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  • ==UnrealScript Language Reference == ...eable. However, before UnrealScript, states have not been supported at the language level, requiring developers to create C/C++ "switch" statements based on th
    13 KB (2,060 words) - 09:11, 26 July 2006
  • ==UnrealScript Language Reference == ...ecifiers which you wouldn't expect to see in a general-purpose programming language, mainly as a result of wanting UnrealScript to natively support many game-
    15 KB (2,397 words) - 15:40, 20 June 2006
  • ==UnrealScript Language Reference == This is a technical document describing the UnrealScript language. It's not a tutorial, nor does it provide detailed examples of useful Unrea
    3 KB (359 words) - 09:39, 24 May 2003
  • ...he modding of the Unreal engine games. Tim Sweeney's [[Legacy:UnrealScript Language Reference/Introduction|Design goals for UnrealScript]] explain this idea fu ...le the C++ parts of the engine are fast, UnrealScript is a relatively slow language to execute. The software is designed in such a way that things that happen
    8 KB (1,374 words) - 07:17, 23 April 2007
  • ...trol all aspects of Unreal. You should read this if you never used an OOP language (like Java). If you already have programming experience in a different language, the following topics will help you find out the similarities and differenc
    24 KB (3,914 words) - 23:38, 30 July 2014
  • ...egacy:UnrealScript|UnrealScript]] is a pretty full-fledged object-oriented language though, while Visual Basic's [[Legacy:OOP|OOP]] support is more or less lim ...lass. See [[Legacy:UnrealScript Language Reference/Variables|UnrealScript Language Reference/Variables]] for details.
    7 KB (1,056 words) - 07:37, 4 October 2004
  • Just like C++, Unreal Script is an object-oriented language. The notions of classes, inheritence, objects, and overriding (redefining * Unlike C++, UnrealScript is a case-insensitive language ("Function" equals "function", "LOG" equals "log", and so on).
    8 KB (1,234 words) - 16:17, 6 January 2010
  • *[[Legacy:UnrealScript Language Reference/Program Structure|UnrealScript Language Reference/Program Structure]]
    8 KB (1,390 words) - 13:12, 14 March 2008
  • ...he [[Legacy:UnrealScript Language Reference/Program Structure|UnrealScript Language Reference/Program Structure]] and then I think you have earned your white-b
    7 KB (1,324 words) - 08:08, 10 January 2006
  • * [[Legacy:UnrealScript Language Reference/Variables|UnrealScript Language Reference/Variables]]
    8 KB (1,316 words) - 16:23, 1 October 2021
  • * [[Legacy:UnrealScript Language Reference/Variables|UnrealScript Language Reference/Variables]]
    17 KB (2,850 words) - 15:30, 13 November 2006
  • ...c array|dynamic array]] implementation, i.e. unlike [[wp:Java (programming language)|Java]]'s dynamically-allocated fixed-size arrays they can be resized at ru * [[udn2:UnrealScriptReference#DynArray|UnrealScript Language Reference/Dynamic Arrays]] (Unreal Engine 2)
    12 KB (1,861 words) - 17:11, 15 May 2012

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