Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

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  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> [[Legacy:PlayerPawn|PlayerPawn]] >> Camera (Package: Engine)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    575 B (64 words) - 09:56, 6 October 2003
  • ...: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Decoration (UT)|Decoration (UT)]] >> Carcass (Package: Engine)}} ; [[Legacy:PlayerReplicationInfo (UT)|PlayerReplicationInfo (UT)]] PlayerOwner :
    1 KB (135 words) - 21:09, 13 January 2005
  • ...T)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:GameInfo (UT)|GameInfo (UT)]] >> [[Legacy:TournamentGameInfo|TournamentGameInfo]] >> [[Legacy:DeathMat ...lag ([[Legacy:Pawn (UT)|Pawn (UT)]] Scorer, [[Legacy:CTFFlag (UT)|CTFFlag (UT)]] theFlag) :
    2 KB (232 words) - 13:56, 22 May 2004
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> Canvas (Package: Engine)}} ...'''Canvas''' is a wrapper for methods for drawing text, [[Legacy:Texture (UT)|texture]]s and [[Legacy:Mesh|mesh]]es on the local player's screen. Canvas
    8 KB (1,317 words) - 19:38, 4 November 2015
  • ====...in UT==== ...fficulty level, if it's a "monster" (a non-player [[Legacy:Pawn (UT)|Pawn (UT)]]) and if there's a random chance for the actor to not appear in the game
    10 KB (1,495 words) - 02:57, 28 June 2006
  • # (in UT the actor's Spawned() event is called, in later engine versions this event # (in UT now all [[Legacy:SpawnNotify|SpawnNotify]] actors receive a SpawnNotificati
    12 KB (1,910 words) - 09:17, 23 June 2016
  • ...T)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:GameInfo (UT)|GameInfo (UT)]] >> [[Legacy:TournamentGameInfo|TournamentGameInfo]] >> DeathMatchPlus (P ...Match gametype and at the same time the superclass of all other "playable" UT game types.
    12 KB (1,677 words) - 18:42, 3 January 2017
  • These replace the various special triggers UT had. [[Legacy:UT|UT]] stuff below
    3 KB (440 words) - 12:03, 14 November 2005
  • ...s should be moved to their respective classes [[Legacy:Weapon (UT)|Weapon (UT)]], [[Legacy:TournamentWeapon|TournamentWeapon]], [[Legacy:Enforcer|Enforce ...re of mass of an object, only use i know of is so [[Legacy:Pawn (UT)|Pawn (UT)]] can determine which player animation to play with which items. e.g. mass
    9 KB (1,393 words) - 05:14, 12 June 2010
  • ...T)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:GameInfo (UT)|GameInfo (UT)]] >> [[Legacy:TournamentGameInfo|TournamentGameInfo]] >> [[Legacy:DeathMat ; ClearControl ([[Legacy:Pawn (UT)|Pawn (UT)]] Other) :
    1 KB (173 words) - 01:40, 22 June 2004
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> [[Legacy:ScriptedPawn|ScriptedPawn]] >> Devilfish}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    542 B (68 words) - 15:12, 6 December 2005
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> Decoration (Package: Engine)}} ; class<[[Legacy:Actor (UT)|Actor (UT)]]> EffectWhenDestroyed : If set, the pyrotechnic or explosion when item is
    4 KB (607 words) - 21:29, 9 May 2015
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> DamageType (Package: Engine)}} In UT DamageType and its subclasses were intended to hold information about diffe
    1 KB (171 words) - 11:14, 13 May 2003
  • ...: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Projectile (UT)|Projectile (UT)]] >> EnhancedProjectile (Package: [[Legacy:EnhancedItems|EnhancedItems]])} ...tile's damage (like any damage) is scaled by the instigator [[Legacy:Pawn (UT)|Pawn]]'s DamageScaling. When this property is set to true, the Instigator'
    11 KB (1,442 words) - 07:56, 19 November 2007
  • ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Weapon (UT)|Weapon (UT)]] >> [[Legacy:TournamentWeapon|TournamentWeapon]] >> EnhancedWeapon (Packa ; class<[[Legacy:Actor (UT)|Actor (UT)]]> DeathMessageActorClass : When set to an EnhancedWeapon or [[:{{SUBJECTS
    11 KB (1,481 words) - 07:56, 19 November 2007
  • ...:: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Inventory (UT)|Inventory (UT)]] >> MultiPickupPlus (Package: [[Legacy:EnhancedItems|EnhancedItems]])}} ...after some time if they didn't get picked up, like it's done by the Chaos UT MultiItem.
    7 KB (946 words) - 08:03, 19 November 2007
  • ...(UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> [[Legacy:DMMutator|DMMutator]] >> EIDMMutator (Package: [[Legacy:Enha ; bool bReplaceAmmo : Replace Unreal ammo pickups with corresponding UT ammo. Defaults to True.
    3 KB (334 words) - 07:55, 19 November 2007
  • ...(UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> EnhancedMutator (Package: [[Legacy:EnhancedItems|EnhancedItems]])}} ; [[Legacy:HUD (UT)|HUD (UT)]] MyHUD : Reference to the local HUD for HUD mutators.
    9 KB (1,141 words) - 07:56, 19 November 2007
  • ...kup (UT)|Pickup (UT)]] >> [[Legacy:TournamentPickup (UT)|TournamentPickup (UT)]] >> PickupPlus (Package: [[Legacy:EnhancedItems|EnhancedItems]])}} ; [[Legacy:Pawn (UT)|Pawn (UT)]] PawnOwner : The pawn owning this item.
    8 KB (1,136 words) - 15:11, 12 February 2008
  • {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] declares Enum eAttitude}} ...y:Artificial Intelligence|AI]] to determine how the [[Legacy:Bot (UT)|Bot (UT)]]s (and creatures) react to the player. The enumerated type has the follo
    2 KB (249 words) - 18:15, 8 February 2006

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