - Always Upgrade&amp;lt;br&amp;gt;(China CATV version)&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2009&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://hero.chinesegamer.net/ Hero Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sh2.wanku.com/ Shui Hu Q Zhuan 2]&lt;br /&gt;
|Firestone Software&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://dg.xoyo.com/ DG Online]&lt;br /&gt;
|Kingsoft SHX Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://ten.chinesegamer.net/ Emperor Online]&amp;lt;br&amp;gt;(Original Chinese Gamer International version)&amp;lt;br&amp;gt;[http://tz.catv.net/ TZ Online]&amp;lt;br&amp;gt;(China CATV version)&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://qt.chinesegamer.net/ QT Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sd.xoyo.com/ SD online]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://mj.xoyo.com/ MLJH Online]&lt;br /&gt;
|Kingsoft Adin Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://he2.chinesegamer.net/ Huang-Yi Online 2]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://ts3.chinesegamer.net/ TS Online 3]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://eos.hangame.com/ EOS(Echo of Soul) Online]&lt;br /&gt;
|NVius&lt;br /&gt;
|TBA 2013&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://sg.xoyo.com/ San Guo Online]&lt;br /&gt;
|Kingsoft&lt;br /&gt;
|When it's Done&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://tl.xoyo.com/ TL Online]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|TBA&lt;br /&gt;
|Build 3369&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MOG Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Started Beta or Service Released Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.exteel.com/us/ Exteel]&lt;br /&gt;
|NC Soft&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; October 26, 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; December 21, 2005&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; January 18, 2006&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; January 25, 2006 &amp;amp;ndash; (Korea)&amp;lt;br /&amp;gt;TBA 2007 &amp;amp;ndash; (North America / Europe)&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.landmass.co.kr/ LandMass]&lt;br /&gt;
|WayPoint&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; October 11, 2006&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; October 27, 2006&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; December 26, 2006&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; May 11, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://metalrage.gamehi.co.kr/ MetalRage]&lt;br /&gt;
|GameHi&lt;br /&gt;
|Closed Beta Testing &amp;amp;ndash; December 30, 2008&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; Janyary 13, 2009&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; May 26, 2009&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://xd.xoyo.com/ Mission Against Terror] - Including all game modes&amp;lt;br&amp;gt;(China Kingsoft version)&amp;lt;br&amp;gt;[http://cso.winner.co.th/csowinv3/ Crazy Shooter Online] - not included Terminator mode and Mummy Mode&amp;lt;br&amp;gt;(Thailand Winner Online version)&amp;lt;br&amp;gt;[http://www.xshot.in.th/Intro/Default.aspx X-SHOT] - Seperated version of Terminator Mode and Mummy mode&amp;lt;br&amp;gt;(Thailand Winner Online version)&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2008&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://loco.paran.com/ LOCO]&lt;br /&gt;
|DANAL&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash; June 24, 2010&amp;lt;br&amp;gt;Launching &amp;amp;ndash; August 18, 2010&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://btr.webzen.co.kr/ Battery]&lt;br /&gt;
|WEBGEN&lt;br /&gt;
|Open Beta testing &amp;amp;ndash; November 11, 2010&amp;lt;br&amp;gt;Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://dc.chinesegamer.net/ Diamond Club Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://rt.xoyo.com/ Rush Team]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.cyphers.co.kr/cyphers/ Cypers]&lt;br /&gt;
|Neople&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://jj.xoyo.com/ JJ]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://dc.chinesegamer.net/event/120606/p2.asp Mini Diamond Club Online (Web)]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sf.gnjoy.com/ Steal Fighter]&lt;br /&gt;
|LTimegames&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash;  Febraury 21, 2013&amp;lt;br&amp;gt;Launching &amp;amp;ndash; Feb 28, 2013&lt;br /&gt;
|Build 3369&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Released Projects===&lt;br /&gt;
&lt;br /&gt;
====Unreal Engine 2 using released projects on more than 300 over titles, included all of the unknowned PC, Xbox, PS2, GameCube titles====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Release Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.americasarmy.com America's Army]&lt;br /&gt;
|[http://www.goarmy.com US Army]&lt;br /&gt;
|August 28, 2002&lt;br /&gt;
|Builds 927-3369 &lt;br /&gt;
|-&lt;br /&gt;
|Unreal Tournament 2003&lt;br /&gt;
|PC (Windows, Linux) / Macintosh &amp;amp;ndash; [http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|September 30, 2002&lt;br /&gt;
|Builds 2107-2225 &lt;br /&gt;
|-&lt;br /&gt;
|Twin Caliber&lt;br /&gt;
|Rage Software&lt;br /&gt;
|November 01, 2002&lt;br /&gt;
|Build 633&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercell.php Tom Clancy's Splinter Cell]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|Xbox &amp;amp;ndash; November 17, 2002&amp;lt;br /&amp;gt;PC &amp;amp;ndash; Febraury 19, 2003&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; April 8, 2003&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; April 10, 2003&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unrealchampionship.com/ Unreal Championship]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|November 12, 2002&lt;br /&gt;
|Builds 928&lt;br /&gt;
|-&lt;br /&gt;
|Unreal 2: The Awakening&lt;br /&gt;
|Legend Entertainment&lt;br /&gt;
|PC &amp;amp;ndash; February 3, 2003&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; February 10, 2004&lt;br /&gt;
|Builds 829-2001 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Raven Shield]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|March 17, 2003&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|Devastation&lt;br /&gt;
|Digitalo Studios&lt;br /&gt;
|March 28, 2003&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|Postal 2&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|April 14, 2003&lt;br /&gt;
|Builds 926-1337 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3]&lt;br /&gt;
|Xbox &amp;amp;ndash; Ubisoft Montreal&amp;lt;br /&amp;gt;PlayStation 2 / GameCube &amp;amp;ndash; Ubisoft Shanghai&lt;br /&gt;
|Xbox  &amp;amp;ndash; Octgober 28, 2003&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; March 23, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; June 15, 2004&lt;br /&gt;
|Build 927&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unrealtechnology.com/html/runtime/overview.shtml Unreal Engine 2 Runtime Edition]&lt;br /&gt;
|[Legacy:Epic Games|Epic Games]]&lt;br /&gt;
|October 31, 2003&lt;br /&gt;
|Builds 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.xiii-thegame.com XIII]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|PC / PlayStation 2 &amp;amp;ndash; November 18, 2003&amp;lt;br /&amp;gt;GameCube / Xbox &amp;amp;ndash; November 24, 2003&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.mtggame.com/ Magic the Gathering: BattleGrounds]&lt;br /&gt;
|Secret Level&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; November 18, 2003&lt;br /&gt;
|Build 926 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.groovegames.com/Games/DesertThunder/index.html Desert Thunder]&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|November 18, 2003&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.eidosinteractive.co.uk/gss/dxiw/ Deus Ex: Invisible War]&lt;br /&gt;
|Ion Storm Austin&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; December 2, 2003&lt;br /&gt;
|Build 777 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unreal2.com/ Unreal 2 XMP]&lt;br /&gt;
|Legend Entertainment&lt;br /&gt;
|December 10, 2003&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.gopostal.com/postal2/ Postal 2: Share the Pain]&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|December 17, 2003&lt;br /&gt;
|Builds 1407-1409 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.activision.com/en_US/game_specific/3098a6b3-2332-43e9-8bff-d37a7c7c8eb9.html Shrek 2]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; March 3, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.humanhead.com/headgames_dmh.html Dead Man's Hand]&lt;br /&gt;
|Human Head Studios&lt;br /&gt;
|Xbox &amp;amp;ndash; March 3, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; March 18, 2004&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Athena Sword]&lt;br /&gt;
|Ubisoft Milan&lt;br /&gt;
|March 9, 2004&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|Unreal Tournament 2004&lt;br /&gt;
|PC (Windows, Linux) / Macintosh &amp;amp;ndash; [[Legacy:Epic Games|Epic Games]] / [http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|March 16, 2004&lt;br /&gt;
|Builds 3186-3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercellpandoratomorrow.php Tom Clancy's Splinter Cell: Pandora Tommorow]&lt;br /&gt;
|Ubisoft Shanghai SinglePlayer &amp;lt;br /&amp;gt;Ubisoft Annecy MultiPlayer&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; March 23, 2004&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; June 16, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; July 20, 2004&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.eidos.co.uk/gss/thief_ds/ Thief: Deadly Shadows]&lt;br /&gt;
|Ion Storm Austin&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; May 25, 2004&lt;br /&gt;
|Build 777 &lt;br /&gt;
|-&lt;br /&gt;
|[http://harrypotter.ea.com/hppoa/flash_en_US.html Harry Potter and the Prisoners of Azkarban]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; May 25, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.shadowopsgame.com/ Shadow Ops: Red Mercury]&lt;br /&gt;
|Zombie Studios&lt;br /&gt;
|Xbox &amp;amp;ndash; June 15, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; September 21, 2004&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.activision.com/microsite/spider-man/ Spider-Man 2]&lt;br /&gt;
|Fizz Factor&lt;br /&gt;
|PC &amp;amp;ndash; June 24, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Black Arrow]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|August 4, 2004&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.heavygunner.com/ Marine Heavy Gunner: Vietnam]&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|August 22, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sharktalethegame.com/ Shark Tale]&lt;br /&gt;
|Amaze Entertainment&lt;br /&gt;
|PC &amp;amp;ndash; September 27, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.tribesvengeance.com/ Tribes: Vengeance]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|October 5, 2004&lt;br /&gt;
|Build 2500 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.menofvalorgame.com/ Men of Valor]&lt;br /&gt;
|2015&lt;br /&gt;
|Xbox &amp;amp;ndash; October 19, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; October 26, 2004&lt;br /&gt;
|Builds 926&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unfortunategame.com/ Lemony Snicket's A Series of Unfortunate Events]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; November 10, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.magnacarta.co.kr/ Magna Carta: Crimson Stigmata]&amp;lt;br&amp;gt;(Japan / Korea)&amp;lt;br /&amp;gt;[http://www.atlus.com/magna_carta/ Magna Carta: Tears of Blood]&amp;lt;br&amp;gt;(North America / Europe)&lt;br /&gt;
|Softmax&lt;br /&gt;
|November 11, 2004 (Japan)&amp;lt;br /&amp;gt;December 1, 2004 (Korea)&amp;lt;br /&amp;gt;November 16, 2005 (North America / Europe)&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ghostrecon.com/ Tom Clancy's Ghost Recon 2]&lt;br /&gt;
|Ubisoft Shanghai (PlayStation 2 / Gamecube)&amp;lt;br /&amp;gt;Ubisoft Paris (PlayStation 2)&lt;br /&gt;
|PlayStation 2 &amp;amp;ndash; November 30, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; March 15, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.lucasarts.com/games/swrepubliccommando/ Star Wars Republic Commando]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|March 1, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.brothersinarmsgame.com/uk/roadtohill30/home.php Brothers in Arms: Road to Hill 30]&lt;br /&gt;
|Gearbox Software&lt;br /&gt;
|Xbox &amp;amp;ndash; March 1&amp;lt;br /&amp;gt;PC / PlayStation 2 &amp;amp;ndash; March 15, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.combat121.com/index2.html Combat: Task Force 121]&amp;lt;br&amp;gt;(North America)&amp;lt;br /&amp;gt;[http://www.city-interactive.com/index.php?page=aso America's Secret Operations]&amp;lt;br&amp;gt;(Europe)&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; March 23, 2005 (North America)&amp;lt;br /&amp;gt;PC &amp;amp;ndash; January 26, 2006 (Europe)&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercellchaostheory.php Tom Clancy's Splinter Cell: Chaos Theory]&lt;br /&gt;
|Ubisoft Montreal (SinglePlayer / Co-op Mode)&amp;lt;br /&amp;gt;Ubisoft Annecy (Versus Mode)&lt;br /&gt;
|PC / Xbox / PlayStation 2 &amp;amp;ndash; March 28, 2005&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; March 31, 2005&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.swat4.com/ SWAT 4]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|April 5, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.liandriconflict.com/ Unreal Championship 2: Liandri Conflict]&lt;br /&gt;
|[[Legacy:Epic Games|Epic Games]]&lt;br /&gt;
|April 18, 2005&lt;br /&gt;
|builds 3323&lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:Pariah|Pariah]]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; May 3, 2005&lt;br /&gt;
|Build 928 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.postal2.com/postal2/ Postal 2: Apocalypse Weekend]&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|May 31, 2005&lt;br /&gt;
|Builds 1410-1411 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Iron Wrath]&lt;br /&gt;
|Ubisoft Casablanca&lt;br /&gt;
|June 10, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.adventtrilogy.com/home/ Advent Rising]&lt;br /&gt;
|GlyphX&lt;br /&gt;
|Xbox  &amp;amp;ndash; May 31, 2005&amp;lt;br /&amp;gt;PC &amp;amp;ndash; August 9, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.brothersinarmsgame.com/uk/earnedinblood/index.php Brothers in Arms: Earned in Blood]&lt;br /&gt;
|Gearbox Software&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; October 6, 2005&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; October 26, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:Land Of The Dead|Land Of The Dead]]: Road to Fiddler's Green&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|PC &amp;amp;ndash; October 20, 2005&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; October 26, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.riseofasoldier.com/us/ America's Army: Rise of a Soldier]&lt;br /&gt;
|Secret Level&lt;br /&gt;
|November 17, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.driverheaven.net/articles/regiment/ The Regiment]&lt;br /&gt;
|Kuju Entertainment&lt;br /&gt;
|Febrary 17, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.splintercell.com Tom Clancy's Splinter Cell: Essentials]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|March 21, 2006&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.wwiicombat.com/ World War II Combat: Road to Berlin]&amp;lt;br&amp;gt;(North America)&amp;lt;br /&amp;gt;[http://city-interactive.com/index.php?page=secret_weapon Battlestrike: Secret Weapons]&amp;lt;br&amp;gt;(Europe)&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|Xbox &amp;amp;ndash; January 24, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; April 3, 2006 (North America)&amp;lt;br /&amp;gt;PC &amp;amp;ndash; March 27, 2007 (Europe)&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.swat4.com/ SWAT 4: The Stetchkov Syndicate]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|Febraury 28, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ghostrecon.com/uk/ghostrecon3/index.php Tom Clancy's Ghost Recon: Advanced Warfighter]&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|Xbox &amp;amp;ndash; March 9, 2006&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; March 28, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.redorchestragame.com/ Red Orchestra: Ostfront 41-45]&lt;br /&gt;
|Tripwire Interactive&lt;br /&gt;
|March 14, 2006&lt;br /&gt;
|Builds 3323 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.magnacarta.jp/mcp/index.html Magna Carta Portable]&lt;br /&gt;
|Softmax&lt;br /&gt;
|May 25, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:WarPath|WarPath]]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|PC &amp;amp;ndash; July 18, 2006&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; July 24, 2006&lt;br /&gt;
|Build 928 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.wwiicombat.com/ World War II Combat: Iwo Jima]&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|Xbox &amp;amp;ndash; June 21, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; June 25, 2006&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://openseasongame.uk.ubi.com/ Open Season]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|PC / PSP / PlayStation 2 / Xbox / Xbox 360 / GameCube &amp;amp;ndash; September 19, 2006&amp;lt;br /&amp;gt;Wii &amp;amp;ndash; November 30, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/doubleagent/ Tom Clancy's Splinter Cell: Double Agent]&lt;br /&gt;
|Ubisoft Shanghai (Offline mode for next-gen version)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ubisoft Montreal (Offline mode for current-gen version)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ubisoft Annecy (Online mode)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Offline mode for next-gen version &amp;amp;ndash; PC / Xbox 360 / PlayStation 3&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Offline mode for current-gen version &amp;amp;ndash; Xbox / PlayStation 2 / GameCube / Wii&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Online mode &amp;amp;ndash; PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3&lt;br /&gt;
|Xbox 360 &amp;amp;ndash; October 17, 2006&amp;lt;br /&amp;gt;Xbox/PlayStation 2 &amp;amp;ndash; October 24, 2006&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; October 26, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; November 7, 2006&amp;lt;br /&amp;gt;Wii &amp;amp;ndash; November 28, 2006&amp;lt;br /&amp;gt;PlayStation 3 &amp;amp;ndash; March 30, 2007&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.redsteelgame.com/ Red Steel]&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|November 17, 2006&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www1.skillground.com/help/kungfu.html#1/ Kung Fu: Deadly Arts]&lt;br /&gt;
|Bedlam Games&lt;br /&gt;
|December 1, 2006&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://brothersinarmsgame.us.ubi.com/dday/agegate.php Brothers in Arms: D-DAY]&lt;br /&gt;
|Ubisoft Shanghai / Gearbox Software&lt;br /&gt;
|December 5, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.playcqc.com/ Close Quarters Conflict]&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|January 22, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.city-interactive.com/index.php?page=redneck_kentucky Redneck Kentucky and The Next Generation Chickens]&lt;br /&gt;
|City Interactive&lt;br /&gt;
|March 2, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.groovegames.com/sharpshooter3/index.html/ Marine Sharpshooter 3]&lt;br /&gt;
|Jarhead Games&lt;br /&gt;
|May 28, 2007&lt;br /&gt;
|Build 3339 &lt;br /&gt;
|-&lt;br /&gt;
|[http://surfsupgame.us.ubi.com/ Surf's up]&lt;br /&gt;
|Ubisoft&lt;br /&gt;
|PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3 / GameCube / Wii &amp;amp;ndash; June 1, 2007&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bioshockgame.com/ BioShock]&lt;br /&gt;
|2K Boston / 2K Australia &amp;amp;ndash; Xbox 360 / PC&amp;lt;br&amp;gt;2K Marin &amp;amp;ndash; PlayStation 3&lt;br /&gt;
|August 21, 2007 &amp;amp;ndash; Xbox 360 / PC&amp;lt;br&amp;gt;October 23, 2008 &amp;amp;ndash; PlayStation 3&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://service.globalvr.com/downloads/aa/040-0143-01_Americas_Army_Manual-web.pdf America's Army (Arcade version)]&lt;br /&gt;
|GlobalVR&lt;br /&gt;
|July 24, 2007&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://inferno.fxlabs.com INFERNO: Where Death Is Your Only Ally&amp;lt;br&amp;gt;AGNI: Queen of Darkness]&lt;br /&gt;
|FXLabs Studios&lt;br /&gt;
|Febraury 22, 2008&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bestbuy.com/site/olspage.jsp?skuId=8924523&amp;amp;type=product&amp;amp;id=1214004959123/ Marine Sharpshooter 4]&lt;br /&gt;
|Groove Games&lt;br /&gt;
|June 10, 2008&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://brothersinarmsgame.uk.ubi.com/doubletime/ Brothers in Arms Double Time]&lt;br /&gt;
|Demiurge Studios / Gearbox Software&lt;br /&gt;
|September 23, 2008&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|Day Of The Zombie&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|PC &amp;amp;ndash; March 6, 2009&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; March 6, 2009&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.killingfloorthegame.com/ Killing Floor]&lt;br /&gt;
|Tripwire Interactive&lt;br /&gt;
|May 15, 2009&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bioshock2game.com/ BioShock 2]&lt;br /&gt;
|2K Marin&lt;br /&gt;
|Febraury 7, 2010&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.us.ubi.com/conviction/ Tom Clancy's Splinter Cell: ConViction]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|April 13, 2010&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ubi.com/US/Games/Info.aspx?pId=9479/ Tom Clancy's Splinter Cell 3D]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|April 10, 2011&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.us.ubi.com/ Tom Clancy's Splinter Cell HD Trilogy]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|August 9, 2011&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.iamalivegame.com/ I Am Alive]&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|Xbox 360 XBLA &amp;amp;ndash; March 7, 2012&amp;lt;br /&amp;gt;PS3 PSN &amp;amp;ndash; April 3, 2012&amp;lt;br /&amp;gt;PC &amp;amp;ndash; September 6, 2012&lt;br /&gt;
|Build 829&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Splinter Cell engine history===&lt;br /&gt;
* Splinter Cell 1&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell based on enhanced version of the Unreal Engine 2 build 829 without karma physics engine.&lt;br /&gt;
* Splinter Cell 2&lt;br /&gt;
** Ubisoft Shanghai: Splinter Cell Pandora Tomorrow singleplayer version based on some enhanced Splinter Cell 1 engine and some code steal from Unreal Engine 2 build 2110 with renderware physics engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Shadow Strike based on Unreal Engine 2 build 2110 without karma physics engine. later changed Splinter Cell Pandora Tomorrow multiplayer modes.&lt;br /&gt;
* Splinter Cell 3&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Chaos Theory singleplayer/co-op mode based on enhanced version of Splinter Cell 1 engine and some code steal from Unreal Engine 2.5 build 3339 with havok physics 2 engine. this version called SCX engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Chaos Theory versus mode based on Splinter Cell Pandora Tomorrow multiplayer modes engine and some code steal from Unreal Engine 2 build 2226. without karma physics engine.&lt;br /&gt;
* Splinter Cell Essentials&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Essentials based on PS2 version of Splinter Cell Pandora Tomorrow singleplayer mode engine and optimized for PSP.&lt;br /&gt;
* Splinter Cell 4&lt;br /&gt;
** Ubisoft Shanghai: Splinter Cell Double Agent offline mode for next-gen version (PC/Xbox 360/PS3) based on enhaced version of SCX engine(enhancing for multithreaded) and some code steal from Unreal Engine 2.5 build 3369  with havok physics 2 engine.&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Double Agent offline mode for current-gen version(Xbox/PS2/GameCube/Wii) based on standard SCX engine and some code steal from Unreal Engine 2.5 build 3369 with havok physics 2 engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Double Agent online mode based on enhacned version of Splinter Cell Chaos Theory versus mode engine with PhysX physics engine.&lt;br /&gt;
* Splinter Cell 5&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Conviction based on enhanced version of standard SCX engine(NOT based on Shanghai team's next-gen version of double agent engine). based on montreal team's Chaos Theory and current-gen version of double agent SCX engine and some improved engine with havok physics 3 engine. this version called LEAD engine.&lt;br /&gt;
* Splinter Cell 3D&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Chaos Theory converted to Nitendo 3DS&lt;br /&gt;
* I Am Alive&lt;br /&gt;
** Ubisoft Shanghai: I Am Alive based on LEAD engine.&lt;br /&gt;
* Splinter Cell 6&lt;br /&gt;
** Ubisoft Toronto: Splinter Cell 6 based on LEAD engine.&lt;br /&gt;
&lt;br /&gt;
===Non-gaming Projects===&lt;br /&gt;
&lt;br /&gt;
Unreal Engine 2 Runtime Custom License is used in many non-gaming projects including construction simulations and designs, training simulations, driving simulations, educations, virtual reality shopping malls, movie storyboards, continuities, pre-visuals and etc&lt;br /&gt;
&lt;br /&gt;
As of March 2008, more than 600 companies had a Unreal Engine 2 Runtime Licenses.&lt;br /&gt;
&lt;br /&gt;
===A Cases by===&lt;br /&gt;
&lt;br /&gt;
====Licensees for Educations====&lt;br /&gt;
* The Art Institute of Pittsburgh&lt;br /&gt;
* ETC&lt;br /&gt;
&lt;br /&gt;
====Construction Simulations and Interior Designs====&lt;br /&gt;
* Bentheim interior design&lt;br /&gt;
* ETC&lt;br /&gt;
&lt;br /&gt;
==Related Topics==&lt;br /&gt;
* [[Legacy:UnrealEngine2 Runtime|UnrealEngine2 Runtime]]&lt;br /&gt;
* [[Legacy:Unreal Engine|Unreal Engine]]&lt;br /&gt;
* [[Legacy:UnrealEd 3|UnrealEd 3]]&lt;br /&gt;
* [[Legacy:Ucc|Ucc]]&lt;br /&gt;
* [[Legacy:UPaint|UPaint]]&lt;br /&gt;
* [[Legacy:UDebugger|UDebugger]]&lt;br /&gt;
* [http://www.unrealtechnology.com/ Powered by Unreal Technology] - The offical page for the Unreal Engine.&lt;br /&gt;
* Epic's list of [http://www.unrealtechnology.com/html/powered/announced.shtml Announced] and [http://www.unrealtechnology.com/html/powered/released.shtml Released] projects using the Unreal Engine.&lt;br /&gt;
* [http://udn.epicgames.com/ Unreal Development Network] &amp;amp;ndash; The official support site for Unreal Engine real-time technology.&lt;br /&gt;
&lt;br /&gt;
[[Category:Legacy Game|{{PAGENAME}}]]&lt;/div&gt;</description>
			<pubDate>Thu, 28 Feb 2013 11:22:35 GMT</pubDate>			<dc:creator>UE</dc:creator>			<comments>http://wiki.beyondunreal.com/Legacy_talk:Unreal_Engine_Versions/2</comments>		</item>
		<item>
			<title>Legacy:Unreal Engine Versions/2</title>
			<link>http://wiki.beyondunreal.com/Legacy:Unreal_Engine_Versions/2</link>
			<description>&lt;p&gt;UE:&amp;#32;/* MOG Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Engine Development Credits==&lt;br /&gt;
&lt;br /&gt;
====Unreal Engine Core System Design====&lt;br /&gt;
* Tim Sweeney&lt;br /&gt;
&lt;br /&gt;
====Engine Development Management====&lt;br /&gt;
* Daniel Vogel&lt;br /&gt;
&lt;br /&gt;
====Engine Technical Director====&lt;br /&gt;
* Bruce Shankle&lt;br /&gt;
&lt;br /&gt;
====Engine Management System====&lt;br /&gt;
* Steven Polge&lt;br /&gt;
&lt;br /&gt;
====UnrealEd====&lt;br /&gt;
* Warren Marshall&lt;br /&gt;
