I love the smell of UnrealEd crashing in the morning. – tarquin

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  • ...ed/used/etc. (I think). Anyway, I don't mind, that's why post stuff on the wiki, so that others can find a use for it. ...f anyone has a WOTgreal build from before july 20th, or at least a nightly build that still working as it should, please notify me.
    37 KB (6,710 words) - 01:32, 7 April 2006
  • First off do not build very large rooms that have giant open walls, floors and ceilings. These ki ...info about you mapping for UT99 in the intro para you know. Edits on the wiki aren't one time only edits... You can change anything anytime you wish...
    4 KB (823 words) - 13:42, 27 July 2006
  • ...the game-specific things, but there are some good ones around here on the Wiki. I would also like to help improve the Wiki, as I've noticed that a LOT of its pages are pure data, with no actual desc
    13 KB (2,154 words) - 10:53, 29 November 2009
  • ...ith the global pathfinding problem, the most often employed solution is to build an optimized structural database. Developers can construct a very simple, s '''SuperApe:''' Heady stuff. Nice addition to the wiki.
    8 KB (1,276 words) - 02:00, 7 April 2006
  • You will need to plan and build your level before using this actor. Once you have built your level place a ...e you stick around a while to add some more, definitely a pro already with WIKI mark-up. I added the pathnode tag thing. As observed from a fair few AS map
    5 KB (826 words) - 20:58, 12 August 2016
  • ...e odds? Also there's a fundamental bit missing as to how cells know how to build themselves, seeing as your body contains numerous types of cell, all of whi ...the risk of being deleted. I suggest you move content you value to another wiki that focuses on this sort of debate. :)
    54 KB (9,451 words) - 07:01, 16 March 2006
  • ...he long-term future of AI in gaming could be an interesting topic for this wiki as a whole :) ...paw:''' Well, although my intention in developing sentient computers is to build androids with which to conquer Earth, I suppose the same concepts could be
    11 KB (1,915 words) - 07:42, 31 August 2003
  • ...it should require only minor debugging. With all that working, you can now build stuff, give orders to friendly units, manuever the menu system, shoot at th ...ys changing world. The player will be in charge of a fleet. He must then build up that fleet, gather resources etc... to eventually wage wars and what not
    130 KB (23,327 words) - 12:37, 2 September 2005
  • ...s were a veritable tree of components, I found that I was going to have to build a relational database to store my data in. Mmmmm, USQL... :P ...ships I made, but they were a bit over the maximum image file size for the wiki and I didn't really feel like cropping or resizing them tonight. They turne
    177 KB (31,705 words) - 04:34, 28 May 2005
  • ...tributors Quick Start|New Contributors Quick Start]] and [[Legacy:Wiki FAQ|Wiki FAQ]] first. The text of your tutorial should allow the audience (another Wiki user) to follow your lead as you go from ignorance to knowledge of a useful
    5 KB (858 words) - 16:53, 15 December 2005
  • ...d, was start a subclass of GameInfo, PDGameInfo. I figure from here I can build the other gametypes, but from a base with all the Perfect Dark info. For n ...ing that might be of use to anyone? I don't want to waste anyone's time or wiki space if I'm just talking to myself here. I plan on getting to "meaty" stuf
    2 KB (315 words) - 07:24, 10 August 2003
  • ...the deal with hardware brushes? Here's a [http://c2.com/cgi/wiki?HowToVote Wiki poll]... to vote, edit this page and increment your choice's count by 1. BT (the alternative, BTW is a [http://c2.com/cgi/wiki?WikiGreatFoobarLists Wiki multiple vote] – harder to read though)
    12 KB (2,108 words) - 13:05, 19 June 2003
  • {{ambox|type=notice|text=A Wiki is not the ideal way to carry on long discussions, BeyondUnreal's [http://f ...to script. Look in the wiki for getting started information. You want to build a Mutator. Mutator contains a method that is called at game end and you ca
    51 KB (8,829 words) - 10:53, 3 May 2008
  • ...playing Unreal Tournament online in October 2003, and didn't discover the Wiki until February 2004, so I guess I'm kind of late to the party, but I've dec '''EntropicLqd:'''Hi, Welcome to the Wiki. Enjoy your stay here.
    6 KB (1,006 words) - 20:22, 19 February 2006
  • ...But I also happen to read (and actually like) poems by Edgar Allan Poe, to build small models of ships (not computer models, real ones). '''Tarquin''': hi Jesco, welcome to the Wiki :-)
    4 KB (675 words) - 14:24, 4 April 2003
  • '''EntropicLqd:''' Hello and welcome to the Wiki. Enjoy your stay and feel free to add yourself to the [[Legacy:Project Con 3. for the rest that dont go away after #1, or arent hidden by #2, build a simple bsp shape (square or tri-prism) and place it in solid space about
    6 KB (1,045 words) - 09:58, 9 June 2003
  • ...ng with Unreal Code after playing UT since it came out. I've posted to the wiki a few times anonymously and I can't find them. If anyone knows what happene ...tizing targets for squads. When the state of the game changes (a node gets build, one team loses e.g.) the game rewards or punishes the AI accordingly (befo
    1 KB (189 words) - 04:20, 26 October 2006
  • Another function, KeyType, can be used to build up a string from what keys have been pushed, as is demonstrated in <code>En found in base UT2004 code and several examples throughout this wiki.
    13 KB (1,993 words) - 12:37, 27 September 2005
  • ...ple every modern first person shooter has some kind of movement prediction build in. Without movement prediction, we couldn't move instantly but every move ...t least one dedicated page to hit prediction, but I wanted to do my "Hello Wiki World" on one page at first.
    10 KB (1,805 words) - 06:21, 3 August 2004
  • ''Note:'' the class documentation on the wiki is not up to date for version 4 yet. ...ead the license for requirements of custom builds). If you create a custom build you should use a different name for the package so it can be distinguished
    9 KB (1,366 words) - 09:13, 19 November 2007

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