My program doesn't have bugs. It just develops random features.

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  • ...bject (UT)]] >> [[Legacy:Bitmap|Bitmap]] >> [[Legacy:Texture (UT)|Texture (UT)]] >> ScriptedTexture (Package: Engine)}} ...r the scrolling scoreboard in DM-Morpheus and the ammo counters on various UT weapons.
    6 KB (808 words) - 13:00, 20 October 2004
  • ...previous versions of the engine – see [[Legacy:Texture (UT)|Texture (UT)]] for those.
    5 KB (669 words) - 09:56, 1 June 2006
  • ...i – just a lot of people who didn't dot their "i"s and cross their "t"s for an extended length of time. If we started over with no change in our ...siderable 'hurricane' that hit the wiki. Things were not seperated between UT and 2K3 as well as they could have been.
    16 KB (2,795 words) - 03:52, 12 February 2005
  • {{classbox|[[Legacy:Actor|Actor]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> TriggeredTexture}} ...ggeredTexture''' controls a [[Legacy:ScriptedTexture (UT)|ScriptedTexture (UT)]] and allows you to switch between different textures displayed on a [[Leg
    2 KB (330 words) - 11:57, 31 August 2016
  • ...subsystem that controls the behavior of agents (or [[Legacy:Bot (UT)|Bot (UT)]]s, see [[Legacy:Bot Support|Bot Support]]), objects, and numerous [[Legac ...sked : color blending type; makes part of a [[Legacy:Texture (UT)|Texture (UT)]] transparent (see [[Legacy:Color Blending|color blending]])
    28 KB (4,193 words) - 10:25, 17 June 2007
  • Shows properties for a [[Legacy:Texture (UT)|Texture (UT)]]. Multiple instances of this window can be opened by right-clicking a tex '''Note:''' This page contains the properties of UT textures. See [[Legacy:Texture|Texture]] for the list of properties availab
    3 KB (380 words) - 08:27, 14 August 2006
  • ...leportation Basics]] tutorial, here's how to get the visual effect seen in UT's '''CTF-Face'''. Do as in the basic teleporter tutorial and come back here ...orchFlame|TorchFlame]] and then changed the [[Legacy:Texture (UT)|Texture (UT)]] ( NOT The Skin) of it to a texture from SpaceFX.utx and then he changed
    4 KB (615 words) - 02:22, 8 February 2008
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:UWindowBase|UWindowBase]] >> UWindowLookAndFeel (Package: UWi A GUI skin. This class has (almost) full control over how UT's windows, menus and dialog controls look like.
    9 KB (1,059 words) - 15:39, 24 October 2003
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object|Object]] >> UWindowBase (Package: UWindow)}} ...e describes a rectangular screen area while the [[Legacy:Actor (UT)|Actor (UT)]] Region struct describes the [[Legacy:BSP|BSP]] location of a point in th
    3 KB (378 words) - 03:00, 12 May 2003
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:UWindowBase|UWindowBase]] >> UWindowWindow (Package: UWindow) UWindowWindow is the base class of any visible objects in UT's menu system including the ingame speech menu.
    15 KB (2,069 words) - 13:39, 29 January 2013
  • After you have exported your model into the UT format &ndash; (that is the <tt>_a.3d</tt> and <tt>_d.3d</tt> files from th ...ng to "X=1 Y=1 Z=.5". The Z axis of meshes is always half of the others in UT.
    15 KB (2,606 words) - 00:00, 14 November 2003
  • ...bject (UT)]] >> [[Legacy:Bitmap|Bitmap]] >> [[Legacy:Texture (UT)|Texture (UT)]] >> [[Legacy:FractalTexture|FractalTexture]] >> WaterTexture (Package: Fi [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    4 KB (490 words) - 20:49, 3 January 2006
  • ...bject (UT)]] >> [[Legacy:Bitmap|Bitmap]] >> [[Legacy:Texture (UT)|Texture (UT)]] >> [[Legacy:FractalTexture|FractalTexture]] >> [[Legacy:WaterTexture|Wat [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    840 B (79 words) - 01:33, 23 May 2003
  • ...bject (UT)]] >> [[Legacy:Bitmap|Bitmap]] >> [[Legacy:Texture (UT)|Texture (UT)]] >> [[Legacy:FractalTexture|FractalTexture]] >> [[Legacy:WaterTexture|Wat [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    1,017 B (99 words) - 01:34, 23 May 2003
  • ; plain colour : In UT, The little red texture UT Botpack.Ammocount.AmmoCountJunk is a popular choice: it stands out and it's ; transparent : (in UT) A pure white texture such as UWindow.WhiteTexture, combined with the modul
    3 KB (428 words) - 17:20, 1 March 2005
  • ...ox| [[Legacy:UT|UT]] :: [[Legacy:Actor|Actor]] >> [[Legacy:Info (UT)|Info (UT)]] >> ZoneInfo (Package: Engine)}} https://ut.rushbase.net/beyondunreal/wiki/examplemaps/dm-zoneexample.zip
    12 KB (1,768 words) - 15:04, 2 September 2016
  • #REDIRECT [[UE1:Texture (UT)#ELODSet]] [[Category:UT-specific enums|{{PAGENAME}}]]
    82 B (9 words) - 10:11, 17 May 2008

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