* Demiurge Studios (UDN build on toolsets into UnrealEd)&lt;br /&gt;
* MathEngine (Karma SDK integrated into UnrealEd)&lt;br /&gt;
* LIPSinc (Automated Facial Automation Technology integrated into UnrealEd)&lt;br /&gt;
* OC3 Entertainment (Impersonater toolsets integrated into UnrealEd)&lt;br /&gt;
* Interactive Data Visualization (SpeedTreeRT integrated into UnrealEd)&lt;br /&gt;
&lt;br /&gt;
====Rendering Engine====&lt;br /&gt;
* Erik De Neve (Main, scene graph, animation system)&lt;br /&gt;
* Daniel Vogel (Renderer devices, rendering pipeline)&lt;br /&gt;
* Andrew Scheidecker (Special effects, optimizing renderer)&lt;br /&gt;
* Sam Zamani (Shader pipeline, optimizing renderer)&lt;br /&gt;
* Demiurge Studios (UDN build on many rendering technologies)&lt;br /&gt;
* LIPSinc's Automated Facial Automation Technology (Real-time lipsync middleware, no additional cost)&lt;br /&gt;
* PixoMatic Software Renderer (High-speed performance software renderer middleware, no additional cost)&lt;br /&gt;
* OC3 Entertainment's Impersonater (Real-time lipsync and facial anmation middleware, no additional cost)&lt;br /&gt;
* Interactive Data Visualization's SpeedTreeRT (Real-time tree and vegetation middleware, no additional cost)&lt;br /&gt;
&lt;br /&gt;
====Physics Engine====&lt;br /&gt;
* James Golding (Base physics)&lt;br /&gt;
** With MathEngine's Karma Physics Engine (Middleware, no additional cost)&lt;br /&gt;
&lt;br /&gt;
====Network Engine====&lt;br /&gt;
* Steven Polge (Unreal Network)&lt;br /&gt;
&lt;br /&gt;
====Sound Engine====&lt;br /&gt;
* Creative Labs's OpenAL Audio System (Freeware)&lt;br /&gt;
* Ogg Vorbis (Freeware)&lt;br /&gt;
&lt;br /&gt;
====A.I. System====&lt;br /&gt;
* Steven Polge (Unreal A.I.)&lt;br /&gt;
&lt;br /&gt;
====Console Porting====&lt;br /&gt;
* Steven Polge&lt;br /&gt;
** Build 633~2227 for Xbox&lt;br /&gt;
** Build 633 for PlayStation 2&lt;br /&gt;
* Secret Level&lt;br /&gt;
** Build 777, 829, 927 for PlayStation 2&lt;br /&gt;
** Build 829, 927 for GameCube&lt;br /&gt;
** UT2003 build 928 for Xbox version of America's Army Rise of a Soldier&lt;br /&gt;
** UT2003 build 928 for PS2 version of America's Army Rise of a Soldier (cancelled)&lt;br /&gt;
** UT2003 build 2199 for PS2 Unreal Title. Unreal Assault (cancelled)&lt;br /&gt;
* Sam Zamani&lt;br /&gt;
** Build 2227 for highly enhanced and exclusive on Xbox. (Unreal Engine 2X)&lt;br /&gt;
&lt;br /&gt;
==Build Versions==&lt;br /&gt;
* '''Unreal Warfare''' Build 633~927&lt;br /&gt;
** Build 633: First version of UE2 Licensee point (Windows) [Jan 2001]&lt;br /&gt;
*** Build 633 for PS2 port (PlayStation 2) [Jan 2001]&lt;br /&gt;
** Build 697: Leaked '''Unreal 2''' E3 2001 demo, with some modified Legend Entertainment's code (Windows) [Mar 2001]&lt;br /&gt;
** Build 739: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jul 2001]&lt;br /&gt;
*** Build 763 (94.14) : Leaked '''Unreal Championship''' leaked PC build beta &amp;quot;UTX-Build&amp;quot; included added DE's particle system (Windows) [Oct 2001]&lt;br /&gt;
** Build 777: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Dec 2001]&lt;br /&gt;
*** Build 777 PS2 port by Secret Level (PlayStation 2) [Dec 2001]&lt;br /&gt;
** Build 829: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jan 2002]&lt;br /&gt;
*** Build 829 for PS2 port by Secret Level (PlayStation 2) [Jan 2002]&lt;br /&gt;
*** Build 829 for GC port by Secret Level (GameCube) [Jan 2002]]&lt;br /&gt;
*** Build 829 Karma/Unreal Integration Patch1 [Mar 2002]&lt;br /&gt;
*** Build 829: with merged from some after 927 code and some UT2003 code for '''Unreal 2''' out of box (Windows) [Feb 2003]&lt;br /&gt;
**** Build 1000: Unreal 2 '''Demo version''' [Feb 2003]&lt;br /&gt;
**** Build 2001: '''v1403 Patch''' of Unreal 2 (Windows), out of box (Xbox) [Dec 2003]&lt;br /&gt;
** Build 848: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Jan 2002]&lt;br /&gt;
** Build 856: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Feb 2002]&lt;br /&gt;
** Build 918: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Apr 2002]&lt;br /&gt;
** Build 926: PREVIEW DROP for Public Release to Licensee (Windows, Xbox)&lt;br /&gt;
** Build 927: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox)&lt;br /&gt;
*** Build 927 for PS2 port by Secret Level (PlayStation 2)&lt;br /&gt;
*** Build 927 for GC port by Secret Level (GameCube)&lt;br /&gt;
** Build 1003: PREVIEW DROP for Public Release to Licensee &lt;br /&gt;
* '''Unreal Tournament 2003''' Build 927~2225&lt;br /&gt;
** Build 927 (117.25): '''Unreal Tournament 2003''' E3 2002 demo build 906, but Unreal Engine version is 927 (Windows) [Apr 2002]&lt;br /&gt;
** Build 927 (119.25): '''Unreal Tournament 2003''' beta demo (Windows) [May 2002]&lt;br /&gt;
*** Build 928 (119.25):'''Unreal Championship''' out of box (Xbox) [Sep 2002]&lt;br /&gt;
** Build 1077 (120.28): '''Unreal Tournament 2003''' first official demo (Windows, Linux) [Sep 2002]&lt;br /&gt;
** Build 1080 (120.28): '''Unreal Tournament 2003''' first official demo patch (Windows, Linux) [Sep 2002]&lt;br /&gt;
** Build 1142 (121.29): '''Unreal Tournament 2003''' second offcial demo (Windows, Linux, Mac OS X) [Nov 2002] (UE version is 1142. but after of 2136)&lt;br /&gt;
** Build 2107 (120.28): '''Unreal Tournament 2003''' out of box (Windows, Linux, Mac OS X) [Sep 2002]&lt;br /&gt;
** Build 2111 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Oct 2002]&lt;br /&gt;
** Build 2126 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Oct 2002]&lt;br /&gt;
** Build 2136 (121.29): '''Unreal Tournament 2003''' retail patch 1 (Windows) [Oct 2002]&lt;br /&gt;
** Build 2153 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2154 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2164 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2166 (121.29): '''Unreal Tournament 2003''' beta and retail patch 2 (Windows) [Dec 2002]&lt;br /&gt;
** Build 2186 (121.29): '''Unreal Tournament 2003''' retail patch 3 (Windows, Linux) [Jan 2003]&lt;br /&gt;
** Build 2199 (121.29): '''Unreal Tournament 2003''' retail patch 4 (Windows, Linux) [Feb 2003]&lt;br /&gt;
** Build 2206 (121.29): '''Unreal Tournament 2003''' third official demo (Windows, Linux)  &lt;br /&gt;
** Build 2225 (121.29): '''Unreal Tournament 2003''' retail patch 5 (Windows, Linux, Mac OS X) [Apr 2003]  &lt;br /&gt;
* Pure '''Unreal Engine''' 2 Builds 2110~2227&lt;br /&gt;
** Build 2110: OFFICIAL CODEDROP for Release to Licensee. based on '''Unreal Warfare''' engine at merged from some '''UT2003 2107 code''' and removed UT2003 game specific codes (Windows, Xbox) [Oct 2002]&lt;br /&gt;
** Build 2226: OFFICIAL CODEDROP for Release to Licensee. merged from some '''UT2003 2225 code''' (Windows, Xbox) [May 2003]&lt;br /&gt;
*** '''Unreal Engine 2 Runtime''' Edition (Windows) [Sep 2003]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.19.03 [Oct 2003]&lt;br /&gt;
***** Build 2226: UE2Runtime 2226.19.03 SpeedTree Demo [Apr 2004]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.20.01 [Jul 2004]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.20.02  [Feb 2005]&lt;br /&gt;
*** '''Unreal 2 eXpanded MultiPlayer''' free-download (Windows) [Dec 2003], included in Unreal 2 retail box (Xbox) [Feb 2004]&lt;br /&gt;
** Build 2227: OFFICIAL CODEDROP for Release to Licensee. all bugs fixed from 2226 (Windows, Xbox) [Mar 2004]&lt;br /&gt;
** '''Unreal Engine 2X''': '''Unreal Championship 2''' Exclusive on Xbox optimized and some enhancedments [Mar 2004]&lt;br /&gt;
* '''Unreal Engine 2.5''' Build 3120~3369&lt;br /&gt;
** Build 3120 (127.29): '''Unreal Tournament 2004''' beta demo (Windows, Linux, Mac OS X) [Feb 2004]&lt;br /&gt;
** Build 3186 (127.29): '''Unreal Tournament 2004''' out of box (Windows, Linux, Mac OS X) [Mar 2004]&lt;br /&gt;
** Build 3197 (127.29): '''Unreal Tournament 2004''' beta patch (Windows) [Apr 2004]&lt;br /&gt;
** Build 3204 (127.29): '''Unreal Tournament 2004''' retail patch 1 (Windows, Linux, 64-bit Linux, Mac OS X) [May 2004]&lt;br /&gt;
** Build 3236 (127.29): '''Unreal Tournament 2004''' retail patch 2 (Windows, Linux, 64-bit Linux, Mac OS X) [Jun 2004]&lt;br /&gt;
** Build 3270 (127.29): '''Unreal Tournament 2004''' retail patch 3 (Windows, Linux, 64-bit Linux) [Aug 2004]&lt;br /&gt;
** Build 3323 (128.29): '''Unreal Tournament 2004''' beta and retail patch 4 (Windows, Linux, 64-bit Linux) [Sep 2004]&lt;br /&gt;
** Build 3334 (128.29): '''Unreal Tournament 2004''' official demo (Windows, Linux, Mac OS X)  [Sep 2004]&lt;br /&gt;
** Build 3339 (128.29): '''Unreal Tournament 2004''' retail patch 5 (Windows, Linux, 64-bit Linux) [Nov 2004]&lt;br /&gt;
** Build 3355 (128.29): '''Unreal Tournament 2004''' retail patch 6 (Windows, 64-bit Windows, Linux, 64-bit Linux) [Feb 2005]&lt;br /&gt;
** Build 3362 (128.29): '''Unreal Tournament 2004''' beta patch (Windows) [Oct 2005]&lt;br /&gt;
** Build 3369 (128.29): '''Unreal Tournament 2004''' retail patch 7 (Windows, 64-bit Windows, Linux, 64-bit Linux, Mac OS X) [Dec 2005]&lt;br /&gt;
&lt;br /&gt;
==Engine Details==&lt;br /&gt;
&lt;br /&gt;
===Rendering Technologies===&lt;br /&gt;
* Direct3D 8, Direct3D 9 (Builds 3236+) and OpenGL, OpenGL 2 (Builds 3236+) support&lt;br /&gt;
* Hardware shader support for vertex shaders and pixel shaders&lt;br /&gt;
* Enhanced lighting&lt;br /&gt;
** Real-time radiosity lightmaps&lt;br /&gt;
* Enhanced NURBS, scene graph, collision detection, and spatial data handling support&lt;br /&gt;
* Enhanced BSP/CSG and Portal world rendering technology and Scene graph and all Scene Management (Builds 2500+)&lt;br /&gt;
* Improvements very fast rendering engine speed (Builds 2500+)&lt;br /&gt;
* Improved texture compression&lt;br /&gt;
* Cube mapping (Builds 739+)&lt;br /&gt;
** All texture mapping with cube mapping including environment mapping&lt;br /&gt;
* Dot-3 product bump mapping&lt;br /&gt;
** With environment mapping (environment bump mapping) and with cube mapping too&lt;br /&gt;
* Advanced Weighted ClipTexturing&lt;br /&gt;
** With all other texturing techniques&lt;br /&gt;
* Weighted skeletal animation (Builds 829+)&lt;br /&gt;
** With smooth-skinned geometry (skinning animation)&lt;br /&gt;
* Facial animation support (Builds 829+)&lt;br /&gt;
** Including scripted lip syncing and real-time lip syncing&lt;br /&gt;
* Large scale terrain support (Builds 633+)&lt;br /&gt;
* Seamless mixing of indoor BSP meshes, static meshes, dynamic meshes and terrain meshes&lt;br /&gt;
* Hardware Brush with static meshes, movable meshes, non-deformable meshes&lt;br /&gt;
* Emitter based particles system  (Builds 739+)&lt;br /&gt;
* Heavily extensive emitter particles system (Builds 3270+)&lt;br /&gt;
* 2048x2048 size texture support (Builds 633+)&lt;br /&gt;
* 4096x4096 size texture support (Builds 2500+)&lt;br /&gt;
* Software rendering with Pixomatic software renderer (Builds 3186+, no additional cost)&lt;br /&gt;
* Interactive Data Visualization's SpeedTreeRT (Builds 3369+)&lt;br /&gt;
* Unreal Developer Network support on many other rendering technologies by Demiurge Studios&lt;br /&gt;
&lt;br /&gt;
===Other Features===&lt;br /&gt;
* New designed network engine (Builds 739+)&lt;br /&gt;
* Powerful material shader and texture editor for UnrealEd (Builds 829+)&lt;br /&gt;
* Fast vehicles and physics optimized based network engine (Builds 3186+)&lt;br /&gt;
* Particles system wizard toolset for UnrealEd (Builds 739+)&lt;br /&gt;
* Included entirely new particle system editor for UnrealEd (Builds 3270+)&lt;br /&gt;
* UnrealMatinee cutscene toolset for UnrealEd (Builds 739+)&lt;br /&gt;
* Powerful real-time terrain editing toolset for UnrealEd (Builds 633+)&lt;br /&gt;
* Improving GUI editor (Builds 927+)&lt;br /&gt;
* Voice-over IP support (Builds 3186+)&lt;br /&gt;
* Text-to-speech support (Builds 3186+)&lt;br /&gt;
* AI speech recognition (Builds 3186+)&lt;br /&gt;
* Improved dymanic music system support (Builds 829+)&lt;br /&gt;
* New designed A.I. system (Builds 633+)&lt;br /&gt;
* Newly improving A.I. system, BOT A.I. and teamwork A.I. (Builds 3186+)&lt;br /&gt;
* 16-bit unicode support (Builds 2110+)&lt;br /&gt;
* Include MathEngine's &amp;quot;Karma&amp;quot; physics engine (Builds 829+, no additional cost)&lt;br /&gt;
* Enhancing &amp;quot;Karma&amp;quot; physics engine performance and extending supported vehicles physics (Builds 3186+)&lt;br /&gt;
* Vehicles optimized physics (Builds 3186+)&lt;br /&gt;
* Support for Lipsync system of LIPSinc's Automated Facial Automation Technology (Builds 829+, no additional cost)&lt;br /&gt;
* OC3 Entertainment's Impersonater (Builds 3323+, no additional cost)&lt;br /&gt;
* 3DS MAX, MAYA, SoftImage's XSI  Mod Tool  (Builds 3355+) Plug-ins&lt;br /&gt;
* Enhancing Real-time recording of in-engine footage as replayable 'demo' files (Builds 829+)&lt;br /&gt;
* Support for processing those demo files into DivX movies (DivX library license separately) &lt;br /&gt;
* Support for processing those demo files into Bink Video&lt;br /&gt;
* Unreal Developer Network support on many other toolsets, utilities and sample contents by Demiurge Studios&lt;br /&gt;
&lt;br /&gt;
==Development Tools==&lt;br /&gt;
* [[Legacy:UnrealEd 3|UnrealEd 3]]&lt;br /&gt;
* [[Legacy:Ucc|Ucc]]&lt;br /&gt;
* [[Legacy:UccDepend|UccDepend]]&lt;br /&gt;
* [[Legacy:UDebugger|UDebugger]]&lt;br /&gt;
* [[Legacy:UPaint|UPaint]]&lt;br /&gt;
* Karma Authoring Tool (Builds 829+, no additional cost)&lt;br /&gt;
* LIPSinc Animation Studio (Builds 829+, no additional cost)&lt;br /&gt;
* Impersonator Studio (Builds 3323+, no additional cost)&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
&lt;br /&gt;
===Announced Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Release Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build'''''&lt;br /&gt;
|-&lt;br /&gt;
|Tom Clancy's Splinter Cell Blacklist&lt;br /&gt;
|Ubisoft Toronto&lt;br /&gt;
|TBA&lt;br /&gt;
|Build 829&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MMOG Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Started Beta or Service Released Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sephiroth.co.kr/ Sephiroth]&lt;br /&gt;
|IMagic Entertainment&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash; January 14, 2002&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; August 27, 2003&lt;br /&gt;
|before July 2011 version &amp;amp;ndash; Build 926(UE2)&amp;lt;br&amp;gt;after August 2011 version &amp;amp;ndash; Build 3369(UE2.5)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.lineage2.com Lineage 2]&lt;br /&gt;
|NC Soft&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash;  November 30, 2002&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; July 9, 2003&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; October 1, 2003 (Korea)&amp;lt;br /&amp;gt;April 27, 2004 (North America / Europe)&lt;br /&gt;
|Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://jy2.chinesegamer.net/ Jinyong Online 2]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; December 8, 2004&lt;br /&gt;
|Buils 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.vanguardsoh.com/ Vanguard: Saga of Heroes]&lt;br /&gt;
|Sigil Games Online&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; August 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; December 16, 2005&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; August 12, 2006&amp;lt;br /&amp;gt;4th Closed Beta Testing &amp;amp;ndash; December 16, 2006&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; January 5, 2007&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; January 30, 2007&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.tcos.com/ The Chronicles of Spellbone]&lt;br /&gt;
|Spellborn International&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; November 30, 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; August 9, 2006&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; March 23, 2007&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash January 25, 2008&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; November 27, 2008 &lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://he.chinesegamer.net/ Huang-Yi Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2006&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ragnarok2.co.kr/ Ragnarok Online 2: The Gate of the World]&lt;br /&gt;
|Gravity&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; December 27, 2006&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; Febraury 23, 2007&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; April 27, 2007&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; May 28, 2007&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://pt2.ndolfin.com/ Priston Tale 2]&lt;br /&gt;
|Yedang Online&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; Febraury 23, 2007&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; June 8, 2007&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; October 1, 2007&amp;lt;br /&amp;gt;Pre-Open Beta Testing &amp;amp;ndash; Febraury 22, 2008&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; Febraury 29, 2008&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; April 18, 2008&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://wx.chinesegamer.net/ WX Online] - Always Upgrade&amp;lt;br&amp;gt;(Original Chinese Gamer International version)&amp;lt;br&amp;gt;[http://50.catv.net/ Martial Online] - Keep original version&amp;lt;br&amp;gt;(China CATV version)&amp;lt;br&amp;gt;[http://502.catv.net/ Martial Online 2] - Always Upgrade&amp;lt;br&amp;gt;(China CATV version)&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2009&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://hero.chinesegamer.net/ Hero Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sh2.wanku.com/ Shui Hu Q Zhuan 2]&lt;br /&gt;
|Firestone Software&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://dg.xoyo.com/ DG Online]&lt;br /&gt;
|Kingsoft SHX Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://ten.chinesegamer.net/ Emperor Online]&amp;lt;br&amp;gt;(Original Chinese Gamer International version)&amp;lt;br&amp;gt;[http://tz.catv.net/ TZ Online]&amp;lt;br&amp;gt;(China CATV version)&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://qt.chinesegamer.net/ QT Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sd.xoyo.com/ SD online]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://eos.hangame.com/ EOS(Echo of Soul) Online]&lt;br /&gt;
|NVius&lt;br /&gt;
|TBA 2012&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://sg.xoyo.com/ San Guo Online]&lt;br /&gt;
|Kingsoft&lt;br /&gt;
|TBA&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://mj.xoyo.com/ MLJH Online]&lt;br /&gt;
|Kingsoft Adin Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://he2.chinesegamer.net/ Huang-Yi Online 2]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://ts3.chinesegamer.net/ TS Online 3]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://tl.xoyo.com/ TL Online]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3369&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MOG Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Started Beta or Service Released Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.exteel.com/us/ Exteel]&lt;br /&gt;
|NC Soft&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; October 26, 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; December 21, 2005&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; January 18, 2006&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; January 25, 2006 &amp;amp;ndash; (Korea)&amp;lt;br /&amp;gt;TBA 2007 &amp;amp;ndash; (North America / Europe)&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.landmass.co.kr/ LandMass]&lt;br /&gt;
|WayPoint&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; October 11, 2006&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; October 27, 2006&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; December 26, 2006&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; May 11, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://metalrage.gamehi.co.kr/ MetalRage]&lt;br /&gt;
|GameHi&lt;br /&gt;
|Closed Beta Testing &amp;amp;ndash; December 30, 2008&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; Janyary 13, 2009&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; May 26, 2009&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://xd.xoyo.com/ Mission Against Terror] - Including all game modes&amp;lt;br&amp;gt;(China Kingsoft version)&amp;lt;br&amp;gt;[http://cso.winner.co.th/csowinv3/ Crazy Shooter Online] - not included Terminator mode and Mummy Mode&amp;lt;br&amp;gt;(Thailand Winner Online version)&amp;lt;br&amp;gt;[http://www.xshot.in.th/Intro/Default.aspx X-SHOT] - Seperated version of Terminator Mode and Mummy mode&amp;lt;br&amp;gt;(Thailand Winner Online version)&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2008&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://loco.paran.com/ LOCO]&lt;br /&gt;
|DANAL&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash; June 24, 2010&amp;lt;br&amp;gt;Launching &amp;amp;ndash; August 18, 2010&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://btr.webzen.co.kr/ Battery]&lt;br /&gt;
|WEBGEN&lt;br /&gt;
|Open Beta testing &amp;amp;ndash; November 11, 2010&amp;lt;br&amp;gt;Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://dc.chinesegamer.net/ Diamond Club Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://rt.xoyo.com/ Rush Team]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.cyphers.co.kr/cyphers/ Cypers]&lt;br /&gt;
|Neople&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://jj.xoyo.com/ JJ]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://dc.chinesegamer.net/event/120606/p2.asp Mini Diamond Club Online (Web)]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sf.gnjoy.com/ Steal Fighter]&lt;br /&gt;
|LTimegames&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash;  Febraury 21, 2013&amp;lt;br&amp;gt;Launching &amp;amp;ndash; Feb 28, 2013&lt;br /&gt;
|Build 3369&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Released Projects===&lt;br /&gt;
&lt;br /&gt;
====Unreal Engine 2 using released projects on more than 300 over titles, included all of the unknowned PC, Xbox, PS2, GameCube titles====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Release Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.americasarmy.com America's Army]&lt;br /&gt;
|[http://www.goarmy.com US Army]&lt;br /&gt;
|August 28, 2002&lt;br /&gt;
|Builds 927-3369 &lt;br /&gt;
|-&lt;br /&gt;
|Unreal Tournament 2003&lt;br /&gt;
|PC (Windows, Linux) / Macintosh &amp;amp;ndash; [http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|September 30, 2002&lt;br /&gt;
|Builds 2107-2225 &lt;br /&gt;
|-&lt;br /&gt;
|Twin Caliber&lt;br /&gt;
|Rage Software&lt;br /&gt;
|November 01, 2002&lt;br /&gt;
|Build 633&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercell.php Tom Clancy's Splinter Cell]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|Xbox &amp;amp;ndash; November 17, 2002&amp;lt;br /&amp;gt;PC &amp;amp;ndash; Febraury 19, 2003&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; April 8, 2003&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; April 10, 2003&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unrealchampionship.com/ Unreal Championship]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|November 12, 2002&lt;br /&gt;
|Builds 928&lt;br /&gt;
|-&lt;br /&gt;
|Unreal 2: The Awakening&lt;br /&gt;
|Legend Entertainment&lt;br /&gt;
|PC &amp;amp;ndash; February 3, 2003&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; February 10, 2004&lt;br /&gt;
|Builds 829-2001 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Raven Shield]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|March 17, 2003&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|Devastation&lt;br /&gt;
|Digitalo Studios&lt;br /&gt;
|March 28, 2003&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|Postal 2&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|April 14, 2003&lt;br /&gt;
|Builds 926-1337 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3]&lt;br /&gt;
|Xbox &amp;amp;ndash; Ubisoft Montreal&amp;lt;br /&amp;gt;PlayStation 2 / GameCube &amp;amp;ndash; Ubisoft Shanghai&lt;br /&gt;
|Xbox  &amp;amp;ndash; Octgober 28, 2003&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; March 23, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; June 15, 2004&lt;br /&gt;
|Build 927&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unrealtechnology.com/html/runtime/overview.shtml Unreal Engine 2 Runtime Edition]&lt;br /&gt;
|[Legacy:Epic Games|Epic Games]]&lt;br /&gt;
|October 31, 2003&lt;br /&gt;
|Builds 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.xiii-thegame.com XIII]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|PC / PlayStation 2 &amp;amp;ndash; November 18, 2003&amp;lt;br /&amp;gt;GameCube / Xbox &amp;amp;ndash; November 24, 2003&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.mtggame.com/ Magic the Gathering: BattleGrounds]&lt;br /&gt;
|Secret Level&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; November 18, 2003&lt;br /&gt;
|Build 926 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.groovegames.com/Games/DesertThunder/index.html Desert Thunder]&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|November 18, 2003&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.eidosinteractive.co.uk/gss/dxiw/ Deus Ex: Invisible War]&lt;br /&gt;
|Ion Storm Austin&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; December 2, 2003&lt;br /&gt;
|Build 777 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unreal2.com/ Unreal 2 XMP]&lt;br /&gt;
|Legend Entertainment&lt;br /&gt;
|December 10, 2003&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.gopostal.com/postal2/ Postal 2: Share the Pain]&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|December 17, 2003&lt;br /&gt;
|Builds 1407-1409 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.activision.com/en_US/game_specific/3098a6b3-2332-43e9-8bff-d37a7c7c8eb9.html Shrek 2]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; March 3, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.humanhead.com/headgames_dmh.html Dead Man's Hand]&lt;br /&gt;
|Human Head Studios&lt;br /&gt;
|Xbox &amp;amp;ndash; March 3, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; March 18, 2004&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Athena Sword]&lt;br /&gt;
|Ubisoft Milan&lt;br /&gt;
|March 9, 2004&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|Unreal Tournament 2004&lt;br /&gt;
|PC (Windows, Linux) / Macintosh &amp;amp;ndash; [[Legacy:Epic Games|Epic Games]] / [http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|March 16, 2004&lt;br /&gt;
|Builds 3186-3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercellpandoratomorrow.php Tom Clancy's Splinter Cell: Pandora Tommorow]&lt;br /&gt;
|Ubisoft Shanghai SinglePlayer &amp;lt;br /&amp;gt;Ubisoft Annecy MultiPlayer&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; March 23, 2004&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; June 16, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; July 20, 2004&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.eidos.co.uk/gss/thief_ds/ Thief: Deadly Shadows]&lt;br /&gt;
|Ion Storm Austin&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; May 25, 2004&lt;br /&gt;
|Build 777 &lt;br /&gt;
|-&lt;br /&gt;
|[http://harrypotter.ea.com/hppoa/flash_en_US.html Harry Potter and the Prisoners of Azkarban]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; May 25, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.shadowopsgame.com/ Shadow Ops: Red Mercury]&lt;br /&gt;
|Zombie Studios&lt;br /&gt;
|Xbox &amp;amp;ndash; June 15, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; September 21, 2004&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.activision.com/microsite/spider-man/ Spider-Man 2]&lt;br /&gt;
|Fizz Factor&lt;br /&gt;
