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  • The [[extends clause]] is mandatory for all classes, except the [[Object]] class, which is the root of the class hierarchy and the only class withou ...his was intended to be used with the [[wp:Component Object Model|Component Object Model]], and although the [[wp:IUnknown|IUnknown]] interface is implemented
    10 KB (1,559 words) - 18:22, 28 January 2013
  • First a struct for containing the HSV color, equivalent to the [[UE3:Object structs (UT3)#LinearColor|LinearColor]] struct for RGB colors. ...te common to want several colours that differ only in hue, like [[UE3:HUD (UDK)#GetRYGColorRamp|this HUD function]] which returns a colour that fades from
    4 KB (636 words) - 19:45, 17 September 2012
  • ...modifier is available in later [[Unreal Engine 3]] versions, such as the [[UDK]]. ...ucts [[UE3:Object (UT3)#qword|Object.qword]] and [[UE3:Object (UT3)#double|Object.double]] represent the native types [[wp:Qword#Dword_and_Qword|QWORD]] and
    7 KB (1,070 words) - 07:50, 17 August 2011
  • | parent = Object An exception to this is the [[UDK]], which correctly returns the given value.
    9 KB (937 words) - 15:57, 26 November 2012
  • {{#ifeq:{{gamename}}|UDK| | parent4 = Object
    7 KB (1,048 words) - 08:57, 27 April 2014
  • '''Note''': As of UDK 2011-06+?{{confirm}} it is also possible to declare local variables in [[st ...[UE3:NxForceField (UDK)|NxForceField]] and [[UE3:NxGenericForceFieldBrush (UDK)|NxGenericForceFieldBrush]], both using <code>[[array]]<const native transi
    16 KB (2,515 words) - 10:51, 16 September 2015
  • This page is to link to all the various [[UDK]] specific tutorials that are starting to pop up around the web. *[http://www.youtube.com/watch?v=OcJ3J2Yf_Wg Getting Started with UDK: part 1]<sup>Video</sup> by Raven67854
    11 KB (1,612 words) - 18:43, 11 June 2013
  • ...The tag is available in later [[Unreal Engine 3]] versions, such as the [[UDK]]. * Test the tags in older Unreal Engine versions such as UT3 and early UDK builds
    5 KB (716 words) - 05:08, 1 August 2011
  • ...t your models in a format that is suitable for use in Unreal Editor or the UDK. *Wavefront Object (.obj)
    6 KB (913 words) - 13:14, 25 October 2014
  • The source code is included in the UDK download. * [http://www.udk.com/download.html Latest UDK download]
    4 KB (596 words) - 13:25, 5 August 2014
  • |Object-based FPS ===[Unreal Development Kit] (UDK)===
    207 KB (31,088 words) - 14:48, 29 January 2023
  • optional Object inObj ...the timers, including the ones that are set to call function on some other object.
    7 KB (991 words) - 10:57, 22 February 2014
  • UnrealKismet is a Visual Scripting system within the UDK that allows artists that don't possess programming knowledge to create scri Each sequence object is a self-contained black box which performs a single purpose. The types of
    2 KB (246 words) - 12:56, 9 February 2012
  • ...he UDK. Also, everything is grouped and labeled in the same way as in the UDK, making it fairly easy to navigate as a reference. *[[UnrealKismet:Sequence_Objects:Mobile Object Picker|Mobile Object Picker]]
    15 KB (1,797 words) - 17:22, 5 February 2012