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- Legacy:Dynamic Array/UnrealEngine 1 Arr << (1:30); Log( Arr<5> @ Arr<1> @ Arr<TestFunc()> );3 KB (446 words) - 20:10, 8 December 2007
- Legacy:El Muerte/Journal History 1 stringlist(1)="one" … stringlist(0)="zero" <br /> stringlist(1)="one" <br /> stringlist(2)="two"15 KB (2477 words) - 08:28, 3 March 2004
- Legacy:Hunted Lesson 1 [[Legacy:Hunted2003|Hunted2003]] tutorial, Lesson 1: The Custom GameType. c.DrawIcon(logotex,0.5); //scale is 19 KB (1460 words) - 00:58, 24 December 2007
- Legacy:Maya PLE Character Model Tutorial Part 1 1. Launch Maya PLE, select the Modeling editor from the Status Line drop-dow… …' and name the copy ''R_thigh''. Scale ''R_thigh'' to Scale X=0.5, Scale Y=1.125, Scale Z=0.5, and move it to Translate X= -3.0, Translate Y= -6.253 KB (574 words) - 02:45, 1 December 2005
- Legacy:UnrealEd 1 …ou can easily identify this version of the editor by the toolbox: UnrealEd 1 has 3 buttons across in the toolbox, later versions have 2. …e originally intended, etc. When I wanted to look at the editor, UnrealEd 1, I needed a few extra files in my /Windows/System32 directory for Windows …2 KB (274 words) - 15:28, 22 September 2006
- Legacy:UT Bonus Pack 1 * DM-Malevolence - Rich "Akuma" Eastwood made this fantastic Tourney (1 on 1) map. This map will play okay with 6-8 players but is really meant for one… …die while carrying this a large skull will appear above your corpse. After 1.5 seconds it will explode annihilating anyone in the area.4 KB (659 words) - 09:19, 1 July 2005
- Legacy:UnrealScript For Beginners/Chapter 1 ==Chapter 1 – A Running Start== …>\System</tt> folder of your Unreal Engine directory, as shown in Figure 1.1.7 KB (1057 words) - 23:20, 9 September 2006
- Legacy:Unreal Engine Versions/1 * Tim Sweeney (UnrealEd 1) * [Unreal] Builds 1~333 (32-bit Windows, 32-bit Linux, MacOS)9 KB (1168 words) - 05:21, 8 May 2009
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- Legacy:Actor/Methods …s new base. NewFloor is the optional new floor normal (default is vect(0,0,1)) and it is only used for classes inherited from [[Legacy:Pawn|Pawn]]. …n (last frame) and 0 being the beginning (first frame). If the UnitFlag is 1 then the time is the frame that you want it to go to.38 KB (5243 words) - 10:17, 5 February 2009
- Legacy:Actor/New In UT2004 … or absolute directory, e.g.: <code>PlayStream("D:\\alongtheway.mp3",false,1,0,0);</code>10 KB (1248 words) - 15:41, 26 May 2006
- Legacy:Actor/Replication …bandwidth that will be allocated to each. The default value for actors is 1.00 (Checked in UT99 and in UT2004). | style="text-align: center" |1 Hz4 KB (533 words) - 04:56, 19 January 2006
- Legacy:Actor Great Actor Pages Debate on 1-716-444-4083 organization: [[Legacy:Actor (UT)/Talk|Actor (UT)/Talk]]5 KB (571 words) - 09:50, 7 October 2009
- Legacy:Actor Properties Window ===Method 1: The EditObj [[Legacy:Console Commands|Console Command]]===6 KB (1011 words) - 16:59, 3 November 2005
- Legacy:AlarmPoint …ill ignore it. If set to 1 or above the pawn will duck during the time of "1" something (miliseconds is it? seconds?) ; float PauseTime : If set to 0 the pawn will ignore it. If set to 1 or above the pawn will pause (stand still) at this point during the time e…3 KB (427 words) - 22:26, 21 April 2006
- Legacy:AlternatePath ; * 1 = Blue Team …t setting is 500, and they are still not taking it (other paths are set to 1 (default), 10 and 15. What do these damn bots want?7 KB (1124 words) - 14:06, 18 July 2005
- Legacy:Attaching Actors ==Method 1: Attach Tag==8 KB (1312 words) - 07:58, 7 April 2006
- Legacy:Actor Overview * click the button labled "browsers #1" on the [[Legacy:Toolbar|toolbar]]6 KB (889 words) - 16:46, 20 September 2008
- Legacy:ArrowSpawner if ( ArrowsToFire == 1) {2 KB (284 words) - 14:23, 8 June 2002
- Legacy:Assault ; int CurrentDefender : The defending team's ID. (1 or 2) ; int Part : The current part of the Assault game. 1 for the first match, 2 for the rematch.3 KB (445 words) - 20:03, 2 September 2004
- Legacy:ArcaneSpeech …earned good ol' '''GW-BASIC'''. (Does anyone remember that magazine, ''3-2-1 Contact''? With the ''BASIC Training'' articles?) Although I graduated thr… …en points to anyone who can name where the "Basic Training" section of 3-2-1 Contact orignated. :)5 KB (877 words) - 03:16, 2 December 2006
- Legacy:Antiportal #Select one of your Door's mover (only 1 mover if 2 movers for 1 door), [[Legacy:Set The Following Properties|set the following properties]… …iportals in JB-Aswan-v2 and both real-time wireframe view in UEd and rmode 1 in game suggest that they really occlude stuff behind the pyramid (i.e. ''…16 KB (2582 words) - 19:58, 13 July 2007
- Legacy:Actor (UT)/Display …lue of 0.0 means the actor is totally transparent. Slowly change this from 1 down to 0 in script to make things fade into transparency.3 KB (507 words) - 16:09, 12 October 2004
- Legacy:Actor (UT)/Filter … of the actor actually appearing. For most actors, this value is equal to 1, which means that the actor will always exist in relevant games.971 B (147 words) - 10:40, 14 June 2006
- Legacy:Actor (UT)/Functions … specified amount of time. Note using continual low values of sleep() (<0.1) is not recommended, as this creates signnificant dependance on frame rate… …' parameter should be set to 1 to move forwards in the list of map names, -1 to move backwards, and 0 to return the same map. A ''Dir'' of 0 is onle e…18 KB (2601 words) - 10:43, 14 October 2009
- Legacy:Adrenaline // CK_Up = 1; keys(1)=84 KB (625 words) - 23:16, 17 December 2005
- Legacy:Application ====1. type pages====5 KB (766 words) - 19:01, 17 October 2008
- Legacy:AutoLoader // 1. Perform all required ini changes needed for your mod. Will also UNDO if (InStr(ServerActors,default.ActorClass) != -1)28 KB (3236 words) - 17:06, 18 November 2007
- Legacy:AssaultPath …ve. In other words, bots travel along an increasing sequence of numbers (0,1,2,...) to attack the enemy, and decreasing to return home. ; float Priority : 0 to 1, higher means heavier weighting when determining whether to use this path3 KB (364 words) - 16:48, 17 April 2006
