Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

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  • ...scribed with less overhead than the methods described above. Just place an actor, set itt's DrawType to DT_Sprite, and assign an appropriate texture to it's One thing I couldnt figure out is why textureloop lighting emitting from the nonsolid worked in Ued2 but not in UT.
    15 KB (2,692 words) - 03:35, 9 October 2003
  • {{classbox|[[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> Trigger (Package: Engin {{classbox|[[Legacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:Triggers (UT2003)|Triggers (UT2003)]] >> Trigger (Package: En
    15 KB (2,383 words) - 15:07, 4 September 2014
  • ...em" can include something as simple as a lift Mover activated by a Trigger actor, or something as complex as a lever Puzzle, like the example linked to from ...p to the level designer to familiarize themselves with the nuances of each actor that can be used in their desired Trigger System design.
    35 KB (5,637 words) - 09:31, 26 March 2015
  • ; [[Legacy:Actor|Actor]] : object in three-dimensional virtual space ...s, see [[Legacy:Bot Support|Bot Support]]), objects, and numerous [[Legacy:Actor|actors]]; the AI is responsible for realistic, or, intelligent, behavior of
    28 KB (4,193 words) - 10:25, 17 June 2007
  • * [[Legacy:UnrealEd Interface|UnrealEd Interface]] – articles on the Wiki should explain as they go, but here we have the full reference for working Using textures, lighting, materials.
    16 KB (2,421 words) - 17:36, 14 February 2008
  • ...acy Troubleshooting]] for other FAQ or troubleshooting pages on the Unreal Wiki. ...ortal). If this is not the case, it can often be resolved by copying every actor and pasting it into a new file. Note that unrealEd offsets everything when
    20 KB (3,360 words) - 06:39, 12 April 2012
  • ...sole Commands, and delete from this page. If not present elsewhere on the wiki, then this page is not fully obsolete. ...class=<classname> : During game play, edits the properties of the nearest actor belonging to that class. Cool for debugging.
    11 KB (1,660 words) - 13:12, 27 April 2006
  • {{classbox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:Inventory|Inventory]] >> Weapon}} ; function SetAITarget(Actor T) : AI function. Determines who the bot should be aiming at.
    19 KB (2,695 words) - 14:36, 8 August 2006
  • {{classbox|[[Legacy:UT|UT]] / [[Legacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:Info|Info]] >> [[Legacy:ZoneInfo|ZoneInfo]] >> WarpZoneInfo ( ...rocket actors spawned on firing actually did collision detection with the actor which spawned them.]]
    24 KB (4,181 words) - 18:54, 5 February 2009

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