I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

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  • Lee Perry (Epic)on Polycount: ...right now without significant code/scripting work for a mod, future engine games may have that but UT2k3 doesn't have that implemented easily right now. Wou
    12 KB (2,099 words) - 04:19, 17 September 2006
  • '''Eldhrin:''' I would expect that we may see these in future games on the new Unreal engine builds, such as Unreal II. Although Deus Ex 2's go ...both Karma and Havok physics engine. Also, it will be fun to see how the Wiki evolves to handle information for both Physics.
    7 KB (1,155 words) - 07:18, 29 April 2011
  • ...Unreal gaming development, like a sucker, I would just give it away on the Wiki, so other young punks can take advantage of all my heartache and hard work. ...perfectly usable. If you're considering a career in 3D, whether it be for games or movies or whatever, the industry will just as soon consider hiring someo
    23 KB (3,638 words) - 01:34, 7 April 2006
  • ...documentation. Hopefully I'll be able to expand upon what was described in Epic's documents at: http://unreal.epicgames.com/Network.htm and http://unreal.e A good description of the history of the networking architectures in games can be found at the top of the tech page's networking document. Go read the
    107 KB (18,320 words) - 09:30, 5 February 2011
  • '''Spoon:''' Epic doesn't offer the header file for UT2003, if I heard correctly? Or is it th ...ause I can code unrealscript. I get weird questions asking why multiplayer games don't show up in their server list or video card questions. I almost think
    9 KB (1,600 words) - 12:57, 7 February 2004
  • For anyone still listening, Epic has indicated the all render-to-texture is not really supported in the Open * This shouldn't add any bandwidth overhead in net games as it happens entirely on the client side, but I'd like someone with more e
    19 KB (3,244 words) - 11:35, 10 July 2004
  • ...g the code which is interesting and different is the fun bit. However with games, you've got some of that but that is so little compared to the mindless con ...it is a pure vector mathematical method rather than the one present on the Wiki (which uses a trace). It runs pretty fast at around 0.1ms for when nothing
    28 KB (5,270 words) - 18:03, 4 February 2007
  • ...'but'. In their haste to unleash Unreal games onto the world, the folks at Epic didn't take the time to write much by way of documentation for the engine. ...really is a difference. This site is a WikiWikiWeb, or Wiki for short. The Wiki system is a powerful tool for open document creation. Upshot: any reader ca
    6 KB (1,086 words) - 16:12, 6 April 2006
  • ==Epic hires== ...kload, this position may also involve supervision and maintenance of other Epic websites, including http://www.epicgames.com and http://www.unreal.com .
    16 KB (2,795 words) - 03:52, 12 February 2005
  • ...ne_Church.utx. Sure, it'll take time, nut who's got a life AND adds to the wiki? ...amic lightmaps no more" in UT2003 factoid. So it's not static meshes, but Epic's engine design in general I should be frustrated with. Greeeat.
    36 KB (6,434 words) - 06:09, 7 April 2005
  • ...-orientated programming (OOP) language created by [[Legacy:Epic Games|Epic Games]] for scripting in-game content for the [[Legacy:UnrealEngine|UnrealEngine] * Find language reference documents below (one within the Wiki), followed by more specific guides and examples.
    14 KB (1,963 words) - 16:52, 29 April 2010
  • ...g of the text. If you have more to say on a topic here, please start a new Wiki page on it, for example from [[Legacy:UnrealScript|UnrealScript]] or [[Lega {{innerbox| Tim Sweeney <br />Epic MegaGames, Inc. <br />tim@epicgames.com <br />http://www.epicgames.com
    10 KB (1,567 words) - 15:47, 20 June 2006
  • ...g of the text. If you have more to say on a topic here, please start a new Wiki page on it, for example from [[Legacy:UnrealScript|UnrealScript]] or [[Lega {{innerbox| Tim Sweeney <br />Epic MegaGames, Inc. <br />tim@epicgames.com <br />http://www.epicgames.com
    17 KB (2,490 words) - 16:20, 30 July 2006
  • ...g of the text. If you have more to say on a topic here, please start a new Wiki page on it, for example from [[Legacy:UnrealScript|UnrealScript]] or [[Lega {{innerbox| Tim Sweeney <br />Epic MegaGames, Inc. <br />tim@epicgames.com <br />http://www.epicgames.com
    13 KB (2,060 words) - 09:11, 26 July 2006
  • ...TML (nothing you'd ''usually'' do in UnrealScript, without doubt, but even Epic did that themselves) and any bit of generic acceleration would have been a ...That's within Digital Extremes' responsibility, not Epic's. I understand Epic themselves mourn the removal of the UWindow system just as we do.
    34 KB (5,749 words) - 01:28, 30 August 2006
  • ...acy Troubleshooting]] for other FAQ or troubleshooting pages on the Unreal Wiki. ...s exported that way are incomplete due to an exporter bug; better download Epic's original sources from [[Legacy:Class Tree|Class Tree]].
    20 KB (3,360 words) - 06:39, 12 April 2012
  • |[[Legacy:Epic Games|Epic Games]]<br />[http://www.digitalextremes.com/ Digital Extremes] ...d. Nothing stood in its path, nothing could compare to it in any way. When Epic first announced their own competitive multiplayer FPS game building up on t
    10 KB (1,742 words) - 23:21, 22 September 2013
  • ...eople who are unfamiliar with modding but who want to do things with their games just as badly. # What the wiki is and isn't
    5 KB (884 words) - 15:25, 22 November 2002
  • |[[Legacy:Epic Games|Epic Games]] ...004|Unreal Tournament 2004]]. Published by Midway Games, UT3 is powered by Epic's new [[Legacy:Unreal_Engine_3|Unreal Engine 3.0]], and has been released o
    6 KB (907 words) - 16:50, 20 March 2008
  • |[[Legacy:Epic Games|Epic Games]]<br />[http://www.digitalextremes.com/ Digital Extremes] ===Other Games in the Series===
    6 KB (756 words) - 09:23, 26 January 2007

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