I love the smell of UnrealEd crashing in the morning. – tarquin

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  • ..., [[Legacy:Decoration|Decorations]], [[Legacy:Trigger|Triggers]], [[Legacy:NavigationPoint|Navigation Points]], and other [[Legacy:Actor|Actors]]) ...), and I'll revamp the HomePage with your suggestions too – give the Wiki a big breath of fresh air :-D – ''Tarquin''
    5 KB (695 words) - 22:26, 25 April 2002
  • Use the [[Legacy:Class Wikifier|Class Wikifier]] to create the basics of a wiki page from an [[Legacy:UnrealScript|UnrealScript]] class. +- [[Legacy:NavigationPoint|NavigationPoint]] >>
    19 KB (2,280 words) - 05:05, 19 May 2007
  • #[[Legacy:Add An Actor|Add an Actor]] >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> DestroyableObjective >> Destroy ...methods too? I forget what it is and how to do it. There's a page on the wiki but it involves telling the renderer to just not render certain parts of th
    16 KB (2,582 words) - 13:58, 13 July 2007
  • The first step is to [[Legacy:Add An Actor|Add an Actor]]>>NavigationPoint>>JumpDest>>JumpSpot>>GameObjective>>DestroyableObjective>>DestroyableObject ...me correction, please feel free to edit the text directly (that's what the Wiki is for!), but please try to keep the tutorial flow intact (no thread discus
    15 KB (2,465 words) - 20:35, 13 January 2005
  • ...ft side of the base near the entrance (you may want to replace an existing NavigationPoint with the new AssaultPath). Open up its properties window and [[Legacy:Set ...me correction, please feel free to edit the text directly (that's what the Wiki is for!), but please try to keep the tutorial flow intact (no thread discus
    14 KB (2,365 words) - 06:29, 31 January 2007
  • Now we need the actual objective. [[Legacy:Add An Actor|Add an Actor]]>>NavigationPoint>>JumpDest>>JumpSpot>>GameObjective>>ProximityObjective>>HoldObjective to th ...is worth noting that we will need to [[Legacy:Add An Actor|add an Actor]]>>NavigationPoint>>[[Legacy:BlockedPath|BlockedPath]] at the outer door to tell bots that the
    23 KB (3,803 words) - 12:44, 15 July 2006
  • ...on gametype, where Monsters are spawned at random [[Legacy:NavigationPoint|NavigationPoint]]s around the map and attack the players in increasingly aggressive waves. ...ON that gives the Pawn a destination defined as a [[Legacy:NavigationPoint|NavigationPoint]] with a particular Tag that matches the provided name. The Monster will a
    24 KB (3,321 words) - 11:17, 22 September 2006
  • ...cy:Bot|Bot]] class interacts with the code in the [[Legacy:NavigationPoint|NavigationPoint]] classes, [[Legacy:GameObject|GameObject]] classes, [[Legacy:GameInfo|Game This is the current hierarchy of bot support pages on the wiki.
    4 KB (603 words) - 20:04, 30 December 2013
  • local NavigationPoint NP; forEach RadiusActors( class'NavigationPoint', NP, 1024 )
    67 KB (8,400 words) - 21:20, 3 February 2006
  • NavigationPoint ...relationship when it spans a few pages. I'll modify my program to create a wiki-friendly lined output that will be easier to follow.
    37 KB (1,854 words) - 16:01, 10 January 2005
  • ...n activity, and other command options. (See also, [[Legacy:NavigationPoint|NavigationPoint]]) '''SuperApe:''' Heady stuff. Nice addition to the wiki.
    8 KB (1,276 words) - 02:00, 7 April 2006
  • ...ypes things. Most technical terms now have an established format, but many wiki pages may not conform to these, either because they're old, or because new ...]" and "[[Legacy:NavigationPoint|NavigationPoint]]" rather than "tag" and "naVigationpOint".
    6 KB (866 words) - 03:35, 24 September 2004
  • ...gacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:JumpSpot|JumpSpot]] >> GameOb ...a static NavigationPoint that has been pathed or an actor not derived from NavigationPoint at all).
    14 KB (1,955 words) - 09:15, 27 December 2006
  • ; [[Legacy:NavigationPoint|NavigationPoint]] FindPlayerStart ([[Legacy:Controller|Controller]] Player, optional byte I '''Wormbo:''' Please be careful when the wiki tells you there's a conflict. You can loose information added by other cont
    9 KB (1,295 words) - 20:56, 28 June 2007
  • This is an idea first proposed on the Wiki by Soldat. Essentially, the idea is that when a player is damaged by a weap '''Dirk Fist:''' I have'nt done much with 2k3, But could'nt the ''Actor>NavigationPoint>SmallNavigationPoint>Teleporter '' accept() function, be modified for setti
    48 KB (7,108 words) - 03:22, 14 September 2006
  • If this works out, I'll describe the hack in detail somewhere on the Wiki. The Wiki script running JDN now supports an extra parameter for the <tt>&lt;uscript>
    92 KB (15,242 words) - 07:57, 3 December 2009
  • ; bool bAutoDoor : Automatically setup Door NavigationPoint for this mover ; [[Legacy:NavigationPoint|NavigationPoint]] myMarker :
    22 KB (3,499 words) - 15:07, 6 March 2016
  • Im not gonna go into specifc Mapping right now, because the wiki is a great resource for that anyway. So this is just about the Differances {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> navpoint_defense }}
    10 KB (1,410 words) - 18:00, 17 December 2005
  • ...my [http://uncommonplace.com/forums/ forums], or just add comments to this Wiki page :) ...gacy:UT2003|UT2003]] >> [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:JumpSpot|JumpSpot]] >> [[Lega
    6 KB (1,051 words) - 12:41, 6 January 2005
  • '''Update:''' After much experimentation, I have decided that the NavigationPoint system is not suitable for what I want to do. The autoconnecting behavior ...making using a similar node network for civilian pedestrians, leaving the NavigationPoint network free to be dedicated to bots.
    12 KB (1,847 words) - 10:28, 28 September 2006

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