|PC &amp;amp;ndash; June 24, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Black Arrow]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|August 4, 2004&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.heavygunner.com/ Marine Heavy Gunner: Vietnam]&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|August 22, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sharktalethegame.com/ Shark Tale]&lt;br /&gt;
|Amaze Entertainment&lt;br /&gt;
|PC &amp;amp;ndash; September 27, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.tribesvengeance.com/ Tribes: Vengeance]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|October 5, 2004&lt;br /&gt;
|Build 2500 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.menofvalorgame.com/ Men of Valor]&lt;br /&gt;
|2015&lt;br /&gt;
|Xbox &amp;amp;ndash; October 19, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; October 26, 2004&lt;br /&gt;
|Builds 926&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unfortunategame.com/ Lemony Snicket's A Series of Unfortunate Events]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; November 10, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.magnacarta.co.kr/ Magna Carta: Crimson Stigmata]&amp;lt;br&amp;gt;(Japan / Korea)&amp;lt;br /&amp;gt;[http://www.atlus.com/magna_carta/ Magna Carta: Tears of Blood]&amp;lt;br&amp;gt;(North America / Europe)&lt;br /&gt;
|Softmax&lt;br /&gt;
|November 11, 2004 (Japan)&amp;lt;br /&amp;gt;December 1, 2004 (Korea)&amp;lt;br /&amp;gt;November 16, 2005 (North America / Europe)&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ghostrecon.com/ Tom Clancy's Ghost Recon 2]&lt;br /&gt;
|Ubisoft Shanghai (PlayStation 2 / Gamecube)&amp;lt;br /&amp;gt;Ubisoft Paris (PlayStation 2)&lt;br /&gt;
|PlayStation 2 &amp;amp;ndash; November 30, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; March 15, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.lucasarts.com/games/swrepubliccommando/ Star Wars Republic Commando]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|March 1, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.brothersinarmsgame.com/uk/roadtohill30/home.php Brothers in Arms: Road to Hill 30]&lt;br /&gt;
|Gearbox Software&lt;br /&gt;
|Xbox &amp;amp;ndash; March 1&amp;lt;br /&amp;gt;PC / PlayStation 2 &amp;amp;ndash; March 15, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.combat121.com/index2.html Combat: Task Force 121]&amp;lt;br&amp;gt;(North America)&amp;lt;br /&amp;gt;[http://www.city-interactive.com/index.php?page=aso America's Secret Operations]&amp;lt;br&amp;gt;(Europe)&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; March 23, 2005 (North America)&amp;lt;br /&amp;gt;PC &amp;amp;ndash; January 26, 2006 (Europe)&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercellchaostheory.php Tom Clancy's Splinter Cell: Chaos Theory]&lt;br /&gt;
|Ubisoft Montreal (SinglePlayer / Co-op Mode)&amp;lt;br /&amp;gt;Ubisoft Annecy (Versus Mode)&lt;br /&gt;
|PC / Xbox / PlayStation 2 &amp;amp;ndash; March 28, 2005&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; March 31, 2005&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.swat4.com/ SWAT 4]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|April 5, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.liandriconflict.com/ Unreal Championship 2: Liandri Conflict]&lt;br /&gt;
|[[Legacy:Epic Games|Epic Games]]&lt;br /&gt;
|April 18, 2005&lt;br /&gt;
|builds 3323&lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:Pariah|Pariah]]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; May 3, 2005&lt;br /&gt;
|Build 928 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.postal2.com/postal2/ Postal 2: Apocalypse Weekend]&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|May 31, 2005&lt;br /&gt;
|Builds 1410-1411 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Iron Wrath]&lt;br /&gt;
|Ubisoft Casablanca&lt;br /&gt;
|June 10, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.adventtrilogy.com/home/ Advent Rising]&lt;br /&gt;
|GlyphX&lt;br /&gt;
|Xbox  &amp;amp;ndash; May 31, 2005&amp;lt;br /&amp;gt;PC &amp;amp;ndash; August 9, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.brothersinarmsgame.com/uk/earnedinblood/index.php Brothers in Arms: Earned in Blood]&lt;br /&gt;
|Gearbox Software&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; October 6, 2005&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; October 26, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:Land Of The Dead|Land Of The Dead]]: Road to Fiddler's Green&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|PC &amp;amp;ndash; October 20, 2005&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; October 26, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.riseofasoldier.com/us/ America's Army: Rise of a Soldier]&lt;br /&gt;
|Secret Level&lt;br /&gt;
|November 17, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.driverheaven.net/articles/regiment/ The Regiment]&lt;br /&gt;
|Kuju Entertainment&lt;br /&gt;
|Febrary 17, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.splintercell.com Tom Clancy's Splinter Cell: Essentials]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|March 21, 2006&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.wwiicombat.com/ World War II Combat: Road to Berlin]&amp;lt;br&amp;gt;(North America)&amp;lt;br /&amp;gt;[http://city-interactive.com/index.php?page=secret_weapon Battlestrike: Secret Weapons]&amp;lt;br&amp;gt;(Europe)&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|Xbox &amp;amp;ndash; January 24, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; April 3, 2006 (North America)&amp;lt;br /&amp;gt;PC &amp;amp;ndash; March 27, 2007 (Europe)&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.swat4.com/ SWAT 4: The Stetchkov Syndicate]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|Febraury 28, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ghostrecon.com/uk/ghostrecon3/index.php Tom Clancy's Ghost Recon: Advanced Warfighter]&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|Xbox &amp;amp;ndash; March 9, 2006&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; March 28, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.redorchestragame.com/ Red Orchestra: Ostfront 41-45]&lt;br /&gt;
|Tripwire Interactive&lt;br /&gt;
|March 14, 2006&lt;br /&gt;
|Builds 3323 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.magnacarta.jp/mcp/index.html Magna Carta Portable]&lt;br /&gt;
|Softmax&lt;br /&gt;
|May 25, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:WarPath|WarPath]]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|PC &amp;amp;ndash; July 18, 2006&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; July 24, 2006&lt;br /&gt;
|Build 928 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.wwiicombat.com/ World War II Combat: Iwo Jima]&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|Xbox &amp;amp;ndash; June 21, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; June 25, 2006&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://openseasongame.uk.ubi.com/ Open Season]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|PC / PSP / PlayStation 2 / Xbox / Xbox 360 / GameCube &amp;amp;ndash; September 19, 2006&amp;lt;br /&amp;gt;Wii &amp;amp;ndash; November 30, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/doubleagent/ Tom Clancy's Splinter Cell: Double Agent]&lt;br /&gt;
|Ubisoft Shanghai (Offline mode for next-gen version)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ubisoft Montreal (Offline mode for current-gen version)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ubisoft Annecy (Online mode)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Offline mode for next-gen version &amp;amp;ndash; PC / Xbox 360 / PlayStation 3&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Offline mode for current-gen version &amp;amp;ndash; Xbox / PlayStation 2 / GameCube / Wii&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Online mode &amp;amp;ndash; PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3&lt;br /&gt;
|Xbox 360 &amp;amp;ndash; October 17, 2006&amp;lt;br /&amp;gt;Xbox/PlayStation 2 &amp;amp;ndash; October 24, 2006&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; October 26, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; November 7, 2006&amp;lt;br /&amp;gt;Wii &amp;amp;ndash; November 28, 2006&amp;lt;br /&amp;gt;PlayStation 3 &amp;amp;ndash; March 30, 2007&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.redsteelgame.com/ Red Steel]&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|November 17, 2006&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www1.skillground.com/help/kungfu.html#1/ Kung Fu: Deadly Arts]&lt;br /&gt;
|Bedlam Games&lt;br /&gt;
|December 1, 2006&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://brothersinarmsgame.us.ubi.com/dday/agegate.php Brothers in Arms: D-DAY]&lt;br /&gt;
|Ubisoft Shanghai / Gearbox Software&lt;br /&gt;
|December 5, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.playcqc.com/ Close Quarters Conflict]&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|January 22, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.city-interactive.com/index.php?page=redneck_kentucky Redneck Kentucky and The Next Generation Chickens]&lt;br /&gt;
|City Interactive&lt;br /&gt;
|March 2, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.groovegames.com/sharpshooter3/index.html/ Marine Sharpshooter 3]&lt;br /&gt;
|Jarhead Games&lt;br /&gt;
|May 28, 2007&lt;br /&gt;
|Build 3339 &lt;br /&gt;
|-&lt;br /&gt;
|[http://surfsupgame.us.ubi.com/ Surf's up]&lt;br /&gt;
|Ubisoft&lt;br /&gt;
|PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3 / GameCube / Wii &amp;amp;ndash; June 1, 2007&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bioshockgame.com/ BioShock]&lt;br /&gt;
|2K Boston / 2K Australia &amp;amp;ndash; Xbox 360 / PC&amp;lt;br&amp;gt;2K Marin &amp;amp;ndash; PlayStation 3&lt;br /&gt;
|August 21, 2007 &amp;amp;ndash; Xbox 360 / PC&amp;lt;br&amp;gt;October 23, 2008 &amp;amp;ndash; PlayStation 3&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://service.globalvr.com/downloads/aa/040-0143-01_Americas_Army_Manual-web.pdf America's Army (Arcade version)]&lt;br /&gt;
|GlobalVR&lt;br /&gt;
|July 24, 2007&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://inferno.fxlabs.com INFERNO: Where Death Is Your Only Ally&amp;lt;br&amp;gt;AGNI: Queen of Darkness]&lt;br /&gt;
|FXLabs Studios&lt;br /&gt;
|Febraury 22, 2008&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bestbuy.com/site/olspage.jsp?skuId=8924523&amp;amp;type=product&amp;amp;id=1214004959123/ Marine Sharpshooter 4]&lt;br /&gt;
|Groove Games&lt;br /&gt;
|June 10, 2008&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://brothersinarmsgame.uk.ubi.com/doubletime/ Brothers in Arms Double Time]&lt;br /&gt;
|Demiurge Studios / Gearbox Software&lt;br /&gt;
|September 23, 2008&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|Day Of The Zombie&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|PC &amp;amp;ndash; March 6, 2009&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; March 6, 2009&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.killingfloorthegame.com/ Killing Floor]&lt;br /&gt;
|Tripwire Interactive&lt;br /&gt;
|May 15, 2009&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bioshock2game.com/ BioShock 2]&lt;br /&gt;
|2K Marin&lt;br /&gt;
|Febraury 7, 2010&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.us.ubi.com/conviction/ Tom Clancy's Splinter Cell: ConViction]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|April 13, 2010&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ubi.com/US/Games/Info.aspx?pId=9479/ Tom Clancy's Splinter Cell 3D]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|April 10, 2011&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.us.ubi.com/ Tom Clancy's Splinter Cell HD Trilogy]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|August 9, 2011&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.iamalivegame.com/ I Am Alive]&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|Xbox 360 XBLA &amp;amp;ndash; March 7, 2012&amp;lt;br /&amp;gt;PS3 PSN &amp;amp;ndash; April 3, 2012&amp;lt;br /&amp;gt;PC &amp;amp;ndash; September 6, 2012&lt;br /&gt;
|Build 829&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Splinter Cell engine history===&lt;br /&gt;
* Splinter Cell 1&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell based on enhanced version of the Unreal Engine 2 build 829 without karma physics engine.&lt;br /&gt;
* Splinter Cell 2&lt;br /&gt;
** Ubisoft Shanghai: Splinter Cell Pandora Tomorrow singleplayer version based on some enhanced Splinter Cell 1 engine and some code steal from Unreal Engine 2 build 2110 with renderware physics engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Shadow Strike based on Unreal Engine 2 build 2110 without karma physics engine. later changed Splinter Cell Pandora Tomorrow multiplayer modes.&lt;br /&gt;
* Splinter Cell 3&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Chaos Theory singleplayer/co-op mode based on enhanced version of Splinter Cell 1 engine and some code steal from Unreal Engine 2.5 build 3339 with havok physics 2 engine. this version called SCX engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Chaos Theory versus mode based on Splinter Cell Pandora Tomorrow multiplayer modes engine and some code steal from Unreal Engine 2 build 2226. without karma physics engine.&lt;br /&gt;
* Splinter Cell Essentials&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Essentials based on PS2 version of Splinter Cell Pandora Tomorrow singleplayer mode engine and optimized for PSP.&lt;br /&gt;
* Splinter Cell 4&lt;br /&gt;
** Ubisoft Shanghai: Splinter Cell Double Agent offline mode for next-gen version (PC/Xbox 360/PS3) based on enhaced version of SCX engine(enhancing for multithreaded) and some code steal from Unreal Engine 2.5 build 3369  with havok physics 2 engine.&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Double Agent offline mode for current-gen version(Xbox/PS2/GameCube/Wii) based on standard SCX engine and some code steal from Unreal Engine 2.5 build 3369 with havok physics 2 engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Double Agent online mode based on enhacned version of Splinter Cell Chaos Theory versus mode engine with PhysX physics engine.&lt;br /&gt;
* Splinter Cell 5&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Conviction based on enhanced version of standard SCX engine(NOT based on Shanghai team's next-gen version of double agent engine). based on montreal team's Chaos Theory and current-gen version of double agent SCX engine and some improved engine with havok physics 3 engine. this version called LEAD engine.&lt;br /&gt;
* Splinter Cell 3D&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Chaos Theory converted to Nitendo 3DS&lt;br /&gt;
* I Am Alive&lt;br /&gt;
** Ubisoft Shanghai: I Am Alive based on LEAD engine.&lt;br /&gt;
* Splinter Cell 6&lt;br /&gt;
** Ubisoft Toronto: Splinter Cell 6 based on LEAD engine.&lt;br /&gt;
&lt;br /&gt;
===Non-gaming Projects===&lt;br /&gt;
&lt;br /&gt;
Unreal Engine 2 Runtime Custom License is used in many non-gaming projects including construction simulations and designs, training simulations, driving simulations, educations, virtual reality shopping malls, movie storyboards, continuities, pre-visuals and etc&lt;br /&gt;
&lt;br /&gt;
As of March 2008, more than 600 companies had a Unreal Engine 2 Runtime Licenses.&lt;br /&gt;
&lt;br /&gt;
===A Cases by===&lt;br /&gt;
&lt;br /&gt;
====Licensees for Educations====&lt;br /&gt;
* The Art Institute of Pittsburgh&lt;br /&gt;
* ETC&lt;br /&gt;
&lt;br /&gt;
====Construction Simulations and Interior Designs====&lt;br /&gt;
* Bentheim interior design&lt;br /&gt;
* ETC&lt;br /&gt;
&lt;br /&gt;
==Related Topics==&lt;br /&gt;
* [[Legacy:UnrealEngine2 Runtime|UnrealEngine2 Runtime]]&lt;br /&gt;
* [[Legacy:Unreal Engine|Unreal Engine]]&lt;br /&gt;
* [[Legacy:UnrealEd 3|UnrealEd 3]]&lt;br /&gt;
* [[Legacy:Ucc|Ucc]]&lt;br /&gt;
* [[Legacy:UPaint|UPaint]]&lt;br /&gt;
* [[Legacy:UDebugger|UDebugger]]&lt;br /&gt;
* [http://www.unrealtechnology.com/ Powered by Unreal Technology] - The offical page for the Unreal Engine.&lt;br /&gt;
* Epic's list of [http://www.unrealtechnology.com/html/powered/announced.shtml Announced] and [http://www.unrealtechnology.com/html/powered/released.shtml Released] projects using the Unreal Engine.&lt;br /&gt;
* [http://udn.epicgames.com/ Unreal Development Network] &amp;amp;ndash; The official support site for Unreal Engine real-time technology.&lt;br /&gt;
&lt;br /&gt;
[[Category:Legacy Game|{{PAGENAME}}]]&lt;/div&gt;</description>
			<pubDate>Thu, 28 Feb 2013 11:17:16 GMT</pubDate>			<dc:creator>UE</dc:creator>			<comments>http://wiki.beyondunreal.com/Legacy_talk:Unreal_Engine_Versions/2</comments>		</item>
		<item>
			<title>Legacy:Unreal Engine Versions/2</title>
			<link>http://wiki.beyondunreal.com/Legacy:Unreal_Engine_Versions/2</link>
			<description>&lt;p&gt;UE:&amp;#32;/* MOG Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Engine Development Credits==&lt;br /&gt;
&lt;br /&gt;
====Unreal Engine Core System Design====&lt;br /&gt;
* Tim Sweeney&lt;br /&gt;
&lt;br /&gt;
====Engine Development Management====&lt;br /&gt;
* Daniel Vogel&lt;br /&gt;
&lt;br /&gt;
====Engine Technical Director====&lt;br /&gt;
* Bruce Shankle&lt;br /&gt;
&lt;br /&gt;
====Engine Management System====&lt;br /&gt;
* Steven Polge&lt;br /&gt;
&lt;br /&gt;
====UnrealEd====&lt;br /&gt;
* Warren Marshall&lt;br /&gt;
* Demiurge Studios (UDN build on toolsets into UnrealEd)&lt;br /&gt;
* MathEngine (Karma SDK integrated into UnrealEd)&lt;br /&gt;
* LIPSinc (Automated Facial Automation Technology integrated into UnrealEd)&lt;br /&gt;
* OC3 Entertainment (Impersonater toolsets integrated into UnrealEd)&lt;br /&gt;
* Interactive Data Visualization (SpeedTreeRT integrated into UnrealEd)&lt;br /&gt;
&lt;br /&gt;
====Rendering Engine====&lt;br /&gt;
* Erik De Neve (Main, scene graph, animation system)&lt;br /&gt;
* Daniel Vogel (Renderer devices, rendering pipeline)&lt;br /&gt;
* Andrew Scheidecker (Special effects, optimizing renderer)&lt;br /&gt;
* Sam Zamani (Shader pipeline, optimizing renderer)&lt;br /&gt;
* Demiurge Studios (UDN build on many rendering technologies)&lt;br /&gt;
* LIPSinc's Automated Facial Automation Technology (Real-time lipsync middleware, no additional cost)&lt;br /&gt;
* PixoMatic Software Renderer (High-speed performance software renderer middleware, no additional cost)&lt;br /&gt;
* OC3 Entertainment's Impersonater (Real-time lipsync and facial anmation middleware, no additional cost)&lt;br /&gt;
* Interactive Data Visualization's SpeedTreeRT (Real-time tree and vegetation middleware, no additional cost)&lt;br /&gt;
&lt;br /&gt;
====Physics Engine====&lt;br /&gt;
* James Golding (Base physics)&lt;br /&gt;
** With MathEngine's Karma Physics Engine (Middleware, no additional cost)&lt;br /&gt;
&lt;br /&gt;
====Network Engine====&lt;br /&gt;
* Steven Polge (Unreal Network)&lt;br /&gt;
&lt;br /&gt;
====Sound Engine====&lt;br /&gt;
* Creative Labs's OpenAL Audio System (Freeware)&lt;br /&gt;
* Ogg Vorbis (Freeware)&lt;br /&gt;
&lt;br /&gt;
====A.I. System====&lt;br /&gt;
* Steven Polge (Unreal A.I.)&lt;br /&gt;
&lt;br /&gt;
====Console Porting====&lt;br /&gt;
* Steven Polge&lt;br /&gt;
** Build 633~2227 for Xbox&lt;br /&gt;
** Build 633 for PlayStation 2&lt;br /&gt;
* Secret Level&lt;br /&gt;
** Build 777, 829, 927 for PlayStation 2&lt;br /&gt;
** Build 829, 927 for GameCube&lt;br /&gt;
** UT2003 build 928 for Xbox version of America's Army Rise of a Soldier&lt;br /&gt;
** UT2003 build 928 for PS2 version of America's Army Rise of a Soldier (cancelled)&lt;br /&gt;
** UT2003 build 2199 for PS2 Unreal Title. Unreal Assault (cancelled)&lt;br /&gt;
* Sam Zamani&lt;br /&gt;
** Build 2227 for highly enhanced and exclusive on Xbox. (Unreal Engine 2X)&lt;br /&gt;
&lt;br /&gt;
==Build Versions==&lt;br /&gt;
* '''Unreal Warfare''' Build 633~927&lt;br /&gt;
** Build 633: First version of UE2 Licensee point (Windows) [Jan 2001]&lt;br /&gt;
*** Build 633 for PS2 port (PlayStation 2) [Jan 2001]&lt;br /&gt;
** Build 697: Leaked '''Unreal 2''' E3 2001 demo, with some modified Legend Entertainment's code (Windows) [Mar 2001]&lt;br /&gt;
** Build 739: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jul 2001]&lt;br /&gt;
*** Build 763 (94.14) : Leaked '''Unreal Championship''' leaked PC build beta &amp;quot;UTX-Build&amp;quot; included added DE's particle system (Windows) [Oct 2001]&lt;br /&gt;
** Build 777: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Dec 2001]&lt;br /&gt;
*** Build 777 PS2 port by Secret Level (PlayStation 2) [Dec 2001]&lt;br /&gt;
** Build 829: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jan 2002]&lt;br /&gt;
*** Build 829 for PS2 port by Secret Level (PlayStation 2) [Jan 2002]&lt;br /&gt;
*** Build 829 for GC port by Secret Level (GameCube) [Jan 2002]]&lt;br /&gt;
*** Build 829 Karma/Unreal Integration Patch1 [Mar 2002]&lt;br /&gt;
*** Build 829: with merged from some after 927 code and some UT2003 code for '''Unreal 2''' out of box (Windows) [Feb 2003]&lt;br /&gt;
**** Build 1000: Unreal 2 '''Demo version''' [Feb 2003]&lt;br /&gt;
**** Build 2001: '''v1403 Patch''' of Unreal 2 (Windows), out of box (Xbox) [Dec 2003]&lt;br /&gt;
** Build 848: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Jan 2002]&lt;br /&gt;
** Build 856: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Feb 2002]&lt;br /&gt;
** Build 918: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Apr 2002]&lt;br /&gt;
** Build 926: PREVIEW DROP for Public Release to Licensee (Windows, Xbox)&lt;br /&gt;
** Build 927: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox)&lt;br /&gt;
*** Build 927 for PS2 port by Secret Level (PlayStation 2)&lt;br /&gt;
*** Build 927 for GC port by Secret Level (GameCube)&lt;br /&gt;
** Build 1003: PREVIEW DROP for Public Release to Licensee &lt;br /&gt;
* '''Unreal Tournament 2003''' Build 927~2225&lt;br /&gt;
** Build 927 (117.25): '''Unreal Tournament 2003''' E3 2002 demo build 906, but Unreal Engine version is 927 (Windows) [Apr 2002]&lt;br /&gt;
** Build 927 (119.25): '''Unreal Tournament 2003''' beta demo (Windows) [May 2002]&lt;br /&gt;
*** Build 928 (119.25):'''Unreal Championship''' out of box (Xbox) [Sep 2002]&lt;br /&gt;
** Build 1077 (120.28): '''Unreal Tournament 2003''' first official demo (Windows, Linux) [Sep 2002]&lt;br /&gt;
** Build 1080 (120.28): '''Unreal Tournament 2003''' first official demo patch (Windows, Linux) [Sep 2002]&lt;br /&gt;
** Build 1142 (121.29): '''Unreal Tournament 2003''' second offcial demo (Windows, Linux, Mac OS X) [Nov 2002] (UE version is 1142. but after of 2136)&lt;br /&gt;
** Build 2107 (120.28): '''Unreal Tournament 2003''' out of box (Windows, Linux, Mac OS X) [Sep 2002]&lt;br /&gt;
** Build 2111 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Oct 2002]&lt;br /&gt;
** Build 2126 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Oct 2002]&lt;br /&gt;
** Build 2136 (121.29): '''Unreal Tournament 2003''' retail patch 1 (Windows) [Oct 2002]&lt;br /&gt;
** Build 2153 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2154 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2164 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2166 (121.29): '''Unreal Tournament 2003''' beta and retail patch 2 (Windows) [Dec 2002]&lt;br /&gt;
** Build 2186 (121.29): '''Unreal Tournament 2003''' retail patch 3 (Windows, Linux) [Jan 2003]&lt;br /&gt;
** Build 2199 (121.29): '''Unreal Tournament 2003''' retail patch 4 (Windows, Linux) [Feb 2003]&lt;br /&gt;
** Build 2206 (121.29): '''Unreal Tournament 2003''' third official demo (Windows, Linux)  &lt;br /&gt;
** Build 2225 (121.29): '''Unreal Tournament 2003''' retail patch 5 (Windows, Linux, Mac OS X) [Apr 2003]  &lt;br /&gt;
* Pure '''Unreal Engine''' 2 Builds 2110~2227&lt;br /&gt;
** Build 2110: OFFICIAL CODEDROP for Release to Licensee. based on '''Unreal Warfare''' engine at merged from some '''UT2003 2107 code''' and removed UT2003 game specific codes (Windows, Xbox) [Oct 2002]&lt;br /&gt;
** Build 2226: OFFICIAL CODEDROP for Release to Licensee. merged from some '''UT2003 2225 code''' (Windows, Xbox) [May 2003]&lt;br /&gt;
*** '''Unreal Engine 2 Runtime''' Edition (Windows) [Sep 2003]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.19.03 [Oct 2003]&lt;br /&gt;
***** Build 2226: UE2Runtime 2226.19.03 SpeedTree Demo [Apr 2004]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.20.01 [Jul 2004]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.20.02  [Feb 2005]&lt;br /&gt;
*** '''Unreal 2 eXpanded MultiPlayer''' free-download (Windows) [Dec 2003], included in Unreal 2 retail box (Xbox) [Feb 2004]&lt;br /&gt;
** Build 2227: OFFICIAL CODEDROP for Release to Licensee. all bugs fixed from 2226 (Windows, Xbox) [Mar 2004]&lt;br /&gt;
** '''Unreal Engine 2X''': '''Unreal Championship 2''' Exclusive on Xbox optimized and some enhancedments [Mar 2004]&lt;br /&gt;
* '''Unreal Engine 2.5''' Build 3120~3369&lt;br /&gt;
** Build 3120 (127.29): '''Unreal Tournament 2004''' beta demo (Windows, Linux, Mac OS X) [Feb 2004]&lt;br /&gt;
** Build 3186 (127.29): '''Unreal Tournament 2004''' out of box (Windows, Linux, Mac OS X) [Mar 2004]&lt;br /&gt;
** Build 3197 (127.29): '''Unreal Tournament 2004''' beta patch (Windows) [Apr 2004]&lt;br /&gt;
** Build 3204 (127.29): '''Unreal Tournament 2004''' retail patch 1 (Windows, Linux, 64-bit Linux, Mac OS X) [May 2004]&lt;br /&gt;
** Build 3236 (127.29): '''Unreal Tournament 2004''' retail patch 2 (Windows, Linux, 64-bit Linux, Mac OS X) [Jun 2004]&lt;br /&gt;
** Build 3270 (127.29): '''Unreal Tournament 2004''' retail patch 3 (Windows, Linux, 64-bit Linux) [Aug 2004]&lt;br /&gt;
** Build 3323 (128.29): '''Unreal Tournament 2004''' beta and retail patch 4 (Windows, Linux, 64-bit Linux) [Sep 2004]&lt;br /&gt;
** Build 3334 (128.29): '''Unreal Tournament 2004''' official demo (Windows, Linux, Mac OS X)  [Sep 2004]&lt;br /&gt;
** Build 3339 (128.29): '''Unreal Tournament 2004''' retail patch 5 (Windows, Linux, 64-bit Linux) [Nov 2004]&lt;br /&gt;
** Build 3355 (128.29): '''Unreal Tournament 2004''' retail patch 6 (Windows, 64-bit Windows, Linux, 64-bit Linux) [Feb 2005]&lt;br /&gt;
** Build 3362 (128.29): '''Unreal Tournament 2004''' beta patch (Windows) [Oct 2005]&lt;br /&gt;
** Build 3369 (128.29): '''Unreal Tournament 2004''' retail patch 7 (Windows, 64-bit Windows, Linux, 64-bit Linux, Mac OS X) [Dec 2005]&lt;br /&gt;
&lt;br /&gt;
==Engine Details==&lt;br /&gt;
&lt;br /&gt;
===Rendering Technologies===&lt;br /&gt;
* Direct3D 8, Direct3D 9 (Builds 3236+) and OpenGL, OpenGL 2 (Builds 3236+) support&lt;br /&gt;
* Hardware shader support for vertex shaders and pixel shaders&lt;br /&gt;
* Enhanced lighting&lt;br /&gt;
** Real-time radiosity lightmaps&lt;br /&gt;
* Enhanced NURBS, scene graph, collision detection, and spatial data handling support&lt;br /&gt;
* Enhanced BSP/CSG and Portal world rendering technology and Scene graph and all Scene Management (Builds 2500+)&lt;br /&gt;
* Improvements very fast rendering engine speed (Builds 2500+)&lt;br /&gt;
* Improved texture compression&lt;br /&gt;
* Cube mapping (Builds 739+)&lt;br /&gt;
** All texture mapping with cube mapping including environment mapping&lt;br /&gt;
* Dot-3 product bump mapping&lt;br /&gt;
** With environment mapping (environment bump mapping) and with cube mapping too&lt;br /&gt;
* Advanced Weighted ClipTexturing&lt;br /&gt;
** With all other texturing techniques&lt;br /&gt;
* Weighted skeletal animation (Builds 829+)&lt;br /&gt;
** With smooth-skinned geometry (skinning animation)&lt;br /&gt;
* Facial animation support (Builds 829+)&lt;br /&gt;
** Including scripted lip syncing and real-time lip syncing&lt;br /&gt;
* Large scale terrain support (Builds 633+)&lt;br /&gt;
* Seamless mixing of indoor BSP meshes, static meshes, dynamic meshes and terrain meshes&lt;br /&gt;
* Hardware Brush with static meshes, movable meshes, non-deformable meshes&lt;br /&gt;
* Emitter based particles system  (Builds 739+)&lt;br /&gt;
* Heavily extensive emitter particles system (Builds 3270+)&lt;br /&gt;
