I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

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  • ...our level visible, use it to your advantage. Because UT only has a limited Polygon count it is difficult to make a really beautiful looking level. Using a hea I'm a bit wary of "Tips" lists: anything on the wiki could be a "tip". granted, something like the use of expressions in propert
    8 KB (1,474 words) - 07:52, 24 August 2022
  • ...wall that you cut a doorway through as an anti-portal because the original polygon (without the doorway cut out of it) will be used for occlusion. ...methods too? I forget what it is and how to do it. There's a page on the wiki but it involves telling the renderer to just not render certain parts of th
    16 KB (2,582 words) - 13:58, 13 July 2007
  • ...the moment he asks that somebody put it on the Wiki: http://mb.link-m.de/wiki/Building_Custom_Textures.rar You will need winrar or another decompression The ........ (texture can be) ... created using only one subdivided polygon, no drawings, nor photographs, nor images of any kind, and this comes strai
    4 KB (686 words) - 00:55, 18 July 2006
  • ...the concentration of polygons on the flange is very high. Lets use a less polygon intensive method on the other side. ...ond spline method we used resulted in less polys, and fits better with the polygon concentration of the rest of the object. Some would even suggest adding in
    8 KB (1,464 words) - 00:16, 1 December 2004
  • ...omes I'll try to recruit some people for the beta testing both here on the wiki and on BeyondUnreal Forums. (as much as I dislike forums) ...oing AI and physics calculations on the fighters start to add up, plus the polygon load starts straining the video card with that many fighters (plus the spac
    130 KB (23,327 words) - 12:37, 2 September 2005
  • ...ey are called, meshes. These are how the Unreal Engine can push the insane polygon counts this time around, because these meshes utilize your video card's T+L ...the deal with hardware brushes? Here's a [http://c2.com/cgi/wiki?HowToVote Wiki poll]... to vote, edit this page and increment your choice's count by 1. BT
    12 KB (2,108 words) - 13:05, 19 June 2003
  • ...nough with Maya to apply shaders, project texture alignment and manipulate polygon normals, edges and vertices. ...ools related to modeling, including component selection tools, the various Polygon modeling tools, the Outliner, Multilister and UV Mapping tools.
    8 KB (1,376 words) - 10:57, 4 April 2007
  • ## Create Polygon Tool/ Appened toPolygon Tool ## Sculpt Polygon Tool - For creating terrain mesh peices
    5 KB (801 words) - 21:49, 23 December 2006
  • ...the engine will display at varying view distances from the model, to save polygon counts that the viewer would otherwise never notice. Each level collapses ...ntend to link the relevant sections to their counterparts elsewhere on the wiki.
    7 KB (1,224 words) - 06:40, 11 August 2004
  • all the other contributors, who made the Wiki such a great resource. Also, I have a suggestion: Please don't let Entropic take over Wiki command. His comment, "Mychaeel is like a big scary alien with the brain th
    5 KB (868 words) - 17:35, 7 September 2004
  • ...Unreal gaming development, like a sucker, I would just give it away on the Wiki, so other young punks can take advantage of all my heartache and hard work. ...lly for various animation purposes would be useful. I suggested it on this Wiki and, with the help of Foxpaw and Chip have developed just that: an Animated
    23 KB (3,638 words) - 01:34, 7 April 2006
  • '''Ransico:''' This is my first real contribution to the wiki, I hope someone finds it useful :) ...ally, my low detail mesh consists of a plane... and the high detail a good polygon tree.
    5 KB (718 words) - 05:22, 14 March 2006
  • '''Wormbo:''' Welcome to the Wiki, Sobiwan! :) ...odelling is better, in my opinion. (Well, technically NURBS is superior to polygon based system because a NURBS object can be actually curved, not just appear
    3 KB (556 words) - 17:58, 6 March 2004
  • Begin Polygon Item=OUTSIDE Texture=black1 Flags=4194304 Link=0 End Polygon
    7 KB (928 words) - 21:42, 26 January 2017
  • ...ructure method used by game programmers to determine correct front-to-back polygon visibility, so that scenes are rendered realistically ; Face : see [[Legacy:Polygon|Polygon]]
    28 KB (4,193 words) - 10:25, 17 June 2007
  • ...ne_Church.utx. Sure, it'll take time, nut who's got a life AND adds to the wiki? ...in reality it has more like 400. Just multiply in your head the number of polygon's in your model by 2 for a conservative estimate of the number of polygons
    36 KB (6,434 words) - 06:09, 7 April 2005