I'm a doctor, not a mechanic

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  • ...he easiest way to do it is simply put the "circling thing" in the skybox. Scale can be a bit of a problem though. An alternative would be to move the Zone
    5 KB (936 words) - 21:58, 22 October 2005
  • ...imes as tall as a human. See [[Legacy:General Scale And Dimensions|General Scale and Dimensions]]. * [[Legacy:General Scale And Dimensions|General Scale and Dimensions]]
    23 KB (3,878 words) - 20:14, 16 July 2014
  • ===Scale === A scale and sheering.
    2 KB (318 words) - 06:25, 12 February 2008
  • ...nimations except when you play the animations the links seem to be able to scale and move!? Is there any rigged weapon models out there in MAX format?
    11 KB (1,478 words) - 15:22, 20 April 2007
  • * [[Legacy:General Scale And Dimensions|General Scale and Dimensions]]
    3 KB (456 words) - 07:02, 26 November 2006
  • ...minutes when I first used them. From my initial impressions of the in-game scale, I think this map should be able to handle 10-16 players, it's quite large,
    4 KB (789 words) - 23:26, 11 August 2003
  • ...m working on a rather small scale for it. It's probably better with larger scale terrains.
    5 KB (1,029 words) - 03:45, 5 August 2003
  • [[Image:Legacy_texture_filter_example_point.png|center|3x Scale Point filter]] [[Image:Legacy_texture_filter_example_bilinear.png|center|3x Scale Bilinear filter]]
    6 KB (947 words) - 17:18, 3 March 2005
  • ==Scale == A scale and sheering.
    5 KB (689 words) - 13:33, 16 December 2005
  • ...center of a black background which was smoothly blending between the grey scale.
    4 KB (663 words) - 13:44, 23 February 2008
  • ...through some erosion filters in texture maker, then converting it to grey scale, maximizing contrast, and finally being converted to a noraml map by using
    6 KB (1,085 words) - 13:50, 23 February 2008
  • ; DrawPattern( [[Legacy:Material|Material]] Tex, float XL, float YL, float Scale ) : Draws the scaled material and repeats it to fill a rectangle of the spe ; DrawIcon( [[Legacy:Texture|Texture]] Tex, float Scale ) : Draws the whole texture once with the specified scaling. Unlike most ot
    12 KB (1,737 words) - 17:10, 21 October 2016
  • ; float Scale :
    6 KB (671 words) - 17:23, 19 April 2002
  • * [[Legacy:General Scale And Dimensions|General Scale And Dimensions]]
    4 KB (683 words) - 09:30, 16 August 2006
  • ...ral Scale And Dimensions]]: Compares Unreal Unit dimensions to real world scale.
    8 KB (1,398 words) - 18:19, 31 January 2005
  • ...wards by 120 (''Look at the XYZ fields at the bottom of the screen for the scale factor''). You should now have this:
    8 KB (1,464 words) - 00:16, 1 December 2004
  • ...ttern ([[Legacy:Texture (UT)|Texture (UT)]] Tex, float XL, float YL, float Scale) : This draws the specifed texture onto the screen, tiling it to fit a rect ;* Scale - scale the texture (proportionately) by this ratio.
    8 KB (1,317 words) - 19:38, 4 November 2015
  • You can change the scale at any time to resize your terrain, but it will scale all your terrain's features too (which might not be what you want), and you .... This will give you the heightmap texture dimensions for standard terrain scale.
    15 KB (2,551 words) - 07:46, 14 March 2008
  • ;# Depth Complexity – shows how complex a scene is with the colour scale. Green is low complexity areas the game will have no problems rendering, re
    3 KB (529 words) - 13:51, 4 September 2014
  • also doing some small-scale beta testing of MilkShape 1.7's psa/psk exports, using a rudimentary custom
    8 KB (1,249 words) - 06:00, 12 November 2003

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