* 2048x2048 size texture support (Builds 633+)&lt;br /&gt;
* 4096x4096 size texture support (Builds 2500+)&lt;br /&gt;
* Software rendering with Pixomatic software renderer (Builds 3186+, no additional cost)&lt;br /&gt;
* Interactive Data Visualization's SpeedTreeRT (Builds 3369+)&lt;br /&gt;
* Unreal Developer Network support on many other rendering technologies by Demiurge Studios&lt;br /&gt;
&lt;br /&gt;
===Other Features===&lt;br /&gt;
* New designed network engine (Builds 739+)&lt;br /&gt;
* Powerful material shader and texture editor for UnrealEd (Builds 829+)&lt;br /&gt;
* Fast vehicles and physics optimized based network engine (Builds 3186+)&lt;br /&gt;
* Particles system wizard toolset for UnrealEd (Builds 739+)&lt;br /&gt;
* Included entirely new particle system editor for UnrealEd (Builds 3270+)&lt;br /&gt;
* UnrealMatinee cutscene toolset for UnrealEd (Builds 739+)&lt;br /&gt;
* Powerful real-time terrain editing toolset for UnrealEd (Builds 633+)&lt;br /&gt;
* Improving GUI editor (Builds 927+)&lt;br /&gt;
* Voice-over IP support (Builds 3186+)&lt;br /&gt;
* Text-to-speech support (Builds 3186+)&lt;br /&gt;
* AI speech recognition (Builds 3186+)&lt;br /&gt;
* Improved dymanic music system support (Builds 829+)&lt;br /&gt;
* New designed A.I. system (Builds 633+)&lt;br /&gt;
* Newly improving A.I. system, BOT A.I. and teamwork A.I. (Builds 3186+)&lt;br /&gt;
* 16-bit unicode support (Builds 2110+)&lt;br /&gt;
* Include MathEngine's &amp;quot;Karma&amp;quot; physics engine (Builds 829+, no additional cost)&lt;br /&gt;
* Enhancing &amp;quot;Karma&amp;quot; physics engine performance and extending supported vehicles physics (Builds 3186+)&lt;br /&gt;
* Vehicles optimized physics (Builds 3186+)&lt;br /&gt;
* Support for Lipsync system of LIPSinc's Automated Facial Automation Technology (Builds 829+, no additional cost)&lt;br /&gt;
* OC3 Entertainment's Impersonater (Builds 3323+, no additional cost)&lt;br /&gt;
* 3DS MAX, MAYA, SoftImage's XSI  Mod Tool  (Builds 3355+) Plug-ins&lt;br /&gt;
* Enhancing Real-time recording of in-engine footage as replayable 'demo' files (Builds 829+)&lt;br /&gt;
* Support for processing those demo files into DivX movies (DivX library license separately) &lt;br /&gt;
* Support for processing those demo files into Bink Video&lt;br /&gt;
* Unreal Developer Network support on many other toolsets, utilities and sample contents by Demiurge Studios&lt;br /&gt;
&lt;br /&gt;
==Development Tools==&lt;br /&gt;
* [[Legacy:UnrealEd 3|UnrealEd 3]]&lt;br /&gt;
* [[Legacy:Ucc|Ucc]]&lt;br /&gt;
* [[Legacy:UccDepend|UccDepend]]&lt;br /&gt;
* [[Legacy:UDebugger|UDebugger]]&lt;br /&gt;
* [[Legacy:UPaint|UPaint]]&lt;br /&gt;
* Karma Authoring Tool (Builds 829+, no additional cost)&lt;br /&gt;
* LIPSinc Animation Studio (Builds 829+, no additional cost)&lt;br /&gt;
* Impersonator Studio (Builds 3323+, no additional cost)&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
&lt;br /&gt;
===Announced Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Release Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build'''''&lt;br /&gt;
|-&lt;br /&gt;
|Tom Clancy's Splinter Cell Blacklist&lt;br /&gt;
|Ubisoft Toronto&lt;br /&gt;
|TBA&lt;br /&gt;
|Build 829&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MMOG Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Started Beta or Service Released Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sephiroth.co.kr/ Sephiroth]&lt;br /&gt;
|IMagic Entertainment&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash; January 14, 2002&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; August 27, 2003&lt;br /&gt;
|before July 2011 version &amp;amp;ndash; Build 926(UE2)&amp;lt;br&amp;gt;after August 2011 version &amp;amp;ndash; Build 3369(UE2.5)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.lineage2.com Lineage 2]&lt;br /&gt;
|NC Soft&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash;  November 30, 2002&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; July 9, 2003&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; October 1, 2003 (Korea)&amp;lt;br /&amp;gt;April 27, 2004 (North America / Europe)&lt;br /&gt;
|Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://jy2.chinesegamer.net/ Jinyong Online 2]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; December 8, 2004&lt;br /&gt;
|Buils 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.vanguardsoh.com/ Vanguard: Saga of Heroes]&lt;br /&gt;
|Sigil Games Online&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; August 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; December 16, 2005&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; August 12, 2006&amp;lt;br /&amp;gt;4th Closed Beta Testing &amp;amp;ndash; December 16, 2006&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; January 5, 2007&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; January 30, 2007&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.tcos.com/ The Chronicles of Spellbone]&lt;br /&gt;
|Spellborn International&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; November 30, 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; August 9, 2006&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; March 23, 2007&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash January 25, 2008&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; November 27, 2008 &lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://he.chinesegamer.net/ Huang-Yi Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2006&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ragnarok2.co.kr/ Ragnarok Online 2: The Gate of the World]&lt;br /&gt;
|Gravity&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; December 27, 2006&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; Febraury 23, 2007&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; April 27, 2007&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; May 28, 2007&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://pt2.ndolfin.com/ Priston Tale 2]&lt;br /&gt;
|Yedang Online&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; Febraury 23, 2007&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; June 8, 2007&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; October 1, 2007&amp;lt;br /&amp;gt;Pre-Open Beta Testing &amp;amp;ndash; Febraury 22, 2008&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; Febraury 29, 2008&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; April 18, 2008&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://wx.chinesegamer.net/ WX Online] - Always Upgrade&amp;lt;br&amp;gt;(Original Chinese Gamer International version)&amp;lt;br&amp;gt;[http://50.catv.net/ Martial Online] - Keep original version&amp;lt;br&amp;gt;(China CATV version)&amp;lt;br&amp;gt;[http://502.catv.net/ Martial Online 2] - Always Upgrade&amp;lt;br&amp;gt;(China CATV version)&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2009&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://hero.chinesegamer.net/ Hero Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sh2.wanku.com/ Shui Hu Q Zhuan 2]&lt;br /&gt;
|Firestone Software&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://dg.xoyo.com/ DG Online]&lt;br /&gt;
|Kingsoft SHX Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://ten.chinesegamer.net/ Emperor Online]&amp;lt;br&amp;gt;(Original Chinese Gamer International version)&amp;lt;br&amp;gt;[http://tz.catv.net/ TZ Online]&amp;lt;br&amp;gt;(China CATV version)&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://qt.chinesegamer.net/ QT Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sd.xoyo.com/ SD online]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://eos.hangame.com/ EOS(Echo of Soul) Online]&lt;br /&gt;
|NVius&lt;br /&gt;
|TBA 2012&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://sg.xoyo.com/ San Guo Online]&lt;br /&gt;
|Kingsoft&lt;br /&gt;
|TBA&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://mj.xoyo.com/ MLJH Online]&lt;br /&gt;
|Kingsoft Adin Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://he2.chinesegamer.net/ Huang-Yi Online 2]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://ts3.chinesegamer.net/ TS Online 3]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://tl.xoyo.com/ TL Online]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3369&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MOG Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Started Beta or Service Released Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.exteel.com/us/ Exteel]&lt;br /&gt;
|NC Soft&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; October 26, 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; December 21, 2005&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; January 18, 2006&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; January 25, 2006 &amp;amp;ndash; (Korea)&amp;lt;br /&amp;gt;TBA 2007 &amp;amp;ndash; (North America / Europe)&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.landmass.co.kr/ LandMass]&lt;br /&gt;
|WayPoint&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; October 11, 2006&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; October 27, 2006&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; December 26, 2006&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; May 11, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://metalrage.gamehi.co.kr/ MetalRage]&lt;br /&gt;
|GameHi&lt;br /&gt;
|Closed Beta Testing &amp;amp;ndash; December 30, 2008&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; Janyary 13, 2009&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; May 26, 2009&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://xd.xoyo.com/ Mission Against Terror] - Including all game modes&amp;lt;br&amp;gt;(China Kingsoft version)&amp;lt;br&amp;gt;[http://cso.winner.co.th/csowinv3/ Crazy Shooter Online] - not included Terminator mode and Mummy Mode&amp;lt;br&amp;gt;(Thailand Winner Online version)&amp;lt;br&amp;gt;[http://www.xshot.in.th/Intro/Default.aspx X-SHOT] - Seperated version of Terminator Mode and Mummy mode&amp;lt;br&amp;gt;(Thailand Winner Online version)&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2008&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://loco.paran.com/ LOCO]&lt;br /&gt;
|DANAL&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash; June 24, 2010&amp;lt;br&amp;gt;Launching &amp;amp;ndash; August 18, 2010&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://btr.webzen.co.kr/ Battery]&lt;br /&gt;
|WEBGEN&lt;br /&gt;
|Open Beta testing &amp;amp;ndash; November 11, 2010&amp;lt;br&amp;gt;Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://dc.chinesegamer.net/ Diamond Club Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://rt.xoyo.com/ Rush Team]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.cyphers.co.kr/cyphers/ Cypers]&lt;br /&gt;
|Neople&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://jj.xoyo.com/ JJ]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://dc.chinesegamer.net/event/120606/p2.asp Mini Diamond Club Online (Web)]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sf.gnjoy.com/ Steal Fighter]&lt;br /&gt;
|LTimegames&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash;  Febraury 21, 2012&amp;lt;br&amp;gt;Launching &amp;amp;ndash; Feb 28, 2012&lt;br /&gt;
|Build 3369&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Released Projects===&lt;br /&gt;
&lt;br /&gt;
====Unreal Engine 2 using released projects on more than 300 over titles, included all of the unknowned PC, Xbox, PS2, GameCube titles====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Release Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.americasarmy.com America's Army]&lt;br /&gt;
|[http://www.goarmy.com US Army]&lt;br /&gt;
|August 28, 2002&lt;br /&gt;
|Builds 927-3369 &lt;br /&gt;
|-&lt;br /&gt;
|Unreal Tournament 2003&lt;br /&gt;
|PC (Windows, Linux) / Macintosh &amp;amp;ndash; [http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|September 30, 2002&lt;br /&gt;
|Builds 2107-2225 &lt;br /&gt;
|-&lt;br /&gt;
|Twin Caliber&lt;br /&gt;
|Rage Software&lt;br /&gt;
|November 01, 2002&lt;br /&gt;
|Build 633&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercell.php Tom Clancy's Splinter Cell]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|Xbox &amp;amp;ndash; November 17, 2002&amp;lt;br /&amp;gt;PC &amp;amp;ndash; Febraury 19, 2003&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; April 8, 2003&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; April 10, 2003&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unrealchampionship.com/ Unreal Championship]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|November 12, 2002&lt;br /&gt;
|Builds 928&lt;br /&gt;
|-&lt;br /&gt;
|Unreal 2: The Awakening&lt;br /&gt;
|Legend Entertainment&lt;br /&gt;
|PC &amp;amp;ndash; February 3, 2003&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; February 10, 2004&lt;br /&gt;
|Builds 829-2001 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Raven Shield]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|March 17, 2003&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|Devastation&lt;br /&gt;
|Digitalo Studios&lt;br /&gt;
|March 28, 2003&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|Postal 2&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|April 14, 2003&lt;br /&gt;
|Builds 926-1337 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3]&lt;br /&gt;
|Xbox &amp;amp;ndash; Ubisoft Montreal&amp;lt;br /&amp;gt;PlayStation 2 / GameCube &amp;amp;ndash; Ubisoft Shanghai&lt;br /&gt;
|Xbox  &amp;amp;ndash; Octgober 28, 2003&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; March 23, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; June 15, 2004&lt;br /&gt;
|Build 927&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unrealtechnology.com/html/runtime/overview.shtml Unreal Engine 2 Runtime Edition]&lt;br /&gt;
|[Legacy:Epic Games|Epic Games]]&lt;br /&gt;
|October 31, 2003&lt;br /&gt;
|Builds 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.xiii-thegame.com XIII]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|PC / PlayStation 2 &amp;amp;ndash; November 18, 2003&amp;lt;br /&amp;gt;GameCube / Xbox &amp;amp;ndash; November 24, 2003&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.mtggame.com/ Magic the Gathering: BattleGrounds]&lt;br /&gt;
|Secret Level&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; November 18, 2003&lt;br /&gt;
|Build 926 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.groovegames.com/Games/DesertThunder/index.html Desert Thunder]&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|November 18, 2003&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.eidosinteractive.co.uk/gss/dxiw/ Deus Ex: Invisible War]&lt;br /&gt;
|Ion Storm Austin&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; December 2, 2003&lt;br /&gt;
|Build 777 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unreal2.com/ Unreal 2 XMP]&lt;br /&gt;
|Legend Entertainment&lt;br /&gt;
|December 10, 2003&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.gopostal.com/postal2/ Postal 2: Share the Pain]&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|December 17, 2003&lt;br /&gt;
|Builds 1407-1409 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.activision.com/en_US/game_specific/3098a6b3-2332-43e9-8bff-d37a7c7c8eb9.html Shrek 2]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; March 3, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.humanhead.com/headgames_dmh.html Dead Man's Hand]&lt;br /&gt;
|Human Head Studios&lt;br /&gt;
|Xbox &amp;amp;ndash; March 3, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; March 18, 2004&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Athena Sword]&lt;br /&gt;
|Ubisoft Milan&lt;br /&gt;
|March 9, 2004&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|Unreal Tournament 2004&lt;br /&gt;
|PC (Windows, Linux) / Macintosh &amp;amp;ndash; [[Legacy:Epic Games|Epic Games]] / [http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|March 16, 2004&lt;br /&gt;
|Builds 3186-3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercellpandoratomorrow.php Tom Clancy's Splinter Cell: Pandora Tommorow]&lt;br /&gt;
|Ubisoft Shanghai SinglePlayer &amp;lt;br /&amp;gt;Ubisoft Annecy MultiPlayer&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; March 23, 2004&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; June 16, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; July 20, 2004&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.eidos.co.uk/gss/thief_ds/ Thief: Deadly Shadows]&lt;br /&gt;
|Ion Storm Austin&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; May 25, 2004&lt;br /&gt;
|Build 777 &lt;br /&gt;
|-&lt;br /&gt;
|[http://harrypotter.ea.com/hppoa/flash_en_US.html Harry Potter and the Prisoners of Azkarban]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; May 25, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.shadowopsgame.com/ Shadow Ops: Red Mercury]&lt;br /&gt;
|Zombie Studios&lt;br /&gt;
|Xbox &amp;amp;ndash; June 15, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; September 21, 2004&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.activision.com/microsite/spider-man/ Spider-Man 2]&lt;br /&gt;
|Fizz Factor&lt;br /&gt;
|PC &amp;amp;ndash; June 24, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Black Arrow]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|August 4, 2004&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.heavygunner.com/ Marine Heavy Gunner: Vietnam]&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|August 22, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sharktalethegame.com/ Shark Tale]&lt;br /&gt;
|Amaze Entertainment&lt;br /&gt;
|PC &amp;amp;ndash; September 27, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.tribesvengeance.com/ Tribes: Vengeance]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|October 5, 2004&lt;br /&gt;
|Build 2500 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.menofvalorgame.com/ Men of Valor]&lt;br /&gt;
|2015&lt;br /&gt;
|Xbox &amp;amp;ndash; October 19, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; October 26, 2004&lt;br /&gt;
|Builds 926&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unfortunategame.com/ Lemony Snicket's A Series of Unfortunate Events]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; November 10, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.magnacarta.co.kr/ Magna Carta: Crimson Stigmata]&amp;lt;br&amp;gt;(Japan / Korea)&amp;lt;br /&amp;gt;[http://www.atlus.com/magna_carta/ Magna Carta: Tears of Blood]&amp;lt;br&amp;gt;(North America / Europe)&lt;br /&gt;
|Softmax&lt;br /&gt;
|November 11, 2004 (Japan)&amp;lt;br /&amp;gt;December 1, 2004 (Korea)&amp;lt;br /&amp;gt;November 16, 2005 (North America / Europe)&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ghostrecon.com/ Tom Clancy's Ghost Recon 2]&lt;br /&gt;
|Ubisoft Shanghai (PlayStation 2 / Gamecube)&amp;lt;br /&amp;gt;Ubisoft Paris (PlayStation 2)&lt;br /&gt;
|PlayStation 2 &amp;amp;ndash; November 30, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; March 15, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.lucasarts.com/games/swrepubliccommando/ Star Wars Republic Commando]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|March 1, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.brothersinarmsgame.com/uk/roadtohill30/home.php Brothers in Arms: Road to Hill 30]&lt;br /&gt;
|Gearbox Software&lt;br /&gt;
|Xbox &amp;amp;ndash; March 1&amp;lt;br /&amp;gt;PC / PlayStation 2 &amp;amp;ndash; March 15, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.combat121.com/index2.html Combat: Task Force 121]&amp;lt;br&amp;gt;(North America)&amp;lt;br /&amp;gt;[http://www.city-interactive.com/index.php?page=aso America's Secret Operations]&amp;lt;br&amp;gt;(Europe)&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; March 23, 2005 (North America)&amp;lt;br /&amp;gt;PC &amp;amp;ndash; January 26, 2006 (Europe)&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercellchaostheory.php Tom Clancy's Splinter Cell: Chaos Theory]&lt;br /&gt;
|Ubisoft Montreal (SinglePlayer / Co-op Mode)&amp;lt;br /&amp;gt;Ubisoft Annecy (Versus Mode)&lt;br /&gt;
|PC / Xbox / PlayStation 2 &amp;amp;ndash; March 28, 2005&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; March 31, 2005&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.swat4.com/ SWAT 4]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|April 5, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.liandriconflict.com/ Unreal Championship 2: Liandri Conflict]&lt;br /&gt;
|[[Legacy:Epic Games|Epic Games]]&lt;br /&gt;
|April 18, 2005&lt;br /&gt;
|builds 3323&lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:Pariah|Pariah]]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; May 3, 2005&lt;br /&gt;
|Build 928 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.postal2.com/postal2/ Postal 2: Apocalypse Weekend]&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|May 31, 2005&lt;br /&gt;
|Builds 1410-1411 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Iron Wrath]&lt;br /&gt;
|Ubisoft Casablanca&lt;br /&gt;
|June 10, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.adventtrilogy.com/home/ Advent Rising]&lt;br /&gt;
|GlyphX&lt;br /&gt;
|Xbox  &amp;amp;ndash; May 31, 2005&amp;lt;br /&amp;gt;PC &amp;amp;ndash; August 9, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.brothersinarmsgame.com/uk/earnedinblood/index.php Brothers in Arms: Earned in Blood]&lt;br /&gt;
|Gearbox Software&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; October 6, 2005&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; October 26, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:Land Of The Dead|Land Of The Dead]]: Road to Fiddler's Green&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|PC &amp;amp;ndash; October 20, 2005&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; October 26, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.riseofasoldier.com/us/ America's Army: Rise of a Soldier]&lt;br /&gt;
|Secret Level&lt;br /&gt;
|November 17, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.driverheaven.net/articles/regiment/ The Regiment]&lt;br /&gt;
|Kuju Entertainment&lt;br /&gt;
|Febrary 17, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.splintercell.com Tom Clancy's Splinter Cell: Essentials]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|March 21, 2006&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.wwiicombat.com/ World War II Combat: Road to Berlin]&amp;lt;br&amp;gt;(North America)&amp;lt;br /&amp;gt;[http://city-interactive.com/index.php?page=secret_weapon Battlestrike: Secret Weapons]&amp;lt;br&amp;gt;(Europe)&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|Xbox &amp;amp;ndash; January 24, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; April 3, 2006 (North America)&amp;lt;br /&amp;gt;PC &amp;amp;ndash; March 27, 2007 (Europe)&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.swat4.com/ SWAT 4: The Stetchkov Syndicate]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|Febraury 28, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ghostrecon.com/uk/ghostrecon3/index.php Tom Clancy's Ghost Recon: Advanced Warfighter]&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|Xbox &amp;amp;ndash; March 9, 2006&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; March 28, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.redorchestragame.com/ Red Orchestra: Ostfront 41-45]&lt;br /&gt;
|Tripwire Interactive&lt;br /&gt;
|March 14, 2006&lt;br /&gt;
|Builds 3323 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.magnacarta.jp/mcp/index.html Magna Carta Portable]&lt;br /&gt;
|Softmax&lt;br /&gt;
|May 25, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:WarPath|WarPath]]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|PC &amp;amp;ndash; July 18, 2006&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; July 24, 2006&lt;br /&gt;
|Build 928 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.wwiicombat.com/ World War II Combat: Iwo Jima]&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|Xbox &amp;amp;ndash; June 21, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; June 25, 2006&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://openseasongame.uk.ubi.com/ Open Season]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|PC / PSP / PlayStation 2 / Xbox / Xbox 360 / GameCube &amp;amp;ndash; September 19, 2006&amp;lt;br /&amp;gt;Wii &amp;amp;ndash; November 30, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/doubleagent/ Tom Clancy's Splinter Cell: Double Agent]&lt;br /&gt;
|Ubisoft Shanghai (Offline mode for next-gen version)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ubisoft Montreal (Offline mode for current-gen version)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ubisoft Annecy (Online mode)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Offline mode for next-gen version &amp;amp;ndash; PC / Xbox 360 / PlayStation 3&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Offline mode for current-gen version &amp;amp;ndash; Xbox / PlayStation 2 / GameCube / Wii&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Online mode &amp;amp;ndash; PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3&lt;br /&gt;
|Xbox 360 &amp;amp;ndash; October 17, 2006&amp;lt;br /&amp;gt;Xbox/PlayStation 2 &amp;amp;ndash; October 24, 2006&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; October 26, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; November 7, 2006&amp;lt;br /&amp;gt;Wii &amp;amp;ndash; November 28, 2006&amp;lt;br /&amp;gt;PlayStation 3 &amp;amp;ndash; March 30, 2007&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.redsteelgame.com/ Red Steel]&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|November 17, 2006&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www1.skillground.com/help/kungfu.html#1/ Kung Fu: Deadly Arts]&lt;br /&gt;
|Bedlam Games&lt;br /&gt;
|December 1, 2006&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://brothersinarmsgame.us.ubi.com/dday/agegate.php Brothers in Arms: D-DAY]&lt;br /&gt;
|Ubisoft Shanghai / Gearbox Software&lt;br /&gt;
|December 5, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.playcqc.com/ Close Quarters Conflict]&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|January 22, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.city-interactive.com/index.php?page=redneck_kentucky Redneck Kentucky and The Next Generation Chickens]&lt;br /&gt;
|City Interactive&lt;br /&gt;
|March 2, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.groovegames.com/sharpshooter3/index.html/ Marine Sharpshooter 3]&lt;br /&gt;
|Jarhead Games&lt;br /&gt;
|May 28, 2007&lt;br /&gt;
|Build 3339 &lt;br /&gt;
|-&lt;br /&gt;
|[http://surfsupgame.us.ubi.com/ Surf's up]&lt;br /&gt;
|Ubisoft&lt;br /&gt;
|PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3 / GameCube / Wii &amp;amp;ndash; June 1, 2007&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bioshockgame.com/ BioShock]&lt;br /&gt;
|2K Boston / 2K Australia &amp;amp;ndash; Xbox 360 / PC&amp;lt;br&amp;gt;2K Marin &amp;amp;ndash; PlayStation 3&lt;br /&gt;
|August 21, 2007 &amp;amp;ndash; Xbox 360 / PC&amp;lt;br&amp;gt;October 23, 2008 &amp;amp;ndash; PlayStation 3&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://service.globalvr.com/downloads/aa/040-0143-01_Americas_Army_Manual-web.pdf America's Army (Arcade version)]&lt;br /&gt;
|GlobalVR&lt;br /&gt;
|July 24, 2007&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://inferno.fxlabs.com INFERNO: Where Death Is Your Only Ally&amp;lt;br&amp;gt;AGNI: Queen of Darkness]&lt;br /&gt;
|FXLabs Studios&lt;br /&gt;
|Febraury 22, 2008&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bestbuy.com/site/olspage.jsp?skuId=8924523&amp;amp;type=product&amp;amp;id=1214004959123/ Marine Sharpshooter 4]&lt;br /&gt;
|Groove Games&lt;br /&gt;
|June 10, 2008&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://brothersinarmsgame.uk.ubi.com/doubletime/ Brothers in Arms Double Time]&lt;br /&gt;
