Mostly Harmless

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  • Use the [[Legacy:Class Wikifier|Class Wikifier]] to create the basics of a wiki page from an [[Legacy:UnrealScript|UnrealScript]] class. | +- [[Legacy:UnrealPawn|UnrealPawn]]
    19 KB (2,280 words) - 05:05, 19 May 2007
  • ...to be in order to trigger this HoldObjective. The default will match any UnrealPawn (which basically means any player or bot in any form). For some types of o ...me correction, please feel free to edit the text directly (that's what the Wiki is for!), but please try to keep the tutorial flow intact (no thread discus
    23 KB (3,803 words) - 12:44, 15 July 2006
  • ...n a map designed for a TeamGame will result in a team imbalance, where the UnrealPawn PostNetBeginPlay() function attempts (and eventually fails) to place the Mo '''SuperApe:''' The current wiki page for the OSMT project is here: [[Legacy:SuperApe/Old Skool Monsta Toolz
    24 KB (3,321 words) - 11:17, 22 September 2006
  • ...tutorials and place them here. If you would like to have a tutorial on the Wiki, I'm sure that everyone would appreciate if someone were to read over these '''Tarquin:''' Link to documentation wiki pages, if they exist, or start writing them! That's a good way to start.
    67 KB (8,400 words) - 21:20, 3 February 2006
  • ...or which they are relevant. Thus, events that are really designed for the UnrealPawn class should be documented there, not in Actor, nor in xPawn. This is a jud ...eading in the right direction, or is too redundant with other areas of the Wiki.
    3 KB (554 words) - 18:22, 17 December 2005
  • ...common built-in actor and object classes, and additionally links each to a wiki search for that class 'Pawn', 'Vehicle', 'UnrealPawn', 'xPawn', 'Monster', 'ASVehicle', 'KVehicle', 'KCar',
    14 KB (1,391 words) - 02:31, 24 May 2007
  • ...more UnrealScript I've noticed things that aren't quite right in this here wiki. var UnrealPawn target_pawn;
    2 KB (271 words) - 06:43, 30 June 2003
  • Please note that this section of the Wiki tree is intended for ''events only'', not all method definitions. The goal ...or which they are relevant. Thus, events that are really designed for the UnrealPawn class should be documented there, not in Actor, nor in xPawn. This is a jud
    7 KB (1,222 words) - 00:15, 6 October 2010
  • Use the [[Legacy:Class Wikifier|Class Wikifier]] to create the basics of a wiki page from an [[Legacy:UnrealScript|UnrealScript]] class. +++[[UE2:UnrealPawn_(UT2004)|UnrealPawn]]
    11 KB (1,070 words) - 06:28, 14 January 2009