I love the smell of UnrealEd crashing in the morning. – tarquin

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  • Use the [[Legacy:Class Wikifier|Class Wikifier]] to create the basics of a wiki page from an [[Legacy:UnrealScript|UnrealScript]] class. +- [[Legacy:DamageType|DamageType]] >>
    19 KB (2,280 words) - 05:05, 19 May 2007
  • ...rates make it fire different amounts of bullets in a second. See [http://wiki.unrealadmin.org/images/0/00/Minishots.jpg this graph]. ...UT)|Pawn (UT)]] EventInstigator, vector HitLocation, vector Momentum, name DamageType) : Implemented in subclasses.
    18 KB (2,644 words) - 13:49, 2 May 2022
  • ...Pawn InstigatedBy, Vector HitLocation, Vector Momentum, class<DamageType> DamageType) Super.TakeDamage( Damage, InstigatedBy, HitLocation, Momentum, DamageType );
    67 KB (8,400 words) - 21:20, 3 February 2006
  • DamageType ...relationship when it spans a few pages. I'll modify my program to create a wiki-friendly lined output that will be easier to follow.
    37 KB (1,854 words) - 16:01, 10 January 2005
  • ==Making your Own DamageType (in UT2004) == *Be able to read the Wiki
    3 KB (439 words) - 18:57, 16 July 2004
  • ...the game-specific things, but there are some good ones around here on the Wiki. I would also like to help improve the Wiki, as I've noticed that a LOT of its pages are pure data, with no actual desc
    13 KB (2,154 words) - 10:53, 29 November 2009
  • ...HitLocation, out vector Momentum, class<[[Legacy:DamageType|DamageType]]> DamageType) : Allowes the GameRules to modify the damage (return value) and momentum. ...cy:Controller|Controller]] Killer, class<[[Legacy:DamageType|DamageType]]> damageType, vector HitLocation) : Called right before the pawn dies. Returning <code>T
    9 KB (1,295 words) - 20:56, 28 June 2007
  • ...ACTION_KillInstigator|ACTION_KillInstigator]]. Set its [[Legacy:DamageType|DamageType]] too. ...ed and looked on how to do this for a map and found it here. God bless the wiki.
    3 KB (512 words) - 00:17, 25 December 2008
  • This is an idea first proposed on the Wiki by Soldat. Essentially, the idea is that when a player is damaged by a weap ...e, Pawn Instigator, Vector HitLocation, Vector Momentum, class<DamageType> DamageType)
    48 KB (7,108 words) - 03:22, 14 September 2006
  • ...Other.TakeDamage(DamageMax, Instigator, HitLocation, Momentum*X, DamageType); DamageType=class'DamTypeKillstick' //damage type class call
    19 KB (2,241 words) - 02:50, 24 August 2005
  • ...mber in the thousands to achieve the effect you want. You'll also notice a damagetype setting. This is used for all the various kinds of damage in the game. Let' '''Tarquin:''' Do you have permission to include these in the Unreal Wiki?
    18 KB (3,066 words) - 14:18, 2 April 2005
  • ...common built-in actor and object classes, and additionally links each to a wiki search for that class 'DamageType', 'WeaponDamageType', 'Effects', 'Emitter', 'NetworkEmitter',
    14 KB (1,391 words) - 02:31, 24 May 2007
  • class<DamageType> damageType) (As this is my first posting, I'm not really familiar with WIKI etiquette so please feel free to move this code someplace else&ndash;or eve
    5 KB (662 words) - 12:56, 19 November 2007
  • ...my uscript is... it didn't make the transition from WOTgreal to Notepad to Wiki very well. It still works, but it's not very pretty. I'll fix it up at a la var() class<DamageType> DamageType;
    14 KB (1,572 words) - 01:18, 24 November 2003
  • ; class<[[Legacy:DamageType|DamageType]]> CrushedDamageType : ; class<[[Legacy:DamageType|DamageType]]> RanOverDamageType :
    10 KB (1,180 words) - 11:42, 16 November 2007
  • ...n InstigatedBy, Vector HitLocation, out Vector Momentum, class<DamageType> DamageType) : Called every time owner takes damage while holding this weapon - used by ...ass pages seem to ignore them, so I was trying to stay within the style of Wiki. =) I'll get the comments cleaned up, remove my proprietary stuff, and mov
    19 KB (2,695 words) - 14:36, 8 August 2006
  • HurtRadius(15, 45, DamageType, 250, HitLocation ); DamageType=Class'XWeapons.DamTypeMinigunAlt'
    17 KB (2,534 words) - 10:00, 25 May 2006
  • Use the [[Legacy:Class Wikifier|Class Wikifier]] to create the basics of a wiki page from an [[Legacy:UnrealScript|UnrealScript]] class. ++[[UE2:DamageType_(UT2004)|DamageType]] >>
    11 KB (1,070 words) - 06:28, 14 January 2009