|Demiurge Studios / Gearbox Software&lt;br /&gt;
|September 23, 2008&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|Day Of The Zombie&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|PC &amp;amp;ndash; March 6, 2009&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; March 6, 2009&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.killingfloorthegame.com/ Killing Floor]&lt;br /&gt;
|Tripwire Interactive&lt;br /&gt;
|May 15, 2009&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bioshock2game.com/ BioShock 2]&lt;br /&gt;
|2K Marin&lt;br /&gt;
|Febraury 7, 2010&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.us.ubi.com/conviction/ Tom Clancy's Splinter Cell: ConViction]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|April 13, 2010&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ubi.com/US/Games/Info.aspx?pId=9479/ Tom Clancy's Splinter Cell 3D]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|April 10, 2011&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.us.ubi.com/ Tom Clancy's Splinter Cell HD Trilogy]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|August 9, 2011&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.iamalivegame.com/ I Am Alive]&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|Xbox 360 XBLA &amp;amp;ndash; March 7, 2012&amp;lt;br /&amp;gt;PS3 PSN &amp;amp;ndash; April 3, 2012&amp;lt;br /&amp;gt;PC &amp;amp;ndash; September 6, 2012&lt;br /&gt;
|Build 829&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Splinter Cell engine history===&lt;br /&gt;
* Splinter Cell 1&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell based on enhanced version of the Unreal Engine 2 build 829 without karma physics engine.&lt;br /&gt;
* Splinter Cell 2&lt;br /&gt;
** Ubisoft Shanghai: Splinter Cell Pandora Tomorrow singleplayer version based on some enhanced Splinter Cell 1 engine and some code steal from Unreal Engine 2 build 2110 with renderware physics engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Shadow Strike based on Unreal Engine 2 build 2110 without karma physics engine. later changed Splinter Cell Pandora Tomorrow multiplayer modes.&lt;br /&gt;
* Splinter Cell 3&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Chaos Theory singleplayer/co-op mode based on enhanced version of Splinter Cell 1 engine and some code steal from Unreal Engine 2.5 build 3339 with havok physics 2 engine. this version called SCX engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Chaos Theory versus mode based on Splinter Cell Pandora Tomorrow multiplayer modes engine and some code steal from Unreal Engine 2 build 2226. without karma physics engine.&lt;br /&gt;
* Splinter Cell Essentials&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Essentials based on PS2 version of Splinter Cell Pandora Tomorrow singleplayer mode engine and optimized for PSP.&lt;br /&gt;
* Splinter Cell 4&lt;br /&gt;
** Ubisoft Shanghai: Splinter Cell Double Agent offline mode for next-gen version (PC/Xbox 360/PS3) based on enhaced version of SCX engine(enhancing for multithreaded) and some code steal from Unreal Engine 2.5 build 3369  with havok physics 2 engine.&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Double Agent offline mode for current-gen version(Xbox/PS2/GameCube/Wii) based on standard SCX engine and some code steal from Unreal Engine 2.5 build 3369 with havok physics 2 engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Double Agent online mode based on enhacned version of Splinter Cell Chaos Theory versus mode engine with PhysX physics engine.&lt;br /&gt;
* Splinter Cell 5&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Conviction based on enhanced version of standard SCX engine(NOT based on Shanghai team's next-gen version of double agent engine). based on montreal team's Chaos Theory and current-gen version of double agent SCX engine and some improved engine with havok physics 3 engine. this version called LEAD engine.&lt;br /&gt;
* Splinter Cell 3D&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Chaos Theory converted to Nitendo 3DS&lt;br /&gt;
* I Am Alive&lt;br /&gt;
** Ubisoft Shanghai: I Am Alive based on LEAD engine.&lt;br /&gt;
* Splinter Cell 6&lt;br /&gt;
** Ubisoft Toronto: Splinter Cell 6 based on LEAD engine.&lt;br /&gt;
&lt;br /&gt;
===Non-gaming Projects===&lt;br /&gt;
&lt;br /&gt;
Unreal Engine 2 Runtime Custom License is used in many non-gaming projects including construction simulations and designs, training simulations, driving simulations, educations, virtual reality shopping malls, movie storyboards, continuities, pre-visuals and etc&lt;br /&gt;
&lt;br /&gt;
As of March 2008, more than 600 companies had a Unreal Engine 2 Runtime Licenses.&lt;br /&gt;
&lt;br /&gt;
===A Cases by===&lt;br /&gt;
&lt;br /&gt;
====Licensees for Educations====&lt;br /&gt;
* The Art Institute of Pittsburgh&lt;br /&gt;
* ETC&lt;br /&gt;
&lt;br /&gt;
====Construction Simulations and Interior Designs====&lt;br /&gt;
* Bentheim interior design&lt;br /&gt;
* ETC&lt;br /&gt;
&lt;br /&gt;
==Related Topics==&lt;br /&gt;
* [[Legacy:UnrealEngine2 Runtime|UnrealEngine2 Runtime]]&lt;br /&gt;
* [[Legacy:Unreal Engine|Unreal Engine]]&lt;br /&gt;
* [[Legacy:UnrealEd 3|UnrealEd 3]]&lt;br /&gt;
* [[Legacy:Ucc|Ucc]]&lt;br /&gt;
* [[Legacy:UPaint|UPaint]]&lt;br /&gt;
* [[Legacy:UDebugger|UDebugger]]&lt;br /&gt;
* [http://www.unrealtechnology.com/ Powered by Unreal Technology] - The offical page for the Unreal Engine.&lt;br /&gt;
* Epic's list of [http://www.unrealtechnology.com/html/powered/announced.shtml Announced] and [http://www.unrealtechnology.com/html/powered/released.shtml Released] projects using the Unreal Engine.&lt;br /&gt;
* [http://udn.epicgames.com/ Unreal Development Network] &amp;amp;ndash; The official support site for Unreal Engine real-time technology.&lt;br /&gt;
&lt;br /&gt;
[[Category:Legacy Game|{{PAGENAME}}]]&lt;/div&gt;</description>
			<pubDate>Thu, 28 Feb 2013 11:16:32 GMT</pubDate>			<dc:creator>UE</dc:creator>			<comments>http://wiki.beyondunreal.com/Legacy_talk:Unreal_Engine_Versions/2</comments>		</item>
		<item>
			<title>Legacy:Unreal Engine Versions/2</title>
			<link>http://wiki.beyondunreal.com/Legacy:Unreal_Engine_Versions/2</link>
			<description>&lt;p&gt;UE:&amp;#32;/* MMOG Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Engine Development Credits==&lt;br /&gt;
&lt;br /&gt;
====Unreal Engine Core System Design====&lt;br /&gt;
* Tim Sweeney&lt;br /&gt;
&lt;br /&gt;
====Engine Development Management====&lt;br /&gt;
* Daniel Vogel&lt;br /&gt;
&lt;br /&gt;
====Engine Technical Director====&lt;br /&gt;
* Bruce Shankle&lt;br /&gt;
&lt;br /&gt;
====Engine Management System====&lt;br /&gt;
* Steven Polge&lt;br /&gt;
&lt;br /&gt;
====UnrealEd====&lt;br /&gt;
* Warren Marshall&lt;br /&gt;
* Demiurge Studios (UDN build on toolsets into UnrealEd)&lt;br /&gt;
* MathEngine (Karma SDK integrated into UnrealEd)&lt;br /&gt;
* LIPSinc (Automated Facial Automation Technology integrated into UnrealEd)&lt;br /&gt;
* OC3 Entertainment (Impersonater toolsets integrated into UnrealEd)&lt;br /&gt;
* Interactive Data Visualization (SpeedTreeRT integrated into UnrealEd)&lt;br /&gt;
&lt;br /&gt;
====Rendering Engine====&lt;br /&gt;
* Erik De Neve (Main, scene graph, animation system)&lt;br /&gt;
* Daniel Vogel (Renderer devices, rendering pipeline)&lt;br /&gt;
* Andrew Scheidecker (Special effects, optimizing renderer)&lt;br /&gt;
* Sam Zamani (Shader pipeline, optimizing renderer)&lt;br /&gt;
* Demiurge Studios (UDN build on many rendering technologies)&lt;br /&gt;
* LIPSinc's Automated Facial Automation Technology (Real-time lipsync middleware, no additional cost)&lt;br /&gt;
* PixoMatic Software Renderer (High-speed performance software renderer middleware, no additional cost)&lt;br /&gt;
* OC3 Entertainment's Impersonater (Real-time lipsync and facial anmation middleware, no additional cost)&lt;br /&gt;
* Interactive Data Visualization's SpeedTreeRT (Real-time tree and vegetation middleware, no additional cost)&lt;br /&gt;
&lt;br /&gt;
====Physics Engine====&lt;br /&gt;
* James Golding (Base physics)&lt;br /&gt;
** With MathEngine's Karma Physics Engine (Middleware, no additional cost)&lt;br /&gt;
&lt;br /&gt;
====Network Engine====&lt;br /&gt;
* Steven Polge (Unreal Network)&lt;br /&gt;
&lt;br /&gt;
====Sound Engine====&lt;br /&gt;
* Creative Labs's OpenAL Audio System (Freeware)&lt;br /&gt;
* Ogg Vorbis (Freeware)&lt;br /&gt;
&lt;br /&gt;
====A.I. System====&lt;br /&gt;
* Steven Polge (Unreal A.I.)&lt;br /&gt;
&lt;br /&gt;
====Console Porting====&lt;br /&gt;
* Steven Polge&lt;br /&gt;
** Build 633~2227 for Xbox&lt;br /&gt;
** Build 633 for PlayStation 2&lt;br /&gt;
* Secret Level&lt;br /&gt;
** Build 777, 829, 927 for PlayStation 2&lt;br /&gt;
** Build 829, 927 for GameCube&lt;br /&gt;
** UT2003 build 928 for Xbox version of America's Army Rise of a Soldier&lt;br /&gt;
** UT2003 build 928 for PS2 version of America's Army Rise of a Soldier (cancelled)&lt;br /&gt;
** UT2003 build 2199 for PS2 Unreal Title. Unreal Assault (cancelled)&lt;br /&gt;
* Sam Zamani&lt;br /&gt;
** Build 2227 for highly enhanced and exclusive on Xbox. (Unreal Engine 2X)&lt;br /&gt;
&lt;br /&gt;
==Build Versions==&lt;br /&gt;
* '''Unreal Warfare''' Build 633~927&lt;br /&gt;
** Build 633: First version of UE2 Licensee point (Windows) [Jan 2001]&lt;br /&gt;
*** Build 633 for PS2 port (PlayStation 2) [Jan 2001]&lt;br /&gt;
** Build 697: Leaked '''Unreal 2''' E3 2001 demo, with some modified Legend Entertainment's code (Windows) [Mar 2001]&lt;br /&gt;
** Build 739: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jul 2001]&lt;br /&gt;
*** Build 763 (94.14) : Leaked '''Unreal Championship''' leaked PC build beta &amp;quot;UTX-Build&amp;quot; included added DE's particle system (Windows) [Oct 2001]&lt;br /&gt;
** Build 777: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Dec 2001]&lt;br /&gt;
*** Build 777 PS2 port by Secret Level (PlayStation 2) [Dec 2001]&lt;br /&gt;
** Build 829: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jan 2002]&lt;br /&gt;
*** Build 829 for PS2 port by Secret Level (PlayStation 2) [Jan 2002]&lt;br /&gt;
*** Build 829 for GC port by Secret Level (GameCube) [Jan 2002]]&lt;br /&gt;
*** Build 829 Karma/Unreal Integration Patch1 [Mar 2002]&lt;br /&gt;
*** Build 829: with merged from some after 927 code and some UT2003 code for '''Unreal 2''' out of box (Windows) [Feb 2003]&lt;br /&gt;
**** Build 1000: Unreal 2 '''Demo version''' [Feb 2003]&lt;br /&gt;
**** Build 2001: '''v1403 Patch''' of Unreal 2 (Windows), out of box (Xbox) [Dec 2003]&lt;br /&gt;
** Build 848: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Jan 2002]&lt;br /&gt;
** Build 856: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Feb 2002]&lt;br /&gt;
** Build 918: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Apr 2002]&lt;br /&gt;
** Build 926: PREVIEW DROP for Public Release to Licensee (Windows, Xbox)&lt;br /&gt;
** Build 927: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox)&lt;br /&gt;
*** Build 927 for PS2 port by Secret Level (PlayStation 2)&lt;br /&gt;
*** Build 927 for GC port by Secret Level (GameCube)&lt;br /&gt;
** Build 1003: PREVIEW DROP for Public Release to Licensee &lt;br /&gt;
* '''Unreal Tournament 2003''' Build 927~2225&lt;br /&gt;
** Build 927 (117.25): '''Unreal Tournament 2003''' E3 2002 demo build 906, but Unreal Engine version is 927 (Windows) [Apr 2002]&lt;br /&gt;
** Build 927 (119.25): '''Unreal Tournament 2003''' beta demo (Windows) [May 2002]&lt;br /&gt;
*** Build 928 (119.25):'''Unreal Championship''' out of box (Xbox) [Sep 2002]&lt;br /&gt;
** Build 1077 (120.28): '''Unreal Tournament 2003''' first official demo (Windows, Linux) [Sep 2002]&lt;br /&gt;
** Build 1080 (120.28): '''Unreal Tournament 2003''' first official demo patch (Windows, Linux) [Sep 2002]&lt;br /&gt;
** Build 1142 (121.29): '''Unreal Tournament 2003''' second offcial demo (Windows, Linux, Mac OS X) [Nov 2002] (UE version is 1142. but after of 2136)&lt;br /&gt;
** Build 2107 (120.28): '''Unreal Tournament 2003''' out of box (Windows, Linux, Mac OS X) [Sep 2002]&lt;br /&gt;
** Build 2111 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Oct 2002]&lt;br /&gt;
** Build 2126 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Oct 2002]&lt;br /&gt;
** Build 2136 (121.29): '''Unreal Tournament 2003''' retail patch 1 (Windows) [Oct 2002]&lt;br /&gt;
** Build 2153 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2154 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2164 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2166 (121.29): '''Unreal Tournament 2003''' beta and retail patch 2 (Windows) [Dec 2002]&lt;br /&gt;
** Build 2186 (121.29): '''Unreal Tournament 2003''' retail patch 3 (Windows, Linux) [Jan 2003]&lt;br /&gt;
** Build 2199 (121.29): '''Unreal Tournament 2003''' retail patch 4 (Windows, Linux) [Feb 2003]&lt;br /&gt;
** Build 2206 (121.29): '''Unreal Tournament 2003''' third official demo (Windows, Linux)  &lt;br /&gt;
** Build 2225 (121.29): '''Unreal Tournament 2003''' retail patch 5 (Windows, Linux, Mac OS X) [Apr 2003]  &lt;br /&gt;
* Pure '''Unreal Engine''' 2 Builds 2110~2227&lt;br /&gt;
** Build 2110: OFFICIAL CODEDROP for Release to Licensee. based on '''Unreal Warfare''' engine at merged from some '''UT2003 2107 code''' and removed UT2003 game specific codes (Windows, Xbox) [Oct 2002]&lt;br /&gt;
** Build 2226: OFFICIAL CODEDROP for Release to Licensee. merged from some '''UT2003 2225 code''' (Windows, Xbox) [May 2003]&lt;br /&gt;
*** '''Unreal Engine 2 Runtime''' Edition (Windows) [Sep 2003]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.19.03 [Oct 2003]&lt;br /&gt;
***** Build 2226: UE2Runtime 2226.19.03 SpeedTree Demo [Apr 2004]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.20.01 [Jul 2004]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.20.02  [Feb 2005]&lt;br /&gt;
*** '''Unreal 2 eXpanded MultiPlayer''' free-download (Windows) [Dec 2003], included in Unreal 2 retail box (Xbox) [Feb 2004]&lt;br /&gt;
** Build 2227: OFFICIAL CODEDROP for Release to Licensee. all bugs fixed from 2226 (Windows, Xbox) [Mar 2004]&lt;br /&gt;
** '''Unreal Engine 2X''': '''Unreal Championship 2''' Exclusive on Xbox optimized and some enhancedments [Mar 2004]&lt;br /&gt;
* '''Unreal Engine 2.5''' Build 3120~3369&lt;br /&gt;
** Build 3120 (127.29): '''Unreal Tournament 2004''' beta demo (Windows, Linux, Mac OS X) [Feb 2004]&lt;br /&gt;
** Build 3186 (127.29): '''Unreal Tournament 2004''' out of box (Windows, Linux, Mac OS X) [Mar 2004]&lt;br /&gt;
** Build 3197 (127.29): '''Unreal Tournament 2004''' beta patch (Windows) [Apr 2004]&lt;br /&gt;
** Build 3204 (127.29): '''Unreal Tournament 2004''' retail patch 1 (Windows, Linux, 64-bit Linux, Mac OS X) [May 2004]&lt;br /&gt;
** Build 3236 (127.29): '''Unreal Tournament 2004''' retail patch 2 (Windows, Linux, 64-bit Linux, Mac OS X) [Jun 2004]&lt;br /&gt;
** Build 3270 (127.29): '''Unreal Tournament 2004''' retail patch 3 (Windows, Linux, 64-bit Linux) [Aug 2004]&lt;br /&gt;
** Build 3323 (128.29): '''Unreal Tournament 2004''' beta and retail patch 4 (Windows, Linux, 64-bit Linux) [Sep 2004]&lt;br /&gt;
** Build 3334 (128.29): '''Unreal Tournament 2004''' official demo (Windows, Linux, Mac OS X)  [Sep 2004]&lt;br /&gt;
** Build 3339 (128.29): '''Unreal Tournament 2004''' retail patch 5 (Windows, Linux, 64-bit Linux) [Nov 2004]&lt;br /&gt;
** Build 3355 (128.29): '''Unreal Tournament 2004''' retail patch 6 (Windows, 64-bit Windows, Linux, 64-bit Linux) [Feb 2005]&lt;br /&gt;
** Build 3362 (128.29): '''Unreal Tournament 2004''' beta patch (Windows) [Oct 2005]&lt;br /&gt;
** Build 3369 (128.29): '''Unreal Tournament 2004''' retail patch 7 (Windows, 64-bit Windows, Linux, 64-bit Linux, Mac OS X) [Dec 2005]&lt;br /&gt;
&lt;br /&gt;
==Engine Details==&lt;br /&gt;
&lt;br /&gt;
===Rendering Technologies===&lt;br /&gt;
* Direct3D 8, Direct3D 9 (Builds 3236+) and OpenGL, OpenGL 2 (Builds 3236+) support&lt;br /&gt;
* Hardware shader support for vertex shaders and pixel shaders&lt;br /&gt;
* Enhanced lighting&lt;br /&gt;
** Real-time radiosity lightmaps&lt;br /&gt;
* Enhanced NURBS, scene graph, collision detection, and spatial data handling support&lt;br /&gt;
* Enhanced BSP/CSG and Portal world rendering technology and Scene graph and all Scene Management (Builds 2500+)&lt;br /&gt;
* Improvements very fast rendering engine speed (Builds 2500+)&lt;br /&gt;
* Improved texture compression&lt;br /&gt;
* Cube mapping (Builds 739+)&lt;br /&gt;
** All texture mapping with cube mapping including environment mapping&lt;br /&gt;
* Dot-3 product bump mapping&lt;br /&gt;
** With environment mapping (environment bump mapping) and with cube mapping too&lt;br /&gt;
* Advanced Weighted ClipTexturing&lt;br /&gt;
** With all other texturing techniques&lt;br /&gt;
* Weighted skeletal animation (Builds 829+)&lt;br /&gt;
** With smooth-skinned geometry (skinning animation)&lt;br /&gt;
* Facial animation support (Builds 829+)&lt;br /&gt;
** Including scripted lip syncing and real-time lip syncing&lt;br /&gt;
* Large scale terrain support (Builds 633+)&lt;br /&gt;
* Seamless mixing of indoor BSP meshes, static meshes, dynamic meshes and terrain meshes&lt;br /&gt;
* Hardware Brush with static meshes, movable meshes, non-deformable meshes&lt;br /&gt;
* Emitter based particles system  (Builds 739+)&lt;br /&gt;
* Heavily extensive emitter particles system (Builds 3270+)&lt;br /&gt;
* 2048x2048 size texture support (Builds 633+)&lt;br /&gt;
* 4096x4096 size texture support (Builds 2500+)&lt;br /&gt;
* Software rendering with Pixomatic software renderer (Builds 3186+, no additional cost)&lt;br /&gt;
* Interactive Data Visualization's SpeedTreeRT (Builds 3369+)&lt;br /&gt;
* Unreal Developer Network support on many other rendering technologies by Demiurge Studios&lt;br /&gt;
&lt;br /&gt;
===Other Features===&lt;br /&gt;
* New designed network engine (Builds 739+)&lt;br /&gt;
* Powerful material shader and texture editor for UnrealEd (Builds 829+)&lt;br /&gt;
* Fast vehicles and physics optimized based network engine (Builds 3186+)&lt;br /&gt;
* Particles system wizard toolset for UnrealEd (Builds 739+)&lt;br /&gt;
* Included entirely new particle system editor for UnrealEd (Builds 3270+)&lt;br /&gt;
* UnrealMatinee cutscene toolset for UnrealEd (Builds 739+)&lt;br /&gt;
* Powerful real-time terrain editing toolset for UnrealEd (Builds 633+)&lt;br /&gt;
* Improving GUI editor (Builds 927+)&lt;br /&gt;
* Voice-over IP support (Builds 3186+)&lt;br /&gt;
* Text-to-speech support (Builds 3186+)&lt;br /&gt;
* AI speech recognition (Builds 3186+)&lt;br /&gt;
* Improved dymanic music system support (Builds 829+)&lt;br /&gt;
* New designed A.I. system (Builds 633+)&lt;br /&gt;
* Newly improving A.I. system, BOT A.I. and teamwork A.I. (Builds 3186+)&lt;br /&gt;
* 16-bit unicode support (Builds 2110+)&lt;br /&gt;
* Include MathEngine's &amp;quot;Karma&amp;quot; physics engine (Builds 829+, no additional cost)&lt;br /&gt;
* Enhancing &amp;quot;Karma&amp;quot; physics engine performance and extending supported vehicles physics (Builds 3186+)&lt;br /&gt;
* Vehicles optimized physics (Builds 3186+)&lt;br /&gt;
* Support for Lipsync system of LIPSinc's Automated Facial Automation Technology (Builds 829+, no additional cost)&lt;br /&gt;
* OC3 Entertainment's Impersonater (Builds 3323+, no additional cost)&lt;br /&gt;
* 3DS MAX, MAYA, SoftImage's XSI  Mod Tool  (Builds 3355+) Plug-ins&lt;br /&gt;
* Enhancing Real-time recording of in-engine footage as replayable 'demo' files (Builds 829+)&lt;br /&gt;
* Support for processing those demo files into DivX movies (DivX library license separately) &lt;br /&gt;
* Support for processing those demo files into Bink Video&lt;br /&gt;
* Unreal Developer Network support on many other toolsets, utilities and sample contents by Demiurge Studios&lt;br /&gt;
&lt;br /&gt;
==Development Tools==&lt;br /&gt;
* [[Legacy:UnrealEd 3|UnrealEd 3]]&lt;br /&gt;
* [[Legacy:Ucc|Ucc]]&lt;br /&gt;
* [[Legacy:UccDepend|UccDepend]]&lt;br /&gt;
* [[Legacy:UDebugger|UDebugger]]&lt;br /&gt;
* [[Legacy:UPaint|UPaint]]&lt;br /&gt;
* Karma Authoring Tool (Builds 829+, no additional cost)&lt;br /&gt;
* LIPSinc Animation Studio (Builds 829+, no additional cost)&lt;br /&gt;
* Impersonator Studio (Builds 3323+, no additional cost)&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
&lt;br /&gt;
===Announced Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Release Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build'''''&lt;br /&gt;
|-&lt;br /&gt;
|Tom Clancy's Splinter Cell Blacklist&lt;br /&gt;
|Ubisoft Toronto&lt;br /&gt;
|TBA&lt;br /&gt;
|Build 829&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MMOG Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Started Beta or Service Released Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sephiroth.co.kr/ Sephiroth]&lt;br /&gt;
|IMagic Entertainment&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash; January 14, 2002&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; August 27, 2003&lt;br /&gt;
|before July 2011 version &amp;amp;ndash; Build 926(UE2)&amp;lt;br&amp;gt;after August 2011 version &amp;amp;ndash; Build 3369(UE2.5)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.lineage2.com Lineage 2]&lt;br /&gt;
|NC Soft&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash;  November 30, 2002&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; July 9, 2003&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; October 1, 2003 (Korea)&amp;lt;br /&amp;gt;April 27, 2004 (North America / Europe)&lt;br /&gt;
|Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://jy2.chinesegamer.net/ Jinyong Online 2]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; December 8, 2004&lt;br /&gt;
|Buils 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.vanguardsoh.com/ Vanguard: Saga of Heroes]&lt;br /&gt;
|Sigil Games Online&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; August 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; December 16, 2005&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; August 12, 2006&amp;lt;br /&amp;gt;4th Closed Beta Testing &amp;amp;ndash; December 16, 2006&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; January 5, 2007&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; January 30, 2007&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.tcos.com/ The Chronicles of Spellbone]&lt;br /&gt;
|Spellborn International&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; November 30, 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; August 9, 2006&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; March 23, 2007&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash January 25, 2008&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; November 27, 2008 &lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://he.chinesegamer.net/ Huang-Yi Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2006&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ragnarok2.co.kr/ Ragnarok Online 2: The Gate of the World]&lt;br /&gt;
|Gravity&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; December 27, 2006&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; Febraury 23, 2007&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; April 27, 2007&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; May 28, 2007&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://pt2.ndolfin.com/ Priston Tale 2]&lt;br /&gt;
|Yedang Online&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; Febraury 23, 2007&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; June 8, 2007&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; October 1, 2007&amp;lt;br /&amp;gt;Pre-Open Beta Testing &amp;amp;ndash; Febraury 22, 2008&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; Febraury 29, 2008&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; April 18, 2008&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://wx.chinesegamer.net/ WX Online] - Always Upgrade&amp;lt;br&amp;gt;(Original Chinese Gamer International version)&amp;lt;br&amp;gt;[http://50.catv.net/ Martial Online] - Keep original version&amp;lt;br&amp;gt;(China CATV version)&amp;lt;br&amp;gt;[http://502.catv.net/ Martial Online 2] - Always Upgrade&amp;lt;br&amp;gt;(China CATV version)&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2009&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://hero.chinesegamer.net/ Hero Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sh2.wanku.com/ Shui Hu Q Zhuan 2]&lt;br /&gt;
|Firestone Software&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://dg.xoyo.com/ DG Online]&lt;br /&gt;
|Kingsoft SHX Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://ten.chinesegamer.net/ Emperor Online]&amp;lt;br&amp;gt;(Original Chinese Gamer International version)&amp;lt;br&amp;gt;[http://tz.catv.net/ TZ Online]&amp;lt;br&amp;gt;(China CATV version)&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://qt.chinesegamer.net/ QT Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sd.xoyo.com/ SD online]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://eos.hangame.com/ EOS(Echo of Soul) Online]&lt;br /&gt;
|NVius&lt;br /&gt;
|TBA 2012&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://sg.xoyo.com/ San Guo Online]&lt;br /&gt;
|Kingsoft&lt;br /&gt;
|TBA&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://mj.xoyo.com/ MLJH Online]&lt;br /&gt;
|Kingsoft Adin Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://he2.chinesegamer.net/ Huang-Yi Online 2]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://ts3.chinesegamer.net/ TS Online 3]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://tl.xoyo.com/ TL Online]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3369&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MOG Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Started Beta or Service Released Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.exteel.com/us/ Exteel]&lt;br /&gt;
|NC Soft&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; October 26, 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; December 21, 2005&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; January 18, 2006&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; January 25, 2006 &amp;amp;ndash; (Korea)&amp;lt;br /&amp;gt;TBA 2007 &amp;amp;ndash; (North America / Europe)&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.landmass.co.kr/ LandMass]&lt;br /&gt;
|WayPoint&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; October 11, 2006&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; October 27, 2006&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; December 26, 2006&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; May 11, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://metalrage.gamehi.co.kr/ MetalRage]&lt;br /&gt;
|GameHi&lt;br /&gt;
|Closed Beta Testing &amp;amp;ndash; December 30, 2008&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; Janyary 13, 2009&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; May 26, 2009&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://xd.xoyo.com/ Mission Against Terror] - Including all game modes&amp;lt;br&amp;gt;(China Kingsoft version)&amp;lt;br&amp;gt;[http://cso.winner.co.th/csowinv3/ Crazy Shooter Online] - not included Terminator mode and Mummy Mode&amp;lt;br&amp;gt;(Thailand Winner Online version)&amp;lt;br&amp;gt;[http://www.xshot.in.th/Intro/Default.aspx X-SHOT] - Seperated version of Terminator Mode and Mummy mode&amp;lt;br&amp;gt;(Thailand Winner Online version)&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2008&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://loco.paran.com/ LOCO]&lt;br /&gt;
|DANAL&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash; June 24, 2010&amp;lt;br&amp;gt;Launching &amp;amp;ndash; August 18, 2010&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://btr.webzen.co.kr/ Battery]&lt;br /&gt;
|WEBGEN&lt;br /&gt;
