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    • * [[Legacy:Actor Context Menu|Actor Context Menu]] ...id|grid]] setting. <br />'''Tip:''' You can do [[Legacy:Actor Context Menu|Actor Context Menu]] -> Make Current to quickly pick a new class based on the actor you click ...
      2 KB (326 words) - 11:08, 5 June 2004
    • # Do [[Legacy:Actor Context Menu|Actor Context Menu]] -> Make Current ...
      3 KB (494 words) - 14:43, 18 March 2004
    • * [[Legacy:Actor Context Menu|Actor Context Menu]] -> <classname> Properties (the first item in the menu) ...en press the Delete key on the keyboard, or do [[Legacy:Actor Context Menu|Actor Context Menu]] -> Delete. ...
      6 KB (889 words) - 09:46, 20 September 2008
    • ...st 8 keyframes can be conveniently set via the [[Legacy:Actor Context Menu|Actor Context Menu]]. ...eneration, since the mover is a brush, and the [[Legacy:Actor Context Menu|Actor Context Menu]] in later generations since the mover is a [[Legacy:Static Mesh|static mes ...
      5 KB (883 words) - 02:35, 22 April 2007
    • #* Right-click to get the [[Legacy:Actor Context Menu|Actor Context Menu]] and choose ''Pivot'' -> ''Place Pivot Snapped Here'' (you may also use '' ...e selected [[Legacy:Brush|brush]]es to get the [[Legacy:Actor Context Menu|Actor Context Menu]] and choose ''Convert'' -> ''To Static Mesh'' ...
      3 KB (503 words) - 06:37, 14 April 2009
    • #* [[Legacy:Actor Context Menu|Actor Context Menu]] -> <classname> Properties (the first item in the menu) ...
      4 KB (634 words) - 06:37, 30 November 2003
    • * [[Legacy:Actor Context Menu|Actor Context Menu]] -> Select submenu commands ...
      3 KB (601 words) - 13:18, 31 August 2005
    • ...e the larger drawscale comes in handy), and do [[Legacy:Actor Context Menu|Actor Context Menu]] -> Select All FlyingPathNodes. If you have chosen Radii View, a light blu ...
      5 KB (955 words) - 14:26, 16 November 2005
    • * Do [[Legacy:Actor Context Menu|Actor Context Menu]] -> <classname> properties ...
      6 KB (1,011 words) - 09:59, 3 November 2005
    • ...to set this actor on-[[Legacy:Grid|grid]]. Do [[Legacy:Actor Context Menu|Actor Context Menu]] -> Reset -> Move to Origin after adding it; and set its [[Legacy:Actor/Ad ...
      5 KB (786 words) - 13:30, 16 December 2005
    • ...ivot, Rotation and Scale of the selection. See [[Legacy:Actor Context Menu|Actor Context Menu]]. ...N'' : resets the selected brush's Location See [[Legacy:Actor Context Menu|Actor Context Menu]]. ...
      17 KB (2,565 words) - 21:00, 23 April 2010
    • # Do [[Legacy:Actor Context Menu|Actor Context Menu]] -> Reset -> Reset Rotation ...
      6 KB (894 words) - 08:24, 6 May 2022
    • ...errain's grid lines up with the world grid: do [[Legacy:Actor Context Menu|Actor Context Menu]] -> Reset -> Move to Origin. If you're working elsewhere in your map, set After adding it, it's a good idea to do [[Legacy:Actor Context Menu|Actor Context Menu]] -> Reset -> Move to Origin. This will ensure that when the terrain is sca ...
      15 KB (2,551 words) - 06:46, 14 March 2008
    • ...lf time if you ever have to do this again: see [[Legacy:Actor Context Menu|Actor Context Menu]] -> Select all <class>. ...
      18 KB (3,042 words) - 13:46, 21 February 2016