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  • {{classbox| [[Legacy:UT|UT]] : [[Legacy:Object (UT)|Object (UT)]] >> [[Legacy:Bitmap|Bitmap]] >> Texture (Package: Engine)}} * [[Legacy:Surface Flags (UT)|Surface Flags (UT)]]
    1 KB (198 words) - 18:14, 3 January 2006
  • 6 KB (750 words) - 10:10, 17 May 2008

Page text matches

  • * [[Legacy:Texture (UT)|Texture (UT)]] * [[Legacy:Texture Package (UT)|Texture Package (UT)]]
    4 KB (652 words) - 15:03, 19 April 2015
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> Bitmap (Package: Engine)}} The base class for [[Legacy:Texture (UT)|Texture (UT)]].
    1 KB (176 words) - 11:36, 13 May 2003
  • ...tter than adding a small box containing sky [[Legacy:Texture (UT)|Texture (UT)]]s just outside of each individual window. * Add a [[Legacy:Actor|Actor]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:ZoneInfo|ZoneInfo]] >> [[Legacy:SkyZoneInfo|SkyZoneInfo]] ac
    9 KB (1,558 words) - 11:52, 2 March 2016
  • ...tch, including [[Legacy:Teleporter|teleporter]]s, [[Legacy:Making Liquids (UT)|liquid]]s, [[Legacy:Making Lifts|lifts]], [[Legacy:SkyBox|SkyBox]]es, [[Le I assume you have at least briefly played UT, know how to operate a PC, and know what cheese is. :-)
    23 KB (3,878 words) - 20:14, 16 July 2014
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> ClientScriptedTexture (Package: BotPack)}} ...to draw dynamic content on [[Legacy:ScriptedTexture (UT)|ScriptedTexture (UT)]]s.
    1 KB (159 words) - 12:01, 16 February 2008
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> Canvas (Package: Engine)}} ...'''Canvas''' is a wrapper for methods for drawing text, [[Legacy:Texture (UT)|texture]]s and [[Legacy:Mesh|mesh]]es on the local player's screen. Canvas
    8 KB (1,317 words) - 19:38, 4 November 2015
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> Decal (Package: Engine)}} ; [[Legacy:Texture (UT)|Texture (UT)]] AttachDecal(float TraceDistance, optional vector DecalDir) [simulated na
    1 KB (179 words) - 09:31, 11 January 2005
  • ...erent resources in addition to geometry and [[Legacy:Texture (UT)|Texture (UT)]]s. That includes UnrealScript code. Rather than including a bunch of sm '''Wormbo:''' Music package? You're talking about UT, right? Blank screen problem in UEd is described on [[Legacy:UnrealEd Viewp
    12 KB (2,037 words) - 17:26, 20 September 2007
  • ...kup (UT)|Pickup (UT)]] >> [[Legacy:TournamentPickup (UT)|TournamentPickup (UT)]] >> PickupPlus (Package: [[Legacy:EnhancedItems|EnhancedItems]])}} ; [[Legacy:Pawn (UT)|Pawn (UT)]] PawnOwner : The pawn owning this item.
    8 KB (1,136 words) - 15:11, 12 February 2008
  • ...bject (UT)]] >> [[Legacy:Bitmap|Bitmap]] >> [[Legacy:Texture (UT)|Texture (UT)]] >> FractalTexture (Package: Fire)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    1 KB (112 words) - 18:24, 17 December 2005
  • ...bject (UT)]] >> [[Legacy:Bitmap|Bitmap]] >> [[Legacy:Texture (UT)|Texture (UT)]] >> [[Legacy:FractalTexture|FractalTexture]] >> FireTexture (Package: Fir [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    9 KB (1,276 words) - 16:33, 17 January 2005
  • ...bject (UT)]] >> [[Legacy:Bitmap|Bitmap]] >> [[Legacy:Texture (UT)|Texture (UT)]] >> [[Legacy:FractalTexture|FractalTexture]] >> IceTexture (Package: Fire [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    3 KB (334 words) - 14:14, 16 December 2005
  • ...T)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:ZoneInfo (UT)|ZoneInfo (UT)]] >> LevelInfo (Package: Engine)}} ...ut the zones in the map that don't have a [[Legacy:ZoneInfo (UT)|ZoneInfo (UT)]].
    6 KB (916 words) - 15:26, 28 March 2022
  • ...ctor (e.g. another player) and Reticle is a [[Legacy:Texture (UT)|Texture (UT)]] which will be drawn with its center at the target's location. It will on ...apToHUD function can be used to create UT2003's WorldToScreen function for UT. (In case you prefer using that.)
    11 KB (1,487 words) - 05:23, 20 January 2008
  • {{classbox| [[Legacy:UT|UT]] :: Object (Package: Core)}} ...Legacy:Actor (UT)|Actor (UT)]] (basically everything you can see in Unreal/UT levels).
    6 KB (732 words) - 20:45, 10 February 2004
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] / Event List}} ; ClientHearSound ([[Legacy:Actor (UT)|Actor (UT)]] Actor, int Id, sound S, vector SoundLocation, vector Parameters) [native
    5 KB (687 words) - 08:13, 2 September 2007
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] – Graphics and Animation Functions}} ...ct level while ensuring that the way the computer controlled creatures (in UT Bots) appear is consistent. In general the animation functions fall into t
    4 KB (543 words) - 17:21, 10 July 2003
  • ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:TournamentPickup|TournamentPickup]] >> RelicInventory}} The Relic mutators are included in the first [[Legacy:UT|UT]] Bonuspack and consequently also in the GOTY edition.
