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- ==Existing Lists in Unreal Tournament == ...t of the tutorial explains existing [[Legacy:Linked List|linked list]]s in Unreal Tournament.17 KB (2,774 words) - 17:56, 19 July 2015
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- ...mic array, but to make life easier think of it as a list) that exists only in the native C++ code. Without this list, actors would be just plain old obje ...Legacy:Linked List|linked list]]s like the pawn list or one of the mutator lists.33 KB (4,858 words) - 01:51, 9 June 2007
- ...cript|UnrealScript]] terms, each object has a reference to the next object in the list. ...rray|dynamic array]]s (arrays of no defined size), which are not available in UnrealEngine1. (e.g. [[Legacy:UT|UT]]) This can be used for a variety of pu1 KB (179 words) - 16:49, 16 January 2006
- ==Existing Lists in Unreal Tournament == ...t of the tutorial explains existing [[Legacy:Linked List|linked list]]s in Unreal Tournament.17 KB (2,774 words) - 17:56, 19 July 2015
- ...ked List/Existing Lists In Unreal Tournament|Linked List/Existing Lists in Unreal Tournament]] for a thorough description of the different mutator types (inc ; Mutator NextMutator : The next mutator in the mutators linked list.10 KB (1,366 words) - 09:47, 25 October 2005
- This is a cookbook of ways to get round some of the 'gotchas' in [[Legacy:Replication|replication]]. ...s (special case of client where the local player is the Owner of the actor in question)5 KB (661 words) - 02:14, 5 May 2007
- ...st. It doesn't necessarily have to point to the first member (but it does in this tutorial) and under strange circumstances this may be omitted. * a pointer in ''every'' list element to another element8 KB (1,327 words) - 16:06, 5 February 2009
- ...page is an introduction to the core concepts of the [[Legacy:Unreal Engine|Unreal Engine]]. ...programmer, we can usually envisage all this as happening simultaneously, in real time.8 KB (1,374 words) - 07:17, 23 April 2007
- ...Plus|C++]] and Java programmers a warm feeling of familiarity. If anything Unreal Script is more similar to Java than C++ (see [[Legacy:UnrealScript For Java ...overriding (redefining in a subclass) methods apply. The main differences in the behaviour of objects are listed below.8 KB (1,234 words) - 16:17, 6 January 2010