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- <wiki>@@[[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:JumpSpot|JumpSpot]] >> [[Lega <wiki>@@[[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:JumpSpot|JumpSpot]] >> [[Lega1,013 B (138 words) - 22:57, 18 January 2006
- * [[Legacy:PathLogic|PathLogic]] (UT) – place [[Legacy:NavigationPoint|NavigationPoint]]s & other [[Legacy:Bot Support|Bot Support]] related actors from within th2 KB (236 words) - 20:29, 16 November 2005
- * To add a DomPoint, [[Legacy:Add An Actor|add an actor]] >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> DominationPoint >> xDomPoint >>3 KB (474 words) - 15:28, 17 December 2005
- ...gacy:UT2003|UT2003]] >> [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:JumpSpot|JumpSpot]] >> [[Lega6 KB (1,051 words) - 12:41, 6 January 2005
- ...tive]] pages added and other misc links changed. ([[Legacy:NavigationPoint|NavigationPoint]] subclass list, etc.)12 KB (2,038 words) - 20:44, 11 April 2012
- {{classbox| NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> XMPHackTrigger >> XMPDeployPoin866 B (91 words) - 16:38, 18 December 2004
- {{classbox| NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> XMPHackTrigger >> XMPGenerator}1 KB (170 words) - 13:07, 19 December 2004
- {{classbox| NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> XMPArtifactNode}}867 B (99 words) - 16:44, 18 December 2004
- '''Update:''' After much experimentation, I have decided that the NavigationPoint system is not suitable for what I want to do. The autoconnecting behavior ...making using a similar node network for civilian pedestrians, leaving the NavigationPoint network free to be dedicated to bots.12 KB (1,847 words) - 10:28, 28 September 2006
- ; "Cannot Reach NavigationPoint X from this node!" : This rare message occurs if a path has been forced bet ...kups. Delete or move the highlighted actor or ones close to it. Too many NavigationPoint actors too close together will cause AI navigation problems in game.7 KB (1,257 words) - 00:47, 3 August 2007
- {{classbox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> NavigationPoint (Package: Engine)}} ''See also [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] for the Unreal Tournament class.''10 KB (1,300 words) - 07:39, 27 July 2007
- {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> NavigationPoint (Package: Engine)}} ...ckup (UT)|Pickup (UT)]] and [[Legacy:PlayerStart|PlayerStart]] has its own NavigationPoint. The most common NavigationPoints are the [[Legacy:PathNode|PathNode]]s whi6 KB (746 words) - 15:40, 11 April 2015
- ...gacy:UT2004|UT2004]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:JumpSpot|JumpSpot]] >> [[Lega2 KB (276 words) - 15:52, 2 September 2005
- {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:JumpSpot|JumpSpot]] > [[Legac {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:JumpDest|JumpDest]] >> [[Legacy:JumpSpot|JumpSpot]] > [[Legac7 KB (977 words) - 01:32, 27 June 2007
- local NavigationPoint N; function NavigationPoint FindPlayerStart( Controller Player, optional byte InTeam, optional string i37 KB (3,624 words) - 06:21, 22 November 2007
- | parent4 = NavigationPoint | parent3 = NavigationPoint35 KB (4,798 words) - 09:00, 23 October 2011
- ...|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> PathNode (Package: Engine)}} ...gacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> PathNode (Package: Engine)}}2 KB (222 words) - 09:01, 27 July 2007
- ...ire his translocator. LiftExit can be found under [[Legacy:NavigationPoint|NavigationPoint]] in the [[Legacy:Actor Browser|Actor Browser]]. ...can be found under [[Legacy:LiftCenter|LiftCenter]], which itself is under NavigationPoint.8 KB (1,418 words) - 16:13, 6 April 2006
- ...no longer necessary. The jumppad itself is also a [[Legacy:NavigationPoint|NavigationPoint]] and will automagically be linked into the pathnetwork upon a rebuild. ...ammo, etc., which'll function as it's destination. This is done using the NavigationPoint -> ForcedPaths[0] property. Simply set this to the name of the destination7 KB (1,117 words) - 15:25, 16 November 2005
- ...|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> PatrolPoint (Package: Engine)}}2 KB (289 words) - 13:45, 19 August 2014