I love the smell of UnrealEd crashing in the morning. – tarquin

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  • ...t creating an environment for players to move about in. Here on the Unreal Wiki we've pretty much split the topic between ''technique'' (this page) and ''d ...ut with primitive shapes: the [[Legacy:Brush|brush]]es. The [[Legacy:Build|build]] process then compiles a [[Legacy:BSP|BSP]] from the brushes, and the mapp
    2 KB (274 words) - 21:18, 1 December 2006
  • ...nk what he means is that it's physically impossible (in the real world) to build a wall out of bricks at a skewed angle, so you shouldn't do it in your map I'm a bit wary of "Tips" lists: anything on the wiki could be a "tip". granted, something like the use of expressions in propert
    8 KB (1,474 words) - 07:52, 24 August 2022
  • ...tutorial is intended to cover everything one needs to know to successfully build a map (and a good map) for the Assault gametype in [[Legacy:UT2004|UT2004]] ...SUBJECTSPACE}}:{{BASEPAGENAME}}/Creating A Destroyable Objective]]: How to build a first objective, and then how to blow it up.
    5 KB (797 words) - 08:23, 13 August 2007
  • ...ically gets with new maps for most other gametypes. Exploit this fact and build from it to create a compelling world for your participants to be part of an ...tion marks at the end of planning. Just keep them in mind as you actually build the map, and with a little fiddling you can probably work them out as you g
    15 KB (2,732 words) - 14:00, 21 November 2004
  • ...selves (or are just curious how it was done), here are the steps needed to build our cozy little place I like to call "Tutorial Valley". After following th # For added support, and to give the defenders somewhere good to spawn, we'll build a ceiling stretching out from the back wall to the front wall, but we'll ma
    16 KB (2,720 words) - 05:56, 2 July 2006
  • ...doorway and ...off the edge of the world. Hmm.. Looks like it's time to build the rest of our map, huh? ...y to a game when there's more than one way to reach an objective, so let's build our base symmetrically, with a path on either side leading to a central cha
    23 KB (3,803 words) - 12:44, 15 July 2006
  • ...tutorials and place them here. If you would like to have a tutorial on the Wiki, I'm sure that everyone would appreciate if someone were to read over these '''Tarquin:''' Link to documentation wiki pages, if they exist, or start writing them! That's a good way to start.
    67 KB (8,400 words) - 21:20, 3 February 2006
  • {{innerbox| Taken from [[Wiki:MeaningfulName]]. '''Mychaeel:''' The problem with such a page on a Wiki is that you will hardly be able to find something less than ultra-generic t
    34 KB (5,823 words) - 09:32, 7 April 2006
  • ...p of clay or something. This document is intended to represent the current build, and should be updated accordingly. ...for basic procedure pages. I'm just trying to streamline the parts of the Wiki I found confusing when I was first trying to learn Unreal.
    8 KB (1,398 words) - 18:19, 31 January 2005
  • ...1024 for the height, width, breadth respectively, and then click on the '''Build''' button. ...Notice that the brush didn't change shape until you actually pressed the build button.
    7 KB (1,253 words) - 09:21, 25 March 2008
  • ...neffective, concidering there are over 1300 classes only in UT2003 and the Wiki also describes UT classes. See those other pages for how class pages should ...CodeX|UnCodeX]] output of the UT2003 classes plus El Muerte's own stuff. A wiki class page should look like e.g. [[Legacy:ZoneInfo|ZoneInfo]]. Quoting the
    7 KB (1,086 words) - 09:10, 8 December 2005
  • THE UNREAL WIKI! = wiki.beyondunreal.com */ http://wiki.beyondunreal.com/wiki/CustomRoundRobin
    3 KB (457 words) - 16:04, 18 November 2007
  • My real wish was that there was an AI section on the Wiki that involved weapon creation, and how to "tell" the bots in UT2k3/4 how to ...ifying beam damage is the way to go. Then, you'll have to use the beam to build/destroy bases, the AVRiL for vehicles, and instagib for players. Vehicles
    5 KB (886 words) - 07:33, 18 May 2004
  • ===dma's wiki page. === '''Dma:''' What is up with this? http://student-www.uncc.edu/~danderse/wiki-ie-dma.gif. It happens on IE6 (which I admit is somewhat lousy) on more th
    7 KB (1,211 words) - 04:58, 20 May 2008
  • '''Mychaeel:''' Welcome to the Wiki, Doogle. :-) Please add yourself to the [[Legacy:Project Contributors|Pro ...ni moto bike round my mate's field and fiddlin on my computer, plus I also build and repair computers for friends and neighbours in the area :)
    3 KB (524 words) - 09:51, 15 March 2007
  • ...e there, just mention where you found my email. No, I don't run the unreal wiki. (I got that question a few times now already, and I don't have a clue why. This... mod/program? still don't know what to call is. But anyway you can build droids with it. I've made this because I wanted to make something with the
    7 KB (1,310 words) - 13:42, 27 August 2004
  • It's been awhile since I've done anything on the Wiki, so I thought I'd share something with you. A Nice, little Rant. And it act ...e forgetting Static Meshes really weren't added to the engine until around Build 900 or so, IIRC... So it wouldn't be possible to add those in without a sou
    14 KB (2,592 words) - 14:30, 25 August 2003
  • This is my wiki page. I will be here everyday until my MOD launches in MARCH/APRIL (exten Currently the game MWorlds (working title) is being build in both UT2003 as a mod and as a full game in the Torque engine. The UT20
    5 KB (1,021 words) - 12:12, 29 January 2004
  • This page does not tell you how to build a map for devastation, so if you are completely new to map editing you shou ...encountered recently (not for the first time) that makes it impossible to build geometry. Its hard to explain, lets say that you make the [[Legacy:Red Buil
    6 KB (1,093 words) - 16:49, 3 April 2007
  • I've got some notes for a tutorial that I need to write for the Wiki on creating a basic scene. The only thing that's preventing me from adding It's weird, even though I don't map or mod for UT2K4 at all I still visit the Wiki at least once a week. Maybe it's because I have hope that I'll get back in
    56 KB (10,109 words) - 10:44, 28 December 2007

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