|Open Beta testing &amp;amp;ndash; November 11, 2010&amp;lt;br&amp;gt;Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://dc.chinesegamer.net/ Diamond Club Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://rt.xoyo.com/ Rush Team]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.cyphers.co.kr/cyphers/ Cypers]&lt;br /&gt;
|Neople&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://jj.xoyo.com/ JJ]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://dc.chinesegamer.net/event/120606/p2.asp Mini Diamond Club Online (Web)]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sf.gnjoy.com/ Steel Fighter]&lt;br /&gt;
|LTimegames&lt;br /&gt;
|TBA 2012&lt;br /&gt;
|Build 3369&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Released Projects===&lt;br /&gt;
&lt;br /&gt;
====Unreal Engine 2 using released projects on more than 300 over titles, included all of the unknowned PC, Xbox, PS2, GameCube titles====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Release Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.americasarmy.com America's Army]&lt;br /&gt;
|[http://www.goarmy.com US Army]&lt;br /&gt;
|August 28, 2002&lt;br /&gt;
|Builds 927-3369 &lt;br /&gt;
|-&lt;br /&gt;
|Unreal Tournament 2003&lt;br /&gt;
|PC (Windows, Linux) / Macintosh &amp;amp;ndash; [http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|September 30, 2002&lt;br /&gt;
|Builds 2107-2225 &lt;br /&gt;
|-&lt;br /&gt;
|Twin Caliber&lt;br /&gt;
|Rage Software&lt;br /&gt;
|November 01, 2002&lt;br /&gt;
|Build 633&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercell.php Tom Clancy's Splinter Cell]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|Xbox &amp;amp;ndash; November 17, 2002&amp;lt;br /&amp;gt;PC &amp;amp;ndash; Febraury 19, 2003&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; April 8, 2003&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; April 10, 2003&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unrealchampionship.com/ Unreal Championship]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|November 12, 2002&lt;br /&gt;
|Builds 928&lt;br /&gt;
|-&lt;br /&gt;
|Unreal 2: The Awakening&lt;br /&gt;
|Legend Entertainment&lt;br /&gt;
|PC &amp;amp;ndash; February 3, 2003&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; February 10, 2004&lt;br /&gt;
|Builds 829-2001 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Raven Shield]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|March 17, 2003&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|Devastation&lt;br /&gt;
|Digitalo Studios&lt;br /&gt;
|March 28, 2003&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|Postal 2&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|April 14, 2003&lt;br /&gt;
|Builds 926-1337 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3]&lt;br /&gt;
|Xbox &amp;amp;ndash; Ubisoft Montreal&amp;lt;br /&amp;gt;PlayStation 2 / GameCube &amp;amp;ndash; Ubisoft Shanghai&lt;br /&gt;
|Xbox  &amp;amp;ndash; Octgober 28, 2003&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; March 23, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; June 15, 2004&lt;br /&gt;
|Build 927&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unrealtechnology.com/html/runtime/overview.shtml Unreal Engine 2 Runtime Edition]&lt;br /&gt;
|[Legacy:Epic Games|Epic Games]]&lt;br /&gt;
|October 31, 2003&lt;br /&gt;
|Builds 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.xiii-thegame.com XIII]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|PC / PlayStation 2 &amp;amp;ndash; November 18, 2003&amp;lt;br /&amp;gt;GameCube / Xbox &amp;amp;ndash; November 24, 2003&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.mtggame.com/ Magic the Gathering: BattleGrounds]&lt;br /&gt;
|Secret Level&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; November 18, 2003&lt;br /&gt;
|Build 926 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.groovegames.com/Games/DesertThunder/index.html Desert Thunder]&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|November 18, 2003&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.eidosinteractive.co.uk/gss/dxiw/ Deus Ex: Invisible War]&lt;br /&gt;
|Ion Storm Austin&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; December 2, 2003&lt;br /&gt;
|Build 777 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unreal2.com/ Unreal 2 XMP]&lt;br /&gt;
|Legend Entertainment&lt;br /&gt;
|December 10, 2003&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.gopostal.com/postal2/ Postal 2: Share the Pain]&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|December 17, 2003&lt;br /&gt;
|Builds 1407-1409 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.activision.com/en_US/game_specific/3098a6b3-2332-43e9-8bff-d37a7c7c8eb9.html Shrek 2]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; March 3, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.humanhead.com/headgames_dmh.html Dead Man's Hand]&lt;br /&gt;
|Human Head Studios&lt;br /&gt;
|Xbox &amp;amp;ndash; March 3, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; March 18, 2004&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Athena Sword]&lt;br /&gt;
|Ubisoft Milan&lt;br /&gt;
|March 9, 2004&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|Unreal Tournament 2004&lt;br /&gt;
|PC (Windows, Linux) / Macintosh &amp;amp;ndash; [[Legacy:Epic Games|Epic Games]] / [http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|March 16, 2004&lt;br /&gt;
|Builds 3186-3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercellpandoratomorrow.php Tom Clancy's Splinter Cell: Pandora Tommorow]&lt;br /&gt;
|Ubisoft Shanghai SinglePlayer &amp;lt;br /&amp;gt;Ubisoft Annecy MultiPlayer&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; March 23, 2004&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; June 16, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; July 20, 2004&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.eidos.co.uk/gss/thief_ds/ Thief: Deadly Shadows]&lt;br /&gt;
|Ion Storm Austin&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; May 25, 2004&lt;br /&gt;
|Build 777 &lt;br /&gt;
|-&lt;br /&gt;
|[http://harrypotter.ea.com/hppoa/flash_en_US.html Harry Potter and the Prisoners of Azkarban]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; May 25, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.shadowopsgame.com/ Shadow Ops: Red Mercury]&lt;br /&gt;
|Zombie Studios&lt;br /&gt;
|Xbox &amp;amp;ndash; June 15, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; September 21, 2004&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.activision.com/microsite/spider-man/ Spider-Man 2]&lt;br /&gt;
|Fizz Factor&lt;br /&gt;
|PC &amp;amp;ndash; June 24, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Black Arrow]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|August 4, 2004&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.heavygunner.com/ Marine Heavy Gunner: Vietnam]&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|August 22, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sharktalethegame.com/ Shark Tale]&lt;br /&gt;
|Amaze Entertainment&lt;br /&gt;
|PC &amp;amp;ndash; September 27, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.tribesvengeance.com/ Tribes: Vengeance]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|October 5, 2004&lt;br /&gt;
|Build 2500 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.menofvalorgame.com/ Men of Valor]&lt;br /&gt;
|2015&lt;br /&gt;
|Xbox &amp;amp;ndash; October 19, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; October 26, 2004&lt;br /&gt;
|Builds 926&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unfortunategame.com/ Lemony Snicket's A Series of Unfortunate Events]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; November 10, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.magnacarta.co.kr/ Magna Carta: Crimson Stigmata]&amp;lt;br&amp;gt;(Japan / Korea)&amp;lt;br /&amp;gt;[http://www.atlus.com/magna_carta/ Magna Carta: Tears of Blood]&amp;lt;br&amp;gt;(North America / Europe)&lt;br /&gt;
|Softmax&lt;br /&gt;
|November 11, 2004 (Japan)&amp;lt;br /&amp;gt;December 1, 2004 (Korea)&amp;lt;br /&amp;gt;November 16, 2005 (North America / Europe)&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ghostrecon.com/ Tom Clancy's Ghost Recon 2]&lt;br /&gt;
|Ubisoft Shanghai (PlayStation 2 / Gamecube)&amp;lt;br /&amp;gt;Ubisoft Paris (PlayStation 2)&lt;br /&gt;
|PlayStation 2 &amp;amp;ndash; November 30, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; March 15, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.lucasarts.com/games/swrepubliccommando/ Star Wars Republic Commando]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|March 1, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.brothersinarmsgame.com/uk/roadtohill30/home.php Brothers in Arms: Road to Hill 30]&lt;br /&gt;
|Gearbox Software&lt;br /&gt;
|Xbox &amp;amp;ndash; March 1&amp;lt;br /&amp;gt;PC / PlayStation 2 &amp;amp;ndash; March 15, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.combat121.com/index2.html Combat: Task Force 121]&amp;lt;br&amp;gt;(North America)&amp;lt;br /&amp;gt;[http://www.city-interactive.com/index.php?page=aso America's Secret Operations]&amp;lt;br&amp;gt;(Europe)&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; March 23, 2005 (North America)&amp;lt;br /&amp;gt;PC &amp;amp;ndash; January 26, 2006 (Europe)&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercellchaostheory.php Tom Clancy's Splinter Cell: Chaos Theory]&lt;br /&gt;
|Ubisoft Montreal (SinglePlayer / Co-op Mode)&amp;lt;br /&amp;gt;Ubisoft Annecy (Versus Mode)&lt;br /&gt;
|PC / Xbox / PlayStation 2 &amp;amp;ndash; March 28, 2005&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; March 31, 2005&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.swat4.com/ SWAT 4]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|April 5, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.liandriconflict.com/ Unreal Championship 2: Liandri Conflict]&lt;br /&gt;
|[[Legacy:Epic Games|Epic Games]]&lt;br /&gt;
|April 18, 2005&lt;br /&gt;
|builds 3323&lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:Pariah|Pariah]]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; May 3, 2005&lt;br /&gt;
|Build 928 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.postal2.com/postal2/ Postal 2: Apocalypse Weekend]&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|May 31, 2005&lt;br /&gt;
|Builds 1410-1411 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Iron Wrath]&lt;br /&gt;
|Ubisoft Casablanca&lt;br /&gt;
|June 10, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.adventtrilogy.com/home/ Advent Rising]&lt;br /&gt;
|GlyphX&lt;br /&gt;
|Xbox  &amp;amp;ndash; May 31, 2005&amp;lt;br /&amp;gt;PC &amp;amp;ndash; August 9, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.brothersinarmsgame.com/uk/earnedinblood/index.php Brothers in Arms: Earned in Blood]&lt;br /&gt;
|Gearbox Software&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; October 6, 2005&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; October 26, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:Land Of The Dead|Land Of The Dead]]: Road to Fiddler's Green&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|PC &amp;amp;ndash; October 20, 2005&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; October 26, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.riseofasoldier.com/us/ America's Army: Rise of a Soldier]&lt;br /&gt;
|Secret Level&lt;br /&gt;
|November 17, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.driverheaven.net/articles/regiment/ The Regiment]&lt;br /&gt;
|Kuju Entertainment&lt;br /&gt;
|Febrary 17, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.splintercell.com Tom Clancy's Splinter Cell: Essentials]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|March 21, 2006&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.wwiicombat.com/ World War II Combat: Road to Berlin]&amp;lt;br&amp;gt;(North America)&amp;lt;br /&amp;gt;[http://city-interactive.com/index.php?page=secret_weapon Battlestrike: Secret Weapons]&amp;lt;br&amp;gt;(Europe)&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|Xbox &amp;amp;ndash; January 24, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; April 3, 2006 (North America)&amp;lt;br /&amp;gt;PC &amp;amp;ndash; March 27, 2007 (Europe)&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.swat4.com/ SWAT 4: The Stetchkov Syndicate]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|Febraury 28, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ghostrecon.com/uk/ghostrecon3/index.php Tom Clancy's Ghost Recon: Advanced Warfighter]&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|Xbox &amp;amp;ndash; March 9, 2006&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; March 28, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.redorchestragame.com/ Red Orchestra: Ostfront 41-45]&lt;br /&gt;
|Tripwire Interactive&lt;br /&gt;
|March 14, 2006&lt;br /&gt;
|Builds 3323 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.magnacarta.jp/mcp/index.html Magna Carta Portable]&lt;br /&gt;
|Softmax&lt;br /&gt;
|May 25, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:WarPath|WarPath]]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|PC &amp;amp;ndash; July 18, 2006&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; July 24, 2006&lt;br /&gt;
|Build 928 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.wwiicombat.com/ World War II Combat: Iwo Jima]&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|Xbox &amp;amp;ndash; June 21, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; June 25, 2006&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://openseasongame.uk.ubi.com/ Open Season]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|PC / PSP / PlayStation 2 / Xbox / Xbox 360 / GameCube &amp;amp;ndash; September 19, 2006&amp;lt;br /&amp;gt;Wii &amp;amp;ndash; November 30, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/doubleagent/ Tom Clancy's Splinter Cell: Double Agent]&lt;br /&gt;
|Ubisoft Shanghai (Offline mode for next-gen version)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ubisoft Montreal (Offline mode for current-gen version)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ubisoft Annecy (Online mode)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Offline mode for next-gen version &amp;amp;ndash; PC / Xbox 360 / PlayStation 3&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Offline mode for current-gen version &amp;amp;ndash; Xbox / PlayStation 2 / GameCube / Wii&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Online mode &amp;amp;ndash; PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3&lt;br /&gt;
|Xbox 360 &amp;amp;ndash; October 17, 2006&amp;lt;br /&amp;gt;Xbox/PlayStation 2 &amp;amp;ndash; October 24, 2006&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; October 26, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; November 7, 2006&amp;lt;br /&amp;gt;Wii &amp;amp;ndash; November 28, 2006&amp;lt;br /&amp;gt;PlayStation 3 &amp;amp;ndash; March 30, 2007&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.redsteelgame.com/ Red Steel]&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|November 17, 2006&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www1.skillground.com/help/kungfu.html#1/ Kung Fu: Deadly Arts]&lt;br /&gt;
|Bedlam Games&lt;br /&gt;
|December 1, 2006&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://brothersinarmsgame.us.ubi.com/dday/agegate.php Brothers in Arms: D-DAY]&lt;br /&gt;
|Ubisoft Shanghai / Gearbox Software&lt;br /&gt;
|December 5, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.playcqc.com/ Close Quarters Conflict]&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|January 22, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.city-interactive.com/index.php?page=redneck_kentucky Redneck Kentucky and The Next Generation Chickens]&lt;br /&gt;
|City Interactive&lt;br /&gt;
|March 2, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.groovegames.com/sharpshooter3/index.html/ Marine Sharpshooter 3]&lt;br /&gt;
|Jarhead Games&lt;br /&gt;
|May 28, 2007&lt;br /&gt;
|Build 3339 &lt;br /&gt;
|-&lt;br /&gt;
|[http://surfsupgame.us.ubi.com/ Surf's up]&lt;br /&gt;
|Ubisoft&lt;br /&gt;
|PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3 / GameCube / Wii &amp;amp;ndash; June 1, 2007&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bioshockgame.com/ BioShock]&lt;br /&gt;
|2K Boston / 2K Australia &amp;amp;ndash; Xbox 360 / PC&amp;lt;br&amp;gt;2K Marin &amp;amp;ndash; PlayStation 3&lt;br /&gt;
|August 21, 2007 &amp;amp;ndash; Xbox 360 / PC&amp;lt;br&amp;gt;October 23, 2008 &amp;amp;ndash; PlayStation 3&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://service.globalvr.com/downloads/aa/040-0143-01_Americas_Army_Manual-web.pdf America's Army (Arcade version)]&lt;br /&gt;
|GlobalVR&lt;br /&gt;
|July 24, 2007&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://inferno.fxlabs.com INFERNO: Where Death Is Your Only Ally&amp;lt;br&amp;gt;AGNI: Queen of Darkness]&lt;br /&gt;
|FXLabs Studios&lt;br /&gt;
|Febraury 22, 2008&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bestbuy.com/site/olspage.jsp?skuId=8924523&amp;amp;type=product&amp;amp;id=1214004959123/ Marine Sharpshooter 4]&lt;br /&gt;
|Groove Games&lt;br /&gt;
|June 10, 2008&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://brothersinarmsgame.uk.ubi.com/doubletime/ Brothers in Arms Double Time]&lt;br /&gt;
|Demiurge Studios / Gearbox Software&lt;br /&gt;
|September 23, 2008&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|Day Of The Zombie&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|PC &amp;amp;ndash; March 6, 2009&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; March 6, 2009&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.killingfloorthegame.com/ Killing Floor]&lt;br /&gt;
|Tripwire Interactive&lt;br /&gt;
|May 15, 2009&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bioshock2game.com/ BioShock 2]&lt;br /&gt;
|2K Marin&lt;br /&gt;
|Febraury 7, 2010&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.us.ubi.com/conviction/ Tom Clancy's Splinter Cell: ConViction]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|April 13, 2010&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ubi.com/US/Games/Info.aspx?pId=9479/ Tom Clancy's Splinter Cell 3D]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|April 10, 2011&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.us.ubi.com/ Tom Clancy's Splinter Cell HD Trilogy]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|August 9, 2011&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.iamalivegame.com/ I Am Alive]&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|Xbox 360 XBLA &amp;amp;ndash; March 7, 2012&amp;lt;br /&amp;gt;PS3 PSN &amp;amp;ndash; April 3, 2012&amp;lt;br /&amp;gt;PC &amp;amp;ndash; September 6, 2012&lt;br /&gt;
|Build 829&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Splinter Cell engine history===&lt;br /&gt;
* Splinter Cell 1&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell based on enhanced version of the Unreal Engine 2 build 829 without karma physics engine.&lt;br /&gt;
* Splinter Cell 2&lt;br /&gt;
** Ubisoft Shanghai: Splinter Cell Pandora Tomorrow singleplayer version based on some enhanced Splinter Cell 1 engine and some code steal from Unreal Engine 2 build 2110 with renderware physics engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Shadow Strike based on Unreal Engine 2 build 2110 without karma physics engine. later changed Splinter Cell Pandora Tomorrow multiplayer modes.&lt;br /&gt;
* Splinter Cell 3&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Chaos Theory singleplayer/co-op mode based on enhanced version of Splinter Cell 1 engine and some code steal from Unreal Engine 2.5 build 3339 with havok physics 2 engine. this version called SCX engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Chaos Theory versus mode based on Splinter Cell Pandora Tomorrow multiplayer modes engine and some code steal from Unreal Engine 2 build 2226. without karma physics engine.&lt;br /&gt;
* Splinter Cell Essentials&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Essentials based on PS2 version of Splinter Cell Pandora Tomorrow singleplayer mode engine and optimized for PSP.&lt;br /&gt;
* Splinter Cell 4&lt;br /&gt;
** Ubisoft Shanghai: Splinter Cell Double Agent offline mode for next-gen version (PC/Xbox 360/PS3) based on enhaced version of SCX engine(enhancing for multithreaded) and some code steal from Unreal Engine 2.5 build 3369  with havok physics 2 engine.&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Double Agent offline mode for current-gen version(Xbox/PS2/GameCube/Wii) based on standard SCX engine and some code steal from Unreal Engine 2.5 build 3369 with havok physics 2 engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Double Agent online mode based on enhacned version of Splinter Cell Chaos Theory versus mode engine with PhysX physics engine.&lt;br /&gt;
* Splinter Cell 5&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Conviction based on enhanced version of standard SCX engine(NOT based on Shanghai team's next-gen version of double agent engine). based on montreal team's Chaos Theory and current-gen version of double agent SCX engine and some improved engine with havok physics 3 engine. this version called LEAD engine.&lt;br /&gt;
* Splinter Cell 3D&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Chaos Theory converted to Nitendo 3DS&lt;br /&gt;
* I Am Alive&lt;br /&gt;
** Ubisoft Shanghai: I Am Alive based on LEAD engine.&lt;br /&gt;
* Splinter Cell 6&lt;br /&gt;
** Ubisoft Toronto: Splinter Cell 6 based on LEAD engine.&lt;br /&gt;
&lt;br /&gt;
===Non-gaming Projects===&lt;br /&gt;
&lt;br /&gt;
Unreal Engine 2 Runtime Custom License is used in many non-gaming projects including construction simulations and designs, training simulations, driving simulations, educations, virtual reality shopping malls, movie storyboards, continuities, pre-visuals and etc&lt;br /&gt;
&lt;br /&gt;
As of March 2008, more than 600 companies had a Unreal Engine 2 Runtime Licenses.&lt;br /&gt;
&lt;br /&gt;
===A Cases by===&lt;br /&gt;
&lt;br /&gt;
====Licensees for Educations====&lt;br /&gt;
* The Art Institute of Pittsburgh&lt;br /&gt;
* ETC&lt;br /&gt;
&lt;br /&gt;
====Construction Simulations and Interior Designs====&lt;br /&gt;
* Bentheim interior design&lt;br /&gt;
* ETC&lt;br /&gt;
&lt;br /&gt;
==Related Topics==&lt;br /&gt;
* [[Legacy:UnrealEngine2 Runtime|UnrealEngine2 Runtime]]&lt;br /&gt;
* [[Legacy:Unreal Engine|Unreal Engine]]&lt;br /&gt;
* [[Legacy:UnrealEd 3|UnrealEd 3]]&lt;br /&gt;
* [[Legacy:Ucc|Ucc]]&lt;br /&gt;
* [[Legacy:UPaint|UPaint]]&lt;br /&gt;
* [[Legacy:UDebugger|UDebugger]]&lt;br /&gt;
* [http://www.unrealtechnology.com/ Powered by Unreal Technology] - The offical page for the Unreal Engine.&lt;br /&gt;
* Epic's list of [http://www.unrealtechnology.com/html/powered/announced.shtml Announced] and [http://www.unrealtechnology.com/html/powered/released.shtml Released] projects using the Unreal Engine.&lt;br /&gt;
* [http://udn.epicgames.com/ Unreal Development Network] &amp;amp;ndash; The official support site for Unreal Engine real-time technology.&lt;br /&gt;
&lt;br /&gt;
[[Category:Legacy Game|{{PAGENAME}}]]&lt;/div&gt;</description>
			<pubDate>Sun, 02 Dec 2012 07:32:01 GMT</pubDate>			<dc:creator>UE</dc:creator>			<comments>http://wiki.beyondunreal.com/Legacy_talk:Unreal_Engine_Versions/2</comments>		</item>
		<item>
			<title>Legacy:Unreal Engine Versions/2</title>
			<link>http://wiki.beyondunreal.com/Legacy:Unreal_Engine_Versions/2</link>
			<description>&lt;p&gt;UE:&amp;#32;/* MOG Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Engine Development Credits==&lt;br /&gt;
&lt;br /&gt;
====Unreal Engine Core System Design====&lt;br /&gt;
* Tim Sweeney&lt;br /&gt;
&lt;br /&gt;
====Engine Development Management====&lt;br /&gt;
* Daniel Vogel&lt;br /&gt;
&lt;br /&gt;
====Engine Technical Director====&lt;br /&gt;
* Bruce Shankle&lt;br /&gt;
&lt;br /&gt;
====Engine Management System====&lt;br /&gt;
* Steven Polge&lt;br /&gt;
&lt;br /&gt;
====UnrealEd====&lt;br /&gt;
* Warren Marshall&lt;br /&gt;
* Demiurge Studios (UDN build on toolsets into UnrealEd)&lt;br /&gt;
* MathEngine (Karma SDK integrated into UnrealEd)&lt;br /&gt;
* LIPSinc (Automated Facial Automation Technology integrated into UnrealEd)&lt;br /&gt;
* OC3 Entertainment (Impersonater toolsets integrated into UnrealEd)&lt;br /&gt;
* Interactive Data Visualization (SpeedTreeRT integrated into UnrealEd)&lt;br /&gt;
&lt;br /&gt;
====Rendering Engine====&lt;br /&gt;
* Erik De Neve (Main, scene graph, animation system)&lt;br /&gt;
* Daniel Vogel (Renderer devices, rendering pipeline)&lt;br /&gt;
* Andrew Scheidecker (Special effects, optimizing renderer)&lt;br /&gt;
* Sam Zamani (Shader pipeline, optimizing renderer)&lt;br /&gt;
* Demiurge Studios (UDN build on many rendering technologies)&lt;br /&gt;
* LIPSinc's Automated Facial Automation Technology (Real-time lipsync middleware, no additional cost)&lt;br /&gt;
* PixoMatic Software Renderer (High-speed performance software renderer middleware, no additional cost)&lt;br /&gt;
* OC3 Entertainment's Impersonater (Real-time lipsync and facial anmation middleware, no additional cost)&lt;br /&gt;
* Interactive Data Visualization's SpeedTreeRT (Real-time tree and vegetation middleware, no additional cost)&lt;br /&gt;
&lt;br /&gt;
====Physics Engine====&lt;br /&gt;
* James Golding (Base physics)&lt;br /&gt;
** With MathEngine's Karma Physics Engine (Middleware, no additional cost)&lt;br /&gt;
&lt;br /&gt;
====Network Engine====&lt;br /&gt;
* Steven Polge (Unreal Network)&lt;br /&gt;
&lt;br /&gt;
====Sound Engine====&lt;br /&gt;
* Creative Labs's OpenAL Audio System (Freeware)&lt;br /&gt;
* Ogg Vorbis (Freeware)&lt;br /&gt;
&lt;br /&gt;
====A.I. System====&lt;br /&gt;
* Steven Polge (Unreal A.I.)&lt;br /&gt;
&lt;br /&gt;
====Console Porting====&lt;br /&gt;
* Steven Polge&lt;br /&gt;
** Build 633~2227 for Xbox&lt;br /&gt;
** Build 633 for PlayStation 2&lt;br /&gt;
* Secret Level&lt;br /&gt;
** Build 777, 829, 927 for PlayStation 2&lt;br /&gt;
** Build 829, 927 for GameCube&lt;br /&gt;
** UT2003 build 928 for Xbox version of America's Army Rise of a Soldier&lt;br /&gt;
** UT2003 build 928 for PS2 version of America's Army Rise of a Soldier (cancelled)&lt;br /&gt;
** UT2003 build 2199 for PS2 Unreal Title. Unreal Assault (cancelled)&lt;br /&gt;
* Sam Zamani&lt;br /&gt;
** Build 2227 for highly enhanced and exclusive on Xbox. (Unreal Engine 2X)&lt;br /&gt;
&lt;br /&gt;
==Build Versions==&lt;br /&gt;
* '''Unreal Warfare''' Build 633~927&lt;br /&gt;
** Build 633: First version of UE2 Licensee point (Windows) [Jan 2001]&lt;br /&gt;
*** Build 633 for PS2 port (PlayStation 2) [Jan 2001]&lt;br /&gt;
** Build 697: Leaked '''Unreal 2''' E3 2001 demo, with some modified Legend Entertainment's code (Windows) [Mar 2001]&lt;br /&gt;
** Build 739: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jul 2001]&lt;br /&gt;
*** Build 763 (94.14) : Leaked '''Unreal Championship''' leaked PC build beta &amp;quot;UTX-Build&amp;quot; included added DE's particle system (Windows) [Oct 2001]&lt;br /&gt;
** Build 777: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Dec 2001]&lt;br /&gt;
*** Build 777 PS2 port by Secret Level (PlayStation 2) [Dec 2001]&lt;br /&gt;
** Build 829: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jan 2002]&lt;br /&gt;
*** Build 829 for PS2 port by Secret Level (PlayStation 2) [Jan 2002]&lt;br /&gt;
*** Build 829 for GC port by Secret Level (GameCube) [Jan 2002]]&lt;br /&gt;
*** Build 829 Karma/Unreal Integration Patch1 [Mar 2002]&lt;br /&gt;
*** Build 829: with merged from some after 927 code and some UT2003 code for '''Unreal 2''' out of box (Windows) [Feb 2003]&lt;br /&gt;
**** Build 1000: Unreal 2 '''Demo version''' [Feb 2003]&lt;br /&gt;
**** Build 2001: '''v1403 Patch''' of Unreal 2 (Windows), out of box (Xbox) [Dec 2003]&lt;br /&gt;
** Build 848: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Jan 2002]&lt;br /&gt;
** Build 856: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Feb 2002]&lt;br /&gt;
** Build 918: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Apr 2002]&lt;br /&gt;
** Build 926: PREVIEW DROP for Public Release to Licensee (Windows, Xbox)&lt;br /&gt;
** Build 927: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox)&lt;br /&gt;
*** Build 927 for PS2 port by Secret Level (PlayStation 2)&lt;br /&gt;
*** Build 927 for GC port by Secret Level (GameCube)&lt;br /&gt;
** Build 1003: PREVIEW DROP for Public Release to Licensee &lt;br /&gt;
* '''Unreal Tournament 2003''' Build 927~2225&lt;br /&gt;
