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  • Legacy:Actor/Properties
    …ox| [[Legacy:UT2004|UT2004]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Property Group: None)}} …riables'''. They can't be accessed in the [[Legacy:Actor Properties Window|Actor Properties Window]] (but see that page for ways to work around this).
    11 KB (1436 words) - 17:56, 3 June 2006
  • Legacy:Actor/Advanced
    …ox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Property Group: Advanced)}} (also see [[Legacy:Actor (UT)/Advanced|Actor (UT)/Advanced]])
    3 KB (514 words) - 02:14, 14 January 2005
  • Legacy:Actor/Object
    …box|[[Legacy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Property Group: Object)}} (also see [[Legacy:Actor (UT)/Object|Actor (UT)/Object]])
    1 KB (155 words) - 20:40, 11 November 2002
  • Legacy:Actor/Collision
    …ox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Property Group: Collision)}} …ctors. For the [[Legacy:UT|UT]] version, see [[Legacy:Actor (UT)/Collision|Actor (UT)/Collision]].
    7 KB (1068 words) - 01:17, 2 June 2009
  • Legacy:Actor/Display
    …ox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Property Group: Display)}} (For the UT Actor class properties, see [[Legacy:Actor (UT)/Display|Actor (UT)/Display]].)
    5 KB (778 words) - 08:29, 30 July 2005
  • Legacy:Actor/Enums
    …box|[[Legacy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Enums)}} [[Legacy:Variable Type|Enums]] defined in the Actor class.
    3 KB (360 words) - 11:37, 4 October 2003
  • Legacy:Actor/Events
    …ox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Property group: Events)}} (see also [[Legacy:Actor (UT)/Events|Actor (UT)/Events]])
    522 B (67 words) - 18:59, 13 November 2002
  • Legacy:Actor/Constants
    …ox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Constants)}}
    349 B (44 words) - 19:14, 13 November 2002
  • Legacy:Actor/Movement
    …box|[[Legacy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Property Group: Movement)}} (also see [[Legacy:Actor (UT)/Movement|Actor (UT)/Movement]])
    2 KB (226 words) - 20:24, 18 November 2005
  • Legacy:Actor/Structs
    …box|[[Legacy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Structs)}} …more (and probably more useful) structs that can be used in [[Legacy:Actor|Actor]] classes.
    2 KB (195 words) - 12:25, 12 February 2008
  • Legacy:Actor/Lighting
    …ox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Property Group: Lighting)}} For the [[Legacy:UT|UT]] properties, see [[Legacy:Actor (UT)/Lighting|Actor (UT)/Lighting]].
    5 KB (706 words) - 20:56, 17 October 2009
  • Legacy:Actor/Sound
    …ox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Property group: Sound)}} (see also [[Legacy:Actor (UT)/Sound|Actor (UT)/Sound]])
    1 KB (153 words) - 21:44, 17 December 2005
  • Legacy:Actor/Methods
    …ox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Methods)}} …ror( coerce string S ) [native, final] : Handle an error and kill this one actor.
    38 KB (5243 words) - 10:17, 5 February 2009
  • Legacy:Actor/New In UT2004
    …ox| [[Legacy:UT2004|UT2004]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Package: Engine)}} …ool bIgnoreEncroachers : This property is now replicated to clients if the actor can collide with other actors or world geometry.
    10 KB (1248 words) - 15:41, 26 May 2006
  • Legacy:Actor/Replication
    This page describes the properties of [[Legacy:Actor|Actor]] that have bearing on the behavior of [[Legacy:Replication|Replication]] …-date across the network. The ratio of an actor's NetPriority and another actor's NetPriority is the same ratio as the bandwidth that will be allocated to…
    4 KB (533 words) - 04:56, 19 January 2006
  • Legacy:Actor
    {{classbox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> Actor (Engine)}} …e technical specification for the Actor class. See [[Legacy:Actor Overview|Actor Overview]] for information on working with actors in UnrealEd.
    5 KB (571 words) - 09:50, 7 October 2009
  • Legacy:Actor Properties Window
    …realEd Interface]] that lists all the properties of any currently selected actor or actors. Each section heading can be expanded or collapsed by clicking o… …ight]] actors. These common properties are explained on the [[Legacy:Actor|Actor]] class page.
    6 KB (1011 words) - 16:59, 3 November 2005
  • Legacy:Actor Search
    The '''Actor Search''' window is an extremely handy and often neglected tool in UnrealE… The list on the left initially shows ''all'' [[Legacy:Actor|actor]]s in the current map.
    1 KB (205 words) - 09:00, 25 May 2003
  • Legacy:Actor (DX)
    {{classbox| [[Legacy:DX|DX]] :: [[Legacy:Object (DX)|Object (DX)]] >> Actor (Engine)}} ; bool bIgnore : True if this actor should be generally ignored; compliance is voluntary
    8 KB (1074 words) - 22:18, 20 January 2006
  • Legacy:Actor Class Hierarchy
    This is the [[Legacy:Class Tree|class tree]] extending from Actor in [[Legacy:UT2003|UT2003]] and [[Legacy:UT2004|UT2004]]. For a class tre… {{classbox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> etc}}
    19 KB (2280 words) - 11:05, 19 May 2007

