My program doesn't have bugs. It just develops random features.

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  • ..., [[Legacy:Decoration|Decorations]], [[Legacy:Trigger|Triggers]], [[Legacy:NavigationPoint|Navigation Points]], and other [[Legacy:Actor|Actors]]) ...), and I'll revamp the HomePage with your suggestions too – give the Wiki a big breath of fresh air :-D – ''Tarquin''
    5 KB (695 words) - 22:26, 25 April 2002
  • Use the [[Legacy:Class Wikifier|Class Wikifier]] to create the basics of a wiki page from an [[Legacy:UnrealScript|UnrealScript]] class. +- [[Legacy:NavigationPoint|NavigationPoint]] >>
    19 KB (2,280 words) - 05:05, 19 May 2007
  • #[[Legacy:Add An Actor|Add an Actor]] >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> DestroyableObjective >> Destroy ...methods too? I forget what it is and how to do it. There's a page on the wiki but it involves telling the renderer to just not render certain parts of th
    16 KB (2,582 words) - 13:58, 13 July 2007
  • The first step is to [[Legacy:Add An Actor|Add an Actor]]>>NavigationPoint>>JumpDest>>JumpSpot>>GameObjective>>DestroyableObjective>>DestroyableObject ...me correction, please feel free to edit the text directly (that's what the Wiki is for!), but please try to keep the tutorial flow intact (no thread discus
    15 KB (2,465 words) - 20:35, 13 January 2005
  • ...ft side of the base near the entrance (you may want to replace an existing NavigationPoint with the new AssaultPath). Open up its properties window and [[Legacy:Set ...me correction, please feel free to edit the text directly (that's what the Wiki is for!), but please try to keep the tutorial flow intact (no thread discus
    14 KB (2,365 words) - 06:29, 31 January 2007
  • Now we need the actual objective. [[Legacy:Add An Actor|Add an Actor]]>>NavigationPoint>>JumpDest>>JumpSpot>>GameObjective>>ProximityObjective>>HoldObjective to th ...is worth noting that we will need to [[Legacy:Add An Actor|add an Actor]]>>NavigationPoint>>[[Legacy:BlockedPath|BlockedPath]] at the outer door to tell bots that the
    23 KB (3,803 words) - 12:44, 15 July 2006
  • ...on gametype, where Monsters are spawned at random [[Legacy:NavigationPoint|NavigationPoint]]s around the map and attack the players in increasingly aggressive waves. ...ON that gives the Pawn a destination defined as a [[Legacy:NavigationPoint|NavigationPoint]] with a particular Tag that matches the provided name. The Monster will a
    24 KB (3,321 words) - 11:17, 22 September 2006
  • ...cy:Bot|Bot]] class interacts with the code in the [[Legacy:NavigationPoint|NavigationPoint]] classes, [[Legacy:GameObject|GameObject]] classes, [[Legacy:GameInfo|Game This is the current hierarchy of bot support pages on the wiki.
    4 KB (603 words) - 20:04, 30 December 2013
  • local NavigationPoint NP; forEach RadiusActors( class'NavigationPoint', NP, 1024 )
    67 KB (8,400 words) - 21:20, 3 February 2006
  • NavigationPoint ...relationship when it spans a few pages. I'll modify my program to create a wiki-friendly lined output that will be easier to follow.
    37 KB (1,854 words) - 16:01, 10 January 2005
  • ...n activity, and other command options. (See also, [[Legacy:NavigationPoint|NavigationPoint]]) '''SuperApe:''' Heady stuff. Nice addition to the wiki.
    8 KB (1,276 words) - 02:00, 7 April 2006
  • ...ypes things. Most technical terms now have an established format, but many wiki pages may not conform to these, either because they're old, or because new ...]" and "[[Legacy:NavigationPoint|NavigationPoint]]" rather than "tag" and "naVigationpOint".
    6 KB (866 words) - 03:35, 24 September 2004
  • ...gacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:JumpSpot|JumpSpot]] >> GameOb ...a static NavigationPoint that has been pathed or an actor not derived from NavigationPoint at all).