** Build 927 (117.25): '''Unreal Tournament 2003''' E3 2002 demo build 906, but Unreal Engine version is 927 (Windows) [Apr 2002]&lt;br /&gt;
** Build 927 (119.25): '''Unreal Tournament 2003''' beta demo (Windows) [May 2002]&lt;br /&gt;
*** Build 928 (119.25):'''Unreal Championship''' out of box (Xbox) [Sep 2002]&lt;br /&gt;
** Build 1077 (120.28): '''Unreal Tournament 2003''' first official demo (Windows, Linux) [Sep 2002]&lt;br /&gt;
** Build 1080 (120.28): '''Unreal Tournament 2003''' first official demo patch (Windows, Linux) [Sep 2002]&lt;br /&gt;
** Build 1142 (121.29): '''Unreal Tournament 2003''' second offcial demo (Windows, Linux, Mac OS X) [Nov 2002] (UE version is 1142. but after of 2136)&lt;br /&gt;
** Build 2107 (120.28): '''Unreal Tournament 2003''' out of box (Windows, Linux, Mac OS X) [Sep 2002]&lt;br /&gt;
** Build 2111 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Oct 2002]&lt;br /&gt;
** Build 2126 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Oct 2002]&lt;br /&gt;
** Build 2136 (121.29): '''Unreal Tournament 2003''' retail patch 1 (Windows) [Oct 2002]&lt;br /&gt;
** Build 2153 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2154 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2164 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2166 (121.29): '''Unreal Tournament 2003''' beta and retail patch 2 (Windows) [Dec 2002]&lt;br /&gt;
** Build 2186 (121.29): '''Unreal Tournament 2003''' retail patch 3 (Windows, Linux) [Jan 2003]&lt;br /&gt;
** Build 2199 (121.29): '''Unreal Tournament 2003''' retail patch 4 (Windows, Linux) [Feb 2003]&lt;br /&gt;
** Build 2206 (121.29): '''Unreal Tournament 2003''' third official demo (Windows, Linux)  &lt;br /&gt;
** Build 2225 (121.29): '''Unreal Tournament 2003''' retail patch 5 (Windows, Linux, Mac OS X) [Apr 2003]  &lt;br /&gt;
* Pure '''Unreal Engine''' 2 Builds 2110~2227&lt;br /&gt;
** Build 2110: OFFICIAL CODEDROP for Release to Licensee. based on '''Unreal Warfare''' engine at merged from some '''UT2003 2107 code''' and removed UT2003 game specific codes (Windows, Xbox) [Oct 2002]&lt;br /&gt;
** Build 2226: OFFICIAL CODEDROP for Release to Licensee. merged from some '''UT2003 2225 code''' (Windows, Xbox) [May 2003]&lt;br /&gt;
*** '''Unreal Engine 2 Runtime''' Edition (Windows) [Sep 2003]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.19.03 [Oct 2003]&lt;br /&gt;
***** Build 2226: UE2Runtime 2226.19.03 SpeedTree Demo [Apr 2004]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.20.01 [Jul 2004]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.20.02  [Feb 2005]&lt;br /&gt;
*** '''Unreal 2 eXpanded MultiPlayer''' free-download (Windows) [Dec 2003], included in Unreal 2 retail box (Xbox) [Feb 2004]&lt;br /&gt;
** Build 2227: OFFICIAL CODEDROP for Release to Licensee. all bugs fixed from 2226 (Windows, Xbox) [Mar 2004]&lt;br /&gt;
** '''Unreal Engine 2X''': '''Unreal Championship 2''' Exclusive on Xbox optimized and some enhancedments [Mar 2004]&lt;br /&gt;
* '''Unreal Engine 2.5''' Build 3120~3369&lt;br /&gt;
** Build 3120 (127.29): '''Unreal Tournament 2004''' beta demo (Windows, Linux, Mac OS X) [Feb 2004]&lt;br /&gt;
** Build 3186 (127.29): '''Unreal Tournament 2004''' out of box (Windows, Linux, Mac OS X) [Mar 2004]&lt;br /&gt;
** Build 3197 (127.29): '''Unreal Tournament 2004''' beta patch (Windows) [Apr 2004]&lt;br /&gt;
** Build 3204 (127.29): '''Unreal Tournament 2004''' retail patch 1 (Windows, Linux, 64-bit Linux, Mac OS X) [May 2004]&lt;br /&gt;
** Build 3236 (127.29): '''Unreal Tournament 2004''' retail patch 2 (Windows, Linux, 64-bit Linux, Mac OS X) [Jun 2004]&lt;br /&gt;
** Build 3270 (127.29): '''Unreal Tournament 2004''' retail patch 3 (Windows, Linux, 64-bit Linux) [Aug 2004]&lt;br /&gt;
** Build 3323 (128.29): '''Unreal Tournament 2004''' beta and retail patch 4 (Windows, Linux, 64-bit Linux) [Sep 2004]&lt;br /&gt;
** Build 3334 (128.29): '''Unreal Tournament 2004''' official demo (Windows, Linux, Mac OS X)  [Sep 2004]&lt;br /&gt;
** Build 3339 (128.29): '''Unreal Tournament 2004''' retail patch 5 (Windows, Linux, 64-bit Linux) [Nov 2004]&lt;br /&gt;
** Build 3355 (128.29): '''Unreal Tournament 2004''' retail patch 6 (Windows, 64-bit Windows, Linux, 64-bit Linux) [Feb 2005]&lt;br /&gt;
** Build 3362 (128.29): '''Unreal Tournament 2004''' beta patch (Windows) [Oct 2005]&lt;br /&gt;
** Build 3369 (128.29): '''Unreal Tournament 2004''' retail patch 7 (Windows, 64-bit Windows, Linux, 64-bit Linux, Mac OS X) [Dec 2005]&lt;br /&gt;
&lt;br /&gt;
==Engine Details==&lt;br /&gt;
&lt;br /&gt;
===Rendering Technologies===&lt;br /&gt;
* Direct3D 8, Direct3D 9 (Builds 3236+) and OpenGL, OpenGL 2 (Builds 3236+) support&lt;br /&gt;
* Hardware shader support for vertex shaders and pixel shaders&lt;br /&gt;
* Enhanced lighting&lt;br /&gt;
** Real-time radiosity lightmaps&lt;br /&gt;
* Enhanced NURBS, scene graph, collision detection, and spatial data handling support&lt;br /&gt;
* Enhanced BSP/CSG and Portal world rendering technology and Scene graph and all Scene Management (Builds 2500+)&lt;br /&gt;
* Improvements very fast rendering engine speed (Builds 2500+)&lt;br /&gt;
* Improved texture compression&lt;br /&gt;
* Cube mapping (Builds 739+)&lt;br /&gt;
** All texture mapping with cube mapping including environment mapping&lt;br /&gt;
* Dot-3 product bump mapping&lt;br /&gt;
** With environment mapping (environment bump mapping) and with cube mapping too&lt;br /&gt;
* Advanced Weighted ClipTexturing&lt;br /&gt;
** With all other texturing techniques&lt;br /&gt;
* Weighted skeletal animation (Builds 829+)&lt;br /&gt;
** With smooth-skinned geometry (skinning animation)&lt;br /&gt;
* Facial animation support (Builds 829+)&lt;br /&gt;
** Including scripted lip syncing and real-time lip syncing&lt;br /&gt;
* Large scale terrain support (Builds 633+)&lt;br /&gt;
* Seamless mixing of indoor BSP meshes, static meshes, dynamic meshes and terrain meshes&lt;br /&gt;
* Hardware Brush with static meshes, movable meshes, non-deformable meshes&lt;br /&gt;
* Emitter based particles system  (Builds 739+)&lt;br /&gt;
* Heavily extensive emitter particles system (Builds 3270+)&lt;br /&gt;
* 2048x2048 size texture support (Builds 633+)&lt;br /&gt;
* 4096x4096 size texture support (Builds 2500+)&lt;br /&gt;
* Software rendering with Pixomatic software renderer (Builds 3186+, no additional cost)&lt;br /&gt;
* Interactive Data Visualization's SpeedTreeRT (Builds 3369+)&lt;br /&gt;
* Unreal Developer Network support on many other rendering technologies by Demiurge Studios&lt;br /&gt;
&lt;br /&gt;
===Other Features===&lt;br /&gt;
* New designed network engine (Builds 739+)&lt;br /&gt;
* Powerful material shader and texture editor for UnrealEd (Builds 829+)&lt;br /&gt;
* Fast vehicles and physics optimized based network engine (Builds 3186+)&lt;br /&gt;
* Particles system wizard toolset for UnrealEd (Builds 739+)&lt;br /&gt;
* Included entirely new particle system editor for UnrealEd (Builds 3270+)&lt;br /&gt;
* UnrealMatinee cutscene toolset for UnrealEd (Builds 739+)&lt;br /&gt;
* Powerful real-time terrain editing toolset for UnrealEd (Builds 633+)&lt;br /&gt;
* Improving GUI editor (Builds 927+)&lt;br /&gt;
* Voice-over IP support (Builds 3186+)&lt;br /&gt;
* Text-to-speech support (Builds 3186+)&lt;br /&gt;
* AI speech recognition (Builds 3186+)&lt;br /&gt;
* Improved dymanic music system support (Builds 829+)&lt;br /&gt;
* New designed A.I. system (Builds 633+)&lt;br /&gt;
* Newly improving A.I. system, BOT A.I. and teamwork A.I. (Builds 3186+)&lt;br /&gt;
* 16-bit unicode support (Builds 2110+)&lt;br /&gt;
* Include MathEngine's &amp;quot;Karma&amp;quot; physics engine (Builds 829+, no additional cost)&lt;br /&gt;
* Enhancing &amp;quot;Karma&amp;quot; physics engine performance and extending supported vehicles physics (Builds 3186+)&lt;br /&gt;
* Vehicles optimized physics (Builds 3186+)&lt;br /&gt;
* Support for Lipsync system of LIPSinc's Automated Facial Automation Technology (Builds 829+, no additional cost)&lt;br /&gt;
* OC3 Entertainment's Impersonater (Builds 3323+, no additional cost)&lt;br /&gt;
* 3DS MAX, MAYA, SoftImage's XSI  Mod Tool  (Builds 3355+) Plug-ins&lt;br /&gt;
* Enhancing Real-time recording of in-engine footage as replayable 'demo' files (Builds 829+)&lt;br /&gt;
* Support for processing those demo files into DivX movies (DivX library license separately) &lt;br /&gt;
* Support for processing those demo files into Bink Video&lt;br /&gt;
* Unreal Developer Network support on many other toolsets, utilities and sample contents by Demiurge Studios&lt;br /&gt;
&lt;br /&gt;
==Development Tools==&lt;br /&gt;
* [[Legacy:UnrealEd 3|UnrealEd 3]]&lt;br /&gt;
* [[Legacy:Ucc|Ucc]]&lt;br /&gt;
* [[Legacy:UccDepend|UccDepend]]&lt;br /&gt;
* [[Legacy:UDebugger|UDebugger]]&lt;br /&gt;
* [[Legacy:UPaint|UPaint]]&lt;br /&gt;
* Karma Authoring Tool (Builds 829+, no additional cost)&lt;br /&gt;
* LIPSinc Animation Studio (Builds 829+, no additional cost)&lt;br /&gt;
* Impersonator Studio (Builds 3323+, no additional cost)&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
&lt;br /&gt;
===Announced Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Release Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build'''''&lt;br /&gt;
|-&lt;br /&gt;
|Tom Clancy's Splinter Cell Blacklist&lt;br /&gt;
|Ubisoft Toronto&lt;br /&gt;
|TBA&lt;br /&gt;
|Build 829&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MMOG Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Started Beta or Service Released Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sephiroth.co.kr/ Sephiroth]&lt;br /&gt;
|IMagic Entertainment&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash; January 14, 2002&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; August 27, 2003&lt;br /&gt;
|before July 2011 version &amp;amp;ndash; Build 926(UE2)&amp;lt;br&amp;gt;after August 2011 version &amp;amp;ndash; Build 3369(UE2.5)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.lineage2.com Lineage 2]&lt;br /&gt;
|NC Soft&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash;  November 30, 2002&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; July 9, 2003&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; October 1, 2003 (Korea)&amp;lt;br /&amp;gt;April 27, 2004 (North America / Europe)&lt;br /&gt;
|Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://jy2.chinesegamer.net/ Jinyong Online 2]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; December 8, 2004&lt;br /&gt;
|Buils 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.vanguardsoh.com/ Vanguard: Saga of Heroes]&lt;br /&gt;
|Sigil Games Online&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; August 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; December 16, 2005&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; August 12, 2006&amp;lt;br /&amp;gt;4th Closed Beta Testing &amp;amp;ndash; December 16, 2006&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; January 5, 2007&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; January 30, 2007&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.tcos.com/ The Chronicles of Spellbone]&lt;br /&gt;
|Spellborn International&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; November 30, 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; August 9, 2006&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; March 23, 2007&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash January 25, 2008&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; November 27, 2008 &lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://he.chinesegamer.net/ Huang-Yi Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2006&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ragnarok2.co.kr/ Ragnarok Online 2: The Gate of the World]&lt;br /&gt;
|Gravity&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; December 27, 2006&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; Febraury 23, 2007&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; April 27, 2007&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; May 28, 2007&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://pt2.ndolfin.com/ Priston Tale 2]&lt;br /&gt;
|Yedang Online&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; Febraury 23, 2007&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; June 8, 2007&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; October 1, 2007&amp;lt;br /&amp;gt;Pre-Open Beta Testing &amp;amp;ndash; Febraury 22, 2008&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; Febraury 29, 2008&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; April 18, 2008&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://wx.chinesegamer.net/ WX Online] - Always Upgrade&amp;lt;br&amp;gt;(Original Chinese Gamer International version)&amp;lt;br&amp;gt;[http://50.catv.net/ Martial Online] - Keep original version&amp;lt;br&amp;gt;(China CATV version)&amp;lt;br&amp;gt;[http://502.catv.net/ Martial Online 2] - Always Upgrade&amp;lt;br&amp;gt;(China CATV version)&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2009&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://hero.chinesegamer.net/ Hero Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sh2.wanku.com/ Shui Hu Q Zhuan 2]&lt;br /&gt;
|Firestone Software&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://dg.xoyo.com/ DG Online]&lt;br /&gt;
|Kingsoft SHX Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://ten.chinesegamer.net/ Emperor Online]&amp;lt;br&amp;gt;(Original Chinese Gamer International version)&amp;lt;br&amp;gt;[http://tz.catv.net/ TZ Online]&amp;lt;br&amp;gt;(China CATV version)&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://qt.chinesegamer.net/ QT Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sd.xoyo.com/ SD online]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.nvius.co.kr/ EOS:Echo of Soul]&lt;br /&gt;
|NVius&lt;br /&gt;
|TBA 2012&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://sg.xoyo.com/ San Guo Online]&lt;br /&gt;
|Kingsoft&lt;br /&gt;
|TBA&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://mj.xoyo.com/ MLJH Online]&lt;br /&gt;
|Kingsoft Adin Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 2227&lt;br /&gt;
|-&lt;br /&gt;
|[http://he2.chinesegamer.net/ Huang-Yi Online 2]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://ts3.chinesegamer.net/ TS Online 3]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://tl.xoyo.com/ TL Online]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3369&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MOG Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Started Beta or Service Released Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.exteel.com/us/ Exteel]&lt;br /&gt;
|NC Soft&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; October 26, 2005&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; December 21, 2005&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; January 18, 2006&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; January 25, 2006 &amp;amp;ndash; (Korea)&amp;lt;br /&amp;gt;TBA 2007 &amp;amp;ndash; (North America / Europe)&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.landmass.co.kr/ LandMass]&lt;br /&gt;
|WayPoint&lt;br /&gt;
|1st Closed Beta Testing &amp;amp;ndash; October 11, 2006&amp;lt;br /&amp;gt;2nd Closed Beta Testing &amp;amp;ndash; October 27, 2006&amp;lt;br /&amp;gt;3rd Closed Beta Testing &amp;amp;ndash; December 26, 2006&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; May 11, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://metalrage.gamehi.co.kr/ MetalRage]&lt;br /&gt;
|GameHi&lt;br /&gt;
|Closed Beta Testing &amp;amp;ndash; December 30, 2008&amp;lt;br /&amp;gt;Open Beta Testing &amp;amp;ndash; Janyary 13, 2009&amp;lt;br /&amp;gt;Launching &amp;amp;ndash; May 26, 2009&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://xd.xoyo.com/ Mission Against Terror] - Including all game modes&amp;lt;br&amp;gt;(China Kingsoft version)&amp;lt;br&amp;gt;[http://cso.winner.co.th/csowinv3/ Crazy Shooter Online] - not included Terminator mode and Mummy Mode&amp;lt;br&amp;gt;(Thailand Winner Online version)&amp;lt;br&amp;gt;[http://www.xshot.in.th/Intro/Default.aspx X-SHOT] - Seperated version of Terminator Mode and Mummy mode&amp;lt;br&amp;gt;(Thailand Winner Online version)&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2008&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://loco.paran.com/ LOCO]&lt;br /&gt;
|DANAL&lt;br /&gt;
|Open Beta Testing &amp;amp;ndash; June 24, 2010&amp;lt;br&amp;gt;Launching &amp;amp;ndash; August 18, 2010&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://btr.webzen.co.kr/ Battery]&lt;br /&gt;
|WEBGEN&lt;br /&gt;
|Open Beta testing &amp;amp;ndash; November 11, 2010&amp;lt;br&amp;gt;Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://dc.chinesegamer.net/ Diamond Club Online]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2010&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://rt.xoyo.com/ Rush Team]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.cyphers.co.kr/cyphers/ Cypers]&lt;br /&gt;
|Neople&lt;br /&gt;
|Launching &amp;amp;ndash; 2011&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://jj.xoyo.com/ JJ]&lt;br /&gt;
|Kingsoft JC Studio&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://dc.chinesegamer.net/event/120606/p2.asp Mini Diamond Club Online (Web)]&lt;br /&gt;
|Chinese Gamer International&lt;br /&gt;
|Launching &amp;amp;ndash; 2012&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://sf.gnjoy.com/ Steel Fighter]&lt;br /&gt;
|LTimegames&lt;br /&gt;
|TBA 2012&lt;br /&gt;
|Build 3369&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Released Projects===&lt;br /&gt;
&lt;br /&gt;
====Unreal Engine 2 using released projects on more than 300 over titles, included all of the unknowned PC, Xbox, PS2, GameCube titles====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Release Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build''''' &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.americasarmy.com America's Army]&lt;br /&gt;
|[http://www.goarmy.com US Army]&lt;br /&gt;
|August 28, 2002&lt;br /&gt;
|Builds 927-3369 &lt;br /&gt;
|-&lt;br /&gt;
|Unreal Tournament 2003&lt;br /&gt;
|PC (Windows, Linux) / Macintosh &amp;amp;ndash; [http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|September 30, 2002&lt;br /&gt;
|Builds 2107-2225 &lt;br /&gt;
|-&lt;br /&gt;
|Twin Caliber&lt;br /&gt;
|Rage Software&lt;br /&gt;
|November 01, 2002&lt;br /&gt;
|Build 633&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercell.php Tom Clancy's Splinter Cell]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|Xbox &amp;amp;ndash; November 17, 2002&amp;lt;br /&amp;gt;PC &amp;amp;ndash; Febraury 19, 2003&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; April 8, 2003&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; April 10, 2003&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unrealchampionship.com/ Unreal Championship]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|November 12, 2002&lt;br /&gt;
|Builds 928&lt;br /&gt;
|-&lt;br /&gt;
|Unreal 2: The Awakening&lt;br /&gt;
|Legend Entertainment&lt;br /&gt;
|PC &amp;amp;ndash; February 3, 2003&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; February 10, 2004&lt;br /&gt;
|Builds 829-2001 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Raven Shield]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|March 17, 2003&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|Devastation&lt;br /&gt;
|Digitalo Studios&lt;br /&gt;
|March 28, 2003&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|Postal 2&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|April 14, 2003&lt;br /&gt;
|Builds 926-1337 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3]&lt;br /&gt;
|Xbox &amp;amp;ndash; Ubisoft Montreal&amp;lt;br /&amp;gt;PlayStation 2 / GameCube &amp;amp;ndash; Ubisoft Shanghai&lt;br /&gt;
|Xbox  &amp;amp;ndash; Octgober 28, 2003&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; March 23, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; June 15, 2004&lt;br /&gt;
|Build 927&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unrealtechnology.com/html/runtime/overview.shtml Unreal Engine 2 Runtime Edition]&lt;br /&gt;
|[Legacy:Epic Games|Epic Games]]&lt;br /&gt;
|October 31, 2003&lt;br /&gt;
|Builds 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.xiii-thegame.com XIII]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|PC / PlayStation 2 &amp;amp;ndash; November 18, 2003&amp;lt;br /&amp;gt;GameCube / Xbox &amp;amp;ndash; November 24, 2003&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.mtggame.com/ Magic the Gathering: BattleGrounds]&lt;br /&gt;
|Secret Level&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; November 18, 2003&lt;br /&gt;
|Build 926 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.groovegames.com/Games/DesertThunder/index.html Desert Thunder]&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|November 18, 2003&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.eidosinteractive.co.uk/gss/dxiw/ Deus Ex: Invisible War]&lt;br /&gt;
|Ion Storm Austin&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; December 2, 2003&lt;br /&gt;
|Build 777 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unreal2.com/ Unreal 2 XMP]&lt;br /&gt;
|Legend Entertainment&lt;br /&gt;
|December 10, 2003&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.gopostal.com/postal2/ Postal 2: Share the Pain]&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|December 17, 2003&lt;br /&gt;
|Builds 1407-1409 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.activision.com/en_US/game_specific/3098a6b3-2332-43e9-8bff-d37a7c7c8eb9.html Shrek 2]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; March 3, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.humanhead.com/headgames_dmh.html Dead Man's Hand]&lt;br /&gt;
|Human Head Studios&lt;br /&gt;
|Xbox &amp;amp;ndash; March 3, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; March 18, 2004&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Athena Sword]&lt;br /&gt;
|Ubisoft Milan&lt;br /&gt;
|March 9, 2004&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|Unreal Tournament 2004&lt;br /&gt;
|PC (Windows, Linux) / Macintosh &amp;amp;ndash; [[Legacy:Epic Games|Epic Games]] / [http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|March 16, 2004&lt;br /&gt;
|Builds 3186-3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercellpandoratomorrow.php Tom Clancy's Splinter Cell: Pandora Tommorow]&lt;br /&gt;
|Ubisoft Shanghai SinglePlayer &amp;lt;br /&amp;gt;Ubisoft Annecy MultiPlayer&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; March 23, 2004&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; June 16, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; July 20, 2004&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.eidos.co.uk/gss/thief_ds/ Thief: Deadly Shadows]&lt;br /&gt;
|Ion Storm Austin&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; May 25, 2004&lt;br /&gt;
|Build 777 &lt;br /&gt;
|-&lt;br /&gt;
|[http://harrypotter.ea.com/hppoa/flash_en_US.html Harry Potter and the Prisoners of Azkarban]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; May 25, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.shadowopsgame.com/ Shadow Ops: Red Mercury]&lt;br /&gt;
|Zombie Studios&lt;br /&gt;
|Xbox &amp;amp;ndash; June 15, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; September 21, 2004&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.activision.com/microsite/spider-man/ Spider-Man 2]&lt;br /&gt;
|Fizz Factor&lt;br /&gt;
|PC &amp;amp;ndash; June 24, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Black Arrow]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|August 4, 2004&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.heavygunner.com/ Marine Heavy Gunner: Vietnam]&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|August 22, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.sharktalethegame.com/ Shark Tale]&lt;br /&gt;
|Amaze Entertainment&lt;br /&gt;
|PC &amp;amp;ndash; September 27, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.tribesvengeance.com/ Tribes: Vengeance]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|October 5, 2004&lt;br /&gt;
|Build 2500 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.menofvalorgame.com/ Men of Valor]&lt;br /&gt;
|2015&lt;br /&gt;
|Xbox &amp;amp;ndash; October 19, 2004&amp;lt;br /&amp;gt;PC &amp;amp;ndash; October 26, 2004&lt;br /&gt;
|Builds 926&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.unfortunategame.com/ Lemony Snicket's A Series of Unfortunate Events]&lt;br /&gt;
|KnowWonder&lt;br /&gt;
|PC &amp;amp;ndash; November 10, 2004&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.magnacarta.co.kr/ Magna Carta: Crimson Stigmata]&amp;lt;br&amp;gt;(Japan / Korea)&amp;lt;br /&amp;gt;[http://www.atlus.com/magna_carta/ Magna Carta: Tears of Blood]&amp;lt;br&amp;gt;(North America / Europe)&lt;br /&gt;
|Softmax&lt;br /&gt;
|November 11, 2004 (Japan)&amp;lt;br /&amp;gt;December 1, 2004 (Korea)&amp;lt;br /&amp;gt;November 16, 2005 (North America / Europe)&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ghostrecon.com/ Tom Clancy's Ghost Recon 2]&lt;br /&gt;
|Ubisoft Shanghai (PlayStation 2 / Gamecube)&amp;lt;br /&amp;gt;Ubisoft Paris (PlayStation 2)&lt;br /&gt;
|PlayStation 2 &amp;amp;ndash; November 30, 2004&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; March 15, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.lucasarts.com/games/swrepubliccommando/ Star Wars Republic Commando]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|March 1, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.brothersinarmsgame.com/uk/roadtohill30/home.php Brothers in Arms: Road to Hill 30]&lt;br /&gt;
|Gearbox Software&lt;br /&gt;
|Xbox &amp;amp;ndash; March 1&amp;lt;br /&amp;gt;PC / PlayStation 2 &amp;amp;ndash; March 15, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.combat121.com/index2.html Combat: Task Force 121]&amp;lt;br&amp;gt;(North America)&amp;lt;br /&amp;gt;[http://www.city-interactive.com/index.php?page=aso America's Secret Operations]&amp;lt;br&amp;gt;(Europe)&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; March 23, 2005 (North America)&amp;lt;br /&amp;gt;PC &amp;amp;ndash; January 26, 2006 (Europe)&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/splintercellchaostheory.php Tom Clancy's Splinter Cell: Chaos Theory]&lt;br /&gt;
|Ubisoft Montreal (SinglePlayer / Co-op Mode)&amp;lt;br /&amp;gt;Ubisoft Annecy (Versus Mode)&lt;br /&gt;
|PC / Xbox / PlayStation 2 &amp;amp;ndash; March 28, 2005&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; March 31, 2005&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.swat4.com/ SWAT 4]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|April 5, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.liandriconflict.com/ Unreal Championship 2: Liandri Conflict]&lt;br /&gt;
|[[Legacy:Epic Games|Epic Games]]&lt;br /&gt;
|April 18, 2005&lt;br /&gt;
|builds 3323&lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:Pariah|Pariah]]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; May 3, 2005&lt;br /&gt;
|Build 928 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.postal2.com/postal2/ Postal 2: Apocalypse Weekend]&lt;br /&gt;
|Running with Scissors&lt;br /&gt;
|May 31, 2005&lt;br /&gt;
|Builds 1410-1411 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.rainbowsix3.com/ Tom Clancy's Rainbow Six 3: Iron Wrath]&lt;br /&gt;
|Ubisoft Casablanca&lt;br /&gt;
