My program doesn't have bugs. It just develops random features.

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  • ==BSP Surface Anti-portals== ''note: I'm calling these Anti-portals (with a hyphen) as the Surface Properties window calls them that.''
    16 KB (2,582 words) - 13:58, 13 July 2007
  • * or do [[Legacy:UnrealEd Main Menu|UnrealEd Main Menu]] -> View -> Actor Class Browser. ...|Class Tree]] to the [[Legacy:Class|class]] you want to add. On the Unreal Wiki, we represent the parentage of a class like this:
    2 KB (301 words) - 04:01, 16 November 2008
  • ...enu]] -> Surface Properties, and in the [[Legacy:Surface Properties Window|surface properties window]] check the '''Fake Backdrop''' checkbox. [[Image:Legacy_interface-Ed3-surface-flag.png|center|Caption]]
    5 KB (877 words) - 09:23, 27 December 2006
  • ...a rounded pipe to me :). Lets make a '''Referenced''' clone and apply the surface modifier so we can see our curved pipe. ...it sounds. Remember, you don't have to do anything to make the referenced surface update, it'll do it by itself as you edit. You need to be in element edit m
    8 KB (1,464 words) - 00:16, 1 December 2004
  • ...need to be redone: stairs and the surface detection. It turns out that the surface detection does not work very well on TerrainInfo surfaces. It "works," but * When you hit escape, it brings up the "quick menu." Is this simply a result of the GUI intercepting a console command bound t
    177 KB (31,705 words) - 04:34, 28 May 2005
  • This is the master page for all the window and context menus in the [[Legacy:UnrealEd Interface|UnrealEd interface]]. ...iters: when giving menu commands, quote them in full like this (unless the context is obvious):
    2 KB (329 words) - 03:20, 25 May 2003
  • ...acy Troubleshooting]] for other FAQ or troubleshooting pages on the Unreal Wiki. ...et up autosave by opening the advanced options property editor in the view menu, and expanding the Editor\Advanced tab. The AutoSave and AutoSaveTime prope
    20 KB (3,360 words) - 06:39, 12 April 2012