    14 KB (1,955 words) - 09:15, 27 December 2006
  • ; [[Legacy:NavigationPoint|NavigationPoint]] FindPlayerStart ([[Legacy:Controller|Controller]] Player, optional byte I '''Wormbo:''' Please be careful when the wiki tells you there's a conflict. You can loose information added by other cont
    9 KB (1,295 words) - 20:56, 28 June 2007
  • This is an idea first proposed on the Wiki by Soldat. Essentially, the idea is that when a player is damaged by a weap '''Dirk Fist:''' I have'nt done much with 2k3, But could'nt the ''Actor>NavigationPoint>SmallNavigationPoint>Teleporter '' accept() function, be modified for setti
    48 KB (7,108 words) - 03:22, 14 September 2006
  • If this works out, I'll describe the hack in detail somewhere on the Wiki. The Wiki script running JDN now supports an extra parameter for the <tt>&lt;uscript>
    92 KB (15,242 words) - 07:57, 3 December 2009
  • ; bool bAutoDoor : Automatically setup Door NavigationPoint for this mover ; [[Legacy:NavigationPoint|NavigationPoint]] myMarker :
    22 KB (3,499 words) - 15:07, 6 March 2016
  • Im not gonna go into specifc Mapping right now, because the wiki is a great resource for that anyway. So this is just about the Differances {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> navpoint_defense }}
    10 KB (1,410 words) - 18:00, 17 December 2005
  • ...my [http://uncommonplace.com/forums/ forums], or just add comments to this Wiki page :) ...gacy:UT2003|UT2003]] >> [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:JumpSpot|JumpSpot]] >> [[Lega
    6 KB (1,051 words) - 12:41, 6 January 2005
  • '''Update:''' After much experimentation, I have decided that the NavigationPoint system is not suitable for what I want to do. The autoconnecting behavior ...making using a similar node network for civilian pedestrians, leaving the NavigationPoint network free to be dedicated to bots.
    12 KB (1,847 words) - 10:28, 28 September 2006
  • {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:JumpSpot|JumpSpot]] > [[Legac {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:JumpSpot|JumpSpot]] > [[Legac
    7 KB (977 words) - 01:32, 27 June 2007
  • ...w window, [[Legacy:Add An Actor|Add an Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:PathNode|PathNode]] >> [[Legacy:FlyingPathNode|FlyingPathNode ...out how other pages were edited and this could be a valueable asset to the wiki. Thanks. :)
    5 KB (955 words) - 15:26, 16 November 2005
  • ...set the VehiclePathName to the name (under the object tab) of the nearest NavigationPoint that vehicles can reach. ...for vehicles, you'll need to check bVehicleDestination in the destination NavigationPoint properties, and then add a forced path in the normal manner.
    12 KB (2,146 words) - 20:46, 11 April 2012
  • ...common built-in actor and object classes, and additionally links each to a wiki search for that class 'MeshEffect', 'NavigationPoint', 'GameObjective', 'DestroyableObjective',
    14 KB (1,391 words) - 02:31, 24 May 2007
  • ; [[Legacy:JumpSpot|JumpSpot]] : a [[Legacy:NavigationPoint|NavigationPoint]] actor indicating a good place for bots to jump ''to'', not from. Also in ; [[Legacy:Project FAQ|Wiki]] : collaborative, open project on the web, gathering knowledge on a certai
    28 KB (4,193 words) - 10:25, 17 June 2007
  • ...LiftExit, so your suggestion would require LiftTag either to be moved into NavigationPoint or LiftCenter and LiftExit to be derived from the same intermediate class ( ...b* is really confusing to newcomers..). Maybe a page could be started on wiki covering conventions (But with my "wonderful" programming style, I don't th
    34 KB (5,749 words) - 01:28, 30 August 2006
  • {{innerbox| The wiki is both your resource and your responsibility. Even if you have limited ex {{innerbox| Do one thing to help the wiki every day!
    5 KB (744 words) - 15:17, 23 November 2005
  • ...ass pages seem to ignore them, so I was trying to stay within the style of Wiki. =) I'll get the comments cleaned up, remove my proprietary stuff, and mov ...y:Legacy To Do]] &ndash; Need subclass tree! See [[Legacy:NavigationPoint|NavigationPoint]] for reference on class tree format. Needs markup work on functions (simu
    19 KB (2,695 words) - 14:36, 8 August 2006
  • Use the [[Legacy:Class Wikifier|Class Wikifier]] to create the basics of a wiki page from an [[Legacy:UnrealScript|UnrealScript]] class. ++[[UE2:NavigationPoint_(UT2004)|NavigationPoint]] >>
    11 KB (1,070 words) - 06:28, 14 January 2009