|June 10, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.adventtrilogy.com/home/ Advent Rising]&lt;br /&gt;
|GlyphX&lt;br /&gt;
|Xbox  &amp;amp;ndash; May 31, 2005&amp;lt;br /&amp;gt;PC &amp;amp;ndash; August 9, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.brothersinarmsgame.com/uk/earnedinblood/index.php Brothers in Arms: Earned in Blood]&lt;br /&gt;
|Gearbox Software&lt;br /&gt;
|PC / Xbox &amp;amp;ndash; October 6, 2005&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; October 26, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:Land Of The Dead|Land Of The Dead]]: Road to Fiddler's Green&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|PC &amp;amp;ndash; October 20, 2005&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; October 26, 2005&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.riseofasoldier.com/us/ America's Army: Rise of a Soldier]&lt;br /&gt;
|Secret Level&lt;br /&gt;
|November 17, 2005&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.driverheaven.net/articles/regiment/ The Regiment]&lt;br /&gt;
|Kuju Entertainment&lt;br /&gt;
|Febrary 17, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.splintercell.com Tom Clancy's Splinter Cell: Essentials]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|March 21, 2006&lt;br /&gt;
|Build 829 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.wwiicombat.com/ World War II Combat: Road to Berlin]&amp;lt;br&amp;gt;(North America)&amp;lt;br /&amp;gt;[http://city-interactive.com/index.php?page=secret_weapon Battlestrike: Secret Weapons]&amp;lt;br&amp;gt;(Europe)&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|Xbox &amp;amp;ndash; January 24, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; April 3, 2006 (North America)&amp;lt;br /&amp;gt;PC &amp;amp;ndash; March 27, 2007 (Europe)&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.swat4.com/ SWAT 4: The Stetchkov Syndicate]&lt;br /&gt;
|Irrational Games&lt;br /&gt;
|Febraury 28, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ghostrecon.com/uk/ghostrecon3/index.php Tom Clancy's Ghost Recon: Advanced Warfighter]&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|Xbox &amp;amp;ndash; March 9, 2006&amp;lt;br /&amp;gt;PlayStation 2 &amp;amp;ndash; March 28, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.redorchestragame.com/ Red Orchestra: Ostfront 41-45]&lt;br /&gt;
|Tripwire Interactive&lt;br /&gt;
|March 14, 2006&lt;br /&gt;
|Builds 3323 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.magnacarta.jp/mcp/index.html Magna Carta Portable]&lt;br /&gt;
|Softmax&lt;br /&gt;
|May 25, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy:WarPath|WarPath]]&lt;br /&gt;
|[http://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|PC &amp;amp;ndash; July 18, 2006&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; July 24, 2006&lt;br /&gt;
|Build 928 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.wwiicombat.com/ World War II Combat: Iwo Jima]&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|Xbox &amp;amp;ndash; June 21, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; June 25, 2006&lt;br /&gt;
|Build 2110 &lt;br /&gt;
|-&lt;br /&gt;
|[http://openseasongame.uk.ubi.com/ Open Season]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|PC / PSP / PlayStation 2 / Xbox / Xbox 360 / GameCube &amp;amp;ndash; September 19, 2006&amp;lt;br /&amp;gt;Wii &amp;amp;ndash; November 30, 2006&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.uk.ubi.com/doubleagent/ Tom Clancy's Splinter Cell: Double Agent]&lt;br /&gt;
|Ubisoft Shanghai (Offline mode for next-gen version)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ubisoft Montreal (Offline mode for current-gen version)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ubisoft Annecy (Online mode)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Offline mode for next-gen version &amp;amp;ndash; PC / Xbox 360 / PlayStation 3&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Offline mode for current-gen version &amp;amp;ndash; Xbox / PlayStation 2 / GameCube / Wii&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Online mode &amp;amp;ndash; PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3&lt;br /&gt;
|Xbox 360 &amp;amp;ndash; October 17, 2006&amp;lt;br /&amp;gt;Xbox/PlayStation 2 &amp;amp;ndash; October 24, 2006&amp;lt;br /&amp;gt;GameCube &amp;amp;ndash; October 26, 2006&amp;lt;br /&amp;gt;PC &amp;amp;ndash; November 7, 2006&amp;lt;br /&amp;gt;Wii &amp;amp;ndash; November 28, 2006&amp;lt;br /&amp;gt;PlayStation 3 &amp;amp;ndash; March 30, 2007&lt;br /&gt;
|SP &amp;amp;ndash; Build 829&amp;lt;br&amp;gt;MP &amp;amp;ndash; Build 2110&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.redsteelgame.com/ Red Steel]&lt;br /&gt;
|Ubisoft Paris&lt;br /&gt;
|November 17, 2006&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www1.skillground.com/help/kungfu.html#1/ Kung Fu: Deadly Arts]&lt;br /&gt;
|Bedlam Games&lt;br /&gt;
|December 1, 2006&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://brothersinarmsgame.us.ubi.com/dday/agegate.php Brothers in Arms: D-DAY]&lt;br /&gt;
|Ubisoft Shanghai / Gearbox Software&lt;br /&gt;
|December 5, 2006&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.playcqc.com/ Close Quarters Conflict]&lt;br /&gt;
|Direct Action Games&lt;br /&gt;
|January 22, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.city-interactive.com/index.php?page=redneck_kentucky Redneck Kentucky and The Next Generation Chickens]&lt;br /&gt;
|City Interactive&lt;br /&gt;
|March 2, 2007&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.groovegames.com/sharpshooter3/index.html/ Marine Sharpshooter 3]&lt;br /&gt;
|Jarhead Games&lt;br /&gt;
|May 28, 2007&lt;br /&gt;
|Build 3339 &lt;br /&gt;
|-&lt;br /&gt;
|[http://surfsupgame.us.ubi.com/ Surf's up]&lt;br /&gt;
|Ubisoft&lt;br /&gt;
|PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3 / GameCube / Wii &amp;amp;ndash; June 1, 2007&lt;br /&gt;
|Build 927 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bioshockgame.com/ BioShock]&lt;br /&gt;
|2K Boston / 2K Australia &amp;amp;ndash; Xbox 360 / PC&amp;lt;br&amp;gt;2K Marin &amp;amp;ndash; PlayStation 3&lt;br /&gt;
|August 21, 2007 &amp;amp;ndash; Xbox 360 / PC&amp;lt;br&amp;gt;October 23, 2008 &amp;amp;ndash; PlayStation 3&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://service.globalvr.com/downloads/aa/040-0143-01_Americas_Army_Manual-web.pdf America's Army (Arcade version)]&lt;br /&gt;
|GlobalVR&lt;br /&gt;
|July 24, 2007&lt;br /&gt;
|Build 3369&lt;br /&gt;
|-&lt;br /&gt;
|[http://inferno.fxlabs.com INFERNO: Where Death Is Your Only Ally&amp;lt;br&amp;gt;AGNI: Queen of Darkness]&lt;br /&gt;
|FXLabs Studios&lt;br /&gt;
|Febraury 22, 2008&lt;br /&gt;
|Build 2226 &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bestbuy.com/site/olspage.jsp?skuId=8924523&amp;amp;type=product&amp;amp;id=1214004959123/ Marine Sharpshooter 4]&lt;br /&gt;
|Groove Games&lt;br /&gt;
|June 10, 2008&lt;br /&gt;
|Build 3369 &lt;br /&gt;
|-&lt;br /&gt;
|[http://brothersinarmsgame.uk.ubi.com/doubletime/ Brothers in Arms Double Time]&lt;br /&gt;
|Demiurge Studios / Gearbox Software&lt;br /&gt;
|September 23, 2008&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|Day Of The Zombie&lt;br /&gt;
|Brainbox Games&lt;br /&gt;
|PC &amp;amp;ndash; March 6, 2009&amp;lt;br /&amp;gt;Xbox &amp;amp;ndash; March 6, 2009&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.killingfloorthegame.com/ Killing Floor]&lt;br /&gt;
|Tripwire Interactive&lt;br /&gt;
|May 15, 2009&lt;br /&gt;
|Build 3323&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.bioshock2game.com/ BioShock 2]&lt;br /&gt;
|2K Marin&lt;br /&gt;
|Febraury 7, 2010&lt;br /&gt;
|Build 2226&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.us.ubi.com/conviction/ Tom Clancy's Splinter Cell: ConViction]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|April 13, 2010&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.ubi.com/US/Games/Info.aspx?pId=9479/ Tom Clancy's Splinter Cell 3D]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|April 10, 2011&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://splintercell.us.ubi.com/ Tom Clancy's Splinter Cell HD Trilogy]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|August 9, 2011&lt;br /&gt;
|Build 829&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.iamalivegame.com/ I Am Alive]&lt;br /&gt;
|Ubisoft Shanghai&lt;br /&gt;
|Xbox 360 XBLA &amp;amp;ndash; March 7, 2012&amp;lt;br /&amp;gt;PS3 PSN &amp;amp;ndash; April 3, 2012&amp;lt;br /&amp;gt;PC &amp;amp;ndash; September 6, 2012&lt;br /&gt;
|Build 829&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Splinter Cell engine history===&lt;br /&gt;
* Splinter Cell 1&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell based on enhanced version of the Unreal Engine 2 build 829 without karma physics engine.&lt;br /&gt;
* Splinter Cell 2&lt;br /&gt;
** Ubisoft Shanghai: Splinter Cell Pandora Tomorrow singleplayer version based on some enhanced Splinter Cell 1 engine and some code steal from Unreal Engine 2 build 2110 with renderware physics engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Shadow Strike based on Unreal Engine 2 build 2110 without karma physics engine. later changed Splinter Cell Pandora Tomorrow multiplayer modes.&lt;br /&gt;
* Splinter Cell 3&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Chaos Theory singleplayer/co-op mode based on enhanced version of Splinter Cell 1 engine and some code steal from Unreal Engine 2.5 build 3339 with havok physics 2 engine. this version called SCX engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Chaos Theory versus mode based on Splinter Cell Pandora Tomorrow multiplayer modes engine and some code steal from Unreal Engine 2 build 2226. without karma physics engine.&lt;br /&gt;
* Splinter Cell Essentials&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Essentials based on PS2 version of Splinter Cell Pandora Tomorrow singleplayer mode engine and optimized for PSP.&lt;br /&gt;
* Splinter Cell 4&lt;br /&gt;
** Ubisoft Shanghai: Splinter Cell Double Agent offline mode for next-gen version (PC/Xbox 360/PS3) based on enhaced version of SCX engine(enhancing for multithreaded) and some code steal from Unreal Engine 2.5 build 3369  with havok physics 2 engine.&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Double Agent offline mode for current-gen version(Xbox/PS2/GameCube/Wii) based on standard SCX engine and some code steal from Unreal Engine 2.5 build 3369 with havok physics 2 engine.&lt;br /&gt;
** Ubisoft Annecy: Splinter Cell Double Agent online mode based on enhacned version of Splinter Cell Chaos Theory versus mode engine with PhysX physics engine.&lt;br /&gt;
* Splinter Cell 5&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Conviction based on enhanced version of standard SCX engine(NOT based on Shanghai team's next-gen version of double agent engine). based on montreal team's Chaos Theory and current-gen version of double agent SCX engine and some improved engine with havok physics 3 engine. this version called LEAD engine.&lt;br /&gt;
* Splinter Cell 3D&lt;br /&gt;
** Ubisoft Montreal: Splinter Cell Chaos Theory converted to Nitendo 3DS&lt;br /&gt;
* I Am Alive&lt;br /&gt;
** Ubisoft Shanghai: I Am Alive based on LEAD engine.&lt;br /&gt;
* Splinter Cell 6&lt;br /&gt;
** Ubisoft Toronto: Splinter Cell 6 based on LEAD engine.&lt;br /&gt;
&lt;br /&gt;
===Non-gaming Projects===&lt;br /&gt;
&lt;br /&gt;
Unreal Engine 2 Runtime Custom License is used in many non-gaming projects including construction simulations and designs, training simulations, driving simulations, educations, virtual reality shopping malls, movie storyboards, continuities, pre-visuals and etc&lt;br /&gt;
&lt;br /&gt;
As of March 2008, more than 600 companies had a Unreal Engine 2 Runtime Licenses.&lt;br /&gt;
&lt;br /&gt;
===A Cases by===&lt;br /&gt;
&lt;br /&gt;
====Licensees for Educations====&lt;br /&gt;
* The Art Institute of Pittsburgh&lt;br /&gt;
* ETC&lt;br /&gt;
&lt;br /&gt;
====Construction Simulations and Interior Designs====&lt;br /&gt;
* Bentheim interior design&lt;br /&gt;
* ETC&lt;br /&gt;
&lt;br /&gt;
==Related Topics==&lt;br /&gt;
* [[Legacy:UnrealEngine2 Runtime|UnrealEngine2 Runtime]]&lt;br /&gt;
* [[Legacy:Unreal Engine|Unreal Engine]]&lt;br /&gt;
* [[Legacy:UnrealEd 3|UnrealEd 3]]&lt;br /&gt;
* [[Legacy:Ucc|Ucc]]&lt;br /&gt;
* [[Legacy:UPaint|UPaint]]&lt;br /&gt;
* [[Legacy:UDebugger|UDebugger]]&lt;br /&gt;
* [http://www.unrealtechnology.com/ Powered by Unreal Technology] - The offical page for the Unreal Engine.&lt;br /&gt;
* Epic's list of [http://www.unrealtechnology.com/html/powered/announced.shtml Announced] and [http://www.unrealtechnology.com/html/powered/released.shtml Released] projects using the Unreal Engine.&lt;br /&gt;
* [http://udn.epicgames.com/ Unreal Development Network] &amp;amp;ndash; The official support site for Unreal Engine real-time technology.&lt;br /&gt;
&lt;br /&gt;
[[Category:Legacy Game|{{PAGENAME}}]]&lt;/div&gt;</description>
			<pubDate>Sun, 16 Sep 2012 16:21:31 GMT</pubDate>			<dc:creator>UE</dc:creator>			<comments>http://wiki.beyondunreal.com/Legacy_talk:Unreal_Engine_Versions/2</comments>		</item>
		<item>
			<title>Legacy:Unreal Engine Versions/2</title>
			<link>http://wiki.beyondunreal.com/Legacy:Unreal_Engine_Versions/2</link>
			<description>&lt;p&gt;UE:&amp;#32;/* Unreal Engine 2 using released projects on more than 300 over titles, included all of the unknowned PC, Xbox, PS2, GameCube titles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Engine Development Credits==&lt;br /&gt;
&lt;br /&gt;
====Unreal Engine Core System Design====&lt;br /&gt;
* Tim Sweeney&lt;br /&gt;
&lt;br /&gt;
====Engine Development Management====&lt;br /&gt;
* Daniel Vogel&lt;br /&gt;
&lt;br /&gt;
====Engine Technical Director====&lt;br /&gt;
* Bruce Shankle&lt;br /&gt;
&lt;br /&gt;
====Engine Management System====&lt;br /&gt;
* Steven Polge&lt;br /&gt;
&lt;br /&gt;
====UnrealEd====&lt;br /&gt;
* Warren Marshall&lt;br /&gt;
* Demiurge Studios (UDN build on toolsets into UnrealEd)&lt;br /&gt;
* MathEngine (Karma SDK integrated into UnrealEd)&lt;br /&gt;
* LIPSinc (Automated Facial Automation Technology integrated into UnrealEd)&lt;br /&gt;
* OC3 Entertainment (Impersonater toolsets integrated into UnrealEd)&lt;br /&gt;
* Interactive Data Visualization (SpeedTreeRT integrated into UnrealEd)&lt;br /&gt;
&lt;br /&gt;
====Rendering Engine====&lt;br /&gt;
* Erik De Neve (Main, scene graph, animation system)&lt;br /&gt;
* Daniel Vogel (Renderer devices, rendering pipeline)&lt;br /&gt;
* Andrew Scheidecker (Special effects, optimizing renderer)&lt;br /&gt;
* Sam Zamani (Shader pipeline, optimizing renderer)&lt;br /&gt;
* Demiurge Studios (UDN build on many rendering technologies)&lt;br /&gt;
* LIPSinc's Automated Facial Automation Technology (Real-time lipsync middleware, no additional cost)&lt;br /&gt;
* PixoMatic Software Renderer (High-speed performance software renderer middleware, no additional cost)&lt;br /&gt;
* OC3 Entertainment's Impersonater (Real-time lipsync and facial anmation middleware, no additional cost)&lt;br /&gt;
* Interactive Data Visualization's SpeedTreeRT (Real-time tree and vegetation middleware, no additional cost)&lt;br /&gt;
&lt;br /&gt;
====Physics Engine====&lt;br /&gt;
* James Golding (Base physics)&lt;br /&gt;
** With MathEngine's Karma Physics Engine (Middleware, no additional cost)&lt;br /&gt;
&lt;br /&gt;
====Network Engine====&lt;br /&gt;
* Steven Polge (Unreal Network)&lt;br /&gt;
&lt;br /&gt;
====Sound Engine====&lt;br /&gt;
* Creative Labs's OpenAL Audio System (Freeware)&lt;br /&gt;
* Ogg Vorbis (Freeware)&lt;br /&gt;
&lt;br /&gt;
====A.I. System====&lt;br /&gt;
* Steven Polge (Unreal A.I.)&lt;br /&gt;
&lt;br /&gt;
====Console Porting====&lt;br /&gt;
* Steven Polge&lt;br /&gt;
** Build 633~2227 for Xbox&lt;br /&gt;
** Build 633 for PlayStation 2&lt;br /&gt;
* Secret Level&lt;br /&gt;
** Build 777, 829, 927 for PlayStation 2&lt;br /&gt;
** Build 829, 927 for GameCube&lt;br /&gt;
** UT2003 build 928 for Xbox version of America's Army Rise of a Soldier&lt;br /&gt;
** UT2003 build 928 for PS2 version of America's Army Rise of a Soldier (cancelled)&lt;br /&gt;
** UT2003 build 2199 for PS2 Unreal Title. Unreal Assault (cancelled)&lt;br /&gt;
* Sam Zamani&lt;br /&gt;
** Build 2227 for highly enhanced and exclusive on Xbox. (Unreal Engine 2X)&lt;br /&gt;
&lt;br /&gt;
==Build Versions==&lt;br /&gt;
* '''Unreal Warfare''' Build 633~927&lt;br /&gt;
** Build 633: First version of UE2 Licensee point (Windows) [Jan 2001]&lt;br /&gt;
*** Build 633 for PS2 port (PlayStation 2) [Jan 2001]&lt;br /&gt;
** Build 697: Leaked '''Unreal 2''' E3 2001 demo, with some modified Legend Entertainment's code (Windows) [Mar 2001]&lt;br /&gt;
** Build 739: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jul 2001]&lt;br /&gt;
*** Build 763 (94.14) : Leaked '''Unreal Championship''' leaked PC build beta &amp;quot;UTX-Build&amp;quot; included added DE's particle system (Windows) [Oct 2001]&lt;br /&gt;
** Build 777: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Dec 2001]&lt;br /&gt;
*** Build 777 PS2 port by Secret Level (PlayStation 2) [Dec 2001]&lt;br /&gt;
** Build 829: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox) [Jan 2002]&lt;br /&gt;
*** Build 829 for PS2 port by Secret Level (PlayStation 2) [Jan 2002]&lt;br /&gt;
*** Build 829 for GC port by Secret Level (GameCube) [Jan 2002]]&lt;br /&gt;
*** Build 829 Karma/Unreal Integration Patch1 [Mar 2002]&lt;br /&gt;
*** Build 829: with merged from some after 927 code and some UT2003 code for '''Unreal 2''' out of box (Windows) [Feb 2003]&lt;br /&gt;
**** Build 1000: Unreal 2 '''Demo version''' [Feb 2003]&lt;br /&gt;
**** Build 2001: '''v1403 Patch''' of Unreal 2 (Windows), out of box (Xbox) [Dec 2003]&lt;br /&gt;
** Build 848: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Jan 2002]&lt;br /&gt;
** Build 856: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Feb 2002]&lt;br /&gt;
** Build 918: Unreal Performance Test 2002 version for Unreal Warfare (Windows) [Apr 2002]&lt;br /&gt;
** Build 926: PREVIEW DROP for Public Release to Licensee (Windows, Xbox)&lt;br /&gt;
** Build 927: OFFICIAL CODEDROP for Public Release to Licensee (Windows, Xbox)&lt;br /&gt;
*** Build 927 for PS2 port by Secret Level (PlayStation 2)&lt;br /&gt;
*** Build 927 for GC port by Secret Level (GameCube)&lt;br /&gt;
** Build 1003: PREVIEW DROP for Public Release to Licensee &lt;br /&gt;
* '''Unreal Tournament 2003''' Build 927~2225&lt;br /&gt;
** Build 927 (117.25): '''Unreal Tournament 2003''' E3 2002 demo build 906, but Unreal Engine version is 927 (Windows) [Apr 2002]&lt;br /&gt;
** Build 927 (119.25): '''Unreal Tournament 2003''' beta demo (Windows) [May 2002]&lt;br /&gt;
*** Build 928 (119.25):'''Unreal Championship''' out of box (Xbox) [Sep 2002]&lt;br /&gt;
** Build 1077 (120.28): '''Unreal Tournament 2003''' first official demo (Windows, Linux) [Sep 2002]&lt;br /&gt;
** Build 1080 (120.28): '''Unreal Tournament 2003''' first official demo patch (Windows, Linux) [Sep 2002]&lt;br /&gt;
** Build 1142 (121.29): '''Unreal Tournament 2003''' second offcial demo (Windows, Linux, Mac OS X) [Nov 2002] (UE version is 1142. but after of 2136)&lt;br /&gt;
** Build 2107 (120.28): '''Unreal Tournament 2003''' out of box (Windows, Linux, Mac OS X) [Sep 2002]&lt;br /&gt;
** Build 2111 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Oct 2002]&lt;br /&gt;
** Build 2126 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Oct 2002]&lt;br /&gt;
** Build 2136 (121.29): '''Unreal Tournament 2003''' retail patch 1 (Windows) [Oct 2002]&lt;br /&gt;
** Build 2153 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2154 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2164 (121.29): '''Unreal Tournament 2003''' beta patch (Windows) [Dec 2002]&lt;br /&gt;
** Build 2166 (121.29): '''Unreal Tournament 2003''' beta and retail patch 2 (Windows) [Dec 2002]&lt;br /&gt;
** Build 2186 (121.29): '''Unreal Tournament 2003''' retail patch 3 (Windows, Linux) [Jan 2003]&lt;br /&gt;
** Build 2199 (121.29): '''Unreal Tournament 2003''' retail patch 4 (Windows, Linux) [Feb 2003]&lt;br /&gt;
** Build 2206 (121.29): '''Unreal Tournament 2003''' third official demo (Windows, Linux)  &lt;br /&gt;
** Build 2225 (121.29): '''Unreal Tournament 2003''' retail patch 5 (Windows, Linux, Mac OS X) [Apr 2003]  &lt;br /&gt;
* Pure '''Unreal Engine''' 2 Builds 2110~2227&lt;br /&gt;
** Build 2110: OFFICIAL CODEDROP for Release to Licensee. based on '''Unreal Warfare''' engine at merged from some '''UT2003 2107 code''' and removed UT2003 game specific codes (Windows, Xbox) [Oct 2002]&lt;br /&gt;
** Build 2226: OFFICIAL CODEDROP for Release to Licensee. merged from some '''UT2003 2225 code''' (Windows, Xbox) [May 2003]&lt;br /&gt;
*** '''Unreal Engine 2 Runtime''' Edition (Windows) [Sep 2003]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.19.03 [Oct 2003]&lt;br /&gt;
***** Build 2226: UE2Runtime 2226.19.03 SpeedTree Demo [Apr 2004]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.20.01 [Jul 2004]&lt;br /&gt;
**** Build 2226: UE2Runtime 2226.20.02  [Feb 2005]&lt;br /&gt;
*** '''Unreal 2 eXpanded MultiPlayer''' free-download (Windows) [Dec 2003], included in Unreal 2 retail box (Xbox) [Feb 2004]&lt;br /&gt;
** Build 2227: OFFICIAL CODEDROP for Release to Licensee. all bugs fixed from 2226 (Windows, Xbox) [Mar 2004]&lt;br /&gt;
** '''Unreal Engine 2X''': '''Unreal Championship 2''' Exclusive on Xbox optimized and some enhancedments [Mar 2004]&lt;br /&gt;
* '''Unreal Engine 2.5''' Build 3120~3369&lt;br /&gt;
** Build 3120 (127.29): '''Unreal Tournament 2004''' beta demo (Windows, Linux, Mac OS X) [Feb 2004]&lt;br /&gt;
** Build 3186 (127.29): '''Unreal Tournament 2004''' out of box (Windows, Linux, Mac OS X) [Mar 2004]&lt;br /&gt;
** Build 3197 (127.29): '''Unreal Tournament 2004''' beta patch (Windows) [Apr 2004]&lt;br /&gt;
** Build 3204 (127.29): '''Unreal Tournament 2004''' retail patch 1 (Windows, Linux, 64-bit Linux, Mac OS X) [May 2004]&lt;br /&gt;
** Build 3236 (127.29): '''Unreal Tournament 2004''' retail patch 2 (Windows, Linux, 64-bit Linux, Mac OS X) [Jun 2004]&lt;br /&gt;
** Build 3270 (127.29): '''Unreal Tournament 2004''' retail patch 3 (Windows, Linux, 64-bit Linux) [Aug 2004]&lt;br /&gt;
** Build 3323 (128.29): '''Unreal Tournament 2004''' beta and retail patch 4 (Windows, Linux, 64-bit Linux) [Sep 2004]&lt;br /&gt;
** Build 3334 (128.29): '''Unreal Tournament 2004''' official demo (Windows, Linux, Mac OS X)  [Sep 2004]&lt;br /&gt;
** Build 3339 (128.29): '''Unreal Tournament 2004''' retail patch 5 (Windows, Linux, 64-bit Linux) [Nov 2004]&lt;br /&gt;
** Build 3355 (128.29): '''Unreal Tournament 2004''' retail patch 6 (Windows, 64-bit Windows, Linux, 64-bit Linux) [Feb 2005]&lt;br /&gt;
** Build 3362 (128.29): '''Unreal Tournament 2004''' beta patch (Windows) [Oct 2005]&lt;br /&gt;
** Build 3369 (128.29): '''Unreal Tournament 2004''' retail patch 7 (Windows, 64-bit Windows, Linux, 64-bit Linux, Mac OS X) [Dec 2005]&lt;br /&gt;
&lt;br /&gt;
==Engine Details==&lt;br /&gt;
&lt;br /&gt;
===Rendering Technologies===&lt;br /&gt;
* Direct3D 8, Direct3D 9 (Builds 3236+) and OpenGL, OpenGL 2 (Builds 3236+) support&lt;br /&gt;
* Hardware shader support for vertex shaders and pixel shaders&lt;br /&gt;
* Enhanced lighting&lt;br /&gt;
** Real-time radiosity lightmaps&lt;br /&gt;
* Enhanced NURBS, scene graph, collision detection, and spatial data handling support&lt;br /&gt;
* Enhanced BSP/CSG and Portal world rendering technology and Scene graph and all Scene Management (Builds 2500+)&lt;br /&gt;
* Improvements very fast rendering engine speed (Builds 2500+)&lt;br /&gt;
* Improved texture compression&lt;br /&gt;
* Cube mapping (Builds 739+)&lt;br /&gt;
** All texture mapping with cube mapping including environment mapping&lt;br /&gt;
* Dot-3 product bump mapping&lt;br /&gt;
** With environment mapping (environment bump mapping) and with cube mapping too&lt;br /&gt;
* Advanced Weighted ClipTexturing&lt;br /&gt;
** With all other texturing techniques&lt;br /&gt;
* Weighted skeletal animation (Builds 829+)&lt;br /&gt;
** With smooth-skinned geometry (skinning animation)&lt;br /&gt;
* Facial animation support (Builds 829+)&lt;br /&gt;
** Including scripted lip syncing and real-time lip syncing&lt;br /&gt;
* Large scale terrain support (Builds 633+)&lt;br /&gt;
* Seamless mixing of indoor BSP meshes, static meshes, dynamic meshes and terrain meshes&lt;br /&gt;
* Hardware Brush with static meshes, movable meshes, non-deformable meshes&lt;br /&gt;
* Emitter based particles system  (Builds 739+)&lt;br /&gt;
* Heavily extensive emitter particles system (Builds 3270+)&lt;br /&gt;
* 2048x2048 size texture support (Builds 633+)&lt;br /&gt;
* 4096x4096 size texture support (Builds 2500+)&lt;br /&gt;
* Software rendering with Pixomatic software renderer (Builds 3186+, no additional cost)&lt;br /&gt;
* Interactive Data Visualization's SpeedTreeRT (Builds 3369+)&lt;br /&gt;
* Unreal Developer Network support on many other rendering technologies by Demiurge Studios&lt;br /&gt;
&lt;br /&gt;
===Other Features===&lt;br /&gt;
* New designed network engine (Builds 739+)&lt;br /&gt;
* Powerful material shader and texture editor for UnrealEd (Builds 829+)&lt;br /&gt;
* Fast vehicles and physics optimized based network engine (Builds 3186+)&lt;br /&gt;
* Particles system wizard toolset for UnrealEd (Builds 739+)&lt;br /&gt;
* Included entirely new particle system editor for UnrealEd (Builds 3270+)&lt;br /&gt;
* UnrealMatinee cutscene toolset for UnrealEd (Builds 739+)&lt;br /&gt;
* Powerful real-time terrain editing toolset for UnrealEd (Builds 633+)&lt;br /&gt;
* Improving GUI editor (Builds 927+)&lt;br /&gt;
* Voice-over IP support (Builds 3186+)&lt;br /&gt;
* Text-to-speech support (Builds 3186+)&lt;br /&gt;
* AI speech recognition (Builds 3186+)&lt;br /&gt;
* Improved dymanic music system support (Builds 829+)&lt;br /&gt;
* New designed A.I. system (Builds 633+)&lt;br /&gt;
* Newly improving A.I. system, BOT A.I. and teamwork A.I. (Builds 3186+)&lt;br /&gt;
* 16-bit unicode support (Builds 2110+)&lt;br /&gt;
* Include MathEngine's &amp;quot;Karma&amp;quot; physics engine (Builds 829+, no additional cost)&lt;br /&gt;
* Enhancing &amp;quot;Karma&amp;quot; physics engine performance and extending supported vehicles physics (Builds 3186+)&lt;br /&gt;
* Vehicles optimized physics (Builds 3186+)&lt;br /&gt;
* Support for Lipsync system of LIPSinc's Automated Facial Automation Technology (Builds 829+, no additional cost)&lt;br /&gt;
* OC3 Entertainment's Impersonater (Builds 3323+, no additional cost)&lt;br /&gt;
* 3DS MAX, MAYA, SoftImage's XSI  Mod Tool  (Builds 3355+) Plug-ins&lt;br /&gt;
* Enhancing Real-time recording of in-engine footage as replayable 'demo' files (Builds 829+)&lt;br /&gt;
* Support for processing those demo files into DivX movies (DivX library license separately) &lt;br /&gt;
* Support for processing those demo files into Bink Video&lt;br /&gt;
* Unreal Developer Network support on many other toolsets, utilities and sample contents by Demiurge Studios&lt;br /&gt;
&lt;br /&gt;
==Development Tools==&lt;br /&gt;
* [[Legacy:UnrealEd 3|UnrealEd 3]]&lt;br /&gt;
* [[Legacy:Ucc|Ucc]]&lt;br /&gt;
* [[Legacy:UccDepend|UccDepend]]&lt;br /&gt;
* [[Legacy:UDebugger|UDebugger]]&lt;br /&gt;
* [[Legacy:UPaint|UPaint]]&lt;br /&gt;
* Karma Authoring Tool (Builds 829+, no additional cost)&lt;br /&gt;
* LIPSinc Animation Studio (Builds 829+, no additional cost)&lt;br /&gt;
* Impersonator Studio (Builds 3323+, no additional cost)&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
&lt;br /&gt;
===Announced Projects===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Project'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Developer'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Release Date'''''&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |'''''Engine Build'''''&lt;br /&gt;
|-&lt;br /&gt;
|Tom Clancy's Splinter Cell Blacklist&lt;br /&gt;
|Ubisoft Toronto&lt;br /&gt;
|TBA&lt;br /&gt;
|Build 829&lt;br /&