Page text matches

  • Types
    ===Actor=== …instance it was called on, but also implicitly sets all references to that actor instance to ''none''.
    15 KB (2450 words) - 00:28, 18 March 2009
  • Subobjects
    …arameter subobject assigned to the [[UE2:Actor properties (UT2004)#KParams|Actor.KParams]] property would be exported because that property is declared wit…
    4 KB (546 words) - 09:39, 15 December 2008
  • UE3:BasicWebAdminUser (UT3)
    | parent2 = Actor '''Overrides:''' {{tl|Destroyed|Actor|events}}
    3 KB (332 words) - 16:11, 17 May 2008
  • Legacy:Activating A Mover
    The mover is activated by an actor touching it. The BumpType property determines which actors count as valid. The mover is activated by an actor standing on it. This is often used for lifts.
    5 KB (817 words) - 18:45, 18 August 2009
  • Legacy:Actor/Properties
    …ox| [[Legacy:UT2004|UT2004]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Property Group: None)}} …riables'''. They can't be accessed in the [[Legacy:Actor Properties Window|Actor Properties Window]] (but see that page for ways to work around this).
    11 KB (1436 words) - 17:56, 3 June 2006
  • Legacy:Actor/Advanced
    …ox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Property Group: Advanced)}} (also see [[Legacy:Actor (UT)/Advanced|Actor (UT)/Advanced]])
    3 KB (514 words) - 02:14, 14 January 2005
  • Legacy:Actor/Object
    …box|[[Legacy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Property Group: Object)}} (also see [[Legacy:Actor (UT)/Object|Actor (UT)/Object]])
    1 KB (155 words) - 20:40, 11 November 2002
  • Legacy:Actor/Collision
    …ox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Property Group: Collision)}} …ctors. For the [[Legacy:UT|UT]] version, see [[Legacy:Actor (UT)/Collision|Actor (UT)/Collision]].
    7 KB (1068 words) - 01:17, 2 June 2009
  • Legacy:Actor/Display
    …ox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Property Group: Display)}} (For the UT Actor class properties, see [[Legacy:Actor (UT)/Display|Actor (UT)/Display]].)
    5 KB (778 words) - 08:29, 30 July 2005
  • Legacy:Actor/Enums
    …box|[[Legacy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Enums)}} [[Legacy:Variable Type|Enums]] defined in the Actor class.
    3 KB (360 words) - 11:37, 4 October 2003
  • Legacy:Actor/Events
    …ox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Property group: Events)}} (see also [[Legacy:Actor (UT)/Events|Actor (UT)/Events]])
    522 B (67 words) - 18:59, 13 November 2002
  • Legacy:Actor/Constants
    …ox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Constants)}}
    349 B (44 words) - 19:14, 13 November 2002
  • Legacy:Actor/Movement
    …box|[[Legacy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Property Group: Movement)}} (also see [[Legacy:Actor (UT)/Movement|Actor (UT)/Movement]])
    2 KB (226 words) - 20:24, 18 November 2005
  • Legacy:Actor/Structs
    …box|[[Legacy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Structs)}} …more (and probably more useful) structs that can be used in [[Legacy:Actor|Actor]] classes.
    2 KB (195 words) - 12:25, 12 February 2008
  • Legacy:Actor/Lighting
    …ox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Property Group: Lighting)}} For the [[Legacy:UT|UT]] properties, see [[Legacy:Actor (UT)/Lighting|Actor (UT)/Lighting]].
    5 KB (706 words) - 20:56, 17 October 2009
  • Legacy:Actor/Sound
    …ox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Property group: Sound)}} (see also [[Legacy:Actor (UT)/Sound|Actor (UT)/Sound]])
    1 KB (153 words) - 21:44, 17 December 2005
  • Legacy:Actor/Methods
    …ox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Methods)}} …ror( coerce string S ) [native, final] : Handle an error and kill this one actor.
    38 KB (5243 words) - 10:17, 5 February 2009
  • Legacy:Actor/New In UT2004
    …ox| [[Legacy:UT2004|UT2004]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Package: Engine)}} …ool bIgnoreEncroachers : This property is now replicated to clients if the actor can collide with other actors or world geometry.
    10 KB (1248 words) - 15:41, 26 May 2006
  • Legacy:Actor/Replication
    This page describes the properties of [[Legacy:Actor|Actor]] that have bearing on the behavior of [[Legacy:Replication|Replication]] …-date across the network. The ratio of an actor's NetPriority and another actor's NetPriority is the same ratio as the bandwidth that will be allocated to…
    4 KB (533 words) - 04:56, 19 January 2006
  • Legacy:Actor
    {{classbox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> Actor (Engine)}} …e technical specification for the Actor class. See [[Legacy:Actor Overview|Actor Overview]] for information on working with actors in UnrealEd.
    5 KB (571 words) - 09:50, 7 October 2009

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