Gah - a solution with more questions. –Â EntropicLqd
Search results
From Unreal Wiki, The Unreal Engine Documentation Site
Create the page ""AI Scripting Reference"" on this wiki! See also the search results found.
Page title matches
- Commands for [[Legacy:Unreal 2|Unreal 2]]'s [[Legacy:AI Scripting|AI Scripting]] system. * [[Legacy:AI Scripting|AI Scripting]]32 KB (1,956 words) - 15:27, 6 December 2005
Page text matches
- * [[Legacy:AI Scripting|AI Scripting]] ([[Legacy:Unreal 2|Unreal 2]] only) ** [[Legacy:AI Scripting Reference|AI Scripting Reference]]7 KB (972 words) - 06:56, 8 January 2011
- *** [[Legacy:AI Scripting Reference|AI Scripting Reference]]2 KB (268 words) - 18:56, 17 December 2005
- * [[Legacy:AI Scripting Reference|AI Scripting Reference]]4 KB (513 words) - 16:43, 7 December 2005
- ...|U2NPCControllerScriptable]]. See also [[Legacy:AI Scripting Reference|AI Scripting Reference]]. ...rast, in UT200x, the term "AIScripting" more commonly refers to any custom scripting meant to control bots or NPCs done via [[Legacy:AIScript|AIScript]] actors2 KB (276 words) - 08:54, 3 July 2007
- ...wn (UT)]]s was a common practice for mappers in [[Legacy:UT|UT]]. Whether scripting advanced bot support or setting up monsters to patrol the level, the native '''Set up dialog and AI scripting for a level''' and '''Create a basic AI script''' are the articles of inter16 KB (2,701 words) - 10:31, 23 December 2006
- ** [[Legacy:Basic Pawn Scripting Tutorial|Basic Pawn Scripting Tutorial]] ...eference|Pawn Scripting Reference]] and [[Legacy:AI Scripting Reference|AI Scripting Reference]] (identical pages)3 KB (342 words) - 17:40, 26 September 2006
- The main actors you should use when scripting a pawn are the AlarmTag, Patrolpoint and homebase and of course some option *** [[Legacy:AI Scripting Reference|AI Scripting Reference]]10 KB (1,595 words) - 20:18, 11 September 2014