    1 KB (179 words) - 09:09, 18 January 2008
  • ...of flat plane that makes up the 3D world. A [[Legacy:Texture (UT)|Texture (UT)]] is the image that's assigned to a surface. The [[Legacy:Surface Properti
    4 KB (662 words) - 11:12, 29 December 2007
  • ...lick. The term is sometimes confused with a [[Legacy:Texture (UT)|Texture (UT)]], which is the image applied to a surface. ...Surface Properties window]] and [[Legacy:Surface Flags (UT)|Surface Flags (UT)]] for the settings that can be applied to surfaces in UnrealEd.
    556 B (90 words) - 09:51, 11 January 2005
  • ...bject (UT)]] >> [[Legacy:Bitmap|Bitmap]] >> [[Legacy:Texture (UT)|Texture (UT)]] >> ScriptedTexture (Package: Engine)}} ...r the scrolling scoreboard in DM-Morpheus and the ammo counters on various UT weapons.
    6 KB (808 words) - 13:00, 20 October 2004
  • ...previous versions of the engine – see [[Legacy:Texture (UT)|Texture (UT)]] for those.
    5 KB (669 words) - 09:56, 1 June 2006
  • ...i – just a lot of people who didn't dot their "i"s and cross their "t"s for an extended length of time. If we started over with no change in our ...siderable 'hurricane' that hit the wiki. Things were not seperated between UT and 2K3 as well as they could have been.
    16 KB (2,795 words) - 03:52, 12 February 2005
  • {{classbox|[[Legacy:Actor|Actor]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> TriggeredTexture}} ...ggeredTexture''' controls a [[Legacy:ScriptedTexture (UT)|ScriptedTexture (UT)]] and allows you to switch between different textures displayed on a [[Leg
    2 KB (330 words) - 11:57, 31 August 2016
  • ...subsystem that controls the behavior of agents (or [[Legacy:Bot (UT)|Bot (UT)]]s, see [[Legacy:Bot Support|Bot Support]]), objects, and numerous [[Legac ...sked : color blending type; makes part of a [[Legacy:Texture (UT)|Texture (UT)]] transparent (see [[Legacy:Color Blending|color blending]])
    28 KB (4,193 words) - 10:25, 17 June 2007
  • Shows properties for a [[Legacy:Texture (UT)|Texture (UT)]]. Multiple instances of this window can be opened by right-clicking a tex '''Note:''' This page contains the properties of UT textures. See [[Legacy:Texture|Texture]] for the list of properties availab
    3 KB (380 words) - 08:27, 14 August 2006
  • ...leportation Basics]] tutorial, here's how to get the visual effect seen in UT's '''CTF-Face'''. Do as in the basic teleporter tutorial and come back here ...orchFlame|TorchFlame]] and then changed the [[Legacy:Texture (UT)|Texture (UT)]] ( NOT The Skin) of it to a texture from SpaceFX.utx and then he changed
    4 KB (615 words) - 02:22, 8 February 2008
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:UWindowBase|UWindowBase]] >> UWindowLookAndFeel (Package: UWi A GUI skin. This class has (almost) full control over how UT's windows, menus and dialog controls look like.
    9 KB (1,059 words) - 15:39, 24 October 2003
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object|Object]] >> UWindowBase (Package: UWindow)}} ...e describes a rectangular screen area while the [[Legacy:Actor (UT)|Actor (UT)]] Region struct describes the [[Legacy:BSP|BSP]] location of a point in th
    3 KB (378 words) - 03:00, 12 May 2003
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:UWindowBase|UWindowBase]] >> UWindowWindow (Package: UWindow) UWindowWindow is the base class of any visible objects in UT's menu system including the ingame speech menu.
    15 KB (2,069 words) - 13:39, 29 January 2013
  • After you have exported your model into the UT format &ndash; (that is the <tt>_a.3d</tt> and <tt>_d.3d</tt> files from th ...ng to "X=1 Y=1 Z=.5". The Z axis of meshes is always half of the others in UT.
    15 KB (2,606 words) - 00:00, 14 November 2003
  • ...bject (UT)]] >> [[Legacy:Bitmap|Bitmap]] >> [[Legacy:Texture (UT)|Texture (UT)]] >> [[Legacy:FractalTexture|FractalTexture]] >> WaterTexture (Package: Fi [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    4 KB (490 words) - 20:49, 3 January 2006
  • ...bject (UT)]] >> [[Legacy:Bitmap|Bitmap]] >> [[Legacy:Texture (UT)|Texture (UT)]] >> [[Legacy:FractalTexture|FractalTexture]] >> [[Legacy:WaterTexture|Wat [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    840 B (79 words) - 01:33, 23 May 2003
  • ...bject (UT)]] >> [[Legacy:Bitmap|Bitmap]] >> [[Legacy:Texture (UT)|Texture (UT)]] >> [[Legacy:FractalTexture|FractalTexture]] >> [[Legacy:WaterTexture|Wat [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    1,017 B (99 words) - 01:34, 23 May 2003
  • ; plain colour : In UT, The little red texture UT Botpack.Ammocount.AmmoCountJunk is a popular choice: it stands out and it's ; transparent : (in UT) A pure white texture such as UWindow.WhiteTexture, combined with the modul
    3 KB (428 words) - 17:20, 1 March 2005
  • ...ox| [[Legacy:UT|UT]] :: [[Legacy:Actor|Actor]] >> [[Legacy:Info (UT)|Info (UT)]] >> ZoneInfo (Package: Engine)}} https://ut.rushbase.net/beyondunreal/wiki/examplemaps/dm-zoneexample.zip
    12 KB (1,768 words) - 15:04, 2 September 2016
  • #REDIRECT [[UE1:Texture (UT)#ELODSet]] [[Category:UT-specific enums|{{PAGENAME}}]]
    82 B (9 words) - 10:11, 17 May 2008