Mostly Harmless

Changes related to Subobjects

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This special page lists the last changes on pages who are linked. Pages on your watchlist are bold.

< Subobjects

Below are the last 50 changes in the last 7 days, as of 23:20, 6 September 2008.
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6 September 2008

  • (diff) (hist) . . Flow control‎; 17:17 . . (+9) . . Ikuto (Talk | contribs)
  • (diff) (hist) . . N Variables‎; 17:15 . . (+13,085) . . Ikuto (Talk | contribs) (New page: == Important notice to editors == {{stub}} This article is a stub to relation of the fact, that primarily article creator have mainly filled in stuff about Unreal Engine 1 a...)
  • (diff) (hist) . . N Flow control‎; 17:01 . . (+5,293) . . Ikuto (Talk | contribs) (New page: UnrealScript supports all the standard flow-control statements of C/C++/Java: == For Loops == "For" loops let you cycle through a loop as long as some condition is met. For example: <u...)
  • (diff) (hist) . . m States‎; 11:44 . . (-54) . . Wormbo (Talk | contribs) (there's a discussion link at the top of the page, discussion sections should be avoided)

5 September 2008

  • (diff) (hist) . . N States‎; 19:06 . . (+12,485) . . Ikuto (Talk | contribs) (New page: = States = == Overview of States == Historically, game programmers have been using the concept of states ever since games evolved past the "pong" phase. States (and what is known as "sta...)
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