I'm a doctor, not a mechanic

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  • ...g of the text. If you have more to say on a topic here, please start a new Wiki page on it, for example from [[Legacy:UnrealScript|UnrealScript]] or [[Lega Here are some examples of instance variable declarations in UnrealScript:
    15 KB (2,397 words) - 15:40, 20 June 2006
  • ...with the ERenderType enum throughout the code (but Canvas.Style is a byte variable). ...tyle = ERenderType.STY_Normal. You can do the same with every enum and the syntax is: <byte_var> = <enum_name>.<enum_element>; As for the reverse thing:
    34 KB (5,749 words) - 01:28, 30 August 2006
  • ''This is a page about how to add content to the wiki. See also [[Legacy:New Contributors Quick Start|New Contributors Quick Star ...new information. For example, new elements of [[Legacy:Class Syntax|Class Syntax]]. If there's a huge change:
    2 KB (352 words) - 19:10, 2 December 2005
  • ...rough the main game loop, look at the tick funtion in Actor/Methods on the wiki). I'm not sure if logging Pawn.Physics will show the new physics or the old You can't declare a variable and initialize it in the same line, unlike most other programming languages
    7 KB (1,190 words) - 15:54, 17 December 2005
  • This page discusses new technical features for the Wiki system the site runs on. ====Syntax====
    34 KB (5,879 words) - 13:52, 4 September 2007
  • .... Advantage: it's the WikiWay :D complication: I need to work out a simple syntax which also allows parameters (like the pagecount throttle) to be passed. ...om... &ndash; Parsing the parameters isn't very complicated. Be $line the variable holding everything that follows "#MAGIC WantedPages", here's a regular expr
    10 KB (1,681 words) - 18:45, 9 July 2003

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